Difference between revisions of "Tools"

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(portability distinguishes tools from equipment)
(No need to specify what version pan upgrades are available in, that's in 1.6 history.)
 
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'''Tools''' help you do things in the world. You can carry them with you in your backpack for ready use, or store them in a [[chest]] when not immediately needed. You can upgrade your tools at the Blacksmith for money and metal bars (or raw ore), with upgrades taking two days to complete. During the upgrade, you can't buy anything or ask [[Clint]] to break open geodes. Tools must go in ascending order of materials in order to upgrade. Copper tools can't be upgraded directly to iriduim, etc.
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{{Spoiler}}
 +
'''Tools''' help you get things done in the world. You can carry them with you in your [[Inventory|backpack]] for ready use, or store them in a [[chest]] when not immediately needed.
  
==Hoes==
+
==Upgrades==
Used to dig and till soil. After you have upgraded to the copper hoe, hold down left click to cycle between the different areas of effect. Hoes can also be used to dig up [[Artifact Spot]]s seen around the world, to reveal hidden items.
+
You can upgrade your tools at the [[Blacksmith#Upgrade Tools|Blacksmith]] in exchange for [[gold]] and metal bars, with upgrades taking two days to complete. During the upgrade, you are still able to buy anything from the shop or ask [[Clint]] to break open [[Minerals#Geodes|geodes]]. Tools must be upgraded in ascending order of materials; for example, a copper tool can't be upgraded directly to iridium.
 +
 
 +
Tips:
 +
*The practical meaning of an upgrade "taking two days to complete" is that you will wake up on two successive days without your tool. You may use the tool during the day, then take it to the Blacksmith (before it closes) to upgrade. The next day you will be without your tool. The following day, you must travel to the Blacksmith to pick up the tool, and can use it for the remainder of the day.
 +
*When a tool has completed upgrading, a message will appear in the lower left corner of the screen when waking up for the day.
  
It is noteworthy that the hoe cannot till areas with floor/path tiles place over them. This also prevent objects placed on these floor/path tiles from being uprooted. Hence placing sprinklers over a floor/path tiles will aid in efficiently tilling soil when the season changes. 
+
==Enchantments==
 +
{{Main article|Forge#Enchantments{{!}}Enchantments}}
 +
{{#lst:Forge|Enchantments}}
  
You can use the hoe to dig up dirt around town to get clay. In the Winter you can also get Winter Root and Snow Yams.
+
==Proficiency==
 +
{{#lst:Skills|proficiency}}<!--transcluded from Skills page-->
  
{| class="wikitable sortable"
+
==Hoes==
!Image
+
{{Main article|Hoes}}
!Name
+
Used primarily to till soil for [[Farming]] and to dig up [[Artifact Spot]]s. Upgraded hoes may be used to till more than one square at a time by holding left-click and "powering up" the tool.
!Cost
+
{{#lst:Hoes|hoe}}<!-- transcluded from Hoes page-->
!Ingredients
 
!Improvements
 
|-
 
|[[File:Hoe.png]]
 
|[[Hoe]]
 
|data-sort-value="0"|Starter Tool
 
|
 
|
 
|-
 
|[[File:Copper Hoe.png]]
 
|[[Copper Hoe]]
 
|data-sort-value="2000"|{{price|2000}}
 
|
 
{{name|Copper Bar|5}}
 
|Increases maximum area of effect to 3 tiles, in a line in front of you.
 
|-
 
|[[File:Steel Hoe.png]]
 
|[[Steel Hoe]]
 
|data-sort-value="5000"|{{price|5000}}
 
|
 
{{name|Iron Bar|5}}
 
|Increases maximum area of effect to 5 tiles, in a line in front of you.
 
|-
 
|[[File:Gold Hoe.png]]
 
|[[Gold Hoe]]
 
|data-sort-value="10000"|{{price|10000}}
 
|
 
{{name|Gold Bar|5}}
 
|Increases maximum area of effect to 3x3 tiles.
 
|-
 
|[[File:Iridium Hoe.png]]
 
|[[Iridium Hoe]]
 
|data-sort-value="25000"|{{price|25000}}
 
|
 
{{name|Iridium Bar|5}}
 
|Increases maximum area of effect to 6x3 tiles.
 
|}
 
  
 
==Pickaxes==
 
==Pickaxes==
Used mainly for breaking stones and furniture items (including floors and sprinklers). With each upgrade level, the number of hits required are reduced and bigger stones may become breakable.
+
{{Main article|Pickaxes}}
 +
Used mainly for breaking [[stone]]s and picking up placed equipment or [[furniture]] items. It is also used to un-till soil that has been tilled with a [[Hoes|Hoe]].
  
