https://stardewvalleywiki.com/mediawiki/api.php?action=feedcontributions&user=Worm&feedformat=atomStardew Valley Wiki - User contributions [en]2024-03-28T12:30:49ZUser contributionsMediaWiki 1.35.1https://stardewvalleywiki.com/mediawiki/index.php?title=Animals&diff=97614Animals2020-03-08T18:32:27Z<p>Worm: /* Horse */Added location details to new objects</p>
<hr />
<div>{{TOC right|npt=y}}<br />
'''Animals''' fulfill several roles on your farm. Some are wildlife, with which you cannot interact. You may have a pet, a cat or dog, with which you can form a friendship. You may get a horse to ride. And of course, you may buy "farm animals" that are a source of various kinds of produce, providing resources and profit.<br />
<br />
Most animals (not pets or wildlife) require a building to house them. These may be obtained from [[Robin]] at the [[Carpenter's Shop]], and usually require three days each for her to build. Baby "farm animals" (and related equipment needed for harvesting produce) can then be bought from [[Marnie's Ranch]]. Animals may also be hatched from an [[Incubator]]. As soon as an animal is acquired, it must be assigned to an existing farm building of the right kind, which is designated as its home. Each building has a limit to the number of animals to which it can serve as home. If at any later time, you wish to assign an animal to a different building, you can pet it, and the pop-up information box that appears has a control that allows you to make the reassignment.<br />
<br />
Baby farm animals must first mature into adults before they are able to produce animal products. Each morning, adult animals that live in coops (chickens, ducks, rabbits and dinosaurs) have a chance of producing products that can be gathered from the floor of their building. Using the [[Milk Pail]], cows can usually be milked daily, and goats can usually be milked once every two days. Sheep can be shorn with the [[Shears]] when their wool grows in, and pigs can be let outside to dig up truffles that you can then pick up from the barnyard. <br />
<br />
==Cat or Dog==<br />
The player is allowed to adopt either a cat or a dog. The animal you adopt is dependent on which you choose as your preferred one in the character creation menu. You can chose between three different styles of cat and three different styles of dog.<br />
<br />
<gallery mode="nolines" widths="48px"><br />
Cat 1.png<br />
Cat 2.png<br />
Cat 3.png<br />
Dog 1.png<br />
Dog 2.png<br />
Dog 3.png<br />
</gallery><br />
<br />
[[Marnie]] will be waiting outside your door with a dog or cat on the first sunny Wednesday or Friday morning in [[Spring]] after you earn {{price|1000}}. You must exit the [[Farmhouse]] between 6am and 9:30am to trigger this event. (If you haven't made enough money by about the 20th the event will trigger regardless.) Adopting the pet is optional (Marnie will ask if you want to keep it). You will be able to choose any name you want for your pet the moment you adopt it, though you can not change its name after adopting it (If you have not yet met Marnie when she comes with your pet, the meeting will count as an introduction).<br />
<br />
You can click on your pet once a day to pet it and it will show you its love [[File:DialogueBubbleLove.png|24px]].<br />
<br />
Your pet has a maximum friendship of 1000, increasing by 12 every time you pet it. Every 200 points is equal to 1 level, and having 800 will make you eligible for 1 point in [[Grandpa]]'s Evaluation.<br />
<br />
When you reach 1000 friendship points with your pet, you will receive the popup message: " <Animal Name> loves you &#9825;" &nbsp;Other than this message, there is no way to check your friendship level with your pet in-game.<br />
<br />
There is a bowl on some wooden tiles on the top left side of your house that you can fill with water for your pet. If you water your pet's bowl, the next morning your pet's [[friendship]] will increase by 6 points. (Note that this event will not trigger if it is raining the next morning.) On rainy days, your pet's bowl will automatically be full. If it rains before adopting a pet, the bowl will remain full until adopting a pet.<br />
<br />
There is no mechanism for pet friendship to decrease. Ignoring your pet (or even using a [[Weapons#Slingshot|slingshot]] on your pet) will not decrease friendship.<br />
<br />
After earning 4 hearts of [[Friendship]] with the [[Wizard]], you can enter his basement and change the style of cat or dog at [[the Shrine of Illusions]] for {{price|500}}. You cannot change from cat to dog or vice-versa.<br />
<br />
<gallery><br />
Pet Bowl empty.png|Empty pet bowl<br />
Pet Bowl full.png|Full pet bowl<br />
Dog.gif|From [https://www.stardewvalley.net/dev-update-29/ Dev Blog #29]<br />
Cat.gif|From [https://www.stardewvalley.net/dev-update-29/ Dev Blog #29]<br />
</gallery><br />
<br />
==Horse==<br />
[[File:Horse.png]] <br />
<br />
The horse is an in-game mount that provides a +30% movement speed increase. It is obtained by purchasing the [[Stable]] from the [[Carpenter's Shop]]. Like Pets, the horse will be named upon obtaining it, but the prompt is only given when trying to ride the horse for the first time. <br />
<br />
If you leave your horse somewhere, it will wait for you, and upon your return display the message "&lt;Horse name&gt; is wondering where you've been." or "Your loyal horse waits patiently for your return." If you go to bed after leaving your horse outside [[The Farm]], your horse will automatically find its way home and be in the stable the next morning.<br />
<br />
The horse can fit through all gaps like normal when traveling horizontally, but requires a space of 2 squares to travel vertically (Except Gates which the horse can fit through), meaning that while riding the horse, you cannot travel through all small gaps as if you were on foot. The horse does not slow down while riding through crops on the farm.<br />
<br />
[[Hats]] can be placed on horses. Hats can be removed by selecting another hat in inventory and clicking on the horse. (The selected hat will stay in inventory.)<br />
<br />
The Following objects can be interacted with while mounted on your horse.<br />
*[[Gate]] - Can be opened and closed.<br />
*[[Coop]] and [[Barn]] - Animal doors can be opened and closed.<br />
*[[Shipping]] Bin - Items can be placed inside.<br />
*[[Fish Pond]] - Collect items, add fish, add quest items, change appearance and empty pond.<br />
*[[Earth Obelisk]] - Warps you to the mountains with your mount.<br />
*[[Water Obelisk]] - Warps you to the beach with your mount.<br />
<br />
==Animal Care==<br />
===Friendship===<br />
<div id="infoboxborder" style="min-width:48px"><span style="image-rendering:pixelated;image-rendering:optimizespeed;">[[File:DialogueBubbleLove.png|100px|center]]</span></div><br />
Animals that live in barns and coops have a friendship rating that can be seen by right-clicking the animal after petting (while holding hay, you can not open this window which can be useful if you accidentally open it a lot). The rating is out of 5 hearts, is shown in half-heart increments, and is taken into account when deciding how likely that animal is to produce higher-quality products if that animal is capable of producing them in the first place.<br />
<br />
Each half-heart is equivalent to 100 points of friendship, making the maximum value of Friendship 1000. <br />
<br />
Actions that affect friendship are as follows:<br />
* Petting (+15, or +30 if player has Shepherd or Coopmaster and animal is of relevant type)<br />
* Milking or Shearing (+5, No penalty for not being milked or sheared)<br />
* Eating Grass Outside (+8)<br />
<br />
<br />
* Not Fed (-20 ''Calculated day-end'')<br />
* Trapped outside overnight (-20 ''Calculated day-end'')<br />
* Not Petted/Talked to (-5 to -10, ''Calculated day-end by the formula:'' (10 - (CurrentFriendship / 200))) This means they will lose less friendship, if they are already high friendship.<br />
<br />
===Mood===<br />
Like friendship, an animal's current mood can be checked by right-clicking after petting the animal.<br />
<br />
Mood is a very important factor when determining animal product quality and type. It is only taken into account when the game rolls animal produce at the beginning of the day, and has no effect otherwise.<br />
<br />
Mood is a value from 0 to 255. You can estimate its current value from the message in the animals right click dialogue:<br />
*''<Animal Name> looks really happy today!'' indicates Mood is at least 200 and at most 255.<br />
*''<Animal Name> looks fine.'' indicates Mood is at least 30 and less than 200.<br />
*''<Animal Name> looks sad.'' indicates Mood is at least 0 and less than 30.<br />
<br />
<br />
'''Actions that affect Mood are as follows''' (''every 10 minutes refers to ingame minutes''):<br />
*Petting ('''+32 to +36''' dependent on animal type, '''double''' amount if player has chosen the [[Farming#Farming Skill|Shepherd]] or [[Farming#Farming Skill|Coopmaster]] Profession and the animal is of the relevant type)<br />
*Eating Grass Outside ('''Sets Mood to 255''')<br />
*The Season is Winter and the animal is in an area with a [[Heater]], and has mood 150 or higher ('''+4 to +8 every 10 minutes''' past 6PM the Player stays awake, up to 255. Only one heater required. ''overrides all other "every 10 minutes" effects'')<br />
*Animal was fed ('''+4 to +16''', dependent on animal type, Calculated when the Player sleeps, checks whether the animal ate either hay or grass)<br />
*Animal outside after 6PM, but before 7PM, and has less than 150 Mood ('''+4 to +8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')<br />
<br />
<br />
*Animal outside in the rain or Winter ('''-4 to -8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')<br />
*Animal outside past 7PM ('''-4 to -8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')<br />
*Animal slept outside ('''-Half of current Mood''', Calculated when the Player sleeps)<br />
*Animal was not petted ('''-20 to -40''', dependent on animal type, Calculated when the Player sleeps)<br />
*Animal was not fed ('''-100''' Calculated when the Player sleeps)<br />
<br />
===Produce===<br />
New animals must grow to adulthood before they start producing anything. Each animal type has a different amount of days required before they will be able to make a product. For example, cows and chickens can produce milk and eggs everyday, and goats generally produce milk every other day. Animals who can produce a Deluxe/Large product will sometimes produce more frequently, however (see "Special case" below.)<br />
<br />
If the animal has met the required amount of days to create their product, some additional checks will be made to determine if they will actually produce.<br />
*If the animal was not fed, it will not produce.<br />
*If the animal has less than 70 Mood, there is a chance it will not produce. The lower the mood, the less likely it will produce. (The percent chance it will still produce is equal to Mood/70)<br />
<br />
Whether an animal produces a Deluxe or Large product, and the quality of the products, is determined at the very beginning of the day by some randomness as well as a combination of Mood and Friendship.<br />
<br />
*If an animal has 150 Mood or above, it will gain the ability to produce Quality and Large or Deluxe products. ('''Note, this is just the ability, the actual chance for these items is covered in the sections below, Quality and Large/Deluxe products are not guaranteed''')<br />
*If an animal is below 150 Mood, it still has a chance to have the ability to produce Quality and Large or Deluxe products. The lower the mood, the less likely. (The percent chance to gain the ability is equal to Mood/150)<br />
<br />
Special case: If an animal meets the requirement to produce something, but does not gain the ability to create a Quality or Large/Deluxe product, the game will not register the fact that it produced an item that day. In this case, animals that normally would take multiple days to produce, will produce again immediately the next day.<br />
<br />
====Deluxe and Large Products====<br />
<br />
A "Mood Modifier" is calculated when rolling for whether Deluxe produce (Large products, Duck Feathers, and Rabbit feet) will be created in the following ways:<br />
*If Mood is more than 200, it will be multiplied by 1.5<br />
*If Mood is 100 or less, then "Mood Modifier" will be the animals mood minus 100 (This will always result in a negative or zero modifier)<br />
*Otherwise "Mood Modifier" is Zero (Mood is higher than 100, and up to 200)<br />
<br />
This "Mood Modifier" will be used in different ways depending on the animal.<br />
<br />
''Try to stay above 200 Mood for a large bonus'' <br />
<br />
=====Duck Feathers and Rabbit Feet=====<br />
<br />
Ducks and rabbits will take into account the Daily [[Luck]] to determine if they will create their Deluxe produce.<br />
<br />
For each duck or rabbit, an overall score is created using the following formula: <code>(<span style="color: red;">Friendship</span> + <span style="color: blue;">Mood Modifier</span>)/5000 + <span style="color: green;">Daily Luck</span></code><br />
<br />
For example, an animal with <span style="color: red;">600 Friendship</span> (3 Hearts), <span style="color: blue;">150 Mood</span>, and <span style="color: green;">0.10 (Max) Daily Luck</span>, would be calculated as:<br />
