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310 bytes removed ,  17:33, 30 November 2019
floor reset
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|data-sort-value="0330"|{{Duration|3m30s}}
 
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|}<section end="usefulMineFood"/>
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===Floor Reset===
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As of {{version|1.3.27|1.3}}, mine floors sometimes reset in an unpredictable way, especially if playing in [[multiplayer]].  In single-player, there is a good chance that a mine floor will reset at the next 10-minute tick of the in-game clock, measured from the time the player leaves the floor.  In multiplayer, a mine floor may not reset until all players leave the floor, and the clock advances 10 minutes.
      
==Trivia==
 
==Trivia==
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==History==
 
==History==
 
{{History|1.3|Removed exploit that created a ladder to the [[Skull Cavern]] on floor 120 by blowing up an item with a bomb.}}
 
{{History|1.3|Removed exploit that created a ladder to the [[Skull Cavern]] on floor 120 by blowing up an item with a bomb.}}
{{history|1.4|Added random dungeon (quarry mine) levels.  Changed the way mushroom levels are spawned, so they cannot be repeatedly "farmed".  Removed exploit where clicking the journal icon would prevent the passing out (from low health) cutscene where items and gold were lost.  Mine levels are no longer forgotten when passing out due to low health.  Added Marlon's Item Recovery Service.}}
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{{history|1.4|Added random dungeon (quarry mine) levels.  Changed the way mushroom levels are spawned, so they cannot be repeatedly "farmed".  Removed exploit where clicking the journal icon would prevent the passing out (from low health) cutscene where items and gold were lost.  Mine levels are no longer forgotten when passing out due to low health.  Added Marlon's Item Recovery Service.  Mine floors now reset as soon as the player leaves the floor, instead of at the next 10-minute tick of the game clock.}}
    
==References==
 
==References==
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