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reverting Plmokmijm edits - Leah's Whittler is definitely a sword weapon now, I have it.
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{{Spoiler}}
+
'''Weapons''' are used to deal damage and fight [[Monsters|monsters]]. Weapons are quite unlike other [[tools]], as firstly they do not cost energy to use, and secondly they are not upgraded at the [[Blacksmith]]. Instead, most weapons can be found as monster drops, purchased from the [[Adventurer's Guild]], or found in chests in [[The Mines|the mines]].  Most weapons (except the slingshots) can also be sold to the Adventurer's Guild.
'''Weapons''' are used to deal damage and fight [[Monsters|monsters]]. Weapons are quite unlike other [[tool]]s, as firstly they do not cost energy to use, and secondly they are not upgraded at the [[Blacksmith]]. Instead, most weapons can be found as monster drops, purchased from the [[Adventurer's Guild]], or found in chests in [[The Mines|the mines]].  Most weapons (except the slingshots) can also be sold to the Adventurer's Guild.
     −
Most weapons have a secondary attack, executed by right-clicking. With the sword, you will block some damage or knock back flying enemies. A club will smash the ground, knocking back nearby enemies and causing minor damage. With a dagger, you will perform a series of quick stabs.
+
Most weapons have a secondary (special) attack, executed by right-clicking. With the sword, you will block some damage or knock back flying enemies. A club will smash the ground, knocking back nearby enemies and causing minor damage. With a dagger, you will perform a series of quick stabs.
    
While not designed for combat, the [[Axes|Axe]], [[Pickaxes|Pickaxe]], and [[Scythe]] can be used as weapons to inflict a small amount of damage.  The Axe and Pickaxe consume [[energy]], while the Scythe does not.
 
While not designed for combat, the [[Axes|Axe]], [[Pickaxes|Pickaxe]], and [[Scythe]] can be used as weapons to inflict a small amount of damage.  The Axe and Pickaxe consume [[energy]], while the Scythe does not.
    
==Weapon Stats==
 
==Weapon Stats==
{| class="wikitable" id="roundedborder" style="min-width:500px;"
+
{| class="wikitable roundedborder" style="min-width:500px;"
 
!Image
 
!Image
 
!Name
 
!Name
 
!Description
 
!Description
|-  
+
|-
 
|[[File:Speed w.png|center]]
 
|[[File:Speed w.png|center]]
 
|[[Speed]]
 
|[[Speed]]
|Speed is separate from player speed. This speed only influences Attack Frequency.
+
|Speed is separate from player speed. This speed only influences Attack Frequency. The displayed speed is applied as a modifier to the weapon's base speed, which varies by weapon type.
|-  
+
|-
 
|[[File:Defense.png|center]]
 
|[[File:Defense.png|center]]
 
|[[Defense]]
 
|[[Defense]]
 
|Defense is a statistic that affects how much damage the player takes.
 
|Defense is a statistic that affects how much damage the player takes.
|-  
+
|-
 
|[[File:Weight.png|center]]
 
|[[File:Weight.png|center]]
 
|[[Weight]]
 
|[[Weight]]
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|[[File:Crit. Power.png|center]]
 
|[[File:Crit. Power.png|center]]
 
|[[Crit. Power]]
 
|[[Crit. Power]]
|When you hit a critical strike, this statistic will add additional damage to your enemy.  
+
|When you hit a critical strike, this statistic will add additional damage to your enemy.
 
|}
 
|}
    
==Sword==
 
==Sword==
Swords are well-rounded weapons with quick attacks and low swing delay. Their secondary attack puts you into a blocking stance, negating damage and dealing damage to the enemy that attacked you. Blocking also knocks back flying enemies.
+
Swords are well-rounded weapons with quick attacks and low swing delay. Their secondary attack puts you into a blocking stance, negating damage and dealing minor damage to the enemy that attacked you. Blocking also knocks back flying enemies.
{| class="wikitable sortable" id="roundedborder" style="min-width:500px;"
+
{| class="wikitable sortable roundedborder" style="min-width:500px;"
 
