This page or section contains unmarked spoilers from update 1.5 of Stardew Valley. Mobile players may want to avoid or be cautious toward reading this article.
Monsters are found in the Mines, the Skull Cavern, the Quarry Mine, the Mutant Bug Lair, and the Volcano Dungeon.
When killed, Monsters have a chance to drop Monster Loot and a variety of items.
Monsters on The Farm
Monsters can be found at night on The Farm depending on farm type. Monsters are toggled 'on' by default at the start of the game in the Wilderness Map, or by selecting Advanced Option "Spawn monsters on the farm" at new game creation. Offering a Strange Bun to the Dark Shrine of Night Terrors in the Witch's Hut will toggle monsters on/off.
Monsters on The Farm will scale with the player's Combat level. (At higher levels, more difficult monsters will spawn, and the Wilderness Golem becomes more difficult to kill).
Monsters in the Mines and the Skull Cavern become more dangerous during the Danger in the Deep and Skull Cavern Invasion quests, or while the Shrine of Challenge is toggled to its 'on' position.
Dangerous monsters have unique sprites and stats when compared to their normal counterparts. The Putrid Ghost, Skeleton Mage, and Shadow Sniper also feature unique debuffs.
- 1.1: Added Mutant Grub, Mutant Fly, Wilderness Golem.
- 1.3.27: Added Carbon Ghost, Iridium Bat, and Iridium Crab.
- 1.4: Added Copper Slime, Haunted Skull, Iron Slime, Pepper Rex.
- 1.5: Added Blue Squid, Dwarvish Sentry, False Magma Cap, Hot Head, Lava Lurk, Magma Duggy, Magma Sprite, Magma Sparker, Putrid Ghost, Royal Serpent, Shadow Sniper, Skeleton Mage, Spider, Stick Bug, Tiger Slime, Dangerous versions of monsters.