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This talk page is for discussing Magnet.
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Crafting Yield

The article notes imply that 3 Magnets are produced from one crafting operation. It would be nice to say so explicitly in the article. I tried adding it to the infobox, as with wild seeds, but the template does not respond to use of the "|produces =" option as it does in the seeds articles. Butterbur (talk) 05:20, 24 April 2017 (BST)

Fixed margotbean (talk) 06:31, 24 April 2017 (BST)

Crab Pots

The article originally said:

Unlike other bait, magnets cannot be used in Crab Pots.

But I just added magnets to two crab pots without problem. I don't think its a version change (there's no mention in Version History). Nebulous Maestress (talk) 04:41, 23 August 2020 (UTC)