Difference between revisions of "Wizard"

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==Quests==
 
==Quests==
{| class="wikitable" style="width:80%; min-width:500px;"
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*[[Quests#Meet the Wizard|"Meet the Wizard"]]: The morning after examining the golden scroll in the [[Bundles#Crafts Room|Crafts Room]] of the [[Community Center]], the Wizard will send you a letter saying he has information for you.  Visit the [[Wizard's Tower]] and he will give you a potion that allows you to read the language of the [[Junimos]].
! style="width:8%" | Quest Name
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*[[Quests#A Dark Reagent|"A Dark Reagent"]]: The Wizard will send you a letter on the 12th of [[Winter]] requesting that you bring him a [[Void Essence]].  The reward is {{Price|1000}}
! style="width:29%" | Quest Text
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*[[Quests#Staff of Power|"Staff of Power"]]: The Wizard will send you a letter on the 5th of Winter, year 2, requesting that you bring him an [[Iridium Bar]].  The reward is {{Price|5000}}.
! style="width:13%" | Provided By
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*[[Quests#Dark Talisman|"Dark Talisman"]]: After completing the [[Community Center]] [[Bundles]] or the [[Joja Community Development Form]], trigger a cutscene at the [[Railroad]], where the Wizard will request that you find a [[Dark Talisman]]. Speak to [[Krobus]] in [[The Sewers]], who will remove the force-field blocking the entrance to the [[Mutant Bug Lair]]. Obtain the [[Dark Talisman]] from a chest in the Mutant Bug Lair, then bring it back to the Railroad area and place it on the artifact blocking the cave. Inside the cave is a teleportation rune which leads to the [[Witch's Swamp]].  This unlocks [[Quests#Goblin Problem|The "Goblin Problem" Quest]].
! style="width:20%" | Requirements
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*[[Quests#Goblin Problem|"Goblin Problem"]]:  Once inside the [[Witch's Swamp]], the Witch's [[Henchman]] will be blocking the way to the [[Witch's Hut]]. He will only allow the player to pass if he is given [[Void Mayonnaise]], which completes the quest [[Quests#Goblin Problem|Goblin Problem]] and gives access to the Dark Shrines inside the Witch's Hut. Recover the [[Magic Ink]] inside the Witch's Hut, then bring the ink back to the Wizard, who will unlock four [[Wizard's Tower|Wizard buildings]] for [[The Farm]].
! style="width:10%" | Rewards
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*The Wizard may request that you slay a certain number of [[Monsters]] or bring him a random item at the [[Quests#Help Wanted Quests|"Help Wanted" board]] outside [[Pierre's General Store]].
|-
 
|Staff Of Power
 
|''The Wizard is creating a staff of phenomenal power. Who knows what it's for. He needs an [[Iridium Bar]] to finish it.''
 
|Mailbox (5 [[Winter]], Year 2)
 
|Bring Wizard an [[Iridium Bar]]
 
|{{price|5000}}
 
|-
 
|Slay Monsters
 
|''The monsters known as [[Slimes]] are throwing the elemental balance into disarray. I would like an adventurer to enter the mines and slay 4 of these beasts.<br>-M. Rasmodius,<br>Wizard''
 
|[[Pierre's General Store|Help Wanted board]] ([[Spring]])
 
|Defeat 4 Green [[Slimes]] within 2 [[Day Cycle|days]]
 
|{{price|160}}
 
|-
 
|Delivery
 
|''The Wizard, M. Rasmodius, wishes to study the arcane properties of the [random item]. You will be rewarded.''
 
|[[Pierre's General Store|Help Wanted board]]
 
|Bring Wizard a ''[random item]'' within 2 [[Day Cycle|days]]
 
|{{price|75}} -{{price|300}}
 
|}
 
 
 
===Post-game===
 
After completing the [[Community Center]] [[Bundles]] or the [[Joja Community Development Form]], [[The Player|the player]] can trigger a cut scene at the [[Railroad]], where the Wizard will request they find a Dark Talisman, which can be found in a chest within the [[Mutant Bug Lair]]. The Mutant Bug Lair can be accessed by speaking to [[Krobus]], who will reveal the entrance in [[the Sewers]]. After obtaining the Dark Talisman, bring it back to the Railroad area and place it on the artifact blocking the cave. Inside the cave is a teleportation rune which leads to the [[Witch's Swamp]].
 
 
 
Once inside the Witch's Swamp, the Witch's [[Henchman]] will be blocking the way to the [[Witch's Hut]]. He will only allow the player to pass if he is given [[Void Mayonnaise]], which also completes the quest [[Quests#Goblin Problem|Goblin Problem]]. Recover the Magic Ink inside the Witch's Hut, then bring the ink back to the Wizard, who will unlock four [[Wizard's Tower|Wizard buildings]] for [[The Farm]].
 
 
 
{| class="wikitable" style="width:80%; min-width:500px;"
 
! style="width:8%" | Quest Name
 
! style="width:23%" | Quest Text
 
! style="width:14%" | Provided By
 
! style="width:23%" | Requirements
 
! style="width:12%" | Rewards
 
|-
 
|[[Quests|Dark Talisman]]
 
|''The Wizard asked me to retrieve the magic ink from his ex-wife's house... but to gain access I'll need a dark talisman. Enter the sewer and ask [[Krobus]] about the dark talisman.''
 
|Enter the [[Railroad]] area after completing the [[Community Center]] [[Bundles]] or the [[Joja Community Development Form]].
 
|Speak to [[Krobus]] to gain entrance to the [[Mutant Bug Lair]], then retrieve the Dark Talisman. Return to the [[Railroad]] area and place the Dark Talisman on the artifact blocking the cave.
 
