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→‎Growth Cycle: Add changes moss tree names
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===Harvesting===
 
===Harvesting===
 
A '''mature tree''' (stage 5) can be shaken for a seed (see [[#Growth Cycle|Growth Cycle]]), [[Tapper|tapped]] for syrup, or felled by chopping it repeatedly with an [[Axes|Axe]]. When chopped down, trees always fall left or right away from the player (if applicable) and produce wood or seeds in the direction of the fall. When chopped from above or below, the player should try to stand off-center on the tile to clearly ensure the direction. If the tree is adjacent to a wall, hug the wall to ensure it falls into playing space. If the tree falls into or near water, the items it drops may disappear into the water.  High [[Magnetism]] is very helpful for quickly collecting the widely-scattered products. The products (not including those from the stump) are:<ref name="treeproducts" />
 
A '''mature tree''' (stage 5) can be shaken for a seed (see [[#Growth Cycle|Growth Cycle]]), [[Tapper|tapped]] for syrup, or felled by chopping it repeatedly with an [[Axes|Axe]]. When chopped down, trees always fall left or right away from the player (if applicable) and produce wood or seeds in the direction of the fall. When chopped from above or below, the player should try to stand off-center on the tile to clearly ensure the direction. If the tree is adjacent to a wall, hug the wall to ensure it falls into playing space. If the tree falls into or near water, the items it drops may disappear into the water.  High [[Magnetism]] is very helpful for quickly collecting the widely-scattered products. The products (not including those from the stump) are:<ref name="treeproducts" />
* {{name|Wood|12-16|class=inline}}, ''except'' Mahogany trees.  The possible 4 bonus pieces of wood are randomly added, based on [[Luck]] and [[Foraging]] skill.  For players with the [[Skills#Foraging|Forester]] profession, the amounts are 25% larger (''i.e.,'' 15-20 pieces).
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* {{name|Wood|12-16|class=inline}}, ''except'' Mahogany trees.  The possible 4 bonus pieces of wood are randomly added, based on [[Luck]] and [[Foraging]] skill.  For players with the [[Skills#Foraging|Forester]] profession, the amounts are 25% larger (''i.e.,'' 15-20 pieces). If a player has read [[Woody's Secret]], there is a 5% chance to double the amount of wood dropped (''i.e.,'' 24-32 pieces normally or 30-40 pieces with the profession).
 
* {{name|Hardwood|10|class=inline}} for Mahogany trees.  For players with the [[Skills#Foraging|Forester]] profession, the amounts are 25% larger (''i.e.,'' 12 or 13 pieces).
 
* {{name|Hardwood|10|class=inline}} for Mahogany trees.  For players with the [[Skills#Foraging|Forester]] profession, the amounts are 25% larger (''i.e.,'' 12 or 13 pieces).
 
* {{name|Sap|5|class=inline}}
 
* {{name|Sap|5|class=inline}}
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* 12 [[Foraging]] experience points.
 
* 12 [[Foraging]] experience points.
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When tapped, a tree cannot be chopped down or shaken for a seed, unless the tapper is first removed.
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When tapped, a tree cannot be chopped down or shaken for a seed, unless the tapper is first removed. (However, if the tree is moss-covered, you can shake it without removing the tapper by using a scythe or weapon on the tree.)
    
A '''stump''' is left behind after a mature tree is chopped down.  Removing the stump with an [[Axes|Axe]] yields:<ref name="stumpproducts" />
 
A '''stump''' is left behind after a mature tree is chopped down.  Removing the stump with an [[Axes|Axe]] yields:<ref name="stumpproducts" />
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Each day, there is a 5% chance that a mature tree will generate a "loose" seed.  This seed will be dropped if the player shakes the tree.  Normally the loose seed matches the mature tree species, with one exception: for the last two weeks of [[Fall]], shaking a Maple Tree produces a [[Hazelnut]] instead of a [[Maple Seed]].<ref name="fallHazelnut" /> Note that the player must reach [[Foraging#Foraging Skill|Foraging Level 1]] and sleep to view the level-up screen before seeds from chopping down trees will be available. Seeds from shaking trees become available as soon as the player levels up.
 
