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| |{{name|Skull Key}} | | |{{name|Skull Key}} |
| |Final floor | | |Final floor |
| + | |- |
| + | |} |
| + | |
| + | ==Ladders== |
| + | |
| + | Ladders can be dropped from Monsters<ref name="laddermonsters" />, Rocks<ref name="ladderrocks" />, or spawned on load<ref name="ladderload" /> |
| + | |
| + | Every monster killed has a flat 15% chance of spawning a ladder, assuming the enemy was killed over an unobstructed tile. This does not prevent ladders spawning from rocks. |
| + | |
| + | Some levels are preloaded with a ladder (12, 52, 92, treasure floors in skull caverns). These ladders do not prevent ladders spawning from rocks. |
| + | |
| + | After a level loads, there is a 95% chance that a ladder will try to spawn. A tile is chosen at random, and if it is unobstructed then a ladder is placed. This will prevent ladders spawning from rocks |
| + | |
| + | Every rock hit has a base chance of 2% of spawning a ladder. This is adjusted by daily luck/5 (+/-10% / 5 = +/- 2%) and food buffs (every point of buff/100 i.e. each point of food buff adds 1%). The inverse of the number of rocks remaining after the rock is hit is added (e.g 5 rocks remaining - 1/5 = 0.2 = 20%, 100 rocks remaining = 1/100 = 0.01 = 1%). If no enemies remain then 4% is added. If this chance hits, then a ladder will spawn, and prevent further ladders spawning from rocks. If you are in the skull caverns there is a 20% chance that a shaft will spawn instead, and this does not prevent further ladders/shafts spawning from rocks |
| + | |
| + | ==Crates and Barrels== |
| + | Crates and barrels in the mines drop items when destroyed at the following rates<ref name="barreldrop" />: |
| + | {| class="wikitable sortable" |
| + | ! Item |
| + | ! 0-39 |
| + | ! 40-79 |
| + | ! 80+ (including [[Skull Cavern]]) |
| + | |- |
| + | |Nothing |
| + | |25.2% |
| + | |25.2% |
| + | |25.2% |
| + | |- |
| + | |{{name|Stone}} |
| + | |10.4% |
| + | |10.4% |
| + | |5.2% |
| + | |- |
| + | |{{name|Wood}} |
| + | |10.4% |
| + | |5.2% |
| + | |5.2% |
| + | |- |
| + | |{{name|Hardwood}} |
| + | |5.6% |
| + | |5.6% |
| + | |5.6% |
| + | |- |
| + | |{{name|Sap}} |
| + | |5.2% |
| + | |5.2% |
| + | |5.2% |
| + | |- |
| + | |{{name|Coal}} |
| + | |5.2% |
| + | |5.2% |
| + | |5.2% |
| + | |- |
| + | |{{name|Copper Ore}} |
| + | |5.2% |
| + | |5.2% |
| + | |5.2% |
| + | |- |
| + | |{{name|Iron Ore}} |
| + | |0% |
| + | |5.2% |
| + | |5.2% |
| + | |- |
| + | |{{name|Gold Ore}} |
| + | |0% |
| + | |0% |
| + | |5.2% |
| + | |- |
| + | |{{name|Cave Carrot}} |
| + | |7.8% |
| + | |7.8% |
| + | |7.8% |
| + | |- |
| + | |{{name|Geode}} |
| + | |8.2& |
| + | |0% |
| + | |0% |
| + | |- |
| + | |{{name|Frozen Geode}} |
| + | |0% |
| + | |8.2% |
| + | |0% |
| + | |- |
| + | |{{name|Magma Geode}} |
| + | |0% |
| + | |0% |
| + | |2.6% |
| + | |- |
| + | |{{name|Omni Geode}} |
| + | |0% |
| + | |0% |
| + | |5.6% |
| + | |- |
| + | |{{name|Amethyst}} |
| + | |5.6% |
| + | |0% |
| + | |0% |
| + | |- |
| + | |{{name|Topaz}} |
| + | |5.6% |
| + | |0% |
| + | |0% |
| + | |- |
| + | |{{name|Aquamarine}} |
| + | |0% |
| + | |5.6% |
| + | |0% |
| + | |- |
| + | |{{name|Jade}} |
| + | |0% |
| + | |5.6% |
| + | |0% |
| + | |- |
| + | |{{name|Emerald}} |
| + | |0% |
| + | |0% |
| + | |5.6% |
| + | |- |
| + | |{{name|Ruby}} |
| + | |0% |
| + | |0% |
| + | |5.6% |
| + | |- |
| + | |Special Item |
| + | |5.6% |
| + | |5.6% |
| + | |5.6% |
| + | |- |
| + | |} |
| + | |
| + | ==Special Items== |
| + | The following are the special items that can be obtained from either barrels or monsters carrying special items<ref name="specialitem" /> |
| + | |
| + | {| class="wikitable sortable" |
| + | !Floor |
| + | !Items |
| + | |- |
| + | |0-19 |
| + | |{{name|Carving Knife}}{{name|Wood Club}}{{name|Sneakers}}{{name|Rubber Boots}}{{name|Small Glow Ring}}{{name|Small Magnet Ring}} |
| + | |- |
| + | |20-39 |
| + | |{{name|Wind Spire}}{{name|Wood Club}}{{name|Sneakers}}{{name|Rubber Boots}}{{name|Small Glow Ring}}{{name|Small Magnet Ring}}{{name|Forest Sword}} |
| + | |- |
| + | |40-59 |
| + | |{{name|Iron Edge}}{{name|Lead Rod}}{{name|Forest Sword}}{{name|Thermal Boots}}{{name|Glow Ring}}{{name|Magnet Ring}}{{name|Wood Mallet}} |
| + | |- |
| + | |60-120, [[Skull Cavern]] 0-39 |
| + | |{{name|Lead Rod}}(Three chances){{name|Combat Boots}}{{name|Thermal Boots}}{{name|Glow Ring}}{{name|Magnet Ring}} |
| + | |- |
| + | |[[Skull Cavern]] 40+ |
| + | |{{name|Wicked Kris}}{{name|Steel Falchion}}{{name|Dark Boots}}{{name|Genie Shoes}}{{name|Burglar's Shank}}{{name|The Slammer}}{{name|Tempered Broadsword}}{{name|Battery Pack}} |
| |- | | |- |
| |} | | |} |
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| <ref name="buffedmonsters">See <tt>Monster::parseMonsterInfo</tt> in the game code.</ref> | | <ref name="buffedmonsters">See <tt>Monster::parseMonsterInfo</tt> in the game code.</ref> |
| <ref name="ladderchance">See <tt>MineShaft::checkStoneForItems</tt> in the game code.</ref> | | <ref name="ladderchance">See <tt>MineShaft::checkStoneForItems</tt> in the game code.</ref> |
| + | <ref name="laddermonsters">See <tt>MineShaft::monsterDrop</tt> in the game code.</ref> |
| + | <ref name="ladderrocks">See <tt>MineShaft::checkStoneForItems</tt> in the game code.</ref> |
| + | <ref name="ladderload">See <tt>MineShaft::populateLevel</tt> in the game code.</ref> |
| + | <ref name="barreldrop">See <tt>BreakableContainer::releaseContents</tt> in the game code.</ref> |
| + | <ref name="specialitem">See <tt>MineShaft::getSpecialItemForThisMineLevel</tt> in the game code.</ref> |
| </references> | | </references> |
| | | |