Using the pickaxe on an enemy will deal a small portion of damage to the monster, similarly to swing action tools. They can also be used to un-till soil tilled with a hoe.
+
Using a pickaxe on a [[Monsters|Monster]] will deal a small portion of damage, similar to [[weapons]].
{| class="wikitable sortable"
+
{{#lst:Pickaxes|pickaxe}}<!--Transcluded from Pickaxes page-->
!Image
 
!Name
 
!Cost
 
!Ingredients
 
!Improvements
 
|-
 
|[[File:Pickaxe.png]]
 
|[[Pickaxe]]
 
|data-sort-value="0"|Starter Tool
 
|
 
|
 
|-
 
|[[File:Copper Pickaxe.png]]
 
|[[Copper Pickaxe]]
 
|data-sort-value="2000"|{{price|2000}}
 
|
 
{{name|Copper Bar|5}}
 
|Can mine big stones of the mines (2x2 size stone).
 
|-
 
|[[File:Steel Pickaxe.png]]
 
|[[Steel Pickaxe]]
 
|data-sort-value="5000"|{{price|5000}}
 
|
 
{{name|Iron Bar|5}}
 
|Can mine the boulders of the farm (2x2 size stone).
 
Can mine the barrier inside the mine that blocks the player from talking with Dwarf.
 
|-
 
|[[File:Gold Pickaxe.png]]
 
|[[Gold Pickaxe]]
 
|data-sort-value="10000"|{{price|10000}}
 
|
 
{{name|Gold Bar|5}}
 
|Can break meteorite. Most of the stones will break in a couple of hits, including small stones that now require only 1 hit.
 
|-
 
|[[File:Iridium Pickaxe.png]]
 
|[[Iridium Pickaxe]]
 
|data-sort-value="25000"|{{price|25000}}
 
|
 
{{name|Iridium Bar|5}}
 
|Pickaxe will use fewer hits to break stones, including in Skull Cavern.
 
|}
 
  
 
==Axes==
 
==Axes==
Used to chop down [[Trees]] for [[wood]] and [[sap]] and to gather [[Hardwood]] from a [[Large Stump]] or a [[Large Log]].
+
{{Main article|Axes}}
Similarly to swing action tools, it can damage the enemy by small damage.
+
Used to chop down [[Trees]] for [[wood]] and [[sap]] and to gather [[Hardwood]] from a [[Large Stump]] or a [[Large Log]]. The axe must also be used to harvest [[Crops#Giant Crops|Giant Crops]]. Like the pickaxe, it can deal a small amount of damage to [[monsters]].
Every level upgrades, tree will take 2 less hits and 1 hit less for stump.
+
{{#lst:Axes|axe}}
  
Can also be used to harvest Giant [[Crops]].
+
==Watering Cans==
{| class="wikitable sortable"
+
{{Main article|Watering Cans}}
!Image
+
Used to water crops. A crop plant does not grow on a day it is not watered. If it is raining, the rain waters all crops without use of the watering can.
!Name
+
 
!Cost
+
Upgraded watering cans may be used to water more than one square at a time by holding left-click and "powering up" the tool.
!Ingredients
+
{{#lst:Watering Cans|wateringcan}}<!--Transcluded from Watering Cans page-->
!Improvements
+
 
|-
+
==Trash Cans==
|[[File:Axe.png]]
+
{{Main article|Trash Cans}}
|[[Axe]]
+
Used to delete items from the [[Inventory]].
|data-sort-value="0"|Starter Tool
 
|
 
|10 hits to chop down trees, 5 hits to chop down small stumps.
 
|-
 
|[[File:Copper Axe.png]]
 
|[[Copper Axe]]
 
|data-sort-value="2000"|{{price|2000}}
 
|
 
{{name|Copper Bar|5}}
 
|Able to chop large stumps. 8 hits to chop down trees, 4 hits to chop down small stumps.
 
|-
 
|[[File:Steel Axe.png]]
 
|[[Steel Axe]]
 
|data-sort-value="5000"|{{price|5000}}
 
|
 
{{name|Iron Bar|5}}
 
|Able to chop large logs. 6 hits to chop down trees, 3 hits to chop down small stumps.
 
|-
 
|[[File:Gold Axe.png]]
 
|[[Gold Axe]]
 
|data-sort-value="10000"|{{price|10000}}
 
|
 
{{name|Gold Bar|5}}
 
|4 hits to chop down trees, 2 hits to chop down small stumps.
 
|-
 
|[[File:Iridium Axe.png]]
 
|[[Iridium Axe]]
 
|data-sort-value="25000"|{{price|25000}}
 
|
 
{{name|Iridium Bar|5}}
 
|2 hits to chop down trees, 1 hit to chop down small stumps.
 
|}
 
  
==Watering==
+
Upgraded trash cans will return some gold for trashed items.
Used to water crops. It can be refilled at any body of water, or at a well. Upgrading watering can changes what left click does; for example, hold down left click to increase areas of effect.
+
{{#lst:Trash Cans|trashcans}}<!--Transcluded from Trash Cans page-->
Watering larger areas cost the '''same water and stamina''' as if you were to water them manually, so this is recommended for large amounts of watering.
 
Spending a day without watering your plants will delay or wither your crops. If it is raining, crops do not need to be watered.
 