Each day, there is a 5% chance that a mature tree will generate a "loose" seed.  This seed will be dropped if the player shakes the tree.  Normally the loose seed matches the mature tree species, with one exception: for the last two weeks of [[Fall]], shaking a Maple Tree produces a [[Hazelnut]] instead of a [[Maple Seed]].<ref name="fallHazelnut" /> Note that the player must reach [[Foraging#Foraging Skill|Foraging Level 1]] and sleep to view the level-up screen before seeds from chopping down trees will be available. Seeds from shaking trees become available as soon as the player levels up.
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In addition, mature trees (including stumps) on the farm have a 15% chance each night of trying to spontaneously plant one seed in the ground.<ref name="treeDropSeed" />  One tile is randomly chosen, up to 3 tiles away from the parent tree in any direction.  The seed becomes "planted", creating a new stage 1 tree, only if the tile is a valid location for a new tree. In particular, the chosen tile must be empty; trees will not destroy paths or crops.
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In addition, mature trees (excluding stumps) on the farm have a 15% chance each night of trying to spontaneously plant one seed in the ground.<ref name="treeDropSeed" />  One tile is randomly chosen, up to 3 tiles away from the parent tree in any direction.  The seed becomes "planted", creating a new stage 1 tree, only if the tile is a valid location for a new tree. In particular, the chosen tile must be empty; trees will not destroy paths or crops.
    
Planted seeds grow through four stages before reaching maturity.  Tree seeds do not require watering, nor do they require the surrounding land to be empty (unlike [[Fruit Trees]]): the land can be fully paved; trees can be planted next to water or other features.  As long as the seed can be placed in the ground, it can grow.  The only limitation on tree seedling growth is that two mature trees cannot be side by side: a seedling will never grow past stage 4 if there is a mature tree in any of its eight adjacent tiles.
 
Planted seeds grow through four stages before reaching maturity.  Tree seeds do not require watering, nor do they require the surrounding land to be empty (unlike [[Fruit Trees]]): the land can be fully paved; trees can be planted next to water or other features.  As long as the seed can be placed in the ground, it can grow.  The only limitation on tree seedling growth is that two mature trees cannot be side by side: a seedling will never grow past stage 4 if there is a mature tree in any of its eight adjacent tiles.
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Without fertilizer, seedlings have a 20% chance each night of growing to the next stage, except at stage 4, where seedlings spend twice as long. The median growth time from seed to maturity is 24 days, although individual tree growth times will vary considerably.  Statistically, 90% of seeds should reach maturity in 38 days (excluding winter), and 99% in 55 days.
 
Without fertilizer, seedlings have a 20% chance each night of growing to the next stage, except at stage 4, where seedlings spend twice as long. The median growth time from seed to maturity is 24 days, although individual tree growth times will vary considerably.  Statistically, 90% of seeds should reach maturity in 38 days (excluding winter), and 99% in 55 days.
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Having reached stage 5 maturity, the tree continues growing up to stage 15 with the base change of 20% for the purpose of [[Moss]] growing.
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Additionally, if it has a fully grown [[Green Rain Trees#Type_1|Bushy Green Rain Tree]] or [[Green Rain Trees#Type_2|Leafy Green Rain Tree]] in a 5x5 square centered around itself, it has an additional check of 50% for a growth stage increase after stage 5. <ref name="mossGrowthStage" />.
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Collecting [[Moss]] reduces the growth stage to 12 - amount of moss dropped in the stack. <ref name="mossCollectStageReduction" />.
    
===Outside the Farm===
 
===Outside the Farm===
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There are three varieties of [[Green Rain Trees]] found spawning naturally during the [[Weather|Green Rain]] weather event, and by planting [[Mossy Seed]]s. They may drop a Mossy Seed when shaken. When chopped with an axe, they drop possible Moss, [[Wood]], [[Sap]], possible Mossy Seeds, and possible [[Hardwood]] (if the player is a [[Foraging#Foraging Skill|Lumberjack]]).
 