<br />
<code> =(<span style="color: red;">600</span> + (<span style="color: blue;">0</span>))/5000 + <span style="color: green;">0.10</span><br />
<br />
=(600+0)/5000 + 0.10<br />
<br />
='''0.22'''</code><br />
<br />
Each time a product is rolled, a random number between 0-1 is rolled against this score. If the overall score is higher than the random number, a Deluxe product will be created. '''At max Friendship, Mood, and Luck, you will have a 38% chance of getting a Deluxe product'''<br />
<br />
=====Large Eggs and Milk=====<br />
<br />
For animals to produce a Large product, the game will take Mood and Friendship into account.<br />
<br />
Only animals with 200 or higher friendship can produce Large products.<br />
<br />
Each animal will have an overall score created with the following formula: <code>(<span style="color: red;">Friendship</span> + <span style="color: blue;">Mood Modifier</span>)/1200</code><br />
<br />
For example, an animal with <span style="color: red;">600 Friendship</span> (3 Hearts) and <span style="color: blue;">210 Mood</span> would be calculated as:<br />
<br />
<code> =((<span style="color: red;">600</span> + (<span style="color: blue;">210*1.5</span>))/1200<br />
<br />
=(600+315)/1200<br />
<br />
=0.7625</code><br />
<br />
Each time a product is rolled, a number between 0-1 is chosen randomly. If the overall score is higher than the random number, a Large product will be created. In our example there is a 76% chance of a large product. '''An overall score of at least 1200 will guarantee a Large product.'''<br />
<br />
====Quality====<br />
<br />
If the animal has the ability to produce a Quality item, it will roll for quality from normal to iridium.<br />
<br />
Each animal will have an overall '''score''' created with the following formula: <code>((<font color="Red">Friendship</font>/1000) - (1 - (<font color="blue">Mood</font>/225))</code><br />
<br />
For example, an animal with <font color="Red">600 Friendship</font> (3 Hearts) and <font color="Blue">150 Mood</font> would be calculated thus:<br />
<br />
<code>=((<font color="Red">600</font>/1000) - (1 - (<font color="Blue">150</font>/225))<br />
<br />
=0.6 - (1 - 0.666...)<br />
<br />
=0.6 - 0.333...<br />
<br />
='''0.266...''' </code><br />
<br />
If the player has the [[Farming#Farming Skill|Shepherd]] or [[Farming#Farming Skill|Coopmaster]] Profession, 0.333 will be added to the '''score''' for any barn animals or coop animals respectively.<br />
<br />
The game will begin checking what quality to create by first seeing if the '''score''' value is above 0.95. If it is, the '''score''' divided by 2 will be compared against a random number between 0-1. If the '''score''' divided by 2 is greater than the random number, the item will be Iridium quality.<br />
:''In our given example, a score of '''0.266...''' is not above 0.95; the item would not be able to become Iridium.''<br />
<br />
If an Iridium quality item is not produced, the '''score''' divided by 2 will be compared against a random number between 0-1. If the '''score''' divided by 2 is greater than the random number, the item will be Gold quality.<br />
:''In our given example, a score of '''0.266...''' would be divided by 2 to become '''0.133...'''; the item would have a 13% chance to become Gold quality.''<br />
<br />
If a Gold quality item is not produced, the '''score''' will be compared against a random number between 0-1. If it is greater than the random number, the item will be Silver quality.<br />
:''In our given example, if the item was not Gold, it would have a 26.6% chance to be Silver quality.<br />
<br />
If the item is not Silver quality, it will be Normal quality.<br />
<br />
===Housing===<br />
Buildings can be purchased from the [[Carpenter's Shop]], and will be completed within a few days. Once placed, they can be moved around at the [[Carpenter's Shop]] as well.<br />
<br />
[[Barn]]s, [[Coop]]s and [[Slime Hutch]]es house animals, [[Silo]]s store hay, and the [[Stable]] unlocks the [[#Horse|Horse]].<br />
<br />
===Food===<br />
Farm animals who live in barns and coops need to eat every day, one "portion" per animal. They can eat either fresh [[grass]] (if allowed outside) or hay (if kept inside or are unable to find grass). They do not die if not fed, but become upset and cease production of animal products until feeding resumes. They do not need to be fed on a festival day. The game automatically considers them fed, even though no hay or grass is consumed.<br />
<br />
Newly hatched, born, or purchased animals do not need to be fed on the day they arrive on the farm, but baby animals thereafter need to eat one "portion" (the same as adults) each day. If they don't have food, they do not grow on that day.<br />
<br />
Slimes in a [[Slime Hutch]] need no food, but their troughs can be filled daily with water from the watering can. If watered, they will produce [[Slime Ball]]s the next day.<br />
<br />
Horses and pets do not need to eat, but pets will be happier once you fill the water bowl each day.<br />
<br />
====Silos, Hoppers, and Feeding Benches====<br />
[[File:Chickens_fed.png|300px]]<br />
<br />
Hay can be purchased from [[Marnie's Ranch]] for {{price|50}} per piece. Three Hay can also be purchased from the [[Desert Trader]] on [[Days of the Week#Monday|Mondays]] in exchange for 1 [[Omni Geode]]. Place the hay in your [[inventory]] onto the [[Feeding Bench]] in a Coop or Barn to make it available as food for your animals.<br />
<br />
To save the expense of buying hay, you must build at least one [[silo]] (eventually, it is common to have three or more). Each silo stores up to 240 pieces of hay, and can be filled by using a [[scythe]] on grass outside (50% chance of hay from each grass unit cut). If your silos are your storage account for hay, then the [[Hay Hopper]]s in the farm buildings are the hay ATMs, where you can withdraw hay into your [[inventory]] or deposit it into storage. The hopper will give you the exact amount of hay needed to fill the feeding bench for one day for the building you are in. The [[Coop|Deluxe Coop]] and [[Barn|Deluxe Barn]] withdraw and distribute hay to the Feeding Benches automatically.<br />
<br />
Should you wish to have fewer silos, you can pull hay from the hopper and store it in chests. To do so you must have a coop or barn that does not have a full feeding bench and then you can pull multiple times from the hopper, provided you do not have the hay equipped. This becomes impossible if all of your coops and/or barns have been completely upgraded to deluxe as the feeding benches are always full thus you cannot withdraw hay from the hopper.<br />
<br />
It can be placed in the shipping bin but yields 0g.<br />
<br />
In the winter, snow covers the grass completely, making grazing impossible. Therefore, it is advisable to use the scythe to cut some or all of the grass into hay before the end of the fall season to ensure enough reserve hay to feed your animals through the winter. It is generally considered a good practice to build a silo and begin storing hay even before building your first coop or barn.<br />
<br />
Hay can also be made into a Grass Skirt when tailored with Cloth at the sewing machine located inside [[2 Willow Lane|Emily and Haley's house]].<br />
<br />
====Tending to Feeding====<br />
Farm animals prefer fresh grass to hay, and become "very happy today!" (the best mood) upon eating fresh grass. They will not go out in winter, or when it is rainy, stormy, or snowy. Animals that remain inside or do not find grass to eat, eat hay instead, if it is available.<br />
<br />
Animals that do go outside normally return to their buildings by 6pm, to sleep. Closing the gates again in the evening prevents them from leaving immediately in the morning to eat grass, before you have time to pet and tend them the next day. If you close the gate before all the animals have returned, the ones left out over night are vulnerable to wild animal attacks. If they are not eaten, they become unhappy from being exposed to danger.<br />
<br />
====Tailoring====<br />
Hay is used in the spool of the [[2 Willow Lane#Sewing Machine|Sewing Machine]] to create the [[Tailoring#Pants|Grass Skirt]]. [[File:Grass Skirt.png|36px]]<br />
<br />
===Animals Trapped Outside===<br />
An animal may be trapped outside a barn or coop if the doors are closed at night. The conditions that cause an animal to be trapped outside are not clear. It may be more likely for an animal to be trapped outside if the player does not leave the farm after 5pm (when animals begin to return to the barn/coop) and does not enter the barn/coop after 5pm. (Leaving the farm and entering the barn/coop after 5pm both seem to cause animals to transport or spawn to the inside of the barn/coop automatically). It may also be more likely to happen if the player goes to bed before 5pm. <br />
<br />
If it rains the next day, and the animal was left out, the animal will stay outside in the rain. This is the only instance in which a farm animal will be outside during the rain. Similarly, if an animal is trapped outside on the night of [[Fall]] 28, the animal will stay outside on [[Winter]] 1.<br />
<br />
An animal left outside its barn/coop will be grumpy the next day.<br />
<br />
<gallery><br />
animal left outside dialog.png|Grumpy animal<br />
animal in the rain.png|Animal in the rain<br />
AnimalOutsideInWinter.png|Animal outside in winter<br />
</gallery><br />
<br />
===Wild Animal Attacks===<br />
[[File:AnimalAttackDialogue.png|thumb|right|120px|Animal after attack]]<br />
If an animal has been trapped outside (see previous section) with the barn or coop doors closed, there is a chance they will be attacked by a wild animal during the night.<br />
<br />
After the player goes to sleep, any events that will happen during the night (such as Bundle events) are calculated as normal. If no events are due to occur, there will be a 50% chance that the game will attempt to start a wild animal attack event. If this event proceeds, the game will go through all buildings to find a barn or coop that has their doors '''closed''' and has animals left outside.<br />
<br />
For each building, the game takes a random number between 0 and 1 and compares it to 1/(the number of total farm buildings). If the random number is larger, the building is ignored. In other words, the more buildings the player has, the less likely that one will be attacked. For example, if the player has two farm buildings, each building has a 50% chance of being attacked, three buildings would give 33%, four would give 25% chance of being attacked, etc.<br />
<br />
Once a building has been chosen, the event takes the first animal stuck outside from that building to be the target of the attack. The animal will be removed from the game and in the morning, all other animals will have a mood message saying "''&lt;animal name&gt;'' looks stressed and paranoid today. It seems like something bad happened last night."<br />
<br />
===Animal Births===<br />
Similar to animal attacks, if there are no other events occurring in the night, there will be a 50% chance that the game will attempt an animal birth event. The game searches through all buildings for an upgraded Barn that isn't full. The game then makes another check where there is a 0.55% * (the number of animals inside) chance of proceeding with the event. For example, an upgraded barn with three animals inside would have a 1.65% chance of passing this check. If the building fails this check, the game will continue going through all buildings until none are left.<br />
<br />
If a barn passes all these checks, a random animal inside is chosen. If the animal is not a baby and has pregnancy enabled, that animal will give birth.<br />
<br />
==Selling Animals==<br />
To sell a coop or barn animal, right-click the animal after petting. The friendship/mood interface appears. Move the cursor over the gold coin button at the right to see how much you can sell the animal for. Click that button and the confirmation that follows to complete the sale.<br />
<br />
Proceeds from the sale of animals do not count as earnings in the game's accounting of total earnings (visible from the pause menu).<br />
<br />
==Coop Animals==<br />
These animals cannot be purchased until a [[Coop]] is built on your farm, and must occupy a spot in a coop. They will leave their products inside the coop each morning.<br />
<br />
===Chickens===<br />
{{main article|Chicken}}<br />
Adult chickens will produce eggs every morning if fed. Happier chickens may produce larger, more valuable eggs. <br />
<br />
{| class="wikitable" id="roundedborder"<br />
!Image<br />
!Name<br />
!Cost<br />
!Produces<br />
!5 Heart Selling Price<br />
|-<br />
|[[File:White Chicken.png]]<br />
|[[Chicken]]<br />
| {{Price|800}}<br />
| [[File:Egg.png|32px]] [[Egg]] - 50g<br>[[File:Large Egg.png|32px]] [[Large Egg]] - 95g<br />
| {{Price|1040}}<br />
|-<br />
|[[File:Brown Chicken.png]]<br />
|[[Chicken]]<br />
| {{Price|800}}<br />
| [[File:Brown Egg.png|32px]] [[Egg|Brown Egg]] - 50g<br>[[File:Large Brown Egg.png|32px]] [[Large Egg|Large Brown Egg]] - 95g<br />
| {{Price|1040}}<br />
|-<br />
|[[File:Blue Chicken.png]]<br />
|[[Chicken]]<br />
