Changes

18 bytes removed ,  20:09, 14 February 2020
Undo revision 96707 by Nebulous Maestress (talk) It doesn't really make sense to change all instances of "charged" on one page, then explain what "charged" means.
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Tip: Using [[Fertilizer#Types of Fertilizer|Retaining Soil]] fertilizer may allow a crop to stay watered for extra days.
 
Tip: Using [[Fertilizer#Types of Fertilizer|Retaining Soil]] fertilizer may allow a crop to stay watered for extra days.
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The Watering Can may be upgraded at the [[Blacksmith]].  The cost and resource requirements for each upgrade are shown in the table below.  To water more than one tile at a time, hold left-click to "power-up" an upgraded Watering Can, then release it to water an area.
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The Watering Can may be upgraded at the [[Blacksmith]].  The cost and resource requirements for each upgrade are shown in the table below.  To water more than one tile at a time, hold left-click to "charge" an upgraded Watering Can, then release it to water an area.
    
==Grades of Watering Can==
 
==Grades of Watering Can==
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==Upgrades and Water Consumption==
 
==Upgrades and Water Consumption==
At minimum power, all Watering Cans water one tile and use one unit of water (one charge).  A maximum-power Copper Watering Can uses 2 units of water and waters 3 tiles.  A maximum-power Steel Watering Can uses 3 units of water, Gold uses 4, and Iridium uses 5 units of water.
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The starter Watering Can waters one tile and uses one unit of water.  A fully-charged Copper Watering Can uses 2 units of water and waters 3 tiles.  A fully-charged Steel Watering Can uses 3 units of water, Gold uses 4, and Iridium uses 5 units of water.
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Bonus:  If the amount of water in a can is not enough to cover a powered-up area, the game will allow the powered-up operation anyway.
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Bonus:  If the amount of water in a can is not enough to cover a fully-charged area, the game will allow the fully-charged operation anyway.
    
==Energy Cost==
 
==Energy Cost==
105,789

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