!Image
 
!Image
 
!Name
 
!Name
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|4
 
|4
 
|{{Description|Insect Head}}
 
|{{Description|Insect Head}}
|10-20
+
|20-30
 
|.04
 
|.04
 
|{{name|Speed w|+2}}{{name|Crit. Chance|+2}}
 
|{{name|Speed w|+2}}{{name|Crit. Chance|+2}}
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|.02
 
|.02
 
|{{Name|Speed w|−1}}{{name|Defense|+2}}{{name|Weight|+4}}
 
|{{Name|Speed w|−1}}{{name|Defense|+2}}{{name|Weight|+4}}
|[[Fishing#Treasure Chests|Fishing Treasure Chests]] (Fishing Level 2+)  
+
|[[Fishing#Treasure Chests|Fishing Treasure Chests]] (Fishing Level 2+)
 
|data-sort-value=0|N/A
 
|data-sort-value=0|N/A
 
|{{price|250}}
 
|{{price|250}}
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|data-sort-value=0|N/A
 
|data-sort-value=0|N/A
 
|{{price|300}}
 
|{{price|300}}
 +
|-
 +
|[[File:Holy Blade.png|center]]
 +
|[[Holy Blade]]
 +
|7
 +
|{{Description|Holy Blade}}
 +
|20-27
 +
|.02
 +
|{{name|Speed w|+4}}{{name|Defense|+2}}[[File:Iridium Quality.png]] [[Forge#Combat enchantments|Crusader]]
 +
|[[The Mines]] after level 90
 +
|N/A
 +
|data-sort-value=350|{{price|350}}
 
|-
 
|-
 
|[[File:Tempered Broadsword.png|center]]
 
|[[File:Tempered Broadsword.png|center]]
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|.02
 
|.02
 
|{{Name|Speed w|−3}}{{name|Defense|+3}}{{name|Weight|+3}}
 
|{{Name|Speed w|−3}}{{name|Defense|+3}}{{name|Weight|+3}}
|[[The Mines]] floor 90 chest reward (remixed mine rewards only)<br />[[The Mines]] (floors 81-99)<br />[[Skull Cavern]]
+
|[[The Mines]] floor 90 chest reward (remixed mine rewards only)<br />[[Skull Cavern]]
 
|data-sort-value=0|N/A
 
|data-sort-value=0|N/A
 
|{{price|350}}
 
|{{price|350}}
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|.02
 
|.02
 
|{{Name|Speed w|+4}}{{Name|Defense|+2}}
 
|{{Name|Speed w|+4}}{{Name|Defense|+2}}
|Combine the [[Galaxy Sword]] with {{name|Galaxy Soul|3|class=inline}} in the [[Forge]]
+
|Combine the [[Galaxy Sword]] with {{name|Galaxy Soul|3|class=inline}} and {{name|Cinder Shard|60|class=inline}} in the [[Forge]]
 
|data-sort-value=0|N/A
 
|data-sort-value=0|N/A
 
|{{price|850}}
 
|{{price|850}}
 +
|-
 +
|[[File:Haley's Iron.png|center]]
 +
|[[Haley's Iron]]
 +
|6
 +
|{{Description|Haley's Iron}}
 +
|30-45
 +
|.02
 +
|{{Name|Speed w|-1}}{{name|Crit. Power|+10}}
 +
|Sold by [[Haley]] for {{Price|70|Egg}} Calico Eggs during the [[Desert Festival]]
 +
|{{Price|70|Egg}}
 +
|data-sort-value=300|{{price|300}}
 +
|-
 +
|[[File:Leah's Whittler.png|center]]
 +
|[[Leah's Whittler]]
 +
|6
 +
|{{Description|Leah's Whittler}}
 +
|30-45
 +
|.02
 +
|{{Name|Speed w|-1}}{{name|Crit. Power|+10}}
 +
|Sold by [[Leah]] for {{Price|70|Egg}} Calico Eggs during the [[Desert Festival]]
 +
|{{Price|70|Egg}}
 +
|{{price|300}}
 +
|-
 +
|[[File:Meowmere.png|center]]
 +
|[[Meowmere]]
 +
|4
 +
|{{Description|Meowmere}}
 +
|20-20
 +
|.02
 +
|{{Name|Speed w|+4}}{{name|Weight|+2}}
 +
|Basement in [[Wizard's Tower]]
 +
|data-sort-value=0|N/A
 +
|{{Price|200}}
 
