Talk:Quests

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Haley's Quest

I was asked to bring Haley a copper bar in her Ladies Only quest. Would being generic be a better idea than simply stating what some people get? Kaoskiller1 (talk) 23:47, 26 June 2016 (EDT)

Fish Casserole

It appears this quest remains even if you don't complete it by 7:00 PM the day Jodi gives it to you. I had added the Winter 1 date to the event details because it already had Fall 15 as the date it was given. I'm wondering if Jodi stops by randomly when you have 4 stars with her. If that's the case, maybe putting a date isn't necessary? Industria (talk) 20:41, 23 August 2016 (EDT)

I believe Industria is correct, it seems to happen randomly when you have 4 stars with her. I had her stop by this morning(Spring 22), and provide the same message/quest. Alternatively, it could be simply the first Monday after you achieve 4 stars, as Spring 22, Fall 15, and Winter 1 are all Mondays.

--Alcamar (talk) 19:39, 16 December 2016 (UTC)

Quest Template on individual item articles

I've been going around a couple pages reformatting their quest section to have a consistent quest table but I'm wondering if it's a bit redundant. Since they're mostly delivery quests which are randomly generated with random items it seems a bit unnecessary to do so on every item's article. The only merit I see in doing this would be to record each villager's individual quest text or reward for each item. Any thoughts?--Enkidu (talk) 16:12, 5 November 2016 (GMT)

I think the Quest section on individual pages should be renamed to "Story Quest" to avoid confusion, people keep adding random quests info all over the wiki. But i'm under the impression each quest text have their own list of possible item/monster, it could be useful to build a list on the article stating who say what, ask for what items/monsters and reward how much for each of them. --Vg-tal (talk) 21:33, 17 December 2016 (UTC)

Mysterious Qi

The quest requirements and provided by are messed up specifically for the "Mysterious Qi" questline, can someone fix them properly? (I personally don't remember them) --Pazon123 (talk) 20:27, 12 November 2016 (GMT)

The infos are actually correct, the "provided by" column display the same text as the "requirement" from the quest over it because one quest unlock the other. I'm going to try making them less confusising. --Vg-tal (talk) 07:13, 19 November 2016 (UTC)

Bug Note

Lest I be unsure of the bug, thinking I may have miscounted my kills, I have verified that I did indeed slay 8 slimes on 23 Spring for a quest (for only 6 slimes) that I accepted on 22 Spring, in time to fulfill also the 2-day limit. I was unable to talk to Lewis normally on 24 Spring (Flower Dance), and he just muttered about festivals costs etc as he usually does. However, he did not respond with a reward on 25 Spring either. I verified my slime counts at the start of 23 Spring and again on 25 Spring, as listed in Adventure Guild's Monster Eradication Goals, and found my count verified by the game in that place. There may be something about the festival intervening in the normal time frame for a payout that affects this example, but I'm pretty sure I have run into it on a normal schedule another time, another game. Butterbur (talk) 05:37, 20 March 2017 (UTC)

I've just started playing and had no such issue with the first monster slayer quest. I would think the issue here was the festival, not the quest. Djomp (talk) 08:07, 20 March 2017 (UTC)
I've removed the bug pending further inquiry. I haven't seen anyone on the reddit or forums complaining about this bug, so I suspect it was the festival that was the problem. If you can reproduce it, the text is in the page history and can be restored.
I'm curious to know if the quest disappeared from the journal before Lewis refused to give payment? margotbean (talk) 18:16, 20 March 2017 (UTC)
Yes, the quest did disappear from the journal before I talked to Lewis. (Technically, he didn't "refuse". He just didn't address it at all.)
I'm willing enough to believe that something related to the festival was indeed the issue, but if so, that does not mean it isn't a bug. That only means it's an uncommonly-encountered bug, which can also explain why there hasn't been a lot of discussion among fans.
I have savegame files for all the days in question, so the starting status of each can be verified as needed. I also have a clear memory of another game where I ran into this, and I probably have savegame files for that one too, but it will be more difficult to locate because I abandoned tracking it. The issue was different there, and I was newer to the game. But what happened is that I got the same ignoring behavior from Lewis on the first successful fulfillment of a Slay Monsters quest, and a normal reward thereafter. At the time, I thought it was because I fulfilled that first request before I had actually joined the Adventurer's Guild, before I had been invited even. I was guessing that Guild membership was a requirement to get a reward, so I didn't think of it as a bug at that point. But that occurrence did not happen at the time of a festival. So there is that also. Butterbur (talk) 07:59, 21 March 2017 (UTC)

