Changes

Jump to navigation Jump to search
105 bytes added ,  15:34, 6 May 2018
m
no edit summary
Line 1: Line 1:  
{{Basics-top}}
 
{{Basics-top}}
 
<div class="thumbinner" style="float: right; width: 65px; margin-left: 12px; text-align: center; font-size: smaller; padding-top: 6px;">[[File:Exhausted.png]]<p>''Exhaustion indicator''</p></div>
 
<div class="thumbinner" style="float: right; width: 65px; margin-left: 12px; text-align: center; font-size: smaller; padding-top: 6px;">[[File:Exhausted.png]]<p>''Exhaustion indicator''</p></div>
'''Energy''' is consumed by using tools, fishing, combat or eating negative energy food. It can be replenished by eating food or standing in the [[Spa]]. If the player is exhausted, restoration effects during sleep time are cut in half. Eating a [[Stardrop]] will permanently increase maximum energy by 34 points.
+
'''Energy''' is consumed by using tools, fishing, combat or eating negative energy food. It can be replenished by eating food or standing in the [[Spa]]. If the player is standing in their bed, it will slowly replenish. (It is not neccessary to go to sleep.) If the player is exhausted, restoration effects during sleep time are cut in half. Eating a [[Stardrop]] will permanently increase maximum energy by 34 points.
    
Players become exhausted when their energy drops to 0 or below. At this point, they are unable to run. Eating something will make them able to run again, but the exhaustion indicator will persist through the day.  Persisting in energy consuming activities will make them pass out, ending the day.  
 
Players become exhausted when their energy drops to 0 or below. At this point, they are unable to run. Eating something will make them able to run again, but the exhaustion indicator will persist through the day.  Persisting in energy consuming activities will make them pass out, ending the day.  
2

edits

Navigation menu