|}
 
|}
    
==Dagger==
 
==Dagger==
Daggers are the fastest-attacking weapons in the game. Their range is short, however, and they only target the square in front of the player rather than swinging in an arc like a sword. Using their secondary attack causes the player to stab multiple times in quick succession. During the secondary attack, the enemy will be locked in place.
+
Daggers are the fastest-attacking weapons in the game. Their range is short, however, and they only target the square in front of the player rather than swinging in an arc like a sword. Using their secondary attack causes the player to stab 4 times in quick succession. During the secondary attack, the enemy will be locked in place.
   −
{| class="wikitable sortable" id="roundedborder" style="min-width:500px;"
+
{| class="wikitable sortable roundedborder" style="min-width:500px;"
 
!Image
 
!Image
 
!Name
 
!Name
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|-
 
|-
 
|[[File:Iridium Needle.png|center]]
 
|[[File:Iridium Needle.png|center]]
|[[Iridium Needle]]
+
|[[Iridium Needle]]  
|12
+
|12  
 
|{{Description|Iridium Needle}}
 
|{{Description|Iridium Needle}}
|20-35
+
|20-35  
 
|0.1
 
|0.1
 
|{{name|Crit. Chance|+6}}{{name|Crit. Power|+200}}
 
|{{name|Crit. Chance|+6}}{{name|Crit. Power|+200}}
|14% chance of dropping from special slimes in mines when [[Shrine of Challenge]] is active
+
|14% chance of dropping from special slimes in mines when [[The Mines#Shrine of Challenge|Shrine of Challenge]] is active
 
|data-sort-value=0|N/A
 
|data-sort-value=0|N/A
 
|{{price|600}}
 
|{{price|600}}
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|data-sort-value=0|N/A
 
|data-sort-value=0|N/A
 
|{{price|800}}
 
|{{price|800}}
 +
|-
 +
|[[File:Elliott's Pencil.png|center]]
 +
|[[Elliott's Pencil]]
 +
|8
 +
|{{Description|Elliott's Pencil}}
 +
|24-30
 +
|.02
 +
|{{name|Crit. Chance|+4}}
 +
||Sold by [[Elliott]] for {{Price|70|Egg}} Calico Eggs during the [[Desert Festival]]
 +
|{{Price|70|Egg}}
 +
|data-sort-value=200|{{price|200}}
 +
|-
 +
|[[File:Abby's Planchette.png|center]]
 +
|[[Abby's Planchette]]
 +
|4
 +
|{{Description|Abby's Planchette}}
 +
|1-3
 +
|.02
 +
|{{Name|Speed w|+154}}{{name|Crit. Chance|+1}}{{name|Weight|+5}}
 +
|Sold by [[Abigail]] for {{Price|70|Egg}} Calico Eggs during the [[Desert Festival]]
 +
|{{Price|70|Egg}}
 +
|data-sort-value=200|{{price|200}}
 
|}
 
|}
    
==Club==
 
==Club==
Clubs are heavy weapons that tend to be slower than swords and daggers but with a wide swing. Their secondary attack causes the player to slam the ground in front of them, causing an area-of-effect attack in a radius around the player that has strong knockback.
+
Clubs are heavy weapons that tend to be slower than swords and daggers but with a wide swing. Their secondary attack causes the player to slam the ground in front of them, causing an area-of-effect attack in a radius around the player that has strong knockback. Damage dealt by this attack will never be a critical hit.<ref name="hammercrit" />
    
Right-clicking with a Club and immediately left-clicking repeatedly will cause multiple attacks to occur in quick succession.
 