There are three varieties of [[Green Rain Trees]] found spawning naturally during the [[Weather|Green Rain]] weather event, and by planting [[Mossy Seed]]s. They may drop a Mossy Seed when shaken. When chopped with an axe, they drop possible Moss, [[Wood]], [[Sap]], possible Mossy Seeds, and possible [[Hardwood]] (if the player is a [[Foraging#Foraging Skill|Lumberjack]]).
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'''Type 1'''
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'''Bushy Green Rain Tree'''
    
Some appear with moss, while others do not. They cannot be [[Tapper|tapped]].
 
Some appear with moss, while others do not. They cannot be [[Tapper|tapped]].
 
{{#lst:Green Rain Trees|greenraintype1}}
 
{{#lst:Green Rain Trees|greenraintype1}}
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'''Type 2'''
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Internally, Bushy Green Rain Tree has an ID of 10.
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'''Leafy Green Rain Tree'''
    
Some appear with moss, while others do not. They cannot be [[Tapper|tapped]].
 
Some appear with moss, while others do not. They cannot be [[Tapper|tapped]].
 
{{#lst:Green Rain Trees|greenraintype2}}
 
{{#lst:Green Rain Trees|greenraintype2}}
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'''Type 3'''
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Internally, Leafy Green Rain Tree has an ID 11.
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'''Fern Green Rain Tree'''
    
When chopped down with an axe, they drop [[Fiddlehead Fern]]s. When [[Tapper|tapped]], they yield {{name|Fiddlehead Fern|1|class=inline}} every 2 days (or 1 day with the [[Heavy Tapper]]).
 
When chopped down with an axe, they drop [[Fiddlehead Fern]]s. When [[Tapper|tapped]], they yield {{name|Fiddlehead Fern|1|class=inline}} every 2 days (or 1 day with the [[Heavy Tapper]]).
 
{{#lst:Green Rain Trees|greenraintype3}}
 
{{#lst:Green Rain Trees|greenraintype3}}
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Internally, Fern trees have an ID of 12.
    
==References==
 
==References==
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     <ref name="fallHazelnut">See <samp>Tree::shake</samp> and <samp>Tree::dayUpdate</samp> in the game code.</ref>
 
     <ref name="fallHazelnut">See <samp>Tree::shake</samp> and <samp>Tree::dayUpdate</samp> in the game code.</ref>
 
     <ref name="treeDropSeed">See <samp>Tree::dayUpdate</samp> in the game code.</ref>
 
     <ref name="treeDropSeed">See <samp>Tree::dayUpdate</samp> in the game code.</ref>
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    <ref name="mossGrowthStage">See <samp>Tree::dayUpdate</samp> in the game code.</ref>
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    <ref name="mossCollectStageReduction">See <samp>Tree::performToolAction</samp> in the game code.</ref>
 
</references>
 
</references>
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{{History|1.4|Fixed bug that caused a stage 2-3 sapling to make a scythe sound when watered.  Fixed bug that prevented trees from dropping seeds and seeds disappearing when harvested if a Foraging level up occurred during the day.  Planting tree seeds outside the farm no longer requires the spot to be tilled.  (This also prevents planting in non-tillable areas dug up by Artifact Spots in Winter).}}
 
{{History|1.4|Fixed bug that caused a stage 2-3 sapling to make a scythe sound when watered.  Fixed bug that prevented trees from dropping seeds and seeds disappearing when harvested if a Foraging level up occurred during the day.  Planting tree seeds outside the farm no longer requires the spot to be tilled.  (This also prevents planting in non-tillable areas dug up by Artifact Spots in Winter).}}
 
{{History|1.5|Added Mahogany Tree.}}
 
{{History|1.5|Added Mahogany Tree.}}
{{History|1.6|Added Mystic Tree and the Green Rain Trees.}}
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{{History|1.6|Added Mystic Tree and the Green Rain Trees. Fixed tree stumps dropping seeds like full-grown trees. Reading [[Woody's Secret]] has a chance to double wood output from trees.}}
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{{History|1.6.3|Added extended growth stages explanation to the growth cycle, explanation to growth change after collecting.}}
    
{{NavboxTree}}
 
{{NavboxTree}}
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