  
Tip: Using [[Fertilizer#Types of Fertilizer|Retaining Soil]] may keep your crops watered for another day.
+
==Fishing Poles==
Tip: Upgrading the watering can requires some planning, as it takes two days to upgrade, which means at least one full day without being able to water one's crops. The best times to upgrade the watering can are when it is not needed: starting the upgrade when the forecast predicts rain the next day, during winter when crops don't grow, or at the end of the season when crops will die anyway.
+
{{Main article|Fishing}}
 +
Used to [[Fishing|catch fish]]. Hold down left click to power-up the cast, use WASD or the arrow keys to slightly adjust the placement of the hook.
 +
{{#lst:Fishing|fishingrods}}<!--Transcluded from Fishing page-->
  
 +
==Pans==
 +
{{Main article|Pans}}
 +
Used as a tool to gather ore (and other items) from shimmering lights that randomly appear in water.
 +
{{#lst:Pans|pan}}<!--Transcluded from Trash Cans page-->
  
{| class="wikitable sortable"
+
==Other Tools==
 +
{|class="wikitable sortable"
 
!Image
 
!Image
 
!Name
 
!Name
 
!Cost
 
!Cost
!Ingredients
+
!Description
!Improvements
+
!Location
 
|-
 
|-
|[[File:Watering Can.png]]
+
|style="text-align: center;"|''none''
|[[Watering Can]]
+
|Backpack (12 slots)
 
|data-sort-value="0"|Starter Tool
 
|data-sort-value="0"|Starter Tool
|
+
|Use to carry your [[inventory]].
|Has a total water capacity of '''40''' charges before it has to be refilled.
+
|You start with one. It can hold 12 stacks of items, but it can be upgraded.
 
|-
 
|-
|[[File:Copper Watering Can.png]]
+
|[[File:Backpack.png|center]]
|[[Copper Watering Can]]
+
|Large Pack (24 slots)
 
|data-sort-value="2000"|{{price|2000}}
 
|data-sort-value="2000"|{{price|2000}}
|
+
|Unlocks the 2nd row of [[inventory]] (12 more slots).
{{name|Copper Bar|5}}
+
|Purchased from [[Pierre's General Store]] at the start of the game.
|Capacity increased to '''80''' charges.
 
Increases maximum area of effect to '''3 tiles in a straight line'''.
 
 
|-
 
|-
|[[File:Steel Watering Can.png]]
+
|[[File:36 Backpack.png|center]]
|[[Steel Watering Can]]
+
|Deluxe Pack (36 slots)
|data-sort-value="5000"|{{price|5000}}
 
|
 
{{name|Iron Bar|5}}
 
|Capacity increased to '''100''' charges.
 
Increases maximum area of effect to '''5 tiles in a straight line'''.
 
|-
 
|[[File:Gold Watering Can.png]]
 
|[[Gold Watering Can]]
 
 
|data-sort-value="10000"|{{price|10000}}
 
|data-sort-value="10000"|{{price|10000}}
|
+
|Unlocks the 3rd row of [[inventory]] (12 more slots).
{{name|Gold Bar|5}}
+
|Purchased from [[Pierre's General Store]] after buying 24 Size Backpack.
|Capacity increased to '''185''' charges.
 
Increases maximum area of effect to a '''3x3 area''' (9 corresponding tiles).
 
|-
 
|[[File:Iridium Watering Can.png]]
 
|[[Iridium Watering Can]]
 
|data-sort-value="25000"|{{price|25000}}
 
|
 
{{name|Iridium Bar|5}}
 
|Capacity increased to '''334''' charges.
 
Increases maximum area of effect to a '''6x3 area''' (18 corresponding tiles).
 
|}
 
 
 
==Fishing Poles==
 
Used to [[Fishing|catch fish]]. Hold down left click to charge the cast, use WASD or the arrow keys to slightly adjust the placement of the hook.
 
 
 
{{:Fishing/Tool}}
 
 
 
==Other Tools==
 
{| class="wikitable sortable"
 
!Image
 
!Name
 
!Cost
 
!Description
 
!Location
 
 
|-
 
|-
|[[File:Scythe.png]]
+
|[[File:Scythe.png|center]]
 
|[[Scythe]]
 
|[[Scythe]]
 
|data-sort-value="0"|Starter Tool
 
|data-sort-value="0"|Starter Tool
|Use to cut grass and convert into [[hay]] (after getting the [[silo]] while the silo is not full).
+
|{{Description|Scythe}}
 
|You start with one.
 
|You start with one.
 
|-
 
|-
|[[File:Milk Pail.png]]
+
|[[File:Golden Scythe.png|center]]
 +
|[[Golden Scythe]]
 +
|data-sort-value="0"|N/A
 +
|{{Description|Golden Scythe}}
 +
|Found at end of [[Quarry Mine]].
 +
|-
 +
|[[File:Iridium Scythe.png|center]]
 +
|[[Iridium Scythe]]
 +
|data-sort-value="0"|N/A
 +
|{{Description|Iridium Scythe}}
 +
|Obtaining [[File:Farming Skill Icon.png|24px|link=]] [[Mastery Cave#Masteries|Farming Mastery]].
 +
|-
 +
|[[File:Milk Pail.png|center]]
 
|[[Milk Pail]]
 
|[[Milk Pail]]
 
|data-sort-value="1000"|{{price|1000}}
 
|data-sort-value="1000"|{{price|1000}}
|Use to gather [[milk]] from [[goat]] or a [[cow]].
+
|{{Description|Milk Pail}}
 
|Purchased from [[Marnie's Ranch]].
 
