https://stardewvalleywiki.com/mediawiki/api.php?action=feedcontributions&user=MissSlaughter&feedformat=atomStardew Valley Wiki - User contributions [en]2024-03-29T11:32:06ZUser contributionsMediaWiki 1.35.1https://stardewvalleywiki.com/mediawiki/index.php?title=Catfish&diff=89650Catfish2019-12-01T15:06:23Z<p>MissSlaughter: Included that catfish can be caught in the Secret Woods during spring and fall, and not just the river then.</p>
<hr />
<div>{{Infobox fish<br />
|image = Catfish.png<br />
|location = River &bull; [[Secret Woods]] &bull; [[Witch's Swamp]]<br />
|time = Anytime<br />
|season = {{Season|Spring}} &bull; {{Season|Fall}}<br />
<span class="no-wrap">'''[[Secret Woods]]/[[Witch's Swamp]]:'''</span><br /><br />
{{Season|Spring}} &bull; {{Season|Summer}} &bull; {{Season|Fall}}<br />
|weather = rain<br />
|difficulty = 75<br />
|behavior = Mixed<br />
|size = 12-73<br />
|price = 200<br />
|edibility = 20<br />
|iridium = true<br />
}}<br />
The '''Catfish''' is a [[fish]] that can be found in the river (Town+Forest) and the [[Secret Woods]] during the [[Spring]] and [[Fall]] '''during rainy weather'''. It can also be caught in [[Winter]] if a [[Rain Totem]] is used.<br />
<br />
In the [[Summer]], it can be found in the [[Secret Woods]] or [[Witch's Swamp]]. It can also be found in [[Garbage Can]]s in Spring, Fall, or Winter.<br />
<br />
The Catfish can be caught on the [[Farm Maps|Riverlands Farm]] or [[Farm Maps|Hill-top Farm]] during rainy weather as well.<br />
<br />
==Map==<br />
Catfish can be found in the river and in the Secret Woods pond when it's raining.<br />
{{Map|10|100|loc2x=200|loc2y=150}}<br />
<br />
==Gifting==<br />
{{GiftsByItem<br />
|dislike=Robin,Maru,Caroline,Abigail,Alex,George,Lewis,Clint,Penny,Emily,Jas,Vincent,Jodi,Kent,Sam,Leah,Shane,Marnie,Gus,Dwarf,Wizard,Harvey,Sandy,Krobus<br />
|neutral=Demetrius,Sebastian,Linus,Pam,Elliott<br />
|hate=Pierre,Evelyn,Haley<br />
|love=Willy<br />
}}<br />
<br />
==Bundles==<br />
Catfish is used in the {{Bundle|River Fish||y}}.<br />
<br />
==Recipes==<br />
{{Recipes|header|hide=buff,duration}}<br />
{{:Maki Roll|RecipeRow/NoBuffs}}<br />
{{:Quality Fertilizer|RecipeRow/NoBuffs}}<br />
{{:Sashimi|RecipeRow/NoBuffs}}<br />
{{Recipes|footer}}<br />
<br />
==Quests==<br />
*'''Item Delivery:''' One catfish may be randomly requested in [[Spring]], [[Fall]], or [[Winter]] at the [[Quests#Help Wanted Quests|"Help Wanted" board]] outside [[Pierre's General Store]] for a reward of {{Price|600}} and 150 [[Friendship]] points.<br />
*'''Fishing:''' [[Demetrius]] or [[Willy]] may randomly request 1-4 catfish in [[Spring]], [[Fall]], or [[Winter]] at the [[Quests#Help Wanted Quests|"Help Wanted" board]] outside [[Pierre's General Store]] for a reward of {{Price|200}} per fish. (You get to keep the fish).<br />
<br />
{{NavboxFish}}<br />
<br />
[[Category:Spring fish]]<br />
[[Category:Fall fish]]<br />
[[Category:River fish]]<br />
<br />
[[de:Katzenfisch]]<br />
[[es:Pez gato]]<br />
[[fr:Poisson-chat]]<br />
[[it:Pesce gatto]]<br />
[[ja:ナマズ]]<br />
[[ko:메기]]<br />
[[hu:Harcsa]]<br />
[[pt:Bagre]]<br />
[[ru:Сом]]<br />
[[tr:Kedibalığı]]<br />
[[zh:鲶鱼]]</div>MissSlaughterhttps://stardewvalleywiki.com/mediawiki/index.php?title=Trash&diff=86965Trash2019-11-05T10:46:40Z<p>MissSlaughter: Adding basic info on trash spawn rates at the various locations</p>
<hr />
<div>'''Trash''' is a [[:Category:Trash|category]] of items in [[Stardew Valley]]. With the exception of the [[Rotten Plant]], these items have a chance to be collected when [[fishing]], from [[Crab Pot]]s, or from [[Garbage Can]]s. Trash is the less favorable alternative when fishing, as [[fish]] are worth more to sell and have far more uses. However, trash items (other than [[Joja Cola]] and the [[Rotten Plant]]) can be used in a [[Recycling Machine]] to create more useful materials.<br />
<br />
A random trash item is caught while [[fishing]], after failing skill checks to get a bite ("hit") from every type of [[fish]] and [[Fish#Other Catchables|other catchables]] currently available at a location. More types of fish currently available at a location generally results in a greater chance of a bite, which results in a decreased chance of catching trash. Trash is therefore much more common when fishing in locations with few types of fish and rarer fish, such as [[The Mines]], and trash is the only possible result when fishing in the [[Farm Pond]] (except on a [[Farm Maps|Riverland Farm]]).<br />
<br />
The likelihood of catching trash at most locations will also decrease substantially as [[Fishing#Fishing Skill|fishing skill]] increases. At a skill level of 10, trash frequency can decrease by over 20 percentage points if few types of fish are present, and trash frequency approaches 0% when at least 5 types of fish (including algae and seaweed) are present.<ref name="spawnrate" /><br />
<br />
Catching Trash with a [[Tools#Fishing Poles|fishing pole]] grants 3 [[Fishing]] XP. Harvesting Trash from a [[Crab Pot]] grants 5 Fishing XP. In the fishing minigame at the [[Stardew Valley Fair]], trash items are worth a single point.<br />
<br />
==Types==<br />
{| class="wikitable sortable" id="roundedborder"<br />
!Image<br />
!Name<br />
!Description<br />
!Produced from Recycling<br />
|-<br />
|rowspan="3" | [[File:Trash (item).png|center]]<br />
|rowspan="3" | [[Trash (item)|Trash]]<br />
|rowspan="3" | {{Description|Trash}}<br />
|{{name|Stone|1-3|class=inline}} &nbsp;'''39%'''<br />
|-<br />
|{{name|Coal|1-3|class=inline}} &nbsp;'''30%'''<br />
|-<br />
|{{name|Iron Ore|1-3|class=inline}} &nbsp;'''21%'''<br />
|-<br />
|rowspan="2" |[[File:Driftwood.png|center]]<br />
|rowspan="2" |[[Driftwood]]<br />
|rowspan="2" |{{Description|Driftwood}}<br />
|{{name|Wood|1-3|class=inline}} &nbsp;'''75%'''<br />
|-<br />
|{{name|Coal|1-3|class=inline}} &nbsp;'''25%'''<br />
|-<br />
|rowspan="2" |[[File:Soggy Newspaper.png|center]]<br />
|rowspan="2" |[[Soggy Newspaper]]<br />
|rowspan="2" |{{Description|Soggy Newspaper}}<br />
|{{name|Torch|3|class=inline}} &nbsp;'''90%'''<br />
|-<br />
|{{name|Cloth|1|class=inline}} &nbsp;'''10%'''<br />
|-<br />
|[[File:Broken CD.png|center]]<br />
|[[Broken CD]]<br />
|{{Description|Broken CD}}<br />
|{{name|Refined Quartz|1}}<br />
|-<br />
|[[File:Broken Glasses.png|center]]<br />
|[[Broken Glasses]]<br />
|{{Description|Broken Glasses}}<br />
|{{name|Refined Quartz|1}}<br />
|-<br />
|[[File:Joja Cola.png|center]]<br />
|[[Joja Cola]]<br />
|{{Description|Joja Cola}}<br />
|Cannot be recycled.<br />
|-<br />
|[[File:Rotten Plant.png|center]]<br />
|[[Rotten Plant]]<br />
|{{Description|Rotten Plant}}<br />
|Cannot be recycled.<br />
|}<br />
<br />
==Locations==<br />
At the [[Mountain|Mountain Lake]], trash is most likely to be caught after 7pm during [[spring]], [[summer]], and [[Weather|non-raining]] [[fall]] evenings. With a [[Fishing#fishing skill|fishing skill]] level of 0, hit rates for trash during these times will be around 14%. The least trash will be caught during [[winter]] and summer days before 7pm, with a hit rate of 2-5%. Spring and fall days fall in the middle, with a trash hit rate of 5-8%.<ref name="spawnrate" /><br />
<br />
The pond in the [[Secret Woods]] usually produces trash for 44% of casts at skill level 0, though this drops to 26% on rainy days before midnight due to the presence of [[catfish]]. At skill level 10, the trash hit rate is usually 21%, dropping to 8% on rainy days.<ref name="spawnrate" /><br />
<br />
==References==<br />
<references><br />
<ref name="spawnrate">See "Spawn rate" on the [[Modding:Fish_data#Spawn_rate|Modding fish data]] page.<br />
</references><br />
<br />
[[Category:Trash| ]]<br />
<br />
[[de:Müll]]<br />
[[es:Basura]]<br />
[[fr:Déchets]]<br />
[[it:Spazzatura]]<br />
[[ja:ゴミ]]<br />
[[ko:쓰레기]]<br />
[[hu:Szemét]]<br />
[[pt:Lixo]]<br />
[[ru:Мусор]]<br />
[[tr:Çöp]]<br />
[[zh:垃圾]]</div>MissSlaughterhttps://stardewvalleywiki.com/mediawiki/index.php?title=Sturgeon&diff=86916Sturgeon2019-10-31T14:58:31Z<p>MissSlaughter: /* Map */ - Removed incorrect data. Exact location in the lake is completely irrelevant.</p>
<hr />
<div>{{Infobox fish<br />
|image = Sturgeon.png<br />
|location = [[The Mountain|Mountain lake]]<br />
|time = 6am – 7pm<br />
|season = {{Season|Summer}} • {{Season|Winter}}<br />
|weather = Any<br />
|difficulty = 78<br />
|behavior = Mixed<br />
|size = 12-61<br />
|price = 200<br />
|edibility = 10<br />
}}<br />
The '''Sturgeon''' is a [[fish]] that can be caught in the mountain lake during the [[Summer]] and [[Winter]]. It is least common during rainy winter days and most common on rainy summer days, comprising from 11% to 16% of all items caught. It is most likely to be caught when casting farther from shore.<ref name="spawnrate" /><br />
<br />
Sturgeon may also randomly appear in [[Krobus]]' shop on [[Days of the Week#Wednesday|Wednesdays]].<br />
<br />
==Map==<br />
The Sturgeon can be found in the mountain lake.<br />
{{Map|275|50}}<br />
<br />
==Gifting==<br />
{{GiftsByItem<br />
|dislike=Robin,Maru,Caroline,Abigail,Alex,George,Lewis,Clint,Penny,Emily,Jas,Vincent,Jodi,Kent,Sam,Leah,Shane,Marnie,Gus,Dwarf,Wizard,Harvey,Sandy,Krobus<br />
|neutral=Demetrius,Sebastian,Linus,Pam,Elliott<br />
|hate=Pierre,Evelyn,Haley<br />
|love=Willy<br />
}}<br />
<br />
==Bundles==<br />
Sturgeon is used in the {{Bundle|Lake Fish||y}}.<br />
<br />
==Recipes==<br />
{{Recipes|header|hide=buff,duration}}<br />
{{:Maki Roll|RecipeRow/NoBuffs}}<br />
{{:Quality Fertilizer|RecipeRow/NoBuffs}}<br />
{{:Sashimi|RecipeRow/NoBuffs}}<br />
{{Recipes|footer}}<br />
<br />
==Quests==<br />
Sturgeon is not used in any quests.<br />
<br />
==References==<br />
<references><br />
<ref name="spawnrate">See "Spawn rate" on the [[Modding:Fish_data#Spawn_rate|Modding fish data]] page.<br />
</references><br />
<br />
{{NavboxFish}}<br />
<br />
[[Category:Lake fish]]<br />
[[Category:Summer fish]]<br />
[[Category:Winter fish]]<br />
<br />
[[de:Stör]]<br />
[[es:Esturión]]<br />
[[fr:Esturgeon]]<br />
[[it:Storione]]<br />
[[ja:チョウザメ]]<br />
[[ko:철갑상어]]<br />
[[hu:Tokhal]]<br />
[[pt:Esturjão]]<br />
[[ru:Осетр]]<br />
[[tr:Mersinbalığı]]<br />
[[zh:鲟鱼]]</div>MissSlaughterhttps://stardewvalleywiki.com/mediawiki/index.php?title=Sturgeon&diff=86915Sturgeon2019-10-31T14:30:50Z<p>MissSlaughter: Added spawning data and reference</p>
<hr />
<div>{{Infobox fish<br />
|image = Sturgeon.png<br />
|location = [[The Mountain|Mountain lake]]<br />
|time = 6am – 7pm<br />
|season = {{Season|Summer}} • {{Season|Winter}}<br />
|weather = Any<br />
|difficulty = 78<br />
|behavior = Mixed<br />
|size = 12-61<br />
|price = 200<br />
|edibility = 10<br />
}}<br />
The '''Sturgeon''' is a [[fish]] that can be caught in the mountain lake during the [[Summer]] and [[Winter]]. It is least common during rainy winter days and most common on rainy summer days, comprising from 11% to 16% of all items caught. It is most likely to be caught when casting farther from shore.<ref name="spawnrate" /><br />
<br />
Sturgeon may also randomly appear in [[Krobus]]' shop on [[Days of the Week#Wednesday|Wednesdays]].<br />
<br />
==Map==<br />
The Sturgeon can be found in the mountain lake. It may spawn more frequently in the corner in front of the Adventurer's Guild.<br />
{{Map|275|50}}<br />
<br />
==Gifting==<br />
{{GiftsByItem<br />
|dislike=Robin,Maru,Caroline,Abigail,Alex,George,Lewis,Clint,Penny,Emily,Jas,Vincent,Jodi,Kent,Sam,Leah,Shane,Marnie,Gus,Dwarf,Wizard,Harvey,Sandy,Krobus<br />
|neutral=Demetrius,Sebastian,Linus,Pam,Elliott<br />
|hate=Pierre,Evelyn,Haley<br />
|love=Willy<br />
}}<br />
<br />
==Bundles==<br />
Sturgeon is used in the {{Bundle|Lake Fish||y}}.<br />
<br />
==Recipes==<br />
{{Recipes|header|hide=buff,duration}}<br />
{{:Maki Roll|RecipeRow/NoBuffs}}<br />
{{:Quality Fertilizer|RecipeRow/NoBuffs}}<br />
{{:Sashimi|RecipeRow/NoBuffs}}<br />
{{Recipes|footer}}<br />
<br />
==Quests==<br />
Sturgeon is not used in any quests.<br />
<br />
==References==<br />
<references><br />
<ref name="spawnrate">See "Spawn rate" on the [[Modding:Fish_data#Spawn_rate|Modding fish data]] page.<br />
</references><br />
<br />
{{NavboxFish}}<br />
<br />
[[Category:Lake fish]]<br />
[[Category:Summer fish]]<br />
[[Category:Winter fish]]<br />
<br />
[[de:Stör]]<br />
[[es:Esturión]]<br />
[[fr:Esturgeon]]<br />
[[it:Storione]]<br />
[[ja:チョウザメ]]<br />
[[ko:철갑상어]]<br />
[[hu:Tokhal]]<br />
[[pt:Esturjão]]<br />
[[ru:Осетр]]<br />
[[tr:Mersinbalığı]]<br />
[[zh:鲟鱼]]</div>MissSlaughterhttps://stardewvalleywiki.com/mediawiki/index.php?title=Largemouth_Bass&diff=86914Largemouth Bass2019-10-31T14:13:56Z<p>MissSlaughter: Added spawning rates and reference</p>
<hr />
<div>{{Infobox fish<br />
|image = Largemouth Bass.png<br />
|location = [[The Mountain|Mountain lake]] &bull; [[Farm Maps|Wilderness Farm]]<br />
|time = 6am – 7pm<br />
|season = All<br />
|weather = Any<br />
|difficulty = 50<br />
|behavior = Mixed<br />
|size = 11-31<br />
|price = 100<br />
|edibility = 15<br />
}}<br />
The '''Largemouth Bass''' is a [[fish]] that can be caught in the mountain lake during all seasons. It comprises approximately 19% to 20% of all catches there in the [[Spring]] and [[Fall]], but drops to around 15% during the [[Summer]] and [[Winter]]. It is most likely to be caught when casting farther from shore.<ref name="spawnrate" /><br />
<br />
Largemouth bass can also be caught on the [[Farm Maps|Wilderness Farm]].<br />
<br />
==Map==<br />
Largemouth Bass can be found in the mountain lake.<br />
{{Map|275|50}}<br />
<br />
==Gifting==<br />
{{GiftsByItem<br />
|dislike=Robin,Maru,Caroline,Abigail,Alex,George,Lewis,Clint,Penny,Emily,Jas,Vincent,Jodi,Kent,Sam,Leah,Shane,Marnie,Gus,Dwarf,Wizard,Harvey,Sandy,Krobus<br />
|neutral=Demetrius,Sebastian,Linus,Pam,Elliott,Willy<br />
|hate=Pierre,Evelyn,Haley<br />
}}<br />
<br />
==Bundles==<br />
Largemouth Bass is used in the {{Bundle|Lake Fish||y}}.<br />
<br />
==Recipes==<br />
{{Recipes|header}}<br />
{{:Crispy Bass|RecipeRow}}<br />
{{:Maki Roll|RecipeRow}}<br />
{{:Quality Fertilizer|RecipeRow}}<br />
{{:Sashimi|RecipeRow}}<br />
{{Recipes|footer}}<br />
<br />
==Quests==<br />
*[[Jodi]] requests a Largemouth Bass in the [[Quests#Fish Casserole|"Fish Casserole" quest]] once you've reached 4 hearts with her. The reward is a cutscene at Jodi's house.<br />
*'''Item Delivery:''' One Largemouth Bass may be randomly requested during any season at the [[Quests#Help Wanted Quests|"Help Wanted" board]] outside [[Pierre's General Store]] for a reward of {{Price|300}} and 150 [[Friendship]] points.<br />
*'''Fishing:''' [[Demetrius]] or [[Willy]] may randomly request 1-4 Largemouth Bass during any season at the [[Quests#Help Wanted Quests|"Help Wanted" board]] outside [[Pierre's General Store]] for a reward of {{Price|100}} per fish. (You get to keep the fish).<br />
<br />
==References==<br />
<references><br />
<ref name="spawnrate">See "Spawn rate" on the [[Modding:Fish_data#Spawn_rate|Modding fish data]] page.<br />
</references><br />
<br />
{{NavboxFish}}<br />
<br />
[[Category:Spring fish]]<br />
[[Category:Summer fish]]<br />
[[Category:Fall fish]]<br />
[[Category:Winter fish]]<br />
[[Category:Lake fish]]<br />
<br />
[[de:Forellenbarsch]]<br />
[[es:Perca]]<br />
[[fr:Achigan à grande bouche]]<br />
[[it:Boccalone]]<br />
[[ja:ブラックバス]]<br />
[[ko:큰입우럭]]<br />
[[hu:Nagyszájú sügér]]<br />
[[pt:Achigã]]<br />
[[ru:Большеротый окунь]]<br />
[[tr:İri Ağızlı Levrek]]<br />
[[zh:大嘴鲈鱼]]</div>MissSlaughterhttps://stardewvalleywiki.com/mediawiki/index.php?title=Woodskip&diff=86913Woodskip2019-10-31T13:50:58Z<p>MissSlaughter: </p>
<hr />
<div>{{Infobox fish<br />
|image = Woodskip.png<br />
|location = [[Secret Woods]] • [[Farm Maps|Forest Farm]]<br />
|time = Any<br />
|season = All<br />
|weather = Any<br />
|difficulty = 50<br />
|behavior = Mixed<br />
|size = 11-31<br />
|price = 75<br />
|edibility = 10<br />
}}<br />
The '''Woodskip''' is a [[fish]] that can be caught in the pond in the [[Secret Woods]] in any season. It is most prevalent there on non-rainy days, comprising 15% to 27% of all items caught, depending upon [[Fishing#Fishing_Skill|fishing skill]]. The woodskip is most likely to spawn farther from shore, so a longer cast will modestly increase the odds of catching it instead of the [[carp]] which are also in the pond.<ref name="spawnrate" /><br />
<br />
The woodskip can also be found on [[The Farm]], provided the player chose the [[Farm Maps|Forest Farm]].<br />
<br />
==Map==<br />
The Woodskip can be found in the [[Secret Woods]] and the [[Farm Maps|Forest Farm]].<br />
{{Map|10|100}}<br />
<br />
==Gifting==<br />
{{GiftsByItem<br />
|dislike=Robin,Maru,Caroline,Abigail,Alex,George,Lewis,Clint,Penny,Emily,Jas,Vincent,Jodi,Kent,Sam,Leah,Shane,Marnie,Gus,Dwarf,Wizard,Harvey,Sandy,Krobus<br />
|neutral=Demetrius,Sebastian,Linus,Pam,Elliott,Willy<br />
|hate=Pierre,Evelyn,Haley<br />
}}<br />
<br />
==Bundles==<br />
The Woodskip is used in the {{Bundle|Specialty Fish||y}}.<br />
<br />
==Recipes==<br />
{{Recipes|header|hide=buff,duration}}<br />
{{:Maki Roll|RecipeRow/NoBuffs}}<br />
{{:Quality Fertilizer|RecipeRow/NoBuffs}}<br />
{{:Sashimi|RecipeRow/NoBuffs}}<br />
{{Recipes|footer}}<br />
<br />
==Quests==<br />
The Woodskip is not used in any quests.<br />
<br />
==References==<br />
<references><br />
<ref name="spawnrate">See "Spawn rate" on the [[Modding:Fish_data#Spawn_rate|Modding fish data]] page.<br />
</references><br />
<br />
{{NavboxFish}}<br />
<br />
[[Category:Secret Woods fish]]<br />
[[Category:Spring fish]]<br />
[[Category:Summer fish]]<br />
[[Category:Fall fish]]<br />
[[Category:Winter fish]]<br />
<br />
[[de:Waldspringer]]<br />
[[es:Muyu]]<br />
[[fr:Poisson de forêt]]<br />
[[it:Saltaboschi]]<br />
[[ja:キノボリウオ]]<br />
[[ko:숲고기]]<br />
[[hu:Faugró]]<br />
[[pt:Madeirão]]<br />
[[ru:Лесоплюх]]<br />
[[tr:Korkakbalık]]<br />
[[zh:木跃鱼]]</div>MissSlaughterhttps://stardewvalleywiki.com/mediawiki/index.php?title=Woodskip&diff=86912Woodskip2019-10-31T13:50:26Z<p>MissSlaughter: </p>
<hr />
<div>{{Infobox fish<br />
|image = Woodskip.png<br />
|location = [[Secret Woods]] • [[Farm Maps|Forest Farm]]<br />
|time = Any<br />
|season = All<br />
|weather = Any<br />
|difficulty = 50<br />
|behavior = Mixed<br />
|size = 11-31<br />
|price = 75<br />
|edibility = 10<br />
}}<br />
The '''Woodskip''' is a [[fish]] that can be found in the pond in the [[Secret Woods]] in any season. It is most prevalent there on non-rainy days, comprising 15% to 27% of all items caught, depending upon [[Fishing#Fishing_Skill|fishing skill]]. The woodskip is most likely to spawn farther from shore, so a longer cast will modestly increase the odds of catching it instead of the [[carp]] which are also in the pond.<ref name="spawnrate" /><br />
<br />
The woodskip can also be found on [[The Farm]], provided the player chose the [[Farm Maps|Forest Farm]].<br />
<br />
==Map==<br />
The Woodskip can be found in the [[Secret Woods]] and the [[Farm Maps|Forest Farm]].<br />
{{Map|10|100}}<br />
<br />
==Gifting==<br />
{{GiftsByItem<br />
|dislike=Robin,Maru,Caroline,Abigail,Alex,George,Lewis,Clint,Penny,Emily,Jas,Vincent,Jodi,Kent,Sam,Leah,Shane,Marnie,Gus,Dwarf,Wizard,Harvey,Sandy,Krobus<br />
|neutral=Demetrius,Sebastian,Linus,Pam,Elliott,Willy<br />
|hate=Pierre,Evelyn,Haley<br />
}}<br />
<br />
==Bundles==<br />
The Woodskip is used in the {{Bundle|Specialty Fish||y}}.<br />
<br />
==Recipes==<br />
{{Recipes|header|hide=buff,duration}}<br />
{{:Maki Roll|RecipeRow/NoBuffs}}<br />
{{:Quality Fertilizer|RecipeRow/NoBuffs}}<br />
{{:Sashimi|RecipeRow/NoBuffs}}<br />
{{Recipes|footer}}<br />
<br />
==Quests==<br />
The Woodskip is not used in any quests.<br />
<br />
==References==<br />
<references><br />
<ref name="spawnrate">See "Spawn rate" on the [[Modding:Fish_data#Spawn_rate|Modding fish data]] page.<br />
</references><br />
<br />
{{NavboxFish}}<br />
<br />
[[Category:Secret Woods fish]]<br />
[[Category:Spring fish]]<br />
[[Category:Summer fish]]<br />
[[Category:Fall fish]]<br />
[[Category:Winter fish]]<br />
<br />
[[de:Waldspringer]]<br />
[[es:Muyu]]<br />
[[fr:Poisson de forêt]]<br />
[[it:Saltaboschi]]<br />
[[ja:キノボリウオ]]<br />
[[ko:숲고기]]<br />
[[hu:Faugró]]<br />
[[pt:Madeirão]]<br />
[[ru:Лесоплюх]]<br />
[[tr:Korkakbalık]]<br />
[[zh:木跃鱼]]</div>MissSlaughterhttps://stardewvalleywiki.com/mediawiki/index.php?title=Woodskip&diff=86911Woodskip2019-10-31T13:48:56Z<p>MissSlaughter: Updated to reflect the calculated odds of catching woodskip, based on the underlying code</p>
<hr />
<div>{{Infobox fish<br />
|image = Woodskip.png<br />
|location = [[Secret Woods]] • [[Farm Maps|Forest Farm]]<br />
|time = Any<br />
|season = All<br />
|weather = Any<br />
|difficulty = 50<br />
|behavior = Mixed<br />
|size = 11-31<br />
|price = 75<br />
|edibility = 10<br />
}}<br />
The '''Woodskip''' is a [[fish]] that can be found in the [[Secret Woods]] in any season. It is most prevalent there on non-rainy days, comprising 15% to 27% of all items caught in the pond in the Secret Woods, depending upon [[Fishing#Fishing_Skill|fishing skill]]. The woodskip is most likely to spawn farther from shore, so a longer cast will modestly increase the odds of catching it instead of the [[carp]] which are also in the pond.<ref name="spawnrate" /><br />
<br />
The woodskip can also be found on [[The Farm]], provided the player chose the [[Farm Maps|Forest Farm]].<br />
<br />
==Map==<br />
The Woodskip can be found in the [[Secret Woods]] and the [[Farm Maps|Forest Farm]].<br />
{{Map|10|100}}<br />
<br />
==Gifting==<br />
{{GiftsByItem<br />
|dislike=Robin,Maru,Caroline,Abigail,Alex,George,Lewis,Clint,Penny,Emily,Jas,Vincent,Jodi,Kent,Sam,Leah,Shane,Marnie,Gus,Dwarf,Wizard,Harvey,Sandy,Krobus<br />
|neutral=Demetrius,Sebastian,Linus,Pam,Elliott,Willy<br />
|hate=Pierre,Evelyn,Haley<br />
}}<br />
<br />
==Bundles==<br />
The Woodskip is used in the {{Bundle|Specialty Fish||y}}.<br />
<br />
==Recipes==<br />
{{Recipes|header|hide=buff,duration}}<br />
{{:Maki Roll|RecipeRow/NoBuffs}}<br />
{{:Quality Fertilizer|RecipeRow/NoBuffs}}<br />
{{:Sashimi|RecipeRow/NoBuffs}}<br />
{{Recipes|footer}}<br />
<br />
==Quests==<br />
The Woodskip is not used in any quests.<br />
<br />
==References==<br />
<references><br />
<ref name="spawnrate">See "Spawn rate" on the [[Modding:Fish_data#Spawn_rate|Modding fish data]] page.<br />
</references><br />
<br />
{{NavboxFish}}<br />
<br />
[[Category:Secret Woods fish]]<br />
[[Category:Spring fish]]<br />
[[Category:Summer fish]]<br />
[[Category:Fall fish]]<br />
[[Category:Winter fish]]<br />
<br />
[[de:Waldspringer]]<br />
[[es:Muyu]]<br />
[[fr:Poisson de forêt]]<br />
[[it:Saltaboschi]]<br />
[[ja:キノボリウオ]]<br />
[[ko:숲고기]]<br />
[[hu:Faugró]]<br />
[[pt:Madeirão]]<br />
[[ru:Лесоплюх]]<br />
[[tr:Korkakbalık]]<br />
[[zh:木跃鱼]]</div>MissSlaughterhttps://stardewvalleywiki.com/mediawiki/index.php?title=Bullhead&diff=86908Bullhead2019-10-31T12:15:06Z<p>MissSlaughter: Added spawning information and reference</p>
<hr />
<div>{{Infobox fish<br />
|image = Bullhead.png<br />
|location = [[The Mountain|Mountain Lake]]<br />
|time = Any<br />
|season = All<br />
|weather = Any<br />
|difficulty = 46<br />
|behavior = Smooth<br />
|size = 12-31<br />
|price = 75<br />
|edibility = 10<br />
}}<br />
The '''Bullhead''' is a [[fish]] that can be caught in the mountain lake during all seasons. It is most commonly caught from 7pm-2am, comprising between 15% and 22% of all items caught. Prevalence drops slightly to between 12% and 19% earlier in the day.<ref name="spawnrate" /><br />
<br />
Bullhead may also randomly appear in [[Krobus]]' shop on [[Days of the Week#Wednesday|Wednesdays]].<br />
<br />
==Map==<br />
The Bullhead can be found in the mountain lake.<br />
{{Map|275|50}}<br />
<br />
==Gifting==<br />
{{GiftsByItem<br />
|dislike=Robin,Maru,Caroline,Abigail,Alex,George,Lewis,Clint,Penny,Emily,Jas,Vincent,Jodi,Kent,Sam,Leah,Shane,Marnie,Gus,Dwarf,Wizard,Harvey,Sandy,Krobus<br />
|neutral=Demetrius,Sebastian,Linus,Pam,Elliott,Willy<br />
|hate=Pierre,Evelyn,Haley<br />
}}<br />
<br />
==Bundles==<br />
The Bullhead is used in the {{Bundle|Lake Fish||y}}.<br />
<br />
==Recipes==<br />
{{Recipes|header|hide=buff,duration}}<br />
{{:Maki Roll|RecipeRow/NoBuffs}}<br />
{{:Quality Fertilizer|RecipeRow/NoBuffs}}<br />
{{:Sashimi|RecipeRow/NoBuffs}}<br />
{{Recipes|footer}}<br />
<br />
==Quests==<br />
The Bullhead is not used in any quests.<br />
<br />
==References==<br />
<references><br />
<ref name="spawnrate">See "Spawn rate" on the [[Modding:Fish_data#Spawn_rate|Modding fish data]] page.<br />
</references><br />
<br />
{{NavboxFish}}<br />
<br />
[[Category:Lake fish]]<br />
[[Category:Spring fish]]<br />
[[Category:Summer fish]]<br />
[[Category:Fall fish]]<br />
[[Category:Winter fish]]<br />
<br />
[[de:Zwergwels]]<br />
[[es:Siluro]]<br />
[[fr:Barbotte]]<br />
[[it:Scazzone]]<br />
[[ja:ブルヘッド]]<br />
[[ko:눈동자개]]<br />
[[hu:Géb]]<br />
[[pt:Peixe-gato]]<br />
[[ru:Сомик]]<br />
[[tr:Yayınbalığı]]<br />
[[zh:大头鱼]]</div>MissSlaughterhttps://stardewvalleywiki.com/mediawiki/index.php?title=Modding:Fish_data&diff=86902Modding:Fish data2019-10-30T15:55:53Z<p>MissSlaughter: /* Spawn rate */</p>
<hr />
<div>← [[Modding:Index]]<br />
<br />
This page explains how the game stores and parses fish data, including spawning mechanics. This is an advanced guide for mod developers.<br />
<br />
==Parsing fish spawn conditions==<br />
The game checks two places to determine which fish to spawn when the player is fishing. This only applies to normal fish; the chance of spawning a legendary fish is calculated separately by the location code, ''before'' following the rules below. <small>(Reverse engineered from <tt>BobberBar</tt> and <tt>GameLocation::getFish</tt>.)</small><br />
<br />
===Spawn locations===<br />
Each fish is assigned to an area within the location, and will only spawn if the player is within that area. The tile coordinates for each area is defined by <code>GameLocation::getFishingLocation</code>, which can be overridden for each game location. The following areas are defined:<br />
* [[Cindersap Forest]]:<br />
** [[Cindersap Forest#The Pond|pond]] (area #1 for tiles <code>(0, 0)</code> through <code>(52, 42)</code> inclusively);<br />
** [[Cindersap Forest#The River|river]] (area #0 matching any other part of the forest).<br />
* All other locations only have area -1, so where you fish from has no impact.<br />
<br />
The fish that can be spawned in a given location are defined in the slash-delimited data from <code>Data\Locations.xnb</code>, specifically field indexes 4 (spring), 5 (summer), 6 (fall), and 7 (winter). Each field contains any number of {{t|int fishID}} (matching <code>Data\Fish.xnb</code>) + {{t|int areaID}} (or -1 for any area) pairs. For example, [[Cindersap Forest]] has this fish data for summer: <code>153 -1 145 0 144 -1 138 0 132 0 706 0 704 0 702 0</code>. That can be parsed as:<br />
{| class="wikitable"<br />
|-<br />
! value<br />
! fish<br />
! area<br />
|-<br />
| <code>153 -1</code><br />
| [[Green Algae]]<br />
| any (pond or river)<br />
|-<br />
| <code>145 0</code><br />
| [[Sunfish]]<br />
| river<br />
|-<br />
| <code>144 -1</code><br />
| [[Pike]]<br />
| any (pond or river)<br />
|-<br />
| <code>138 0</code><br />
| [[Rainbow Trout]]<br />
| river<br />
|-<br />
| <code>132 0</code><br />
| [[Bream]]<br />
| river<br />
|-<br />
| <code>706 0</code><br />
| [[Shad]]<br />
| river<br />
|-<br />
| <code>704 0</code><br />
| [[Dorado]]<br />
