Modding:Mod compatibility/barchart

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0% are compatible or have a working alternative.
 
0% have an update coming soon.
 
0% are broken and not open-source.¹

¹ Many of these broke due to a Stardew Valley update. Some may be updated by their authors later.

Usage

List the counts for each group:

{{/barchart
  |ok         = 135
  |workaround = 33
  |soon       = 56
  |broken     = 33
  |total      = 257
}}

Script

This script generates the template call when run from the parent page.

(function() {
  // group mods by status
  let counts = { ok: 0, workaround: 0, soon: 0, broken: 0, total: 0 };
  let invalidMods = [];
  $("#mod-list .mod").each(function(i, entry) {
    entry = $(entry);
    let status = entry.attr("data-beta-status") || entry.attr("data-status");
    let hasSource = entry.is("[data-github], [data-custom-source]");
    
    switch(status) {
      // ignore obsolete mods
      case "abandoned":
      case "obsolete":
        break;

      // compatible
      case "ok":
      case "optional":
        counts.ok++;
        counts.total++;
        break;

      // workaround
      case "workaround":
      case "unofficial":
        counts.workaround++;
        counts.total++;
        break;

      // soon/broken
      case "broken":
        if (hasSource)
          counts.soon++;
        else
          counts.broken++;
        counts.total++;
        break;

      default:
        invalidMods.push(mods);
        break;
    }
  });

  // show results
  if (invalidMods.length) {
    console.log("found entries with unknown status:", invalidMods);
    throw 'script failed';
  }

  console.log(`
    {{/barchart
      |ok         = ${counts.ok}
      |workaround = ${counts.workaround}
      |soon       = ${counts.soon}
      |broken     = ${counts.broken}
      |total      = ${counts.total}
    }}
  `.replace(/^    /mg, ''));
})();