Modding:Wallpaper and flooring
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This page explains how the game stores and parses wallpaper and flooring-type item data. For items in general, see Modding:Items.
Overview
Wallpaper and flooring (or floorpaper) are items which can be applied to a decoratable location like a farmhouse or shed to visually change its floor or wall design. These are separate from placeable flooring items like brick floor.
They have item types (WP)
and (FL)
respectively (or ItemRegistry.type_wallpaper
and ItemRegistry.type_floorpaper
in C# code); their data in Data/AdditionalWallpaperFlooring; their icon sprites in Maps/walls_and_floors, Maps/floors_2, or Maps/wallpapers_2 by default; and their code in StardewValley.Objects.Wallpaper.
Data format
The wallpaper and flooring data in Data/AdditionalWallpaperFlooring consists of a list of models, where each value is a model with the fields listed below.
field | description |
---|---|
ID | A unique ID value. This is not shown in-game. |
Texture | The asset name which contains 32x32 pixel (flooring) or 16x48 pixel (wallpaper) sprites. The tilesheet must be 256 pixels wide, but can have any number of flooring/wallpaper rows. |
IsFlooring | Whether this is a flooring tilesheet; else it's a wallpaper tilesheet. |
Count | The number of flooring or wallpaper sprites in the tilesheet. |
Example
For example, this Content Patcher pack would add three new wallpapers to the game:
{
"Format": "2.5.0",
"Changes": [
// define wallpaper
{
"Action": "EditData",
"Target": "Data/AdditionalWallpaperFlooring",
"Entries": {
"{{ModId}}_ExampleWallpapers": { // for technical reasons, you need to specify the ID here *and* in the "ID" field
"ID": "{{ModId}}_ExampleWallpapers",
"Texture": "Mods/{{ModId}}/Wallpapers",
"IsFlooring": false,
"Count": 3
}
}
},
// load wallpaper tilesheet
{
"Action": "Load",
"Target": "Mods/{{ModId}}/Wallpapers",
"FromFile": "assets/wallpapers.png"
}
]
}
See also
- The logWallAndFloorWarnings console command
- Modding:Items for item data in general