Right-clicking with a Club and immediately left-clicking repeatedly will cause multiple attacks to occur in quick succession.
   −
{| class="wikitable sortable" id="roundedborder" style="min-width:500px;"
+
{| class="wikitable sortable roundedborder" style="min-width:500px;"
 
!Image
 
!Image
 
!Name
 
!Name
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|27-40
 
|27-40
 
|.02
 
|.02
|{{Name|Speed w|&minus;1}}{{name|Crit. Power|+4}}{{name|Weight|+2}}
+
|{{Name|Speed w|&minus;1}}{{name|Crit. Power|+50}}{{name|Weight|+2}}
 
|[[The Mines]] floor 80 chest reward (remixed mine rewards only)<br />[[The Mines]] (Floors 101+)
 
|[[The Mines]] floor 80 chest reward (remixed mine rewards only)<br />[[The Mines]] (Floors 101+)
 
|data-sort-value=0|N/A
 
|data-sort-value=0|N/A
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|data-sort-value=0|N/A
 
|data-sort-value=0|N/A
 
|{{price|850}}
 
|{{price|850}}
 +
|-
 +
|[[File:Alex's Bat.png|center]]
 +
|[[Alex's Bat]]
 +
|7
 +
|{{Description|Alex's Bat}}
 +
|40-55
 +
|.02
 +
|{{name|Speed w|-2}}
 +
|Sold by [[Alex]] for {{Price|70|Egg}} Calico Eggs during the [[Desert Festival]]
 +
|{{Price|70|Egg}}
 +
|data-sort-value=350|{{price|350}}
 +
|-
 +
|[[File:Harvey's Mallet.png|center]]
 +
|[[Harvey's Mallet]]
 +
|7
 +
|{{Description|Harvey's Mallet}}
 +
|40-55
 +
|.02
 +
|{{Name|Speed w|-2}}
 +
|Sold by [[Harvey]] for {{Price|70|Egg}} Calico Eggs during the [[Desert Festival]]
 +
|{{Price|70|Egg}}
 +
|data-sort-value=350|{{price|350}}
 +
|-
 +
|[[File:Maru's Wrench.png|center]]
 +
|[[Maru's Wrench]]
 +
|7
 +
|{{Description|Maru's Wrench}}
 +
|40-55
 +
|.02
 +
|{{name|Speed w|-2}}
 +
|Sold by [[Maru]] for {{Price|70|Egg}} Calico Eggs during the [[Desert Festival]]
 +
|{{Price|70|Egg}}
 +
|data-sort-value=150|{{price|150}}
 +
|-
 +
|[[File:Penny's Fryer.png|center]]
 +
|[[Penny's Fryer]]
 +
|7
 +
|{{Description|Penny's Fryer}}
 +
|40-55
 +
|.02
 +
|{{name|Speed w|-2}}
 +
|Sold by [[Penny]] for {{Price|70|Egg}} Calico Eggs during the [[Desert Festival]]
 +
|{{Price|70|Egg}}
 +
|data-sort-value=150|{{price|150}}
 +
|-
 +
|[[File:Sam's Old Guitar.png|center]]
 +
|[[Sam's Old Guitar]]
 +
|7
 +
|{{Description|Sam's Old Guitar}}
 +
|40-55
 +
|.02
 +
|{{Name|Speed w|-2}}
 +
|Sold by [[Sam]] for {{Price|70|Egg}} Calico Eggs during the [[Desert Festival]]
 +
|{{Price|70|Egg}}
 +
|data-sort-value=350|{{price|350}}
 +
|-
 +
|[[File:Seb's Lost Mace.png|center]]
 +
|[[Seb's Lost Mace]]
 +
|7
 +
|{{Description|Seb's Lost Mace}}
 +
|40-55
 +
|.02
 +
|{{Name|Speed w|-2}}
 +
|Sold by [[Sebastian]] for {{Price|70|Egg}} Calico Eggs during the [[Desert Festival]]
 +
|{{Price|70|Egg}}
 +
|data-sort-value=350|{{price|350}}
 
|}
 
|}
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The damage dealt by a slingshot depends mainly on the ammunition used.  A Master Slingshot will generally deal 2x the damage of a regular Slingshot using the same ammo.
 
