Talk:Carpenter's Shop

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This talk page is for discussing Carpenter's Shop.
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Slime Hutch Size

The slime hutch has its size listed down wrongly. It should be 6x11 not 7x11 --Sdarkpaladin (talk) 00:08, 13 March 2016 (EST)


Silo stores 240 hay each. --Sdarkpaladin (talk) 00:15, 13 March 2016 (EST)

demolishing / relocating?

She has a demolish option - i guess this will not refund? And there's no way to relocate a building other than demolish and rebuild? Zurgat (talk) 14:03, 10 April 2016 (EDT)

Broken Linkage Farm Buildings?

If you embed Carpenter's Shop#Farm Buildings the wiki will lead you to the bottom of the page Carpenter's Shop instead of the beginning of the chapter Farm Buildings. Do someone know how to fix that? Bringer (talk) 19:18, 14 April 2016 (EDT)

The issue is caused by the Rotating Stock box just above it. When you visit the page it does go to the Farm Buildings section, but then the Rotating Stock section collapses and forces everything below it to move up. I think the fix is for someone that has access to edit the CSS to change the mw-collapsed class to be hidden by default, instead of waiting for javascript to hide it. --Samutz (talk) 20:32, 14 April 2016 (EDT)

v1.3 Price Increase

The year 2 price increases for the Blacksmith are set in Utility::getBlacksmithStock(). Each item in Clint's shop is created with a version of the Object constructor that sets the sell price.

In contrast, the price increases at the Carpenter's Shop are set NOT in Utility::getCarpenterStock(), but in Object::salePrice(). (getCarpenterStock() calls a version of the Object constructor that doesn't set the sell price).

To further confuse things, Object::salePrice appears to set the sell price of both Clint's and Robin's stock, and includes new code to increase prices in both shops in year 2. Testing in-game shows the Blacksmith code in salePrice() is either not executed, or is overridden. margotbean (talk) 19:08, 27 May 2018 (BST)

Shipping Box (Beta)

In the beta, you can build a new shipping box on your farm. It's pre-fab, so Robin finishes instantly. Sorry I didn't get the exact price but I'll try to come back and add later. Farmer Fox (talk) 21:15, 3 June 2018 (BST)

The new shipping bin will cost 250g and 150 wood. margotbean (talk) 14:41, 4 June 2018 (BST)


Only is a tricky word. Its placement within a sentence can alter the meaning quite drastically.

At present, the community upgrade section states "Note that only the host player in a multiplayer game is able to purchase this upgrade.". Here, "only" refers to "the host player in a multiplayer game", which thus implies that the upgrade can be purchased in a multiplayer game but not in a single-player game.

I am in doubt about this being true. If single-player games allow the community upgrade, the article needs changing. I would rearrange the sentence to say "Note that in a multiplayer game, only the host player is able to purchase this upgrade." Now "only" applies simply to "the host player", which implies that the qualification is limited to multiplayer games. There is no real need for any limitation in a single-player game, so my guess is that that is the actual way the game works. Butterbur (talk) 23:27, 23 January 2019 (UTC)

Still asking if the community upgrade is allowed in single-player. If so, then the article wording should be changed to "Note that in a multiplayer game only the host player ...". If not allowed in single-player, then there is no need to include "in a multiplayer game", but if one wants to be fully explicit, then "This upgrade is available only in a multiplayer game and may be purchased only by the host player.". Current wording is unclear in all instances. Butterbur (talk) 16:51, 16 October 2019 (UTC)

Summer 18

It's possible to shop even on Summer 18 if you are at the counter and right click as Robin is coming home from her appointment at the clinic. I just took a screenrecording if someone wants a source. Violinguist (talk) 16:53, 13 October 2019 (UTC)

Added to page, thank you! margotbean (talk) 17:54, 13 October 2019 (UTC)

Giving Robin Gifts During Construction

On the page it says Robin cannot receive gifts while constructing or upgrading farm buildings. It seems like this was fixed for 1.4; I just tried to put an egg in to a mayonnaise machine Robin was standing next to and instead gifted it to her. Fortunately she didn't hate it. I was also unable to put anything in the mayo machine while she was there - worth noting for people like me who keep their operations centralized in the coop/barn. Any machine she wasn't next to was fine. This is my first post on this or any wiki ever - please let me know if I need to edit anything!

