Slimes

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Slimes
Green Slime Anim.gif
Information
Spawns In: The Mines, Skull Cavern, Quarry Mine, and Secret Woods
Floors: All
Killable: Yes
Base HP: Varies
Base Damage: Varies
Base Def: Varies
Speed: Varies
XP: Varies
Variations: Green Slime,
Frost Jelly,
Red Sludge,
Purple Sludge,
Black Slime,
Copper Slime,
Iron Slime
Drops: Sap.png Sap (all but Big Slime)Slime.png Slime (all Slimes)See tables for specific drops.

If reached bottom of Mines:

Diamond.png Diamond (0.05%)Prismatic Shard.png Prismatic Shard (0.05%)
This article is about the monster. For the drop, see Slime.

Slimes are enemies that can be found in various locations, including The Mines and the Secret Woods. They come in five different variations, all based on the same sprite and code (a color hue is added to the grey sprite found in data files). You need to kill 1000 Slimes of any color for Monster Eradication Goals. All Slimes in the game count towards this goal (e.g., in the Secret Woods) except for Big Slimes and Slimes raised in a Slime Hutch (by means of a Slime Incubator or Mating). Slimes spawned by killing a Big Slime do count towards the goal.

Each color of slime has a unique stat set.

Attacks

Slime attack zone

All colors of slimes, both male and female, have an attack zone of 4 tiles in all directions. If the player enters this zone, the slime will attack.

Slimes attack in two ways. Either they bounce slowly at the player, or they "charge" to jump at the player from a distance. The charging animation resembles the slime becoming almost flat to the ground. If there is an obstacle in the way, the charge jump will cause them to bounce off the object (sometimes multiple times if they're in a tight spot). Occasionally slimes will enter a state of rage after being attacked, causing them to move significantly faster and have red eyes.

Being hit by a slime reduces health and may cause the Slimed debuff.

Image Name Effect Cause Duration
Slimed.png Slimed Speed.png Speed (-4) Being hit by a Slime. Time Icon.png 2.5-3s

Strategy

When a slime is hit, it will be knocked back a short distance, out of range of melee weapons. The best strategy to kill slimes is to quickly move into striking distance to prevent their charge attack and corner them against a wall or, ideally, in a corner (of walls, rocks, or both). Both the charged and regular attacks may be avoided by using a defensive move (such as the block of the regular sword). Timing a block with a sword well can allow the player to get a decent amount of damage. Otherwise, offense is the best defense.

The Slime Charmer Ring prevents all damage from Slimes. This ring is obtained as a reward for killing 1000 slimes for the Adventurer's Guild.

Male Slimes

Any slimes have a 49% chance to be male and will retain its original properties such as being special. Male slimes have a pom-pom like antenna dangling above their "heads", 25% more health over the base HP, and 1 more damage. When it is passive and is attacked, male slimes have a 2.5% chance to increase its damage by 50% and do a shaking animation.

  • Male Green Slime
  • Male Yellow Slime
  • Male Frost Jelly
  • Male Purple Slime
  • Male Red Sludge
  • Male Black Slime
  • Male Copper Slime
  • Male Iron Slime

Mating

Iron Slimes mating in the Quarry Mine

In a Slime Hutch or (less commonly) The Mines, Secret Woods, Skull Cavern, or Quarry Mine, male and female slimes may mate to produce a small slime that will grow into either a male or female adult slime.

Mating Color Results

The game generates a random pick from the following table. Each of the red, green, and blue color components of the slime is calculated independently of the other colors using the values from the parent Slimes. The most likely pick has a random chance of two outcomes per color component, also calculated independently of the other components. [1]

Chance Each Color Component (Red, Green, or Blue)
25% Male Parent Component +/- random 25%
25% Female Parent Component +/- random 25%
50% 50%: Maximum of (Male Parent Component or Female Parent Component)
50%: Average of (Male Parent Component and Female Parent Component)

Variations

Note that Green, Blue, Red, and Purple slimes may drop Slime Eggs once a Slime Hutch has been built on The Farm. Once a Slime Hutch is built, any green, blue, red, or purple slime encountered anywhere may drop a Slime Egg. [2]