Source for Introductions friendship reward

Reward information comes from decompiled source after friendship increase was noticed in save files. The following appears in StardewValley.Quests.SocializeQuest.checkIfComplete():

if (this.whoToGreet.Count == 0 && !this.completed)
{
  foreach (string current in Game1.player.friendships.Keys)
  {
    if (Game1.player.friendships[current][0] < 2729)
    {
      Game1.player.friendships[current][0] += 100;
    }
  }
base.questComplete();
return true;
}

-MouseyPounds (talk) 05:46, 16 September 2017 (BST)

Awesome work -- thank you for adding this to the wiki!! margotbean (talk) 19:07, 16 September 2017 (BST)

Gathering Quest Exploit

I have found that as long as you have more than 1 ore/coal/wood/stone (hereon in referred to as ore) and as long as you don't grab the whole stack of ore, you can drop (drag outside the window and release the button, not on the trashcan) the ore(s) and then it will get magnetted back into your inventory. Each time you do this it will count against the quest. I recently did this for a Gather 30 Copper Ore quest for Clint; I only had 1 ore and bought 1 more and then repeatedly dropped 1 until (ding) the quest completed. Only tested with copper ore for Clint. Unsure how to add this to the page.

Currently, there is mention of a similar quest exploit on Clint's page, so it's appropriate to add it there. If you view the page history (for Clint), you can see that the exploit you describe was added and removed a couple of times, mainly because no one specified how to make it work properly (only one ore dropped? Can more than one ore be in inventory when you drop the one piece of ore?)
If you want to add all (both?) exploits to this page, it might be a good idea. Generally "Bugs" or "Exploits" are added at the bottom of the page. Happy editing!  :) margotbean (talk) 19:40, 30 January 2018 (UTC)
Added exploit to this quest and to Clint's page. I made it specific to Clint's Gathering ore as that is the only Gathering quest I have encountered. If the other quests are just inspecting the goods then this exploit would also apply, but obviously if you have to hand over the goods then no. But if Robin asks me for wood I'd just go kill some trees and for stone L1 of the mines would do the job. Copper ores aren't as easily available. (well they are for me now, but weren't so much when I was new and found this trick lol) XaqNautilus (talk) 21:21, 31 January 2018 (UTC)
That brings up a good point -- I can't remember getting a gathering quest from Robin either, but I suspect she wants you to hand over the goods, like an item delivery quest. But...would that make it an item delivery quest? More code-diving to put on my "to do" list... :P
BTW, good job on the edits. I'm going to add the other exploit for copper ore to the page. margotbean (talk) 23:33, 31 January 2018 (UTC)

Cryptic Note Quest

I've added the quest to the page, but if someone could verify that the quest is added upon reading secret note #10, and not received in the mail the day after reading secret note #10, I'd be grateful! margotbean (talk) 01:43, 1 August 2018 (BST)

Confirmed myself. margotbean (talk) 07:45, 5 September 2018 (BST)

Slay Monsters - red slimes

After some point of the history line (have reached the bottom of the local mines?), all "Slay Monsters" quests I receive are related to red slimes of the "local mine" as it reads in the "Help Wanted" board note. But if I go to the Skull Cavern and kill purple slimes, the journal counts these slayed monster as red slimes, and I can always accomplish these quests without ever visiting again the mines in the montain. Now, 3 questions:

  1. Can we consider the Skull Cavern a type of "local mine", as it's not so far from the town?
  2. Does the game consider high-tier slimes also being part of the low-tier group, e.g., all purple slimes are "purple", "red" and all the weaker colors? (Following the logic that if you kill the stronger ones, you have surpassed and overachieved what was requested).
  3. Or these are just some bugs/inconscistences in the game behavior?

