|This talk page is for discussing Skull Cavern.|
- 1 Entrance from floor 120 in the mines bug
- 2 How far does it go? Or is it infinite?
- 3 Drops
- 4 Monsters
- 5 the hole
- 6 v1.3 Treasure Rooms
- 7 HP loss when jumping into shafts
- 8 Regarding the occurence chance of Iridium Ores and of Ladders or Shafts
- 9 In the Food section, mention buff "overwrites"
- 10 Geodes
Entrance from floor 120 in the mines bug
I've never been able to find this staircase described on the lowest level of the mines. Can anyone confirm that this is real? specific instructions and/or a screenshot would be nice.
The article is talking about the item staircase that let's you skip a level of the mines without finding the ladder. However that doesn't seem to work for me regardless.
Using the stairs item doesn't work for me either. I have read a bug report stating that using the stairs increases the game's value of the level by one regardlessly of which floor you are on - maning that using it on 120 would lead to floor 121 which is the first floor of Skull Caverns. Maybe this bug is already fixed by now?
You're no longer allowed to place a staircase at level 120 in the mines. It seems that it was a bug and has been removed: "Removed staircase comment, appears this was a bug and has since been fixed. Can no longer place staircases in mine level 120.", http://stardewvalleywiki.com/mediawiki/index.php?title=Skull_Cavern&diff=12105&oldid=11496. --Lilly (talk) 20:07, 6 January 2017 (UTC)
How far does it go? Or is it infinite?
I bought enough stone stacks to make 100 floors of staircases. When I was done, I reached floor 134. I was really hoping there would be an end, but I did not find anything notable. Thoughts?
I went until floor 201 and it still went deeper, that's when I decided to stop.
A youtuber called DangeriouslyFunny recently used a personal mod to skip 1000 levels at a time and he went over 1 million levels before calling it quits. After I think 10k maybe less you more and more frequently get floors with 100% or near 100% all rocks being iridium ores. Prismatic Shard's drop chance don't seem to change but become more available due purely to shear number of Iridium nodes. At the time of this comment the mod he used isn't publically available, but there is a mod called Skull Cavern Elevators which add elevators like with the mines which updates every 5 levels, should be helpful.
Using CJB's In-Game Cheat Menu mod, I was able to get to, and past floor 144, but on that specific floor three Prismatic Shards dropped from different Iridium Veins, and I was wondering, does this have something to do with the spawn rate of Iridium Veins increasing, or was I just incredibly lucky?
In fact, as I go lower and lower, the occurrence of Prismatic Shards does seem to be increasing.
This is more of an interesting discovery, but I managed to make one of the invincible bugs completely stop by blocking it.
I was able to do the same, by destroying a rock in front of it right before it was about to turn, this happened multiple times.
how many floors have you been able to skip using the hole? I just jumped into one and it took me from floor 1 to 4,. but the article mentions its a random amount. How many? Zurgat (talk) 10:14, 10 April 2016 (EDT)
- Based on the game's code and it looks like it's random between 3-15 levels, but more than 8 levels is very rare. --Samutz (talk) 12:39, 10 April 2016 (EDT)
v1.3 Treasure Rooms
Spawned according to the following formula, where
chance is the chance of finding one:
double chance = 0.01; chance += Game1.dailyLuck / 10.0 + (double)((float)Game1.player.LuckLevel / 100f);
Daily luck = -0.1 to 0.1; LuckLevel also = -0.1 to 0.1.
By my calculations, on the worst luck day without the special charm, the chance of finding a treasure room for each level is -0.001. On the best luck day with the special charm, the chance is 0.021. --margotbean (talk) 21:49, 30 May 2018 (BST)
HP loss when jumping into shafts
- The player can sometimes find a shaft, or hole, which makes it possible to skip 3-15 floors. Jumping down the shaft causes a small amount of damage.
Can we say that this amount of damage is always
3 x #floorsSkiped? At least I have jumped 4, 5, 8 and 9, and the HP lost was 12, 15, 24 and 27 respectively. If we can do it, is it relevant for the article? -- Sapador (talk) 01:45, 22 August 2018 (BST)
- Yes, you're right! In MineShaft::enterMineShaft the formula is:
Game1.player.health = Math.Max(1, Game1.player.health - levelsDown * 3);
- I'll add it to the page. margotbean (talk) 12:41, 22 August 2018 (BST)
- Yes, you're right! In MineShaft::enterMineShaft the formula is:
Regarding the occurence chance of Iridium Ores and of Ladders or Shafts
I have read on the page that the chance that the chance of finding Iridium Ore is affected by luck and increases significantly every ten floors. No offense to anyone, but...
1. I can't find a source for this claim. I might not have searched enough, and I'm apologizing right now if that's the case, but I think it should have a credible source (ex. a confirmation by ConcernedApe) to verify it.
2. I think it should've been better if there was a calculation of the chance of Iridium Ore appearing in that batch of ten floors. If the chance of occurrence of Iridium Ore is affected by luck and increases only every ten floors, then I think it might go like this:
Iridium ore occurrence chance = Luck + ((Current floor // 10) * Addition every 10 floors)
where // is floor division (or normal division but discard the decimal numbers).