Green Slime
Green Slime.png
HP Damage Defense Speed EXP Location Drops [3]
24 5 1 2 3 The Mines
(Floors 1-39),
Secret Woods
Slime.png Slime (75%)Slime.png Slime (5%)Sap.png Sap (15%)Green Algae.png Green Algae (10%)Amethyst.png Amethyst (1.5%)Dwarf Scroll I.png Dwarf Scroll I (0.5%)Dwarf Scroll IV.png Dwarf Scroll IV (0.1%)Green Slime Egg.png Green Slime Egg (1%, only if a Slime Hutch has been built)
Blue Slime (Frost Jelly)
Frost Jelly.png
HP Damage Defense Speed EXP Location Drops [3]
106 7 0 2 6 The Mines
(Floors 41-79,
but can sometimes be found on other Floors),
Secret Woods
Slime.png Slime (75%)Sap.png Sap (50%)Winter Root.png Winter Root (8%)Jade.png Jade (2%)Dwarf Scroll III.png Dwarf Scroll III (1.5%)Dwarf Scroll II.png Dwarf Scroll II (0.5%)Dwarf Scroll IV.png Dwarf Scroll IV (0.1%)Blue Slime Egg.png Blue Slime Egg (1%, only if a Slime Hutch has been built)
Notes: Each attack slightly increases the chance to start glowing and increase its speed by 2
Red Slime (Sludge)
Red Sludge.png
HP Damage Defense Speed EXP Location Drops [3]
205 16 0 2 10 The Mines
(Floors 81-119)
Slime.png Slime (80%)Sap.png Sap (50%)Coal.png Coal (1-3, 10%)White Algae.png White Algae (10%)Diamond.png Diamond (1%)Dwarf Scroll III.png Dwarf Scroll III (0.5%)Dwarf Scroll IV.png Dwarf Scroll IV (0.1%)Red Slime Egg.png Red Slime Egg (1%, only if a Slime Hutch has been built)Color based drops (see table below)
Purple Slime (Sludge)
Purple Slime.png
HP Damage Defense Speed EXP Location Drops [3]
410 16 0 2 10 Skull Cavern (1%) Slime.png Slime (80%)Sap.png Sap (50%)Coal.png Coal (1-3, 10%)White Algae.png White Algae (10%)Diamond.png Diamond (1%)Dwarf Scroll III.png Dwarf Scroll III (0.5%)Dwarf Scroll IV.png Dwarf Scroll IV (0.1%)Iridium Ore.png Iridium Ore (repeats a random 8% chance to drop until fail)Iridium Bar.png Iridium Bar (0.9%)Purple Slime Egg.png Purple Slime Egg (1%, only if a Slime Hutch has been built)Color based drops (see table below)
Notes: These are the most powerful slimes, found only in the Skull Cavern.
Yellow Slime
Yellow Slime.png
HP Damage Defense Speed EXP Location Drops [3]
3 × original slime 2 × original slime Varies 2 Varies The Mines,
Skull Cavern
Original slime's drops
Color based drops (see table below)
Notes: 0.1% chance to recolor any slime (including special and male), will keep all the original slime's properties other than HP and Damage.
Black Slime
Black Slime.png
HP Damage Defense Speed EXP Location Drops [3]
Varies Varies Varies 2 Varies Slime Hutch Original slime's drops
Color based drops (see table below)
Notes: In a Random Event after you sleep, the Witch will fly over your Slime Hutch, she will turn Slimes inside into Black Slimes. They keep the original slime's special properties and stats.
Copper Slime
Copper Slime.png
HP Damage Defense Speed EXP Location Drops [3]
102 16 0 4 10 Quarry Mine,
Random dungeon Floors in The Mines
Slime.png Slime (80%)Sap.png Sap (50%)White Algae.png White Algae (10%)Diamond.png Diamond (1%)Dwarf Scroll III.png Dwarf Scroll III (0.5%)Dwarf Scroll IV.png Dwarf Scroll IV (0.1%)Copper Ore.png Copper Ore (repeats a random 33% chance to drop until fail)
Iron Slime
Iron Slime.png
HP Damage Defense Speed EXP Location Drops [3]
205 16 0 1 10 Quarry Mine,
Random dungeon Floors in The Mines
Slime.png Slime (80%)Sap.png Sap (50%)White Algae.png White Algae (10%)Diamond.png Diamond (1%)Dwarf Scroll III.png Dwarf Scroll III (0.5%)Dwarf Scroll IV.png Dwarf Scroll IV (0.1%)Iron Ore.png Iron Ore (repeats a random 33% chance to drop until fail)Color based drops for gray slime (see table below)

Special Slimes

Special Slimes have a very small chance to replace any normal Slime. They can be identified by their antenna with a small yellow star.

Special Slimes have 3 times more health than normal Slimes and will deal twice as much damage per attack. They can drop special items.