| river<br />
|-<br />
| <code>702 0</code><br />
| [[Chub]]<br />
| river<br />
|}<br />
<br />
===Fish data and spawn criteria===<br />
The fish data and spawn criteria is stored as thirteen slash-delimited fields in <code>Data\Fish.xnb</code>:<br />
{| class="wikitable"<br />
|-<br />
! index<br />
! syntax<br />
! example<br />
! content<br />
|-<br />
| 0<br />
| <code>name</code><br />
| <code>Pufferfish</code><br />
| The fish name.<br />
|-<br />
| 1<br />
| <code>number</code><br />
| <code>80</code><br />
| How often the fish darts in the fishing minigame; between 15 ([[carp]]) and 100 ([[glacierfish]]).<br />
|-<br />
| 2<br />
| <code>"mixed&#124;dart&#124;smooth&#124;floater&#124;sinker"</code><br />
| <code>floater</code><br />
| How the bobber behaves during the fishing minigame.<br />
|-<br />
| 3<br />
| <code>int</code><br />
| <code>1</code><br />
| The minimum fish size (in inches).<br />
|-<br />
| 4<br />
| <code>int</code><br />
| <code>36</code><br />
| The maximum fish size (in inches).<br />
|-<br />
| 5<br />
| [<code>min time</code> <code>max time</code>]+<br />
| <code>1200 1600</code><br />
| The time of day when they spawn. The min time is inclusive, max time is exclusive. May specify multiple ranges.<br />
|-<br />
| 6<br />
| [<code>"spring&#124;summer&#124;fall&#124;winter</code>"]+<br />
| <code>season ID</code><br />
| The seasons when they spawn. May specify multiple. (This is ignored. Seasons are taken from Locations.xnb instead)<br />
|-<br />
| 7<br />
| <code>"sunny&#124;rainy&#124;both"</code><br />
| <code>sunny</code><br />
| The weather when they spawn.<br />
|-<br />
| 8<br />
| <br />
| <code>690 .4 685 .1</code><br />
| Unused.<br />
|-<br />
| 9<br />
| <code>number</code><br />
| <code>4</code><br />
| Minimum depth; used in spawn rate calculation (see below). The minimum water depth to cast to for maximizing the chance of catching a type of fish.<br />
|-<br />
| 10<br />
| <code>number</code><br />
| <code>.3</code><br />
| Spawn multiplier; used in spawn rate calculation (see below).<br />
|-<br />
| 11<br />
| <code>number</code><br />
| <code>.5</code><br />
| Depth multiplier; used in spawn rate calculation (see below).<br />
|-<br />
| 12<br />
| <code>level</code><br />
| <code>0</code><br />
| The minimum [[skills|fishing level]].<br />
|}<br />
Note that as of v1.2, the game multiplies fish size by 2.54 for all languages other than English (for conversion from inches to cm). See <tt>FishingRod::draw</tt>.<br />
<br />
===Spawn rate===<br />
Every time the player casts with their fishing rod, a new spawning queue is created containing every available type of [[fish]] (including algae and seaweed) which meets the criteria based on location, season, time, and weather. The spawning queue is then shuffled so that the available types of fish are listed in a random order. A skill check with a random component is performed on each type of fish, in the order in which it is currently in the spawning queue. Success results in a bite ("''HIT!''") and failure results in the skill check being repeated with the next fish in the queue. If all fish in the queue fail the skill check, a random [[trash]] item is caught instead.<br />
<br />
If a fish matches the spawning criteria, the probability that it will succeed in spawning is: ''{base spawn probability} = {spawn multiplier} - max(0, {minimum depth} - {actual depth}) × {depth multiplier} × {spawn multiplier} + {fishing level} / 50'', up to a maximum of 90%. The ''actual depth'' is the bobber's tile distance from land.<br />
<br />
A fish can therefore spawn at a depth less than its ''minimum depth'', but the odds of doing so decreases for most fish. A higher ''spawn multiplier'' and ''depth multiplier'' will result in a greater decrease in the odds of a fish spawning at a distance that is closer to shore than its ''minimum depth.'' The odds of fish spawning never increases when casting to a depth greater than 4, except for with the [[Octopus]] which reaches its maximum spawning rate at a depth of 5 or higher.<br />
<br />
The relative probability that a specific type of fish (including algae and seaweed) in a location will spawn during a specific time and weather is: ''{relative spawn probability} = {base spawn probability} * POWER( ({all fish failure rate} - {this fish failure rate}) / ({number of fish} - 1}), ({fish queue position} - 1))'', where ''all fish'' and ''number of fish'' are all other fish present at the same location during the same time and weather conditions. This calculation is repeated for each possible position in the spawning order (''fish queue position'') for a type of fish, and then averaged. The total added relative spawn probability for all fish at a location at a certain time and weather will always be under 100%, with any remaining difference under 100% being the relative probability of catching [[trash]]: ''{trash probability} = 100% - {total relative spawn probability}''.<br />
[[Category:Modding]]<br />
<br />
[[pt:Modificações:Dados de Peixes]]</div>MissSlaughterhttps://stardewvalleywiki.com/mediawiki/index.php?title=Modding:Fish_data&diff=86900Modding:Fish data2019-10-30T15:53:29Z<p>MissSlaughter: /* Spawn rate */</p>
<hr />
<div>← [[Modding:Index]]<br />
<br />
This page explains how the game stores and parses fish data, including spawning mechanics. This is an advanced guide for mod developers.<br />
<br />
==Parsing fish spawn conditions==<br />
The game checks two places to determine which fish to spawn when the player is fishing. This only applies to normal fish; the chance of spawning a legendary fish is calculated separately by the location code, ''before'' following the rules below. <small>(Reverse engineered from <tt>BobberBar</tt> and <tt>GameLocation::getFish</tt>.)</small><br />
<br />
===Spawn locations===<br />
Each fish is assigned to an area within the location, and will only spawn if the player is within that area. The tile coordinates for each area is defined by <code>GameLocation::getFishingLocation</code>, which can be overridden for each game location. The following areas are defined:<br />
* [[Cindersap Forest]]:<br />
** [[Cindersap Forest#The Pond|pond]] (area #1 for tiles <code>(0, 0)</code> through <code>(52, 42)</code> inclusively);<br />
** [[Cindersap Forest#The River|river]] (area #0 matching any other part of the forest).<br />
* All other locations only have area -1, so where you fish from has no impact.<br />
<br />
The fish that can be spawned in a given location are defined in the slash-delimited data from <code>Data\Locations.xnb</code>, specifically field indexes 4 (spring), 5 (summer), 6 (fall), and 7 (winter). Each field contains any number of {{t|int fishID}} (matching <code>Data\Fish.xnb</code>) + {{t|int areaID}} (or -1 for any area) pairs. For example, [[Cindersap Forest]] has this fish data for summer: <code>153 -1 145 0 144 -1 138 0 132 0 706 0 704 0 702 0</code>. That can be parsed as:<br />
{| class="wikitable"<br />
|-<br />
! value<br />
! fish<br />
! area<br />
|-<br />
| <code>153 -1</code><br />
| [[Green Algae]]<br />
| any (pond or river)<br />
|-<br />
| <code>145 0</code><br />
| [[Sunfish]]<br />
| river<br />
|-<br />
| <code>144 -1</code><br />
| [[Pike]]<br />
| any (pond or river)<br />
|-<br />
| <code>138 0</code><br />
| [[Rainbow Trout]]<br />
| river<br />
|-<br />
| <code>132 0</code><br />
| [[Bream]]<br />
| river<br />
|-<br />
| <code>706 0</code><br />
| [[Shad]]<br />
| river<br />
|-<br />
| <code>704 0</code><br />
| [[Dorado]]<br />
| river<br />
|-<br />
| <code>702 0</code><br />
| [[Chub]]<br />
| river<br />
|}<br />
<br />
===Fish data and spawn criteria===<br />
The fish data and spawn criteria is stored as thirteen slash-delimited fields in <code>Data\Fish.xnb</code>:<br />
{| class="wikitable"<br />
|-<br />
! index<br />
! syntax<br />
! example<br />
! content<br />
|-<br />
| 0<br />
| <code>name</code><br />
| <code>Pufferfish</code><br />
| The fish name.<br />
|-<br />
| 1<br />
| <code>number</code><br />
| <code>80</code><br />
| How often the fish darts in the fishing minigame; between 15 ([[carp]]) and 100 ([[glacierfish]]).<br />
|-<br />
| 2<br />
| <code>"mixed&#124;dart&#124;smooth&#124;floater&#124;sinker"</code><br />
| <code>floater</code><br />
| How the bobber behaves during the fishing minigame.<br />
|-<br />
| 3<br />
| <code>int</code><br />
| <code>1</code><br />
| The minimum fish size (in inches).<br />
|-<br />
| 4<br />
| <code>int</code><br />
| <code>36</code><br />
| The maximum fish size (in inches).<br />
|-<br />
| 5<br />
| [<code>min time</code> <code>max time</code>]+<br />
| <code>1200 1600</code><br />
| The time of day when they spawn. The min time is inclusive, max time is exclusive. May specify multiple ranges.<br />
|-<br />
| 6<br />
| [<code>"spring&#124;summer&#124;fall&#124;winter</code>"]+<br />
| <code>season ID</code><br />
| The seasons when they spawn. May specify multiple. (This is ignored. Seasons are taken from Locations.xnb instead)<br />
|-<br />
| 7<br />
| <code>"sunny&#124;rainy&#124;both"</code><br />
| <code>sunny</code><br />
| The weather when they spawn.<br />
|-<br />
| 8<br />
| <br />
| <code>690 .4 685 .1</code><br />
| Unused.<br />
|-<br />
| 9<br />
| <code>number</code><br />
| <code>4</code><br />
| Minimum depth; used in spawn rate calculation (see below). The minimum water depth to cast to for maximizing the chance of catching a type of fish.<br />
|-<br />
| 10<br />
| <code>number</code><br />
| <code>.3</code><br />
| Spawn multiplier; used in spawn rate calculation (see below).<br />
|-<br />
| 11<br />
| <code>number</code><br />
| <code>.5</code><br />
| Depth multiplier; used in spawn rate calculation (see below).<br />
|-<br />
| 12<br />
| <code>level</code><br />
| <code>0</code><br />
| The minimum [[skills|fishing level]].<br />
|}<br />
Note that as of v1.2, the game multiplies fish size by 2.54 for all languages other than English (for conversion from inches to cm). See <tt>FishingRod::draw</tt>.<br />
<br />
===Spawn rate===<br />
Every time the player casts with their fishing rod, a new spawning queue is created containing every available type of [[fish]] (including algae and seaweed) which meets the criteria based on location, season, time, and weather. The spawning queue is then shuffled so that the available types of fish are listed in a random order. A skill check with a random component is performed on each type of fish, in the order in which it is currently in the spawning queue. Success results in a bite ("''HIT!''") and failure results in the skill check being repeated with the next fish in the queue. If all fish in the queue fail the skill check, a random [[trash]] item is caught instead.<br />
<br />
If a fish matches the spawning criteria, the probability that it will succeed in spawning is: ''{base spawn probability} = {spawn multiplier} - max(0, {minimum depth} - {actual depth}) × {depth multiplier} × {spawn multiplier} + {fishing level} / 50'', up to a maximum of 90%. The ''actual depth'' is the bobber's tile distance from land.<br />
<br />
A fish can therefore spawn at a depth less than its ''minimum depth'', but the odds of doing so decreases for most fish. A higher ''spawn multiplier'' and ''depth multiplier'' will result in a greater decrease in the odds of a fish spawning at a distance that is closer to shore than its ''minimum depth.'' The odds of fish spawning never increases when casting to a depth greater than 4, except for with the [[Octopus]] which reaches its maximum spawning rate at a depth of 5 or higher.<br />
<br />
The relative probability that a specific type of fish (including algae and seaweed) in a location will spawn during a specific time and weather is: ''{relative spawn probability} = {base spawn probability} * POWER( ({all fish failure rate} - {this fish failure rate}) / ({number of fish} - 1}), ({fish queue position} - 1))'', where ''all fish'' and ''number of fish'' are all other fish present at the same location during the same time and weather conditions. This calculation is repeated for each possible position in the spawning order (''fish queue position'') for a type of fish, and then averaged. The total added relative spawn probability for all fish at a location at a certain time and weather will always be under 100%, with any remaining difference under 100% being the relative probability of catching [[trash]]: ''{trash} = 100% - {total relative probability}''.<br />
[[Category:Modding]]<br />
<br />
[[pt:Modificações:Dados de Peixes]]</div>MissSlaughterhttps://stardewvalleywiki.com/mediawiki/index.php?title=Modding:Fish_data&diff=86898Modding:Fish data2019-10-30T15:38:58Z<p>MissSlaughter: /* Spawn rate */</p>
<hr />
<div>← [[Modding:Index]]<br />
<br />
This page explains how the game stores and parses fish data, including spawning mechanics. This is an advanced guide for mod developers.<br />
<br />
==Parsing fish spawn conditions==<br />
The game checks two places to determine which fish to spawn when the player is fishing. This only applies to normal fish; the chance of spawning a legendary fish is calculated separately by the location code, ''before'' following the rules below. <small>(Reverse engineered from <tt>BobberBar</tt> and <tt>GameLocation::getFish</tt>.)</small><br />
<br />
===Spawn locations===<br />
Each fish is assigned to an area within the location, and will only spawn if the player is within that area. The tile coordinates for each area is defined by <code>GameLocation::getFishingLocation</code>, which can be overridden for each game location. The following areas are defined:<br />
* [[Cindersap Forest]]:<br />
** [[Cindersap Forest#The Pond|pond]] (area #1 for tiles <code>(0, 0)</code> through <code>(52, 42)</code> inclusively);<br />
** [[Cindersap Forest#The River|river]] (area #0 matching any other part of the forest).<br />
* All other locations only have area -1, so where you fish from has no impact.<br />
<br />
The fish that can be spawned in a given location are defined in the slash-delimited data from <code>Data\Locations.xnb</code>, specifically field indexes 4 (spring), 5 (summer), 6 (fall), and 7 (winter). Each field contains any number of {{t|int fishID}} (matching <code>Data\Fish.xnb</code>) + {{t|int areaID}} (or -1 for any area) pairs. For example, [[Cindersap Forest]] has this fish data for summer: <code>153 -1 145 0 144 -1 138 0 132 0 706 0 704 0 702 0</code>. That can be parsed as:<br />
{| class="wikitable"<br />
|-<br />
! value<br />
! fish<br />
! area<br />
|-<br />
| <code>153 -1</code><br />
| [[Green Algae]]<br />
| any (pond or river)<br />
|-<br />
| <code>145 0</code><br />
| [[Sunfish]]<br />
| river<br />
|-<br />
| <code>144 -1</code><br />
| [[Pike]]<br />
| any (pond or river)<br />
|-<br />
| <code>138 0</code><br />
| [[Rainbow Trout]]<br />
| river<br />
|-<br />
| <code>132 0</code><br />
| [[Bream]]<br />
| river<br />
|-<br />
| <code>706 0</code><br />
| [[Shad]]<br />
| river<br />
|-<br />
| <code>704 0</code><br />
| [[Dorado]]<br />
| river<br />
|-<br />
| <code>702 0</code><br />
| [[Chub]]<br />
| river<br />
|}<br />
<br />
===Fish data and spawn criteria===<br />
The fish data and spawn criteria is stored as thirteen slash-delimited fields in <code>Data\Fish.xnb</code>:<br />
{| class="wikitable"<br />
|-<br />
! index<br />
! syntax<br />
! example<br />
! content<br />
|-<br />
| 0<br />
| <code>name</code><br />
| <code>Pufferfish</code><br />
| The fish name.<br />
|-<br />
| 1<br />
| <code>number</code><br />
| <code>80</code><br />
| How often the fish darts in the fishing minigame; between 15 ([[carp]]) and 100 ([[glacierfish]]).<br />
|-<br />
| 2<br />
| <code>"mixed&#124;dart&#124;smooth&#124;floater&#124;sinker"</code><br />
| <code>floater</code><br />
| How the bobber behaves during the fishing minigame.<br />
|-<br />
| 3<br />
| <code>int</code><br />
| <code>1</code><br />
| The minimum fish size (in inches).<br />
|-<br />
| 4<br />
| <code>int</code><br />
| <code>36</code><br />
| The maximum fish size (in inches).<br />
|-<br />
| 5<br />
| [<code>min time</code> <code>max time</code>]+<br />
| <code>1200 1600</code><br />
| The time of day when they spawn. The min time is inclusive, max time is exclusive. May specify multiple ranges.<br />
|-<br />
| 6<br />
| [<code>"spring&#124;summer&#124;fall&#124;winter</code>"]+<br />
| <code>season ID</code><br />
| The seasons when they spawn. May specify multiple. (This is ignored. Seasons are taken from Locations.xnb instead)<br />
|-<br />
| 7<br />
| <code>"sunny&#124;rainy&#124;both"</code><br />
| <code>sunny</code><br />
| The weather when they spawn.<br />
|-<br />
| 8<br />
| <br />
| <code>690 .4 685 .1</code><br />
| Unused.<br />
|-<br />
| 9<br />
| <code>number</code><br />
| <code>4</code><br />
| Minimum depth; used in spawn rate calculation (see below). The minimum water depth to cast to for maximizing the chance of catching a type of fish.<br />
|-<br />
| 10<br />
| <code>number</code><br />
| <code>.3</code><br />
| Spawn multiplier; used in spawn rate calculation (see below).<br />
|-<br />
| 11<br />
| <code>number</code><br />
| <code>.5</code><br />
| Depth multiplier; used in spawn rate calculation (see below).<br />
|-<br />
| 12<br />
| <code>level</code><br />
| <code>0</code><br />
| The minimum [[skills|fishing level]].<br />
|}<br />
Note that as of v1.2, the game multiplies fish size by 2.54 for all languages other than English (for conversion from inches to cm). See <tt>FishingRod::draw</tt>.<br />
<br />
===Spawn rate===<br />
Every time the player casts with their fishing rod, a new spawning queue is created containing every available type of [[fish]] (including algae and seaweed) which meets the criteria based on location, season, time, and weather. The spawning queue is then shuffled so that the available types of fish are listed in a random order. A skill check with a random component is performed on each type of fish, in the order in which it is currently in the spawning queue. Success results in a bite ("''HIT!''") and failure results in the skill check being repeated with the next fish in the queue. If all fish in the queue fail the skill check, a random [[trash]] item is caught instead.<br />
<br />
If a fish matches the spawning criteria, the probability that it will succeed in spawning is: ''{base spawn probability} = {spawn multiplier} - max(0, {minimum depth} - {actual depth}) × {depth multiplier} × {spawn multiplier} + {fishing level} / 50'', up to a maximum of 90%. The ''actual depth'' is the bobber's tile distance from land.<br />
<br />
A fish can therefore spawn at a depth less than its ''minimum depth'', but the odds of doing so decreases for most fish. A higher ''spawn multiplier'' and ''depth multiplier'' will result in a greater decrease in the odds of a fish spawning at a distance that is closer to shore than its ''minimum depth.'' The odds of fish spawning never increases when casting to a depth greater than 4, except for with the [[Octopus]] which reaches its maximum spawning rate at a depth of 5 or higher.<br />
<br />
The relative probability that a specific type of fish (including algae and seaweed) in a location will spawn during a specific time and weather is: ''{relative probability} = {base spawn probability} * POWER( ({all fish failure rate} - {this fish failure rate}) / ({number of fish} - 1}), ({fish queue position} - 1))'', where ''all fish'' and ''number of fish'' are all other fish present at the same location during the same time and weather conditions. This calculation is repeated for each possible position in the spawning order (''fish queue position'') for a type of fish, and then averaged. The total added relative probability for all fish at a location at a certain time and weather will always be under 100%, with any remaining difference under 100% being the relative probability of catching [[trash]]: ''{trash} = 100% - {total relative probability}''.<br />
[[Category:Modding]]<br />
<br />
[[pt:Modificações:Dados de Peixes]]</div>MissSlaughterhttps://stardewvalleywiki.com/mediawiki/index.php?title=Modding:Fish_data&diff=86897Modding:Fish data2019-10-30T15:36:57Z<p>MissSlaughter: /* Spawn rate */</p>
<hr />
<div>← [[Modding:Index]]<br />
<br />
This page explains how the game stores and parses fish data, including spawning mechanics. This is an advanced guide for mod developers.<br />
<br />
==Parsing fish spawn conditions==<br />
The game checks two places to determine which fish to spawn when the player is fishing. This only applies to normal fish; the chance of spawning a legendary fish is calculated separately by the location code, ''before'' following the rules below. <small>(Reverse engineered from <tt>BobberBar</tt> and <tt>GameLocation::getFish</tt>.)</small><br />
<br />
===Spawn locations===<br />
Each fish is assigned to an area within the location, and will only spawn if the player is within that area. The tile coordinates for each area is defined by <code>GameLocation::getFishingLocation</code>, which can be overridden for each game location. The following areas are defined:<br />
* [[Cindersap Forest]]:<br />
** [[Cindersap Forest#The Pond|pond]] (area #1 for tiles <code>(0, 0)</code> through <code>(52, 42)</code> inclusively);<br />
** [[Cindersap Forest#The River|river]] (area #0 matching any other part of the forest).<br />
* All other locations only have area -1, so where you fish from has no impact.<br />
<br />
The fish that can be spawned in a given location are defined in the slash-delimited data from <code>Data\Locations.xnb</code>, specifically field indexes 4 (spring), 5 (summer), 6 (fall), and 7 (winter). Each field contains any number of {{t|int fishID}} (matching <code>Data\Fish.xnb</code>) + {{t|int areaID}} (or -1 for any area) pairs. For example, [[Cindersap Forest]] has this fish data for summer: <code>153 -1 145 0 144 -1 138 0 132 0 706 0 704 0 702 0</code>. That can be parsed as:<br />
{| class="wikitable"<br />
|-<br />
! value<br />
! fish<br />
! area<br />
|-<br />
| <code>153 -1</code><br />
| [[Green Algae]]<br />
| any (pond or river)<br />
|-<br />
| <code>145 0</code><br />
| [[Sunfish]]<br />
| river<br />
|-<br />
| <code>144 -1</code><br />
| [[Pike]]<br />
| any (pond or river)<br />
|-<br />
| <code>138 0</code><br />
| [[Rainbow Trout]]<br />
| river<br />
|-<br />
| <code>132 0</code><br />
| [[Bream]]<br />
| river<br />
|-<br />
| <code>706 0</code><br />
| [[Shad]]<br />
| river<br />
|-<br />
| <code>704 0</code><br />
| [[Dorado]]<br />
| river<br />
|-<br />
| <code>702 0</code><br />
| [[Chub]]<br />
| river<br />
|}<br />
<br />
===Fish data and spawn criteria===<br />
The fish data and spawn criteria is stored as thirteen slash-delimited fields in <code>Data\Fish.xnb</code>:<br />
{| class="wikitable"<br />
|-<br />
! index<br />
! syntax<br />
! example<br />
! content<br />
|-<br />
| 0<br />
| <code>name</code><br />
| <code>Pufferfish</code><br />
| The fish name.<br />
|-<br />
| 1<br />
| <code>number</code><br />
| <code>80</code><br />
| How often the fish darts in the fishing minigame; between 15 ([[carp]]) and 100 ([[glacierfish]]).<br />
|-<br />
| 2<br />
| <code>"mixed&#124;dart&#124;smooth&#124;floater&#124;sinker"</code><br />
| <code>floater</code><br />
| How the bobber behaves during the fishing minigame.<br />
|-<br />
| 3<br />
| <code>int</code><br />
| <code>1</code><br />
| The minimum fish size (in inches).<br />
|-<br />
| 4<br />
| <code>int</code><br />
| <code>36</code><br />
| The maximum fish size (in inches).<br />
|-<br />
| 5<br />
| [<code>min time</code> <code>max time</code>]+<br />
| <code>1200 1600</code><br />
| The time of day when they spawn. The min time is inclusive, max time is exclusive. May specify multiple ranges.<br />
|-<br />
| 6<br />
| [<code>"spring&#124;summer&#124;fall&#124;winter</code>"]+<br />
| <code>season ID</code><br />
| The seasons when they spawn. May specify multiple. (This is ignored. Seasons are taken from Locations.xnb instead)<br />
|-<br />
| 7<br />
| <code>"sunny&#124;rainy&#124;both"</code><br />
| <code>sunny</code><br />
| The weather when they spawn.<br />
|-<br />
| 8<br />
| <br />
| <code>690 .4 685 .1</code><br />
| Unused.<br />
|-<br />
| 9<br />
| <code>number</code><br />
| <code>4</code><br />
| Minimum depth; used in spawn rate calculation (see below). The minimum water depth to cast to for maximizing the chance of catching a type of fish.<br />
|-<br />
| 10<br />
| <code>number</code><br />
| <code>.3</code><br />
| Spawn multiplier; used in spawn rate calculation (see below).<br />
|-<br />
| 11<br />
| <code>number</code><br />
| <code>.5</code><br />
| Depth multiplier; used in spawn rate calculation (see below).<br />
|-<br />
| 12<br />
| <code>level</code><br />
| <code>0</code><br />
| The minimum [[skills|fishing level]].<br />
|}<br />
Note that as of v1.2, the game multiplies fish size by 2.54 for all languages other than English (for conversion from inches to cm). See <tt>FishingRod::draw</tt>.<br />
<br />
===Spawn rate===<br />
Every time the player casts with their fishing rod, a new spawning queue is created containing every available [[fish]] (including algae and seaweed) which meets the criteria based on location, season, time, and weather. The spawning queue is then shuffled so that the fish are listed in a random order. A skill check with a random component is performed on each fish, in the order in which it is currently in the spawning queue. Success results in a bite ("''HIT!''") and failure results in the skill check being repeated with the next fish in the queue. If all fish in the queue fail the skill check, a random [[trash]] item is caught instead.<br />
<br />
If a fish matches the spawning criteria, the probability that it will succeed in spawning is: ''{base spawn probability} = {spawn multiplier} - max(0, {minimum depth} - {actual depth}) × {depth multiplier} × {spawn multiplier} + {fishing level} / 50'', up to a maximum of 90%. The ''actual depth'' is the bobber's tile distance from land.<br />
<br />
A fish can therefore spawn at a depth less than its ''minimum depth'', but the odds of doing so decreases for most fish. A higher ''spawn multiplier'' and ''depth multiplier'' will result in a greater decrease in the odds of a fish spawning at a distance that is closer to shore than its ''minimum depth.'' The odds of fish spawning never increases when casting to a depth greater than 4, except for with the [[Octopus]] which reaches its maximum spawning rate at a depth of 5 or higher.<br />
<br />
The relative probability that a specific type of fish (including algae and seaweed) in a location will spawn during a specific time and weather is: ''{relative probability} = {base spawn probability} * POWER( ({all fish failure rate} - {this fish failure rate}) / ({number of fish} - 1}), ({fish queue position} - 1))'', where ''all fish'' and ''number of fish'' are all other fish present at the same location during the same time and weather conditions. This calculation is repeated for each possible position in the spawning order (''fish queue position'') for a type of fish, and then averaged. The total added relative probability for all fish at a location at a certain time and weather will always be under 100%, with any remaining difference under 100% being the relative probability of catching [[trash]]: ''{trash} = 100% - {total relative probability}''.<br />
[[Category:Modding]]<br />
<br />
[[pt:Modificações:Dados de Peixes]]</div>MissSlaughterhttps://stardewvalleywiki.com/mediawiki/index.php?title=Modding:Fish_data&diff=86896Modding:Fish data2019-10-30T15:34:47Z<p>MissSlaughter: /* Spawn rate */</p>
