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208 bytes added ,  17:29, 30 November 2019
whew, a lot has changed
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To advance deeper in the Mines, a ladder must be revealed on each floor. The ladder will sometimes appear when rocks are broken or after an enemy is defeated (killing enemies is the stamina-free option to finding ladders). If a floor is "infested" or "overrun" by monsters, all enemies must be defeated on that floor before a ladder will appear.
 
To advance deeper in the Mines, a ladder must be revealed on each floor. The ladder will sometimes appear when rocks are broken or after an enemy is defeated (killing enemies is the stamina-free option to finding ladders). If a floor is "infested" or "overrun" by monsters, all enemies must be defeated on that floor before a ladder will appear.
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Dying in the Mines causes the player to "forget" several of the most recent floors. Generally, around 5-11 floors will be lost, which means the elevator to those floors will not be accessible until progression is once again made. 10% of the player's gold will also be lost, as well as various inventory items, including [[weapons]] and [[tools]] (except for the [[Galaxy Sword]]). If tools are lost, they will be returned in the mail on the following day, though [[Tools#Fishing_Poles|Fishing poles]] and weapons will not be returned.  After dying in the mines, you will awaken in the mine entrance, apparently having been found by one of the villagers who live nearby.
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Passing out from drained health in the Mines causes the player to lose 10% of their gold, as well as various inventory items, including [[weapons]] and [[tools]] (except for the [[Galaxy Sword]]). If tools are lost, they will be returned in the mail on the following day, though [[Tools#Fishing_Poles|Fishing poles]] and weapons will not be returned.  After passing out in the mines, the player will awaken in the mine entrance, found by one of the villagers.  {{Review|can wake up in Harvey's clinic? Or is that only for the skull cavern?}}
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Lost items are recovered by [[Marlon]] at the [[Adventurer's Guild]].  A single lost item can be purchased there, anytime after passing out due to low health.  The cost will be the the base sell price of the item (''i.e.,'' the gold that would be obtained from selling the item).  Marlon's Item Recovery Service persists until the next time the player loses items in the Mines.
    
A [[Minecart]] is located on the entry floor for quick travel to and from the mine. It is unlocked by completing the [[Community Center]] [[Bundles#Boiler Room|boiler room]] bundles or purchased from the [[Joja Community Development Form]].
 
A [[Minecart]] is located on the entry floor for quick travel to and from the mine. It is unlocked by completing the [[Community Center]] [[Bundles#Boiler Room|boiler room]] bundles or purchased from the [[Joja Community Development Form]].
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**[[Monsters]] become more difficult to kill, increase damage, and may gain a speed boost after reaching the bottom of the Mines<ref name="buffedmonsters" />, so this technique is not without penalties.
 
**[[Monsters]] become more difficult to kill, increase damage, and may gain a speed boost after reaching the bottom of the Mines<ref name="buffedmonsters" />, so this technique is not without penalties.
 
* If all monsters on a level are killed, the chance of finding a ladder under a broken rock is increased by 4%.<ref name="ladderchance" />
 
* If all monsters on a level are killed, the chance of finding a ladder under a broken rock is increased by 4%.<ref name="ladderchance" />
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==Bugs==
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* When you collapse in the mines, repeatedly clicking the journal icon until the journal is open during the death animation will skip the cutscene where a villager finds and revives you. This also prevents the loss of items, gold, and mine levels.
      
==Gallery==
 
==Gallery==
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==History==
 
==History==
 
{{History|1.3|Removed exploit that created a ladder to the [[Skull Cavern]] on floor 120 by blowing up an item with a bomb.}}
 
{{History|1.3|Removed exploit that created a ladder to the [[Skull Cavern]] on floor 120 by blowing up an item with a bomb.}}
{{history|1.4|Added random dungeon (quarry mine) levels.  Changed the way mushroom levels are spawned, so they cannot be repeatedly "farmed".}}
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{{history|1.4|Added random dungeon (quarry mine) levels.  Changed the way mushroom levels are spawned, so they cannot be repeatedly "farmed".  Removed exploit where clicking the journal icon would prevent the passing out (from low health) cutscene where items and gold were lost.  Mine levels are no longer forgotten when passing out due to low health.  Added Marlon's Item Recovery Service.}}
    
==References==
 
==References==
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[[Category:Mountain Locations]]
 
[[Category:Mountain Locations]]
[[Category:Bugs tested in 1.3.36]]
      
[[de:Minen]]
 
[[de:Minen]]
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