Talk:Sam

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Schedule code extracted from game files

Code 
    9: "NOT friendship Penny 6/900 SamHouse 15 13 0/1100 Town 79 95 2/1600 Town 24 97 3 sam_gameboy/1900 SamHouse 17 13 0/2130 SamHouse 22 13 1" #!String
    23: "NOT friendship Penny 6/GOTO 9" #!String
    rain: "1000 SamHouse 15 13 0/1100 SamHouse 17 15 2 sam_guitar/1500 SamHouse 8 6 3 sam_gameboy/1700 SamHouse 17 13 0/1830 SamHouse 22 16 1/2000 SamHouse 22 13 1" #!String
    marriage_Mon: "800 SamHouse 8 5 3 \"Strings\\schedules\\Sam:marriage_Mon.000\"/1100 SamHouse 3 13 2 \"Strings\\schedules\\Sam:marriage_Mon.001\"/1500 BusStop -1 23 3" #!String
    marriage_Fri: "800 SamHouse 8 5 3 \"Strings\\schedules\\Sam:marriage_Fri.000\"/1100 Town 43 79 2 sam_skateboarding/1500 Saloon 36 21 3 sam_pool \"Strings\\schedules\\Sam:marriage_Fri.001\"/2100 BusStop -1 23 3" #!String
    rain2: "1000 SamHouse 15 13 0/1100 SamHouse 6 13 0/1400 Saloon 38 18 0 \"Strings\\schedules\\Sam:rain2.000\"/1940 SamHouse 22 13 1" #!String
    winter_17: "1000 SamHouse 15 13 0/1040 SamHouse 17 15 2 sam_guitar/1700 Beach 11 34 3 \"Strings\\schedules\\Sam:winter_17.000\"/2400 SamHouse 22 13 1" #!String
    summer: "1000 SamHouse 15 13 0/1040 SamHouse 17 15 2 sam_guitar/1340 Beach 46 24 2/1900 SamHouse 22 16 1/2100 SamHouse 22 13 1" #!String
    fall: "1000 SamHouse 15 13 0/1040 SamHouse 17 15 2 sam_guitar/1320 Forest 66 50 2/1900 SamHouse 22 16 1/2100 SamHouse 22 13 1" #!String
    winter: "1000 SamHouse 15 13 0/1040 SamHouse 17 15 2 sam_guitar/1320 Saloon 20 19 3/1900 SamHouse 22 16 1/2100 SamHouse 22 13 1" #!String
    fall_11: "1000 SamHouse 15 13 0 \"Strings\\schedules\\Sam:fall_11.000\"/1130 Hospital 14 15 3 sam_gameboy/1330 Hospital 4 6 1 \"Strings\\schedules\\Sam:fall_11.001\"/1600 Town 11 94 2 \"Strings\\schedules\\Sam:fall_11.002\"/2100 SamHouse 22 13 1" #!String
    Sat: "800 Town 25 98 2/1100 Town 18 94 3 sam_gameboy/1230 SamHouse 17 15 2 sam_guitar/1500 SamHouse 19 13 3/1800 Town 12 94 3/1940 SamHouse 22 13 1" #!String
    9_6: "GOTO spring" #!String
    23_6: "GOTO spring" #!String
    Mon: "1000 SamHouse 17 15 2/1100 JojaMart 16 5 2 sam_work/1600 SamHouse 17 13 0/2130 SamHouse 22 13 1" #!String
    Wed: "GOTO Mon" #!String
    JojaMart_Replacement: "ArchaeologyHouse 40 4 2" #!String
    Fri: "1000 SamHouse 17 15 2 sam_guitar/1100 Town 14 90 2 sam_skateboarding/1500 Saloon 36 21 3 sam_pool/2120 SamHouse 22 13 1" #!String
    spring: "1000 SamHouse 15 13 0/1040 SamHouse 17 15 2 sam_guitar/1340 Town 71 99 2/1830 SamHouse 22 16 1/2100 SamHouse 22 13 1" #!String

-- Updated to v1.2.33 and made collapsable margotbean (talk) 18:33, 1 October 2017 (BST)
-- Updated to v1.3.36 margotbean (talk) 19:32, 6 August 2019 (UTC)

Four Hearts

Under the four hearts section it says that there will be a scene triggered at the beach, however it doesnt happen with four hearts. I had it happen to me with Sam on 3 hearts and Vincent 2. I don't want to be rude to delete the entire section, but it might need to be edited or found out it was a random event or a trigger at 2 hearts for Vincent. (Event happened Fall 23rd after noon)

on his birthday

In my play through (Year 3) with the community center's been complete, he stays somewhere by the library. I wasn't sure where exactly but by 5pm I found him going home from that direction. --- Madbiskit (talk)

The replacement for JojaMart after it closes (on Monday and Wednesday) is the Museum. Sam's b-day is on Wednesday, so he was following his normal out-of-work schedule. I've added it to the "Deviations" section for Monday and Wednesday (Community Center restored). Thanks for pointing that out! margotbean (talk) 00:01, 17 April 2017 (BST)

Sam's name meaning

As Sam is revealed to be Samson in full, not Samuel, shouldn't the "meaning of the name" portion mention just "Sun" and not "God has heard"? Since as far as I know, the latter is Samuel, while the former is Samson.