<hr />
<div>← [[Modding:Index]]<br />
<br />
This page explains how the game stores and parses fish data, including spawning mechanics. This is an advanced guide for mod developers.<br />
<br />
==Parsing fish spawn conditions==<br />
The game checks two places to determine which fish to spawn when the player is fishing. This only applies to normal fish; the chance of spawning a legendary fish is calculated separately by the location code, ''before'' following the rules below. <small>(Reverse engineered from <tt>BobberBar</tt> and <tt>GameLocation::getFish</tt>.)</small><br />
<br />
===Spawn locations===<br />
Each fish is assigned to an area within the location, and will only spawn if the player is within that area. The tile coordinates for each area is defined by <code>GameLocation::getFishingLocation</code>, which can be overridden for each game location. The following areas are defined:<br />
* [[Cindersap Forest]]:<br />
** [[Cindersap Forest#The Pond|pond]] (area #1 for tiles <code>(0, 0)</code> through <code>(52, 42)</code> inclusively);<br />
** [[Cindersap Forest#The River|river]] (area #0 matching any other part of the forest).<br />
* All other locations only have area -1, so where you fish from has no impact.<br />
<br />
The fish that can be spawned in a given location are defined in the slash-delimited data from <code>Data\Locations.xnb</code>, specifically field indexes 4 (spring), 5 (summer), 6 (fall), and 7 (winter). Each field contains any number of {{t|int fishID}} (matching <code>Data\Fish.xnb</code>) + {{t|int areaID}} (or -1 for any area) pairs. For example, [[Cindersap Forest]] has this fish data for summer: <code>153 -1 145 0 144 -1 138 0 132 0 706 0 704 0 702 0</code>. That can be parsed as:<br />
{| class="wikitable"<br />
|-<br />
! value<br />
! fish<br />
! area<br />
|-<br />
| <code>153 -1</code><br />
| [[Green Algae]]<br />
| any (pond or river)<br />
|-<br />
| <code>145 0</code><br />
| [[Sunfish]]<br />
| river<br />
|-<br />
| <code>144 -1</code><br />
| [[Pike]]<br />
| any (pond or river)<br />
|-<br />
| <code>138 0</code><br />
| [[Rainbow Trout]]<br />
| river<br />
|-<br />
| <code>132 0</code><br />
| [[Bream]]<br />
| river<br />
|-<br />
| <code>706 0</code><br />
| [[Shad]]<br />
| river<br />
|-<br />
| <code>704 0</code><br />
| [[Dorado]]<br />
| river<br />
|-<br />
| <code>702 0</code><br />
| [[Chub]]<br />
| river<br />
|}<br />
<br />
===Fish data and spawn criteria===<br />
The fish data and spawn criteria is stored as thirteen slash-delimited fields in <code>Data\Fish.xnb</code>:<br />
{| class="wikitable"<br />
|-<br />
! index<br />
! syntax<br />
! example<br />
! content<br />
|-<br />
| 0<br />
| <code>name</code><br />
| <code>Pufferfish</code><br />
| The fish name.<br />
|-<br />
| 1<br />
| <code>number</code><br />
| <code>80</code><br />
| How often the fish darts in the fishing minigame; between 15 ([[carp]]) and 100 ([[glacierfish]]).<br />
|-<br />
| 2<br />
| <code>"mixed&#124;dart&#124;smooth&#124;floater&#124;sinker"</code><br />
| <code>floater</code><br />
| How the bobber behaves during the fishing minigame.<br />
|-<br />
| 3<br />
| <code>int</code><br />
| <code>1</code><br />
| The minimum fish size (in inches).<br />
|-<br />
| 4<br />
| <code>int</code><br />
| <code>36</code><br />
| The maximum fish size (in inches).<br />
|-<br />
| 5<br />
| [<code>min time</code> <code>max time</code>]+<br />
| <code>1200 1600</code><br />
| The time of day when they spawn. The min time is inclusive, max time is exclusive. May specify multiple ranges.<br />
|-<br />
| 6<br />
| [<code>"spring&#124;summer&#124;fall&#124;winter</code>"]+<br />
| <code>season ID</code><br />
| The seasons when they spawn. May specify multiple. (This is ignored. Seasons are taken from Locations.xnb instead)<br />
|-<br />
| 7<br />
| <code>"sunny&#124;rainy&#124;both"</code><br />
| <code>sunny</code><br />
| The weather when they spawn.<br />
|-<br />
| 8<br />
| <br />
| <code>690 .4 685 .1</code><br />
| Unused.<br />
|-<br />
| 9<br />
| <code>number</code><br />
| <code>4</code><br />
| Minimum depth; used in spawn rate calculation (see below). The minimum water depth to cast to for maximizing the chance of catching a type of fish.<br />
|-<br />
| 10<br />
| <code>number</code><br />
| <code>.3</code><br />
| Spawn multiplier; used in spawn rate calculation (see below).<br />
|-<br />
| 11<br />
| <code>number</code><br />
| <code>.5</code><br />
| Depth multiplier; used in spawn rate calculation (see below).<br />
|-<br />
| 12<br />
| <code>level</code><br />
| <code>0</code><br />
| The minimum [[skills|fishing level]].<br />
|}<br />
Note that as of v1.2, the game multiplies fish size by 2.54 for all languages other than English (for conversion from inches to cm). See <tt>FishingRod::draw</tt>.<br />
<br />
===Spawn rate===<br />
Every time the player casts with their fishing rod, a new spawning queue is created containing every available [[fish]] (including algae and seaweed) which meets the criteria based on location, season, time, and weather. The spawning queue is then shuffled so that the fish are listed in a random order. A skill check with a random component is performed on each fish, in the order in which it is currently in the spawning queue. Success results in a bite ("''HIT!''") and failure results in the skill check being repeated with the next fish in the queue. If all fish in the queue fail the skill check, a random [[trash]] item is caught instead.<br />
<br />
If a fish matches the spawning criteria, the probability that it will succeed in spawning is: ''{base spawn probability} = {spawn multiplier} - max(0, {minimum depth} - {actual depth}) × {depth multiplier} × {spawn multiplier} + {fishing level} / 50'', up to a maximum of 90%. The ''actual depth'' is the bobber's tile distance from land.<br />
<br />
A fish can spawn at a depth less than its ''minimum depth'', but the odds of doing so decreases for most fish. A higher ''spawn multiplier'' and ''depth multiplier'' result in a greater decrease in the odds of a fish spawning at a distance that is closer to shore than its ''minimum depth.'' The odds of fish spawning never increases when casting to a depth greater than 4, except for with the [[Octopus]] which reaches its maximum spawning rate at a depth of 5 or higher.<br />
<br />
The relative probability that a specific type of fish (including algae and seaweed) in a location will spawn during a specific time and weather is: ''{relative probability} = {base spawn probability} * POWER( ({all fish failure rate} - {this fish failure rate}) / ({number of fish} - 1}), ({fish queue position} - 1))'', where ''all fish'' and ''number of fish'' are all other fish present at the same location during the same time and weather conditions. This calculation is repeated for each possible position in the spawning order (''fish queue position'') for a type of fish, and then averaged. The total added relative probability for all fish at a location at a certain time and weather will always be under 100%, with any remaining difference under 100% being the relative probability of catching [[trash]]: ''{trash} = 100% - {total relative probability}''.<br />
[[Category:Modding]]<br />
<br />
[[pt:Modificações:Dados de Peixes]]</div>MissSlaughterhttps://stardewvalleywiki.com/mediawiki/index.php?title=Modding:Fish_data&diff=86893Modding:Fish data2019-10-30T15:29:56Z<p>MissSlaughter: /* Spawn rate */</p>
<hr />
<div>← [[Modding:Index]]<br />
<br />
This page explains how the game stores and parses fish data, including spawning mechanics. This is an advanced guide for mod developers.<br />
<br />
==Parsing fish spawn conditions==<br />
The game checks two places to determine which fish to spawn when the player is fishing. This only applies to normal fish; the chance of spawning a legendary fish is calculated separately by the location code, ''before'' following the rules below. <small>(Reverse engineered from <tt>BobberBar</tt> and <tt>GameLocation::getFish</tt>.)</small><br />
<br />
===Spawn locations===<br />
Each fish is assigned to an area within the location, and will only spawn if the player is within that area. The tile coordinates for each area is defined by <code>GameLocation::getFishingLocation</code>, which can be overridden for each game location. The following areas are defined:<br />
* [[Cindersap Forest]]:<br />
** [[Cindersap Forest#The Pond|pond]] (area #1 for tiles <code>(0, 0)</code> through <code>(52, 42)</code> inclusively);<br />
** [[Cindersap Forest#The River|river]] (area #0 matching any other part of the forest).<br />
* All other locations only have area -1, so where you fish from has no impact.<br />
<br />
The fish that can be spawned in a given location are defined in the slash-delimited data from <code>Data\Locations.xnb</code>, specifically field indexes 4 (spring), 5 (summer), 6 (fall), and 7 (winter). Each field contains any number of {{t|int fishID}} (matching <code>Data\Fish.xnb</code>) + {{t|int areaID}} (or -1 for any area) pairs. For example, [[Cindersap Forest]] has this fish data for summer: <code>153 -1 145 0 144 -1 138 0 132 0 706 0 704 0 702 0</code>. That can be parsed as:<br />
{| class="wikitable"<br />
|-<br />
! value<br />
! fish<br />
! area<br />
|-<br />
| <code>153 -1</code><br />
| [[Green Algae]]<br />
| any (pond or river)<br />
|-<br />
| <code>145 0</code><br />
| [[Sunfish]]<br />
| river<br />
|-<br />
| <code>144 -1</code><br />
| [[Pike]]<br />
| any (pond or river)<br />
|-<br />
| <code>138 0</code><br />
| [[Rainbow Trout]]<br />
| river<br />
|-<br />
| <code>132 0</code><br />
| [[Bream]]<br />
| river<br />
|-<br />
| <code>706 0</code><br />
| [[Shad]]<br />
| river<br />
|-<br />
| <code>704 0</code><br />
| [[Dorado]]<br />
| river<br />
|-<br />
| <code>702 0</code><br />
| [[Chub]]<br />
| river<br />
|}<br />
<br />
===Fish data and spawn criteria===<br />
The fish data and spawn criteria is stored as thirteen slash-delimited fields in <code>Data\Fish.xnb</code>:<br />
{| class="wikitable"<br />
|-<br />
! index<br />
! syntax<br />
! example<br />
! content<br />
|-<br />
| 0<br />
| <code>name</code><br />
| <code>Pufferfish</code><br />
| The fish name.<br />
|-<br />
| 1<br />
| <code>number</code><br />
| <code>80</code><br />
| How often the fish darts in the fishing minigame; between 15 ([[carp]]) and 100 ([[glacierfish]]).<br />
|-<br />
| 2<br />
| <code>"mixed&#124;dart&#124;smooth&#124;floater&#124;sinker"</code><br />
| <code>floater</code><br />
| How the bobber behaves during the fishing minigame.<br />
|-<br />
| 3<br />
| <code>int</code><br />
| <code>1</code><br />
| The minimum fish size (in inches).<br />
|-<br />
| 4<br />
| <code>int</code><br />
| <code>36</code><br />
| The maximum fish size (in inches).<br />
|-<br />
| 5<br />
| [<code>min time</code> <code>max time</code>]+<br />
| <code>1200 1600</code><br />
| The time of day when they spawn. The min time is inclusive, max time is exclusive. May specify multiple ranges.<br />
|-<br />
| 6<br />
| [<code>"spring&#124;summer&#124;fall&#124;winter</code>"]+<br />
| <code>season ID</code><br />
| The seasons when they spawn. May specify multiple. (This is ignored. Seasons are taken from Locations.xnb instead)<br />
|-<br />
| 7<br />
| <code>"sunny&#124;rainy&#124;both"</code><br />
| <code>sunny</code><br />
| The weather when they spawn.<br />
|-<br />
| 8<br />
| <br />
| <code>690 .4 685 .1</code><br />
| Unused.<br />
|-<br />
| 9<br />
| <code>number</code><br />
| <code>4</code><br />
| Minimum depth; used in spawn rate calculation (see below). The minimum water depth to cast to for maximizing the chance of catching a type of fish.<br />
|-<br />
| 10<br />
| <code>number</code><br />
| <code>.3</code><br />
| Spawn multiplier; used in spawn rate calculation (see below).<br />
|-<br />
| 11<br />
| <code>number</code><br />
| <code>.5</code><br />
| Depth multiplier; used in spawn rate calculation (see below).<br />
|-<br />
| 12<br />
| <code>level</code><br />
| <code>0</code><br />
| The minimum [[skills|fishing level]].<br />
|}<br />
Note that as of v1.2, the game multiplies fish size by 2.54 for all languages other than English (for conversion from inches to cm). See <tt>FishingRod::draw</tt>.<br />
<br />
===Spawn rate===<br />
Every time the player casts with their fishing rod, a new spawning queue is created containing every available [[fish]] (including algae and seaweed) which meets the criteria based on location, season, time, and weather. The spawning queue is then shuffled so that the fish are listed in a random order. A skill check with a random component is performed on each fish, in the order in which it is currently in the spawning queue. Success results in a bite ("''HIT!''") and failure results in the skill check being repeated with the next fish in the queue. If all fish in the queue fail the skill check, a random [[trash]] item is caught instead.<br />
<br />
If a fish matches the spawning criteria, the probability that it will succeed in spawning is: ''{base spawn probability} = {spawn multiplier} - max(0, {minimum depth} - {actual depth}) × {depth multiplier} × {spawn multiplier} + {fishing level} / 50'', up to a maximum of 90%. The ''actual depth'' is the bobber's tile distance from land.<br />
<br />
A fish can spawn at a depth less than its ''minimum depth'', but the odds of doing so decreases for most fish. A higher ''spawn multiplier'' and ''depth multiplier'' result in a greater decrease in the odds of a fish spawning at a distance that is closer to shore than its ''minimum depth.'' The odds of fish spawning never increases when casting to a depth greater than 4, except for with the [[Octopus]] which reaches its maximum spawning rate at a depth of 5 or higher.<br />
<br />
The relative probability that a specific type of fish (including algae and seaweed) in a location will spawn during a specific time and weather is: ''{relative probability} = {base spawn probability} * POWER( ({all fish failure rate} - {this fish failure rate}) / ({number of fish} - 1}), ({fish queue position} - 1))'', where ''all fish'' and ''number of fish'' are all other fish present at the same location during the same time and weather conditions. This calculation is repeated for each possible position in the spawning order (''fish queue position'') for a type of fish, and then averaged. The total added relative probability for all fish at a location at a certain time and weather will always be under 100%, with any remaining difference under 100% being the relative probability of catching [[Trash]]: ''{trash} = 100% - {total relative probability}''.<br />
[[Category:Modding]]<br />
<br />
[[pt:Modificações:Dados de Peixes]]</div>MissSlaughterhttps://stardewvalleywiki.com/mediawiki/index.php?title=Modding:Fish_data&diff=86890Modding:Fish data2019-10-30T15:24:00Z<p>MissSlaughter: /* Spawn rate */ Added some more background data about the general fish spawning process</p>
<hr />
<div>← [[Modding:Index]]<br />
<br />
This page explains how the game stores and parses fish data, including spawning mechanics. This is an advanced guide for mod developers.<br />
<br />
==Parsing fish spawn conditions==<br />
The game checks two places to determine which fish to spawn when the player is fishing. This only applies to normal fish; the chance of spawning a legendary fish is calculated separately by the location code, ''before'' following the rules below. <small>(Reverse engineered from <tt>BobberBar</tt> and <tt>GameLocation::getFish</tt>.)</small><br />
<br />
===Spawn locations===<br />
Each fish is assigned to an area within the location, and will only spawn if the player is within that area. The tile coordinates for each area is defined by <code>GameLocation::getFishingLocation</code>, which can be overridden for each game location. The following areas are defined:<br />
* [[Cindersap Forest]]:<br />
** [[Cindersap Forest#The Pond|pond]] (area #1 for tiles <code>(0, 0)</code> through <code>(52, 42)</code> inclusively);<br />
** [[Cindersap Forest#The River|river]] (area #0 matching any other part of the forest).<br />
* All other locations only have area -1, so where you fish from has no impact.<br />
<br />
The fish that can be spawned in a given location are defined in the slash-delimited data from <code>Data\Locations.xnb</code>, specifically field indexes 4 (spring), 5 (summer), 6 (fall), and 7 (winter). Each field contains any number of {{t|int fishID}} (matching <code>Data\Fish.xnb</code>) + {{t|int areaID}} (or -1 for any area) pairs. For example, [[Cindersap Forest]] has this fish data for summer: <code>153 -1 145 0 144 -1 138 0 132 0 706 0 704 0 702 0</code>. That can be parsed as:<br />
{| class="wikitable"<br />
|-<br />
! value<br />
! fish<br />
! area<br />
|-<br />
| <code>153 -1</code><br />
| [[Green Algae]]<br />
| any (pond or river)<br />
|-<br />
| <code>145 0</code><br />
| [[Sunfish]]<br />
| river<br />
|-<br />
| <code>144 -1</code><br />
| [[Pike]]<br />
| any (pond or river)<br />
|-<br />
| <code>138 0</code><br />
| [[Rainbow Trout]]<br />
| river<br />
|-<br />
| <code>132 0</code><br />
| [[Bream]]<br />
| river<br />
|-<br />
| <code>706 0</code><br />
| [[Shad]]<br />
| river<br />
|-<br />
| <code>704 0</code><br />
| [[Dorado]]<br />
| river<br />
|-<br />
| <code>702 0</code><br />
| [[Chub]]<br />
| river<br />
|}<br />
<br />
===Fish data and spawn criteria===<br />
The fish data and spawn criteria is stored as thirteen slash-delimited fields in <code>Data\Fish.xnb</code>:<br />
{| class="wikitable"<br />
|-<br />
! index<br />
! syntax<br />
! example<br />
! content<br />
|-<br />
| 0<br />
| <code>name</code><br />
| <code>Pufferfish</code><br />
| The fish name.<br />
|-<br />
| 1<br />
| <code>number</code><br />
| <code>80</code><br />
| How often the fish darts in the fishing minigame; between 15 ([[carp]]) and 100 ([[glacierfish]]).<br />
|-<br />
| 2<br />
| <code>"mixed&#124;dart&#124;smooth&#124;floater&#124;sinker"</code><br />
| <code>floater</code><br />
| How the bobber behaves during the fishing minigame.<br />
|-<br />
| 3<br />
| <code>int</code><br />
| <code>1</code><br />
| The minimum fish size (in inches).<br />
|-<br />
| 4<br />
| <code>int</code><br />
| <code>36</code><br />
| The maximum fish size (in inches).<br />
|-<br />
| 5<br />
| [<code>min time</code> <code>max time</code>]+<br />
| <code>1200 1600</code><br />
| The time of day when they spawn. The min time is inclusive, max time is exclusive. May specify multiple ranges.<br />
|-<br />
| 6<br />
| [<code>"spring&#124;summer&#124;fall&#124;winter</code>"]+<br />
| <code>season ID</code><br />
| The seasons when they spawn. May specify multiple. (This is ignored. Seasons are taken from Locations.xnb instead)<br />
|-<br />
| 7<br />
| <code>"sunny&#124;rainy&#124;both"</code><br />
| <code>sunny</code><br />
| The weather when they spawn.<br />
|-<br />
| 8<br />
| <br />
| <code>690 .4 685 .1</code><br />
| Unused.<br />
|-<br />
| 9<br />
| <code>number</code><br />
| <code>4</code><br />
| Minimum depth; used in spawn rate calculation (see below). The minimum water depth to cast to for maximizing the chance of catching a type of fish.<br />
|-<br />
| 10<br />
| <code>number</code><br />
| <code>.3</code><br />
| Spawn multiplier; used in spawn rate calculation (see below).<br />
|-<br />
| 11<br />
| <code>number</code><br />
| <code>.5</code><br />
| Depth multiplier; used in spawn rate calculation (see below).<br />
|-<br />
| 12<br />
| <code>level</code><br />
| <code>0</code><br />
| The minimum [[skills|fishing level]].<br />
|}<br />
Note that as of v1.2, the game multiplies fish size by 2.54 for all languages other than English (for conversion from inches to cm). See <tt>FishingRod::draw</tt>.<br />
<br />
===Spawn rate===<br />
Every time the player casts with their fishing rod, a new spawning queue is created containing every available [[fish]] (including algae and seaweed) which meets the criteria based on location, season, time, and weather. The spawning queue is then shuffled so that the fish are listed in a random order. A skill check with a random component is performed on each fish, in the order in which it is currently in the spawning queue. Success results in a bite ("''HIT!''") and failure results in the skill check being repeated with the next fish in the queue. If all fish in the queue fail the skill check, a random [[trash]] item is caught instead.<br />
<br />
If a fish matches the spawning criteria, the probability that it will succeed in spawning is: ''{base spawn probability} = {spawn multiplier} - max(0, {minimum depth} - {actual depth}) × {depth multiplier} × {spawn multiplier} + {fishing level} / 50'', up to a maximum of 90%. The ''actual depth'' is the bobber's tile distance from land.<br />
<br />
A fish can spawn at a depth less than its ''minimum depth'', but the odds of doing so decreases for most fish. A higher ''spawn multiplier'' and ''depth multiplier'' result in a greater decrease in the odds of a fish spawning at a distance that is closer to shore than its ''minimum depth.'' The odds of fish spawning never increases when casting to a depth greater than 4, except for with the [[Octopus]] which reaches its maximum spawning rate at a depth of 5 or higher.<br />
<br />
The relative probability that a specific type of fish (including algae and seaweed) in a location will spawn during a specific time and weather is: ''relative_probability = {base spawn probability} * POWER( ({all fish failure rate} - {this fish failure rate}) / ({number of fish} - 1}), ({fish queue position} - 1))'', where ''all fish'' and ''number of fish'' are all other fish present at the same location during the same time and weather conditions. This calculation is repeated for each possible position in the spawning order (''fish queue position'') for a type of fish, and then averaged. The total added relative probability for all fish at a location at a certain time and weather will always be under 100%, with any remaining difference under 100% being the relative probability of catching [[Trash]]: ''{trash} = 100% - {total relative probability}''.<br />
[[Category:Modding]]<br />
<br />
[[pt:Modificações:Dados de Peixes]]</div>MissSlaughterhttps://stardewvalleywiki.com/mediawiki/index.php?title=Modding:Fish_data&diff=86887Modding:Fish data2019-10-30T14:58:39Z<p>MissSlaughter: Added a variable name for the results of the basic spawn rate formula, to make it clear that it is the same one being used in the formula for relative probability & changed my formula formatting to match the pre-existing formula</p>
<hr />
<div>← [[Modding:Index]]<br />
<br />
This page explains how the game stores and parses fish data, including spawning mechanics. This is an advanced guide for mod developers.<br />
<br />
==Parsing fish spawn conditions==<br />
The game checks two places to determine which fish to spawn when the player is fishing. This only applies to normal fish; the chance of spawning a legendary fish is calculated separately by the location code, ''before'' following the rules below. <small>(Reverse engineered from <tt>BobberBar</tt> and <tt>GameLocation::getFish</tt>.)</small><br />
<br />
===Spawn locations===<br />
Each fish is assigned to an area within the location, and will only spawn if the player is within that area. The tile coordinates for each area is defined by <code>GameLocation::getFishingLocation</code>, which can be overridden for each game location. The following areas are defined:<br />
* [[Cindersap Forest]]:<br />
** [[Cindersap Forest#The Pond|pond]] (area #1 for tiles <code>(0, 0)</code> through <code>(52, 42)</code> inclusively);<br />
** [[Cindersap Forest#The River|river]] (area #0 matching any other part of the forest).<br />
* All other locations only have area -1, so where you fish from has no impact.<br />
<br />
The fish that can be spawned in a given location are defined in the slash-delimited data from <code>Data\Locations.xnb</code>, specifically field indexes 4 (spring), 5 (summer), 6 (fall), and 7 (winter). Each field contains any number of {{t|int fishID}} (matching <code>Data\Fish.xnb</code>) + {{t|int areaID}} (or -1 for any area) pairs. For example, [[Cindersap Forest]] has this fish data for summer: <code>153 -1 145 0 144 -1 138 0 132 0 706 0 704 0 702 0</code>. That can be parsed as:<br />
{| class="wikitable"<br />
|-<br />
! value<br />
! fish<br />
! area<br />
|-<br />
| <code>153 -1</code><br />
| [[Green Algae]]<br />
| any (pond or river)<br />
|-<br />
| <code>145 0</code><br />
| [[Sunfish]]<br />
| river<br />
|-<br />
| <code>144 -1</code><br />
| [[Pike]]<br />
| any (pond or river)<br />
|-<br />
| <code>138 0</code><br />
| [[Rainbow Trout]]<br />
| river<br />
|-<br />
| <code>132 0</code><br />
| [[Bream]]<br />
| river<br />
|-<br />
| <code>706 0</code><br />
| [[Shad]]<br />
| river<br />
|-<br />
| <code>704 0</code><br />
| [[Dorado]]<br />
| river<br />
|-<br />
| <code>702 0</code><br />
| [[Chub]]<br />
| river<br />
|}<br />
<br />
===Fish data and spawn criteria===<br />
The fish data and spawn criteria is stored as thirteen slash-delimited fields in <code>Data\Fish.xnb</code>:<br />
{| class="wikitable"<br />
|-<br />
! index<br />
! syntax<br />
! example<br />
! content<br />
|-<br />
| 0<br />
| <code>name</code><br />
| <code>Pufferfish</code><br />
| The fish name.<br />
|-<br />
| 1<br />
| <code>number</code><br />
| <code>80</code><br />
| How often the fish darts in the fishing minigame; between 15 ([[carp]]) and 100 ([[glacierfish]]).<br />
|-<br />
| 2<br />
| <code>"mixed&#124;dart&#124;smooth&#124;floater&#124;sinker"</code><br />
| <code>floater</code><br />
| How the bobber behaves during the fishing minigame.<br />
|-<br />
| 3<br />
| <code>int</code><br />
| <code>1</code><br />
| The minimum fish size (in inches).<br />
|-<br />
| 4<br />
| <code>int</code><br />
| <code>36</code><br />
| The maximum fish size (in inches).<br />
|-<br />
| 5<br />
| [<code>min time</code> <code>max time</code>]+<br />
| <code>1200 1600</code><br />
| The time of day when they spawn. The min time is inclusive, max time is exclusive. May specify multiple ranges.<br />
|-<br />
| 6<br />
| [<code>"spring&#124;summer&#124;fall&#124;winter</code>"]+<br />
| <code>season ID</code><br />
| The seasons when they spawn. May specify multiple. (This is ignored. Seasons are taken from Locations.xnb instead)<br />
|-<br />
| 7<br />
| <code>"sunny&#124;rainy&#124;both"</code><br />
| <code>sunny</code><br />
| The weather when they spawn.<br />
|-<br />
| 8<br />
| <br />
| <code>690 .4 685 .1</code><br />
| Unused.<br />
|-<br />
| 9<br />
| <code>number</code><br />
| <code>4</code><br />
| Minimum depth; used in spawn rate calculation (see below). The minimum water depth to cast to for maximizing the chance of catching a type of fish.<br />
|-<br />
| 10<br />
| <code>number</code><br />
| <code>.3</code><br />
| Spawn multiplier; used in spawn rate calculation (see below).<br />
|-<br />
| 11<br />
| <code>number</code><br />
| <code>.5</code><br />
| Depth multiplier; used in spawn rate calculation (see below).<br />
|-<br />
| 12<br />
| <code>level</code><br />
| <code>0</code><br />
| The minimum [[skills|fishing level]].<br />
|}<br />
Note that as of v1.2, the game multiplies fish size by 2.54 for all languages other than English (for conversion from inches to cm). See <tt>FishingRod::draw</tt>.<br />
<br />
===Spawn rate===<br />