The damage dealt by a slingshot depends mainly on the ammunition used.  A Master Slingshot will generally deal 2x the damage of a regular Slingshot using the same ammo.
   −
{| class="wikitable" id="roundedborder" style="min-width:500px;"
+
{| class="wikitable roundedborder" style="min-width:500px;"
 
!Image
 
!Image
 
!Name
 
!Name
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To equip a slingshot with ammunition, select the ammunition, then {{key|Right-Click}} on the slingshot.
 
To equip a slingshot with ammunition, select the ammunition, then {{key|Right-Click}} on the slingshot.
   −
The type of ammunition used determines the damage dealt, according to the following formulas:
+
The type of ammunition used determines the damage dealt, according to the following formulas <noinclude><ref name="slingshotammo" /></noinclude>:
 
:'''Slingshot:'''
 
:'''Slingshot:'''
:<tt>Damage = AmmoMultiplier + random number between [-(AmmoMultiplier / 2), AmmoMultiplier + 1]</tt>
+
:<samp>Damage = AmmoMultiplier + random number between [-(AmmoMultiplier / 2), AmmoMultiplier + 1]</samp>
:'''Master Slingshot:'''  
+
:'''Master Slingshot:'''
:<tt>Damage = 2 * (AmmoMultiplier + random number between [-(AmmoMultiplier / 2), AmmoMultiplier + 1])</tt>
+
:<samp>Damage = 2 * (AmmoMultiplier + random number between [-(AmmoMultiplier / 2), AmmoMultiplier + 1])</samp>
   −
With the worst ammo (''i.e.'', [[Fruits]], [[Vegetables]], or Eggs), a Slingshot can deal 1-3 and a Master Slingshot can deal 2-6 damage. With the best ammo, [[Iridium Ore]], a Slingshot can deal 25-101 damage while a Master Slingshot can deal 50-202 damage.
+
With the worst ammo (''i.e.,'' [[Fruits]], [[Vegetables]], or Eggs), a Slingshot can deal 1-3 and a Master Slingshot can deal 2-6 damage. With the best ammo, [[Iridium Ore]], a Slingshot can deal 25-101 damage while a Master Slingshot can deal 50-202 damage.
    
The following items can be used as ammunition:
 
The following items can be used as ammunition:
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! Item
 
! Item
 
! AmmoMultiplier
 
! AmmoMultiplier
! data-sort-type=number|Standard Damage Range
+
! data-sort-type=number|Slingshot Damage
 +
! data-sort-type=number|Master Slingshot Damage
 
|-
 
|-
|All [[Fruits]] • All [[Vegetables]] • [[Duck Egg]] • [[Egg]] • [[Large Egg]] • [[Void Egg]]
+
|All [[Fruits]] • All [[Vegetables]] • All Eggs
 
|1
 
|1
 
|1-3
 
|1-3
 +
|2-6
 
|-
 
|-
 
|[[Coal]]
 
|[[Coal]]
 
|15
 
|15
 
|8-31
 
|8-31
 +
|16-62
 
|-
 
|-
 
|[[Copper Ore]]
 
|[[Copper Ore]]
 
|10
 
|10
 
|5-21
 
|5-21
 +
|10-42
 
|-
 
|-
 
|[[Explosive Ammo]]
 
|[[Explosive Ammo]]
 
|20
 
|20
 
|10-41
 
|10-41
 +
|20-82
 
|-
 
|-
 
|[[Gold Ore]]
 
|[[Gold Ore]]
 
|30
 
|30
 
|15-61
 
|15-61
 +
|30-122
 
|-
 
|-
 
|[[Iridium Ore]]
 
|[[Iridium Ore]]
 
|50
 
|50
 
|25-101
 
|25-101
 +
|50-202
 
|-
 
|-
 
|[[Iron Ore]]
 
|[[Iron Ore]]
 
|20
 
|20
 
|10-41
 
|10-41
 +
|20-82
 
|-
 
|-
 
|[[Stone]]
 
|[[Stone]]
 
|5
 
|5
 
|3-11
 
|3-11
 +
|6-22
 
|-
 
|-
 
|[[Wood]]
 
|[[Wood]]
 
|2
 
|2
 
|1-5
 
|1-5
 +
|2-10
 +
|-
 
|}
 
|}
    
==Unobtainable Weapons==
 
==Unobtainable Weapons==
 
+
{| class="wikitable sortable roundedborder" style="min-width:500px;"
{| class="wikitable sortable" id="roundedborder" style="min-width:500px;"
   