|Purchased from [[Marnie's Ranch]].
 
|-
 
|-
|[[File:Shears.png]]
+
|[[File:Shears.png|center]]
 
|[[Shears]]
 
|[[Shears]]
 
|data-sort-value="1000"|{{price|1000}}
 
|data-sort-value="1000"|{{price|1000}}
|Use to collect [[wool]] from [[sheep]].
+
|{{Description|Shears}}
 
|Purchased from [[Marnie's Ranch]].
 
|Purchased from [[Marnie's Ranch]].
 
|-
 
|-
|[[File:Heater.png]]
+
|[[File:Heater.png|center]]
 
|[[Heater]]
 
|[[Heater]]
 
|data-sort-value="2000"|{{price|2000}}
 
|data-sort-value="2000"|{{price|2000}}
|Use to keep animals warm and happy during the winter.
+
|{{Description|Heater}}
|Purchased from [[Marnie's Ranch]].
+
|Purchased from [[Marnie's Ranch]]. It is the reward for completing the {{Bundle|Fodder||y}}.
 
|-
 
|-
|[[File:Backpack.png]]
+
|[[File:Auto-Grabber.png|center]]
|24 Size Backpack
+
|[[Auto-Grabber]]
|data-sort-value="2000"|{{price|2000}}
+
|data-sort-value="25000"|{{price|25000}}
|Unlocks the 2nd row of inventory (12 more slots).
+
|{{Description|Auto-Grabber}}
|Purchased from [[Pierre's General Store]] after receiving advertising mail.
+
|Unlocked after reaching [[Farming#Farming Skill|Farming Level 10]], the player will receive a letter in the mail from [[Marnie]].
 
|-
 
|-
|[[File:36 Backpack.png]]
+
|[[File:Auto-Petter.png|center]]
|36 Size Backpack
+
|[[Auto-Petter]]
|data-sort-value="10000"|{{price|10000}}
+
|data-sort-value="50000"|{{price|50000}}
|Unlocks the 3rd row of inventory (12 more slots).
+
|{{Description|Auto-Petter}}
|Purchased from [[Pierre's General Store]] after buying 24 Size Backpack.
+
|Purchased from [[JojaMart]].<br />Rare reward from the [[Skull Cavern]].
|-
 
|[[File:Copper Pan.png]]
 
|[[Copper Pan]]
 
|data-sort-value="0"|
 
|Use to gather [[ore]] from streams.
 
|Unlocked via completing the [[Community Center]] fishing [[Bundles]] or Joja upgrades.
 
 
|}
 
|}
 +
 +
==Tool Disposal==
 +
Most tools cannot be put in the trash can on the player's [[inventory]] screen, or dragged off the inventory screen to be dropped. Tools that can be trashed and/or dropped are: all Fishing Poles, the [[Auto-Grabber]], [[Heater]], and [[Pans]].
 +
 +
If the player somehow loses the [[Scythe]], [[Axes|Axe]], [[Pickaxes|Pickaxe]], or [[Watering Cans|Watering Can]] (by dying in [[the Mines]] for example), the next day a basic version of the tool will appear next to the player's bed, in the player's refrigerator (if the player has a [[Farmhouse|kitchen]]), or in the Lost and Found box in the [[Mayor's Manor]]. [[Lewis|Mayor Lewis]] may send a letter in the mail saying he found them and returned them.
 +
 +
==Bugs==
 +
*In [[multiplayer]], it is possible to lose a tool in [[the Mines]], and never get a replacement back. A known workaround for this bug is to have one of the non-hosting players create a new character, have them drop their tools into a [[chest]], and then quit and re-join as their original character.
 +
*When swinging a [[Pickaxes|pickaxe]], [[Axes|axe]], or a [[Hoes|hoe]] at one of the cactuses in [[The Desert|the Calico Desert]], the tool disappears from the animation.
 +
*If the player triggers a fishing rod away from a fishing spot, it may freeze the player in place. This disables all menus and the game cannot be saved or exited without force.
 +
*On PC, if the player presses {{key|Right Shift}} + {{key|R}} + {{key|Delete}} during an animation, this will cancel the animation. This can be used to chop trees, break rocks, etc. faster.
 +
 +
==History==
 +
{{History|1.4|Tools upgraded from [[Clint]] will now tell you when they're ready.}}
 +
{{History|1.5|Added Enchantments.}}
 +
{{History|1.6|Added all new types of [[pans]] as upgrades to the Copper Pan.}}
 +
{{History|1.6.3|[[Blacksmith|Clint's Shop]] and geode service will now remain available while a tool is being upgraded.}}
  
 
{{NavboxTools}}
 
{{NavboxTools}}
 +
 +
[[Category:Tools]]
 +
[[Category:Bugs tested in an unknown version]]
 +
[[Category:Bugs tested in 1.5]]<!--Tool swing animation-->
 +
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[[de:Werkzeuge]]
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[[es:Herramientas]]
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[[fr:Outils]]
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[[it:Attrezzi]]
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[[ja:どうぐ]]
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[[ko:도구들]]
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[[hu:Eszközök]]
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[[pt:Ferramentas]]
 +
[[ru:Инструменты]]
 +
[[tr:Aletler]]
 +
[[zh:工具]]

Latest revision as of 14:52, 16 April 2024

Rotten Plant.png  Warning: Spoilers  Rotten Plant 2.png

This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section.