| {{Price|800}}<br />
| [[File:Egg.png|32px]] [[Egg]] - 50g<br>[[File:Large Egg.png|32px]] [[Large Egg]] - 95g<br />
| {{Price|1040}}<br />
|-<br />
|[[File:Void Chicken.png]]<br />
|[[Void Chicken]]<br />
| n/a<br />
| [[File:Void Egg.png|32px]] [[Void Egg]] - 65g<br />
| {{Price|1040}}<br />
|}<br />
<br />
To obtain a Void Chicken; in a random event after you sleep, a witch will fly over one of your Chicken [[Coop]]s, leaving you with a Void Egg in the morning. Alternatively, you can purchase a Void Egg from the [[Traveling Cart]] in [[Cindersap Forest]] or from [[Krobus]] for {{Price|5000}} in [[The Sewers]]. After you obtain the Void Egg, putting the egg into an [[Incubator]] (you must have the [[Coop|Big Coop]]) will result in the hatching of a Void Chicken. <br />
<br />
Whether you receive a white or brown chicken when purchasing from [[Marnie]] is random.<br />
<br />
After seeing [[Shane]]'s 8-heart event, each chicken you purchase from [[Marnie]] has a 1/4 chance of being blue. Aside from appearance, blue chickens are identical to white chickens.<br />
<br />
You may receive a White, Brown, or Blue (If blue has been unlocked) Chicken from incubating an egg of either type (White or Brown).<br />
<br />
===Ducks===<br />
{{main article|Duck}}<br />
Adult ducks will lay an egg or drop a [[Duck Feather]] every other day. Happier ducks have a higher chance to produce Duck Feathers instead of an egg.<br />
<br />
{| class="wikitable" id="roundedborder"<br />
!Image<br />
!Name<br />
!Cost<br />
!Requirements<br />
!Produces<br />
!5 Heart Selling Price<br />
|-<br />
|[[File:Duck.png]]<br />
|[[Duck]]<br />
|{{Price|4000}}<br />
|Big Coop<br />
| [[File:Duck Egg.png|36px]][[Duck Egg]] - 95g <br/>[[File:Duck Feather.png|36px]] [[Duck Feather]] - 125g <br />
|{{Price|5200}}<br />
|}<br />
<br />
===Rabbits===<br />
{{main article|Rabbit}}<br />
{| class="wikitable" id="roundedborder"<br />
!Image<br />
!Name<br />
!Cost<br />
!Requirements<br />
!Produces<br />
!5 Heart Selling Price<br />
|-<br />
|[[File:Rabbit.png]]<br />
|[[Rabbit]]<br />
|{{Price|8000}}<br />
|Deluxe Coop<br />
| [[File:Wool.png|32px]] [[Wool]] - 340g<br>[[File:Rabbit's Foot.png|32px]] [[Rabbit's Foot]] - 565g<br />
|{{Price|10400}}<br />
|}<br />
Once sufficient [[friendship]] is reached, they can produce [[Rabbit's Foot]] automatically just like wool.<br />
<br />
===Dinosaurs===<br />
{{main article|Dinosaur}}<br />
To obtain a Dinosaur, a [[Dinosaur Egg]] must be found while [[Artifacts|Artifact]] hunting, and then placed in an [[Incubator]]. In approximately 12.5 days, a Dinosaur will hatch.<br />
<br />
The Dinosaur acts like any other coop animal, but it lays Dinosaur Eggs every 7 days and makes no sound.<br />
{| class="wikitable" id="roundedborder".<br />
!Image<br />
!Name<br />
!Cost<br />
!Requirements<br />
!Produces<br />
!5 Heart Selling Price<br />
|-<br />
|[[File:Dinosaur.png]]<br />
|[[Dinosaur]]<br />
|n/a<br />
|Big Coop<br />
|[[File:Dinosaur_Egg.png|32px]] [[Dinosaur Egg]] - 350g<br />
|{{Price|1300}}<br />
|}<br />
<br />
==Barn Animals==<br />
These animals cannot be purchased until a [[Barn]] is built on your farm, and must occupy a spot in a barn. Their products are either gathered with a tool, or in the case of pigs, left on the ground outside while grazing.<br />
<br />
Barn animals may become pregnant at random if the pregnancy option is enabled on their status menu. This is opened by interacting with the animal after having done so to give it affection first. An icon to the right of the menu can be toggled to allow pregnancy for that animal. If an animal becomes pregnant, during the night a message box will pop up saying an animal gave birth. The game will then prompt you to choose a name for the new animal. For pregnancy to happen you need to have upgraded to a Big Barn and have enough room for another animal.<br />
<br />
===Cows===<br />
{{main article|Cow}}<br />
{| class="wikitable" id="roundedborder"<br />
! Image<br />
! Name<br />
! Cost<br />
! Produces<br />
! 5 Heart Selling Price<br />
|-<br />
| [[File:White Cow.png]]<br />
| [[Cow]]<br />
|{{Price|1500}}<br />
| [[File:Milk.png|32px]] [[Milk]] - 125g<p>[[File:Large Milk.png|32px]] [[Large Milk]] - 190g</p><br />
|{{Price|1950}}<br />
|-<br />
| [[File:Brown Cow.png]]<br />
| [[Cow]]<br />
|{{Price|1500}}<br />
| [[File:Milk.png|32px]] [[Milk]] - 125g<p>[[File:Large Milk.png|32px]] [[Large Milk]] - 190g</p><br />
|{{Price|1950}}<br />
|-<br />
|}<br />
<br />
===Goats===<br />
{{main article|Goat}}<br />
{| class="wikitable" id="roundedborder"<br />
!Image<br />
!Name<br />
!Cost<br />
!Requirements<br />
!Produces<br />
!5 Heart Selling Price<br />
|-<br />
|[[File:Goat.png]]<br />
|[[Goat]]<br />
|{{Price|4000}}<br />
|Big Barn<br />
| [[File:Goat Milk.png|32px]] [[Goat Milk]] - 225g<br>[[File:Large Goat Milk.png|32px]] [[Large Goat Milk]] - 345g<br />
|{{Price|5200}}<br />
|}<br />
<br />
Goats produce milk every other day.<br />
<br />
===Sheep===<br />
{{main article|Sheep}}<br />
{| class="wikitable" id="roundedborder"<br />
!Image<br />
!Name<br />
!Cost<br />
!Requirements<br />
!Produces<br />
!5 Heart Selling Price<br />
|-<br />
|[[File:Sheep.png]]<br />
|[[Sheep]]<br />
|{{Price|8000}}<br />
|Deluxe Barn<br />
| [[File:Wool.png|32px]] [[Wool]] - 340g<br />
|{{Price|10400}}<br />
|}<br />
<br />
Sheep need to be shorn when their coat grows in. [[Shears]] can be purchased at [[Marnie's Ranch]].<br />
<br />
A sheep will normally grow in its coat every 3rd day if it has been fed and has at least 70 happiness. <br />
<br />
If the player has 900 or more Friendship with the sheep and has pet it at least one time, it will reduce it to every other day. <br />
<br />
If the player also has Shepherd, it will reduce the time required to regrow by a further day, making a sheep grow its coat every single day.<br />
<br />
===Pigs===<br />
{{main article|Pig}}<br />
{| class="wikitable" id="roundedborder"<br />
!Image<br />
!Name<br />
!Cost<br />
!Requirements<br />
!Produces<br />
!5 Heart Selling Price<br />
|-<br />
|[[File:Pig.png]]<br />
|[[Pig]]<br />
|{{Price|16000}}<br />
|Deluxe Barn<br />
|[[File:Truffle.png|32px|link=]] Truffle - 625g<br />
|{{price|20800}}<br />
|}<br />
<br />
Pigs will find [[Truffle]]s after being let outdoors. [[Truffle]]s can be used in the [[Oil Maker]] to make [[Truffle Oil]].<br />
<br />
Collection will be affected by Foraging skill, allowing you to gather iridium quality Truffles with a chance of double harvest.<br />
<br />
During Winter, pigs will not produce [[Truffle]]s since the field is covered in snow and they won't leave the barn.<br />
<br />
==Slime Hutch==<br />
{{main article|Slime Hutch}}<br />
Although technically not an animal, Slimes can reside on the farm similar to other animals. Slimes are unique in that they are not docile and harmless like other animals. They are similar in appearance and behavior to [[Slimes]] found elsewhere in the game, and will attack and damage the player if able to. They are obtained by placing a [[Slime Egg]] in a [[Slime Incubator]], either a player-crafted one or the built-in one that comes with the Slime Hutch.<br />
<br />
[[Slimes]] produce {{name|Slime Ball|class=inline}}s, and do so only when both male and female Slimes are present in the same location, and when given access to water via the troughs in the Slime Hutch. The Slime Ball can be right-clicked to release multiple {{name|Slime|class=inline}} items. These piles of slime have a chance of appearing daily, much like the products of coop animals.<br />
<br />
Male and female slimes will also occasionally breed with each other. The color of the resulting offspring will fall anywhere on a spectrum between the parents' colors (''e.g.'', a green slime may breed with a red slime to produce a yellow or orange slime).<br />
<br />
Slime Eggs can be obtained as rare drops from Slimes or by compressing 100 Slime items in a [[Slime Egg-Press]]. They come in various colors and will produce slimes of the same color as the egg. Slimes of any color can breed with slimes of any other color.<br />
<br />
Slimes incubated or bred in this way can be fought and killed just like any other slimes, and will drop items. A slime hutch can become a very dangerous place after even a few eggs have hatched, and it is advised that players take caution. It is recommended that the player obtain the [[Slime Charmer Ring]] before attempting large-scale slime farming.<br />
<br />
It is also important to note that once the hutch has more than 5 Slimes, there is a 3.5% chance per night per slime to escape and disappear.<br />
<br />
In a [[Random Events|random event]] after going to sleep, a [[Random Events#The Witch|Witch]] will fly over the Slime Hutch, turning all of the [[Slimes]] into [[Slimes#Black.2FTransparent_Slimes|Black Slimes]].<br />
<br />
==Other Animals==<br />
Many animals cannot be interacted with, such as rabbits, squirrels, frogs, crows, woodpeckers, sparrows (small brown birds), butterflies, [[The Merpeople|the sea serpent]], etc. Squirrels may occasionally cause [[Hazelnut]]s or other tree seeds to fall to the ground.<br />
<br />
===Butterflies===<br />
Butterflies are abundant, and come in many colors, though they can only be seen in spring and summer. To see butterflies, walk around, shake or chop trees.<br />
Butterflies also appear in the rebuilt [[Movie Theater]].<br />
[[File:ButterflyAnimated.gif]]<br />
<br />
===Crows===<br />
Every night, there is a chance that crows will eat [[crops]]<ref name="addcrows" /> on [[The Farm]]. Crows will not eat crops grown from [[Crafting#Seeds|wild seeds]], seeds themselves (''i.e.,'' crops planted that day), or crops within range of one or more [[scarecrow]]s.<br />
<br />
For every 16 crops (rounded down), a crow may try to eat a crop. This is maxed at 4 crows.<br />
<br />
Each crow has a 30% chance of attempting to eat. A crow attempting to eat a crop will try 10 times to find an eligible crop. A crow chooses a random tilled tile on the farm. (Note: This is done after overnight un-tilling<ref name="dayupdate" />) If this tile contains a crop that has grown beyond seeds, the crow will stop looking. If the crop is in range of a [[scarecrow]], the crow will be scared off. Otherwise the crow will eat the crop. Note that crows will eat dead crops leftover from previous seasons.<br />
<br />
Each crow will only eat one crop, but may continue to hop around and peck at the ground afterwards. This animation is purely cosmetic.<br />
<br />
Before scarecrows are unlocked, the only way to ensure no crows appear is to plant at most 15 crops at a time. This implies that the initial 15 [[Parsnip Seeds]] provided by [[Lewis]] can all be safely planted; harvesting them gives the player enough experience to reach [[Farming]] level 1 and unlock scarecrows. However, planting just one additional crop (even wild seeds, or a crop at the seed stage) can trigger crows.<br />
<br />
Crows will also appear in the [[Movie Theater]] during [[Fall]] once it has been built.<br />
<br />
[[File:Crow.png|90px|class=pixels]]<br />
<br />
===Fireflies===<br />
Fireflies can be seen everywhere at night, particularly in Cindersap forest, during the summer. They create a small glow of light around them.<br />
<br />
[[File:fireflies.png|90px]]<br />
<br />
===Owls===<br />
[[File:Owl Sprite.png|thumb|Owls as they can only be seen in the data file.]]<br />
<br />
Owls are somewhat uncommon, and can only be seen at night (7:00pm-2:00am). They have been seen in all seasons.<br />
<br />
[[File:owl.png|90px]]<br />
<br />
===Seagulls===<br />
Seagulls appear at the beach. They can be seen floating in the water, doing nothing, or cleaning themselves with their beak. Should the player get too close, they will fly away.<br />
<br />
[[File:seagull.png|90px]]<br />
<br />
==Bugs==<br />
* You can easily glitch through one-tile-wide objects (like [[fences]], [[sprinklers]], or [[scarecrows]]) while riding the horse. Just ride vertically alongside the object, then turn 90° into the object.<div><ul><li style="display: inline-block;">[[File:Riding_1.jpg|thumb|left|Horse riding bug 1]]</li><li style="display: inline-block;">[[File:Riding_2.jpg|thumb|left|Horse riding bug 2]]</li></ul></div><br />
* Placing the horse behind the ice-cream stand when nobody is there lets you buy ice-cream.<br />
<br />
==References==<br />
<references><br />
<ref name="addcrows">See <tt>Farm::addCrows</tt> in the game code.</ref><br />
<ref name="dayupdate">See <tt>Farm::dayUpdate</tt> in the game code.</ref><br />
</references><br />
<br />
==History==<br />
{{History|1.3|Fixed bug causing animal happiness to decrease if the player stayed up after 6pm. Added ability to place hats on horses.}}<br />
{{History|1.4|Added 2 new styles of cat and 2 new styles of dog. Made pet style changeable at Shrine of Illusions. Added ability to remove hats from horses. Removed exploit allowing wallpaper #108 to be used in an incubator in place of a Dinosaur Egg. Rain now fills the pet bowl. Hay can now be used in Tailoring.}}<br />
<br />
{{NavboxAnimals}}<br />
<br />
[[Category:Animals| ]]<br />
[[Category:Bugs tested in 1.3.36]]<!--Did the horse fence glitch get patched?--><br />
<br />
[[de:Tiere]]<br />
[[es:Animales]]<br />
[[fr:Animaux]]<br />
[[it:Animali]]<br />
[[ja:動物]]<br />