!class="unsortable"|Image
 
!class="unsortable"|Image
 
!Name
 
!Name
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!style="min-width:110px;"|Stats
 
!style="min-width:110px;"|Stats
 
!Sell Price
 
!Sell Price
|-
  −
|[[File:Alex's Bat.png|center]]
  −
|[[Alex's Bat]]
  −
|Club
  −
|1
  −
|{{Description|Alex's Bat}}
  −
|1-3
  −
|.02
  −
|{{name|Weight|+5}}
  −
|data-sort-value=50|{{price|50}}
  −
|-
  −
|[[File:Sam's Old Guitar.png|center]]
  −
|[[Sam's Old Guitar]]
  −
|Club
  −
|1
  −
|{{Description|Sam's Old Guitar}}
  −
|1-3
  −
|.02
  −
|{{Name|Speed w|+1}}{{name|Weight|+5}}
  −
|data-sort-value=50|{{price|50}}
  −
|-
  −
|[[File:Holy Blade.png|center]]
  −
|[[Holy Blade]]
  −
|Sword
  −
|4
  −
|{{Description|Holy Blade}}
  −
|18-24
  −
|.02
  −
|{{name|Weight|+3}}
  −
|data-sort-value=200|{{price|200}}
   
|-
 
|-
 
|[[File:Rapier.png|center]]
 
|[[File:Rapier.png|center]]
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|.02
 
|.02
 
|{{Name|Speed w|+2}}
 
|{{Name|Speed w|+2}}
|data-sort-value=200|{{price|200}}
  −
|-
  −
|[[File:Harvey's Mallet.png|center]]
  −
|[[Harvey's Mallet]]
  −
|Club
  −
|3
  −
|{{Description|Harvey's Mallet}}
  −
|1-3
  −
|.02
  −
|{{Name|Speed w|+158}}{{name|Weight|+5}}
  −
|data-sort-value=150|{{price|150}}
  −
|-
  −
|[[File:Maru's Wrench.png|center]]
  −
|[[Maru's Wrench]]
  −
|Club
  −
|3
  −
|{{Description|Maru's Wrench}}
  −
|1-3
  −
|.02
  −
|{{Name|Speed w|+158}}{{name|Weight|+5}}
  −
|data-sort-value=150|{{price|150}}
  −
|-
  −
|[[File:Penny's Fryer.png|center]]
  −
|[[Penny's Fryer]]
  −
|Club
  −
|3
  −
|{{Description|Penny's Fryer}}
  −
|1-3
  −
|.02
  −
|{{Name|Speed w|+158}}{{name|Weight|+5}}
  −
|data-sort-value=150|{{price|150}}
  −
|-
  −
|[[File:Seb's Lost Mace.png|center]]
  −
|[[Seb's Lost Mace]]
  −
|Club
  −
|3
  −
|{{Description|Seb's Lost Mace}}
  −
|1-3
  −
|.02
  −
|{{Name|Speed w|+158}}{{name|Weight|+5}}
  −
|data-sort-value=150|{{price|150}}
  −
|-
  −
|[[File:Haley's Iron.png|center]]
  −
|[[Haley's Iron]]
  −
|Sword
  −
|3
  −
|{{Description|Haley's Iron}}
  −
|1-3
  −
|.02
  −
|{{Name|Speed w|+154}}
  −
|data-sort-value=150|{{price|150}}
  −
|-
  −
|[[File:Abby's Planchette.png|center]]
  −
|[[Abby's Planchette]]
  −
|Dagger
  −
|4
  −
|{{Description|Abby's Planchette}}
  −
|1-3
  −
|.02
  −
|{{Name|Speed w|+154}}{{name|Crit. Chance|+1}}{{name|Weight|+5}}
  −
|data-sort-value=200|{{price|200}}
  −
|-
  −
|[[File:Elliott's Pencil.png|center]]
  −
|[[Elliott's Pencil]]
  −
|Dagger
  −
|4
  −
|{{Description|Elliott's Pencil}}
  −
|1-3
  −
|.02
  −
|{{Name|Speed w|+154}}{{name|Crit. Chance|+1}}{{name|Weight|+5}}
  −
|data-sort-value=200|{{price|200}}
  −
|-
  −
|[[File:Leah's Whittler.png|center]]
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|[[Leah's Whittler]]
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|Dagger
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|4
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|{{Description|Leah's Whittler}}
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|1-3
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|.02
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|{{Name|Speed w|+154}}{{name|Crit. Chance|+1}}{{name|Weight|+5}}
   
