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1,925 bytes added ,  23:19, 25 March 2023
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::::Of course! Mexico! Thanks. It's back up. [[User:Giles|Giles]] ([[User talk:Giles|talk]]) 18:00, 20 March 2023 (UTC)
 
::::Of course! Mexico! Thanks. It's back up. [[User:Giles|Giles]] ([[User talk:Giles|talk]]) 18:00, 20 March 2023 (UTC)
 
:::::Wahoo!! I'm really relieved. ''Someday'' when more pressing projects are finished, I'd like to overhaul the villagers' schedules, and that website will be a valuable resource in doing so. [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 20:07, 20 March 2023 (UTC)
 
:::::Wahoo!! I'm really relieved. ''Someday'' when more pressing projects are finished, I'd like to overhaul the villagers' schedules, and that website will be a valuable resource in doing so. [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 20:07, 20 March 2023 (UTC)
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::::::I'm probably not typical in what I notice in the wiki, but I'll be glad when the schedules project reaches the active stage. It's the single element of the wiki where I consistently find unreliable information, to my continuing disappointment. Earlier on, I tried observing and and carefully documenting what I found, only to have others who claimed to "read the code" replace it less helpful and sometimes incorrect stuff, and it just wasn't my game to track down introduced errors. I have also found that the segments of game code that others have put up for examination only includes timings for when characters *begin* to move from one location to another, never when they *arrive*. Especially in longer walks, those can both be important reference points. So whatever you're planning, I hope it will be more comprehensive than what a decoding can produce.
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::::::I also dislike the "deviations" technique of presentation. It just makes you have to look two places instead of one. A "deviation" isn't really that, it's just an overriding priority, so one prioritized list ought to work better.
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::::::Finally, I dislike the headings "before the community center is done" and the "after". Either a player is before or after that milestone. If a character consistently changes behavior after, that complete schedule should be split down the middle "before" and "after", even if some pieces match either way. Seasons are already split this way, and this is the other big piece of schedule (even bigger) that will help reduce complexity inside the detail portions. Otherwise, the lookup process is just a hassle or resolve clearly.
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::::::Didn't mean to go into such a treatise. I guess I'm more frustrated by schedules than I thought. I hope the thoughts may help with a new plan. I just don't have the energy for that level of cleanup any more. [[User:Giles|Giles]] ([[User talk:Giles|talk]]) 23:19, 25 March 2023 (UTC)
    
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