Tools help you get things done in the world. You can carry them with you in your backpack for ready use, or store them in a chest when not immediately needed.

Upgrades

You can upgrade your tools at the Blacksmith in exchange for gold and metal bars, with upgrades taking two days to complete. During the upgrade, you are still able to buy anything from the shop or ask Clint to break open geodes. Tools must be upgraded in ascending order of materials; for example, a copper tool can't be upgraded directly to iridium.

Tips:

  • The practical meaning of an upgrade "taking two days to complete" is that you will wake up on two successive days without your tool. You may use the tool during the day, then take it to the Blacksmith (before it closes) to upgrade. The next day you will be without your tool. The following day, you must travel to the Blacksmith to pick up the tool, and can use it for the remainder of the day.
  • When a tool has completed upgrading, a message will appear in the lower left corner of the screen when waking up for the day.

Enchantments

Main article: Enchantments
Rotten Plant.png  Warning: Spoilers  Rotten Plant 2.png

This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section.

Axe.png
Article Stub

This article is marked as a stub for the following reason:

  • Page needs to include specific information on Innate Enchantments.

A random enchantment can be added to any melee weapon or tool, with the exceptions of the Scythe, Golden Scythe, Iridium Scythe, and Trash Can. This costs one Prismatic Shard.png Prismatic Shard and 20 Cinder Shard.png Cinder Shards.

A random innate enchantment can be added to any melee weapon, with the exceptions of Galaxy weapons and Infinity weapons. This costs one Dragon Tooth.png Dragon Tooth and 10 Cinder Shard.png Cinder Shards.

Each weapon or tool can have only one enchantment and one set of innate enchantments at a time, and the applied enchantments are random. However, another enchantment can be applied (at the same price) to replace an existing one. Tools track the previous two enchantments applied to them so they're not reselected when applying a new enchantment.

Upgrading a tool keeps its enchantment.

Enchantments are randomized based on the number of times any tool has been enchanted, so reloading the day and enchanting a different tool will change the progression.

Combat enchantments

Only applies to melee weapons (can't be applied to a slingshot)

Name Effect
Artful 50% cooldown on special moves. (Stacks multiplicatively with Acrobat for a total of 75% cooldown reduction.)
Bug Killer Double damage to grubs, flies, bugs, spiders, & rock crabs. Allows killing armored bugs.
Crusader 50% more damage to mummies, ghosts, skeletons, and void spirits. Allows killing mummies without the use of bombs.
Vampiric 9% Chance to regain some health on kill. Amount healed is 9% to ≈10.67% of monster's maximum health and does not scale with weapon damage.
Haymaker More fiber is earned when collecting weeds. Also a chance to collect hay.
Cutting weeds has a 50% chance of also dropping a fiber, and 33% chance of extra hay (directly into silo on farm, else into inventory).

Innate enchantments

Only applies to low-level melee weapons (can't be applied to Galaxy/Infinity weapons or a slingshot)

Name Effect
Slime Gatherer Increases Slime Dropped from Slime. Can be accompanied by Slime Slayer.
Slime Slayer Increases damage done to Slime. Can be accompanied by Slime Gatherer.
+X Crit. Power Crit. Power.png Crit. Power (+X) Values seem to vary from 1-50.
+X Speed Speed w.png Speed (+X)
+X Defense Defense.png Defense (+X)
-X Weight Weight.png Weight (-X)

Tool enchantments

Name Axe Rod Hoe Pick Can Pan Effect
Auto-Hook
Iridium Rod.png
Automatically hooks fish/junk when they bite (which starts the fishing minigame if it hooks a fish).
Archaeologist
Iridium Hoe.png
Iridium Pan.png
Double chance of finding artifacts in artifact spots.
Bottomless
Iridium Watering Can.png
Infinite water.
Efficient
Iridium Axe.png
Iridium Rod.png
Iridium Hoe.png
Iridium Pickaxe.png
Iridium Watering Can.png
No energy drain.
Generous
Iridium Hoe.png
Iridium Pan.png
50% chance of double item after digging.
Fisher
Iridium Pan.png
Chance of receiving fish as a panning reward.
Master
Iridium Rod.png
Adds an extra fishing level to the player while held.
Powerful
Iridium Axe.png
Iridium Pickaxe.png
Adds 1 extra power level for pickaxe, 2 for axe.
Preserving
Iridium Rod.png
50% chance that bait and tackle aren't consumed on use.
Reaching
Iridium Hoe.png
Iridium Watering Can.png
Iridium Pan.png
Increased charge-up capacity for greater area of effect.
Increases the maximum area of effect to 5x5 tiles.
Shaving
Iridium Axe.png
Extra 3 regular wood from Oak, Maple, Pine, Palm, and Mahogany trees.
3 wood from Mushroom trees.
Chance of extra hardwood from stumps.
Chance of extra produce from giant crops.
Swift
Iridium Axe.png
Iridium Hoe.png
Iridium Pickaxe.png
Tool use is 33% faster.

