Changes

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==Common Trees==
 
==Common Trees==
 
===Harvesting===
 
===Harvesting===
A '''mature tree''' (stage 5) can be shaken for a seed (see [[#Growth Cycle|Growth Cycle]]), [[Tapper|tapped]] for syrup, or felled by chopping it repeatedly with an [[Axes|Axe]]. When chopped down, trees always fall left or right away from the player (if applicable) and produce wood or seeds in the direction of the fall. When chopped from above or below, the player should try to stand off-center on the tile to clearly ensure the direction. If the tree is adjacent to a wall, hug the wall to ensure it falls into playing space. If the tree falls into or near water, the items it drops may disappear into the water.  High [[Magnetism]] is very helpful for quickly collecting the widely-scattered products. The products (not including those from the stump) are:<ref>Tree::extraWoodCalculator(), Tree::tickUpdate()</ref>
+
A '''mature tree''' (stage 5) can be shaken for a seed (see [[#Growth Cycle|Growth Cycle]]), [[Tapper|tapped]] for syrup, or felled by chopping it repeatedly with an [[Axes|Axe]]. When chopped down, trees always fall left or right away from the player (if applicable) and produce wood or seeds in the direction of the fall. When chopped from above or below, the player should try to stand off-center on the tile to clearly ensure the direction. If the tree is adjacent to a wall, hug the wall to ensure it falls into playing space. If the tree falls into or near water, the items it drops may disappear into the water.  High [[Magnetism]] is very helpful for quickly collecting the widely-scattered products. The products (not including those from the stump) are:<ref name="treeproducts" />
* {{name|Wood|12-16|class=inline}}, ''except'' Mahogany trees.  The possible 4 bonus pieces of wood are randomly added, based on [[Luck]] and [[Foraging]] skill.  For players with the [[Skills#Foraging|Forester]] profession, the amounts are 25% larger (i.e., 15-20 pieces).
+
* {{name|Wood|12-16|class=inline}}, ''except'' Mahogany trees.  The possible 4 bonus pieces of wood are randomly added, based on [[Luck]] and [[Foraging]] skill.  For players with the [[Skills#Foraging|Forester]] profession, the amounts are 25% larger (''i.e.,'' 15-20 pieces). If a player has read [[Woody's Secret]], there is a 5% chance to double the amount of wood dropped (''i.e.,'' 24-32 pieces normally or 30-40 pieces with the profession).
* {{name|Hardwood|10|class=inline}} for Mahogany trees.  For players with the [[Skills#Foraging|Forester]] profession, the amounts are 25% larger (i.e., 12 or 13 pieces).
+
* {{name|Hardwood|10|class=inline}} for Mahogany trees.  For players with the [[Skills#Foraging|Forester]] profession, the amounts are 25% larger (''i.e.,'' 12 or 13 pieces).
 
* {{name|Sap|5|class=inline}}
 
* {{name|Sap|5|class=inline}}
 
* {{name|Maple Seed|0-2|class=inline}}, {{name|Acorn|0-2|class=inline}}, {{name|Pine Cone|0-2|class=inline}} or {{name|Mahogany Seed|0-1|class=inline}}, depending on tree species.  These are in addition to the 1 possible [[#Growth Cycle|"loose" seed]] that may fall when shaking the tree.  All seeds are only possible if [[Foraging]] skill is at least 1.
 
* {{name|Maple Seed|0-2|class=inline}}, {{name|Acorn|0-2|class=inline}}, {{name|Pine Cone|0-2|class=inline}} or {{name|Mahogany Seed|0-1|class=inline}}, depending on tree species.  These are in addition to the 1 possible [[#Growth Cycle|"loose" seed]] that may fall when shaking the tree.  All seeds are only possible if [[Foraging]] skill is at least 1.
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* 12 [[Foraging]] experience points.
 