AstralMarmot (talk) 02:14, 14 January 2020 (UTC)AstralMarmot 01/13/2020

Thanks for pointing that out! The page actually said only when she was upgrading Barns, but this has changed with v1.4 also. A lot of pages are going to need to be adjusted. margotbean (talk) 15:58, 14 January 2020 (UTC)
Actually, it was when she was *building* a new barn, not upgrading. A barn only, because one cannot enter a new building until it is finished, and she was standing one and a half tiles away from any of the exterior (apparently), making her unreachable during the build. I haven't looked at it in v1.4, but whatever was done to fix the business, I am glad of it. Butterbur (talk) 16:27, 14 January 2020 (UTC)
Come to think of it, I way *trying* to gift her, not trying to supply equipment. I have experienced difficulties in doing the right thing with something I'm holding when I am adjacent to two objects (or NPCs) also. I've always assumed that if I reloaded and was very particular in aiming at the right tile I could get the intended job done. But that can be tricky, and in this circumstance it might not be possible to distinguish, because of the building going on. So, perhaps during a barn build, my problem was fixed, but is that really the same as AstralMarmot's problem? You can't build a Coop where a Mayo Machine already exists, even if they end up being adjacent. But if adjacent, pointing the cursor carefully should make the intended operation possible. But upgrading a coop that has a mayo machine inside already, if Robin is standing on the same tile as the machine, that's a different scenario. Butterbur (talk) 16:39, 14 January 2020 (UTC)

Farm Animals Block Construction

I think I remember seeing in the v1.4 release notes that various problems arising from farm animals' blocking of the player's path were fixed, allowing them to be shunted aside. I had the impression then that that included being able to keep them from blocking an otherwise clear building site from initiating construction when you are at the Carpenter's Shop. This comment is to explain that there is definitely no such fix in v1.4. I assume that animals can also still block the moving of a building to another desired (and otherwise clear) location. I think this deserves mention on the article page. Butterbur (talk) 20:39, 14 January 2020 (UTC)

You need to click to place the building, and the animals will move out of the way. margotbean (talk) 13:22, 15 January 2020 (UTC)
Thanks; that's good to know. It's true I didn't go ahead and do that. But the red tiles in the placement area are still a bug then imo. Quite counter-intuitive, and not the way they work with other blockages. Butterbur (talk) 15:15, 15 January 2020 (UTC)
I have just verified on version 1.4.5 that animals do indeed block building sites. The red tiles still appear as always, and the animals (pet, in my case) are not shunted aside when I click to place the building. Instead, the normal message "you can't build there" is displayed, and action is rejected. Butterbur (talk) 17:08, 30 March 2020 (UTC)
Your pet isn't a "Farm animal". If pets block construction, that deserves to be said on the page. margotbean (talk) 18:25, 30 March 2020 (UTC)
Thanks, will supply. True, not a farm animal. Didn't know the "bug fix" applied only to them. Imo, this is also a bug. Nasty to run into. Butterbur (talk) 23:16, 30 March 2020 (UTC)

Farmhouse Upgrade Anomaly

I ordered the farmhouse upgrade#1 at the Carpenter Shop on 12 Spring year 2. Robin said she'd starting working on it right away (she did not say she takes festivals off). On 13 Spring, she was not present working at the farm. Presumably she was at the festival, but I was not. The upgrade went live on 15 Spring, a total of 3 days after ordering.

The article says a farmhouse upgrade takes 3 days to complete, and until now, such has always been my experience. Those 3 days would never have included a festival day, however. At least, I thought they wouldn't. But Robin has always warned me before when she would not be working, and she did not appear to be working on the 13th. Yet the completion time was not extended by a day. Butterbur (talk) 19:12, 22 April 2020 (UTC)

That is truly strange, it may be something you want to report as a bug on the official forums (link in left sidebar). margotbean (talk) 14:41, 23 April 2020 (UTC)