Talk:Fishing

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Angler fish and Angler Skill Profession

The Angler fish overlaps with the level 10 Angler profession, meaning the Name template uses the wrong picture for the skill. How should this be handled? Naggoth (talk) 00:57, 2 March 2016 (EST)

That's a good catch. I've added the parameter 'image' to the template, so updating to {{name|Angler|image=AlternativeImageName.png}} should correct it.--Katzeus (talk) 21:12, 2 March 2016 (EST)

Fisher and Angler skills

I did some testing on these skills on how the percentages stack up and it stacks multiplicatively rather than additively meaning that 25% and 50% isn't 75% but 87.5%. is this information useful to add? Horus-ra (talk) 07:28, 8 March 2016 (EST)

In game version 1.1 the value multipliers are 1.25 for fisher and 1.5 for angler, they do not stack. Ashpool (talk) 17:01, 14 October 2016 (BST)

Perfect Catches

Does making a perfect catch affect anything? Like maybe increased experience for the catch, or something? Is there a reason to try to make a perfect catch? TheRaven81 (talk) 11:45, 24 March 2016 (EDT)

I know that the fish type is set before you catch it, because that influences the behavior in the minigame, but it's entirely possible that there's a slight bonus to size (and thus quality). Where it really comes into play is in the fall fair fishing game if you're going for that 2000 Star Tokens for the Star...drop? Fancy energy upgrading thing. In that game, consistently getting perfect can give you upwards of triple your original score, so you'll hit that 2000 mark MUCH faster.Rashkavar (talk) 14:12, 24 March 2016 (EDT)
  • Fish type is determined at the beginning of the catch, so it doesn't influence that.
  • Fish quality is determined by where you cast your rod, but I don't know if it's ONLY based on that, it's possible its also based on Perfects, I can't disprove or prove either way.
  • Fish size I have no frame of reference on how is calculated, there is a chance fish size is influenced by perfects.
Hypothetical: Perfect might also only be the only indicator of a spectrum of lets call it "skill". It might be that only 100% skill shows something on your screen, but fishing at spot A with 75% or greater "skill" gets you a gold quality fish. Doing lower would give you silver in this scenario. Whereas spot B always gives you gold regardless of "skill". My reason for speculating this is that there are some spots where you get all gold fish but with one or two silver outliers. But that might also be caused by experimenter error as fishing cast actually is a spectrum and can have error.
So those are some possibilities on what "Perfect" might do, but I have no data to back up any of it. -- Kapra (talk) 15:46, 24 March 2016 (EDT)
Perfect catches increase fishing experience (specifically, existing experience points * 1.4) -- but not during the minigame. Margotbean (talk) 09:16, 26 December 2016 (UTC)
Why is the perfect catch multiplier listed as 2.4? Unless there's something I'm missing, this should be 1.4. The treasure bonus should also be 1.2. KThomas14 (talk) 03:10, 8 May 2017 (BST)
You're missing the same thing I missed when I commented above. Specifically,
num += num * 1.2 and num += num * 1.4.
If you read it as num = num * 1.4 then you get what I wrote last December, which is wrong. —margotbean (talk) 03:25, 8 May 2017 (BST)

Iridium Rod Bait and Tackle issue

When I try to equip bait and tackle on my new Iridium Rod, for some reason it switches between them, regardless of which one I put on the rod first. I know bait isn't a huge bonus, but if I find some in a treasure chest while fishing, I might as well use it. I do know how to equip things normally - right clicking on it. I can attach the tackle, or the bait, but when I try to attach the other one, it swaps places rather than using the second equip spot. Is this a glitch, or am I just failing to play the game properly?Rashkavar (talk)

I'm afraid I'm not much help but I didn't experience this. What I do is pick up the bait (or tackle, either first), right click the rod (don't right click again), pick up the other one, right click the rod, and it works. If this doesn't work for you, make sure your game is up to date. If it is, I'm sorry I have no advice. =/ -- Kapra (talk) 15:40, 24 March 2016 (EDT)
You might be trying to equip the "Magnet". That is not in fact tackle, but a separate type of bait. You cannot equip 2 types of bait at once.

