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3,788 bytes added ,  01:12, 30 April 2019
Added Ladders, Crates and Barrels, and Special Items
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|{{name|Skull Key}}
 
|{{name|Skull Key}}
 
|Final floor
 
|Final floor
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|-
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|}
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 +
==Ladders==
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Ladders can be dropped from Monsters<ref name="laddermonsters" />, Rocks<ref name="ladderrocks" />, or spawned on load<ref name="ladderload" />
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Every monster killed has a flat 15% chance of spawning a ladder, assuming the enemy was killed over an unobstructed tile. This does not prevent ladders spawning from rocks.
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Some levels are preloaded with a ladder (12, 52, 92, treasure floors in skull caverns). These ladders do not prevent ladders spawning from rocks.
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After a level loads, there is a 95% chance that a ladder will try to spawn. A tile is chosen at random, and if it is unobstructed then a ladder is placed. This will prevent ladders spawning from rocks
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Every rock hit has a base chance of 2% of spawning a ladder. This is adjusted by daily luck/5 (+/-10% / 5 = +/- 2%) and food buffs (every point of buff/100 i.e. each point of food buff adds 1%). The inverse of the number of rocks remaining after the rock is hit is added (e.g 5 rocks remaining - 1/5 = 0.2 = 20%, 100 rocks remaining = 1/100 = 0.01 = 1%). If no enemies remain then 4% is added. If this chance hits, then a ladder will spawn, and prevent further ladders spawning from rocks. If you are in the skull caverns there is a 20% chance that a shaft will spawn instead, and this does not prevent further ladders/shafts spawning from rocks
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==Crates and Barrels==
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Crates and barrels in the mines drop items when destroyed at the following rates<ref name="barreldrop" />:
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{| class="wikitable sortable"
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! Item
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! 0-39
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! 40-79
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! 80+ (including [[Skull Cavern]])
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|-
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|Nothing
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|25.2%
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|25.2%
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|25.2%
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|-
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|{{name|Stone}}
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|10.4%
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|10.4%
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|5.2%
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|-
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|{{name|Wood}}
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|10.4%
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|5.2%
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|5.2%
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|-
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|{{name|Hardwood}}
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|5.6%
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|5.6%
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|5.6%
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|-
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|{{name|Sap}}
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|5.2%
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|5.2%
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|5.2%
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|-
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|{{name|Coal}}
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|5.2%
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|5.2%
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|5.2%
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|-
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|{{name|Copper Ore}}
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|5.2%
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|5.2%
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|5.2%
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|-
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|{{name|Iron Ore}}
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|0%
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|5.2%
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|5.2%
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|-
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|{{name|Gold Ore}}
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|0%
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|0%
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|5.2%
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|-
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|{{name|Cave Carrot}}
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|7.8%
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|7.8%
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|7.8%
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|-
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|{{name|Geode}}
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|8.2&
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|0%
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|0%
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|-
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|{{name|Frozen Geode}}
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|0%
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|8.2%
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|0%
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|-
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|{{name|Magma Geode}}
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|0%
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|0%
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|2.6%
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|-
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|{{name|Omni Geode}}
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|0%
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|0%
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|5.6%
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|-
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|{{name|Amethyst}}
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|5.6%
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|0%
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|0%
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|-
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|{{name|Topaz}}
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|5.6%
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|0%
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|0%
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|-
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|{{name|Aquamarine}}
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|0%
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|5.6%
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|0%
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|-
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|{{name|Jade}}
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|0%
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|5.6%
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|0%
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|-
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|{{name|Emerald}}
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|0%
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|0%
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|5.6%
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|-
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|{{name|Ruby}}
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|0%
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|0%
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|5.6%
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|-
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|Special Item
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|5.6%
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|5.6%
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|5.6%
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|-
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|}
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==Special Items==
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The following are the special items that can be obtained from either barrels or monsters carrying special items<ref name="specialitem" />
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{| class="wikitable sortable"
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!Floor
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!Items
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|-
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|0-19
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|{{name|Carving Knife}}{{name|Wood Club}}{{name|Sneakers}}{{name|Rubber Boots}}{{name|Small Glow Ring}}{{name|Small Magnet Ring}}
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|-
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|20-39
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|{{name|Wind Spire}}{{name|Wood Club}}{{name|Sneakers}}{{name|Rubber Boots}}{{name|Small Glow Ring}}{{name|Small Magnet Ring}}{{name|Forest Sword}}
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|-
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|40-59
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|{{name|Iron Edge}}{{name|Lead Rod}}{{name|Forest Sword}}{{name|Thermal Boots}}{{name|Glow Ring}}{{name|Magnet Ring}}{{name|Wood Mallet}}
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|-
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|60-120, [[Skull Cavern]] 0-39
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|{{name|Lead Rod}}(Three chances){{name|Combat Boots}}{{name|Thermal Boots}}{{name|Glow Ring}}{{name|Magnet Ring}}
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|-
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|[[Skull Cavern]] 40+
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|{{name|Wicked Kris}}{{name|Steel Falchion}}{{name|Dark Boots}}{{name|Genie Shoes}}{{name|Burglar's Shank}}{{name|The Slammer}}{{name|Tempered Broadsword}}{{name|Battery Pack}}
 
|-
 
|-
 
|}
 
|}
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<ref name="buffedmonsters">See <tt>Monster::parseMonsterInfo</tt> in the game code.</ref>
 
<ref name="buffedmonsters">See <tt>Monster::parseMonsterInfo</tt> in the game code.</ref>
 
<ref name="ladderchance">See <tt>MineShaft::checkStoneForItems</tt> in the game code.</ref>
 
<ref name="ladderchance">See <tt>MineShaft::checkStoneForItems</tt> in the game code.</ref>
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<ref name="laddermonsters">See <tt>MineShaft::monsterDrop</tt> in the game code.</ref>
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<ref name="ladderrocks">See <tt>MineShaft::checkStoneForItems</tt> in the game code.</ref>
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<ref name="ladderload">See <tt>MineShaft::populateLevel</tt> in the game code.</ref>
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<ref name="barreldrop">See <tt>BreakableContainer::releaseContents</tt> in the game code.</ref>
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<ref name="specialitem">See <tt>MineShaft::getSpecialItemForThisMineLevel</tt> in the game code.</ref>
 
</references>
 
</references>
  
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