If a fish matches the spawn criteria, the probability that it will spawn is: ''{base spawn probability} = {spawn multiplier} - max(0, {minimum depth} - {actual depth}) × {depth multiplier} × {spawn multiplier} + {fishing level} / 50'', up to a maximum of 90%. The ''actual depth'' is the bobber's tile distance from land.<br />
<br />
A fish can spawn at a depth less than its ''minimum depth'', but the odds of doing so decreases for most fish. A higher ''spawn multiplier'' and ''depth multiplier'' result in a greater decrease in the odds of a fish spawning at a distance that is closer to shore than its ''minimum depth.'' The odds of fish spawning never increases when casting to a depth greater than 4, except for with the [[Octopus]] which reaches its maximum spawning rate at a depth of 5 or higher.<br />
<br />
The relative probability that a specific type of fish (including algae and seaweed) in a location will spawn is: ''relative_probability = {base spawn probability} * POWER( ({all fish failure rate} - {this fish failure rate}) / ({number of fish} - 1}), ({fish queue position} - 1))''. This calculation is repeated for each possible position in the spawning order (''fish queue position'') for a type of fish, and then averaged. The total added relative probability for all fish at a location at a certain time and weather will always be under 100%, with any remaining difference under 100% being the relative probability of catching [[Trash]]: ''{trash} = 100% - {total relative probability}''.<br />
[[Category:Modding]]<br />
<br />
[[pt:Modificações:Dados de Peixes]]</div>MissSlaughterhttps://stardewvalleywiki.com/mediawiki/index.php?title=Modding:Fish_data&diff=86885Modding:Fish data2019-10-30T14:45:24Z<p>MissSlaughter: /* Spawn rate */</p>
<hr />
<div>← [[Modding:Index]]<br />
<br />
This page explains how the game stores and parses fish data, including spawning mechanics. This is an advanced guide for mod developers.<br />
<br />
==Parsing fish spawn conditions==<br />
The game checks two places to determine which fish to spawn when the player is fishing. This only applies to normal fish; the chance of spawning a legendary fish is calculated separately by the location code, ''before'' following the rules below. <small>(Reverse engineered from <tt>BobberBar</tt> and <tt>GameLocation::getFish</tt>.)</small><br />
<br />
===Spawn locations===<br />
Each fish is assigned to an area within the location, and will only spawn if the player is within that area. The tile coordinates for each area is defined by <code>GameLocation::getFishingLocation</code>, which can be overridden for each game location. The following areas are defined:<br />
* [[Cindersap Forest]]:<br />
** [[Cindersap Forest#The Pond|pond]] (area #1 for tiles <code>(0, 0)</code> through <code>(52, 42)</code> inclusively);<br />
** [[Cindersap Forest#The River|river]] (area #0 matching any other part of the forest).<br />
* All other locations only have area -1, so where you fish from has no impact.<br />
<br />
The fish that can be spawned in a given location are defined in the slash-delimited data from <code>Data\Locations.xnb</code>, specifically field indexes 4 (spring), 5 (summer), 6 (fall), and 7 (winter). Each field contains any number of {{t|int fishID}} (matching <code>Data\Fish.xnb</code>) + {{t|int areaID}} (or -1 for any area) pairs. For example, [[Cindersap Forest]] has this fish data for summer: <code>153 -1 145 0 144 -1 138 0 132 0 706 0 704 0 702 0</code>. That can be parsed as:<br />
{| class="wikitable"<br />
|-<br />
! value<br />
! fish<br />
! area<br />
|-<br />
| <code>153 -1</code><br />
| [[Green Algae]]<br />
| any (pond or river)<br />
|-<br />
| <code>145 0</code><br />
| [[Sunfish]]<br />
| river<br />
|-<br />
| <code>144 -1</code><br />
| [[Pike]]<br />
| any (pond or river)<br />
|-<br />
| <code>138 0</code><br />
| [[Rainbow Trout]]<br />
| river<br />
|-<br />
| <code>132 0</code><br />
| [[Bream]]<br />
| river<br />
|-<br />
| <code>706 0</code><br />
| [[Shad]]<br />
| river<br />
|-<br />
| <code>704 0</code><br />
| [[Dorado]]<br />
| river<br />
|-<br />
| <code>702 0</code><br />
| [[Chub]]<br />
| river<br />
|}<br />
<br />
===Fish data and spawn criteria===<br />
The fish data and spawn criteria is stored as thirteen slash-delimited fields in <code>Data\Fish.xnb</code>:<br />
{| class="wikitable"<br />
|-<br />
! index<br />
! syntax<br />
! example<br />
! content<br />
|-<br />
| 0<br />
| <code>name</code><br />
| <code>Pufferfish</code><br />
| The fish name.<br />
|-<br />
| 1<br />
| <code>number</code><br />
| <code>80</code><br />
| How often the fish darts in the fishing minigame; between 15 ([[carp]]) and 100 ([[glacierfish]]).<br />
|-<br />
| 2<br />
| <code>"mixed&#124;dart&#124;smooth&#124;floater&#124;sinker"</code><br />
| <code>floater</code><br />
| How the bobber behaves during the fishing minigame.<br />
|-<br />
| 3<br />
| <code>int</code><br />
| <code>1</code><br />
| The minimum fish size (in inches).<br />
|-<br />
| 4<br />
| <code>int</code><br />
| <code>36</code><br />
| The maximum fish size (in inches).<br />
|-<br />
| 5<br />
| [<code>min time</code> <code>max time</code>]+<br />
| <code>1200 1600</code><br />
| The time of day when they spawn. The min time is inclusive, max time is exclusive. May specify multiple ranges.<br />
|-<br />
| 6<br />
| [<code>"spring&#124;summer&#124;fall&#124;winter</code>"]+<br />
| <code>season ID</code><br />
| The seasons when they spawn. May specify multiple. (This is ignored. Seasons are taken from Locations.xnb instead)<br />
|-<br />
| 7<br />
| <code>"sunny&#124;rainy&#124;both"</code><br />
| <code>sunny</code><br />
| The weather when they spawn.<br />
|-<br />
| 8<br />
| <br />
| <code>690 .4 685 .1</code><br />
| Unused.<br />
|-<br />
| 9<br />
| <code>number</code><br />
| <code>4</code><br />
| Minimum depth; used in spawn rate calculation (see below). The minimum water depth to cast to for maximizing the chance of catching a type of fish.<br />
|-<br />
| 10<br />
| <code>number</code><br />
| <code>.3</code><br />
| Spawn multiplier; used in spawn rate calculation (see below).<br />
|-<br />
| 11<br />
| <code>number</code><br />
| <code>.5</code><br />
| Depth multiplier; used in spawn rate calculation (see below).<br />
|-<br />
| 12<br />
| <code>level</code><br />
| <code>0</code><br />
| The minimum [[skills|fishing level]].<br />
|}<br />
Note that as of v1.2, the game multiplies fish size by 2.54 for all languages other than English (for conversion from inches to cm). See <tt>FishingRod::draw</tt>.<br />
<br />
===Spawn rate===<br />
If a fish matches the spawn criteria, the probability that it will spawn is ''{spawn multiplier} - max(0, {minimum depth} - {actual depth}) × {depth multiplier} × {spawn multiplier} + {fishing level} / 50'', up to a maximum of 90%. The ''actual depth'' is the bobber's tile distance from land.<br />
<br />
A fish can spawn at a depth less than its ''minimum depth'', but the odds of doing so decreases for most fish. A higher ''spawn multiplier'' and ''depth multiplier'' result in a greater decrease in the odds of a fish spawning at a distance that is closer to shore than its ''minimum depth.'' The odds of fish spawning never increases when casting to a depth greater than 4, except for with the [[Octopus]] which reaches its maximum spawning rate at a depth of 5 or higher.<br />
<br />
The relative probability that a specific type of fish (including algae and seaweed) in a location will spawn is ''base_spawn_probability * POWER( (all_fish_failure_rate - this_fish_failure_rate)/(number_of_fish - 1), (fish_queue_position - 1))''. This calculation is repeated for each possible position in the spawning order (fish_queue_position) for a type of fish, and then averaged. The total added relative probability for all fish at a location at a certain time and weather will always be under 100%, with any remaining difference under 100% being the relative probability of catching [[Trash]]: ''trash = 100% - total_relative_probability''.<br />
[[Category:Modding]]<br />
<br />
[[pt:Modificações:Dados de Peixes]]</div>MissSlaughterhttps://stardewvalleywiki.com/mediawiki/index.php?title=Modding:Fish_data&diff=86884Modding:Fish data2019-10-30T14:42:45Z<p>MissSlaughter: Added basic formula data for calculating relative spawning chance for a type of fish at a specific time and location</p>
<hr />
<div>← [[Modding:Index]]<br />
<br />
This page explains how the game stores and parses fish data, including spawning mechanics. This is an advanced guide for mod developers.<br />
<br />
==Parsing fish spawn conditions==<br />
The game checks two places to determine which fish to spawn when the player is fishing. This only applies to normal fish; the chance of spawning a legendary fish is calculated separately by the location code, ''before'' following the rules below. <small>(Reverse engineered from <tt>BobberBar</tt> and <tt>GameLocation::getFish</tt>.)</small><br />
<br />
===Spawn locations===<br />
Each fish is assigned to an area within the location, and will only spawn if the player is within that area. The tile coordinates for each area is defined by <code>GameLocation::getFishingLocation</code>, which can be overridden for each game location. The following areas are defined:<br />
* [[Cindersap Forest]]:<br />
** [[Cindersap Forest#The Pond|pond]] (area #1 for tiles <code>(0, 0)</code> through <code>(52, 42)</code> inclusively);<br />
** [[Cindersap Forest#The River|river]] (area #0 matching any other part of the forest).<br />
* All other locations only have area -1, so where you fish from has no impact.<br />
<br />
The fish that can be spawned in a given location are defined in the slash-delimited data from <code>Data\Locations.xnb</code>, specifically field indexes 4 (spring), 5 (summer), 6 (fall), and 7 (winter). Each field contains any number of {{t|int fishID}} (matching <code>Data\Fish.xnb</code>) + {{t|int areaID}} (or -1 for any area) pairs. For example, [[Cindersap Forest]] has this fish data for summer: <code>153 -1 145 0 144 -1 138 0 132 0 706 0 704 0 702 0</code>. That can be parsed as:<br />
{| class="wikitable"<br />
|-<br />
! value<br />
! fish<br />
! area<br />
|-<br />
| <code>153 -1</code><br />
| [[Green Algae]]<br />
| any (pond or river)<br />
|-<br />
| <code>145 0</code><br />
| [[Sunfish]]<br />
| river<br />
|-<br />
| <code>144 -1</code><br />
| [[Pike]]<br />
| any (pond or river)<br />
|-<br />
| <code>138 0</code><br />
| [[Rainbow Trout]]<br />
| river<br />
|-<br />
| <code>132 0</code><br />
| [[Bream]]<br />
| river<br />
|-<br />
| <code>706 0</code><br />
| [[Shad]]<br />
| river<br />
|-<br />
| <code>704 0</code><br />
| [[Dorado]]<br />
| river<br />
|-<br />
| <code>702 0</code><br />
| [[Chub]]<br />
| river<br />
|}<br />
<br />
===Fish data and spawn criteria===<br />
The fish data and spawn criteria is stored as thirteen slash-delimited fields in <code>Data\Fish.xnb</code>:<br />
{| class="wikitable"<br />
|-<br />
! index<br />
! syntax<br />
! example<br />
! content<br />
|-<br />
| 0<br />
| <code>name</code><br />
| <code>Pufferfish</code><br />
| The fish name.<br />
|-<br />
| 1<br />
| <code>number</code><br />
| <code>80</code><br />
| How often the fish darts in the fishing minigame; between 15 ([[carp]]) and 100 ([[glacierfish]]).<br />
|-<br />
| 2<br />
| <code>"mixed&#124;dart&#124;smooth&#124;floater&#124;sinker"</code><br />
| <code>floater</code><br />
| How the bobber behaves during the fishing minigame.<br />
|-<br />
| 3<br />
| <code>int</code><br />
| <code>1</code><br />
| The minimum fish size (in inches).<br />
|-<br />
| 4<br />
| <code>int</code><br />
| <code>36</code><br />
| The maximum fish size (in inches).<br />
|-<br />
| 5<br />
| [<code>min time</code> <code>max time</code>]+<br />
| <code>1200 1600</code><br />
| The time of day when they spawn. The min time is inclusive, max time is exclusive. May specify multiple ranges.<br />
|-<br />
| 6<br />
| [<code>"spring&#124;summer&#124;fall&#124;winter</code>"]+<br />
| <code>season ID</code><br />
| The seasons when they spawn. May specify multiple. (This is ignored. Seasons are taken from Locations.xnb instead)<br />
|-<br />
| 7<br />
| <code>"sunny&#124;rainy&#124;both"</code><br />
| <code>sunny</code><br />
| The weather when they spawn.<br />
|-<br />
| 8<br />
| <br />
| <code>690 .4 685 .1</code><br />
| Unused.<br />
|-<br />
| 9<br />
| <code>number</code><br />
| <code>4</code><br />
| Minimum depth; used in spawn rate calculation (see below). The minimum water depth to cast to for maximizing the chance of catching a type of fish.<br />
|-<br />
| 10<br />
| <code>number</code><br />
| <code>.3</code><br />
| Spawn multiplier; used in spawn rate calculation (see below).<br />
|-<br />
| 11<br />
| <code>number</code><br />
| <code>.5</code><br />
| Depth multiplier; used in spawn rate calculation (see below).<br />
|-<br />
| 12<br />
| <code>level</code><br />
| <code>0</code><br />
| The minimum [[skills|fishing level]].<br />
|}<br />
Note that as of v1.2, the game multiplies fish size by 2.54 for all languages other than English (for conversion from inches to cm). See <tt>FishingRod::draw</tt>.<br />
<br />
===Spawn rate===<br />
If a fish matches the spawn criteria, the probability that it will spawn is ''{spawn multiplier} - max(0, {minimum depth} - {actual depth}) × {depth multiplier} × {spawn multiplier} + {fishing level} / 50'', up to a maximum of 90%. The ''actual depth'' is the bobber's tile distance from land.<br />
<br />
A fish can spawn at a depth less than its ''minimum depth'', but the odds of doing so decreases for most fish. A higher ''spawn multiplier'' and ''depth multiplier'' result in a greater decrease in the odds of a fish spawning at a distance that is closer to shore than its ''minimum depth.'' The odds of fish spawning never increases when casting to a depth greater than 4, except for with the [[Octopus]] which reaches its maximum spawning rate at a depth of 5 or higher.<br />
<br />
The relative probability that a specific type of fish (including algae and seaweed) in a location will spawn is ''base_spawn_probability * POWER( (all_fish_failure_rate - this_fish_failure_rate)/(number_of_fish - 1), (fish_queue_position - 1))''. This calculation is repeated for each possible position in the spawning order (fish_queue_position) for a type of fish, and then averaged. The total added relative probability for all fish at a location at a certain time and weather will always be under 100%, with any remaining difference under 100% being the relative probability of catching trash: ''trash = 100% - total_relative_probability''.<br />
[[Category:Modding]]<br />
<br />
[[pt:Modificações:Dados de Peixes]]</div>MissSlaughterhttps://stardewvalleywiki.com/mediawiki/index.php?title=Carp&diff=86870Carp2019-10-30T12:36:59Z<p>MissSlaughter: Changed wording to reflect that the given percentages are of all items caught (includes algae and trash), not just fish</p>
<hr />
<div>{{Infobox fish<br />
|image = Carp.png<br />
|location = [[The Mountain|Mountain Lake]] • [[Secret Woods]] • [[The Sewers]] • [[Mutant Bug Lair]]<br />
|time = Any<br />
|season = All<br />
|weather = Any<br />
|difficulty = 15<br />
|behavior = Mixed<br />
|size = 15-51<br />
|price = 30<br />
|edibility = 5<br />
}}<br />
The '''Carp''' is a [[fish]] that can be caught during any season in the pond in the [[Secret Woods]], in [[The Sewers]], or in the [[Mutant Bug Lair]]. It can also be caught in the [[The Mountain#Notable Locations|mountain lake]] during [[Spring]], [[Summer]], or [[Fall]].<br />
<br />
Carp is always most abundant in the Secret Woods, comprising between 41% and 53% of all items caught there when it isn't raining. When fishing in the mountain lake, carp is somewhat more prevalent from 7pm-2am (26% to 29%) than it is earlier in the day (19% to 25%). Carp is also a bit more common when casting very close to shore, due to reduced competition from some other fish.<br />
<br />
<br />
<br />
==Gifting==<br />
{{GiftsByItem<br />
|hate=Robin,Demetrius,Maru,Sebastian,Linus,Pierre,Caroline,Abigail,Alex,George,Evelyn,Lewis,Clint,Penny,Pam,Emily,Haley,Jas,Vincent,Jodi,Kent,Sam,Leah,Shane,Marnie,Elliott,Gus,Dwarf,Wizard,Harvey,Sandy,Willy,Krobus<br />
}}<br />
<br />
==Bundles==<br />
Carp is used in the {{Bundle|Lake Fish||y}}.<br />
<br />
==Recipes==<br />
{{Recipes|header|hide=buff,duration}}<br />
{{:Carp Surprise|RecipeRow/NoBuffs}}<br />
{{:Maki Roll|RecipeRow/NoBuffs}}<br />
{{:Quality Fertilizer|RecipeRow/NoBuffs}}<br />
{{:Sashimi|RecipeRow/NoBuffs}}<br />
{{Recipes|footer}}<br />
<br />
==Quests==<br />
*'''Item Delivery:''' One carp may be randomly requested during [[Spring]], [[Summer]], or [[Fall]] at the [[Quests#Help Wanted Quests|"Help Wanted" board]] outside [[Pierre's General Store]] for a reward of {{Price|90}} and 150 [[Friendship]] points.<br />
*'''Fishing:''' [[Demetrius]] or [[Willy]] may randomly request 1-5 carp during [[Spring]], [[Summer]], or [[Fall]] at the [[Quests#Help Wanted Quests|"Help Wanted" board]] outside [[Pierre's General Store]] for a reward of {{Price|30}} per fish. (You get to keep the fish).<br />
<br />
==Note==<br />
*Carp will never sell for more than {{Price|67}} under any circumstances, making it more profitable to turn all Carp into [[Sashimi]] (sell price {{Price|75}}), or sometimes with regular or silver quality Carp (depending on [[Fishing#Fishing Skill|profession]]), into [[Carp Surprise]] (sell price {{Price|150}}), before selling them.<br />
*Carp are one of the easiest fish to catch, rarely moving past the 3rd bar on your fishing meter in the fishing mini-game, making it easier to get "Perfect" on your catches.<br />
<br />
{{NavboxFish}}<br />
<br />
[[Category:Lake fish]]<br />
[[Category:Sewer fish]]<br />
[[Category:Secret Woods fish]]<br />
[[Category:Spring fish]]<br />
[[Category:Summer fish]]<br />
[[Category:Fall fish]]<br />
[[Category:Winter fish]]<br />
<br />
[[de:Karpfen]]<br />
[[es:Carpa]]<br />
[[fr:Carpe]]<br />
[[it:Carpa]]<br />
[[ja:コイ]]<br />
[[ko:잉어]]<br />
[[hu:Ponty]]<br />
[[pt:Carpa]]<br />
[[ru:Карп]]<br />
[[tr:Sazanbalığı]]<br />
[[zh:鲤鱼]]</div>MissSlaughterhttps://stardewvalleywiki.com/mediawiki/index.php?title=Carp&diff=86869Carp2019-10-30T12:28:09Z<p>MissSlaughter: </p>
<hr />
<div>{{Infobox fish<br />
|image = Carp.png<br />
|location = [[The Mountain|Mountain Lake]] • [[Secret Woods]] • [[The Sewers]] • [[Mutant Bug Lair]]<br />
|time = Any<br />
|season = All<br />
|weather = Any<br />
|difficulty = 15<br />
|behavior = Mixed<br />
|size = 15-51<br />
|price = 30<br />
|edibility = 5<br />
}}<br />
The '''Carp''' is a [[fish]] that can be caught during any season in the pond in the [[Secret Woods]], in [[The Sewers]], or in the [[Mutant Bug Lair]]. It can also be caught in the [[The Mountain#Notable Locations|mountain lake]] during [[Spring]], [[Summer]], or [[Fall]].<br />
<br />
Carp is always most abundant in the Secret Woods, comprising between 41% and 53% of all fish caught there when it isn't raining. When fishing in the mountain lake, carp is somewhat more prevalent from 7pm-2am (26% to 29%) than it is earlier in the day (19% to 25%). Carp is also a bit more common when casting very close to shore, due to reduced competition from some other fish.<br />
<br />
<br />
<br />
==Gifting==<br />
{{GiftsByItem<br />
|hate=Robin,Demetrius,Maru,Sebastian,Linus,Pierre,Caroline,Abigail,Alex,George,Evelyn,Lewis,Clint,Penny,Pam,Emily,Haley,Jas,Vincent,Jodi,Kent,Sam,Leah,Shane,Marnie,Elliott,Gus,Dwarf,Wizard,Harvey,Sandy,Willy,Krobus<br />
}}<br />
<br />
==Bundles==<br />
Carp is used in the {{Bundle|Lake Fish||y}}.<br />
<br />
==Recipes==<br />
{{Recipes|header|hide=buff,duration}}<br />
{{:Carp Surprise|RecipeRow/NoBuffs}}<br />
{{:Maki Roll|RecipeRow/NoBuffs}}<br />
{{:Quality Fertilizer|RecipeRow/NoBuffs}}<br />
{{:Sashimi|RecipeRow/NoBuffs}}<br />
{{Recipes|footer}}<br />
<br />
==Quests==<br />
*'''Item Delivery:''' One carp may be randomly requested during [[Spring]], [[Summer]], or [[Fall]] at the [[Quests#Help Wanted Quests|"Help Wanted" board]] outside [[Pierre's General Store]] for a reward of {{Price|90}} and 150 [[Friendship]] points.<br />
*'''Fishing:''' [[Demetrius]] or [[Willy]] may randomly request 1-5 carp during [[Spring]], [[Summer]], or [[Fall]] at the [[Quests#Help Wanted Quests|"Help Wanted" board]] outside [[Pierre's General Store]] for a reward of {{Price|30}} per fish. (You get to keep the fish).<br />
<br />
==Note==<br />
*Carp will never sell for more than {{Price|67}} under any circumstances, making it more profitable to turn all Carp into [[Sashimi]] (sell price {{Price|75}}), or sometimes with regular or silver quality Carp (depending on [[Fishing#Fishing Skill|profession]]), into [[Carp Surprise]] (sell price {{Price|150}}), before selling them.<br />
*Carp are one of the easiest fish to catch, rarely moving past the 3rd bar on your fishing meter in the fishing mini-game, making it easier to get "Perfect" on your catches.<br />
<br />
{{NavboxFish}}<br />
<br />
[[Category:Lake fish]]<br />
[[Category:Sewer fish]]<br />
[[Category:Secret Woods fish]]<br />
[[Category:Spring fish]]<br />
[[Category:Summer fish]]<br />
[[Category:Fall fish]]<br />
[[Category:Winter fish]]<br />
<br />
[[de:Karpfen]]<br />
[[es:Carpa]]<br />
[[fr:Carpe]]<br />
[[it:Carpa]]<br />
[[ja:コイ]]<br />
[[ko:잉어]]<br />
[[hu:Ponty]]<br />
[[pt:Carpa]]<br />
[[ru:Карп]]<br />
[[tr:Sazanbalığı]]<br />
[[zh:鲤鱼]]</div>MissSlaughterhttps://stardewvalleywiki.com/mediawiki/index.php?title=Carp&diff=86868Carp2019-10-30T12:20:43Z<p>MissSlaughter: </p>
<hr />
<div>{{Infobox fish<br />
|image = Carp.png<br />
|location = [[The Mountain|Mountain Lake]] • [[Secret Woods]] • [[The Sewers]] • [[Mutant Bug Lair]]<br />
|time = Any<br />
|season = All<br />
|weather = Any<br />
|difficulty = 15<br />
|behavior = Mixed<br />
|size = 15-51<br />
|price = 30<br />
|edibility = 5<br />
}}<br />
The '''Carp''' is a [[fish]] that can be caught during any season in the pond in the [[Secret Woods]], in [[The Sewers]], or in the [[Mutant Bug Lair]]. It can also be caught in the [[The Mountain#Notable Locations|mountain lake]] during [[Spring]], [[Summer]], or [[Fall]].<br />
<br />
Carp are always most abundant in the Secret Woods, comprising between 41% and 53% of all fish caught when it isn't raining. When fishing in the mountain lake, carp are somewhat more prevalent from 7pm-2am (26% to 29%) than they are earlier in the day (19% to 25%). Carp are also a bit more common when casting very close to shore, due to reduced competition from some other fish.<br />
<br />
<br />
<br />
==Gifting==<br />
{{GiftsByItem<br />
|hate=Robin,Demetrius,Maru,Sebastian,Linus,Pierre,Caroline,Abigail,Alex,George,Evelyn,Lewis,Clint,Penny,Pam,Emily,Haley,Jas,Vincent,Jodi,Kent,Sam,Leah,Shane,Marnie,Elliott,Gus,Dwarf,Wizard,Harvey,Sandy,Willy,Krobus<br />
}}<br />
<br />
==Bundles==<br />
Carp is used in the {{Bundle|Lake Fish||y}}.<br />
<br />
==Recipes==<br />
{{Recipes|header|hide=buff,duration}}<br />
{{:Carp Surprise|RecipeRow/NoBuffs}}<br />
{{:Maki Roll|RecipeRow/NoBuffs}}<br />
{{:Quality Fertilizer|RecipeRow/NoBuffs}}<br />
{{:Sashimi|RecipeRow/NoBuffs}}<br />
{{Recipes|footer}}<br />
<br />
==Quests==<br />
*'''Item Delivery:''' One carp may be randomly requested during [[Spring]], [[Summer]], or [[Fall]] at the [[Quests#Help Wanted Quests|"Help Wanted" board]] outside [[Pierre's General Store]] for a reward of {{Price|90}} and 150 [[Friendship]] points.<br />
*'''Fishing:''' [[Demetrius]] or [[Willy]] may randomly request 1-5 carp during [[Spring]], [[Summer]], or [[Fall]] at the [[Quests#Help Wanted Quests|"Help Wanted" board]] outside [[Pierre's General Store]] for a reward of {{Price|30}} per fish. (You get to keep the fish).<br />
<br />
==Note==<br />
*Carp will never sell for more than {{Price|67}} under any circumstances, making it more profitable to turn all Carp into [[Sashimi]] (sell price {{Price|75}}), or sometimes with regular or silver quality Carp (depending on [[Fishing#Fishing Skill|profession]]), into [[Carp Surprise]] (sell price {{Price|150}}), before selling them.<br />
*Carp are one of the easiest fish to catch, rarely moving past the 3rd bar on your fishing meter in the fishing mini-game, making it easier to get "Perfect" on your catches.<br />
<br />
{{NavboxFish}}<br />
<br />
[[Category:Lake fish]]<br />
[[Category:Sewer fish]]<br />
[[Category:Secret Woods fish]]<br />
[[Category:Spring fish]]<br />
[[Category:Summer fish]]<br />
[[Category:Fall fish]]<br />
[[Category:Winter fish]]<br />
<br />
[[de:Karpfen]]<br />
[[es:Carpa]]<br />
[[fr:Carpe]]<br />
[[it:Carpa]]<br />
[[ja:コイ]]<br />
[[ko:잉어]]<br />
[[hu:Ponty]]<br />
[[pt:Carpa]]<br />
[[ru:Карп]]<br />
[[tr:Sazanbalığı]]<br />
[[zh:鲤鱼]]</div>MissSlaughterhttps://stardewvalleywiki.com/mediawiki/index.php?title=Carp&diff=86867Carp2019-10-30T12:17:24Z<p>MissSlaughter: Update to reflect calculated odds of catching carp at different location, based on the program data</p>
<hr />
<div>{{Infobox fish<br />
|image = Carp.png<br />
|location = [[The Mountain|Mountain Lake]] • [[Secret Woods]] • [[The Sewers]] • [[Mutant Bug Lair]]<br />
|time = Any<br />
|season = All<br />
|weather = Any<br />
|difficulty = 15<br />
|behavior = Mixed<br />
|size = 15-51<br />
|price = 30<br />
|edibility = 5<br />
}}<br />
The '''Carp''' is a [[fish]] that can be caught during any season in the pond in the [[Secret Woods]], in [[The Sewers]], or in the [[Mutant Bug Lair]]. It can also be caught in the [[The Mountain#Notable Locations|mountain lake]] during [[Spring]], [[Summer]], or [[Fall]]. Carp are always most abundant in the Secret Woods, comprising between 41% and 53% of all fish caught when it isn't raining. When fishing in the mountain lake, carp are somewhat more prevalent from 7pm-2am (26% to 29%) than they are earlier in the day (19% to 25%). Carp are also a bit more common when casting very close to shore, due to reduced competition from some other fish.<br />
<br />
<br />
<br />
==Gifting==<br />
{{GiftsByItem<br />
|hate=Robin,Demetrius,Maru,Sebastian,Linus,Pierre,Caroline,Abigail,Alex,George,Evelyn,Lewis,Clint,Penny,Pam,Emily,Haley,Jas,Vincent,Jodi,Kent,Sam,Leah,Shane,Marnie,Elliott,Gus,Dwarf,Wizard,Harvey,Sandy,Willy,Krobus<br />
}}<br />
<br />
==Bundles==<br />
Carp is used in the {{Bundle|Lake Fish||y}}.<br />
<br />
==Recipes==<br />
{{Recipes|header|hide=buff,duration}}<br />
{{:Carp Surprise|RecipeRow/NoBuffs}}<br />
{{:Maki Roll|RecipeRow/NoBuffs}}<br />
{{:Quality Fertilizer|RecipeRow/NoBuffs}}<br />
{{:Sashimi|RecipeRow/NoBuffs}}<br />
{{Recipes|footer}}<br />
<br />
==Quests==<br />
*'''Item Delivery:''' One carp may be randomly requested during [[Spring]], [[Summer]], or [[Fall]] at the [[Quests#Help Wanted Quests|"Help Wanted" board]] outside [[Pierre's General Store]] for a reward of {{Price|90}} and 150 [[Friendship]] points.<br />
*'''Fishing:''' [[Demetrius]] or [[Willy]] may randomly request 1-5 carp during [[Spring]], [[Summer]], or [[Fall]] at the [[Quests#Help Wanted Quests|"Help Wanted" board]] outside [[Pierre's General Store]] for a reward of {{Price|30}} per fish. (You get to keep the fish).<br />
<br />
==Note==<br />
*Carp will never sell for more than {{Price|67}} under any circumstances, making it more profitable to turn all Carp into [[Sashimi]] (sell price {{Price|75}}), or sometimes with regular or silver quality Carp (depending on [[Fishing#Fishing Skill|profession]]), into [[Carp Surprise]] (sell price {{Price|150}}), before selling them.<br />
