Changes

No change in size ,  18:51, 19 April 2018
→‎Slingshot Ammunition: Corrected notation per Margotbean's description and again corrected calculation results.
Line 485: Line 485:  
The type of ammunition used determines the damage dealt, according to the following formulas:
 
The type of ammunition used determines the damage dealt, according to the following formulas:
 
:'''Slingshot:'''
 
:'''Slingshot:'''
:<tt>Damage = AmmoMultiplier + random number between (-(AmmoMultiplier / 2), AmmoMultiplier + 2]</tt>
+
:<tt>Damage = AmmoMultiplier + random number between (-[AmmoMultiplier / 2), AmmoMultiplier + 1]</tt>
 
:'''Master Slingshot:'''  
 
:'''Master Slingshot:'''  
 
:<tt>Damage = 2 * AmmoMultiplier + random number between (-(AmmoMultiplier / 2), AmmoMultiplier + 2]</tt>
 
:<tt>Damage = 2 * AmmoMultiplier + random number between (-(AmmoMultiplier / 2), AmmoMultiplier + 2]</tt>
   −
With the worst ammo (''i.e.'', [[Fruits]], [[Vegetables]], or Eggs), a Slingshot can deal 1-3 and a Master Slingshot can deal 2-6 damage. With the best ammo, [[Iridium Ore]], a Slingshot can deal 25-101 damage while a Master Slingshot can deal 50-202 damage.
+
With the worst ammo (''i.e.'', [[Fruits]], [[Vegetables]], or Eggs), a Slingshot can deal 1-3 and a Master Slingshot can deal 2-5 damage. With the best ammo, [[Iridium Ore]], a Slingshot can deal 25-101 damage while a Master Slingshot can deal 50-202 damage.
    
The following items can be used as ammunition:
 
The following items can be used as ammunition:
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