* 12 [[Foraging]] experience points.
   −
When tapped, a tree cannot be chopped down or shaken for a seed, unless the tapper is first removed.
+
When tapped, a tree cannot be chopped down or shaken for a seed, unless the tapper is first removed. (However, if the tree is moss-covered, you can shake it without removing the tapper by using a scythe or weapon on the tree.)
   −
A '''stump''' is left behind after a mature tree is chopped down.  Removing the stump with an [[Axe]] yields:<ref>Tree::extraWoodCalculator(), Tree::performTreeFall()</ref>
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A '''stump''' is left behind after a mature tree is chopped down.  Removing the stump with an [[Axes|Axe]] yields:<ref name="stumpproducts" />
 
* {{name|Wood|4-9|class=inline}}
 
* {{name|Wood|4-9|class=inline}}
 
** In single-player, 5 is the minimum, plus 4 bonus pieces are randomly added, based on [[Luck]] and [[Foraging]] skill.  For [[Skills#Foraging|Foresters]], the total amount is 6-11 wood.
 
** In single-player, 5 is the minimum, plus 4 bonus pieces are randomly added, based on [[Luck]] and [[Foraging]] skill.  For [[Skills#Foraging|Foresters]], the total amount is 6-11 wood.
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* 1 [[Foraging]] experience point.
 
* 1 [[Foraging]] experience point.
   −
At '''stage 4''', tree seedlings can be chopped down with an [[Axes|Axe]].  Products are:<ref>Tree::performBushDestroy()</ref>
+
At '''stage 4''', tree seedlings can be chopped down with an [[Axes|Axe]].  Products are:<ref name="seedlingproducts" />
 
* {{name|Wood|4|class=inline}} (5 for [[Skills#Foraging|Forester]]s)
 
* {{name|Wood|4|class=inline}} (5 for [[Skills#Foraging|Forester]]s)
   −
At '''stages 2 and 3''', tree seedlings can be removed using an [[Axes|Axe]], [[Hoes|Hoe]], [[Pickaxes|Pickaxe]], [[Scythe]], or [[Weapons|Weapon]]. If an Axe is not used, no products are dropped.<ref>Tree::performSproutDestroy()</ref>
+
At '''stages 2 and 3''', tree seedlings can be removed using an [[Axes|Axe]], [[Hoes|Hoe]], [[Pickaxes|Pickaxe]], [[Scythe]], or [[Weapons|Weapon]]. If an Axe is not used, no products are dropped.<ref name="axeOnSeedling" />
 
* {{name|Wood|1|class=inline}} may be dropped if an Axe is used.  The percent chance is ten times the player's Foraging level (''i.e.,'' guaranteed at level 10), including [[Buffs]].
 
* {{name|Wood|1|class=inline}} may be dropped if an Axe is used.  The percent chance is ten times the player's Foraging level (''i.e.,'' guaranteed at level 10), including [[Buffs]].
    
At '''stage 1''', tree seeds can be removed from the ground using an [[Axes|Axe]], [[Hoes|Hoe]], or [[Pickaxes|Pickaxe]].  The only product is the seed.
 
At '''stage 1''', tree seeds can be removed from the ground using an [[Axes|Axe]], [[Hoes|Hoe]], or [[Pickaxes|Pickaxe]].  The only product is the seed.
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 +
===Moss===
 +
[[Moss]] is found growing on [[Maple Tree]]s, [[Oak Tree]]s, [[Pine Tree]]s, and two types of [[Green Rain Trees]] during all seasons apart from Winter. Moss is on most trees during the [[Weather#GreenRain|Green Rain]] weather event. Trees do not have to be chopped down to harvest Moss; it can be harvested with one use of any tool. Each tree will drop 1-2 Moss.
    