|data-sort-value=200|{{price|200}}
 
|data-sort-value=200|{{price|200}}
 
|-
 
|-
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|}
 
|}
   −
==Weapon Level and Sell Price ==
+
==Weapon Level and Sell Price==
Weapon level is based on weapon points (rounded down): <code>weaponpoints / 7 + 1</code>
+
Weapon level is based on weapon points (rounded down): <code>weaponpoints / 7 + 1</code>.
Weapon points are calculated using several statistics of the weapon, such as average damage, speed, type, added defense&precision, crit. chance and crit. multiplier.
+
Weapon points are calculated using several statistics of the weapon, such as average damage, speed, type, added defense & precision, crit. chance and crit. multiplier.
   −
Weapon points (rounded down) = <code>average weapon damage (rounded down) x (1 + 0.03 x speed{min 0; 15 if dagger) + (precision / 2 + defense) + ((crit.chance -0.02) x 200) + ((crit multiplier - 3) x 6) + 20{if darksword, else 0} + (defense x 2)</code><ref name="itemlevel" />
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Weapon points (rounded down) = <code>average weapon damage (rounded down) x (1 + 0.03 x speed{min 0; 15 if dagger}) + (precision / 2 + defense) + ((crit.chance -0.02) x 200) + ((crit multiplier - 3) x 6) + 20{if darksword, else 0} + (defense x 2)</code><ref name="itemlevel" />
   −
Here is an Example applying the formula to calculate the level of the Iridium Needle: <code>(27 x (1 + 0.03 x 15) + 0 / 2 + 0 + ((0.10 - 0.02) x 200) + (7 - 3) x 6) + 0 + 0) / 7 + 1</code> (Integer) = '''12'''
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Here is an example applying the formula to calculate the level of the Iridium Needle: <code>(27 x (1 + 0.03 x 15) + 0 / 2 + 0 + ((0.10 - 0.02) x 200) + (7 - 3) x 6) + 0 + 0) / 7 + 1</code> (Integer) = '''12'''
   −
Sell price is the calculated item level x 100 / 2.<ref name="saleprice" />
+
Sell price is calculated as <code>item level x 100 / 2</code>.<ref name="saleprice" />
    
==Glitches==
 
==Glitches==
*It's possible to clip through to the space around any map area (''e.g.'', the black area around the [[Farmhouse]]) by repeatedly swinging a sword while standing just inside the exit point.
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*It's possible to clip through to the space around any map area (''e.g.,'' the black area around the [[Farmhouse]]) by repeatedly swinging a sword while standing just inside the exit point. Swinging the sword causes the player to be pushed forward a few pixels, allowing the player to eventually reach the black area.
 
**To return from the normally unreachable area, simply walk into the exit point.
 
**To return from the normally unreachable area, simply walk into the exit point.
 
*It is possible to use a club weapon's secondary attack several times in quick succession by right clicking then mashing left click (or the C key) before the attack animation is over. This can be useful while attacking higher level enemies with a low level weapon.
 
*It is possible to use a club weapon's secondary attack several times in quick succession by right clicking then mashing left click (or the C key) before the attack animation is over. This can be useful while attacking higher level enemies with a low level weapon.
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**This glitch will occasionally soft-lock the game, if an additional animation occurs while spamming left-click/C.
 
