Giles

Joined 29 March 2021
→‎Notes: All information in place; wordsmithing yet to go
Line 1: Line 1: −
Hi. I'm now Giles. (I was Butterbur). I've been around here since 31 Dec 2016, at 17:31 (UTC). If you read stuff on this page, may it prove useful, entertaining, or enjoyable for you. Might I suggest the notes on naming your horse as the likeliest to succeed? But my primary purpose is for my own use and record, so may you not be disappointed. [[User:Giles|Giles]] ([[User talk:Giles|talk]]) 03:20, 30 March 2021 (UTC)
+
Hi. I'm now Giles. (I was Butterbur). I've been around here since 31 Dec 2016, at 17:31 (UTC). If you read stuff on this page, may it prove useful, entertaining, or enjoyable for you. Might I suggest the notes on naming your horse as the likeliest to succeed? But my primary purpose is for my own use and record, so may you not be disappointed. 03:20, 30 March 2021 (UTC)
 
  −
{|class="mw-collapsible mw-collapsed"
  −
|-
  −
!style="text-align: left;"|User Name Change 
  −
|-
  −
|
  −
29 March 2021: I spent about three months away from Stardew Valley entirely, due to pressing personal affairs, and upon returning, found a new wiki in place, and my old account in need of re-activating. That's ok. I just decided a fresh start might be called for, as I have yet to run v1.5. My old username does not suit me any more, and I found a better one. "Giles" relates to a minor, relatively unknown short story of J.R.R. Tolkien that lies outside the Middle Earth conception, yet is a fanciful tale of olden times in something of the same vein. It is called "Farmer Giles of Ham", and it just seemed fitting for the fresh approach I intend to take with Stardew.
  −
 
  −
The Tolkien story was first published in Britain in 1949, the U.S. in 1969, which should put it in the public domain now. It may be difficult to find today if you want to read it, but I wish you luck with that, for it is very entertaining if you like its sort of thing.
  −
 
  −
Short (slightly condensed) excerpts, to give you the tie-in:
  −
 
  −
*Aegidius Ahenobarbus Julius Agricola de Hammo was a man who lived in the midmost parts of the island of Britain. People were richly endowed with names in those days, now long ago. There was more time then, and folk were fewer, so that most were distinguished. However, those days are now over, so I will give the man his name shortly: he was Farmer Giles of Ham, and he had a red beard. Ham was only a village, but villages were proud and independent still in those days.
  −
*Farmer Giles had a dog. The dog's name was Garm. Dogs had to be content with short names in the vernacular: the Book-latin was reserved for their betters. Garm could not talk even dog-latin; but he could use the vulgar tongue either to bully or to brag or to wheedle in. Bullying was for beggars and trespassers, bragging for other dogs, and wheedling for his master.
  −
*The time was not one of hurry or bustle. But bustle has very little to do with business. [People] did their work without it; and they got through a deal both of work and of talk. There was plenty to talk about, for memorable events occurred very frequently. But at the moment, nothing memorable had, in fact, happened in Ham for quite a long time. Which suited Farmer Giles down to the ground: he was a slow sort of fellow, rather set in his ways, and taken up with his own affairs. He had his hands full (he said) keeping the wolf from the door: that is, keeping himself as fat and comfortable as his father before him. The dog was busy helping him. Neither of them gave much thought to the Wide World outside their fields, the village, and the nearest market.
  −
 
  −
Tolkien's olden times may have been something more like 1500 years ago, but it suits me to treat Stardew as somewhat ancient too, emphasizing Tolkien's looking-backward qualities, with just a very few later upgrades. However you approach the game, may it give you as much pleasure. [[User:Giles|Giles]] ([[User talk:Giles|talk]]) 03:20, 30 March 2021 (UTC)
  −
|}
      
==Take Your Pick (Mining Output)==
 
==Take Your Pick (Mining Output)==
Line 532: Line 514:  
{|class="mw-collapsible mw-collapsed"
 