===Growth Cycle===
 
===Growth Cycle===
Each day, there is a 5% chance that a mature tree will generate a "loose" seed.  This seed will be dropped if the player shakes the tree.  Normally the loose seed matches the mature tree species, with one exception: for the last two weeks of [[Fall]], shaking a Maple Tree produces a [[Hazelnut]] instead of a [[Maple Seed]].<ref>Tree::shake(), Tree::dayUpdate()</ref> Note that [[Foraging#Foraging Skill|Foraging Level 1]] must be reached before any tree seeds become available -- including sleeping overnight and receiving the skill level up notification.
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Each day, there is a 5% chance that a mature tree will generate a "loose" seed.  This seed will be dropped if the player shakes the tree.  Normally the loose seed matches the mature tree species, with one exception: for the last two weeks of [[Fall]], shaking a Maple Tree produces a [[Hazelnut]] instead of a [[Maple Seed]].<ref name="fallHazelnut" /> Note that the player must reach [[Foraging#Foraging Skill|Foraging Level 1]] and sleep to view the level-up screen before seeds from chopping down trees will be available. Seeds from shaking trees become available as soon as the player levels up.
   −
In addition, mature trees (including stumps) on the farm have a 15% chance each night of trying to spontaneously plant one seed in the ground.<ref>Tree::dayUpdate()</ref>  One tile is randomly chosen, up to 3 tiles away from the parent tree in any direction.  The seed becomes "planted", creating a new stage 1 tree, only if the tile is a valid location for a new tree. In particular, the chosen tile must be empty; trees will not destroy paths or crops.
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In addition, mature trees (excluding stumps) on the farm have a 15% chance each night of trying to spontaneously plant one seed in the ground.<ref name="treeDropSeed" />  One tile is randomly chosen, up to 3 tiles away from the parent tree in any direction.  The seed becomes "planted", creating a new stage 1 tree, only if the tile is a valid location for a new tree. In particular, the chosen tile must be empty; trees will not destroy paths or crops.
   −
Planted seeds grow through four stages before reaching maturity.  Tree seeds do not require watering, nor do they require the surrounding land to be empty (unlike [[Fruit Tree]]s): the land can be fully paved; trees can planted next to water or other features.  As long as the seed can be placed in the ground, it can grow.  The only limitation on tree seedling growth is that two mature trees cannot be side by side: a seedling will never grow past stage 4 if there is a mature tree in any of its eight adjacent tiles.
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Planted seeds grow through four stages before reaching maturity.  Tree seeds do not require watering, nor do they require the surrounding land to be empty (unlike [[Fruit Trees]]): the land can be fully paved; trees can be planted next to water or other features.  As long as the seed can be placed in the ground, it can grow.  The only limitation on tree seedling growth is that two mature trees cannot be side by side: a seedling will never grow past stage 4 if there is a mature tree in any of its eight adjacent tiles.
    
With [[Tree Fertilizer]], trees will grow one stage every night, except at stage 4, which takes two days.  In total, a fertilized seed takes five days to reach maturity.  Fertilized seeds and seedlings will grow even in [[Winter]]; otherwise, trees do not grow at all in winter.
 
With [[Tree Fertilizer]], trees will grow one stage every night, except at stage 4, which takes two days.  In total, a fertilized seed takes five days to reach maturity.  Fertilized seeds and seedlings will grow even in [[Winter]]; otherwise, trees do not grow at all in winter.
    
Without fertilizer, seedlings have a 20% chance each night of growing to the next stage, except at stage 4, where seedlings spend twice as long. The median growth time from seed to maturity is 24 days, although individual tree growth times will vary considerably.  Statistically, 90% of seeds should reach maturity in 38 days (excluding winter), and 99% in 55 days.
 
Without fertilizer, seedlings have a 20% chance each night of growing to the next stage, except at stage 4, where seedlings spend twice as long. The median growth time from seed to maturity is 24 days, although individual tree growth times will vary considerably.  Statistically, 90% of seeds should reach maturity in 38 days (excluding winter), and 99% in 55 days.
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 +
Having reached stage 5 maturity, the tree continues growing up to stage 15 with the base change of 20% for the purpose of [[Moss]] growing.
 +
Additionally, if it has a fully grown [[Green Rain Trees#Type_1|Bushy Green Rain Tree]] or [[Green Rain Trees#Type_2|Leafy Green Rain Tree]] in a 5x5 square centered around itself, it has an additional check of 50% for a growth stage increase after stage 5. <ref name="mossGrowthStage" />.
 +
Collecting [[Moss]] reduces the growth stage to 12 - amount of moss dropped in the stack. <ref name="mossCollectStageReduction" />.
    
===Outside the Farm===
 
===Outside the Farm===
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Any pre-existing trees that are chopped down outside the farm, and the stumps removed, have a 20% chance per night of reappearing as a stage 3 seedling (even in winter).  After reappearing, it will grow as normal into a mature tree.  If the stump is not removed, the tree will not regrow.
 
