User talk:Violetlizabet

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Due to the upcoming modpocalypse, there's a decent chance that DGA (Dynamic Game Assets) is going to either disappear or change dramatically. Unfortunately, I really enjoy DGA, so I'd like to make sure its fun features continue to exist somehow (either by asking nicely or making it happen myself). Because I forget things, I'm going to start a list of my favorite DGA features here, and I welcome anyone to add things they like as well.

Misc:

  • Ability to keep items from appearing on collections tab (aka not needed for perfection). There's a mod to manually configure this on the user end, Perfection Tweaks, but it's nice to have it built-in to start with. For example, if you want to have a food item without a recipe, that's sold in a snack shop (like the concessions in the movies, but an actual item).
  • Better animations (I have been told DGA is better, compared to Content Patcher Animations, in terms of lag.)
  • Combined content.json is much more readable than JA was
  • Format of json file input is human-readable with specific input fields (in Content Patcher, presumably items would need to be input in the vanilla format, which is dense and opaque).
  • Robust to user error due to default fields being pre-set for many variables
  • Displayed type (ex. Decor, Crafting, etc.) can be set independent of actual type

Furniture:

  • Furniture with tile properties (see: my mod, Magic Furniture)
  • Functional televisions (since they have type Decor in vanilla, I assume extra logic is required to make them work)
  • Configurable fish tank capacity (vanilla is likely hardcoded?)
  • Can set a description (instead of the default vanilla, which is hardcoded by type)
  • Configurable sitting location/height

Recipes:

  • Ability to use context tags in recipes. Vanilla only accepts items or categories. JA displays error items instead of an image, while DGA allows image overrides.

Crops/Trees:

  • Weighted item results in crops
  • Crop regrowth phase can reset to a specific phase
  • Can have crops change types after a certain number of days of growth (in CP, may only be able to have them swap based on absolute time)
  • Multiple season trees with different harvests by season (this might be possible with CP, but it might also fail to handle things correctly in some weird edge case)
  • Ability to customize giant crops
  • Fruit trees can produce in multiple seasons with different products
  • Fruit trees can produce different products on different days and the tree retains them

Image removed

Hello Violetlizabet! I have some bad news, I've removed the image you uploaded of modded fruit trees in order to be fair to others in the past who've uploaded personal or modded images that weren't in use in the main wiki. I think it may be appropriate for the Modding wiki, though. It's absolutely nothing personal, and I am sorry, but I have to be fair and keep only images used in the main wiki, or instructional images used in the modding namespace. I thank you for understanding! margotbean (talk) 15:48, 22 January 2022 (UTC)