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{{Basics-top}}
 
{{Basics-top}}
 
<div class="thumbinner" style="float: right; width: 65px; margin-left: 12px; text-align: center; font-size: smaller; padding-top: 6px;">[[File:Exhausted.png]]<p>''Exhaustion indicator''</p></div>
 
<div class="thumbinner" style="float: right; width: 65px; margin-left: 12px; text-align: center; font-size: smaller; padding-top: 6px;">[[File:Exhausted.png]]<p>''Exhaustion indicator''</p></div>
'''Energy''' is consumed by using tools, fishing, combat or eating negative energy food examples: sap void mayonnaise ect. It can be replenished by eating food or standing in the [[Spa]].  In a [[Multiplayer]] game, players may slowly restore energy by standing in bed. (If the "Go to bed" dialogue pops up, answer "No", and remain in place.)
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Eating a [[Stardrop]] will permanently increase maximum energy by 34 points.
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A player requires '''Energy''' to use tools, fish, or engage in combat. Currently available energy is indicated on the player's energy bar, which reflects the decreases as a day progresses.
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Players become exhausted when their energy drops to 0 or below. At this point, they are unable to run. Eating something will make them able to run again, but the exhaustion indicator will persist through the day. Persisting in energy consuming activities will make them pass out, ending the day.  
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Energy can be replenished up to its maximum by eating food. Consuming negative-energy foods such as [[Sap]] or [[Void Mayonnaise]] reduces energy. To consume food, put it on the hotbar (the top row of inventory) and {{key|right-click}} it. A notification in the bottom left of the screen will display energy and health gained by eating food. Typically, more expensive food provides more energy than cheaper food items.
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Consuming [[Harvey's Clinic|Muscle Remedy]] will remove the exhaustion indicator. If a player is [[Marriage|married]], kissing his/her spouse will remove the exhaustion indicator too; this only works for the first kiss of the day.  
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Standing in the [[Spa]] also adds energy. In a [[Multiplayer]] game, players may slowly restore energy by standing in bed. (If the "Go to bed" dialogue pops up, answer "No", and remain in place.)
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To consume food, put it on the hotbar (the top row of inventory) and {{key|right-click}} it. A notification in the bottom left of the screen will display energy and health gained by eating food. Typically, more expensive food will provide more energy than cheaper food items.
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The Player starts the game with 270 maximum energy. Eating a [[Stardrop]] permanently increases maximum energy by 34 points. Eating every Stardrop available in the game premanently increases maximum energy to 508. Eating certain [[Cooking|food]] can temporarily increase maximum energy, even beyond 508.
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Sleeping at the end of the day will fully restore the player's energy bar. If the player passes out or is exhausted when they go to bed, they'll wake up in the morning with less than 100% energy (roughly 50% - 75% energy). If the player passes out and is found by a Joja Team Member, a medical team will be summoned and the player will be charged up to {{price|1000}} for the service.
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Players become exhausted when their energy drops to 0 or below, at which point they are unable to run.  Continuing energy-consuming activities without energy supply makes the player pass out, ending the day. If the player passes out and is found by a Joja Team Member, a medical team will be summoned and the player will be charged up to {{price|1000}} for the service.
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The Player starts the game with 270 energy. Up to a maximum of 508 energy can be achieved after eating every [[Stardrop]]. Certain [[Cooking|food]] can temporarily increase max energy.
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Eating something enables an exhausted player to run again, but exhaustion remains to the end of the day. Consuming [[Harvey's Clinic|Muscle Remedy]] removes exhaustion. If a player is [[Marriage|married]], kissing his/her spouse for the first time in the day removes exhaustion too.
    
==Sleeping==
 
==Sleeping==
Sleeping restores the player's energy level depending on being exhausted or the time the player goes to bed. The player's energy will be restored to 100%, but this percentage is reduced to 50% if exhausted. Going to bed after 12:00AM reduces that by 2.5% per 10 minutes up until 01:00AM. Going to bed after 01:00AM reduces the new energy level by 25%, plus another 2.5% per 10 additional minutes. If the new energy level is below the player's energy level at the time they went to sleep, the player's energy level left unchanged and not reduced.
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Sleeping restores the player's initial energy level for the next day. Going to bed at or before 12:00AM normally restores energy to its maximum. If the player goes to sleep exhausted (or passes out), sleep removes the exhaustion, but energy restoration is reduced to 50%.
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For example, sleeping at 12:10AM will result in the player waking up with 97.5% of their maximum energy. Going to bed exhausted at 1:50AM will restore the player to 12.5% of their maximum energy.
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Energy restoration is also reduced if the player goes to bed after 12:00AM. The reduction is 2.5% per 10 minutes up until 01:00AM. After 01:00AM, it is 25% plus another 2.5% per 10 additional minutes. The player passes out at 02:00AM. For example, after retiring at 12:10AM, the player awakens with 97.5% of maximum energy. After retiring exhausted at 1:50AM, the player awakens with 12.5% of maximum energy.
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If the new day's calculated initial energy level is lower than the player's actual energy level at the time he/she went to sleep, the player's energy level is left unchanged and not reduced.
    
==Leveling Up==
 
==Leveling Up==
Levelling up a skill during the day will result in the player being restored to 100% energy when the skill increase screen is shown, which is after the sleeping calculation is performed. After the overnight level-up screen is shown, the next day the player will wake up with 100% energy.
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The morning after a skill is leveled up, the player awakens with 100% of maximum energy, regardless the sleep or exhaustion calculation.
    
==History==
 
==History==
{{history|1.3|Added energy regen while standing in bed for multiplayer.  Removed exploit that allowed players to bypass "passing out" by clicking on the journal icon.}}
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{{history|1.3|Added energy regeneration while standing in bed for multiplayer.  Removed obsolete exploit that allowed players to bypass "passing out" by clicking on the journal icon.}}
    
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
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