Any pre-existing trees that are chopped down outside the farm, and the stumps removed, have a 20% chance per night of reappearing as a stage 3 seedling (even in winter).  After reappearing, it will grow as normal into a mature tree.  If the stump is not removed, the tree will not regrow.
   −
=== Lightning ===
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===Lightning===
 
Unlike [[Fruit Trees]], which produce [[Coal]] for 3-4 days after being hit by lightning, common trees hit by lightning are destroyed, leaving only a stump (and some wood or sap) behind.
 
Unlike [[Fruit Trees]], which produce [[Coal]] for 3-4 days after being hit by lightning, common trees hit by lightning are destroyed, leaving only a stump (and some wood or sap) behind.
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 +
===Oak Tree===
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[[Oak Tree]]s grow from {{name|Acorn|class=inline|link=Acorn{{!}}Acorns}}. When [[Tapper|tapped]], they yield {{name|Oak Resin|class=inline}} every 7 days (or 3 days with the [[Heavy Tapper]]).
 +
{{#lst:Oak Tree|oaktree}}
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 +
Internally, Oak Trees have an ID of 1.
    
===Maple Tree===
 
===Maple Tree===
[[Maple Tree]]s grow from {{name|Maple Seed|class=inline|link=Maple Seed{{!}}Maple Seeds}}. When [[Tapper|tapped]], they yield {{name|Maple Syrup|class=inline}} every 9 days (4-5 days [[Heavy Tapper]]). Maple trees have a chance to drop a [[Hazelnut]] during the last 2 weeks of [[Fall]].  
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[[Maple Tree]]s grow from {{name|Maple Seed|class=inline|link=Maple Seed{{!}}Maple Seeds}}. When [[Tapper|tapped]], they yield {{name|Maple Syrup|class=inline}} every 9 days (or 4 days with the [[Heavy Tapper]]). Maple trees have a chance to drop a [[Hazelnut]] during the last 2 weeks of [[Fall]].  
    
[[Maple Syrup]] is the most profitable of the 3 types of common tree syrup.
 
[[Maple Syrup]] is the most profitable of the 3 types of common tree syrup.
 
{{#lst:Maple Tree|mapletree}}
 
{{#lst:Maple Tree|mapletree}}
   −
===Oak Tree===
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Internally, Maple Trees have an ID of 2.
[[Oak Tree]]s grow from {{name|Acorn|class=inline|link=Acorn{{!}}Acorns}}. When [[Tapper|tapped]], they yield {{name|Oak Resin|class=inline}} every 7-8 days (3-4 days [[Heavy Tapper]]).
  −
{{#lst:Oak Tree|oaktree}}
      
===Pine Tree===
 
===Pine Tree===
[[Pine Tree]]s grow from {{name|Pine Cone|class=inline|link=Pine Cone{{!}}Pine Cones}}. When [[Tapper|tapped]], they yield {{name|Pine Tar|class=inline}} every 5-6 days (2-3 days [[Heavy Tapper]]).
+
[[Pine Tree]]s grow from {{name|Pine Cone|class=inline|link=Pine Cone{{!}}Pine Cones}}. When [[Tapper|tapped]], they yield {{name|Pine Tar|class=inline}} every 5 days (or 2 days with the [[Heavy Tapper]]).
 
{{#lst:Pine Tree|pinetree}}
 
{{#lst:Pine Tree|pinetree}}
 +
 +
Internally, Pine Trees have an ID of 3.
    
===Mahogany Tree===
 
===Mahogany Tree===
 
[[Mahogany Tree]]s grow from {{name|Mahogany Seed|class=inline|link=Mahogany Seed{{!}}Mahogany Seeds}}. When [[Tapper|tapped]], they yield {{name|Sap|class=inline}} every day, with both normal [[Tapper|Tapper]] and [[Heavy Tapper]].
 
[[Mahogany Tree]]s grow from {{name|Mahogany Seed|class=inline|link=Mahogany Seed{{!}}Mahogany Seeds}}. When [[Tapper|tapped]], they yield {{name|Sap|class=inline}} every day, with both normal [[Tapper|Tapper]] and [[Heavy Tapper]].
 
{{#lst:Mahogany Tree|mahoganytree}}
 
{{#lst:Mahogany Tree|mahoganytree}}
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 +
Internally, Mahogany Trees have an ID of 8.
    
==Special Trees==
 
==Special Trees==
 
Special trees have uncommon properties and yields.
 