*Carp are one of the easiest fish to catch, rarely moving past the 3rd bar on your fishing meter in the fishing mini-game, making it easier to get "Perfect" on your catches.<br />
<br />
{{NavboxFish}}<br />
<br />
[[Category:Lake fish]]<br />
[[Category:Sewer fish]]<br />
[[Category:Secret Woods fish]]<br />
[[Category:Spring fish]]<br />
[[Category:Summer fish]]<br />
[[Category:Fall fish]]<br />
[[Category:Winter fish]]<br />
<br />
[[de:Karpfen]]<br />
[[es:Carpa]]<br />
[[fr:Carpe]]<br />
[[it:Carpa]]<br />
[[ja:コイ]]<br />
[[ko:잉어]]<br />
[[hu:Ponty]]<br />
[[pt:Carpa]]<br />
[[ru:Карп]]<br />
[[tr:Sazanbalığı]]<br />
[[zh:鲤鱼]]</div>MissSlaughterhttps://stardewvalleywiki.com/mediawiki/index.php?title=Trash&diff=86832Trash2019-10-28T07:56:51Z<p>MissSlaughter: </p>
<hr />
<div>'''Trash''' is a [[:Category:Trash|category]] of items in [[Stardew Valley]]. With the exception of the [[Rotten Plant]], these items have a chance to be collected when [[fishing]], from [[Crab Pot]]s, or from [[Garbage Can]]s. Trash is the less favorable alternative when fishing, as [[fish]] are worth more to sell and have far more uses. However, trash items (other than [[Joja Cola]] and the [[Rotten Plant]]) can be used in a [[Recycling Machine]] to create more useful materials.<br />
<br />
A random trash item is caught while [[fishing]], after failing skill checks to get a bite ("hit") from every type of [[fish]] and [[Fish#Other Catchables|other catchables]] currently available at a location. More types of fish currently available at a location generally results in a greater chance of a bite, which results in a decreased chance of catching trash. Trash is therefore much more common when fishing in locations with few types of fish and rarer fish, such as [[The Mines]], and trash is the only possible result when fishing in the [[Farm Pond]] (except on a [[Farm Maps|Riverland Farm]]).<br />
<br />
The likelihood of catching trash at most locations will also decrease substantially as [[Fishing#Fishing Skill|fishing skill]] increases.<br />
<br />
Catching Trash with a [[Tools#Fishing Poles|fishing pole]] grants 3 [[Fishing]] XP. Harvesting Trash from a [[Crab Pot]] grants 5 Fishing XP. In the fishing minigame at the [[Stardew Valley Fair]], trash items are worth a single point.<br />
<br />
==Types==<br />
{| class="wikitable sortable" id="roundedborder"<br />
!Image<br />
!Name<br />
!Description<br />
!Produced from Recycling<br />
|-<br />
|rowspan="3" | [[File:Trash (item).png|center]]<br />
|rowspan="3" | [[Trash (item)|Trash]]<br />
|rowspan="3" | {{Description|Trash}}<br />
|{{name|Stone|1-3|class=inline}} &nbsp;'''39%'''<br />
|-<br />
|{{name|Coal|1-3|class=inline}} &nbsp;'''30%'''<br />
|-<br />
|{{name|Iron Ore|1-3|class=inline}} &nbsp;'''21%'''<br />
|-<br />
|rowspan="2" |[[File:Driftwood.png|center]]<br />
|rowspan="2" |[[Driftwood]]<br />
|rowspan="2" |{{Description|Driftwood}}<br />
|{{name|Wood|1-3|class=inline}} &nbsp;'''75%'''<br />
|-<br />
|{{name|Coal|1-3|class=inline}} &nbsp;'''25%'''<br />
|-<br />
|rowspan="2" |[[File:Soggy Newspaper.png|center]]<br />
|rowspan="2" |[[Soggy Newspaper]]<br />
|rowspan="2" |{{Description|Soggy Newspaper}}<br />
|{{name|Torch|3|class=inline}} &nbsp;'''90%'''<br />
|-<br />
|{{name|Cloth|1|class=inline}} &nbsp;'''10%'''<br />
|-<br />
|[[File:Broken CD.png|center]]<br />
|[[Broken CD]]<br />
|{{Description|Broken CD}}<br />
|{{name|Refined Quartz|1}}<br />
|-<br />
|[[File:Broken Glasses.png|center]]<br />
|[[Broken Glasses]]<br />
|{{Description|Broken Glasses}}<br />
|{{name|Refined Quartz|1}}<br />
|-<br />
|[[File:Joja Cola.png|center]]<br />
|[[Joja Cola]]<br />
|{{Description|Joja Cola}}<br />
|Cannot be recycled.<br />
|-<br />
|[[File:Rotten Plant.png|center]]<br />
|[[Rotten Plant]]<br />
|{{Description|Rotten Plant}}<br />
|Cannot be recycled.<br />
|}<br />
<br />
[[Category:Trash| ]]<br />
<br />
[[de:Müll]]<br />
[[es:Basura]]<br />
[[fr:Déchets]]<br />
[[it:Spazzatura]]<br />
[[ja:ゴミ]]<br />
[[ko:쓰레기]]<br />
[[hu:Szemét]]<br />
[[pt:Lixo]]<br />
[[ru:Мусор]]<br />
[[tr:Çöp]]<br />
[[zh:垃圾]]</div>MissSlaughterhttps://stardewvalleywiki.com/mediawiki/index.php?title=Trash&diff=86831Trash2019-10-28T07:34:10Z<p>MissSlaughter: </p>
<hr />
<div>'''Trash''' is a [[:Category:Trash|category]] of items in [[Stardew Valley]]. With the exception of the [[Rotten Plant]], these items have a chance to be collected when [[fishing]], from [[Crab Pot]]s, or from [[Garbage Can]]s. Trash is the less favorable alternative when fishing, as [[fish]] are worth more to sell and have far more uses. However, trash items (other than [[Joja Cola]] and the [[Rotten Plant]]) can be used in a [[Recycling Machine]] to create more useful materials.<br />
<br />
A random trash item is caught while fishing, after failing a skill check to spawn every [[fish]] and [[Fish#Other Catchables|other catchables]] currently available at a location. More types of fish currently available at a location generally results in a greater chance of spawning a fish, which results in a decreased chance of catching trash. Trash is therefore much more common when fishing in locations with few types of fish (especially rarer fish), such as [[The Mines]], and trash is the only possible result when [[fishing]] in the [[Farm Pond]] (except on a [[Farm Maps|Riverland Farm]] where all bodies of water are treated as river).<br />
<br />
The likelihood of catching trash at most locations will also decrease substantially as [[Fishing#Fishing Skill|fishing skill]] increases.<br />
<br />
Catching Trash with a [[Tools#Fishing Poles|fishing pole]] grants 3 [[Fishing]] XP. Harvesting Trash from a [[Crab Pot]] grants 5 Fishing XP. In the fishing minigame at the [[Stardew Valley Fair]], trash items are worth a single point.<br />
<br />
==Types==<br />
{| class="wikitable sortable" id="roundedborder"<br />
!Image<br />
!Name<br />
!Description<br />
!Produced from Recycling<br />
|-<br />
|rowspan="3" | [[File:Trash (item).png|center]]<br />
|rowspan="3" | [[Trash (item)|Trash]]<br />
|rowspan="3" | {{Description|Trash}}<br />
|{{name|Stone|1-3|class=inline}} &nbsp;'''39%'''<br />
|-<br />
|{{name|Coal|1-3|class=inline}} &nbsp;'''30%'''<br />
|-<br />
|{{name|Iron Ore|1-3|class=inline}} &nbsp;'''21%'''<br />
|-<br />
|rowspan="2" |[[File:Driftwood.png|center]]<br />
|rowspan="2" |[[Driftwood]]<br />
|rowspan="2" |{{Description|Driftwood}}<br />
|{{name|Wood|1-3|class=inline}} &nbsp;'''75%'''<br />
|-<br />
|{{name|Coal|1-3|class=inline}} &nbsp;'''25%'''<br />
|-<br />
|rowspan="2" |[[File:Soggy Newspaper.png|center]]<br />
|rowspan="2" |[[Soggy Newspaper]]<br />
|rowspan="2" |{{Description|Soggy Newspaper}}<br />
|{{name|Torch|3|class=inline}} &nbsp;'''90%'''<br />
|-<br />
|{{name|Cloth|1|class=inline}} &nbsp;'''10%'''<br />
|-<br />
|[[File:Broken CD.png|center]]<br />
|[[Broken CD]]<br />
|{{Description|Broken CD}}<br />
|{{name|Refined Quartz|1}}<br />
|-<br />
|[[File:Broken Glasses.png|center]]<br />
|[[Broken Glasses]]<br />
|{{Description|Broken Glasses}}<br />
|{{name|Refined Quartz|1}}<br />
|-<br />
|[[File:Joja Cola.png|center]]<br />
|[[Joja Cola]]<br />
|{{Description|Joja Cola}}<br />
|Cannot be recycled.<br />
|-<br />
|[[File:Rotten Plant.png|center]]<br />
|[[Rotten Plant]]<br />
|{{Description|Rotten Plant}}<br />
|Cannot be recycled.<br />
|}<br />
<br />
[[Category:Trash| ]]<br />
<br />
[[de:Müll]]<br />
[[es:Basura]]<br />
[[fr:Déchets]]<br />
[[it:Spazzatura]]<br />
[[ja:ゴミ]]<br />
[[ko:쓰레기]]<br />
[[hu:Szemét]]<br />
[[pt:Lixo]]<br />
[[ru:Мусор]]<br />
[[tr:Çöp]]<br />
[[zh:垃圾]]</div>MissSlaughterhttps://stardewvalleywiki.com/mediawiki/index.php?title=Modding:Fish_data&diff=86817Modding:Fish data2019-10-27T15:51:51Z<p>MissSlaughter: </p>
<hr />
<div>← [[Modding:Index]]<br />
<br />
This page explains how the game stores and parses fish data, including spawning mechanics. This is an advanced guide for mod developers.<br />
<br />
==Parsing fish spawn conditions==<br />
The game checks two places to determine which fish to spawn when the player is fishing. This only applies to normal fish; the chance of spawning a legendary fish is calculated separately by the location code, ''before'' following the rules below. <small>(Reverse engineered from <tt>BobberBar</tt> and <tt>GameLocation::getFish</tt>.)</small><br />
<br />
===Spawn locations===<br />
Each fish is assigned to an area within the location, and will only spawn if the player is within that area. The tile coordinates for each area is defined by <code>GameLocation::getFishingLocation</code>, which can be overridden for each game location. The following areas are defined:<br />
* [[Cindersap Forest]]:<br />
** [[Cindersap Forest#The Pond|pond]] (area #1 for tiles <code>(0, 0)</code> through <code>(52, 42)</code> inclusively);<br />
** [[Cindersap Forest#The River|river]] (area #0 matching any other part of the forest).<br />
* All other locations only have area -1, so where you fish from has no impact.<br />
<br />
The fish that can be spawned in a given location are defined in the slash-delimited data from <code>Data\Locations.xnb</code>, specifically field indexes 4 (spring), 5 (summer), 6 (fall), and 7 (winter). Each field contains any number of {{t|int fishID}} (matching <code>Data\Fish.xnb</code>) + {{t|int areaID}} (or -1 for any area) pairs. For example, [[Cindersap Forest]] has this fish data for summer: <code>153 -1 145 0 144 -1 138 0 132 0 706 0 704 0 702 0</code>. That can be parsed as:<br />
{| class="wikitable"<br />
|-<br />
! value<br />
! fish<br />
! area<br />
|-<br />
| <code>153 -1</code><br />
| [[Green Algae]]<br />
| any (pond or river)<br />
|-<br />
| <code>145 0</code><br />
| [[Sunfish]]<br />
| river<br />
|-<br />
| <code>144 -1</code><br />
| [[Pike]]<br />
| any (pond or river)<br />
|-<br />
| <code>138 0</code><br />
| [[Rainbow Trout]]<br />
| river<br />
|-<br />
| <code>132 0</code><br />
| [[Bream]]<br />
| river<br />
|-<br />
| <code>706 0</code><br />
| [[Shad]]<br />
| river<br />
|-<br />
| <code>704 0</code><br />
| [[Dorado]]<br />
| river<br />
|-<br />
| <code>702 0</code><br />
| [[Chub]]<br />
| river<br />
|}<br />
<br />
===Fish data and spawn criteria===<br />
The fish data and spawn criteria is stored as thirteen slash-delimited fields in <code>Data\Fish.xnb</code>:<br />
{| class="wikitable"<br />
|-<br />
! index<br />
! syntax<br />
! example<br />
! content<br />
|-<br />
| 0<br />
| <code>name</code><br />
| <code>Pufferfish</code><br />
| The fish name.<br />
|-<br />
| 1<br />
| <code>number</code><br />
| <code>80</code><br />
| How often the fish darts in the fishing minigame; between 15 ([[carp]]) and 100 ([[glacierfish]]).<br />
|-<br />
| 2<br />
| <code>"mixed&#124;dart&#124;smooth&#124;floater&#124;sinker"</code><br />
| <code>floater</code><br />
| How the bobber behaves during the fishing minigame.<br />
|-<br />
| 3<br />
| <code>int</code><br />
| <code>1</code><br />
| The minimum fish size (in inches).<br />
|-<br />
| 4<br />
| <code>int</code><br />
| <code>36</code><br />
| The maximum fish size (in inches).<br />
|-<br />
| 5<br />
| [<code>min time</code> <code>max time</code>]+<br />
| <code>1200 1600</code><br />
| The time of day when they spawn. The min time is inclusive, max time is exclusive. May specify multiple ranges.<br />
|-<br />
| 6<br />
| [<code>"spring&#124;summer&#124;fall&#124;winter</code>"]+<br />
| <code>season ID</code><br />
| The seasons when they spawn. May specify multiple. (This is ignored. Seasons are taken from Locations.xnb instead)<br />
|-<br />
| 7<br />
| <code>"sunny&#124;rainy&#124;both"</code><br />
| <code>sunny</code><br />
| The weather when they spawn.<br />
|-<br />
| 8<br />
| <br />
| <code>690 .4 685 .1</code><br />
| Unused.<br />
|-<br />
| 9<br />
| <code>number</code><br />
| <code>4</code><br />
| Minimum depth; used in spawn rate calculation (see below). The minimum water depth to cast to for maximizing the chance of catching a type of fish.<br />
|-<br />
| 10<br />
| <code>number</code><br />
| <code>.3</code><br />
| Spawn multiplier; used in spawn rate calculation (see below).<br />
|-<br />
| 11<br />
| <code>number</code><br />
| <code>.5</code><br />
| Depth multiplier; used in spawn rate calculation (see below).<br />
|-<br />
| 12<br />
| <code>level</code><br />
| <code>0</code><br />
| The minimum [[skills|fishing level]].<br />
|}<br />
Note that as of v1.2, the game multiplies fish size by 2.54 for all languages other than English (for conversion from inches to cm). See <tt>FishingRod::draw</tt>.<br />
<br />
===Spawn rate===<br />
If a fish matches the spawn criteria, the probability that it will spawn is ''{spawn multiplier} - max(0, {minimum depth} - {actual depth}) × {depth multiplier} × {spawn multiplier} + {fishing level} / 50'', up to a maximum of 90%. The ''actual depth'' is the bobber's tile distance from land.<br />
<br />
A fish can spawn at a depth less than its ''minimum depth'', but the odds of doing so decreases for most fish. A higher ''spawn multiplier'' and ''depth multiplier'' result in a greater decrease in the odds of a fish spawning at a distance that is closer to shore than its ''minimum depth.'' The odds of fish spawning never increases when casting to a depth greater than 4, except for with the [[Octopus]] which reaches its maximum spawning rate at a depth of 5 or higher.<br />
[[Category:Modding]]<br />
<br />
[[pt:Modificações:Dados de Peixes]]</div>MissSlaughterhttps://stardewvalleywiki.com/mediawiki/index.php?title=Modding:Fish_data&diff=86812Modding:Fish data2019-10-25T16:22:58Z<p>MissSlaughter: /* Spawn rate */</p>
<hr />
<div>← [[Modding:Index]]<br />
<br />
This page explains how the game stores and parses fish data, including spawning mechanics. This is an advanced guide for mod developers.<br />
<br />
==Parsing fish spawn conditions==<br />
The game checks two places to determine which fish to spawn when the player is fishing. This only applies to normal fish; the chance of spawning a legendary fish is calculated separately by the location code, ''before'' following the rules below. <small>(Reverse engineered from <tt>BobberBar</tt> and <tt>GameLocation::getFish</tt>.)</small><br />
<br />
===Spawn locations===<br />
Each fish is assigned to an area within the location, and will only spawn if the player is within that area. The tile coordinates for each area is defined by <code>GameLocation::getFishingLocation</code>, which can be overridden for each game location. The following areas are defined:<br />
* [[Cindersap Forest]]:<br />
** [[Cindersap Forest#The Pond|pond]] (area #1 for tiles <code>(0, 0)</code> through <code>(52, 42)</code> inclusively);<br />
** [[Cindersap Forest#The River|river]] (area #0 matching any other part of the forest).<br />
* All other locations only have area -1, so where you fish from has no impact.<br />
<br />
The fish that can be spawned in a given location are defined in the slash-delimited data from <code>Data\Locations.xnb</code>, specifically field indexes 4 (spring), 5 (summer), 6 (fall), and 7 (winter). Each field contains any number of {{t|int fishID}} (matching <code>Data\Fish.xnb</code>) + {{t|int areaID}} (or -1 for any area) pairs. For example, [[Cindersap Forest]] has this fish data for summer: <code>153 -1 145 0 144 -1 138 0 132 0 706 0 704 0 702 0</code>. That can be parsed as:<br />
{| class="wikitable"<br />
|-<br />
! value<br />
! fish<br />
! area<br />
|-<br />
| <code>153 -1</code><br />
| [[Green Algae]]<br />
| any (pond or river)<br />
|-<br />
| <code>145 0</code><br />
| [[Sunfish]]<br />
| river<br />
|-<br />
| <code>144 -1</code><br />
| [[Pike]]<br />
| any (pond or river)<br />
|-<br />
| <code>138 0</code><br />
| [[Rainbow Trout]]<br />
| river<br />
|-<br />
| <code>132 0</code><br />
| [[Bream]]<br />
| river<br />
|-<br />
| <code>706 0</code><br />
| [[Shad]]<br />
| river<br />
|-<br />
| <code>704 0</code><br />
| [[Dorado]]<br />
| river<br />
|-<br />
| <code>702 0</code><br />
| [[Chub]]<br />
| river<br />
|}<br />
<br />
===Fish data and spawn criteria===<br />
The fish data and spawn criteria is stored as thirteen slash-delimited fields in <code>Data\Fish.xnb</code>:<br />
{| class="wikitable"<br />
|-<br />
! index<br />
! syntax<br />
! example<br />
! content<br />
|-<br />
| 0<br />
| <code>name</code><br />
| <code>Pufferfish</code><br />
| The fish name.<br />
|-<br />
| 1<br />
| <code>number</code><br />
| <code>80</code><br />
| How often the fish darts in the fishing minigame; between 15 ([[carp]]) and 100 ([[glacierfish]]).<br />
|-<br />
| 2<br />
| <code>"mixed&#124;dart&#124;smooth&#124;floater&#124;sinker"</code><br />
| <code>floater</code><br />
| How the bobber behaves during the fishing minigame.<br />
|-<br />
| 3<br />
| <code>int</code><br />
| <code>1</code><br />
| The minimum fish size (in inches).<br />
|-<br />
| 4<br />
| <code>int</code><br />
| <code>36</code><br />
| The maximum fish size (in inches).<br />
|-<br />
| 5<br />
| [<code>min time</code> <code>max time</code>]+<br />
| <code>1200 1600</code><br />
| The time of day when they spawn. The min time is inclusive, max time is exclusive. May specify multiple ranges.<br />
|-<br />
| 6<br />
| [<code>"spring&#124;summer&#124;fall&#124;winter</code>"]+<br />
| <code>season ID</code><br />
| The seasons when they spawn. May specify multiple. (This is ignored. Seasons are taken from Locations.xnb instead)<br />
|-<br />
| 7<br />
| <code>"sunny&#124;rainy&#124;both"</code><br />
| <code>sunny</code><br />
| The weather when they spawn.<br />
|-<br />
| 8<br />
| <br />
| <code>690 .4 685 .1</code><br />
| Unused.<br />
|-<br />
| 9<br />
| <code>number</code><br />
| <code>4</code><br />
| The minimum water depth to cast to for maximizing the chance of catching a type of fish.<br />
|-<br />
| 10<br />
| <code>number</code><br />
| <code>.3</code><br />
| Spawn multiplier; used in spawn rate calculation (see below).<br />
|-<br />
| 11<br />
| <code>number</code><br />
| <code>.5</code><br />
| Depth multiplier; used in spawn rate calculation (see below).<br />
|-<br />
| 12<br />
| <code>level</code><br />
| <code>0</code><br />
| The minimum [[skills|fishing level]].<br />
|}<br />
Note that as of v1.2, the game multiplies fish size by 2.54 for all languages other than English (for conversion from inches to cm). See <tt>FishingRod::draw</tt>.<br />
<br />
===Spawn rate===<br />
If a fish matches the spawn criteria, the probability that it will spawn is ''{spawn multiplier} - max(0, {minimum depth} - {actual depth}) × {depth multiplier} × {spawn multiplier} + {fishing level} / 50'', up to a maximum of 90%. The ''actual depth'' is the bobber's tile distance from land.<br />
<br />
A fish can spawn at a depth less than its ''minimum depth'', but the odds of doing so decreases for most fish. A higher ''spawn multiplier'' and ''depth multiplier'' result in a greater decrease in the odds of a fish spawning at a distance that is closer to shore than its ''minimum depth.'' The odds of fish spawning never increases when casting to a depth greater than 4, except for with the [[Octopus]] which reaches its maximum spawning rate at a depth of 5 or higher.<br />
[[Category:Modding]]<br />
<br />
[[pt:Modificações:Dados de Peixes]]</div>MissSlaughterhttps://stardewvalleywiki.com/mediawiki/index.php?title=Modding:Fish_data&diff=86810Modding:Fish data2019-10-25T15:47:04Z<p>MissSlaughter: /* Fish data and spawn criteria */</p>
<hr />
<div>← [[Modding:Index]]<br />
<br />
This page explains how the game stores and parses fish data, including spawning mechanics. This is an advanced guide for mod developers.<br />
<br />
==Parsing fish spawn conditions==<br />
The game checks two places to determine which fish to spawn when the player is fishing. This only applies to normal fish; the chance of spawning a legendary fish is calculated separately by the location code, ''before'' following the rules below. <small>(Reverse engineered from <tt>BobberBar</tt> and <tt>GameLocation::getFish</tt>.)</small><br />
<br />
===Spawn locations===<br />
Each fish is assigned to an area within the location, and will only spawn if the player is within that area. The tile coordinates for each area is defined by <code>GameLocation::getFishingLocation</code>, which can be overridden for each game location. The following areas are defined:<br />
* [[Cindersap Forest]]:<br />
** [[Cindersap Forest#The Pond|pond]] (area #1 for tiles <code>(0, 0)</code> through <code>(52, 42)</code> inclusively);<br />
** [[Cindersap Forest#The River|river]] (area #0 matching any other part of the forest).<br />
* All other locations only have area -1, so where you fish from has no impact.<br />
<br />
The fish that can be spawned in a given location are defined in the slash-delimited data from <code>Data\Locations.xnb</code>, specifically field indexes 4 (spring), 5 (summer), 6 (fall), and 7 (winter). Each field contains any number of {{t|int fishID}} (matching <code>Data\Fish.xnb</code>) + {{t|int areaID}} (or -1 for any area) pairs. For example, [[Cindersap Forest]] has this fish data for summer: <code>153 -1 145 0 144 -1 138 0 132 0 706 0 704 0 702 0</code>. That can be parsed as:<br />
{| class="wikitable"<br />
|-<br />
! value<br />
! fish<br />
! area<br />
|-<br />
| <code>153 -1</code><br />
| [[Green Algae]]<br />
| any (pond or river)<br />
|-<br />
| <code>145 0</code><br />
| [[Sunfish]]<br />
| river<br />
|-<br />
| <code>144 -1</code><br />
| [[Pike]]<br />
| any (pond or river)<br />
|-<br />
| <code>138 0</code><br />
| [[Rainbow Trout]]<br />
| river<br />
|-<br />
| <code>132 0</code><br />
| [[Bream]]<br />
| river<br />
|-<br />
| <code>706 0</code><br />
| [[Shad]]<br />
| river<br />
|-<br />
| <code>704 0</code><br />
| [[Dorado]]<br />
| river<br />
|-<br />
| <code>702 0</code><br />
| [[Chub]]<br />
| river<br />
|}<br />
<br />
===Fish data and spawn criteria===<br />
The fish data and spawn criteria is stored as thirteen slash-delimited fields in <code>Data\Fish.xnb</code>:<br />
{| class="wikitable"<br />
|-<br />
! index<br />
! syntax<br />
! example<br />
! content<br />
|-<br />
| 0<br />
| <code>name</code><br />
| <code>Pufferfish</code><br />
| The fish name.<br />
|-<br />
| 1<br />
| <code>number</code><br />
| <code>80</code><br />
| How often the fish darts in the fishing minigame; between 15 ([[carp]]) and 100 ([[glacierfish]]).<br />
|-<br />
| 2<br />
| <code>"mixed&#124;dart&#124;smooth&#124;floater&#124;sinker"</code><br />
| <code>floater</code><br />
| How the bobber behaves during the fishing minigame.<br />
|-<br />
| 3<br />
| <code>int</code><br />
| <code>1</code><br />
| The minimum fish size (in inches).<br />
|-<br />
| 4<br />
| <code>int</code><br />
| <code>36</code><br />
| The maximum fish size (in inches).<br />
|-<br />
| 5<br />
| [<code>min time</code> <code>max time</code>]+<br />
| <code>1200 1600</code><br />
| The time of day when they spawn. The min time is inclusive, max time is exclusive. May specify multiple ranges.<br />
|-<br />
| 6<br />
| [<code>"spring&#124;summer&#124;fall&#124;winter</code>"]+<br />
| <code>season ID</code><br />
| The seasons when they spawn. May specify multiple. (This is ignored. Seasons are taken from Locations.xnb instead)<br />
|-<br />
| 7<br />
| <code>"sunny&#124;rainy&#124;both"</code><br />
| <code>sunny</code><br />
| The weather when they spawn.<br />
|-<br />
| 8<br />
| <br />
| <code>690 .4 685 .1</code><br />
| Unused.<br />
|-<br />
| 9<br />
| <code>number</code><br />
| <code>4</code><br />
| The minimum water depth to cast to for maximizing the chance of catching a type of fish.<br />
|-<br />
| 10<br />
| <code>number</code><br />
| <code>.3</code><br />
| Spawn multiplier; used in spawn rate calculation (see below).<br />
|-<br />
| 11<br />
| <code>number</code><br />
| <code>.5</code><br />
| Depth multiplier; used in spawn rate calculation (see below).<br />
|-<br />
| 12<br />
| <code>level</code><br />
| <code>0</code><br />
| The minimum [[skills|fishing level]].<br />
|}<br />
Note that as of v1.2, the game multiplies fish size by 2.54 for all languages other than English (for conversion from inches to cm). See <tt>FishingRod::draw</tt>.<br />
<br />
===Spawn rate===<br />
If a fish matches the spawn criteria, the probability that it will spawn is ''{spawn multiplier} - max(0, {minimum depth} - {actual depth}) × {depth multiplier} × {spawn multiplier} + {fishing level} / 50'', up to a maximum of 90%. The ''actual depth'' is the bobber's tile distance from land.<br />
<br />
[[Category:Modding]]<br />
<br />
[[pt:Modificações:Dados de Peixes]]</div>MissSlaughterhttps://stardewvalleywiki.com/mediawiki/index.php?title=Secret_Notes&diff=86795Secret Notes2019-10-25T08:06:23Z<p>MissSlaughter: </p>
<hr />
<div>{{TOC right|npt=y}}<br />
Secret Notes are collectible notes that can be unlocked by walking to the [[Bus Stop]] from [[The Farm]] during [[Winter]] between 6am and 4pm. The player will see a cutscene in which a "Shadow Guy" (who is most likely [[Krobus]]) startles and runs away. After seeing the cutscene, the quest [[Quests#A Winter Mystery|"A Winter Mystery"]] is added to the player's journal.<br />
<br />
Note that the cutscene will not trigger if the player is riding a [[Animals#Horse|horse]].<br />
<br />
The Shadow Guy's footsteps lead to a bush next to the playground, left of the [[Community Center]]. If the player interacts with the bush, the Shadow Guy will pop out of it, apologize for stealing, give the player a [[Magnifying Glass]], then run away. The Magnifying Glass gives the player the ability to find Secret Notes while digging, chopping trees, mining, fishing, or killing monsters. <br />
<br />
Once found, a Secret Note can be read by selecting it in the top row of inventory and right-clicking (as if consuming food). This will add the note to the player's collection, and enable the Secret Notes collection tab on the player menu.<br />
<br />
Some notes will list "Loved" gifts for certain characters, while others will have images depicting puzzle solutions.<br />
<br />
Secret Notes can be gifted, but they are all [[Friendship#Universal Hates|universally hated]].<br />
<br />
[[File:Shadowguy.png|200px|thumb|right|The "Shadow Guy" after interacting with the bush on the character's left]]<br />
[[File:Secret Note.png|thumb|right|Secret Note]]<br />
<br />
==Secret Note Sources==<br />
The following table lists the different actions that can spawn a secret note.<br />
<br />
When the percentage chance is hit, the game tries 3 times to make a note. In each attempt a random number is generated based on the total number of notes. If the number is a note that has not yet been received, the note is spawned and the checks stop.<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
!Activity<br />
!Chance<br />
|-<br />
| Weeds <ref name="weeds" /> <br />
| 0.9%<br />
|-<br />
| Monsters <ref name="monsters" /> <br />
| 3.3%<br />
|-<br />
| Chopping trees (Each Axe hit) <ref name="axe" /> <br />
| 0.5%<br />
|-<br />
| Fishing <ref name="fish" /><br />
| 8% to replace trash<br />
|-<br />
| Artifact spot <ref name="artifact" /> <br />
| 11% (After artifact checks and winter forage checks)<br />
|-<br />
| Stone <ref name="stone" /> <br />
| 1%<br />
|-<br />
| Resource clump * <ref name="resource" /> <br />
| 5%<br />
|-<br />
| Giant crop <ref name="giant" /> <br />
| 100%<br />
|-<br />
|}<br />
<nowiki>*</nowiki> Resource Clump = [[Large Stump]], [[Large Log]], [[Random Events#Meteorite|Meteorite]], or [[Boulder]] (inside or outside [[the Mines]]).<br />
<br />
==Secret Notes==<br />