[[ko:동물]]<br />
[[hu:Állatok]]<br />
[[pt:Animais]]<br />
[[ru:Животные]]<br />
[[tr:Hayvanlar]]<br />
[[zh:动物]]</div>Wormhttps://stardewvalleywiki.com/mediawiki/index.php?title=Animals&diff=97613Animals2020-03-08T18:30:41Z<p>Worm: /* Horse */Added 2 new objects to mounted interaction list</p>
<hr />
<div>{{TOC right|npt=y}}<br />
'''Animals''' fulfill several roles on your farm. Some are wildlife, with which you cannot interact. You may have a pet, a cat or dog, with which you can form a friendship. You may get a horse to ride. And of course, you may buy "farm animals" that are a source of various kinds of produce, providing resources and profit.<br />
<br />
Most animals (not pets or wildlife) require a building to house them. These may be obtained from [[Robin]] at the [[Carpenter's Shop]], and usually require three days each for her to build. Baby "farm animals" (and related equipment needed for harvesting produce) can then be bought from [[Marnie's Ranch]]. Animals may also be hatched from an [[Incubator]]. As soon as an animal is acquired, it must be assigned to an existing farm building of the right kind, which is designated as its home. Each building has a limit to the number of animals to which it can serve as home. If at any later time, you wish to assign an animal to a different building, you can pet it, and the pop-up information box that appears has a control that allows you to make the reassignment.<br />
<br />
Baby farm animals must first mature into adults before they are able to produce animal products. Each morning, adult animals that live in coops (chickens, ducks, rabbits and dinosaurs) have a chance of producing products that can be gathered from the floor of their building. Using the [[Milk Pail]], cows can usually be milked daily, and goats can usually be milked once every two days. Sheep can be shorn with the [[Shears]] when their wool grows in, and pigs can be let outside to dig up truffles that you can then pick up from the barnyard. <br />
<br />
==Cat or Dog==<br />
The player is allowed to adopt either a cat or a dog. The animal you adopt is dependent on which you choose as your preferred one in the character creation menu. You can chose between three different styles of cat and three different styles of dog.<br />
<br />
<gallery mode="nolines" widths="48px"><br />
Cat 1.png<br />
Cat 2.png<br />
Cat 3.png<br />
Dog 1.png<br />
Dog 2.png<br />
Dog 3.png<br />
</gallery><br />
<br />
[[Marnie]] will be waiting outside your door with a dog or cat on the first sunny Wednesday or Friday morning in [[Spring]] after you earn {{price|1000}}. You must exit the [[Farmhouse]] between 6am and 9:30am to trigger this event. (If you haven't made enough money by about the 20th the event will trigger regardless.) Adopting the pet is optional (Marnie will ask if you want to keep it). You will be able to choose any name you want for your pet the moment you adopt it, though you can not change its name after adopting it (If you have not yet met Marnie when she comes with your pet, the meeting will count as an introduction).<br />
<br />
You can click on your pet once a day to pet it and it will show you its love [[File:DialogueBubbleLove.png|24px]].<br />
<br />
Your pet has a maximum friendship of 1000, increasing by 12 every time you pet it. Every 200 points is equal to 1 level, and having 800 will make you eligible for 1 point in [[Grandpa]]'s Evaluation.<br />
<br />
When you reach 1000 friendship points with your pet, you will receive the popup message: " <Animal Name> loves you &#9825;" &nbsp;Other than this message, there is no way to check your friendship level with your pet in-game.<br />
<br />
There is a bowl on some wooden tiles on the top left side of your house that you can fill with water for your pet. If you water your pet's bowl, the next morning your pet's [[friendship]] will increase by 6 points. (Note that this event will not trigger if it is raining the next morning.) On rainy days, your pet's bowl will automatically be full. If it rains before adopting a pet, the bowl will remain full until adopting a pet.<br />
<br />
There is no mechanism for pet friendship to decrease. Ignoring your pet (or even using a [[Weapons#Slingshot|slingshot]] on your pet) will not decrease friendship.<br />
<br />
After earning 4 hearts of [[Friendship]] with the [[Wizard]], you can enter his basement and change the style of cat or dog at [[the Shrine of Illusions]] for {{price|500}}. You cannot change from cat to dog or vice-versa.<br />
<br />
<gallery><br />
Pet Bowl empty.png|Empty pet bowl<br />
Pet Bowl full.png|Full pet bowl<br />
Dog.gif|From [https://www.stardewvalley.net/dev-update-29/ Dev Blog #29]<br />
Cat.gif|From [https://www.stardewvalley.net/dev-update-29/ Dev Blog #29]<br />
</gallery><br />
<br />
==Horse==<br />
[[File:Horse.png]] <br />
<br />
The horse is an in-game mount that provides a +30% movement speed increase. It is obtained by purchasing the [[Stable]] from the [[Carpenter's Shop]]. Like Pets, the horse will be named upon obtaining it, but the prompt is only given when trying to ride the horse for the first time. <br />
<br />
If you leave your horse somewhere, it will wait for you, and upon your return display the message "&lt;Horse name&gt; is wondering where you've been." or "Your loyal horse waits patiently for your return." If you go to bed after leaving your horse outside [[The Farm]], your horse will automatically find its way home and be in the stable the next morning.<br />
<br />
The horse can fit through all gaps like normal when traveling horizontally, but requires a space of 2 squares to travel vertically (Except Gates which the horse can fit through), meaning that while riding the horse, you cannot travel through all small gaps as if you were on foot. The horse does not slow down while riding through crops on the farm.<br />
<br />
[[Hats]] can be placed on horses. Hats can be removed by selecting another hat in inventory and clicking on the horse. (The selected hat will stay in inventory.)<br />
<br />
The Following objects can be interacted with while mounted on your horse.<br />
*[[Gate]] - Can be opened and closed.<br />
*[[Coop]] and [[Barn]] - Animal doors can be opened and closed.<br />
*[[Shipping]] Bin - Items can be placed inside.<br />
*[[Fish Pond]] - Collect items, add fish, add quest items, change appearance and empty pond.<br />
*[[Earth Obelisk]] - Warps you with your mount.<br />
*[[Water Obelisk]] - Warps you with your mount.<br />
<br />
==Animal Care==<br />
===Friendship===<br />
<div id="infoboxborder" style="min-width:48px"><span style="image-rendering:pixelated;image-rendering:optimizespeed;">[[File:DialogueBubbleLove.png|100px|center]]</span></div><br />
Animals that live in barns and coops have a friendship rating that can be seen by right-clicking the animal after petting (while holding hay, you can not open this window which can be useful if you accidentally open it a lot). The rating is out of 5 hearts, is shown in half-heart increments, and is taken into account when deciding how likely that animal is to produce higher-quality products if that animal is capable of producing them in the first place.<br />
<br />
Each half-heart is equivalent to 100 points of friendship, making the maximum value of Friendship 1000. <br />
<br />
Actions that affect friendship are as follows:<br />
* Petting (+15, or +30 if player has Shepherd or Coopmaster and animal is of relevant type)<br />
* Milking or Shearing (+5, No penalty for not being milked or sheared)<br />
* Eating Grass Outside (+8)<br />
<br />
<br />
* Not Fed (-20 ''Calculated day-end'')<br />
* Trapped outside overnight (-20 ''Calculated day-end'')<br />
* Not Petted/Talked to (-5 to -10, ''Calculated day-end by the formula:'' (10 - (CurrentFriendship / 200))) This means they will lose less friendship, if they are already high friendship.<br />
<br />
===Mood===<br />
Like friendship, an animal's current mood can be checked by right-clicking after petting the animal.<br />
<br />
Mood is a very important factor when determining animal product quality and type. It is only taken into account when the game rolls animal produce at the beginning of the day, and has no effect otherwise.<br />
<br />
Mood is a value from 0 to 255. You can estimate its current value from the message in the animals right click dialogue:<br />
*''<Animal Name> looks really happy today!'' indicates Mood is at least 200 and at most 255.<br />
*''<Animal Name> looks fine.'' indicates Mood is at least 30 and less than 200.<br />
*''<Animal Name> looks sad.'' indicates Mood is at least 0 and less than 30.<br />
<br />
<br />
'''Actions that affect Mood are as follows''' (''every 10 minutes refers to ingame minutes''):<br />
*Petting ('''+32 to +36''' dependent on animal type, '''double''' amount if player has chosen the [[Farming#Farming Skill|Shepherd]] or [[Farming#Farming Skill|Coopmaster]] Profession and the animal is of the relevant type)<br />
*Eating Grass Outside ('''Sets Mood to 255''')<br />
*The Season is Winter and the animal is in an area with a [[Heater]], and has mood 150 or higher ('''+4 to +8 every 10 minutes''' past 6PM the Player stays awake, up to 255. Only one heater required. ''overrides all other "every 10 minutes" effects'')<br />
*Animal was fed ('''+4 to +16''', dependent on animal type, Calculated when the Player sleeps, checks whether the animal ate either hay or grass)<br />
*Animal outside after 6PM, but before 7PM, and has less than 150 Mood ('''+4 to +8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')<br />
<br />
<br />
*Animal outside in the rain or Winter ('''-4 to -8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')<br />
*Animal outside past 7PM ('''-4 to -8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')<br />
*Animal slept outside ('''-Half of current Mood''', Calculated when the Player sleeps)<br />
*Animal was not petted ('''-20 to -40''', dependent on animal type, Calculated when the Player sleeps)<br />
*Animal was not fed ('''-100''' Calculated when the Player sleeps)<br />
<br />
===Produce===<br />
New animals must grow to adulthood before they start producing anything. Each animal type has a different amount of days required before they will be able to make a product. For example, cows and chickens can produce milk and eggs everyday, and goats generally produce milk every other day. Animals who can produce a Deluxe/Large product will sometimes produce more frequently, however (see "Special case" below.)<br />
<br />
If the animal has met the required amount of days to create their product, some additional checks will be made to determine if they will actually produce.<br />
*If the animal was not fed, it will not produce.<br />
*If the animal has less than 70 Mood, there is a chance it will not produce. The lower the mood, the less likely it will produce. (The percent chance it will still produce is equal to Mood/70)<br />
<br />
Whether an animal produces a Deluxe or Large product, and the quality of the products, is determined at the very beginning of the day by some randomness as well as a combination of Mood and Friendship.<br />
<br />
*If an animal has 150 Mood or above, it will gain the ability to produce Quality and Large or Deluxe products. ('''Note, this is just the ability, the actual chance for these items is covered in the sections below, Quality and Large/Deluxe products are not guaranteed''')<br />
*If an animal is below 150 Mood, it still has a chance to have the ability to produce Quality and Large or Deluxe products. The lower the mood, the less likely. (The percent chance to gain the ability is equal to Mood/150)<br />
<br />
Special case: If an animal meets the requirement to produce something, but does not gain the ability to create a Quality or Large/Deluxe product, the game will not register the fact that it produced an item that day. In this case, animals that normally would take multiple days to produce, will produce again immediately the next day.<br />
<br />
====Deluxe and Large Products====<br />
<br />
A "Mood Modifier" is calculated when rolling for whether Deluxe produce (Large products, Duck Feathers, and Rabbit feet) will be created in the following ways:<br />
*If Mood is more than 200, it will be multiplied by 1.5<br />
*If Mood is 100 or less, then "Mood Modifier" will be the animals mood minus 100 (This will always result in a negative or zero modifier)<br />
*Otherwise "Mood Modifier" is Zero (Mood is higher than 100, and up to 200)<br />
<br />
This "Mood Modifier" will be used in different ways depending on the animal.<br />
<br />
''Try to stay above 200 Mood for a large bonus'' <br />
<br />
=====Duck Feathers and Rabbit Feet=====<br />
<br />
Ducks and rabbits will take into account the Daily [[Luck]] to determine if they will create their Deluxe produce.<br />
<br />
For each duck or rabbit, an overall score is created using the following formula: <code>(<span style="color: red;">Friendship</span> + <span style="color: blue;">Mood Modifier</span>)/5000 + <span style="color: green;">Daily Luck</span></code><br />
<br />
For example, an animal with <span style="color: red;">600 Friendship</span> (3 Hearts), <span style="color: blue;">150 Mood</span>, and <span style="color: green;">0.10 (Max) Daily Luck</span>, would be calculated as:<br />
