Talk:Carpenter's Shop

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This talk page is for discussing Carpenter's Shop.
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Slime Hutch Size

The slime hutch has its size listed down wrongly. It should be 6x11 not 7x11 --Sdarkpaladin (talk) 00:08, 13 March 2016 (EST)

Silo

Silo stores 240 hay each. --Sdarkpaladin (talk) 00:15, 13 March 2016 (EST)

demolishing / relocating?

She has a demolish option - i guess this will not refund? And there's no way to relocate a building other than demolish and rebuild? Zurgat (talk) 14:03, 10 April 2016 (EDT)

Broken Linkage Farm Buildings?

If you embed Carpenter's Shop#Farm Buildings the wiki will lead you to the bottom of the page Carpenter's Shop instead of the beginning of the chapter Farm Buildings. Do someone know how to fix that? Bringer (talk) 19:18, 14 April 2016 (EDT)

The issue is caused by the Rotating Stock box just above it. When you visit the page it does go to the Farm Buildings section, but then the Rotating Stock section collapses and forces everything below it to move up. I think the fix is for someone that has access to edit the CSS to change the mw-collapsed class to be hidden by default, instead of waiting for javascript to hide it. --Samutz (talk) 20:32, 14 April 2016 (EDT)

v1.3 Price Increase

The year 2 price increases for the Blacksmith are set in Utility::getBlacksmithStock(). Each item in Clint's shop is created with a version of the Object constructor that sets the sell price.

In contrast, the price increases at the Carpenter's Shop are set NOT in Utility::getCarpenterStock(), but in Object::salePrice(). (getCarpenterStock() calls a version of the Object constructor that doesn't set the sell price).

To further confuse things, Object::salePrice appears to set the sell price of both Clint's and Robin's stock, and includes new code to increase prices in both shops in year 2. Testing in-game shows the Blacksmith code in salePrice() is either not executed, or is overridden. margotbean (talk) 19:08, 27 May 2018 (BST)

Shipping Box (Beta)

In the beta, you can build a new shipping box on your farm. It's pre-fab, so Robin finishes instantly. Sorry I didn't get the exact price but I'll try to come back and add later. Farmer Fox (talk) 21:15, 3 June 2018 (BST)

The new shipping bin will cost 250g and 150 wood. margotbean (talk) 14:41, 4 June 2018 (BST)

Only

Only is a tricky word. Its placement within a sentence can alter the meaning quite drastically.

At present, the community upgrade section states "Note that only the host player in a multiplayer game is able to purchase this upgrade.". Here, "only" refers to "the host player in a multiplayer game", which thus implies that the upgrade can be purchased in a multiplayer game but not in a single-player game.

I am in doubt about this being true. If single-player games allow the community upgrade, the article needs changing. I would rearrange the sentence to say "Note that in a multiplayer game, only the host player is able to purchase this upgrade." Now "only" applies simply to "the host player", which implies that the qualification is limited to multiplayer games. There is no real need for any limitation in a single-player game, so my guess is that that is the actual way the game works. Butterbur (talk) 23:27, 23 January 2019 (UTC)