Proficiency

Proficiency refers to the amount of energy required to use a specific tool.

At skill level 0, each successful use of a Pickaxe, Axe, or Hoe costs 2 energy. Unsuccessful uses (e.g., attempting to chop a Large Log with the starter axe) cost 1 energy. Each cast of the Fishing Pole costs 8 energy, even if the cast fails (e.g., the fishing line does not land in water). The starter Watering Can uses 2 energy.

Each increase in skill decreases energy requirements by 0.1 points for specific tools (listed below). Skill increases past level 10 (only possible temporarily via Buffs) continue to decrease the energy requirements. So, for example, using a Pickaxe at Mining level 13 costs only 0.7 points per swing. (The game keeps track of fractional amounts of energy, but in the user interface they are rounded to the nearest integer.)

Powering up an upgraded Watering Can increases its energy cost by 2 points per power-up; each increase in skill decreases the energy requirement by 0.1 points (regardless of power level). At Farming Level 0, the starter can uses 2 energy to water one tile; the iridium can at maximum power uses 10 energy to water eighteen tiles. At Farming Level 10, the starter can uses 1 energy; the iridium at maximum power uses 9 energy (10 minus 0.1 per skill level). Using an upgraded can to water fewer tiles than it is able costs the same energy as the first watering can upgrade that is able to water that many tiles (single tile always the same as starter can, 5 tiles always the same as steel can). Attempting to use an empty watering can doesn't cost energy. Filling a watering can never uses energy.

Upgrading an Axe, Pickaxe, or Hoe does not alter the amount of energy required to use it. The increased power of the Axe and Pickaxe and increased area-of-effect of the Hoe will result in less overall energy used for the same task than a lower-level tool.

Note that all Hoes use the same energy (2 points at Farming Level 0, and 1 point at Farming Level 10), whether powered-up or used to till one tile of soil.

All fishing poles use the same energy: 8 points at Fishing Level 0, and 7 points at Fishing Level 10.

Affected Tools

Farming

Foraging

Fishing

Mining

Unaffected Tools

The following tools do not consume energy:

The following tools always consume 4 points of energy:

Neither loading a Crab Pot with Bait nor harvesting it uses any energy, at any skill level.

Hoes

Main article: Hoes

Used primarily to till soil for Farming and to dig up Artifact Spots. Upgraded hoes may be used to till more than one square at a time by holding left-click and "powering up" the tool.

Image Name Cost Ingredients Improvements
Hoe.png Hoe Starter Tool N/A
Copper Hoe.png Copper Hoe data-sort-value="2000">Gold.png2,000g Copper Bar.png Copper Bar (5) Increases maximum area of effect to 3 tiles in a straight line.
Steel Hoe.png Steel Hoe data-sort-value="5000">Gold.png5,000g Iron Bar.png Iron Bar (5) Increases maximum area of effect to 5 tiles in a straight line.
Gold Hoe.png Gold Hoe data-sort-value="10000">Gold.png10,000g Gold Bar.png Gold Bar (5) Increases maximum area of effect to a 3x3 area (9 corresponding tiles).
Iridium Hoe.png Iridium Hoe data-sort-value="25000">Gold.png25,000g Iridium Bar.png Iridium Bar (5) Increases maximum area of effect to a 6x3 area (18 corresponding tiles).

Pickaxes

Main article: Pickaxes

Used mainly for breaking stones and picking up placed equipment or furniture items. It is also used to un-till soil that has been tilled with a Hoe.

Using a pickaxe on a Monster will deal a small portion of damage, similar to weapons.

Image Name Cost Ingredients Improvements
Pickaxe.png Pickaxe Starter Tool N/A Can break small rocks anywhere.
In the Mines, can break tougher rocks on floors 1-39 in 2 hits and can break large boulders with multiple hits. Can break Copper Nodes in 3 hits.
Note: Cannot break boulders on the Farm.
Copper Pickaxe.png Copper Pickaxe data-sort-value="2000">Gold.png2,000g Copper Bar.png Copper Bar (5) In the Mines, can break all rocks on floors 1-39 in 1 hit and 40-79 in 2 hits. Can break Copper Nodes in 2 hits.
Steel Pickaxe.png Steel Pickaxe data-sort-value="5000">Gold.png5,000g Iron Bar.png Iron Bar (5) Needed to break boulders on the Farm.

In the Mines, can break rocks on floors 40-79 in 1 hit, and Quarry Mine rocks in 2 hits.
Breaks Copper Nodes in 1 hit, Iron Nodes in 2 hits, Gold Nodes in 3 hits, and Iridium Nodes in 6 hits. Can break boulders in 4 hits.
Can break the barrier inside the Mines that blocks the player from talking with the Dwarf.

Gold Pickaxe.png Gold Pickaxe data-sort-value="10000">Gold.png10,000g Gold Bar.png Gold Bar (5) Can break a meteorite.

In the Mines, can break rocks on floors 80-120 in 1 hit. Breaks Copper and Iron Nodes in 1 hit, Gold Nodes in 2 hits, and Iridium Nodes in 4 hits. Can break boulders in the Quarry Mine in 4 hits.