<br />
<code> =(<span style="color: red;">600</span> + (<span style="color: blue;">0</span>))/5000 + <span style="color: green;">0.10</span><br />
<br />
=(600+0)/5000 + 0.10<br />
<br />
='''0.22'''</code><br />
<br />
Each time a product is rolled, a random number between 0-1 is rolled against this score. If the overall score is higher than the random number, a Deluxe product will be created. '''At max Friendship, Mood, and Luck, you will have a 38% chance of getting a Deluxe product'''<br />
<br />
=====Large Eggs and Milk=====<br />
<br />
For animals to produce a Large product, the game will take Mood and Friendship into account.<br />
<br />
Only animals with 200 or higher friendship can produce Large products.<br />
<br />
Each animal will have an overall score created with the following formula: <code>(<span style="color: red;">Friendship</span> + <span style="color: blue;">Mood Modifier</span>)/1200</code><br />
<br />
For example, an animal with <span style="color: red;">600 Friendship</span> (3 Hearts) and <span style="color: blue;">210 Mood</span> would be calculated as:<br />
<br />
<code> =((<span style="color: red;">600</span> + (<span style="color: blue;">210*1.5</span>))/1200<br />
<br />
=(600+315)/1200<br />
<br />
=0.7625</code><br />
<br />
Each time a product is rolled, a number between 0-1 is chosen randomly. If the overall score is higher than the random number, a Large product will be created. In our example there is a 76% chance of a large product. '''An overall score of at least 1200 will guarantee a Large product.'''<br />
<br />
====Quality====<br />
<br />
If the animal has the ability to produce a Quality item, it will roll for quality from normal to iridium.<br />
<br />
Each animal will have an overall '''score''' created with the following formula: <code>((<font color="Red">Friendship</font>/1000) - (1 - (<font color="blue">Mood</font>/225))</code><br />
<br />
For example, an animal with <font color="Red">600 Friendship</font> (3 Hearts) and <font color="Blue">150 Mood</font> would be calculated thus:<br />
<br />
<code>=((<font color="Red">600</font>/1000) - (1 - (<font color="Blue">150</font>/225))<br />
<br />
=0.6 - (1 - 0.666...)<br />
<br />
=0.6 - 0.333...<br />
<br />
='''0.266...''' </code><br />
<br />
If the player has the [[Farming#Farming Skill|Shepherd]] or [[Farming#Farming Skill|Coopmaster]] Profession, 0.333 will be added to the '''score''' for any barn animals or coop animals respectively.<br />
<br />
The game will begin checking what quality to create by first seeing if the '''score''' value is above 0.95. If it is, the '''score''' divided by 2 will be compared against a random number between 0-1. If the '''score''' divided by 2 is greater than the random number, the item will be Iridium quality.<br />
:''In our given example, a score of '''0.266...''' is not above 0.95; the item would not be able to become Iridium.''<br />
<br />
If an Iridium quality item is not produced, the '''score''' divided by 2 will be compared against a random number between 0-1. If the '''score''' divided by 2 is greater than the random number, the item will be Gold quality.<br />
:''In our given example, a score of '''0.266...''' would be divided by 2 to become '''0.133...'''; the item would have a 13% chance to become Gold quality.''<br />
<br />
If a Gold quality item is not produced, the '''score''' will be compared against a random number between 0-1. If it is greater than the random number, the item will be Silver quality.<br />
:''In our given example, if the item was not Gold, it would have a 26.6% chance to be Silver quality.<br />
<br />
If the item is not Silver quality, it will be Normal quality.<br />
<br />
===Housing===<br />
Buildings can be purchased from the [[Carpenter's Shop]], and will be completed within a few days. Once placed, they can be moved around at the [[Carpenter's Shop]] as well.<br />
<br />
[[Barn]]s, [[Coop]]s and [[Slime Hutch]]es house animals, [[Silo]]s store hay, and the [[Stable]] unlocks the [[#Horse|Horse]].<br />
<br />
===Food===<br />
Farm animals who live in barns and coops need to eat every day, one "portion" per animal. They can eat either fresh [[grass]] (if allowed outside) or hay (if kept inside or are unable to find grass). They do not die if not fed, but become upset and cease production of animal products until feeding resumes. They do not need to be fed on a festival day. The game automatically considers them fed, even though no hay or grass is consumed.<br />
<br />
Newly hatched, born, or purchased animals do not need to be fed on the day they arrive on the farm, but baby animals thereafter need to eat one "portion" (the same as adults) each day. If they don't have food, they do not grow on that day.<br />
<br />
Slimes in a [[Slime Hutch]] need no food, but their troughs can be filled daily with water from the watering can. If watered, they will produce [[Slime Ball]]s the next day.<br />
<br />
Horses and pets do not need to eat, but pets will be happier once you fill the water bowl each day.<br />
<br />
====Silos, Hoppers, and Feeding Benches====<br />
[[File:Chickens_fed.png|300px]]<br />
<br />
Hay can be purchased from [[Marnie's Ranch]] for {{price|50}} per piece. Three Hay can also be purchased from the [[Desert Trader]] on [[Days of the Week#Monday|Mondays]] in exchange for 1 [[Omni Geode]]. Place the hay in your [[inventory]] onto the [[Feeding Bench]] in a Coop or Barn to make it available as food for your animals.<br />
<br />
To save the expense of buying hay, you must build at least one [[silo]] (eventually, it is common to have three or more). Each silo stores up to 240 pieces of hay, and can be filled by using a [[scythe]] on grass outside (50% chance of hay from each grass unit cut). If your silos are your storage account for hay, then the [[Hay Hopper]]s in the farm buildings are the hay ATMs, where you can withdraw hay into your [[inventory]] or deposit it into storage. The hopper will give you the exact amount of hay needed to fill the feeding bench for one day for the building you are in. The [[Coop|Deluxe Coop]] and [[Barn|Deluxe Barn]] withdraw and distribute hay to the Feeding Benches automatically.<br />
<br />
Should you wish to have fewer silos, you can pull hay from the hopper and store it in chests. To do so you must have a coop or barn that does not have a full feeding bench and then you can pull multiple times from the hopper, provided you do not have the hay equipped. This becomes impossible if all of your coops and/or barns have been completely upgraded to deluxe as the feeding benches are always full thus you cannot withdraw hay from the hopper.<br />
<br />
It can be placed in the shipping bin but yields 0g.<br />
<br />
In the winter, snow covers the grass completely, making grazing impossible. Therefore, it is advisable to use the scythe to cut some or all of the grass into hay before the end of the fall season to ensure enough reserve hay to feed your animals through the winter. It is generally considered a good practice to build a silo and begin storing hay even before building your first coop or barn.<br />
<br />
Hay can also be made into a Grass Skirt when tailored with Cloth at the sewing machine located inside [[2 Willow Lane|Emily and Haley's house]].<br />
<br />
====Tending to Feeding====<br />
Farm animals prefer fresh grass to hay, and become "very happy today!" (the best mood) upon eating fresh grass. They will not go out in winter, or when it is rainy, stormy, or snowy. Animals that remain inside or do not find grass to eat, eat hay instead, if it is available.<br />
<br />
Animals that do go outside normally return to their buildings by 6pm, to sleep. Closing the gates again in the evening prevents them from leaving immediately in the morning to eat grass, before you have time to pet and tend them the next day. If you close the gate before all the animals have returned, the ones left out over night are vulnerable to wild animal attacks. If they are not eaten, they become unhappy from being exposed to danger.<br />
<br />
====Tailoring====<br />
Hay is used in the spool of the [[2 Willow Lane#Sewing Machine|Sewing Machine]] to create the [[Tailoring#Pants|Grass Skirt]]. [[File:Grass Skirt.png|36px]]<br />
<br />
===Animals Trapped Outside===<br />
An animal may be trapped outside a barn or coop if the doors are closed at night. The conditions that cause an animal to be trapped outside are not clear. It may be more likely for an animal to be trapped outside if the player does not leave the farm after 5pm (when animals begin to return to the barn/coop) and does not enter the barn/coop after 5pm. (Leaving the farm and entering the barn/coop after 5pm both seem to cause animals to transport or spawn to the inside of the barn/coop automatically). It may also be more likely to happen if the player goes to bed before 5pm. <br />
<br />
If it rains the next day, and the animal was left out, the animal will stay outside in the rain. This is the only instance in which a farm animal will be outside during the rain. Similarly, if an animal is trapped outside on the night of [[Fall]] 28, the animal will stay outside on [[Winter]] 1.<br />
<br />
An animal left outside its barn/coop will be grumpy the next day.<br />
<br />
<gallery><br />
animal left outside dialog.png|Grumpy animal<br />
animal in the rain.png|Animal in the rain<br />
AnimalOutsideInWinter.png|Animal outside in winter<br />
</gallery><br />
<br />
===Wild Animal Attacks===<br />
[[File:AnimalAttackDialogue.png|thumb|right|120px|Animal after attack]]<br />
If an animal has been trapped outside (see previous section) with the barn or coop doors closed, there is a chance they will be attacked by a wild animal during the night.<br />
<br />
After the player goes to sleep, any events that will happen during the night (such as Bundle events) are calculated as normal. If no events are due to occur, there will be a 50% chance that the game will attempt to start a wild animal attack event. If this event proceeds, the game will go through all buildings to find a barn or coop that has their doors '''closed''' and has animals left outside.<br />
<br />
For each building, the game takes a random number between 0 and 1 and compares it to 1/(the number of total farm buildings). If the random number is larger, the building is ignored. In other words, the more buildings the player has, the less likely that one will be attacked. For example, if the player has two farm buildings, each building has a 50% chance of being attacked, three buildings would give 33%, four would give 25% chance of being attacked, etc.<br />
<br />
Once a building has been chosen, the event takes the first animal stuck outside from that building to be the target of the attack. The animal will be removed from the game and in the morning, all other animals will have a mood message saying "''&lt;animal name&gt;'' looks stressed and paranoid today. It seems like something bad happened last night."<br />
<br />
===Animal Births===<br />
Similar to animal attacks, if there are no other events occurring in the night, there will be a 50% chance that the game will attempt an animal birth event. The game searches through all buildings for an upgraded Barn that isn't full. The game then makes another check where there is a 0.55% * (the number of animals inside) chance of proceeding with the event. For example, an upgraded barn with three animals inside would have a 1.65% chance of passing this check. If the building fails this check, the game will continue going through all buildings until none are left.<br />
<br />
If a barn passes all these checks, a random animal inside is chosen. If the animal is not a baby and has pregnancy enabled, that animal will give birth.<br />
<br />
==Selling Animals==<br />
To sell a coop or barn animal, right-click the animal after petting. The friendship/mood interface appears. Move the cursor over the gold coin button at the right to see how much you can sell the animal for. Click that button and the confirmation that follows to complete the sale.<br />
<br />
Proceeds from the sale of animals do not count as earnings in the game's accounting of total earnings (visible from the pause menu).<br />
<br />
==Coop Animals==<br />
These animals cannot be purchased until a [[Coop]] is built on your farm, and must occupy a spot in a coop. They will leave their products inside the coop each morning.<br />
<br />
===Chickens===<br />
{{main article|Chicken}}<br />
Adult chickens will produce eggs every morning if fed. Happier chickens may produce larger, more valuable eggs. <br />
<br />
{| class="wikitable" id="roundedborder"<br />
!Image<br />
!Name<br />
!Cost<br />
!Produces<br />
!5 Heart Selling Price<br />
|-<br />
|[[File:White Chicken.png]]<br />
|[[Chicken]]<br />
| {{Price|800}}<br />
| [[File:Egg.png|32px]] [[Egg]] - 50g<br>[[File:Large Egg.png|32px]] [[Large Egg]] - 95g<br />
| {{Price|1040}}<br />
|-<br />
|[[File:Brown Chicken.png]]<br />
|[[Chicken]]<br />
| {{Price|800}}<br />
| [[File:Brown Egg.png|32px]] [[Egg|Brown Egg]] - 50g<br>[[File:Large Brown Egg.png|32px]] [[Large Egg|Large Brown Egg]] - 95g<br />
| {{Price|1040}}<br />
|-<br />
|[[File:Blue Chicken.png]]<br />
|[[Chicken]]<br />
| {{Price|800}}<br />
| [[File:Egg.png|32px]] [[Egg]] - 50g<br>[[File:Large Egg.png|32px]] [[Large Egg]] - 95g<br />