===Secret Note #1===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|It's a page from Abigail's Diary<br />
<br />
'Things I love: the smell of carved pumpkin, keeping an amethyst under my pillow, chocolate cake, the thrill of spicy eel, and the comfort of Mom's blackberry cobbler (I like to eat!)'<br />
|}<br />
<br />
===Secret Note #2===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|It's Sam's holiday shopping list<br />
<br />
Everyone's favorites<br />
<br />
Sebastian: Frozen Tear, Sashimi<br />
<br />Penny: Emerald, Poppy<br />
<br />Vincent: Grape, Cranberry Candy<br />
<br />Mom: Crispy Bass, Pancakes<br />
<br />Dad: Risotto, Roasted Hazelnuts<br />
<br />Me: Cactus, Maple Bar, Pizza<br />
|}<br />
<br />
===Secret Note #3===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|It's written in Leah's handwriting<br />
<br />
My idea of a perfect dinner would be salad, goat cheese, truffle, and wine. For dessert I'd need a poppyseed muffin. Yum! If someone gave me one of those things, I'd melt.<br />
|}<br />
<br />
===Secret Note #4===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|It's a note of Maru's<br />
<br />
Parts still needed for my greatest invention yet!<br />
<br />
<nowiki>*</nowiki>Gold Bar<br />
<br /><nowiki>*</nowiki>Iridium Bar<br />
<br /><nowiki>*</nowiki>Battery Pack<br />
<br /><nowiki>*</nowiki>Diamond<br />
<br /><nowiki>*</nowiki>Strawberries<br />
|}<br />
<br />
===Secret Note #5===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|It's Penny's handwriting:<br />
<br />
I want to get everyone something they love!<br />
<br />
Mom: Parsnip, Glazed Yams, NO BEER!<br />
<br />Jas: Fairy Rose, Plum Pudding<br />
<br />Vincent: Pink Cake, Grape<br />
<br />Mr. Mullner: Leek, Fried Mushroom<br />
<br />Granny Mullner: Beet, Tulip<br />
|}<br />
<br />
===Secret Note #6===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|Stardrop Saloon Special Orders<br />
<br />
Mayor Lewis: Autumn's Bounty<br />
<br />(Double order of high-fiber bread on the side)<br />
<br />
Marnie: Pumpkin Pie<br />
<br />(extra whipped cream!)<br />
<br />
Demetrius: Bean Hotpot<br />
<br />(Make it spicy)<br />
<br />
Caroline: Fish Taco<br />
<br />(she wants triple the sauce! Better throw in a few extra napkins...)<br />
|}<br />
<br />
===Secret Note #7===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|It's a page from someone's diary...<br />
<br />
...There are only a few 'older' bachelors in town, and none of them are perfect! Harvey is really anxious and weak, but I know he would make a loyal and devoted husband. He likes coffee and pickles.<br />
<br />
Elliott is a bit foppish and melodramatic, but he does have a nice chin. He likes crab cakes and pomegranates.<br />
<br />
Shane is messy and anti-social. But I think his gruff exterior is a defense mechanism, insulating his softness from the world. He likes Beer, Pizza, and Pepper Poppers.<br />
|}<br />
<br />
===Secret Note #8===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|To Haley and Emily<br />
<br />
Hope you two are doing well! We've sent you your favorite gifts: Pink Cake and Sunflowers for Haley, Gemstones and Wool for Emily!<br />
<br />
-Love Mom and Dad<br />
|}<br />
<br />
===Secret Note #9===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|Alex's Strength Training Diet:<br />
<br />
<nowiki>*</nowiki>Complete Breakfast<br />
<br /><nowiki>*</nowiki>Salmon Dinner<br />
<br />
(I've learned to love this food... I can feel the protein!!)<br />
|}<br />
<br />
===Secret Note #10===<br />
Becomes available only after completing the [[Quests#Qi's Challenge|"Qi's Challenge" quest]]. <br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|Someone is<br />waiting for you<br />on level 100<br />in<br />the<br />skull cavern...<br />
|}<br />
<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Details&nbsp;<br />
|-<br />
|Reading Secret Note #10 adds the [[Quests#Cryptic Note|"Cryptic Note" quest]] to the journal. To fulfull the quest, reach level 100 of the [[Skull Cavern]]. Once there, a cutscene will play, during which [[Mr. Qi]] will either congratulate you for reaching level 100 without using [[Staircase]]s or say you are "clever" but not "honorable" for using them. In either case, he rewards you with an "Iridium Snake Milk", which permanently increases your [[Health]] by 25. Note that if you skip level 100 through a hole, you will not trigger the cutscene.<br />
|}<br />
<br />
===Secret Note #11===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|[[File:SecretNote11.png]]<br />
|}<br />
<br />
===Secret Note #12===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|I've found some good things by looking in the garbage cans, on lucky days.<br />
<br />
Sometimes you'll find the 'dish of the day' behind the saloon... usually fresh!<br />
<br />
For dessert, I'll check the Mullners' can for cookies.<br />
<br />
For treasures, check the cans by the blacksmith and museum.<br />
|}<br />
<br />
===Secret Note #13===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|12 o' clock noon SHARP. Last day of the season. Check the bush above the playground.<br />
|}<br />
<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Solution&nbsp;<br />
|-<br />
|At 12:00 PM, on day 28 of any season, interact with the bush located above the playground to obtain a [[Junimo Plush]].<br />
|}<br />
<br />
===Secret Note #14===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|I hid something behind the community center.<br />
|}<br />
<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Solution&nbsp;<br />
|-<br />
|Behind the [[Community Center]], hidden by the roof, against the wooden fence to the right there is a [[Stone Junimo]] statue which can be obtained with a [[Pickaxes|pickaxe]] (or a [[Hoes|hoe]] in the iOS version). <!--Note that there will be no statue if the player has opted to purchase a Joja membership. Secret Note #14 will do nothing but help to complete the Secret Notes collection in this case.--><br />
|}<br />
<br />
===Secret Note #15===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|Mermaid Show: 1-5-4-2-3<br />
|}<br />
<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Solution&nbsp;<br />
|-<br />
|During the [[Night Market]], enter the boat at the far right to start the Mermaid Show. After the show, click on the shells in the order indicated (numbered left-to-right) to earn a [[Pearl]].<br />
|}<br />
<br />
===Secret Note #16===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|[[File:SecretNote16.png]]<br />
|}<br />
<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Solution&nbsp;<br />
|-<br />
|Dig one space to the right of the large boulder north of the [[Railroad]] tracks to get a [[Treasure Chest]].<br />
|}<br />
<br />
===Secret Note #17===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|[[File:SecretNote17.png]]<br />
|}<br />
<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Solution&nbsp;<br />
|-<br />
|Head to the area north of [[JojaMart]] next to the river and dig the farthest north tile on the Eastern side to get a [[Strange Doll (green)]]<br />
|}<br />
<br />
===Secret Note #18===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|[[File:SecretNote18.png]]<br />
|}<br />
<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Solution&nbsp;<br />
|-<br />
|Go to the [[The Desert|Calico Desert]] and use a hoe on the area to the South West of the bench on the South East area of the map to dig up a [[Strange Doll (yellow)]].<br />
|}<br />
<br />
===Secret Note #19===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|[[File:SecretNote19.png]]<br />
|}<br />
<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Solution&nbsp;<br />
|-<br />
|This is a depiction of [[1 Willow Lane]] with a series of arrows. Starting at the green square depicted, which is directly in front of the door to the house, follow each arrow until your character cannot move anymore. First, walk left until you hit a permanent obstacle. Then walk up until you hit an obstacle, and so on.<br />
<br />
The path will lead you around the house, through town, and ultimately to a secret [[Solid Gold Lewis]] statue hidden behind [[Lewis|Mayor Lewis']] house. To find the statue and take it into the player's inventory, simply stand on the destination tile and right-click on the ground. <br />
<br />
Placing the statue anywhere in [[Pelican Town]] will result in an additional secret.<br />
|}<br />
<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Additional Secret&nbsp;<br />
|-<br />
|The [[Solid Gold Lewis]] statue can be placed anywhere in [[Pelican Town]]. If the statue is not destroyed by a villager walking through it, the next day it will be replaced with a [[Rotten Plant]], and the player will receive an unsigned letter in the mail containing {{price|750}}: <br />
{{quote|In the future, I'd appreciate it very much if you refrained from placing my PRIVATE belongings in town for all to see!<p>I'm very displeased!</p>Take this money and never speak of my 'project' to anyone.}}<br />
<br />
The statue will then appear in [[Lewis]]' bedroom (90% chance) or [[Marnie]]'s bedroom (10% chance).<br />
<br />
The statue can be removed and placed in Pelican Town again and again, and each time it will be replaced by a Rotten Plant. The player will receive the unsigned letter only once, however.<br />
|}<br />
<br />
===Secret Note #20===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|[[File:SecretNote20.png]]<br />
|}<br />
<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Solution&nbsp;<br />
|-<br />
|This is a depiction of the town square. Starting in the center of the eye in town square, follow the directional arrows until your character hits a permanent obstacle. This path will bring you around town, up across the bridge to [[JojaMart]], and ultimately to a truck parked beside JojaMart. Interacting with the truck will allow you to speak to a truck driver who requests a [[Rabbit's Foot]]. If you have one in your inventory you can trade it for a [[Special Charm]] that permanently increases daily [[luck]].<br />
|}<br />
<br />
===Secret Note #21===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|[[File:SecretNote21.png]]<br />
|}<br />
<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Solution&nbsp;<br />
|-<br />
|At exactly 12:40 at night, interact with the large bush to the north west of the bridge out of [[Pelican Town]] to [[The Beach]]. [[Marnie]] and [[Lewis]] jump out of the bush. Now what were they doing in there!?<br />
<br />
(Note: You can do this even on Winter 16, when Marnie is on screen returning from the Night Market.)<br />
|}<br />
<br />
===Secret Note #22===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|Greetings, ''&lt;Farmer&gt;''...<br />
<br />
Have you found my 'secret' in the dark tunnel?<br />
<br />
I look forward to meeting you!<br />
<br />
-Qi<br />
|}<br />
<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Solution&nbsp;<br />
|-<br />
|Go to the [[Bus Stop]] with a [[Battery Pack]], and go west from the bus into [[The Tunnel]]. Place the Battery Pack into the box on the wall in the center of the Tunnel to start [[Quests#The Mysterious Qi|The Mysterious Qi]] quest.<br />
<br />
Note that finding Secret Note #22 is not required to start the Mysterious Qi quest.<br />
|}<br />
<br />
===Secret Note #23===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|If yoo can reed dis... come to seecrit wuds. Pleez bring may-pal serrup.<br />
|}<br />
<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Solution&nbsp;<br />
|-<br />
|Reading Secret Note #23 adds the [[Quests#Strange Note|"Strange Note" quest]] to the journal. To fulfill the quest, go to the [[Secret Woods]] between 6am and 7pm with [[Maple Syrup]] in inventory to trigger a cutscene in which a Bear shares his special knowledge of berries. This permanently increases the sell price of [[Blackberry|Blackberries]] and [[Salmonberry|Salmonberries]] by 3x. <br />
<br />
After viewing the cutscene, a bear's paw icon labeled "[[Bear's Knowledge]]" will appear in the player's [[Wallet]].<br />
|}<br />
<br />
==Bugs==<br />
*Exiting the farm to the bus stop from the bottom 2 of the 4 tiles that make up the path will not trigger the Shadow Guy cutscene.<br />
<br />
==References==<br />
<references><br />
<ref name="weeds">See <tt>Object::cutWeed</tt> in the game code.</ref><br />
<ref name="monsters">See <tt>GameLocation::monsterDrop</tt> in the game code.</ref><br />
<ref name="axe">See <tt>Tree::performToolAction</tt> in the game code.</ref><br />
<ref name="fish">See <tt>GameLocation::getFish</tt> in the game code.</ref><br />
<ref name="artifact">See <tt>GameLocation::digUpArtifactSpot</tt> in the game code.</ref><br />
<ref name="stone">See <tt>GameLocation::breakStone</tt> in the game code.</ref><br />
<ref name="resource">See <tt>ResourceClump::performToolAction</tt> in the game code.</ref><br />
<ref name="giant">See <tt>GiantCrop::performToolAction</tt> in the game code.</ref><br />
</references><br />
<br />
==History==<br />
{{history|1.3|Introduced.}}<br />
<br />
[[Category:Secrets]]<br />
[[Category:Bugs tested in 1.3.36]]<br />
<br />
[[de:Geheime Notizen]]<br />
[[es:Notas secretas]]<br />
[[fr:Notes secrètes]]<br />
[[it:Messaggi segreti]]<br />
[[ja:ひみつのメモ]]<br />
[[ko:비밀 쪽지]]<br />
[[hu:Titkos jegyzetek]]<br />
[[pt:Recados Secretos]]<br />
[[ru:Секретные заметки]]<br />
[[tr:Gizli Notlar]]<br />
[[zh:秘密纸条]]</div>MissSlaughterhttps://stardewvalleywiki.com/mediawiki/index.php?title=Quests&diff=86794Quests2019-10-25T08:04:39Z<p>MissSlaughter: </p>
<hr />
<div>[[File:ClockWithJournal.png|right|200px]]<br />
'''Quests''' are set objectives that provide rewards when completed. They're kept track of in the quest journal, which can be brought up by clicking the exclamation point icon at the bottom of the date/time display in the upper right of the screen, or by using the hotkey F. Quests are listed in the journal by title, and each quest can be expanded to read the text and requirements for completion. Clicking the X at the top of the window will close it and there's a button under the journal window to cancel the selected quest. <br />
<br />
There are two major types of quests, story quests and Help Wanted quests. Story quests are typically received in the mail, but a few are automatically accepted at the beginning of the game to help teach the player about the game. Story quests can be completed at any time after receiving them, there is no time limit or expiration date.<br />
<br />
==Help Wanted Quests==<br />
[[File:Help Wanted.png|thumb|right|alt= |Example of a randomly generated Help Wanted quest]]<br />
Every day the bulletin board outside [[Pierre's General Store]] may have a randomly generated Help Wanted quest that you can complete in exchange for money and sometimes increased [[friendship]] with the quest giver. When a new quest is available, the bulletin board will have a yellow exclamation point floating above it. Rewarded money depends on the number of items/monsters involved, the player's [[skills]], and sometimes a bit of randomness. Once you have accepted a Help Wanted quest you will have 2 days to complete it, the current day and the next. <br />
<br />
If a daytime [[festival]] occurs during the 2-day period, you may be unable to complete the quest on the festival day, since most shops and homes are "locked". See the [[Shop Schedules]] page for more information.<br />
<br />
===Achievements===<br />
There are 2 [[Achievements]] associating with completing Help Wanted Quests.<br />
*Gofer (Complete 10 'Help Wanted' requests)<br />
*A Big Help (Complete 40 'Help Wanted' requests)<br />
Earning these achievements unlocks unique [[Hats]] at the [[Abandoned House]] in [[Cindersap Forest]]. In addition, the day after earning "Gofer", Mayor [[Lewis]] will send {{price|500}} in the mail. The day after earning "A Big Help", Mayor [[Lewis]] will send {{price|2500}} in the mail.<br />
<br />
===Types===<br />
There are 4 types of Help Wanted quests that can be posted. There is no penalty for accepting a quest and then not completing it.<br />
<br />
{|class="wikitable" style="width: 800px;"<br />
|-<br />
|style="vertical-align:top; width:100px;"|'''Gathering'''<br />
||[[Clint]] will ask you collect copper, iron, or gold ores, usually 20-40, or [[coal]] for him to inspect, or [[Robin]] will ask you to gather [[wood]] or [[stone]].<br />
<br />
Note that it is not necessary to have the requested items in inventory to complete a gathering quest. Once the required number of items have been gathered (as indicated by the counter in the journal), simply talking to the villager who requested the items is sufficient to complete the quest.<br />
|-<br />
|style="vertical-align:top;"|'''Slay Monsters'''<br />
||Requires access to [[The Mines]].<br />
<br />
[[Clint]], [[Lewis]], [[Demetrius]], or the [[Wizard]] will ask you to slay a random number of a specific monster.<br />
<br />
Once the required number of monsters have been slain (as indicated by the counter in the journal), talking to the villager who made the request will complete it.<br />
|-<br />
|style="vertical-align:top;"|'''Fishing'''<br />
||[[Demetrius]] or [[Willy]] will ask you to catch from 1-5 of a specific [[fish]] from the current [[Seasons|season]], either to lower the population of that fish or to keep the art of fishing alive.<br />
<br />
The reward is the base sell price of the fish &times; the number of fish requested, and you get to keep the fish.<br />
<br />
Note that it is not necessary to have the requested fish in inventory to complete a fishing quest. Once the required number of fish have been caught (as indicated by the counter in the journal), talking to the villager who made the request will complete it.<br />
|-<br />
|style="vertical-align:top;"|'''Item Delivery'''<br />
||This is the most common type of Help Wanted quest. Any adult [[Villagers|villager]] that the player has met and can earn friendship with will ask for a random item for various reasons.<br />
<br />
This item can be:<br />
* A [[Crops|crop]], [[Foraging|forageable]], or [[fish]] from the current season<br />
* [[Minerals]] from the Mines, if the player has access to [[The Mines]]<br />
* Metal bars, if the player can craft a [[furnace]]<br />
* [[Animals|Animal products]], if the player has that animal<br />
<br />
Villagers will reward the player with three times the item's normal value, which may make Item Delivery quests a more efficient method of earning money from lower value items than [[shipping]] them. The player also earns 150 [[Friendship]] points with the requesting villager for completing the quest.<br />
<br />
To complete an Item Delivery quest, it is necessary to hand the item to the requestor. Simply having the item in inventory when talking to the requestor will not complete the quest. ''Note that completing an Item Delivery quest does not count as giving a [[Friendship#Gifts|gift]].'' <br />
<br />
Note: [[Jas]], [[Vincent]], [[Krobus]], the [[Dwarf]], and your spouse will never make Delivery requests. [[Sandy]] will make Delivery requests once you have access to [[The Desert]].<br />
|}<br />
<br />
==List of Story Quests==<br />
In addition to quests posted on the "Help Wanted" board, there are several Story Quests unlocked during gameplay. There is no penalty for accepting a Story Quest involving item delivery and then deleting it from your journal without completing it. Story Quests do not count towards the "Gofer" or "A Big Help" [[Achievements]].<br />
<br />
''Note that the game adds 255 [[Friendship]] points for quests that say "1 [[Friendship]] heart", rather than exactly 250 points.''<br />
{| class="wikitable sortable"<br />
!Quest Name<br />
!Quest Text<br />
!Provided By<br />
!Requirements<br />
!Rewards<br />
|-<br />
|id="Introductions"|Introductions<br />
|It would be a nice gesture to introduce yourself around town. Some people might be anxious to meet the new farmer.<br />
|Introductory quest<br />
|28 [[Villagers|people]] greeted<br />
|100 [[Friendship]] points (2/5 of a heart) with every known NPC<br />
|-<br />
|id="How to Win Friends"|How to Win Friends<br />
|Giving gifts is a great way to build [[friendship]]s. Learn each person's individual tastes and you'll be popular in no time.<br />
|Complete "Introductions"<br />
|Give anyone a gift.<br />
|data-sort-value="100"|{{price|100}}<br />
|-<br />
|id="Getting Started"|Getting Started<br />
|If you want to become a farmer, you have to start with the basics. Use your hoe to till the soil, then use a seed packet on the tilled soil to sow a crop. Water every day until the crop is ready for harvest.<br />
|Package in room at start<br />
|Cultivate and harvest a [[Parsnip|parsnip]]<br />
|data-sort-value="100"|{{price|100}}<br />
|-<br />
|id="To The Beach"|To The Beach<br />
|Someone named [[Willy]] invited you to visit the beach south of town. He says he has something to give you.<br />
|Mail, [[Spring]] 2<br />
|Visit the beach south of town before 5:00pm.<br />
|[[Bamboo Pole]]<br />
|-<br />
|id="Raising Animals"|Raising Animals<br />
|[[Robin]], the local carpenter, lives north of town. In exchange for raw materials and money, she'll construct new buildings on your farm. You'll need her to build a coop or barn so that you can raise animals.<br />
|Complete "Getting Started"<br />
|Build a [[Coop]].<br />''Note that this quest does not require you to purchase animals.''<br />
|data-sort-value="100"|{{price|100}}<br />
|-<br />
|id="Advancement"|Advancement<br />
|As you gain experience you'll discover new crafting recipes to increase profit and make life easier. A [[Scarecrow]], for example, will prevent crows from snacking on your precious crops.<br />
|Complete "Getting Started"<br />
|Reach [[Skills#Farming|Farming level]] 1 and craft a [[Scarecrow]].<br />
|data-sort-value="100"|{{price|100}}<br />
|-<br />
|id="Explore The Mine"|Explore The Mine<br />
|There's an old mine shaft in the mountains north of town. There could be valuable minerals inside, but [[Marlon]] hinted that it might be dangerous.<br />
|Enter [[The Mines]].<br />
|Reach level 5 in [[The Mines]].<br />
|<br />
|-<br />
|id="Deeper In The Mine"|Deeper In The Mine<br />
|It seems that the mine elevator is still functional. It will allow you to quickly return to any elevator doors you've discovered. A deeper expedition might be in order.<br />
|Reach level 5 in [[The Mines]].<br />
|Reach level 40 in [[The Mines]].<br />
|<br />
|-<br />
|id="To The Bottom"|To The Bottom?<br />
|So far, there's no sign of the bottom. How low does it go?<br />
|Reach level 40 in [[The Mines]].<br />
|Reach the bottom of [[The Mines]].<br />
|<br />
|-<br />
|id="Archaeology"|Archaeology<br />
|[[Gunther]] asked if you'd consider donating any new artifacts or minerals you find to the museum. He says he'll compensate you by way of occasional rare goods.<br />
|Enter the [[Museum]] with a mineral or artifact in inventory<br />
|Donate an item to the Museum.<br />
|data-sort-value="250"|{{price|250}}<br />
|-<br />
|id="Rat Problem"|Rat Problem<br />
|There's something odd going on in the Community Center... Investigate the Community Center<br />
|Trigger the initial [[Community Center]] cutscene by entering [[Pelican Town]] from the [[Bus Stop]] between 8am and 1pm on a sunny day (Spring 5+)<br />
|Enter the Community Center and examine the Golden Scroll in the [[Bundles#Crafts Room|Crafts Room]].<br />
|The following morning, a letter from the [[Wizard]] arrives in the mail, triggering the "Meet the Wizard" quest.<br />
|-<br />
|id="Meet the Wizard"|Meet the Wizard<br />
|You received a letter from the local wizard. He claims to have information regarding the old community center.<br />
|The morning after you examine the first golden scroll in the [[Community Center]], you receive a letter from the [[Wizard]] saying he has information for you.<br />
|Enter the wizard's tower.<br />
|The Wizard gives you a potion that allows you to read the language of the [[Junimos]].<br />
|-<br />
|id="Forging Ahead"|Forging Ahead<br />
|If you're going to keep mining you should build a furnace.<br />
|Morning after collecting a [[Copper Ore]], Clint visits and gives you the [[Furnace]] blueprints<br />
|Craft a [[Furnace]]<br />
|<br />
|-<br />
|id="Smelting"|Smelting<br />
|Now that you've built a furnace, you can smelt some metal. According to Clint's instructions, if you place 5 [[Copper Ore|copper ore]] and 1 piece of [[Coal|coal]] in the furnace, it should produce a [[Copper Bar|copper bar]].<br />
|Complete "Forging Ahead"<br />
|Use your [[Furnace|furnace]] to smelt a [[Copper Bar|copper bar]].<br />
|<br />
|-<br />
|id="Initiation"|Initiation<br />
|If you can slay 10 slimes, you'll have earned your place in the [[Adventurer's Guild]].<br />
|Mailbox, morning after reaching level 5 in [[The Mines]]<br />
|10 [[Slimes]] slain in [[The Mines]] (Slimes slain in the [[Secret Woods]] do not count towards this quest)<br />
|Get to enter the [[Adventurer's Guild]]<br />
|-<br />
|id="Robin's Lost Axe"|Robin's Lost Axe<br />
|[[Robin]] lost her favorite axe. The last time she remembers using it, she was cutting wood south of Marnie's ranch.<br />
|Mail, [[Spring]] 11<br />
|[[File:Robins Lost Axe.png|thumb|right|100px|Robin's Axe]]Find [[Robin|Robin's]] lost axe. Can be found near the Sewer Pipe in [[Cindersap Forest]].<br />
|data-sort-value="250"|{{price|250}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Jodi's Request"|Jodi's Request<br />
|[[Jodi]] needs a fresh cauliflower for a recipe she's making. She's asking you to bring her one.<br />
|Mail, [[Spring]] 19<br />
|Bring [[Jodi]] a [[Cauliflower]]<br />
|data-sort-value="350"|{{price|350}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Mayor's &ldquo;Shorts&rdquo;"|Mayor's "Shorts"<br />
|[[Lewis|Mayor Lewis]] has lost his purple "shorts". He's asking you to find and return them...Discreetly.<br />
|Mail, [[Summer]] 3<br />
|Find and return [[Lewis|Mayor Lewis']] purple shorts. Can be found in [[Marnie's Ranch|Marnie's bedroom]]<br />
|data-sort-value="750"|{{price|750}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Blackberry Basket"|Blackberry Basket<br />
|It's blackberry season, but [[Linus]] can't find his basket! He's asking you to help him find it. He has no idea where it is.<br />
|Mail, [[Fall]] 8<br />
|[[File:Blackberry Basket JA.jpg|thumb|right|120px|Linus's basket]]Find Linus' basket and return it to him. It's in the [[Backwoods]] near the entrance to the tunnel, which is to the left of the bus stop.<br />
|1 [[Friendship]] heart<br />
|-<br />
|id="Marnie's Request"|Marnie's Request<br />
|[[Marnie]] came by the farm and asked if you'd bring her a [[Cave Carrot|cave carrot]]. She's trying to train her goats to speak, and cave carrot is their favorite snack.<br />
|She visits the farm house after you are at 3 [[Friendship]] hearts with her<br />
|Bring a [[Cave Carrot]] into [[Marnie's Ranch|Marnie's shop]].<br />
|100 [[Friendship]] points<br />
|-<br />
|id="Pam Is Thirsty"|Pam Is Thirsty<br />
|[[Pam]] is hankerin' for a [[Pale Ale|pale ale]]. Regular old beer won't do. You can brew one yourself if you have [[Hops|hops]] and a [[Keg|keg]].<br />
|Mail, [[Summer]] 14<br />
|Bring Pam a [[Pale Ale|pale ale]]<br />
|data-sort-value="350"|{{price|350}}, 1 [[Friendship]] heart<br />
|-<br />
|id="A Dark Reagent"|A Dark Reagent<br />
|[[Wizard|The wizard]] wants you to descend into [[The Mines|the mines]] and fetch him a [[Void Essence]]. He needs it for some kind of dark magic.<br />
|Mail, [[Winter]] 12<br />
