Talk:Skills

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This talk page is for discussing Skills.
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Profession Codes

These are copied from https://stardewcommunitywiki.com/Talk:Skills

FARMING: 0 - Rancher | 1 - Tiller | 2 - Coopmaster | 3 - Shepherd | 4 - Artisan | 5 - Agriculturalist

FISHING: 6 - Fisher | 7 - Trapper | 8 - Angler | 9 - Pirate | 10 - Mariner | 11 - Luremaster

FORAGING: 12 - Forester | 13 - Gatherer | 14 - Lumberjack | 15 - Tapper | 16 - Botonist | 17 - Tracker

MINING: 18 - Miner | 19 - Geologist | 20 - Blacksmith | 21 - Prospector | 22 - Escavator | 23 - Gemologist

COMBAT: 24 - Fighter | 25 - Scout | 26 - Brute | 27 - Defender | 28 - Acrobat | 29 - Desperado
-- margotbean (talk) 18:28, 25 November 2021 (UTC)

Archangel (talk) 17:59, 1 May 2023 (UTC) Hey, can you take multiple professions from different skills? Like say, you could take Geologist and Rancher?

A note on gemologist

Gemologist says it's a +30% increase (that is then floored) but since it's a floating point number, it's actually something like a +29.999995% increase, so it should be fairly likely to get a few values that are one less than expected. Atravita (talk) 11:13, 9 July 2023 (UTC)

I added a parameter to Template:Infobox mineral called correctedprice that can be used in these situations. It's in use on Diamond already, as an example.
It seems I tested the sell prices of every item in-game (in every quality) except minerals for v1.5. I still have 1GB of screenshots saved on my hard drive from testing. All I can say is thank goodness minerals don't come in quality stars anymore! 😬 margotbean (talk) 17:55, 9 July 2023 (UTC)
p.s. If there is a change in sell price that moves a mineral into a different level for the Stardew Valley Fair#Sell Price & Quality, then we'll (meaning probably I'll) have to remember to update that as well. FYI. margotbean (talk) 19:56, 9 July 2023 (UTC)