Changes

Jump to navigation Jump to search
No change in size ,  23:45, 12 December 2018
→‎PS Vita: fix order
Line 92: Line 92:  
'''This platform will not receive the [[multiplayer]] update due to platform limitations.'''
 
'''This platform will not receive the [[multiplayer]] update due to platform limitations.'''
   −
===1.0===
+
===1.02===
: Stardew Valley 1.0 on PS Vita was [https://stardewvalley.net/ps-vita-release-date/ released on 22 May 2018 (US) and 24 May 2018 (Europe)]. There are a number of changes to make it run and improve handling on this console, but otherwise it reflects {{version|1.2.33|PC version 1.2.33}}.
+
: Stardew Valley 1.02 on PS Vita was released on 20 June 2018.
   −
:; Changes
+
:; Bug fixes
   −
::* Initial version (see {{version|1.2.33|PC version 1.2.33}} and earlier).
+
::* Fixed crash which could occur when using the Hoe within the mines.
::* Console-specific controller UI integration (controller maps, controller button hints, and button scheming).
+
::* Fixed crash during Shane's two-heart event.
::* Console-specific optimizations.
+
::* Fixed issue causing music to stop (and not resume) when the app is hibernated or a screenshot is taken.
 +
::* Fixed periodic crash which could occur after several hours of gameplay.
    
===1.01===
 
===1.01===
Line 108: Line 109:  
::* Fix crash when earning PS trophies already earned on a linked PS4 save.
 
::* Fix crash when earning PS trophies already earned on a linked PS4 save.
   −
===1.02===
+
===1.0===
: Stardew Valley 1.02 on PS Vita was released on 20 June 2018.
+
: Stardew Valley 1.0 on PS Vita was [https://stardewvalley.net/ps-vita-release-date/ released on 22 May 2018 (US) and 24 May 2018 (Europe)]. There are a number of changes to make it run and improve handling on this console, but otherwise it reflects {{version|1.2.33|PC version 1.2.33}}.
   −
:; Bug fixes
+
:; Changes
   −
::* Fixed crash which could occur when using the Hoe within the mines.
+
::* Initial version (see {{version|1.2.33|PC version 1.2.33}} and earlier).
::* Fixed crash during Shane's two-heart event.
+
::* Console-specific controller UI integration (controller maps, controller button hints, and button scheming).
::* Fixed issue causing music to stop (and not resume) when the app is hibernated or a screenshot is taken.
+
::* Console-specific optimizations.
::* Fixed periodic crash which could occur after several hours of gameplay.
      
==<span id="Nintendo_Switch">[[File:Nintendo Switch Logo.png|20px]] Switch</span>==
 
==<span id="Nintendo_Switch">[[File:Nintendo Switch Logo.png|20px]] Switch</span>==
translators
8,357

edits

Navigation menu