|Bring the [[Wizard]] a [[Void Essence]]<br />
|data-sort-value="1000"|{{price|1000}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Cow's Delight"|Cow's Delight<br />
|[[Marnie]] wants to give her cows a special treat. She's asking for a single bunch of amaranth.<br />
|Mail, [[Fall]] 3<br />
|Bring [[Marnie]] one bunch of [[Amaranth]].<br />
|data-sort-value="500"|{{price|500}}, 1 [[Friendship]] heart<br />
|-<br />
|id="The Skull Key"|The Skull Key<br />
|You found a strange looking key in the bottom of the mines.<br />
|Reach the bottom level of [[The Mines]].<br />
|Discover the purpose of the [[Skull Key]].<br />
|Access to the [[Skull Cavern]] in [[The Desert|the desert]]<br />
|-<br />
|id="Crop Research"|Crop Research<br />
|[[Demetrius]] needs a fresh [[Melon|melon]] for his research.<br />
|Mail, [[Summer]] 20<br />
|Bring [[Demetrius]] a [[melon]]<br />
|data-sort-value="550"|{{price|550}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Knee Therapy"|Knee Therapy<br />
|[[George]] needs a [[Hot Pepper|hot pepper]] to soothe his aching knee<br />
|Mail, [[Summer]] 25<br />
|Bring [[George]] a [[Hot_Pepper|hot pepper]]<br />
|data-sort-value="200"|{{price|200}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Robin's Request"|Robin's Request<br />
|[[Robin]] needs 10 pieces of [[Hardwood]]<br />
|Mail, [[Winter]] 21<br />
|Bring [[Robin]] 10 [[Hardwood]]<br />
|data-sort-value="500"|{{Price|500}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Qi's Challenge"|Qi's Challenge<br />
|You've been challenged to reach level 25 in the skull cavern. You've been promised a substantial reward if you're successful.<br />
|Received by mail the day after entering the Skull Cavern.<br />
|Reach level 25 in the [[Skull Cavern]].<br />
|data-sort-value="10000"|{{price|10000}}, delivered by mail the next day<br />
|-<br />
|id="The Mysterious Qi" rowspan="4" style="vertical-align: top;"|The Mysterious Qi<br />
|Within a secret lock-box, you found a note with peculiar instructions. It's signed by a '[[Mr. Qi]]'.<br />
|Put a [[Battery Pack]] in the lock-box in the tunnel next to the bus stop.<br />
|Leave a [[Rainbow Shell]] in the box at the train platform.<br />
|<br />
|-<br />
|You found another note written by '[[Mr. Qi]]'. The request is even more unusual this time.<br />
|Complete "The Mysterious Qi" first quest<br />
|Place 10 [[beet]]s inside Mayor [[Lewis]]' fridge.<br />
|<br />
|-<br />
|You've found yet another strange note within the Mayor's fridge. This time, the instructions are more cryptic.<br />
|Complete "The Mysterious Qi" second quest<br />
|"Give the sand dragon his final meal." (Put a [[Solar Essence]] in the sand dragon's mouth at [[The Desert]].)<br />
|<br />
|-<br />
|You found another note in the sand dragon's eye. It seems Mr. Qi's strange scavenger hunt has come to an end.<br />
|Complete "The Mysterious Qi" third quest<br />
|Inspect the lumber pile beside [[Farmhouse|your house]].<br />
|[[Club Card]], which gives you access to the [[Casino]] in [[Oasis]].<br />
|-<br />
|id="Carving Pumpkins"|Carving Pumpkins<br />
|[[Caroline]] wants to carve a pumpkin with her daughter. She asked you to bring her one from the farm.<br />
|Mail, [[Fall]] 19<br />
|Bring [[Caroline]] a [[Pumpkin|pumpkin]].<br />
|data-sort-value="500"|{{price|500}}, 1 [[Friendship]] heart<br />
|-<br />
|id="A Winter Mystery"|A Winter Mystery<br />
|You encountered a suspicious looking figure by the bus stop. When it saw you, it fled toward town. Could there be a clue to its whereabouts?<br />
|Mail, after triggering the cutscene by entering the [[Bus Stop]] from the Farm during [[Winter]] between 6am and 4pm. ''See [[#Bugs|bug note]] below.''<br />
|Interact with the bush to the right of the playground in [[Pelican Town]]<br />
|[[Magnifying Glass]]<br />
|-<br />
|id="Strange Note"|Strange Note<br />
|You found a note, barely legible, asking you to bring "may-pal serrup" to the "seecrit wuds".<br />
|Mail, after reading [[Secret Notes#Secret Note #23|Secret Note #23]]<br />
|Enter the [[Secret Woods]] between 6am and 7pm with [[Maple Syrup]] in inventory to trigger a cutscene.<br />
|[[Bear's Knowledge]]<br />
|-<br />
|id="Cryptic Note"|Cryptic Note<br />
|You found a note that reads, "Someone is waiting for you on level 100 in the [[Skull Cavern]]"<br />
|Reading [[Secret Notes#Secret Note #10|Secret Note #10]]<br />
|Reach level 100 of the [[Skull Cavern]]<br />
|Mr. Qi awards you with "iridium snake milk", which permanently increases [[Health]] by 25 points.<br />
|-<br />
|id="Fresh Fruit"|Fresh Fruit<br />
|[[Emily]] wants a taste of spring. She's asking for a fresh apricot.<br />
|Mail, [[Spring]] 6, Year 2<br />
|Bring [[Emily]] an [[Apricot]].<br />
|data-sort-value="600"|{{Price|600}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Aquatic Research"|Aquatic Research<br />
|[[Demetrius]] is studying the toxin levels of the local pufferfish. He'd like you to bring him one.<br />
|Mail, [[Summer]] 6, Year 2<br />
|Bring [[Demetrius]] a [[Pufferfish]].<br />
|data-sort-value="0750"|{{price|750}}, 1 [[Friendship]] heart<br />Bug Note: The mail request states the reward will be {{price|1000}}, but fulfulling the quest rewards the player with only {{price|750}}.<br />
|-<br />
|id="A Soldier's Star"|A Soldier's Star<br />
|[[Kent]] wants to give his wife a starfruit for their anniversary.<br />
|Mail, [[Summer]] 15, Year 2<br />
|Bring [[Kent]] a [[Starfruit|starfruit]].<br />
|data-sort-value="500"|{{price|500}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Mayor's Need"|Mayor's Need<br />
|[[Lewis|Mayor Lewis]] wants truffle oil. He won't explain what it's for. Maybe it's none of your business.<br />
|Mail, [[Summer]] 21, Year 2<br />
|Bring [[Lewis]] a bottle of [[Truffle Oil]].<br />
|data-sort-value="750"|{{price|750}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Wanted Lobster"|Wanted: Lobster<br />
|[[Gus]] put out a notice requesting a fresh lobster.<br />
|Mail, [[Fall]] 6, Year 2<br />
|Bring [[Gus]] a [[Lobster]].<br />
|data-sort-value="500"|{{price|500}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Pam Needs Juice"|Pam Needs Juice<br />
|[[Pam]]'s TV remote is dead. She's having a tough time going back and forth between the couch and the TV dial.<br />
|Mail, [[Fall]] 19, Year 2<br />
|Bring [[Pam]] a [[Battery Pack]].<br />
|data-sort-value="400"|{{price|400}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Fish Casserole"|Fish Casserole<br />
|[[Jodi]] swung by the farm to ask you to dinner at 7:00 PM. Her only request was that you bring a [[Largemouth Bass]] for her fish casserole.<br />
|Event - Jodi at 4 Hearts; Exit the [[Farmhouse]] between 6am and 9:30am on a Monday to trigger the event<br />
|Enter [[Jodi]]'s house with a Largemouth Bass at 7:00 PM on a day of your choice (not a festival day).<br />
|Event Scene<br />
|-<br />
|id="Catch a Squid"|Catch a Squid<br />
|[[Willy]] is challenging you to catch a [[squid]]. He says you can fish them from the ocean on winter nights.<br />
|Mail, [[Winter]] 2<br />
|Bring [[Willy]] a [[Squid]].<br />
|data-sort-value="800"|{{price|800}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Fish Stew"|Fish Stew<br />
|[[Gus]] wants to make fish stew, but he needs an [[albacore]]. <br />
|Mail, [[Winter]] 26<br />
|Bring [[Gus]] an [[Albacore]].<br />
|data-sort-value="400"|{{price|400}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Pierre's Notice"|Pierre's Notice<br />
|[[Pierre]] will pay "top coin" to whoever brings him a plate of [[sashimi]]. Apparently he's really craving the stuff. <br />
|Mail, [[Spring]] 21, Year 2<br />
|Bring [[Pierre]] some [[Sashimi]].<br />
|data-sort-value="1000"|{{price|1000}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Clint's Attempt"|Clint's Attempt<br />
|[[Clint]] wants you to give [[Emily]] an [[amethyst]]. He wants you to tell her it's from him.<br />
|Mail, [[Winter]] 6<br />
|Bring [[Emily]] an [[Amethyst]].<br />
|1 [[Friendship]] heart with Emily<br />
|-<br />
|id="A Favor For Clint"|A Favor For Clint<br />
|[[Clint]] got a new hammer and he wants to test it out on a variety of metals.<br />
|Mail, [[Winter]] 17<br />
|Bring [[Clint]] an [[Iron Bar]].<br />
|data-sort-value="500"|{{price|500}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Staff of Power"|Staff of Power<br />
|The Wizard is creating a staff of phenomenal power. Who knows what it's for. He needs an iridium bar to finish it.<br />
|Mail, [[Winter]] 5, Year 2<br />
|Bring [[Wizard]] an [[Iridium Bar]].<br />
|data-sort-value="5000"|{{price|5000}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Granny's Gift"|Granny's Gift<br />
|Evelyn wants to surprise her husband with a gift.<br />
|Mail, [[Spring]] 15, Year 2<br />
|Bring [[Evelyn]] a [[Leek]].<br />
|data-sort-value="500"|{{price|500}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Exotic Spirits"|Exotic Spirits<br />
|Gus wants to make a Coco-no-no, but he's missing the main ingredient.<br />
|Mail, [[Winter]] 19, Year 2<br />
|Bring [[Gus]] a [[Coconut]].<br />
|data-sort-value="600"|{{price|600}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Catch a Lingcod"|Catch a Lingcod<br />
|Willy is challenging you to catch a [[Lingcod]].<br />
|Mail, [[Winter]] 13, Year 2<br />
|Bring [[Willy]] a [[Lingcod]]. ''(Does not have to be caught after accepting the quest)''<br />
|data-sort-value="550"|{{price|550}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Dark Talisman"|Dark Talisman<br />
|The Wizard asked me to retrieve the [[Magic Ink|magic ink]] from his ex-wife's house... but to gain access I'll need a [[Dark Talisman|dark talisman]]. Enter the sewer and ask [[Krobus]] about the dark talisman.<br />
|[[Railroad]] cutscene (after completing [[Community Center]] or [[Joja Warehouse]] tasks)<br />
|Speak to [[Krobus]] and then venture through to the [[Mutant Bug Lair]] to retrieve the talisman. Return to the cave at the [[Railroad]] with it once it's collected. <br />
|Access to [[Witch's Swamp]]<br />
|-<br />
|id="Goblin Problem"|Goblin Problem<br />
|There's a [[Henchman|goblin]] blocking the path to the [[Witch's Hut]]. There must be some way to get him to move... Perhaps I should seek out more information on Goblins.<br />
|Through the cave by the [[Railroad]] after completing the Dark Talisman quest.<br />
|Speak to the [[Henchman]] outside the Witch's hut and give him [[Void Mayonnaise]] as a gift. Take the [[Magic Ink]] from the Witch's Hut and give it to the Wizard.<br />
|[[Wizard's Tower|Wizard buildings]] available. Dark shrines now accessible in [[Witch's Hut]].<br />
|}<br />
<br />
==Trivia==<br />
*There is an unimplemented quest reward in <tt>Data/Mail.xnb</tt> indicating Mayor Lewis would send you {{price|10000}}, apparently after completing 100 Help Wanted quests.<br />
*If you decide to purchase [[Joja Cola]] instead of [[Fishing]] for it, the cost for one can is 75g, exactly the same as the reward the NPC will give you. Therefore, it will net you 0 gold, although it might still be beneficial to do it for friendship points.<br />
<br />
==Bugs==<br />
* Help Wanted quests may read "Buying 1 ''item'' at twice the market value!", but the reward is always 3× the market value.<br />
* Gathering quests need you to pick up new instances of an item, but they don't check if you previously owned them. That means you can withdraw an item one-by-one from a chest (by right-clicking it), or drop individual items on the ground and pick them back up to fulfill the quest. This can be repeated until you've "found" enough of the item, even if you have fewer than required.<br />
* If you reach level 25 on the first day you enter the Skull Cavern, you'll still receive the Qi's Challenge quest on the next day and need to reach level 25 again to complete it.<br />
*Exiting the farm to the bus stop from the bottom 2 of the 4 tiles that make up the path will not trigger the "Winter Mystery" quest.<br />
<br />
==History==<br />
{{History|1.3|Added 3 quests related to [[Secret Notes]]: A Winter Mystery, Strange Note, and Cryptic Note.}}<br />
<br />
[[Category:Content]]<br />
[[Category:Achievements]]<br />
[[Category:Bugs tested in 1.3.36]]<!-- Includes the Aquatic Research quest bug and the Winter Mystery bug --><br />
<br />
[[de:Aufträge]]<br />
[[es:Misiones]]<br />
[[fr:Quêtes]]<br />
[[it:Missioni]]<br />
[[ja:クエスト]]<br />
[[ko:퀘스트]]<br />
[[hu:Küldetések]]<br />
[[pt:Missões]]<br />
[[ru:Задания]]<br />
[[tr:Görevler]]<br />
[[zh:任务]]</div>MissSlaughterhttps://stardewvalleywiki.com/mediawiki/index.php?title=Secret_Notes&diff=86791Secret Notes2019-10-24T19:16:42Z<p>MissSlaughter: </p>
<hr />
<div>{{TOC right|npt=y}}<br />
Secret Notes are collectible notes that can be unlocked by walking to the [[Bus Stop]] from [[The Farm]] during [[Winter]] between 6am and 4pm via one of the top two tiles of the connecting path. The player will see a cutscene in which a "Shadow Guy" (who is most likely [[Krobus]]) startles and runs away. After seeing the cutscene, the quest [[Quests#A Winter Mystery|"A Winter Mystery"]] is added to the player's journal.<br />
<br />
Note that the cutscene will not trigger if the player is riding a [[Animals#Horse|horse]].<br />
<br />
The Shadow Guy's footsteps lead to a bush next to the playground, left of the [[Community Center]]. If the player interacts with the bush, the Shadow Guy will pop out of it, apologize for stealing, give the player a [[Magnifying Glass]], then run away. The Magnifying Glass gives the player the ability to find Secret Notes while digging, chopping trees, mining, fishing, or killing monsters. <br />
<br />
Once found, a Secret Note can be read by selecting it in the top row of inventory and right-clicking (as if consuming food). This will add the note to the player's collection, and enable the Secret Notes collection tab on the player menu.<br />
<br />
Some notes will list "Loved" gifts for certain characters, while others will have images depicting puzzle solutions.<br />
<br />
Secret Notes can be gifted, but they are all [[Friendship#Universal Hates|universally hated]].<br />
<br />
[[File:Shadowguy.png|200px|thumb|right|The "Shadow Guy" after interacting with the bush on the character's left]]<br />
[[File:Secret Note.png|thumb|right|Secret Note]]<br />
<br />
==Secret Note Sources==<br />
The following table lists the different actions that can spawn a secret note.<br />
<br />
When the percentage chance is hit, the game tries 3 times to make a note. In each attempt a random number is generated based on the total number of notes. If the number is a note that has not yet been received, the note is spawned and the checks stop.<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
!Activity<br />
!Chance<br />
|-<br />
| Weeds <ref name="weeds" /> <br />
| 0.9%<br />
|-<br />
| Monsters <ref name="monsters" /> <br />
| 3.3%<br />
|-<br />
| Chopping trees (Each Axe hit) <ref name="axe" /> <br />
| 0.5%<br />
|-<br />
| Fishing <ref name="fish" /><br />
| 8% to replace trash<br />
|-<br />
| Artifact spot <ref name="artifact" /> <br />
| 11% (After artifact checks and winter forage checks)<br />
|-<br />
| Stone <ref name="stone" /> <br />
| 1%<br />
|-<br />
| Resource clump * <ref name="resource" /> <br />
| 5%<br />
|-<br />
| Giant crop <ref name="giant" /> <br />
| 100%<br />
|-<br />
|}<br />
<nowiki>*</nowiki> Resource Clump = [[Large Stump]], [[Large Log]], [[Random Events#Meteorite|Meteorite]], or [[Boulder]] (inside or outside [[the Mines]]).<br />
<br />
==Secret Notes==<br />
===Secret Note #1===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|It's a page from Abigail's Diary<br />
<br />
'Things I love: the smell of carved pumpkin, keeping an amethyst under my pillow, chocolate cake, the thrill of spicy eel, and the comfort of Mom's blackberry cobbler (I like to eat!)'<br />
|}<br />
<br />
===Secret Note #2===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|It's Sam's holiday shopping list<br />
<br />
Everyone's favorites<br />
<br />
Sebastian: Frozen Tear, Sashimi<br />
<br />Penny: Emerald, Poppy<br />
<br />Vincent: Grape, Cranberry Candy<br />
<br />Mom: Crispy Bass, Pancakes<br />
<br />Dad: Risotto, Roasted Hazelnuts<br />
<br />Me: Cactus, Maple Bar, Pizza<br />
|}<br />
<br />
===Secret Note #3===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|It's written in Leah's handwriting<br />
<br />
My idea of a perfect dinner would be salad, goat cheese, truffle, and wine. For dessert I'd need a poppyseed muffin. Yum! If someone gave me one of those things, I'd melt.<br />
|}<br />
<br />
===Secret Note #4===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|It's a note of Maru's<br />
<br />
Parts still needed for my greatest invention yet!<br />
<br />
<nowiki>*</nowiki>Gold Bar<br />
<br /><nowiki>*</nowiki>Iridium Bar<br />
<br /><nowiki>*</nowiki>Battery Pack<br />
<br /><nowiki>*</nowiki>Diamond<br />
<br /><nowiki>*</nowiki>Strawberries<br />
|}<br />
<br />
===Secret Note #5===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|It's Penny's handwriting:<br />
<br />
I want to get everyone something they love!<br />
<br />
Mom: Parsnip, Glazed Yams, NO BEER!<br />
<br />Jas: Fairy Rose, Plum Pudding<br />
<br />Vincent: Pink Cake, Grape<br />
<br />Mr. Mullner: Leek, Fried Mushroom<br />
<br />Granny Mullner: Beet, Tulip<br />
|}<br />
<br />
===Secret Note #6===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|Stardrop Saloon Special Orders<br />
<br />
Mayor Lewis: Autumn's Bounty<br />
<br />(Double order of high-fiber bread on the side)<br />
<br />
Marnie: Pumpkin Pie<br />
<br />(extra whipped cream!)<br />
<br />
Demetrius: Bean Hotpot<br />
<br />(Make it spicy)<br />
<br />
Caroline: Fish Taco<br />
<br />(she wants triple the sauce! Better throw in a few extra napkins...)<br />
|}<br />
<br />
===Secret Note #7===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|It's a page from someone's diary...<br />
<br />
...There are only a few 'older' bachelors in town, and none of them are perfect! Harvey is really anxious and weak, but I know he would make a loyal and devoted husband. He likes coffee and pickles.<br />
<br />
Elliott is a bit foppish and melodramatic, but he does have a nice chin. He likes crab cakes and pomegranates.<br />
<br />
Shane is messy and anti-social. But I think his gruff exterior is a defense mechanism, insulating his softness from the world. He likes Beer, Pizza, and Pepper Poppers.<br />
|}<br />
<br />
===Secret Note #8===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|To Haley and Emily<br />
<br />
Hope you two are doing well! We've sent you your favorite gifts: Pink Cake and Sunflowers for Haley, Gemstones and Wool for Emily!<br />
<br />
-Love Mom and Dad<br />
|}<br />
<br />
===Secret Note #9===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|Alex's Strength Training Diet:<br />
<br />
<nowiki>*</nowiki>Complete Breakfast<br />
<br /><nowiki>*</nowiki>Salmon Dinner<br />
<br />
(I've learned to love this food... I can feel the protein!!)<br />
|}<br />
<br />
===Secret Note #10===<br />
Becomes available only after completing the [[Quests#Qi's Challenge|"Qi's Challenge" quest]]. <br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|Someone is<br />waiting for you<br />on level 100<br />in<br />the<br />skull cavern...<br />
|}<br />
<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Details&nbsp;<br />
|-<br />
|Reading Secret Note #10 adds the [[Quests#Cryptic Note|"Cryptic Note" quest]] to the journal. To fulfull the quest, reach level 100 of the [[Skull Cavern]]. Once there, a cutscene will play, during which [[Mr. Qi]] will either congratulate you for reaching level 100 without using [[Staircase]]s or say you are "clever" but not "honorable" for using them. In either case, he rewards you with an "Iridium Snake Milk", which permanently increases your [[Health]] by 25. Note that if you skip level 100 through a hole, you will not trigger the cutscene.<br />
|}<br />
<br />
===Secret Note #11===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|[[File:SecretNote11.png]]<br />
|}<br />
<br />
===Secret Note #12===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|I've found some good things by looking in the garbage cans, on lucky days.<br />
<br />
Sometimes you'll find the 'dish of the day' behind the saloon... usually fresh!<br />
<br />
For dessert, I'll check the Mullners' can for cookies.<br />
<br />
For treasures, check the cans by the blacksmith and museum.<br />
|}<br />
<br />
===Secret Note #13===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|12 o' clock noon SHARP. Last day of the season. Check the bush above the playground.<br />
|}<br />
<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Solution&nbsp;<br />
|-<br />
|At 12:00 PM, on day 28 of any season, interact with the bush located above the playground to obtain a [[Junimo Plush]].<br />
|}<br />
<br />
===Secret Note #14===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|I hid something behind the community center.<br />
|}<br />
<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Solution&nbsp;<br />
|-<br />
|Behind the [[Community Center]], hidden by the roof, against the wooden fence to the right there is a [[Stone Junimo]] statue which can be obtained with a [[Pickaxes|pickaxe]] (or a [[Hoes|hoe]] in the iOS version). <!--Note that there will be no statue if the player has opted to purchase a Joja membership. Secret Note #14 will do nothing but help to complete the Secret Notes collection in this case.--><br />
|}<br />
<br />
===Secret Note #15===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|Mermaid Show: 1-5-4-2-3<br />
|}<br />
<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Solution&nbsp;<br />
|-<br />
|During the [[Night Market]], enter the boat at the far right to start the Mermaid Show. After the show, click on the shells in the order indicated (numbered left-to-right) to earn a [[Pearl]].<br />
|}<br />
<br />
===Secret Note #16===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|[[File:SecretNote16.png]]<br />
|}<br />
<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Solution&nbsp;<br />
|-<br />
|Dig one space to the right of the large boulder north of the [[Railroad]] tracks to get a [[Treasure Chest]].<br />
|}<br />
<br />
===Secret Note #17===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|[[File:SecretNote17.png]]<br />
|}<br />
<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Solution&nbsp;<br />
|-<br />
|Head to the area north of [[JojaMart]] next to the river and dig the farthest north tile on the Eastern side to get a [[Strange Doll (green)]]<br />
|}<br />
<br />
===Secret Note #18===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|[[File:SecretNote18.png]]<br />
|}<br />
<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Solution&nbsp;<br />
|-<br />
|Go to the [[The Desert|Calico Desert]] and use a hoe on the area to the South West of the bench on the South East area of the map to dig up a [[Strange Doll (yellow)]].<br />
|}<br />
<br />
===Secret Note #19===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|[[File:SecretNote19.png]]<br />
|}<br />
<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Solution&nbsp;<br />
|-<br />
|This is a depiction of [[1 Willow Lane]] with a series of arrows. Starting at the green square depicted, which is directly in front of the door to the house, follow each arrow until your character cannot move anymore. First, walk left until you hit a permanent obstacle. Then walk up until you hit an obstacle, and so on.<br />
<br />
The path will lead you around the house, through town, and ultimately to a secret [[Solid Gold Lewis]] statue hidden behind [[Lewis|Mayor Lewis']] house. To find the statue and take it into the player's inventory, simply stand on the destination tile and right-click on the ground. <br />
<br />
Placing the statue anywhere in [[Pelican Town]] will result in an additional secret.<br />
|}<br />
<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Additional Secret&nbsp;<br />
|-<br />
|The [[Solid Gold Lewis]] statue can be placed anywhere in [[Pelican Town]]. If the statue is not destroyed by a villager walking through it, the next day it will be replaced with a [[Rotten Plant]], and the player will receive an unsigned letter in the mail containing {{price|750}}: <br />
{{quote|In the future, I'd appreciate it very much if you refrained from placing my PRIVATE belongings in town for all to see!<p>I'm very displeased!</p>Take this money and never speak of my 'project' to anyone.}}<br />
<br />
The statue will then appear in [[Lewis]]' bedroom (90% chance) or [[Marnie]]'s bedroom (10% chance).<br />
<br />
The statue can be removed and placed in Pelican Town again and again, and each time it will be replaced by a Rotten Plant. The player will receive the unsigned letter only once, however.<br />
|}<br />
<br />
===Secret Note #20===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|[[File:SecretNote20.png]]<br />
|}<br />
<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Solution&nbsp;<br />
|-<br />
|This is a depiction of the town square. Starting in the center of the eye in town square, follow the directional arrows until your character hits a permanent obstacle. This path will bring you around town, up across the bridge to [[JojaMart]], and ultimately to a truck parked beside JojaMart. Interacting with the truck will allow you to speak to a truck driver who requests a [[Rabbit's Foot]]. If you have one in your inventory you can trade it for a [[Special Charm]] that permanently increases daily [[luck]].<br />
|}<br />
<br />
===Secret Note #21===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|[[File:SecretNote21.png]]<br />
|}<br />
<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Solution&nbsp;<br />
|-<br />
|At exactly 12:40 at night, interact with the large bush to the north west of the bridge out of [[Pelican Town]] to [[The Beach]]. [[Marnie]] and [[Lewis]] jump out of the bush. Now what were they doing in there!?<br />
<br />
(Note: You can do this even on Winter 16, when Marnie is on screen returning from the Night Market.)<br />
|}<br />
<br />
===Secret Note #22===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|Greetings, ''&lt;Farmer&gt;''...<br />
<br />
Have you found my 'secret' in the dark tunnel?<br />
<br />
I look forward to meeting you!<br />
<br />
-Qi<br />
|}<br />
<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Solution&nbsp;<br />
|-<br />
|Go to the [[Bus Stop]] with a [[Battery Pack]], and go west from the bus into [[The Tunnel]]. Place the Battery Pack into the box on the wall in the center of the Tunnel to start [[Quests#The Mysterious Qi|The Mysterious Qi]] quest.<br />
<br />
Note that finding Secret Note #22 is not required to start the Mysterious Qi quest.<br />
|}<br />
<br />
===Secret Note #23===<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Note&nbsp;<br />
|-<br />
|If yoo can reed dis... come to seecrit wuds. Pleez bring may-pal serrup.<br />
|}<br />
<br />
{|class="mw-collapsible mw-collapsed"<br />
|-<br />
!style="text-align: left;"|Solution&nbsp;<br />
|-<br />
|Reading Secret Note #23 adds the [[Quests#Strange Note|"Strange Note" quest]] to the journal. To fulfill the quest, go to the [[Secret Woods]] between 6am and 7pm with [[Maple Syrup]] in inventory to trigger a cutscene in which a Bear shares his special knowledge of berries. This permanently increases the sell price of [[Blackberry|Blackberries]] and [[Salmonberry|Salmonberries]] by 3x. <br />
<br />
After viewing the cutscene, a bear's paw icon labeled "[[Bear's Knowledge]]" will appear in the player's [[Wallet]].<br />