Iridium Pickaxe.png Iridium Pickaxe data-sort-value="25000">Gold.png25,000g Iridium Bar.png Iridium Bar (5)

Can break rocks in the Quarry Mine and Skull Cavern in 1 hit. Breaks Diamond Nodes in 2 hits and all other gem nodes in 1 hit. Can break boulders in the Quarry Mine in 3 hits.

Axes

Main article: Axes

Used to chop down Trees for wood and sap and to gather Hardwood from a Large Stump or a Large Log. The axe must also be used to harvest Giant Crops. Like the pickaxe, it can deal a small amount of damage to monsters.

Image Name Cost Ingredients Improvements
Axe.png Axe Starter Tool N/A 10 hits to chop a fully-grown tree, and 5 hits for a small stump.
Copper Axe.png Copper Axe data-sort-value="2000">Gold.png2,000g Copper Bar.png Copper Bar (5) Can chop Large Stumps. 8 hits to chop a fully-grown tree, and 4 hits for a small stump.
Steel Axe.png Steel Axe data-sort-value="5000">Gold.png5,000g Iron Bar.png Iron Bar (5) Can chop Large Logs. 6 hits to chop a fully-grown tree, and 3 hits for a small stump. 3 hits for a stage 4 tree, and 2 hits for a stage 3 tree and below.
Gold Axe.png Gold Axe data-sort-value="10000">Gold.png10,000g Gold Bar.png Gold Bar (5) 4 hits to chop a fully-grown tree, and 2 hits for a small stump. 2 hits for a stage 4 tree, and one hit for a stage 3 tree and below.
Iridium Axe.png Iridium Axe data-sort-value="25000">Gold.png25,000g Iridium Bar.png Iridium Bar (5) 2 hits to chop a fully-grown tree, and 1 hit for a small stump. 1 hit for a stage 4 tree and below.

Watering Cans

Main article: Watering Cans

Used to water crops. A crop plant does not grow on a day it is not watered. If it is raining, the rain waters all crops without use of the watering can.

Upgraded watering cans may be used to water more than one square at a time by holding left-click and "powering up" the tool.

Image Name Cost Ingredients Improvements
Watering Can.png Watering Can Starter Tool N/A Has a total water capacity of 40 charges before it has to be refilled.
Copper Watering Can.png
Copper Watering Can data-sort-value="2000">Gold.png2,000g Copper Bar.png Copper Bar (5) Capacity increased to 55 charges.

Increases maximum area of effect to 3 tiles in a straight line.

Steel Watering Can.png
Steel Watering Can data-sort-value="5000">Gold.png5,000g Iron Bar.png Iron Bar (5) Capacity increased to 70 charges.

Increases maximum area of effect to 5 tiles in a straight line.

Gold Watering Can.png
Gold Watering Can data-sort-value="10000">Gold.png10,000g Gold Bar.png Gold Bar (5) Capacity increased to 85 charges.

Increases maximum area of effect to a 3x3 area (9 corresponding tiles).

Iridium Watering Can.png
Iridium Watering Can data-sort-value="25000">Gold.png25,000g Iridium Bar.png Iridium Bar (5) Capacity increased to 100 charges.

Increases maximum area of effect to a 6x3 area (18 corresponding tiles).

Trash Cans

Main article: Trash Cans

Used to delete items from the Inventory.

Upgraded trash cans will return some gold for trashed items.

Image Name Cost Ingredients Improvements
Trash Can Starter Tool N/A Used to delete items from the inventory menu.
Trash Can Copper.png Copper Trash Can data-sort-value="1000">Gold.png1,000g Copper Bar.png Copper Bar (5) When deleting items, reclaim 15% of their monetary value.
Trash Can Steel.png Steel Trash Can data-sort-value="2500">Gold.png2,500g Iron Bar.png Iron Bar (5) When deleting items, reclaim 30% of their monetary value.
Trash Can Gold.png Gold Trash Can data-sort-value="5000">Gold.png5,000g Gold Bar.png Gold Bar (5) When deleting items, reclaim 45% of their monetary value.
Trash Can Iridium.png Iridium Trash Can data-sort-value="12500">Gold.png12,500g Iridium Bar.png Iridium Bar (5) When deleting items, reclaim 60% of their monetary value.

Fishing Poles

Main article: Fishing

Used to catch fish. Hold down left click to power-up the cast, use WASD or the arrow keys to slightly adjust the placement of the hook.

Image Name Cost Improvements Location Requirements
Training Rod.png
Training Rod data-sort-value="25">Gold.png25g Easier to use (only catches common Fish). Buy from Willy's Fish Shop
Bamboo Pole.png
Bamboo Pole data-sort-value="500">Gold.png500g Given to the player by Willy

Buy from Willy's Fish Shop

Fiberglass Rod.png
Fiberglass Rod data-sort-value="1800">Gold.png1,800g Able to use bait. Buy from Willy's Fish Shop Fishing Skill Icon.png Fishing Level 2

(The player receives a letter the day after it becomes available)

Iridium Rod.png
Iridium Rod data-sort-value="7500">Gold.png7,500g Able to use bait & tackle. Buy from Willy's Fish Shop Fishing Skill Icon.png Fishing Level 6

(The player receives a letter the day after it becomes available)

Advanced Iridium Rod.png
Advanced Iridium Rod N/A Able to use bait & 2 tackles. Mastery Cave Obtaining Fishing Skill Icon.png Fishing Mastery.

