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| | | |
| ==to do== | | ==to do== |
− | furniture placement details
| + | * <s>Gold Clock/Ginger Island</s> |
− | | + | * Island Field Office fossil specifics |
− | public const int chair = 0;
| + | * Artifact Spot chances |
− | public const int bench = 1;
| + | * Island North Cave forage |
− | public const int couch = 2;
| + | * Qi bean frequency |
− | public const int armchair = 3;
| |
− | public const int dresser = 4;
| |
− | public const int longTable = 5;
| |
− | public const int painting = 6;
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− | public const int lamp = 7;
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− | public const int decor = 8;
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− | public const int other = 9;
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− | public const int bookcase = 10;
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− | public const int table = 11;
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− | public const int rug = 12;
| |
− | public const int window = 13;
| |
− | public const int fireplace = 14;
| |
− | public const int bed = 15;
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− | public const int torch = 16;
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− | public const int sconce = 17;
| |
− | | |
− | if (base.name.Contains("TV"))-this._placementRestriction = 0;
| |
− | }
| |
− | this.furniture_type.Value == 11 || this.furniture_type.Value == 1 || this.furniture_type.Value == 0 || this.furniture_type.Value == 5 || this.furniture_type.Value == 8 || this.furniture_type.Value == 16)
| |
− | | |
− | GetSeatCapacity()
| |
− | if ((int)this.furniture_type == 0)
| |
− | return 1;
| |
− | if ((int)this.furniture_type == 1)
| |
− | return 2;
| |
− | if ((int)this.furniture_type == 2)
| |
− | return this.defaultBoundingBox.Width / 64 - 1;
| |
− | if ((int)this.furniture_type == 3)
| |
− | return 1;
| |
− | else return 0;
| |
| | | |
| <pre> | | <pre> |
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Line 17: |
| | | |
| ==History== | | ==History== |
− | {{history|1.5|Tables can be placed outside.}} | + | {{history|1.5|Decor can be placed outside.}} |
− | | |
| </pre> | | </pre> |