{|class="mw-collapsible mw-collapsed"
 
|-
 
|-
!style="text-align: left;"|Name for a Horse 
+
!style="text-align: left;"|An Irritating Bug in v1.3 and later 
 
|-
 
|-
|I've been pondering what I might call my next horse. I'm gravitating towards Badger.
+
|Along the passageway from the farm to Cindersap Forest, the two southern-most tiles have locations <X>40</X><Y>64</Y> and <X>41</X><Y>64</Y>. I like to pave a pathway there in cobblestones, but the bug prevents me from placing a flooring on the west tile, and the east tile is problematic also.
 +
 
 +
So, I first pave the tiles just to their north (Y=63), save the day, and make a backup copy of the game files. Now you can edit the original (if you dare! this is not for the uninitiated!). Use a bare application that records no formatting information. (In Windows, use Notepad.) Formatting metadata would make the file unloadable, for the game does not expect it.
 +
 
 +
Now, open the game file with the nine-digits in its name and search for tile 41,63 (string <X>41</X><Y>63</Y>). The location is embedded within an item construct (<item> ... </item>). Select and copy the entire item to another text file, then copy it again (make a second copy). In the copy, change the location ids to the unpavable locations. Then select and copy the altered text (into the Windows buffer). Go back to the game file and place the cursor immediately after the item for location 41,63, then paste the altered text there. Save the edited game file. Now load the game again and travel to the Cindersap Forest entry point. It should be paved just like the tiles to the north.
   −
Why? Badger is a horse character in the book <i>All Things Bright and Beautiful</i> (Chapter 19), by the famous vet-author James Herriot (pen name for James Alfred "Alf" Wight) of Thirsk, Yorkshire, England. Most likely a fictional composite depicting aspects of real life in those days, Badger was a draught horse of the late days before the tractor took over that farm work for good. The story is set in 1942 in all likelihood, for Herriot is already married (Nov '41) but Helen is not yet with child with son James (born Feb '43).
+
CAUTION: If you search for tile 40,64 before editing, you will find a "Large Terrain Feature" there, a Bush of size 2. That tile is not on the farm, but on one of the other game maps. Coordinates are unique only within each map. So don't try to alter that one. Search the file from its beginning. The farm map comes first. Farm tiles that have nothing on them are not listed, and hence are not found when searched for. Farm tile 40,64 is not found, which is why the other one is. Searching for tile 41,64 should give a "not found"-type reply, for that is apparently empty on all maps. However, I have chosen the standard farm map for this example, and perhaps other choices could give you different results.  21:51, 6 November 2018 (UTC)
   −
Badger is the last horse of a Yorkshire farmer Herriot names Mr Gilling, where 20 used to live and work, attended by horse-loving farm worker Cliff Tyreman. In his late twenties (old age for a horse), Badger contracts tetanus after a re-shoeing and must be put down, perhaps Herriot's way of expressing the finality of the passing of the age of draught horses. I like the story a lot, and the affection with which it is written has rubbed off on me. "Badger" stands for an amiable horse I would love and enjoy working with, much as the people in the story did07:22, 6 November 2018 (UTC)
+
The bug still exists in game version 1.4, though some behavior has morphed a bit, I believe. The bottom line is that you still can't place pathing on the southern-most tiles of the farm16:15, 1 October 2020 (UTC)
 
|}
 
|}
 +
 +
The bug still exists in version 1.5, although I once saw a release note that said it was fixed. Not so. Version 1.6 will be out soon, so the saga continues. [[User:Giles|Giles]] ([[User talk:Giles|talk]]) 21:13, 31 December 2023 (UTC)
    
{|class="mw-collapsible mw-collapsed"
 
{|class="mw-collapsible mw-collapsed"
 
|-
 
|-
!style="text-align: left;"|An Irritating Bug in v1.3 and later&nbsp;
+
!style="text-align: left;"|On Fertilizers&nbsp;
 
|-
 
|-
|Along the passageway from the farm to Cindersap Forest, the two southern-most tiles have locations <X>40</X><Y>64</Y> and <X>41</X><Y>64</Y>. I like to pave a pathway there in cobblestones, but the bug prevents me from placing a flooring on the west tile, and the east tile is problematic also.
+
|All trees must be planted in fallow but tillable soil. Fruit trees can also be planted in any empty tile in the Greenhouse.
 +
 