| {{Price|1040}}<br />
|-<br />
|[[File:Void Chicken.png]]<br />
|[[Void Chicken]]<br />
| n/a<br />
| [[File:Void Egg.png|32px]] [[Void Egg]] - 65g<br />
| {{Price|1040}}<br />
|}<br />
<br />
To obtain a Void Chicken; in a random event after you sleep, a witch will fly over one of your Chicken [[Coop]]s, leaving you with a Void Egg in the morning. Alternatively, you can purchase a Void Egg from the [[Traveling Cart]] in [[Cindersap Forest]] or from [[Krobus]] for {{Price|5000}} in [[The Sewers]]. After you obtain the Void Egg, putting the egg into an [[Incubator]] (you must have the [[Coop|Big Coop]]) will result in the hatching of a Void Chicken. <br />
<br />
Whether you receive a white or brown chicken when purchasing from [[Marnie]] is random.<br />
<br />
After seeing [[Shane]]'s 8-heart event, each chicken you purchase from [[Marnie]] has a 1/4 chance of being blue. Aside from appearance, blue chickens are identical to white chickens.<br />
<br />
You may receive a White, Brown, or Blue (If blue has been unlocked) Chicken from incubating an egg of either type (White or Brown).<br />
<br />
===Ducks===<br />
{{main article|Duck}}<br />
Adult ducks will lay an egg or drop a [[Duck Feather]] every other day. Happier ducks have a higher chance to produce Duck Feathers instead of an egg.<br />
<br />
{| class="wikitable" id="roundedborder"<br />
!Image<br />
!Name<br />
!Cost<br />
!Requirements<br />
!Produces<br />
!5 Heart Selling Price<br />
|-<br />
|[[File:Duck.png]]<br />
|[[Duck]]<br />
|{{Price|4000}}<br />
|Big Coop<br />
| [[File:Duck Egg.png|36px]][[Duck Egg]] - 95g <br/>[[File:Duck Feather.png|36px]] [[Duck Feather]] - 125g <br />
|{{Price|5200}}<br />
|}<br />
<br />
===Rabbits===<br />
{{main article|Rabbit}}<br />
{| class="wikitable" id="roundedborder"<br />
!Image<br />
!Name<br />
!Cost<br />
!Requirements<br />
!Produces<br />
!5 Heart Selling Price<br />
|-<br />
|[[File:Rabbit.png]]<br />
|[[Rabbit]]<br />
|{{Price|8000}}<br />
|Deluxe Coop<br />
| [[File:Wool.png|32px]] [[Wool]] - 340g<br>[[File:Rabbit's Foot.png|32px]] [[Rabbit's Foot]] - 565g<br />
|{{Price|10400}}<br />
|}<br />
Once sufficient [[friendship]] is reached, they can produce [[Rabbit's Foot]] automatically just like wool.<br />
<br />
===Dinosaurs===<br />
{{main article|Dinosaur}}<br />
To obtain a Dinosaur, a [[Dinosaur Egg]] must be found while [[Artifacts|Artifact]] hunting, and then placed in an [[Incubator]]. In approximately 12.5 days, a Dinosaur will hatch.<br />
<br />
The Dinosaur acts like any other coop animal, but it lays Dinosaur Eggs every 7 days and makes no sound.<br />
{| class="wikitable" id="roundedborder".<br />
!Image<br />
!Name<br />
!Cost<br />
!Requirements<br />
!Produces<br />
!5 Heart Selling Price<br />
|-<br />
|[[File:Dinosaur.png]]<br />
|[[Dinosaur]]<br />
|n/a<br />
|Big Coop<br />
|[[File:Dinosaur_Egg.png|32px]] [[Dinosaur Egg]] - 350g<br />
|{{Price|1300}}<br />
|}<br />
<br />
==Barn Animals==<br />
These animals cannot be purchased until a [[Barn]] is built on your farm, and must occupy a spot in a barn. Their products are either gathered with a tool, or in the case of pigs, left on the ground outside while grazing.<br />
<br />
Barn animals may become pregnant at random if the pregnancy option is enabled on their status menu. This is opened by interacting with the animal after having done so to give it affection first. An icon to the right of the menu can be toggled to allow pregnancy for that animal. If an animal becomes pregnant, during the night a message box will pop up saying an animal gave birth. The game will then prompt you to choose a name for the new animal. For pregnancy to happen you need to have upgraded to a Big Barn and have enough room for another animal.<br />
<br />
===Cows===<br />
{{main article|Cow}}<br />
{| class="wikitable" id="roundedborder"<br />
! Image<br />
! Name<br />
! Cost<br />
! Produces<br />
! 5 Heart Selling Price<br />
|-<br />
| [[File:White Cow.png]]<br />
| [[Cow]]<br />
|{{Price|1500}}<br />
| [[File:Milk.png|32px]] [[Milk]] - 125g<p>[[File:Large Milk.png|32px]] [[Large Milk]] - 190g</p><br />
|{{Price|1950}}<br />
|-<br />
| [[File:Brown Cow.png]]<br />
| [[Cow]]<br />
|{{Price|1500}}<br />
| [[File:Milk.png|32px]] [[Milk]] - 125g<p>[[File:Large Milk.png|32px]] [[Large Milk]] - 190g</p><br />
|{{Price|1950}}<br />
|-<br />
|}<br />
<br />
===Goats===<br />
{{main article|Goat}}<br />
{| class="wikitable" id="roundedborder"<br />
!Image<br />
!Name<br />
!Cost<br />
!Requirements<br />
!Produces<br />
!5 Heart Selling Price<br />
|-<br />
|[[File:Goat.png]]<br />
|[[Goat]]<br />
|{{Price|4000}}<br />
|Big Barn<br />
| [[File:Goat Milk.png|32px]] [[Goat Milk]] - 225g<br>[[File:Large Goat Milk.png|32px]] [[Large Goat Milk]] - 345g<br />
|{{Price|5200}}<br />
|}<br />
<br />
Goats produce milk every other day.<br />
<br />
===Sheep===<br />
{{main article|Sheep}}<br />
{| class="wikitable" id="roundedborder"<br />
!Image<br />
!Name<br />
!Cost<br />
!Requirements<br />
!Produces<br />
!5 Heart Selling Price<br />
|-<br />
|[[File:Sheep.png]]<br />
|[[Sheep]]<br />
|{{Price|8000}}<br />
|Deluxe Barn<br />
| [[File:Wool.png|32px]] [[Wool]] - 340g<br />
|{{Price|10400}}<br />
|}<br />
<br />
Sheep need to be shorn when their coat grows in. [[Shears]] can be purchased at [[Marnie's Ranch]].<br />
<br />
A sheep will normally grow in its coat every 3rd day if it has been fed and has at least 70 happiness. <br />
<br />
If the player has 900 or more Friendship with the sheep and has pet it at least one time, it will reduce it to every other day. <br />
<br />
If the player also has Shepherd, it will reduce the time required to regrow by a further day, making a sheep grow its coat every single day.<br />
<br />
===Pigs===<br />
{{main article|Pig}}<br />
{| class="wikitable" id="roundedborder"<br />
!Image<br />
!Name<br />
!Cost<br />
!Requirements<br />
!Produces<br />
!5 Heart Selling Price<br />
|-<br />
|[[File:Pig.png]]<br />
|[[Pig]]<br />
|{{Price|16000}}<br />
|Deluxe Barn<br />
|[[File:Truffle.png|32px|link=]] Truffle - 625g<br />
|{{price|20800}}<br />
|}<br />
<br />
Pigs will find [[Truffle]]s after being let outdoors. [[Truffle]]s can be used in the [[Oil Maker]] to make [[Truffle Oil]].<br />
<br />
Collection will be affected by Foraging skill, allowing you to gather iridium quality Truffles with a chance of double harvest.<br />
<br />
During Winter, pigs will not produce [[Truffle]]s since the field is covered in snow and they won't leave the barn.<br />
<br />
==Slime Hutch==<br />
{{main article|Slime Hutch}}<br />
Although technically not an animal, Slimes can reside on the farm similar to other animals. Slimes are unique in that they are not docile and harmless like other animals. They are similar in appearance and behavior to [[Slimes]] found elsewhere in the game, and will attack and damage the player if able to. They are obtained by placing a [[Slime Egg]] in a [[Slime Incubator]], either a player-crafted one or the built-in one that comes with the Slime Hutch.<br />
<br />
[[Slimes]] produce {{name|Slime Ball|class=inline}}s, and do so only when both male and female Slimes are present in the same location, and when given access to water via the troughs in the Slime Hutch. The Slime Ball can be right-clicked to release multiple {{name|Slime|class=inline}} items. These piles of slime have a chance of appearing daily, much like the products of coop animals.<br />
<br />
Male and female slimes will also occasionally breed with each other. The color of the resulting offspring will fall anywhere on a spectrum between the parents' colors (''e.g.'', a green slime may breed with a red slime to produce a yellow or orange slime).<br />
<br />
Slime Eggs can be obtained as rare drops from Slimes or by compressing 100 Slime items in a [[Slime Egg-Press]]. They come in various colors and will produce slimes of the same color as the egg. Slimes of any color can breed with slimes of any other color.<br />
<br />
Slimes incubated or bred in this way can be fought and killed just like any other slimes, and will drop items. A slime hutch can become a very dangerous place after even a few eggs have hatched, and it is advised that players take caution. It is recommended that the player obtain the [[Slime Charmer Ring]] before attempting large-scale slime farming.<br />
<br />
It is also important to note that once the hutch has more than 5 Slimes, there is a 3.5% chance per night per slime to escape and disappear.<br />
<br />
In a [[Random Events|random event]] after going to sleep, a [[Random Events#The Witch|Witch]] will fly over the Slime Hutch, turning all of the [[Slimes]] into [[Slimes#Black.2FTransparent_Slimes|Black Slimes]].<br />
<br />
==Other Animals==<br />
Many animals cannot be interacted with, such as rabbits, squirrels, frogs, crows, woodpeckers, sparrows (small brown birds), butterflies, [[The Merpeople|the sea serpent]], etc. Squirrels may occasionally cause [[Hazelnut]]s or other tree seeds to fall to the ground.<br />
<br />
===Butterflies===<br />
Butterflies are abundant, and come in many colors, though they can only be seen in spring and summer. To see butterflies, walk around, shake or chop trees.<br />
Butterflies also appear in the rebuilt [[Movie Theater]].<br />
[[File:ButterflyAnimated.gif]]<br />
<br />
===Crows===<br />
Every night, there is a chance that crows will eat [[crops]]<ref name="addcrows" /> on [[The Farm]]. Crows will not eat crops grown from [[Crafting#Seeds|wild seeds]], seeds themselves (''i.e.,'' crops planted that day), or crops within range of one or more [[scarecrow]]s.<br />
<br />
For every 16 crops (rounded down), a crow may try to eat a crop. This is maxed at 4 crows.<br />
<br />
Each crow has a 30% chance of attempting to eat. A crow attempting to eat a crop will try 10 times to find an eligible crop. A crow chooses a random tilled tile on the farm. (Note: This is done after overnight un-tilling<ref name="dayupdate" />) If this tile contains a crop that has grown beyond seeds, the crow will stop looking. If the crop is in range of a [[scarecrow]], the crow will be scared off. Otherwise the crow will eat the crop. Note that crows will eat dead crops leftover from previous seasons.<br />
<br />
Each crow will only eat one crop, but may continue to hop around and peck at the ground afterwards. This animation is purely cosmetic.<br />
<br />
Before scarecrows are unlocked, the only way to ensure no crows appear is to plant at most 15 crops at a time. This implies that the initial 15 [[Parsnip Seeds]] provided by [[Lewis]] can all be safely planted; harvesting them gives the player enough experience to reach [[Farming]] level 1 and unlock scarecrows. However, planting just one additional crop (even wild seeds, or a crop at the seed stage) can trigger crows.<br />
<br />
Crows will also appear in the [[Movie Theater]] during [[Fall]] once it has been built.<br />
<br />
[[File:Crow.png|90px|class=pixels]]<br />
<br />
===Fireflies===<br />
Fireflies can be seen everywhere at night, particularly in Cindersap forest, during the summer. They create a small glow of light around them.<br />
<br />
[[File:fireflies.png|90px]]<br />
<br />
===Owls===<br />
[[File:Owl Sprite.png|thumb|Owls as they can only be seen in the data file.]]<br />
<br />
Owls are somewhat uncommon, and can only be seen at night (7:00pm-2:00am). They have been seen in all seasons.<br />
<br />
[[File:owl.png|90px]]<br />
<br />
===Seagulls===<br />
Seagulls appear at the beach. They can be seen floating in the water, doing nothing, or cleaning themselves with their beak. Should the player get too close, they will fly away.<br />
<br />
[[File:seagull.png|90px]]<br />
<br />
==Bugs==<br />
* You can easily glitch through one-tile-wide objects (like [[fences]], [[sprinklers]], or [[scarecrows]]) while riding the horse. Just ride vertically alongside the object, then turn 90° into the object.<div><ul><li style="display: inline-block;">[[File:Riding_1.jpg|thumb|left|Horse riding bug 1]]</li><li style="display: inline-block;">[[File:Riding_2.jpg|thumb|left|Horse riding bug 2]]</li></ul></div><br />
* Placing the horse behind the ice-cream stand when nobody is there lets you buy ice-cream.<br />
<br />
==References==<br />
<references><br />
<ref name="addcrows">See <tt>Farm::addCrows</tt> in the game code.</ref><br />
<ref name="dayupdate">See <tt>Farm::dayUpdate</tt> in the game code.</ref><br />
</references><br />
<br />
==History==<br />
{{History|1.3|Fixed bug causing animal happiness to decrease if the player stayed up after 6pm. Added ability to place hats on horses.}}<br />
{{History|1.4|Added 2 new styles of cat and 2 new styles of dog. Made pet style changeable at Shrine of Illusions. Added ability to remove hats from horses. Removed exploit allowing wallpaper #108 to be used in an incubator in place of a Dinosaur Egg. Rain now fills the pet bowl. Hay can now be used in Tailoring.}}<br />
<br />
{{NavboxAnimals}}<br />
<br />
[[Category:Animals| ]]<br />
[[Category:Bugs tested in 1.3.36]]<!--Did the horse fence glitch get patched?--><br />
<br />
[[de:Tiere]]<br />
[[es:Animales]]<br />
[[fr:Animaux]]<br />
[[it:Animali]]<br />
[[ja:動物]]<br />
[[ko:동물]]<br />
[[hu:Állatok]]<br />
[[pt:Animais]]<br />
[[ru:Животные]]<br />