Foods that increase fishing level

At the time of writing this, I am currently working on finding all the foods that influence the fishing skill and will add them here. After I implement them, please can someone put the images in. (I don't know how) Thanks. Witch (talk) 13:18, 30 March 2016 (GMT)

You can see all the known (known on the wiki) food that increase fishing, not including uncooked (if any uncooked do), on the Cooking page. Ctrl-F Fishing. To post images do [[File:item name.png]] or {{Name|item name}}, the second one will do a picture and text/link, not just a picture. -- Kapra (talk) 04:41, 31 March 2016 (EDT)

We may need to add a chart about the items from the treasure chests.

--Bomingwang (talk) 04:20, 22 April 2016 (EDT)

Fishing game fish diffrent

Fishingicons.png

i've noticed here while it was raining in the summer at the east dock i got a fish with a diff icon. was wondering if that was an indicator. of a legendary fish or something.Chrissyofhailfire (talk) 03:25, 27 June 2016 (EDT)

The different icon does indeed mean you were reeling in a Legendary fish. The Crimsonfish I believe. Maybe a picture/note should be added showing the difference? --DigDug (talk) 05:30, 27 June 2016 (EDT)

Crab Pot Footnote

There is a footnote that states "Footnote: *The first level of fishing cannot be completed with crab pots, because the player does not have access to bait until level 2."

This can be circumvented through the creation of Wild Bait. CrazyPieGuy (talk) 22:29, 3 April 2018 (BST)

Ah yes, I read the reddit post about that. "How to level up in Fishing without fishing" or something similar. I'll add it to the page. Thanks! margotbean (talk) 19:04, 4 April 2018 (BST)

Points to level 10

XP points to reach level 10 (15k) seems outdated... or Ui Info Suite v.1.7.17 (12 Aug 2018) is not showing all the number algarisms (print). I'll keep an eye to see if I can reach level 10 with only 5k points. Sapador (talk) 04:22, 15 August 2018 (BST)

The code for leveling up is in Farmer::checkForLevelGain. The numbers on the page are current. I suggest contacting the mod maker. margotbean (talk) 12:19, 15 August 2018 (BST)
This is not a bug in Ui Info Suite. The mod is only showing you the experience you need to get to reach the next level. It's not showing the total amount of experience you've gained up to that point. You DO only need 5000 experience to go from level 9 to level 10. It is correct. (Not signed comment by User:Cdaragorn, on 14:55, 19 August 2018‎)
Oh, I see... The table on the wiki is showing the total amount of XP from all levels, while the UI mod shows the XP points of each level separately. 10k to reach level 9, and 15k to reach level 10, which makes 5k from 9 to 10... Nooooow, it's clear! :) Sory for misunderstanding it. -- Sapador (talk) 23:03, 19 August 2018 (BST)
I was fooled as well, I'm going to add "Total" to the column headers just so it's crystal clear. Thanks! margotbean (talk) 14:18, 20 August 2018 (BST)

Master Angler achievement

I am trying to get all the achievements and i noticed that you don't need to catch every fish for the master angler achievement. 10/9/2018 19.00

Trash

Trash definitely still give 3XP each. I thought the wiki change to zero XP was a bit dodgy so I did a quick test on a blank farm, cheated myself a rod and fished the farm pond to reach level 1 with trash catches (plus the inevitable sunfish first catch). All six possible trash items each give 3 XP, I checked carefully, and UI Info Suite and Lookup Anything both agree on 3XP, and I levelled up at the right time too. I also did a second check, warping around the map to catch the algae and seaweed, and again, very definitely 3XP each One More Day (talk) 05:35, 26 November 2018 (UTC)

Thanks so much for doing the work! I changed the page because I searched the entire decompiled code for "gainExperience(1" and found only 2 places where it's used, for crab pots & fishing poles. The fishing pole function doesn't include anything about trash, only what's in Fish.xnb.
So, the source of the 3XP in the code will remain a mystery for now, but I can't argue with in-game testing. Thanks for keeping the wiki accurate and for commenting here, I appreciate it greatly! margotbean (talk) 16:18, 26 November 2018 (UTC)

