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The player exchanges Golden Tags 1 by 1 for the available prizes. Each Golden Tag needs to be exchanged individually, even if they have more than one in their [[inventory]].
 
The player exchanges Golden Tags 1 by 1 for the available prizes. Each Golden Tag needs to be exchanged individually, even if they have more than one in their [[inventory]].
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The first prize the player receives will always be 1 {{name|Tent Kit|class=inline}}. Afterwards, the player can get one of 10 possible prizes listed below. The first of these prizes is given at random, with the next prize guaranteed to be the one listed next on this list, with 1 [[Bucket Hat]] rewarded after 3 [[Omni Geode]]s.<ref name="prizepool" /> After receiving all 11 listed prizes, the player will earn the prizes again in the same order.
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The first prize the player receives will always be 1 {{name|Tent Kit|class=inline}}. Afterwards, the player can get one of 10 possible prizes listed below. The first of these prizes is given at random, with the next prize guaranteed to be the one listed next on this list, with 1 [[Bucket Hat]] rewarded after 3 [[Omni Geode]]s.<ref name="prizepool" /> After receiving all 10 listed prizes, the player will earn the prizes again in the same order.
    
* {{name|Bucket Hat|1}}
 
* {{name|Bucket Hat|1}}
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* {{name|Quality Sprinkler|1}}
 
* {{name|Quality Sprinkler|1}}
 
* {{name|Warp Totem Farm|3}}
 
* {{name|Warp Totem Farm|3}}
* {{name|Tent Kit| 1}}
   
* {{name|Omni Geode|3}}
 
* {{name|Omni Geode|3}}
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<references>
 
<references>
 
     <ref name="goldentag">See <samp>FishingRod::tickUpdate</samp> in the game code.</ref>
 
     <ref name="goldentag">See <samp>FishingRod::tickUpdate</samp> in the game code.</ref>
     <ref name="prizepool">See <samp>GameLocation::answerDialogueAction</samp> in the game code, case <samp>TroutDerbyBooth_Rewards</samp>.</ref>
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     <ref name="prizepool">See <samp>GameLocation::answerDialogueAction</samp> in the game code.</ref>
 
</references>
 
</references>
  
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