Changes

Jump to navigation Jump to search
659 bytes added ,  10:28, 27 May 2023
Rice Shoots were added in v1.4, Wilderness Golem drops it only in Spring
Line 8: Line 8:  
|spd        = 3
 
|spd        = 3
 
|exp        = 5
 
|exp        = 5
|variations = [[Stone Golem]]
+
|variations = {{name|Stone Golem}}{{name|Stone Golem Dangerous|size=20}}
|drops      = {{name|Coal|10%}}{{name|Diamond|0.1%}}{{name|Earth Crystal|0.5%}}{{name|Fiber|90%}}{{name|Fiber|50%}}{{name|Mixed Seeds|50%}}{{name|Living Hat|0.01%}}
+
|drops      = {{name|Coal|10%}}{{name|Diamond|0.1%}}{{name|Earth Crystal|0.5%}}{{name|Fiber|90%}}{{name|Fiber|50%}}{{name|Living Hat|0.01%}}{{name|Mixed Seeds|50%}}{{name|Rice Shoot|6.25% in [[Spring]]|class=inline}}<ref name="riceshoot" />
 +
<p>After reaching [[Combat]] level 5: {{name|Mixed Seeds|20%}}{{name|Omni Geode|5%}}</p><p>After reaching [[Combat]] level 10:{{name|Iridium Ore|1%}}{{name|Iridium Ore|1%}}{{name|Prismatic Shard|0.1%}}
 
}}
 
}}
'''Wilderness Golems''' are a unique enemy found on farms at night if the player selects a [[Farm Maps|wilderness map]] as their farm layout. They'll scale in difficulty based on the player's combat level; as the player's level increases so will the monster's difficulty. Wilderness Golems can also spawn on other farm layouts provided the player has given a [[Strange Bun]] to the Dark Shrine of Night Terrors in the [[Witch's Hut]].
+
'''Wilderness Golems''' are a unique [[Monsters|enemy]] found on farms at night if the player selects the [[Farm Maps|wilderness map]] as the farm layout. They'll scale in difficulty based on the player's [[combat]] level; as the player's level increases so will the monster's difficulty.
 +
 
 +
Wilderness Golems can also spawn on other farm layouts provided the player has given a [[Strange Bun]] to the Dark Shrine of Night Terrors in the [[Witch's Hut]], or chosen the [[Options|Advanced Option]] "Spawn monsters on the farm" at new game creation.
    
==Behavior==
 
==Behavior==
They wander aimlessly and slowly make their way to the player, damaging the player if they collide. Their behavior is the same as [[Stone Golem]]s.
+
They come out of the ground and wander aimlessly and slowly make their way to the player, damaging the player if they collide. Their behavior is the same as [[Stone Golem]]s.
    
==Strategy==
 
==Strategy==
Line 21: Line 24:  
==Trivia==
 
==Trivia==
 
A Wilderness Golem plays a central role in [[Abigail]]'s 14 heart event.
 
A Wilderness Golem plays a central role in [[Abigail]]'s 14 heart event.
 +
 +
==References==
 +
<references>
 +
<ref name="riceshoot">Rice Shoots are added to Wilderness Golem drops by <samp>RockGolem::getExtraDropItems</samp>, only in Spring.</ref>
 +
</references>
    
==History==
 
==History==
{{history|1.1|Introduced.}}
+
{{History|1.1|Introduced.}}
{{history|1.4|Added [[Living Hat]] to drop pool.}}
+
{{History|1.4|Added [[Living Hat]] and [[Rice Shoot]] to drop pool.}}
    
{{NavboxMonsters}}
 
{{NavboxMonsters}}
Line 40: Line 48:  
[[ru:Голем из глуши]]
 
[[ru:Голем из глуши]]
 
[[tr:Yaban Golemi]]
 
[[tr:Yaban Golemi]]
[[zh:荒原魔像]]
+
[[zh:荒野石魔]]
1,424

edits

Navigation menu