|}<br />
<br />
==References==<br />
<references><br />
<ref name="weeds">See <tt>Object::cutWeed</tt> in the game code.</ref><br />
<ref name="monsters">See <tt>GameLocation::monsterDrop</tt> in the game code.</ref><br />
<ref name="axe">See <tt>Tree::performToolAction</tt> in the game code.</ref><br />
<ref name="fish">See <tt>GameLocation::getFish</tt> in the game code.</ref><br />
<ref name="artifact">See <tt>GameLocation::digUpArtifactSpot</tt> in the game code.</ref><br />
<ref name="stone">See <tt>GameLocation::breakStone</tt> in the game code.</ref><br />
<ref name="resource">See <tt>ResourceClump::performToolAction</tt> in the game code.</ref><br />
<ref name="giant">See <tt>GiantCrop::performToolAction</tt> in the game code.</ref><br />
</references><br />
<br />
==History==<br />
{{history|1.3|Introduced.}}<br />
<br />
[[Category:Secrets]]<br />
<br />
[[de:Geheime Notizen]]<br />
[[es:Notas secretas]]<br />
[[fr:Notes secrètes]]<br />
[[it:Messaggi segreti]]<br />
[[ja:ひみつのメモ]]<br />
[[ko:비밀 쪽지]]<br />
[[hu:Titkos jegyzetek]]<br />
[[pt:Recados Secretos]]<br />
[[ru:Секретные заметки]]<br />
[[tr:Gizli Notlar]]<br />
[[zh:秘密纸条]]</div>MissSlaughterhttps://stardewvalleywiki.com/mediawiki/index.php?title=Quests&diff=86790Quests2019-10-24T19:13:40Z<p>MissSlaughter: </p>
<hr />
<div>[[File:ClockWithJournal.png|right|200px]]<br />
'''Quests''' are set objectives that provide rewards when completed. They're kept track of in the quest journal, which can be brought up by clicking the exclamation point icon at the bottom of the date/time display in the upper right of the screen, or by using the hotkey F. Quests are listed in the journal by title, and each quest can be expanded to read the text and requirements for completion. Clicking the X at the top of the window will close it and there's a button under the journal window to cancel the selected quest. <br />
<br />
There are two major types of quests, story quests and Help Wanted quests. Story quests are typically received in the mail, but a few are automatically accepted at the beginning of the game to help teach the player about the game. Story quests can be completed at any time after receiving them, there is no time limit or expiration date.<br />
<br />
==Help Wanted Quests==<br />
[[File:Help Wanted.png|thumb|right|alt= |Example of a randomly generated Help Wanted quest]]<br />
Every day the bulletin board outside [[Pierre's General Store]] may have a randomly generated Help Wanted quest that you can complete in exchange for money and sometimes increased [[friendship]] with the quest giver. When a new quest is available, the bulletin board will have a yellow exclamation point floating above it. Rewarded money depends on the number of items/monsters involved, the player's [[skills]], and sometimes a bit of randomness. Once you have accepted a Help Wanted quest you will have 2 days to complete it, the current day and the next. <br />
<br />
If a daytime [[festival]] occurs during the 2-day period, you may be unable to complete the quest on the festival day, since most shops and homes are "locked". See the [[Shop Schedules]] page for more information.<br />
<br />
===Achievements===<br />
There are 2 [[Achievements]] associating with completing Help Wanted Quests.<br />
*Gofer (Complete 10 'Help Wanted' requests)<br />
*A Big Help (Complete 40 'Help Wanted' requests)<br />
Earning these achievements unlocks unique [[Hats]] at the [[Abandoned House]] in [[Cindersap Forest]]. In addition, the day after earning "Gofer", Mayor [[Lewis]] will send {{price|500}} in the mail. The day after earning "A Big Help", Mayor [[Lewis]] will send {{price|2500}} in the mail.<br />
<br />
===Types===<br />
There are 4 types of Help Wanted quests that can be posted. There is no penalty for accepting a quest and then not completing it.<br />
<br />
{|class="wikitable" style="width: 800px;"<br />
|-<br />
|style="vertical-align:top; width:100px;"|'''Gathering'''<br />
||[[Clint]] will ask you collect copper, iron, or gold ores, usually 20-40, or [[coal]] for him to inspect, or [[Robin]] will ask you to gather [[wood]] or [[stone]].<br />
<br />
Note that it is not necessary to have the requested items in inventory to complete a gathering quest. Once the required number of items have been gathered (as indicated by the counter in the journal), simply talking to the villager who requested the items is sufficient to complete the quest.<br />
|-<br />
|style="vertical-align:top;"|'''Slay Monsters'''<br />
||Requires access to [[The Mines]].<br />
<br />
[[Clint]], [[Lewis]], [[Demetrius]], or the [[Wizard]] will ask you to slay a random number of a specific monster.<br />
<br />
Once the required number of monsters have been slain (as indicated by the counter in the journal), talking to the villager who made the request will complete it.<br />
|-<br />
|style="vertical-align:top;"|'''Fishing'''<br />
||[[Demetrius]] or [[Willy]] will ask you to catch from 1-5 of a specific [[fish]] from the current [[Seasons|season]], either to lower the population of that fish or to keep the art of fishing alive.<br />
<br />
The reward is the base sell price of the fish &times; the number of fish requested, and you get to keep the fish.<br />
<br />
Note that it is not necessary to have the requested fish in inventory to complete a fishing quest. Once the required number of fish have been caught (as indicated by the counter in the journal), talking to the villager who made the request will complete it.<br />
|-<br />
|style="vertical-align:top;"|'''Item Delivery'''<br />
||This is the most common type of Help Wanted quest. Any adult [[Villagers|villager]] that the player has met and can earn friendship with will ask for a random item for various reasons.<br />
<br />
This item can be:<br />
* A [[Crops|crop]], [[Foraging|forageable]], or [[fish]] from the current season<br />
* [[Minerals]] from the Mines, if the player has access to [[The Mines]]<br />
* Metal bars, if the player can craft a [[furnace]]<br />
* [[Animals|Animal products]], if the player has that animal<br />
<br />
Villagers will reward the player with three times the item's normal value, which may make Item Delivery quests a more efficient method of earning money from lower value items than [[shipping]] them. The player also earns 150 [[Friendship]] points with the requesting villager for completing the quest.<br />
<br />
To complete an Item Delivery quest, it is necessary to hand the item to the requestor. Simply having the item in inventory when talking to the requestor will not complete the quest. ''Note that completing an Item Delivery quest does not count as giving a [[Friendship#Gifts|gift]].'' <br />
<br />
Note: [[Jas]], [[Vincent]], [[Krobus]], the [[Dwarf]], and your spouse will never make Delivery requests. [[Sandy]] will make Delivery requests once you have access to [[The Desert]].<br />
|}<br />
<br />
==List of Story Quests==<br />
In addition to quests posted on the "Help Wanted" board, there are several Story Quests unlocked during gameplay. There is no penalty for accepting a Story Quest involving item delivery and then deleting it from your journal without completing it. Story Quests do not count towards the "Gofer" or "A Big Help" [[Achievements]].<br />
<br />
''Note that the game adds 255 [[Friendship]] points for quests that say "1 [[Friendship]] heart", rather than exactly 250 points.''<br />
{| class="wikitable sortable"<br />
!Quest Name<br />
!Quest Text<br />
!Provided By<br />
!Requirements<br />
!Rewards<br />
|-<br />
|id="Introductions"|Introductions<br />
|It would be a nice gesture to introduce yourself around town. Some people might be anxious to meet the new farmer.<br />
|Introductory quest<br />
|28 [[Villagers|people]] greeted<br />
|100 [[Friendship]] points (2/5 of a heart) with every known NPC<br />
|-<br />
|id="How to Win Friends"|How to Win Friends<br />
|Giving gifts is a great way to build [[friendship]]s. Learn each person's individual tastes and you'll be popular in no time.<br />
|Complete "Introductions"<br />
|Give anyone a gift.<br />
|data-sort-value="100"|{{price|100}}<br />
|-<br />
|id="Getting Started"|Getting Started<br />
|If you want to become a farmer, you have to start with the basics. Use your hoe to till the soil, then use a seed packet on the tilled soil to sow a crop. Water every day until the crop is ready for harvest.<br />
|Package in room at start<br />
|Cultivate and harvest a [[Parsnip|parsnip]]<br />
|data-sort-value="100"|{{price|100}}<br />
|-<br />
|id="To The Beach"|To The Beach<br />
|Someone named [[Willy]] invited you to visit the beach south of town. He says he has something to give you.<br />
|Mail, [[Spring]] 2<br />
|Visit the beach south of town before 5:00pm.<br />
|[[Bamboo Pole]]<br />
|-<br />
|id="Raising Animals"|Raising Animals<br />
|[[Robin]], the local carpenter, lives north of town. In exchange for raw materials and money, she'll construct new buildings on your farm. You'll need her to build a coop or barn so that you can raise animals.<br />
|Complete "Getting Started"<br />
|Build a [[Coop]].<br />''Note that this quest does not require you to purchase animals.''<br />
|data-sort-value="100"|{{price|100}}<br />
|-<br />
|id="Advancement"|Advancement<br />
|As you gain experience you'll discover new crafting recipes to increase profit and make life easier. A [[Scarecrow]], for example, will prevent crows from snacking on your precious crops.<br />
|Complete "Getting Started"<br />
|Reach [[Skills#Farming|Farming level]] 1 and craft a [[Scarecrow]].<br />
|data-sort-value="100"|{{price|100}}<br />
|-<br />
|id="Explore The Mine"|Explore The Mine<br />
|There's an old mine shaft in the mountains north of town. There could be valuable minerals inside, but [[Marlon]] hinted that it might be dangerous.<br />
|Enter [[The Mines]].<br />
|Reach level 5 in [[The Mines]].<br />
|<br />
|-<br />
|id="Deeper In The Mine"|Deeper In The Mine<br />
|It seems that the mine elevator is still functional. It will allow you to quickly return to any elevator doors you've discovered. A deeper expedition might be in order.<br />
|Reach level 5 in [[The Mines]].<br />
|Reach level 40 in [[The Mines]].<br />
|<br />
|-<br />
|id="To The Bottom"|To The Bottom?<br />
|So far, there's no sign of the bottom. How low does it go?<br />
|Reach level 40 in [[The Mines]].<br />
|Reach the bottom of [[The Mines]].<br />
|<br />
|-<br />
|id="Archaeology"|Archaeology<br />
|[[Gunther]] asked if you'd consider donating any new artifacts or minerals you find to the museum. He says he'll compensate you by way of occasional rare goods.<br />
|Enter the [[Museum]] with a mineral or artifact in inventory<br />
|Donate an item to the Museum.<br />
|data-sort-value="250"|{{price|250}}<br />
|-<br />
|id="Rat Problem"|Rat Problem<br />
|There's something odd going on in the Community Center... Investigate the Community Center<br />
|Trigger the initial [[Community Center]] cutscene by entering [[Pelican Town]] from the [[Bus Stop]] between 8am and 1pm on a sunny day (Spring 5+)<br />
|Enter the Community Center and examine the Golden Scroll in the [[Bundles#Crafts Room|Crafts Room]].<br />
|The following morning, a letter from the [[Wizard]] arrives in the mail, triggering the "Meet the Wizard" quest.<br />
|-<br />
|id="Meet the Wizard"|Meet the Wizard<br />
|You received a letter from the local wizard. He claims to have information regarding the old community center.<br />
|The morning after you examine the first golden scroll in the [[Community Center]], you receive a letter from the [[Wizard]] saying he has information for you.<br />
|Enter the wizard's tower.<br />
|The Wizard gives you a potion that allows you to read the language of the [[Junimos]].<br />
|-<br />
|id="Forging Ahead"|Forging Ahead<br />
|If you're going to keep mining you should build a furnace.<br />
|Morning after collecting a [[Copper Ore]], Clint visits and gives you the [[Furnace]] blueprints<br />
|Craft a [[Furnace]]<br />
|<br />
|-<br />
|id="Smelting"|Smelting<br />
|Now that you've built a furnace, you can smelt some metal. According to Clint's instructions, if you place 5 [[Copper Ore|copper ore]] and 1 piece of [[Coal|coal]] in the furnace, it should produce a [[Copper Bar|copper bar]].<br />
|Complete "Forging Ahead"<br />
|Use your [[Furnace|furnace]] to smelt a [[Copper Bar|copper bar]].<br />
|<br />
|-<br />
|id="Initiation"|Initiation<br />
|If you can slay 10 slimes, you'll have earned your place in the [[Adventurer's Guild]].<br />
|Mailbox, morning after reaching level 5 in [[The Mines]]<br />
|10 [[Slimes]] slain in [[The Mines]] (Slimes slain in the [[Secret Woods]] do not count towards this quest)<br />
|Get to enter the [[Adventurer's Guild]]<br />
|-<br />
|id="Robin's Lost Axe"|Robin's Lost Axe<br />
|[[Robin]] lost her favorite axe. The last time she remembers using it, she was cutting wood south of Marnie's ranch.<br />
|Mail, [[Spring]] 11<br />
|[[File:Robins Lost Axe.png|thumb|right|100px|Robin's Axe]]Find [[Robin|Robin's]] lost axe. Can be found near the Sewer Pipe in [[Cindersap Forest]].<br />
|data-sort-value="250"|{{price|250}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Jodi's Request"|Jodi's Request<br />
|[[Jodi]] needs a fresh cauliflower for a recipe she's making. She's asking you to bring her one.<br />
|Mail, [[Spring]] 19<br />
|Bring [[Jodi]] a [[Cauliflower]]<br />
|data-sort-value="350"|{{price|350}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Mayor's &ldquo;Shorts&rdquo;"|Mayor's "Shorts"<br />
|[[Lewis|Mayor Lewis]] has lost his purple "shorts". He's asking you to find and return them...Discreetly.<br />
|Mail, [[Summer]] 3<br />
|Find and return [[Lewis|Mayor Lewis']] purple shorts. Can be found in [[Marnie's Ranch|Marnie's bedroom]]<br />
|data-sort-value="750"|{{price|750}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Blackberry Basket"|Blackberry Basket<br />
|It's blackberry season, but [[Linus]] can't find his basket! He's asking you to help him find it. He has no idea where it is.<br />
|Mail, [[Fall]] 8<br />
|[[File:Blackberry Basket JA.jpg|thumb|right|120px|Linus's basket]]Find Linus' basket and return it to him. It's in the [[Backwoods]] near the entrance to the tunnel, which is to the left of the bus stop.<br />
|1 [[Friendship]] heart<br />
|-<br />
|id="Marnie's Request"|Marnie's Request<br />
|[[Marnie]] came by the farm and asked if you'd bring her a [[Cave Carrot|cave carrot]]. She's trying to train her goats to speak, and cave carrot is their favorite snack.<br />
|She visits the farm house after you are at 3 [[Friendship]] hearts with her<br />
|Bring a [[Cave Carrot]] into [[Marnie's Ranch|Marnie's shop]].<br />
|100 [[Friendship]] points<br />
|-<br />
|id="Pam Is Thirsty"|Pam Is Thirsty<br />
|[[Pam]] is hankerin' for a [[Pale Ale|pale ale]]. Regular old beer won't do. You can brew one yourself if you have [[Hops|hops]] and a [[Keg|keg]].<br />
|Mail, [[Summer]] 14<br />
|Bring Pam a [[Pale Ale|pale ale]]<br />
|data-sort-value="350"|{{price|350}}, 1 [[Friendship]] heart<br />
|-<br />
|id="A Dark Reagent"|A Dark Reagent<br />
|[[Wizard|The wizard]] wants you to descend into [[The Mines|the mines]] and fetch him a [[Void Essence]]. He needs it for some kind of dark magic.<br />
|Mail, [[Winter]] 12<br />
|Bring the [[Wizard]] a [[Void Essence]]<br />
|data-sort-value="1000"|{{price|1000}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Cow's Delight"|Cow's Delight<br />
|[[Marnie]] wants to give her cows a special treat. She's asking for a single bunch of amaranth.<br />
|Mail, [[Fall]] 3<br />
|Bring [[Marnie]] one bunch of [[Amaranth]].<br />
|data-sort-value="500"|{{price|500}}, 1 [[Friendship]] heart<br />
|-<br />
|id="The Skull Key"|The Skull Key<br />
|You found a strange looking key in the bottom of the mines.<br />
|Reach the bottom level of [[The Mines]].<br />
|Discover the purpose of the [[Skull Key]].<br />
|Access to the [[Skull Cavern]] in [[The Desert|the desert]]<br />
|-<br />
|id="Crop Research"|Crop Research<br />
|[[Demetrius]] needs a fresh [[Melon|melon]] for his research.<br />
|Mail, [[Summer]] 20<br />
|Bring [[Demetrius]] a [[melon]]<br />
|data-sort-value="550"|{{price|550}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Knee Therapy"|Knee Therapy<br />
|[[George]] needs a [[Hot Pepper|hot pepper]] to soothe his aching knee<br />
|Mail, [[Summer]] 25<br />
|Bring [[George]] a [[Hot_Pepper|hot pepper]]<br />
|data-sort-value="200"|{{price|200}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Robin's Request"|Robin's Request<br />
|[[Robin]] needs 10 pieces of [[Hardwood]]<br />
|Mail, [[Winter]] 21<br />
|Bring [[Robin]] 10 [[Hardwood]]<br />
|data-sort-value="500"|{{Price|500}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Qi's Challenge"|Qi's Challenge<br />
|You've been challenged to reach level 25 in the skull cavern. You've been promised a substantial reward if you're successful.<br />
|Received by mail the day after entering the Skull Cavern.<br />
|Reach level 25 in the [[Skull Cavern]].<br />
|data-sort-value="10000"|{{price|10000}}, delivered by mail the next day<br />
|-<br />
|id="The Mysterious Qi" rowspan="4" style="vertical-align: top;"|The Mysterious Qi<br />
|Within a secret lock-box, you found a note with peculiar instructions. It's signed by a '[[Mr. Qi]]'.<br />
|Put a [[Battery Pack]] in the lock-box in the tunnel next to the bus stop.<br />
|Leave a [[Rainbow Shell]] in the box at the train platform.<br />
|<br />
|-<br />
|You found another note written by '[[Mr. Qi]]'. The request is even more unusual this time.<br />
|Complete "The Mysterious Qi" first quest<br />
|Place 10 [[beet]]s inside Mayor [[Lewis]]' fridge.<br />
|<br />
|-<br />
|You've found yet another strange note within the Mayor's fridge. This time, the instructions are more cryptic.<br />
|Complete "The Mysterious Qi" second quest<br />
|"Give the sand dragon his final meal." (Put a [[Solar Essence]] in the sand dragon's mouth at [[The Desert]].)<br />
|<br />
|-<br />
|You found another note in the sand dragon's eye. It seems Mr. Qi's strange scavenger hunt has come to an end.<br />
|Complete "The Mysterious Qi" third quest<br />
|Inspect the lumber pile beside [[Farmhouse|your house]].<br />
|[[Club Card]], which gives you access to the [[Casino]] in [[Oasis]].<br />
|-<br />
|id="Carving Pumpkins"|Carving Pumpkins<br />
|[[Caroline]] wants to carve a pumpkin with her daughter. She asked you to bring her one from the farm.<br />
|Mail, [[Fall]] 19<br />
|Bring [[Caroline]] a [[Pumpkin|pumpkin]].<br />
|data-sort-value="500"|{{price|500}}, 1 [[Friendship]] heart<br />
|-<br />
|id="A Winter Mystery"|A Winter Mystery<br />
|You encountered a suspicious looking figure by the bus stop. When it saw you, it fled toward town. Could there be a clue to its whereabouts?<br />
|Mail, after triggering the cutscene by entering the [[Bus Stop]] from the Farm during [[Winter]] between 6am and 4pm. Note that you must exit the farm map from one of the top two tiles on the path to trigger the cutscene.<br />
|Interact with the bush to the right of the playground in [[Pelican Town]]<br />
|[[Magnifying Glass]]<br />
|-<br />
|id="Strange Note"|Strange Note<br />
|You found a note, barely legible, asking you to bring "may-pal serrup" to the "seecrit wuds".<br />
|Mail, after reading [[Secret Notes#Secret Note #23|Secret Note #23]]<br />
|Enter the [[Secret Woods]] between 6am and 7pm with [[Maple Syrup]] in inventory to trigger a cutscene.<br />
|[[Bear's Knowledge]]<br />
|-<br />
|id="Cryptic Note"|Cryptic Note<br />
|You found a note that reads, "Someone is waiting for you on level 100 in the [[Skull Cavern]]"<br />
|Reading [[Secret Notes#Secret Note #10|Secret Note #10]]<br />
|Reach level 100 of the [[Skull Cavern]]<br />
|Mr. Qi awards you with "iridium snake milk", which permanently increases [[Health]] by 25 points.<br />
|-<br />
|id="Fresh Fruit"|Fresh Fruit<br />
|[[Emily]] wants a taste of spring. She's asking for a fresh apricot.<br />
|Mail, [[Spring]] 6, Year 2<br />
|Bring [[Emily]] an [[Apricot]].<br />
|data-sort-value="600"|{{Price|600}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Aquatic Research"|Aquatic Research<br />
|[[Demetrius]] is studying the toxin levels of the local pufferfish. He'd like you to bring him one.<br />
|Mail, [[Summer]] 6, Year 2<br />
|Bring [[Demetrius]] a [[Pufferfish]].<br />
|data-sort-value="0750"|{{price|750}}, 1 [[Friendship]] heart<br />Bug Note: The mail request states the reward will be {{price|1000}}, but fulfulling the quest rewards the player with only {{price|750}}.<br />
|-<br />
|id="A Soldier's Star"|A Soldier's Star<br />
|[[Kent]] wants to give his wife a starfruit for their anniversary.<br />
|Mail, [[Summer]] 15, Year 2<br />
|Bring [[Kent]] a [[Starfruit|starfruit]].<br />
|data-sort-value="500"|{{price|500}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Mayor's Need"|Mayor's Need<br />
|[[Lewis|Mayor Lewis]] wants truffle oil. He won't explain what it's for. Maybe it's none of your business.<br />
|Mail, [[Summer]] 21, Year 2<br />
|Bring [[Lewis]] a bottle of [[Truffle Oil]].<br />
|data-sort-value="750"|{{price|750}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Wanted Lobster"|Wanted: Lobster<br />
|[[Gus]] put out a notice requesting a fresh lobster.<br />
|Mail, [[Fall]] 6, Year 2<br />
|Bring [[Gus]] a [[Lobster]].<br />
|data-sort-value="500"|{{price|500}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Pam Needs Juice"|Pam Needs Juice<br />
|[[Pam]]'s TV remote is dead. She's having a tough time going back and forth between the couch and the TV dial.<br />
|Mail, [[Fall]] 19, Year 2<br />
|Bring [[Pam]] a [[Battery Pack]].<br />
|data-sort-value="400"|{{price|400}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Fish Casserole"|Fish Casserole<br />
|[[Jodi]] swung by the farm to ask you to dinner at 7:00 PM. Her only request was that you bring a [[Largemouth Bass]] for her fish casserole.<br />
|Event - Jodi at 4 Hearts; Exit the [[Farmhouse]] between 6am and 9:30am on a Monday to trigger the event<br />
|Enter [[Jodi]]'s house with a Largemouth Bass at 7:00 PM on a day of your choice (not a festival day).<br />
|Event Scene<br />
|-<br />
|id="Catch a Squid"|Catch a Squid<br />
|[[Willy]] is challenging you to catch a [[squid]]. He says you can fish them from the ocean on winter nights.<br />
|Mail, [[Winter]] 2<br />
|Bring [[Willy]] a [[Squid]].<br />
|data-sort-value="800"|{{price|800}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Fish Stew"|Fish Stew<br />
|[[Gus]] wants to make fish stew, but he needs an [[albacore]]. <br />
|Mail, [[Winter]] 26<br />
|Bring [[Gus]] an [[Albacore]].<br />
|data-sort-value="400"|{{price|400}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Pierre's Notice"|Pierre's Notice<br />
|[[Pierre]] will pay "top coin" to whoever brings him a plate of [[sashimi]]. Apparently he's really craving the stuff. <br />
|Mail, [[Spring]] 21, Year 2<br />
|Bring [[Pierre]] some [[Sashimi]].<br />
|data-sort-value="1000"|{{price|1000}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Clint's Attempt"|Clint's Attempt<br />
|[[Clint]] wants you to give [[Emily]] an [[amethyst]]. He wants you to tell her it's from him.<br />
|Mail, [[Winter]] 6<br />
|Bring [[Emily]] an [[Amethyst]].<br />
|1 [[Friendship]] heart with Emily<br />
|-<br />
|id="A Favor For Clint"|A Favor For Clint<br />
|[[Clint]] got a new hammer and he wants to test it out on a variety of metals.<br />
|Mail, [[Winter]] 17<br />
|Bring [[Clint]] an [[Iron Bar]].<br />
|data-sort-value="500"|{{price|500}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Staff of Power"|Staff of Power<br />
|The Wizard is creating a staff of phenomenal power. Who knows what it's for. He needs an iridium bar to finish it.<br />
|Mail, [[Winter]] 5, Year 2<br />
|Bring [[Wizard]] an [[Iridium Bar]].<br />
|data-sort-value="5000"|{{price|5000}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Granny's Gift"|Granny's Gift<br />
|Evelyn wants to surprise her husband with a gift.<br />
|Mail, [[Spring]] 15, Year 2<br />
|Bring [[Evelyn]] a [[Leek]].<br />
|data-sort-value="500"|{{price|500}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Exotic Spirits"|Exotic Spirits<br />
|Gus wants to make a Coco-no-no, but he's missing the main ingredient.<br />
|Mail, [[Winter]] 19, Year 2<br />
|Bring [[Gus]] a [[Coconut]].<br />
|data-sort-value="600"|{{price|600}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Catch a Lingcod"|Catch a Lingcod<br />
|Willy is challenging you to catch a [[Lingcod]].<br />
|Mail, [[Winter]] 13, Year 2<br />
|Bring [[Willy]] a [[Lingcod]]. ''(Does not have to be caught after accepting the quest)''<br />
|data-sort-value="550"|{{price|550}}, 1 [[Friendship]] heart<br />
|-<br />
|id="Dark Talisman"|Dark Talisman<br />
|The Wizard asked me to retrieve the [[Magic Ink|magic ink]] from his ex-wife's house... but to gain access I'll need a [[Dark Talisman|dark talisman]]. Enter the sewer and ask [[Krobus]] about the dark talisman.<br />
|[[Railroad]] cutscene (after completing [[Community Center]] or [[Joja Warehouse]] tasks)<br />
|Speak to [[Krobus]] and then venture through to the [[Mutant Bug Lair]] to retrieve the talisman. Return to the cave at the [[Railroad]] with it once it's collected. <br />
|Access to [[Witch's Swamp]]<br />
|-<br />
|id="Goblin Problem"|Goblin Problem<br />
|There's a [[Henchman|goblin]] blocking the path to the [[Witch's Hut]]. There must be some way to get him to move... Perhaps I should seek out more information on Goblins.<br />
|Through the cave by the [[Railroad]] after completing the Dark Talisman quest.<br />
|Speak to the [[Henchman]] outside the Witch's hut and give him [[Void Mayonnaise]] as a gift. Take the [[Magic Ink]] from the Witch's Hut and give it to the Wizard.<br />
|[[Wizard's Tower|Wizard buildings]] available. Dark shrines now accessible in [[Witch's Hut]].<br />
|}<br />
<br />
==Trivia==<br />
*There is an unimplemented quest reward in <tt>Data/Mail.xnb</tt> indicating Mayor Lewis would send you {{price|10000}}, apparently after completing 100 Help Wanted quests.<br />
*If you decide to purchase [[Joja Cola]] instead of [[Fishing]] for it, the cost for one can is 75g, exactly the same as the reward the NPC will give you. Therefore, it will net you 0 gold, although it might still be beneficial to do it for friendship points.<br />
<br />
==Bugs==<br />
* Help Wanted quests may read "Buying 1 ''item'' at twice the market value!", but the reward is always 3× the market value.<br />
* Gathering quests need you to pick up new instances of an item, but they don't check if you previously owned them. That means you can withdraw an item one-by-one from a chest (by right-clicking it), or drop individual items on the ground and pick them back up to fulfill the quest. This can be repeated until you've "found" enough of the item, even if you have fewer than required.<br />
* If you reach level 25 on the first day you enter the Skull Cavern, you'll still receive the Qi's Challenge quest on the next day and need to reach level 25 again to complete it.<br />
<br />
==History==<br />
{{History|1.3|Added 3 quests related to [[Secret Notes]]: A Winter Mystery, Strange Note, and Cryptic Note.}}<br />
<br />
[[Category:Content]]<br />
[[Category:Achievements]]<br />
[[Category:Bugs tested in 1.3.36]]<!-- Includes the Aquatic Research quest bug --><br />
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[[zh:任务]]</div>MissSlaughter