Angled fishing in mobile

New and recently downloaded Stardew Valley on my phone. I was looking for some tips and found one that said that you can angle where you cast during fishing. Apparently it’s only for pc? Is it possible to do that on mobile?? N00b13 (talk) 16:20, 5 January 2019 (UTC)

As far as I know, there is no way to angle the cast on mobile. margotbean (talk) 22:36, 5 January 2019 (UTC)
Oh, that’s a shame. Thanks for answering though. N00b13 (talk) 22:44, 5 January 2019 (UTC)
No problem. If you find other details about the mobile version that the wiki is missing, please come back and add them! margotbean (talk) 18:05, 6 January 2019 (UTC)

Treasure Chest Mechanics

Below is interpreted code of the Tools/FishingRod.cs::openTreasureMenuEndFunction. This should help explain the percentages listed on the Fishing page's Treasure section.

Details 
 var num1 = 1f;
 while(rndD() < num1)
 {
 	num1 *= 0.4f; // can roll for goodies multiple times
 	switch(rnd(0,4))
 	{
 		case 0: // ore wood coal or stone
 			if(distance>=5 && rnd()<.3) iridium(1,3)
 			else if(distance>=4 && rnd()<.1) gold (2,7)
 			else if(distance>=3 && rnd()<.6) iron (2,7)
 			else // copper, wood, stone, coal
 			break;
 		case 1: // spinner and bait
 			if(distance >= 4 && rnd() < .1 && lvl >= 6) dressed_spinner
 			if(lvl >= 6) bait(1)
 			else bait(10) // bug?
 			break;
 		case 2: // artifacts and lost books 25%
 			if(lostBooksFound < 21 && rnd() < .1) lost_book
 			if(archFound > 0)
 			{
 				if(lvl > 1 && rnd() < .25) [skeletal_tail|nautilus_fossil|amphibian_fossil] // 6.25% (2.083% individually)
 				if(lvl > 1 && rnd() < .50) [ancient_doll...bone_flute] //9.375% (0.55% individually)
 				else geode //9.375%
 			}
 			else
 				coal(1,3)
 			break;
 		case 3: // geodes, gems, weapons/rings
 			switch(rnd(3))
 			{
 				case 0: // geodes
 					// geodes by distance and more randomization
 					// 5% + luck x 3% stack double
 					break;
 				case 1: // gems
 					if(lvl<2) coal(1,4)
 					else
 					{
 						if(distance>=4) rnd() < .3 ? fire_quartz : [ruby|emerald]
 						else if(distance>=3) rnd() < .3 ? frozen_tear : [jade:aquamarine]
 						else rnd() < .3 ? earth_crystal : [amythest:topaz]
 					}
 					//2.8% x distance = diamond chance
 					//5% double stack (no luck bonus! bug?)
 					break;
 				case 2: // weapons and rings
 					if(lvl<2) mixed_seeds(1,4)
 					else getEquipment()
 					break;
 			}
 			break;
 	}
 }

-- Geonigma (talk) 15:38, 11 May 2019

X-box Controls

Just a note that you don't actually have to hold down the X button after your cast; you can just cast and then tap X when you get a hit. Also the page could be clearer that you need to tap or hold/release the X button to catch (I never use the A button, I find it doesn't work very well for me). Not sure I'm authorized to make the edit but would be happy to do so with admin permission.

P.S. the journal exploit works on X-box as well; you move the mouse over to the journal icon using the right stick, press A to enter the journal, and then press B followed by X when you get a bite :) Kaori kins (talk) 14:32, 5 August 2019 (UTC)

Yes, please add this info to the page - the controls and the exploit! margotbean (talk) 16:31, 5 August 2019 (UTC)
info has been added :) Kaori kins (talk) 17:35, 5 August 2019 (UTC)
Nice work, thank you! margotbean (talk) 18:58, 5 August 2019 (UTC)