|
 
*Unlocks the quest [[Quests#Goblin Problem|Goblin Problem]]
 
|-
 
|[[Quests#Goblin Problem|Goblin Problem]]
 
|''There's a goblin blocking the path to the Witch's hut. There must be some way to get him to move... Perhaps I should seek out more information on Goblins.''
 
|Completing the quest [[Quests|Dark Talisman]]
 
|Speak to the Witch's [[Henchman]] in the [[Witch's Swamp]], and give him a [[Void Mayonnaise]] to gain entrance to the [[Witch's Hut]]. Find the Magic Ink an return it to the Wizard.
 
|
 
*Unlocks [[Wizard's Tower|Wizard buildings]]
 
*Access to the Dark Shrine of Memory
 
*Access to the Dark Shrine of Selfishness
 
*Access to the Dark Shrine of Night Terrors
 
|}
 
  
 
==Trivia==
 
==Trivia==

Revision as of 18:34, 23 May 2017

Template:Villager

“Wizard studies the spirit world from his tower in cindersap forest. He is fluent in many elemental languages.”
Steam Trophy Description

The Wizard, also known as M. Rasmodius, is a villager who lives in the Wizard's Tower to the far west of Cindersap Forest.

Schedule

The wizard does not leave the Wizard's Tower (except for festivals), and can be found there when the tower is accessible (6:00am to 11:00pm).

Gifts

Main article: Friendship
See also: List of All Gifts

You can give the Wizard up to two gifts per week (plus one on his birthday), which will raise or lower his friendship with you. Gifts on his birthday (Winter.png 17 Winter) will have 8× effect and show a unique dialogue.
For loved or liked gifts, the Wizard will say

“You remembered my birthday? I'm impressed. Thanks.”
“Oh, is it my birthday today? I guess it is. Thanks. This is nice.”

For neutral gifts, the Wizard will say

“For my birthday? Thanks.”

For disliked or hated gifts, the Wizard will say

“It's my birthday and you give me this? Is this some kind of joke?”

Loves

“Ahh, this is imbued with potent arcane energies. It's very useful for my studies. Thank you!”
Image Name Description Source
Wizard.png
Purple Mushroom.png
Purple Mushroom A rare mushroom found deep in caves. Foraging - The Mines
Solar Essence.png
Solar Essence The glowing face is warm to touch. Monster Loot
Super Cucumber.png
Super Cucumber A rare, purple variety of sea cucumber. Fishing
Void Essence.png
Void Essence It's quivering with dark energy. Monster Loot

Likes

“Many thanks. This item has some very interesting properties.”
Image Name Description Source
Wizard.png
Quartz.png
Quartz A clear crystal commonly found in caves and mines. Foraging - Mines

Neutral

“Thank you, this will prove useful, I think.”
Image Name Description Source
Wizard.png

Dislikes

“This?... I suppose I'll cast it into the flames and see what happens.”
Image Name Description Source
Wizard.png
Chanterelle.png
Chanterelle A tasty mushroom with a fruity smell and slightly peppery flavor. Foraging - Fall
Common Mushroom.png
Common Mushroom Slightly nutty, with a good texture Foraging - Fall
Daffodil.png
Daffodil A traditional spring flower that makes a nice gift. Foraging - Spring
Dandelion.png
Dandelion Not the prettiest flower, but the leaves make a good salad. Foraging - Spring
Hazelnut.png
Hazelnut That's one big hazelnut! Foraging - Fall
Holly.png
Holly The leaves and bright red berries make a popular winter decoration. Foraging - Winter
Leek.png
Leek A tasty relative of the onion. Foraging - Spring
Morel.png
Morel Sought after for its unique nutty flavor. Foraging - Spring
Salmonberry.png
Salmonberry A spring-time berry with the flavor of the forest. Foraging - Spring
Slime.png
Slime A shimmering, gelatinous glob with no smell. Slime - Krobus - Slime Ball
Snow Yam.png
Snow Yam This little yam was hiding beneath the snow. Foraging - Winter
Wild Horseradish.png
Wild Horseradish A spicy root found in the spring. Foraging - Spring
Winter Root.png
Winter Root A starchy tuber. Foraging - Winter

Hates

“Ughh... These are utterly mundane. Please refrain from bothering me with this in the future.”
Image Name Description Source
Wizard.png

Heart Events

Four Hearts I

Four Hearts.png

Players gain access to the basement of the Wizard's Tower, where they can change their character's appearance for data-sort-value="500">Gold.png500g.

Four Hearts II

Four Hearts.png

The Wizard begins sending you gifts in the mail.

Details 
Item Description
Jade.png JadePurple Mushroom.png Purple MushroomFrozen Tear.png Frozen TearFire Quartz.png Fire Quartz Greetings, young adept.

I have enclosed in this package an item of arcane significance. Use it wisely.

-M. Rasmodius, Wizard

Quests

Trivia

  • Because the door to his house is locked at the start of the game, the Wizard does not count towards the introductions quest.
  • Introduction to the Wizard normally occurs at his invitation to see him about the Junimos, a part of the preparation for unlocking the Community Center bundles. When you see him at that time, you must play through the entire cut scene. If you do not, the game does not record that you have met him. Although the bundles are still unlocked, friendship and communications with him will not occur until you go to him another time to record the meeting.
  • Despite being unreachable in most festivals, the Wizard has unique dialogue for every festival, some with backstory on the events.
  • The Wizard confirms that the Witch was his wife as stated by one of his dialogues.
  • The Wizard suspects that one of the villagers is his daughter, asking you not to tell anyone. It is heavily implied that this refers to Abigail, through dialogue with Caroline, Pierre and Abigail herself.

Portraits