Special trees have uncommon properties and yields.
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 +
===Palm Tree===
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[[Palm Tree]]s do not drop any seeds, so they cannot be planted by the farmer and are only found in [[The Desert|The Calico Desert]] and on [[Ginger Island]].  Palm Trees may occasionally drop a [[Coconut]] (and can also drop a [[Golden Coconut]] if the tree is on Ginger Island) when chopped down or shaken. They cannot be [[Tapper|tapped]].
 +
{{#lst:Palm Tree|palmtree}}
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 +
Internally, Palm Trees have an ID of 6 in the Desert and 9 on Ginger Island.
    
===Mushroom Tree===
 
===Mushroom Tree===
[[Mushroom Tree]]s are a rare occurrence on the farm.  Each [[Fall]], there is a chance for a fully grown untapped common tree (or stump) to change into a Mushroom Tree (or stump) during the night. A Mushroom Tree can also be grown from a [[Mushroom Tree Seed]]. These seeds do not fall from Mushroom Trees when shaken or chopped - they can only be obtained from [[Qi's Walnut Room]]. Mushroom Trees do spread like other trees, and yield [[Red Mushroom|Red]] or [[Purple Mushroom]]s when chopped down.  They can be [[Tapper|tapped]] and will yield {{name|Common Mushroom|class=inline|link=Common Mushroom{{!}}Common}}, {{name|Red Mushroom|class=inline|link=Red Mushroom{{!}}Red}}, and {{name|Purple Mushroom|class=inline|link=Purple Mushroom{{!}}Purple}} mushrooms over time.
+
[[Mushroom Tree]]s grow from {{name|Mushroom Tree Seed|class=inline|link=Mushroom Tree Seed{{!}}Mushroom Tree Seeds}}. Mushroom Trees are a rare occurrence on the farm.  Each [[Fall]], there is a chance for a fully grown untapped common tree (or stump) to change into a Mushroom Tree (or stump) during the night. A Mushroom Tree can also be grown from a [[Mushroom Tree Seed]]. These seeds do not fall from Mushroom Trees when shaken or chopped - they can only be obtained from [[Qi's Walnut Room]] or from seeds spread from them. They yield [[Red Mushroom|Red]] or [[Purple Mushroom]]s when chopped down.  They can be [[Tapper|tapped]] and will yield {{name|Common Mushroom|class=inline|link=Common Mushroom{{!}}Common}}, {{name|Red Mushroom|class=inline|link=Red Mushroom{{!}}Red}}, and {{name|Purple Mushroom|class=inline|link=Purple Mushroom{{!}}Purple}} mushrooms over time.
    
Mushroom Trees hit by lightning will be reduced to a stump and leave mushrooms behind, in the same way as common trees leave wood/sap behind.  If the stump is left alone, the following Spring, it will regrow.
 
Mushroom Trees hit by lightning will be reduced to a stump and leave mushrooms behind, in the same way as common trees leave wood/sap behind.  If the stump is left alone, the following Spring, it will regrow.
 
{{#lst:Mushroom Tree|mushtree}}
 
{{#lst:Mushroom Tree|mushtree}}
   −
===Palm Tree===
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Internally, Mushroom Trees have an ID of 7.
[[Palm Tree]]s are found in [[The Desert|The Calico Desert]] and on [[Ginger Island]]. They do not drop seeds, but may occasionally drop a [[Coconut]] when chopped down or shaken. They cannot be [[Tapper|tapped]].
+
 
{{#lst:Palm Tree|palmtree}}
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===Mystic Tree===
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[[Mystic Tree]]s grow from {{name|Mystic Tree Seed|class=inline|link=Mystic Tree Seed{{!}}Mystic Tree Seeds}}. Mystic Trees are not native to the Valley; they grow only if planted by the farmer. Claim [[Mastery Cave#Masteries|Foraging Mastery]] to create [[Mystic Tree Seed]]s, from which they grow. When [[Tapper|tapped]], they yield {{name|Mystic Syrup|class=inline}} every 7 days (or 3 days with the [[Heavy Tapper]]). When chopped with an axe, they yield [[Hardwood]].
 +
{{#lst:Mystic Tree|mystictree}}
 +
 