**This glitch will occasionally soft-lock the game, if an additional animation occurs while spamming left-click/C.
 
*If you block with a sword while interacting with an object at the same time, such as a bush or a villager, you can make your sprite break, showing both the blocking sprite, and facing towards the screen sprite at the same time. You will be stuck like this until you use the block again.
 
*If you block with a sword while interacting with an object at the same time, such as a bush or a villager, you can make your sprite break, showing both the blocking sprite, and facing towards the screen sprite at the same time. You will be stuck like this until you use the block again.
 +
*If you press {{key|Right Shift}} + {{key|R}} + {{key|Delete}} during an attack animation, this will cancel the animation. This can be used to attack [[Monsters]] faster.
    
==Trivia==
 
==Trivia==
 
*There is unimplemented game code allowing the player to receive a "Battered Sword" through the mail as a reward for an unknown event.  This sword could be upgraded (by unknown means) 4 times, changing it into a "Hero's Sword", "Holy Sword", "Dark Sword", and finally "Galaxy Sword."
 
*There is unimplemented game code allowing the player to receive a "Battered Sword" through the mail as a reward for an unknown event.  This sword could be upgraded (by unknown means) 4 times, changing it into a "Hero's Sword", "Holy Sword", "Dark Sword", and finally "Galaxy Sword."
 
*According to [https://www.reddit.com/r/StardewValley/comments/9s1k8k/has_anyone_ever_found_these_items/e940zyk/ ConcernedApe], the [[Holy Blade]] may have never been implemented in the finished game.
 
*According to [https://www.reddit.com/r/StardewValley/comments/9s1k8k/has_anyone_ever_found_these_items/e940zyk/ ConcernedApe], the [[Holy Blade]] may have never been implemented in the finished game.
 +
*Hitting an NPC with a slingshot reduces [[friendship]] with them by 30 points, and results in them saying either "Ow! I can't believe you would do that to me!" or "That hurt! What's your problem?" if you talk to them.
    
==References==
 
==References==
 
<references>
 
<references>
<ref name="itemlevel">See <tt>MeleeWeapon::getItemLevel</tt> in the game code.</ref>
+
<ref name="hammercrit">See <samp>MeleeWeapon::triggerClubFunction</samp> in the game code.</ref>
<ref name="saleprice">See <tt>MeleeWeapon::salePrice</tt> and <tt>ShopMenu:receiveRightClick</tt> in the game code.</ref>
+
<ref name="itemlevel">See <samp>MeleeWeapon::getItemLevel</samp> in the game code.</ref>
 +
<ref name="saleprice">See <samp>MeleeWeapon::salePrice</samp> and <samp>ShopMenu:receiveRightClick</samp> in the game code.</ref>
 +
<ref name="slingshotammo">See <samp>Tools.Slingshot::PerformFire</samp> in the game code.</ref>
 
</references>
 
</references>
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{{History|1.4|Slingshots can now be put in the inventory trash bin on computer and console (Mobile already had this ability). Added Dark Sword to obtainable items.}}
 
{{History|1.4|Slingshots can now be put in the inventory trash bin on computer and console (Mobile already had this ability). Added Dark Sword to obtainable items.}}
 
{{History|1.5|Slingshots can now be purchased at the Adventurer's Guild after unlocking. Added Elf Blade, Femur, Kudgel, Shadow Dagger, Yeti Tooth to obtainable items. Added additional weapons. Changed weapon level calculation. This results in lower weapon levels and sell prices for most weapons with the exceptions of Clubs. Bug where weapon defense had no effect fixed.}}
 
{{History|1.5|Slingshots can now be purchased at the Adventurer's Guild after unlocking. Added Elf Blade, Femur, Kudgel, Shadow Dagger, Yeti Tooth to obtainable items. Added additional weapons. Changed weapon level calculation. This results in lower weapon levels and sell prices for most weapons with the exceptions of Clubs. Bug where weapon defense had no effect fixed.}}
 +
{{History|1.6|All marriage candidate's weapons are now available during the [[Desert Festival]], when they are running a stall. Updated Holy Blade stats.}}
    
{{NavboxWeapons}}
 
{{NavboxWeapons}}

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