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− | ==Mechanics==
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− | The merchant's standard stock is determined by a random number seeded with the game ID (XPath: <code>/SaveGame/uniqueIDForThisGame</code>) and the days played (XPath: <code>/SaveGame/stats/DaysPlayed</code>).
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− | For each item slot, a random integer (''num'') in the range [2,790) is chosen. ''num'' is then incremented and wrapped to the range [0,790) until there exists an item that satisfies all of the following conditions:
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− | * ID is equal to ''num'';
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− | * not blacklisted; (see the [[Talk:Traveling_Cart|Talk]] page for a list of "blacklisted" items)
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− | * has a category;
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− | * price greater than 0;
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− | * not named "Weeds";
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− | * type is not "Quest", "Minerals", or "Arch".
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− | The unit price is determined by the larger of 2 random integers in the ranges of [1,11)*100 and [3,6)*base_price. The stack size has a 90% chance to be 1, and 10% chance to be 5.
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− | Note that some items have a higher chance to appear in the standard stock, because after the random integer is chosen, it is incremented until it is equal to a valid object number.
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− | For the furniture slot, a random integer (''num'') in the range [0,1613) is chosen until it there exists a furniture that has ''num'' as its ID and is not blacklisted. The unit price is determined by a random integer in the range of [1,11)*250.
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| ==External Links== | | ==External Links== |