Techhead7890

2,254 bytes removed ,  12:30, 4 August 2022
→‎Draft stubs: splitting off to subpage
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* [https://stardewvalleywiki.com/mediawiki/index.php?search=User%3ATechhead7890&title=Special%3ASearch&fulltext=1 List of sandbox pages]
 
* [https://stardewvalleywiki.com/mediawiki/index.php?search=User%3ATechhead7890&title=Special%3ASearch&fulltext=1 List of sandbox pages]
 
* Useful equipment: [[Keg]]s produce many loved items (fr8); [[Tapper]] produces [[User:Techhead7890/TapperProducts|various fertilizer and equipment]]; [[Recycling Machine]] (Fi4) produces materials.
 
* Useful equipment: [[Keg]]s produce many loved items (fr8); [[Tapper]] produces [[User:Techhead7890/TapperProducts|various fertilizer and equipment]]; [[Recycling Machine]] (Fi4) produces materials.
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** Despite being purchased from the [[Carpenter's Shop]], the [[Telephone]] and [[Workbench]] are considered equipment and not available from the [[Furniture Catalogue]]
 
* [[Warp Totem]] teleports, see [[Crafting#Consumables]] for ingredients (typically hard wood + some forage items. Mountains requires an iron bar but this is somewhat obsolete with the Minecart system).
 
* [[Warp Totem]] teleports, see [[Crafting#Consumables]] for ingredients (typically hard wood + some forage items. Mountains requires an iron bar but this is somewhat obsolete with the Minecart system).
 
**Minecarts and the [[Witch's Hut]] also serve as fast travel functions.
 
**Minecarts and the [[Witch's Hut]] also serve as fast travel functions.
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===To do at some stage:===
 
===To do at some stage:===
 
* rework [[Festivals]] and [[Skills#Proficiency|Proficiency]]
 
* rework [[Festivals]] and [[Skills#Proficiency|Proficiency]]
* <strike>Consider fish by season by taking copies of [[:Template:FishLocationHeader]] (see format at [[:Template:FishLocations Town]])</strike> This already appears to be subsections of the Seaon pages, see [[Spring#Fish]].
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* Add [[Fruit Tree]]s profitability charts to Season pages? Add [[Pineapple]]/taro to [[Summer]] crops?
 
* Should Beach and Ocean obelisks be synonyms/redirects to [[Water Obelisk]]? Would they be useful&helpful, or necessary?
 
* Should Beach and Ocean obelisks be synonyms/redirects to [[Water Obelisk]]? Would they be useful&helpful, or necessary?
 
* Should Cryptic Note redirect to [[Secret_Notes#Secret_Note_.2310]] (.23 is remnants of the hash [[Wikipedia:Percent-encoding|in URL-style %-encoding]])
 
* Should Cryptic Note redirect to [[Secret_Notes#Secret_Note_.2310]] (.23 is remnants of the hash [[Wikipedia:Percent-encoding|in URL-style %-encoding]])
 
* Trying out in game:
 
* Trying out in game:
** [[Junimo Hut]]s
   
** [[Dressed Spinner]] spam (now have the resources to crank these out and this might provide better yield than simply buying Trap Bobbers, especially with Treasure profession-spec for more rolls)
 
** [[Dressed Spinner]] spam (now have the resources to crank these out and this might provide better yield than simply buying Trap Bobbers, especially with Treasure profession-spec for more rolls)
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* <strike>Consider fish by season by taking copies of [[:Template:FishLocationHeader]] (see format at [[:Template:FishLocations Town]])</strike> This already appears to be subsections of the Seaon pages, see [[Spring#Fish]].
    
===Draft stubs===
 
===Draft stubs===
* '''Quality''' is an attribute of items including [[crops]], [[fish]], and [[Artisan Goods|artisan goods]]. ([[Trash]], [[Minerals|mineral]]s, and [[:Category:Resources|resources]] do not have quality). Quality has three levels: silver, gold, and iridium. Higher qualities improve the sale price and the friendship increase from gift-giving.
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:See [[User:techhead7890/drafts]]
**Improving quality depends on skill and on various other methods related to the item involved. Crops can be improved by using [[fertilizer]] and with [[farming]] skill; [[Animals]] by care, happiness, and mood; Fruit Trees by annual aging; and forageables can be guaranteed iridium quality by the [[Skills#Foraging|Botanist]] profession. [[Fishing#Fish_Quality|Fish quality]] can be improved by fishing further from land and having a perfect catch. Certain artisan goods can be aged in a [[cask]] or using [[Large Egg]]s (see [[Animals#Deluxe_and_Large_Products|animal product variants]]) will result in golden [[mayonnaise]].
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**In the game's code, each item is assigned a value from zero to four. 0 represents no quality; 1 silver, 2 gold, and with a gap, 4 represents iridium quality.
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* '''Shops''' allow the player to purchase items for [[gold]]. Most shops are run by a [[Villagers|villager]] and some are reachable by [[telephone]] to get an overview of their service. While all shops sell items, some shops also allow the player to sell items to them to instantly generate revenue. Shops are affected by the [[Days of the Week]], including their [[Shop Schedules|trading hours]] and stock.
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* '''Bars''' are units of metal material used for various purposes. They are produced by smelting in a [[furnace]] using coal and ore. Like many other materials they can be purchased from shops, albeit indirectly, by buying the 5 ore and 1 coal from [[Clint]]. For example a [[Copper Bar]] costs 525g (Y1) when purchased in this way, and an [[Iron Bar]] costs 900g ((5+1)*150g  Y1). (It is not worth transmuting purchased bars).
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{| class="wikitable sortable"
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!Name !! Per !! 5x !! Buying Coal
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|-
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|Copper Y1 || 75 || 375g || 525
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|-
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|Copper Y2+ || 150 || 750g || 1000
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|}
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* [[Day Cycle|Time]]: Time in Stardew Valley is divided into days, [[Days of the Week|weeks]] and [[seasons]]. Each day consists of 20 hours, each week of 7 days, and each season of 28 days. As some examples of the days of the week, most villagers will have different routines, moving to different locations around the Valley. Store hours and stock may also be affected. It will also affect what programs are shown on [[television]].
 
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