[[tr:Hayvanlar]]<br />
[[zh:动物]]</div>Wormhttps://stardewvalleywiki.com/mediawiki/index.php?title=Animals&diff=97450Animals2020-03-03T03:15:31Z<p>Worm: /* Horse */Detailed objects that can be interacted with while mounted on horse</p>
<hr />
<div>{{TOC right|npt=y}}<br />
'''Animals''' fulfill several roles on your farm. Some are wildlife, with which you cannot interact. You may have a pet, a cat or dog, with which you can form a friendship. You may get a horse to ride. And of course, you may buy "farm animals" that are a source of various kinds of produce, providing resources and profit.<br />
<br />
Most animals (not pets or wildlife) require a building to house them. These may be obtained from [[Robin]] at the [[Carpenter's Shop]], and usually require three days each for her to build. Baby "farm animals" (and related equipment needed for harvesting produce) can then be bought from [[Marnie's Ranch]]. Animals may also be hatched from an [[Incubator]]. As soon as an animal is acquired, it must be assigned to an existing farm building of the right kind, which is designated as its home. Each building has a limit to the number of animals to which it can serve as home. If at any later time, you wish to assign an animal to a different building, you can pet it, and the pop-up information box that appears has a control that allows you to make the reassignment.<br />
<br />
Baby farm animals must first mature into adults before they are able to produce animal products. Each morning, adult animals that live in coops (chickens, ducks, rabbits and dinosaurs) have a chance of producing products that can be gathered from the floor of their building. Using the [[Milk Pail]], cows can usually be milked daily, and goats can usually be milked once every two days. Sheep can be shorn with the [[Shears]] when their wool grows in, and pigs can be let outside to dig up truffles that you can then pick up from the barnyard. <br />
<br />
==Cat or Dog==<br />
The player is allowed to adopt either a cat or a dog. The animal you adopt is dependent on which you choose as your preferred one in the character creation menu. You can chose between three different styles of cat and three different styles of dog.<br />
<br />
<gallery mode="nolines" widths="48px"><br />
Cat 1.png<br />
Cat 2.png<br />
Cat 3.png<br />
Dog 1.png<br />
Dog 2.png<br />
Dog 3.png<br />
</gallery><br />
<br />
[[Marnie]] will be waiting outside your door with a dog or cat on the first sunny Wednesday or Friday morning in [[Spring]] after you earn {{price|1000}}. You must exit the [[Farmhouse]] between 6am and 9:30am to trigger this event. (If you haven't made enough money by about the 20th the event will trigger regardless.) Adopting the pet is optional (Marnie will ask if you want to keep it). You will be able to choose any name you want for your pet the moment you adopt it, though you can not change its name after adopting it (If you have not yet met Marnie when she comes with your pet, the meeting will count as an introduction).<br />
<br />
You can click on your pet once a day to pet it and it will show you its love [[File:DialogueBubbleLove.png|24px]].<br />
<br />
Your pet has a maximum friendship of 1000, increasing by 12 every time you pet it. Every 200 points is equal to 1 level, and having 800 will make you eligible for 1 point in [[Grandpa]]'s Evaluation.<br />
<br />
When you reach 1000 friendship points with your pet, you will receive the popup message: " <Animal Name> loves you &#9825;" &nbsp;Other than this message, there is no way to check your friendship level with your pet in-game.<br />
<br />
There is a bowl on some wooden tiles on the top left side of your house that you can fill with water for your pet. If you water your pet's bowl, the next morning your pet's [[friendship]] will increase by 6 points. (Note that this event will not trigger if it is raining the next morning.) On rainy days, your pet's bowl will automatically be full. If it rains before adopting a pet, the bowl will remain full until adopting a pet.<br />
<br />
There is no mechanism for pet friendship to decrease. Ignoring your pet (or even using a [[Weapons#Slingshot|slingshot]] on your pet) will not decrease friendship.<br />
<br />
After earning 4 hearts of [[Friendship]] with the [[Wizard]], you can enter his basement and change the style of cat or dog at [[the Shrine of Illusions]] for {{price|500}}. You cannot change from cat to dog or vice-versa.<br />
<br />
<gallery><br />
Pet Bowl empty.png|Empty pet bowl<br />
Pet Bowl full.png|Full pet bowl<br />
Dog.gif|From [https://www.stardewvalley.net/dev-update-29/ Dev Blog #29]<br />
Cat.gif|From [https://www.stardewvalley.net/dev-update-29/ Dev Blog #29]<br />
</gallery><br />
<br />
==Horse==<br />
[[File:Horse.png]] <br />
<br />
The horse is an in-game mount that provides a +30% movement speed increase. It is obtained by purchasing the [[Stable]] from the [[Carpenter's Shop]]. Like Pets, the horse will be named upon obtaining it, but the prompt is only given when trying to ride the horse for the first time. <br />
<br />
If you leave your horse somewhere, it will wait for you, and upon your return display the message "&lt;Horse name&gt; is wondering where you've been." or "Your loyal horse waits patiently for your return." If you go to bed after leaving your horse outside [[The Farm]], your horse will automatically find its way home and be in the stable the next morning.<br />
<br />
The horse can fit through all gaps like normal when traveling horizontally, but requires a space of 2 squares to travel vertically (Except Gates which the horse can fit through), meaning that while riding the horse, you cannot travel through all small gaps as if you were on foot. The horse does not slow down while riding through crops on the farm.<br />
<br />
[[Hats]] can be placed on horses. Hats can be removed by selecting another hat in inventory and clicking on the horse. (The selected hat will stay in inventory.)<br />
<br />
The Following objects can be interacted with while mounted on your horse.<br />
*[[Gate]] - Can be opened and closed.<br />
*[[Coop]] and [[Barn]] - Animal doors can be opened and closed.<br />
*[[Shipping]] Bin - Items can be placed inside.<br />
*[[Fish Pond]] - Collect items, add fish, add quest items, change appearance and empty pond.<br />
<br />
==Animal Care==<br />
===Friendship===<br />
<div id="infoboxborder" style="min-width:48px"><span style="image-rendering:pixelated;image-rendering:optimizespeed;">[[File:DialogueBubbleLove.png|100px|center]]</span></div><br />
Animals that live in barns and coops have a friendship rating that can be seen by right-clicking the animal after petting (while holding hay, you can not open this window which can be useful if you accidentally open it a lot). The rating is out of 5 hearts, is shown in half-heart increments, and is taken into account when deciding how likely that animal is to produce higher-quality products if that animal is capable of producing them in the first place.<br />
<br />
Each half-heart is equivalent to 100 points of friendship, making the maximum value of Friendship 1000. <br />
<br />
Actions that affect friendship are as follows:<br />
* Petting (+15, or +30 if player has Shepherd or Coopmaster and animal is of relevant type)<br />
* Milking or Shearing (+5, No penalty for not being milked or sheared)<br />
* Eating Grass Outside (+8)<br />
<br />
<br />
* Not Fed (-20 ''Calculated day-end'')<br />
* Trapped outside overnight (-20 ''Calculated day-end'')<br />
* Not Petted/Talked to (-5 to -10, ''Calculated day-end by the formula:'' (10 - (CurrentFriendship / 200))) This means they will lose less friendship, if they are already high friendship.<br />
<br />
===Mood===<br />
Like friendship, an animal's current mood can be checked by right-clicking after petting the animal.<br />
<br />
Mood is a very important factor when determining animal product quality and type. It is only taken into account when the game rolls animal produce at the beginning of the day, and has no effect otherwise.<br />
<br />
Mood is a value from 0 to 255. You can estimate its current value from the message in the animals right click dialogue:<br />
*''<Animal Name> looks really happy today!'' indicates Mood is at least 200 and at most 255.<br />
*''<Animal Name> looks fine.'' indicates Mood is at least 30 and less than 200.<br />
*''<Animal Name> looks sad.'' indicates Mood is at least 0 and less than 30.<br />
<br />
<br />
'''Actions that affect Mood are as follows''' (''every 10 minutes refers to ingame minutes''):<br />
*Petting ('''+32 to +36''' dependent on animal type, '''double''' amount if player has chosen the [[Farming#Farming Skill|Shepherd]] or [[Farming#Farming Skill|Coopmaster]] Profession and the animal is of the relevant type)<br />
*Eating Grass Outside ('''Sets Mood to 255''')<br />
*The Season is Winter and the animal is in an area with a [[Heater]], and has mood 150 or higher ('''+4 to +8 every 10 minutes''' past 6PM the Player stays awake, up to 255. Only one heater required. ''overrides all other "every 10 minutes" effects'')<br />
*Animal was fed ('''+4 to +16''', dependent on animal type, Calculated when the Player sleeps, checks whether the animal ate either hay or grass)<br />
*Animal outside after 6PM, but before 7PM, and has less than 150 Mood ('''+4 to +8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')<br />
<br />
<br />
*Animal outside in the rain or Winter ('''-4 to -8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')<br />
*Animal outside past 7PM ('''-4 to -8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')<br />
*Animal slept outside ('''-Half of current Mood''', Calculated when the Player sleeps)<br />
*Animal was not petted ('''-20 to -40''', dependent on animal type, Calculated when the Player sleeps)<br />
*Animal was not fed ('''-100''' Calculated when the Player sleeps)<br />
<br />
===Produce===<br />
New animals must grow to adulthood before they start producing anything. Each animal type has a different amount of days required before they will be able to make a product. For example, cows and chickens can produce milk and eggs everyday, and goats generally produce milk every other day. Animals who can produce a Deluxe/Large product will sometimes produce more frequently, however (see "Special case" below.)<br />
<br />
If the animal has met the required amount of days to create their product, some additional checks will be made to determine if they will actually produce.<br />
*If the animal was not fed, it will not produce.<br />
*If the animal has less than 70 Mood, there is a chance it will not produce. The lower the mood, the less likely it will produce. (The percent chance it will still produce is equal to Mood/70)<br />
<br />
Whether an animal produces a Deluxe or Large product, and the quality of the products, is determined at the very beginning of the day by some randomness as well as a combination of Mood and Friendship.<br />
<br />
*If an animal has 150 Mood or above, it will gain the ability to produce Quality and Large or Deluxe products. ('''Note, this is just the ability, the actual chance for these items is covered in the sections below, Quality and Large/Deluxe products are not guaranteed''')<br />
*If an animal is below 150 Mood, it still has a chance to have the ability to produce Quality and Large or Deluxe products. The lower the mood, the less likely. (The percent chance to gain the ability is equal to Mood/150)<br />
<br />
Special case: If an animal meets the requirement to produce something, but does not gain the ability to create a Quality or Large/Deluxe product, the game will not register the fact that it produced an item that day. In this case, animals that normally would take multiple days to produce, will produce again immediately the next day.<br />
<br />
====Deluxe and Large Products====<br />
<br />
A "Mood Modifier" is calculated when rolling for whether Deluxe produce (Large products, Duck Feathers, and Rabbit feet) will be created in the following ways:<br />
*If Mood is more than 200, it will be multiplied by 1.5<br />
*If Mood is 100 or less, then "Mood Modifier" will be the animals mood minus 100 (This will always result in a negative or zero modifier)<br />
*Otherwise "Mood Modifier" is Zero (Mood is higher than 100, and up to 200)<br />
<br />
This "Mood Modifier" will be used in different ways depending on the animal.<br />
<br />
''Try to stay above 200 Mood for a large bonus'' <br />
<br />
=====Duck Feathers and Rabbit Feet=====<br />
<br />
Ducks and rabbits will take into account the Daily [[Luck]] to determine if they will create their Deluxe produce.<br />
<br />
For each duck or rabbit, an overall score is created using the following formula: <code>(<span style="color: red;">Friendship</span> + <span style="color: blue;">Mood Modifier</span>)/5000 + <span style="color: green;">Daily Luck</span></code><br />
<br />
For example, an animal with <span style="color: red;">600 Friendship</span> (3 Hearts), <span style="color: blue;">150 Mood</span>, and <span style="color: green;">0.10 (Max) Daily Luck</span>, would be calculated as:<br />
<br />
<code> =(<span style="color: red;">600</span> + (<span style="color: blue;">0</span>))/5000 + <span style="color: green;">0.10</span><br />
<br />
=(600+0)/5000 + 0.10<br />