Other than things regarding Iridium Ore, I have seen a comment in the Stardew Valley subreddit (https://www.reddit.com/r/StardewValley/comments/7uheq9/skull_cavern_question/dtl8klo/) that includes an expression that shows the percent of a ladder/shaft appearing in a floor. Sorry in advance, but can someone verify this? I know it's not really hard to read a game's code, but I can't understand most of the things there and I might be mistaken with the results that I get.
- Hello KLaurence -- I agree completely that the statement(s) on the page should provide a reference in the game code, and possibly the exact calculation. I'll put it on my "to do" list! For now, I do believe it's accurate, so we won't remove it from the page entirely.
- Also, code reading is never easy -- don't believe anyone who says it is! margotbean (talk) 18:12, 31 December 2018 (UTC)
In the Food section, mention buff "overwrites"
I think it would be worth a small mention in the Food section that buffs don't stack and consuming food that has buffs will replace any existing buffs you have. I've found it's a good idea to carry foods like Fruit Salad or Pink Cake that heal a lot of HP without clearing buffs. This is my first contribution to the wiki so I'd like feedback before making the edit myself. Murgle (talk) 17:07, 14 January 2019 (UTC)
- Hi Murgle! Your comment led me to see some inconsistencies in a couple of other pages, so I've corrected those, and then went ahead and added the comment to this page. It's a good point! Thanks! margotbean (talk) 18:19, 14 January 2019 (UTC)
- p.s. I forgot to say welcome to the wiki! And next time it will be fine if you make the edit yourself. When I review it, I'll probably say "Hey, that's a good point" and then proceed to change other pages afterwards. Either way. :D margotbean (talk) 18:30, 14 January 2019 (UTC)
I was originally going to drop this on the Magma Geode page, but the observations just kind of spiralled...
This article seems to be a bit quiet on which Geodes can spawn as you traverse through the Cavern. Most players know that Omni Geodes spawn in here, but I've had a limited quantity of Magma Geodes out of here before. No Frozen Geode or standard Geode though. Which makes me wonder which of the four Geodes are coded to appear in the Cavern. The Minerals#Geode page seems to believe that Magmas can not spawn in the Cavern, and yet, I've procured Magma Geodes in there before! An error on the side of console Dev team 'sickhead games'? Or are Magmas actually meant to be there and the Minerals page needs a tweak to reflect this? MM (Communications) (Crops) 02:28, 27 May 2019 (BST)
- For most floor dependant spawns, skull cavern is the same as floor 80+ in the mines. I would expect this is the same for geodes. I don't have time to double check right now. BlaDe (talk) 08:19, 27 May 2019 (BST)
- I have had the same experiences as Matticusmadness in the Skull Cavern. I would recommend that Magma Geodes be recorded on the wiki according to the current game behavior. As for programmer intention, if it's not supposed to happen, then observed behavior is a bug. But we've documented bug behavior before, also. Butterbur (talk) 20:10, 27 May 2019 (BST)
- I found 3 relevant portions of code:
BreakableContainer::releaseContents: Magma and Omni geodes can be found in crates/barrels/boxes in the Skull Cavern
MineShaft::checkForBuriedItem: Geodes & Omni Geodes can be found anywhere; Magma only at MineArea 80+
MineShaft::checkStoneForItems: Omni Geodes only in the Skull Cavern
- What I've found in-game is several Magma Geodes from breakable containers in the Skull Cavern, and never from breaking rocks or tilling sand. I've not found any regular Geodes from tilling (or bombing) sand. For now, we can add boxes and crates in the Skull Cavern as sources for Magma Geodes. margotbean (talk) 22:14, 27 May 2019 (BST)
- Regarding 3, there are two sections of code in MineShaft::checkStoneForItems that can give geodes. The first one is level dependent, so only geodes from 1-40, only frozen geodes from 41-80, only magma geodes from 81-120, and only omni geodes in skull cavern. The second only drops omni geodes from 20+ (including skull caverns).
- I agree that crates and barrels are the only source of magma geodes in the skull caverns. BlaDe (talk) 05:28, 28 May 2019 (BST)
- I found 3 relevant portions of code:
I just picked up 2 OmniGeodes on level 22 of the mountain mine. Yes, I have already reached the bottom of the mine earlier. Everybody sure all conditions in these functions have been checked? There could be more going on than just dependencies on location. Butterbur (talk) 21:40, 31 May 2019 (BST)
- You can get omni geodes from level 20 in the mines. This was buried deep in my last comment. BlaDe (talk) 23:16, 31 May 2019 (BST)
- Ah yes, right you are, so that's the one thing. What may have been confusing me was the thought that it's one thing to identify what each of the code segment generators do, and another to know when the program calls upon them to do the generating (and what the conditions are under which they are called). The more complex the situation, the more subtle the interactions can be, and the trickier to understand all the pathways.
- It's a mistake to call computers logical. Real logic can make judgments about intention and "reasonableness", and computers are only automatons, no matter how sophisticated. AI is impressive in some ways, but I still think we're only seeing the benefits of perfect recall and extreme speed, not actual reasoning. We're fooled because of mimicry, and then we come to expect the reality. Then we can't easily understand failures and anomalies. This happens most clearly when we're reading code. Our brains never follow a logic that is binary-only, and if it did, we'd never find bugs. Butterbur (talk) 17:05, 1 June 2019 (BST)