Pans

Main article: Pans

Used as a tool to gather ore (and other items) from shimmering lights that randomly appear in water.

Image Name Cost Ingredients Improvements
Copper Pan.png Copper Pan data-sort-value="2500">Gold.png2,500g N/A Can find up to 5 ores, 5 coal/Omni Geodes and a gem/mineral from panning.
Steel Pan.png Steel Pan data-sort-value="5000">Gold.png5,000g Iron Bar.png Iron Bar (5) Can find up to ? ores, ? coal/Omni Geodes and a gem/mineral from panning. Has a small chance to spawn another panning spot.
Gold Pan.png Gold Pan data-sort-value="10000">Gold.png10,000g Gold Bar.png Gold Bar (5) Can find up to ? ores, ? coal/Omni Geodes and a gem/mineral from panning. Slightly higher chance to spawn another panning spot.
Iridium Pan.png Iridium Pan data-sort-value="25000">Gold.png25,000g Iridium Bar.png Iridium Bar (5) Can find up to ? ores, ? coal/Omni Geodes and a gem/mineral from panning. Has a high chance to spawn another panning spot.

Other Tools

Image Name Cost Description Location
none Backpack (12 slots) Starter Tool Use to carry your inventory. You start with one. It can hold 12 stacks of items, but it can be upgraded.
Backpack.png
Large Pack (24 slots) data-sort-value="2000">Gold.png2,000g Unlocks the 2nd row of inventory (12 more slots). Purchased from Pierre's General Store at the start of the game.
36 Backpack.png
Deluxe Pack (36 slots) data-sort-value="10000">Gold.png10,000g Unlocks the 3rd row of inventory (12 more slots). Purchased from Pierre's General Store after buying 24 Size Backpack.
Scythe.png
Scythe Starter Tool It can cut grass into hay, if you've built a silo. You start with one.
Golden Scythe.png
Golden Scythe N/A It's more powerful than a normal scythe. Found at end of Quarry Mine.
Iridium Scythe.png
Iridium Scythe N/A Can be used to harvest any crops. It's also excellent at gathering hay. Obtaining Farming Skill Icon.png Farming Mastery.
Milk Pail.png
Milk Pail data-sort-value="1000">Gold.png1,000g Gather milk from your animals. Purchased from Marnie's Ranch.
Shears.png
Shears data-sort-value="1000">Gold.png1,000g Use this to collect wool from sheep Purchased from Marnie's Ranch.
Heater.png
Heater data-sort-value="2000">Gold.png2,000g Keeps your animals warmer and happier during the winter. Purchased from Marnie's Ranch. It is the reward for completing the Bundle Yellow.png Fodder Bundle on the Bulletin Board.
Auto-Grabber.png
Auto-Grabber data-sort-value="25000">Gold.png25,000g Automatically harvests from your animals each morning. Must be placed inside a coop or barn. Unlocked after reaching Farming Level 10, the player will receive a letter in the mail from Marnie.
Auto-Petter.png
Auto-Petter data-sort-value="50000">Gold.png50,000g Joja Co. patented technology for coops and barns. Keeps your animals content, but can't replace the full benefit of human touch. Hand-petting can be provided to supplement. Purchased from JojaMart.
Rare reward from the Skull Cavern.

Tool Disposal

Most tools cannot be put in the trash can on the player's inventory screen, or dragged off the inventory screen to be dropped. Tools that can be trashed and/or dropped are: all Fishing Poles, the Auto-Grabber, Heater, and Pans.

If the player somehow loses the Scythe, Axe, Pickaxe, or Watering Can (by dying in the Mines for example), the next day a basic version of the tool will appear next to the player's bed, in the player's refrigerator (if the player has a kitchen), or in the Lost and Found box in the Mayor's Manor. Mayor Lewis may send a letter in the mail saying he found them and returned them.

Bugs

  • In multiplayer, it is possible to lose a tool in the Mines, and never get a replacement back. A known workaround for this bug is to have one of the non-hosting players create a new character, have them drop their tools into a chest, and then quit and re-join as their original character.
  • When swinging a pickaxe, axe, or a hoe at one of the cactuses in the Calico Desert, the tool disappears from the animation.
  • If the player triggers a fishing rod away from a fishing spot, it may freeze the player in place. This disables all menus and the game cannot be saved or exited without force.
  • On PC, if the player presses Right Shift + R + Delete during an animation, this will cancel the animation. This can be used to chop trees, break rocks, etc. faster.

History

  • 1.4: Tools upgraded from Clint will now tell you when they're ready.
  • 1.5: Added Enchantments.
  • 1.6: Added all new types of pans as upgrades to the Copper Pan.
  • 1.6.3: Clint's Shop and geode service will now remain available while a tool is being upgraded.