Changes

Jump to navigation Jump to search
953 bytes added ,  16:46, 4 December 2019
no edit summary
Line 143: Line 143:     
If there are monsters inside, such as slime, they will ask "Um... Honey? Why are there monsters in the house?"
 
If there are monsters inside, such as slime, they will ask "Um... Honey? Why are there monsters in the house?"
 +
 +
===Jealousy===
 +
If you give a gift to one of the other marriage candidates when you are already married, there is a chance that your spouse will become jealous. This only happens if the villager receiving the gift has already accepted a bouquet from you, and is the same sex as your spouse - ''i.e.'', if you married a bachelor, it only happens if you give a gift to another bachelor. It doesn't matter if the gift is liked or not, the only gift that is safe to give is a birthday gift. (Note that delivery quests do not count as gifts.) The chance that your spouse becomes jealous is between 20 and 40%, depending on daily [[luck]]. If your spouse becomes jealous, you get a 30 friendship point penalty, and the next time you speak to your spouse they will give an angry message mentioning your gift.<ref name="jealousy" />
    
==Children==
 
==Children==
Line 169: Line 172:  
{{history|1.0|Introduced.}}
 
{{history|1.0|Introduced.}}
 
{{history|1.1|Added [[Shane]] and [[Emily]] as marriage candidates. Added divorce option. Added different outside areas for each spouse.}}
 
{{history|1.1|Added [[Shane]] and [[Emily]] as marriage candidates. Added divorce option. Added different outside areas for each spouse.}}
{{history|1.4|Added extra behavior between divorced spouses.}}
+
{{history|1.4|Divorced spouses no longer attend weddings or treat their exes normally during festivals. Changed jealousy of player's spouse to only apply to marriage candidates who have received a bouquet.}}
{{history|1.4|Removed jealousy of player's spouse due to player's gifts to romanceable villagers, so long as the player is not dating the villager.}}
+
 
 +
==References==
 +
<references>
 +
<ref name="jealousy">See <tt>NPC::tryToReceiveActiveObject()</tt> in the game code</ref>
 +
</references>
    
[[Category:Gameplay]]
 
[[Category:Gameplay]]
105,310

edits

Navigation menu