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This talk page is for discussing Rings.
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Added all rings defined in Content\Data\ObjectInformation.xnb -> ObjectInformation.json. ( --Cantorsdust (talk) 21:18, 27 February 2016 (EST)

Any reason not to go with 2 iridium rings? Jcoy42 (talk) 02:05, 16 December 2016 (UTC)

Strategy-wise? Don't think so, go for it, the effects stack to become more stronger. It's especially useful for mining. Though of course other rings are more useful for certain situations.--Enkidu (talk) 02:43, 16 December 2016 (UTC)


So i've been crunching some numbers and testing effect sources. Glow rings, Burglar Rings, and the Iridium Rings do not actually stack (Iridium does in terms of 10% attack bonus only)Savarast (talk) 21:56, 18 January 2017 (UTC)

Could you be using a different version? I've used two iridium bands often and I can testify that the glow and magnetism effects do stack.--Enkidu (talk) 00:08, 19 January 2017 (UTC)
Testing again with version 1.3, the glow effect, at very minimum, does not appear to stack. Haven't gotten around to testing any of the rest of the effects though. Or at least it doesn't stack with itself. It does seem like the glow effect with stack with another glow ring. --Mysteryman64 (talk) 18:46, 24 August 2018 (BST)
I tested myself last night. The Iridium Band glow effect does stack with itself, but I found some irregularities. With 2 rings equipped, then removing one ring, the other Iridium Band became inactive. I had to remove it and re-equip it for it to work. Perhaps this is the source of your findings? I was also playing in singleplayer, were you in multiplayer? Which version? I was using 1.3.28, I have not opted into the 1.3.29 beta. margotbean (talk) 14:35, 25 August 2018 (BST)

spawned rings

can someone maybe add a notes/bugs section that if you use the spawning glitch ( to get rings they don't actually work? I tried this on console for iridium ring a while back and IIRC it wouldn't even let me equip it

Done. margotbean (talk) 17:29, 4 August 2019 (UTC)