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Internally, Mystic Trees have an ID of 13.
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 +
===Green Rain Trees===
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[[Green Rain Trees]] grow from {{name|Mossy Seed|class=inline|link=Mossy Seed{{!}}Mossy Seeds}}. There are three varieties of Green Rain Trees found spawning naturally during the [[Weather|Green Rain]] weather event, and by planting Mossy Seeds. They may drop a Mossy Seed when shaken. When chopped with an axe, they drop possible Moss, [[Wood]], [[Sap]], possible Mossy Seeds, and possible [[Hardwood]] (if the player is a [[Foraging#Foraging Skill|Lumberjack]]).
 +
 
 +
'''Bushy Green Rain Tree'''
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Some appear with moss, while others do not. They cannot be [[Tapper|tapped]].
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{{#lst:Green Rain Trees|greenraintype1}}
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Internally, Bushy Green Rain Tree has an ID of 10.
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'''Leafy Green Rain Tree'''
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Some appear with moss, while others do not. They cannot be [[Tapper|tapped]].
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{{#lst:Green Rain Trees|greenraintype2}}
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Internally, Leafy Green Rain Tree has an ID 11.
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'''Fern Green Rain Tree'''
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When chopped down with an axe, they drop [[Fiddlehead Fern]]s. When [[Tapper|tapped]], they yield {{name|Fiddlehead Fern|1|class=inline}} every 2 days (or 1 day with the [[Heavy Tapper]]).
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{{#lst:Green Rain Trees|greenraintype3}}
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 +
Internally, Fern trees have an ID of 12.
    
==References==
 
==References==
<references />
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<references>
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    <ref name="treeproducts">See <samp>Tree::extraWoodCalculator</samp> and <samp>Tree::tickUpdate</samp> in the game code.</ref>
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    <ref name="stumpproducts">See <samp>Tree::extraWoodCalculator</samp> and <samp>Tree::performTreeFall</samp> in the game code.</ref>
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    <ref name="seedlingproducts">See <samp>Tree::performBushDestroy</samp> in the game code.</ref>
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    <ref name="axeOnSeedling">See <samp>Tree::performSproutDestroy</samp> in the game code.</ref>
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    <ref name="fallHazelnut">See <samp>Tree::shake</samp> and <samp>Tree::dayUpdate</samp> in the game code.</ref>
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    <ref name="treeDropSeed">See <samp>Tree::dayUpdate</samp> in the game code.</ref>
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    <ref name="mossGrowthStage">See <samp>Tree::dayUpdate</samp> in the game code.</ref>
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    <ref name="mossCollectStageReduction">See <samp>Tree::performToolAction</samp> in the game code.</ref>
 +
</references>
    
==History==
 
==History==
{{history|1.1|You can no longer tap a stump.}}
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{{History|1.1|You can no longer tap a stump, and trees no longer say "Wrong Season" message.}}
{{history|1.3.27|Breaking small tree stumps now provides +1 Foraging XP.}}
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{{History|1.3.27|Breaking small tree stumps now provides +1 Foraging XP.}}
{{history|1.4|Fixed bug that caused a stage 2-3 sapling to make a scythe sound when watered.  Fixed bug that prevented trees from dropping seeds and seeds disappearing when harvested if a Foraging level up occurred during the day.  Planting tree seeds outside the farm no longer requires the spot to be tilled.  (This also prevents planting in non-tillable areas dug up by Artifact Spots in Winter).}}
+
{{History|1.4|Fixed bug that caused a stage 2-3 sapling to make a scythe sound when watered.  Fixed bug that prevented trees from dropping seeds and seeds disappearing when harvested if a Foraging level up occurred during the day.  Planting tree seeds outside the farm no longer requires the spot to be tilled.  (This also prevents planting in non-tillable areas dug up by Artifact Spots in Winter).}}
 
{{History|1.5|Added Mahogany Tree.}}
 
{{History|1.5|Added Mahogany Tree.}}
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{{History|1.6|Added Mystic Tree and the Green Rain Trees. Fixed tree stumps dropping seeds like full-grown trees. Reading [[Woody's Secret]] has a chance to double wood output from trees.}}
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{{History|1.6.3|Added extended growth stages explanation to the growth cycle, explanation to growth change after collecting.}}
    
{{NavboxTree}}
 
{{NavboxTree}}
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edits