Sapador (talk) 05:19, 5 September 2018 (BST)

I've noticed this behavior also. As to question #1, I have no idea. What difference does it make if it's a local mine? Question #2, I think so. Overachievers get at least base credit. Question #3, doesn't feel like a bug to me. It's just that the quests state the minimum conditions for satisfaction, not the only means to satisfy them. I think the quest wording probably comes from an early game version, before the desert was added, and was never upgraded itself. I suppose that's a bug in itself. Butterbur (talk) 05:43, 5 September 2018 (BST)
In the game code, red and purple slimes are both "sludges", but green slimes, frost jellies (blue slimes), and big slimea are different creatures. If you get a quest to kill blue slimes, then killing green slimes won't work. But, you can test this in-game yourself.
As for "local mines", only ConcernedApe can say for sure, but it's a nice bonus that you can satisfy a quest on a day you spend in the Skull Cavern. If it's a bug, it's not the only bug in the questing code.  :D margotbean (talk) 16:32, 5 September 2018 (BST)
I think green slimes are the lowest "rank" of slime, so killing greens ought not satisfy a request for blues. However, if this is a "ranked" business, the reverse should satisfy the request. Two tests. Goodie!  :D Butterbur (talk) 03:47, 16 September 2018 (BST)
Hmm. But come to think of it, I don't remember ever seeing a request for greens once I've got far enough down the mines to encounter blues. I think all requests bump up to the highest level you can reach. Which means that since we never get requests for purple slimes, the requests top out with what was tops without a desert or Skull Cavern. I'll check with Bugs Bunny next time he shows up - if I can catch him. Or you can ask Elmer Fudd. ;) Butterbur (talk) 04:19, 16 September 2018 (BST)

Marnie's Request

Marnie's Request appears to me to qualify as a story quest, yet does not appear in the listing. Is that intentional? Reason? Butterbur (talk) 06:30, 26 October 2018 (BST)

Not intentional. Please add! margotbean (talk) 17:31, 26 October 2018 (BST)
Done. Butterbur (talk) 06:41, 27 October 2018 (BST)
Nice work, tyvm! margotbean (talk) 19:22, 27 October 2018 (BST)

Monster slayer monsters

Regardless of the 1.2 bug, I think knowing how the monsters are chosen is good information. This is for notice board quests too.

Also, the thing that made me look into it was speed runs done on 1.2 hitting the bug. There are still platforms that are 1.2, which can feasibly hit the bug. If it is worth a note, it is worth an accurate note.

I'm sorry, but I don't agree with your reason for reverting. BlaDe (talk) 20:05, 13 June 2019 (BST)

I just saw there was a note on the first revert.
The code uses 2 variables interchangeably. monsterName and monster.name. This is the cause of the bug, and explains why the name is wrong until the first correct monster is killed. 1.3 fixes this by assigning one to the other. BlaDe (talk) 20:10, 13 June 2019 (BST)
I know you have valuable info derived from code-reading to add to the page, it just didn't come through in the earlier edits. I hope you take a 2nd try at it, so it's understandable to all, even those who've never seen computer code. (Keeping the same verb tense throughout the paragraph too.)
I posted on the forums a long time ago (with v1.2 I think) asking about quests, mainly if Demetrius ever asked for fishing quests or if Clint ever requested anything but copper ore. Some of the people who replied added that they only rarely had anything but slime "slay monster" quests, unless the rock crab bug had hit them. This is what I was thinking when I removed the list of monsters. Has this changed for you with v1.3? Because I've been doing another complete playthrough with v1.3, and not seeing anything but slimes, for either the story quest or the wanted board quests.
Again, I hope we can add this to the page after we hash out some of the finer points! margotbean (talk) 22:03, 13 June 2019 (BST)
FWIW, I've been playing 1.3 continuously since it came out, and have never seen a Slay Monsters quest looking for anything but slimes. Can't say that I did in earlier versions, either. Butterbur (talk) 07:26, 14 June 2019 (BST)