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- 23:42, 20 April 2020 diff hist 0 Crops Undo revision 99437 by Margotbean (talk) random.Next(1, 4) yields values in the range 1-3. This is assigned to num1, which then has 1 subtracted from it in the for loop that creates the seeds.
- 22:15, 20 April 2020 diff hist 0 Crops →Sunflower: 0-2 seeds dropped per sunflower plant. Users on Talk:Sunflower agree, and this is still true for the 1.4 update. Can confirm by looking at the code in Crop::harvest.
- 16:20, 26 December 2019 diff hist -180 Rice Shoot →Stages
- 16:17, 26 December 2019 diff hist -179 Unmilled Rice Min or max harvest must be > 1 for maxHarvestIncreasePerFarmingLevel to take effect. Rice's mix and max are both 1. Testing also did not support an additional 50% chance to get an extra unmilled rice at level 10 farming.
- 15:41, 23 December 2019 diff hist 0 Sunflower Seeds 0-2 sunflower seeds dropped per sunflower plant. Users on Talk:Sunflower agree, and this is still true for the 1.4 update. Can confirm by looking at the code in Crops::harvest.
- 18:06, 7 December 2019 diff hist -191 Keg Productivity - Artisan A day has 1600 minutes of processing time now. Updated values to match this. Feel free to round or truncate? decimal places in the g/day column.
- 02:59, 2 December 2019 diff hist -174 Keg Productivity - Tiller Going off the patch notes, a day has 1600 minutes of processing time now. Updated values to match this. Feel free to round or truncate? decimal places in the g/day column.
- 21:38, 1 December 2019 diff hist -192 Keg Productivity Going off the patch notes, a day has 1600 minutes of processing time now. Updated values to match this. Feel free to round or truncate? decimal places in the g/day column.
- 02:44, 30 November 2019 diff hist 0 Sunflower 0-2 sunflower seeds dropped per sunflower plant. Users on the Talk:Sunflower agree, and this is still true for the 1.4 update. Can confirm by looking at the code in Crops::harvest.
- 00:57, 30 November 2019 diff hist -71 Luck Luck can double the number of crops harvested for all crops except those that need a scythe to be harvested. See Talk:Luck for more info.
- 01:32, 3 October 2019 diff hist +72 Potato If my math is right, then the formula is the sum of n(0.2^n-0.2^n-1) from n=1 to infinity. This equals 0.25 (I just plugged it into WolframAlpha.com).