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1,607 bytes added ,  19:32, 3 January 2019
→‎Advanced: + change farm type
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That's it! Launch the game and check the load menu; you'll see both saves now.
 
That's it! Launch the game and check the load menu; you'll see both saves now.
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===Change farm type===
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You can change [[Farm Maps|farm type]] by editing your save file:
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<ol>
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<li>[[#Edit a save|Open your save file for editing]].</li>
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<li>Search for <tt>&lt;whichFarm&gt;</tt>. The number after that open tag is the farm type.</li>
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<li>Change the number to the one you want:
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{| class="wikitable"
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|-
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! code
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! farm type
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|-
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| 0
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| standard farm
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|-
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| 1
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| riverland farm
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|-
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| 2
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| forest farm
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|-
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| 3
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| hilltop farm
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|-
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| 4
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| wilderness farm
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|}
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</li>
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</ol>
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That will change the farm map, but everything placed on the farm will stay where it is. You may have things in an invalid position, like trees in a lake. Here are some ways to fix that:
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<ul>
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<li>Take note of what's out of bounds, then switch back to the old farm type and move them.</li>
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<li>If you [[Modding:Player Guide/Getting Started|use SMAPI]], install the [https://www.nexusmods.com/stardewvalley/mods/2329 Passable Objects] or [https://www.nexusmods.com/stardewvalley/mods/2820 BJS No Clip] mod to reach things that are out of bounds, so you can remove or move them.</li>
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<li>If you [[Modding:Player Guide/Getting Started|use SMAPI]], enter one of these commands in the SMAPI console:
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{| class="wikitable"
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|-
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! command
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! effect
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|-
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| <code>world_clear farm debris</code>
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| remove stones, branches, weeds, and dead crops.
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|-
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| <code>world_clear farm trees</code>
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| remove non-fruit trees.
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|-
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| <code>world_clear farm fruit-trees</code>
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| remove fruit trees.
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|-
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| <code>world_clear farm grass</code>
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| remove tall grass.
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|-
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| <code>world_clear farm everything</code>
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| remove ''everything'', including placed objects.
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|}</li>
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</ul>
    
[[Category:Gameplay]]
 
[[Category:Gameplay]]
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