Special Green Slime
Special Green Slime.png
HP Damage Defense Speed EXP Location Drops
72 10 1 2 3 The Mines
(Floors 1-40)
Notes: 0.175% chance to replace any Slime between floors 1-40. [4]
Special Dark Green Slime
Special Yellow Slime.png
HP Damage Defense Speed EXP Location Drops
72 10 1 2 3 The Mines
(Floors 2-39)
Notes: 1% chance to replace any Slime on floors 2-39, excluding floors ending in 0, 1, 5, or 6. [5]
Special Blue Slime (Frost Jelly)
Special Blue Slime.png
HP Damage Defense Speed EXP Location Drops
318 14 0 2 6 The Mines
(Floors 40-80)
Notes: 0.175% chance to replace any Slime between floors 40-80. [4]
Special Black/Transparent Slime
Special Black Slime.png
HP Damage Defense Speed EXP Location Drops
Varies Varies 0 2 Varies The Mines
(Floors 42-79)
Notes: 1% chance to replace any Slime on floors 42-79, excluding floors ending in 0, 1, 5, or 6. [5]
Special Red Slime (Sludge)
Special Red Slime.png
HP Damage Defense Speed EXP Location Drops
615 32 0 2 10 The Mines
(Floors 80-120)
Notes: 0.175% chance to replace any Slime between floors 80-120. [4]
Special Purple Slime (Sludge)
Special Purple Slime.png
HP Damage Defense Speed EXP Location Drops
1230 32 0 2 10 The Mines
(Floors 82-119)
Notes: 0.175% chance to replace any Purple Slime. [4]
Special Copper Slime
Special Copper Slime.png
HP Damage Defense Speed EXP Location Drops
306 32 0 4 10 Quarry Mine, Random dungeon floors in The Mines
Notes: 0.175% chance to replace any Copper Slime. [4]
Special Iron Slime
Special Iron Slime.png
HP Damage Defense Speed EXP Location Drops
615 32 0 1 10 Quarry Mine, Random dungeon floors in The Mines
Notes: 0.175% chance to replace any Iron Slime. [4]

Big Slimes

Big Slimes have similar attack behavior to the smaller slimes. When killed they have a 75% chance to split into 2-4 smaller slimes which will attack the player. Those small slimes give XP as the regular slimes above do.

Big Slimes are most common as Big Purple Sludges in the Skull Cavern. They can also appear on slime-infested floors of the Mines in the color for that section of the Mines.

Color HP Damage Defense Speed EXP Location Drops
Big Green Slime.png
60 6 0 2 7 The Mines

Slime.png Slime (99%)Slime.png Slime (90%)Slime.png Slime (40%)Dwarf Scroll IV.png Dwarf Scroll IV (0.1%)

Big Blue Slime.png
120 5 0 2 14
Big Red Slime.png
180 10 0 2 21
Big Purple Slime.png
240 15 0 2 21 Skull Cavern

Color Based Drops

In addition to the drops list above, the color of each variation is random and may have additional drops depending on the color range chosen. [2]

Color groups are mutually exclusive and listed in the order the game tests for them. (For example, a slime may fall into the White and Gray categories, but White is tested for first, so the slime would drop Iron Ore and not Stone).

The background color of the "RGB Values" column in the table below shows the color range that a slime can be to receive the drop.

Color RGB Values Drops
Black Red < 80, Green < 80, Blue < 80 Coal.png Coal (100%), Neptunite.png Neptunite (5%), Bixite.png Bixite (5%)
Yellow Red > 200, Green > 180, Blue < 50 Gold Ore.png Gold Ore (100%)
Red Red > 220, Green > 90 and < 150, Blue < 50 Copper Ore.png Copper Ore (100%)
White Red > 230, Green > 230, Blue > 230 Iron Ore.png Iron Ore (100%), Diamond.png Diamond (100% if all red, green, and blue values are even numbers)
Gray Red > 150, Green > 150, Blue > 150 Stone.png Stone (100%)
Purple Red > 150, Green < 50, Blue > 180 Iridium Ore.png Iridium Ore (25%)

References

  1. See GreenSlime::mateWith in the game code.
  2. 2.0 2.1 See StardewValley.Monsters.GreenSlime::getExtraDropItems in the game code.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Most slime drops are specified in the data file Content\Data\Monsters.xnb. The chance for a Purple Slime to drop Iridium Ore/Bars is set in the constructor for GreenSlime in the game code. The chance for Copper/Iron Slimes to drop ore is set in StardewValley.Locations.MineShaft::getMonsterForThisLevel.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 See MineShaft::populateLevel in the game code.
  5. 5.0 5.1 See the GreenSlime constructor in StardewValley.Monsters.

History

  • 1.0: Introduced.
  • 1.4: Copper and iron slimes introduced.