Marriage Schedule

Can anyone confirm that all spouses spend all day on the farm except for Mondays and Fridays? Or that they spend time in their special area behind the farmhouse only on Saturday mornings? How about if the community center or Joja warehouse aren't restored? (This info isn't in the schedule code listed on each villager's talk page). margotbean (talk) 02:57, 2 November 2017 (UTC)

New line of dialogue

To be fair, the conditions for seeing this line are obviously very specific, and may even be more specific than I think they are (female PC, married, indoors, in the time frame between agreeing to have a child and actually having a child), but one rainy spring morning, while he was standing in the children's room, I went to talk to him and he said "Honey, haven't you noticed? You're pregnant." This was immediately followed by him handing me a geode he found in the back of a drawer.--Dirt Creek (talk) 19:41, 14 December 2018 (UTC)

A few days later, when I talked to him in the kitchen first thing in the morning, he said "<Playername>, we're going to have a baby soon." That proved to be the day before the baby was born. The next day, the first thing he said to me was "Everything went well, and now little <Babyname> is part of the family. We're very fortunate."--Dirt Creek (talk) 21:28, 14 December 2018 (UTC)
Second baby: The lines I heard are "Hun, don't you know? You're pregnant", "Sweetheart, can't you tell? You're pregnant", and "Dear, can't you tell? You're pregnant". These were in the morning, indoors, in different weather conditions. His line after the baby was born was "Just look at our little family. We've come a long way."--Dirt Creek (talk) 22:43, 25 December 2018 (UTC)
If you play on PC, you can find the specific conditions that trigger those dialogues in the modding dialogue section of the wiki.  :) margotbean (talk) 16:49, 27 December 2018 (UTC)

Friendship Anomaly

I think I have encountered a bug, and wanted to ask if it is known to anyone. It probably could happen with any marriageable NPC, but Sam was the one where it happened to me.

I gifted him on Mon 15 Summer year 2, then again on his birthday, Wed 17 Summer year 2: two gifts in one week. The birthday gift launched him from less than 8 hearts to 2498 friendship points, just short of 10 hearts. This should have frozen friendship between us, at least for the time being. We did not meet again during the rest of the week.

Before the overnight game save leading into Sun 21 Summer 2, the game recognized the two gifts the prior week, and bumped the friendship points by 10, as is normal. But it did not recognize that that bump put him at 2508 points, which is 10 hearts, overstepping the limit that is usually placed on marriageable NPCs who have not been given a Bouquet.

On Monday 22 Summer 2, I got the email inviting me to the 10-heart cut scene; still no Bouquet. I was able to meet Sam as invited. Is this not unintended behavior? Butterbur (talk) 06:34, 1 October 2019 (UTC)

It appears the 2 gift bonus is limited to 2749. Farmer::updateFriendshipGifts
         if (this.friendshipData[key].GiftsThisWeek == 2)
           this.friendshipData[key].Points = Math.Min(this.friendshipData[key].Points + 10, 2749);
         this.friendshipData[key].GiftsThisWeek = 0;
Gifts go through Farmer::changeFriendship, which has the limit of 2498.
So the 2 week update can get you to 10 hearts with no bouquet... BlaDe (talk) 07:42, 1 October 2019 (UTC)
Thanks. I see. So that explains the game behavior. But is it the intended behavior? Or is it a bug? It's always seemed to me that the freeze at 8 hearts was designed to make a Bouquet necessary to move on to 10 hearts, at which point the 10-heart cut scene makes sense. That scene without the Bouquet seems out of place. Butterbur (talk) 16:56, 1 October 2019 (UTC)
It's definitely a bug. Normally I would suggest adding it to all relevant pages, but I have a very strong feeling that it will be removed with v1.4, so I suggest holding off on adding it to the wiki at this time. margotbean (talk) 18:14, 1 October 2019 (UTC)
Thanks. Sounds right to me. Butterbur (talk) 08:31, 2 October 2019 (UTC)