 +
Sprinklers cannot water fallow tiles or tiles that go fallow overnight. All crops must be planted in a tilled tile. All fertilizers must be placed in tilled tile also. Some fertilizers must be placed in an unplanted tile, while others may be placed after planting as well.
 +
 
 +
On The Farm, any tilled but unplanted tile, with or without fertilizer, watered or not, may go fallow overnight. If overnight marks a change of season, the tile is almost certain to go fallow. When a tile goes fallow, tilling, fertilizer, and watering all disappear from it.
 +
 
 +
A crop planted in a farm tile must be watered each day in order for it to grow and produce. Unwatered crops do not die, but simply cease growth and production.
 +
 
 +
All crops have a natural season for growth. Most crops last a single game season, a few last for two game seasons, and one lasts for three game seasons. Each crop can be planted on the farm only during its natural season, and any crop plant remaining in the soil beyond its natural season dies and withers. Fertilizers remain in a planted tile until the plant dies.
 +
 
 +
If a crop is planted in a tile, and overnight marks a change of season, the crop withers and dies unless it is a multi-season crop and the new season is within its growing time. If a plant survives a change of season, then the tile remains tilled, and any fertilizer continues into the new season.
 +
 
 +
A withered plant remains in a tile until cleared with the Scythe. While it remains, the tile remains tilled and sprinklers can water the tile overnight. However, any fertilizer the tile had at the change of season disappears.
 +
 
 +
Non-seasonal areas (Greenhouse, Ginger Island farm)
 +
Greenhouse: Initially, all tiles are fallow. Till them once and they remain tilled forever unless you force them fallow with a Pickaxe.
   −
So, I first pave the tiles just to their north (Y=63), save the day, and make a backup copy of the game files. Now you can edit the original (if you dare! this is not for the uninitiated!). Use a bare application that records no formatting information. (In Windows, use Notepad.) Formatting metadata would make the file unloadable, for the game does not expect it.
+
Crops are plantable and growable throughout the year without regard to season. Fertilizers do not expire due to season. On GI farm, unplanted tiles may go fallow and destroy fertilizers, but the only way to change fertilizers in the Greenhouse is by forcing individual tiles to fallow by pickaxe. In both areas, apply Deluxe Retaining Soil once, and as long as you remain planted or always replant the same day as harvest, the fertilizer remains forever.
   −
Now, open the game file with the nine-digits in its name and search for tile 41,63 (string <X>41</X><Y>63</Y>). The location is embedded within an item construct (<item> ... </item>). Select and copy the entire item to another text file, then copy it again (make a second copy). In the copy, change the location ids to the unpavable locations. Then select and copy the altered text (into the Windows buffer). Go back to the game file and place the cursor immediately after the item for location 41,63, then paste the altered text there. Save the edited game file. Now load the game again and travel to the Cindersap Forest entry point. It should be paved just like the tiles to the north.
+
Garden Pots: Inside, consider them like non-seasonal plantings. And they are never fallow; it's impossible to till them with a Hoe.
   −
CAUTION: If you search for tile 40,64 before editing, you will find a "Large Terrain Feature" there, a Bush of size 2. That tile is not on the farm, but on one of the other game maps. Coordinates are unique only within each map. So don't try to alter that one. Search the file from its beginning. The farm map comes first. Farm tiles that have nothing on them are not listed, and hence are not found when searched for. Farm tile 40,64 is not found, which is why the other one is. Searching for tile 41,64 should give a "not found"-type reply, for that is apparently empty on all maps. However, I have chosen the standard farm map for this example, and perhaps other choices could give you different results. 21:51, 6 November 2018 (UTC)
+
Plant and harvest as with farm soil. Plants die out of season. But fertilizer does '''not''' disappear across seasons even if the pot is unplanted. You can change fertilizer only by picking up the pot into Inventory with a pickaxe.
   −
The bug still exists in game version 1.4, though some behavior has morphed a bit, I believe. The bottom line is that you still can't place pathing on the southern-most tiles of the farm.  16:15, 1 October 2020 (UTC)
   
|}
 
|}
  
648

edits