<br />
='''0.22'''</code><br />
<br />
Each time a product is rolled, a random number between 0-1 is rolled against this score. If the overall score is higher than the random number, a Deluxe product will be created. '''At max Friendship, Mood, and Luck, you will have a 38% chance of getting a Deluxe product'''<br />
<br />
=====Large Eggs and Milk=====<br />
<br />
For animals to produce a Large product, the game will take Mood and Friendship into account.<br />
<br />
Only animals with 200 or higher friendship can produce Large products.<br />
<br />
Each animal will have an overall score created with the following formula: <code>(<span style="color: red;">Friendship</span> + <span style="color: blue;">Mood Modifier</span>)/1200</code><br />
<br />
For example, an animal with <span style="color: red;">600 Friendship</span> (3 Hearts) and <span style="color: blue;">210 Mood</span> would be calculated as:<br />
<br />
<code> =((<span style="color: red;">600</span> + (<span style="color: blue;">210*1.5</span>))/1200<br />
<br />
=(600+315)/1200<br />
<br />
=0.7625</code><br />
<br />
Each time a product is rolled, a number between 0-1 is chosen randomly. If the overall score is higher than the random number, a Large product will be created. In our example there is a 76% chance of a large product. '''An overall score of at least 1200 will guarantee a Large product.'''<br />
<br />
====Quality====<br />
<br />
If the animal has the ability to produce a Quality item, it will roll for quality from normal to iridium.<br />
<br />
Each animal will have an overall '''score''' created with the following formula: <code>((<font color="Red">Friendship</font>/1000) - (1 - (<font color="blue">Mood</font>/225))</code><br />
<br />
For example, an animal with <font color="Red">600 Friendship</font> (3 Hearts) and <font color="Blue">150 Mood</font> would be calculated thus:<br />
<br />
<code>=((<font color="Red">600</font>/1000) - (1 - (<font color="Blue">150</font>/225))<br />
<br />
=0.6 - (1 - 0.666...)<br />
<br />
=0.6 - 0.333...<br />
<br />
='''0.266...''' </code><br />
<br />
If the player has the [[Farming#Farming Skill|Shepherd]] or [[Farming#Farming Skill|Coopmaster]] Profession, 0.333 will be added to the '''score''' for any barn animals or coop animals respectively.<br />
<br />
The game will begin checking what quality to create by first seeing if the '''score''' value is above 0.95. If it is, the '''score''' divided by 2 will be compared against a random number between 0-1. If the '''score''' divided by 2 is greater than the random number, the item will be Iridium quality.<br />
:''In our given example, a score of '''0.266...''' is not above 0.95; the item would not be able to become Iridium.''<br />
<br />
If an Iridium quality item is not produced, the '''score''' divided by 2 will be compared against a random number between 0-1. If the '''score''' divided by 2 is greater than the random number, the item will be Gold quality.<br />
:''In our given example, a score of '''0.266...''' would be divided by 2 to become '''0.133...'''; the item would have a 13% chance to become Gold quality.''<br />
<br />
If a Gold quality item is not produced, the '''score''' will be compared against a random number between 0-1. If it is greater than the random number, the item will be Silver quality.<br />
:''In our given example, if the item was not Gold, it would have a 26.6% chance to be Silver quality.<br />
<br />
If the item is not Silver quality, it will be Normal quality.<br />
<br />
===Housing===<br />
Buildings can be purchased from the [[Carpenter's Shop]], and will be completed within a few days. Once placed, they can be moved around at the [[Carpenter's Shop]] as well.<br />
<br />
[[Barn]]s, [[Coop]]s and [[Slime Hutch]]es house animals, [[Silo]]s store hay, and the [[Stable]] unlocks the [[#Horse|Horse]].<br />
<br />
===Food===<br />
Farm animals who live in barns and coops need to eat every day, one "portion" per animal. They can eat either fresh [[grass]] (if allowed outside) or hay (if kept inside or are unable to find grass). They do not die if not fed, but become upset and cease production of animal products until feeding resumes. They do not need to be fed on a festival day. The game automatically considers them fed, even though no hay or grass is consumed.<br />
<br />
Newly hatched, born, or purchased animals do not need to be fed on the day they arrive on the farm, but baby animals thereafter need to eat one "portion" (the same as adults) each day. If they don't have food, they do not grow on that day.<br />
<br />
Slimes in a [[Slime Hutch]] need no food, but their troughs can be filled daily with water from the watering can. If watered, they will produce [[Slime Ball]]s the next day.<br />
<br />
Horses and pets do not need to eat, but pets will be happier once you fill the water bowl each day.<br />
<br />
====Silos, Hoppers, and Feeding Benches====<br />
[[File:Chickens_fed.png|300px]]<br />
<br />
Hay can be purchased from [[Marnie's Ranch]] for {{price|50}} per piece. Three Hay can also be purchased from the [[Desert Trader]] on [[Days of the Week#Monday|Mondays]] in exchange for 1 [[Omni Geode]]. Place the hay in your [[inventory]] onto the [[Feeding Bench]] in a Coop or Barn to make it available as food for your animals.<br />
<br />
To save the expense of buying hay, you must build at least one [[silo]] (eventually, it is common to have three or more). Each silo stores up to 240 pieces of hay, and can be filled by using a [[scythe]] on grass outside (50% chance of hay from each grass unit cut). If your silos are your storage account for hay, then the [[Hay Hopper]]s in the farm buildings are the hay ATMs, where you can withdraw hay into your [[inventory]] or deposit it into storage. The hopper will give you the exact amount of hay needed to fill the feeding bench for one day for the building you are in. The [[Coop|Deluxe Coop]] and [[Barn|Deluxe Barn]] withdraw and distribute hay to the Feeding Benches automatically.<br />
<br />
Should you wish to have fewer silos, you can pull hay from the hopper and store it in chests. To do so you must have a coop or barn that does not have a full feeding bench and then you can pull multiple times from the hopper, provided you do not have the hay equipped. This becomes impossible if all of your coops and/or barns have been completely upgraded to deluxe as the feeding benches are always full thus you cannot withdraw hay from the hopper.<br />
<br />
It can be placed in the shipping bin but yields 0g.<br />
<br />
In the winter, snow covers the grass completely, making grazing impossible. Therefore, it is advisable to use the scythe to cut some or all of the grass into hay before the end of the fall season to ensure enough reserve hay to feed your animals through the winter. It is generally considered a good practice to build a silo and begin storing hay even before building your first coop or barn.<br />
<br />
Hay can also be made into a Grass Skirt when tailored with Cloth at the sewing machine located inside [[2 Willow Lane|Emily and Haley's house]].<br />
<br />
====Tending to Feeding====<br />
Farm animals prefer fresh grass to hay, and become "very happy today!" (the best mood) upon eating fresh grass. They will not go out in winter, or when it is rainy, stormy, or snowy. Animals that remain inside or do not find grass to eat, eat hay instead, if it is available.<br />
<br />
Animals that do go outside normally return to their buildings by 6pm, to sleep. Closing the gates again in the evening prevents them from leaving immediately in the morning to eat grass, before you have time to pet and tend them the next day. If you close the gate before all the animals have returned, the ones left out over night are vulnerable to wild animal attacks. If they are not eaten, they become unhappy from being exposed to danger.<br />
<br />
====Tailoring====<br />
Hay is used in the spool of the [[2 Willow Lane#Sewing Machine|Sewing Machine]] to create the [[Tailoring#Pants|Grass Skirt]]. [[File:Grass Skirt.png|36px]]<br />
<br />
===Animals Trapped Outside===<br />
An animal may be trapped outside a barn or coop if the doors are closed at night. The conditions that cause an animal to be trapped outside are not clear. It may be more likely for an animal to be trapped outside if the player does not leave the farm after 5pm (when animals begin to return to the barn/coop) and does not enter the barn/coop after 5pm. (Leaving the farm and entering the barn/coop after 5pm both seem to cause animals to transport or spawn to the inside of the barn/coop automatically). It may also be more likely to happen if the player goes to bed before 5pm. <br />
<br />
If it rains the next day, and the animal was left out, the animal will stay outside in the rain. This is the only instance in which a farm animal will be outside during the rain. Similarly, if an animal is trapped outside on the night of [[Fall]] 28, the animal will stay outside on [[Winter]] 1.<br />
<br />
An animal left outside its barn/coop will be grumpy the next day.<br />
<br />
<gallery><br />
animal left outside dialog.png|Grumpy animal<br />
animal in the rain.png|Animal in the rain<br />
AnimalOutsideInWinter.png|Animal outside in winter<br />
</gallery><br />
<br />
===Wild Animal Attacks===<br />
[[File:AnimalAttackDialogue.png|thumb|right|120px|Animal after attack]]<br />
If an animal has been trapped outside (see previous section) with the barn or coop doors closed, there is a chance they will be attacked by a wild animal during the night.<br />
<br />
After the player goes to sleep, any events that will happen during the night (such as Bundle events) are calculated as normal. If no events are due to occur, there will be a 50% chance that the game will attempt to start a wild animal attack event. If this event proceeds, the game will go through all buildings to find a barn or coop that has their doors '''closed''' and has animals left outside.<br />
<br />
For each building, the game takes a random number between 0 and 1 and compares it to 1/(the number of total farm buildings). If the random number is larger, the building is ignored. In other words, the more buildings the player has, the less likely that one will be attacked. For example, if the player has two farm buildings, each building has a 50% chance of being attacked, three buildings would give 33%, four would give 25% chance of being attacked, etc.<br />
<br />
Once a building has been chosen, the event takes the first animal stuck outside from that building to be the target of the attack. The animal will be removed from the game and in the morning, all other animals will have a mood message saying "''&lt;animal name&gt;'' looks stressed and paranoid today. It seems like something bad happened last night."<br />
<br />
===Animal Births===<br />
Similar to animal attacks, if there are no other events occurring in the night, there will be a 50% chance that the game will attempt an animal birth event. The game searches through all buildings for an upgraded Barn that isn't full. The game then makes another check where there is a 0.55% * (the number of animals inside) chance of proceeding with the event. For example, an upgraded barn with three animals inside would have a 1.65% chance of passing this check. If the building fails this check, the game will continue going through all buildings until none are left.<br />
<br />
If a barn passes all these checks, a random animal inside is chosen. If the animal is not a baby and has pregnancy enabled, that animal will give birth.<br />
<br />
==Selling Animals==<br />
To sell a coop or barn animal, right-click the animal after petting. The friendship/mood interface appears. Move the cursor over the gold coin button at the right to see how much you can sell the animal for. Click that button and the confirmation that follows to complete the sale.<br />
<br />
Proceeds from the sale of animals do not count as earnings in the game's accounting of total earnings (visible from the pause menu).<br />
<br />
==Coop Animals==<br />
These animals cannot be purchased until a [[Coop]] is built on your farm, and must occupy a spot in a coop. They will leave their products inside the coop each morning.<br />
<br />
===Chickens===<br />
{{main article|Chicken}}<br />
Adult chickens will produce eggs every morning if fed. Happier chickens may produce larger, more valuable eggs. <br />
<br />
{| class="wikitable" id="roundedborder"<br />
!Image<br />
!Name<br />
!Cost<br />
!Produces<br />
!5 Heart Selling Price<br />
|-<br />
|[[File:White Chicken.png]]<br />
|[[Chicken]]<br />
| {{Price|800}}<br />
| [[File:Egg.png|32px]] [[Egg]] - 50g<br>[[File:Large Egg.png|32px]] [[Large Egg]] - 95g<br />
| {{Price|1040}}<br />
|-<br />
|[[File:Brown Chicken.png]]<br />
|[[Chicken]]<br />
| {{Price|800}}<br />
| [[File:Brown Egg.png|32px]] [[Egg|Brown Egg]] - 50g<br>[[File:Large Brown Egg.png|32px]] [[Large Egg|Large Brown Egg]] - 95g<br />
| {{Price|1040}}<br />
|-<br />
|[[File:Blue Chicken.png]]<br />
|[[Chicken]]<br />
| {{Price|800}}<br />
| [[File:Egg.png|32px]] [[Egg]] - 50g<br>[[File:Large Egg.png|32px]] [[Large Egg]] - 95g<br />
| {{Price|1040}}<br />
|-<br />
|[[File:Void Chicken.png]]<br />
|[[Void Chicken]]<br />
| n/a<br />
| [[File:Void Egg.png|32px]] [[Void Egg]] - 65g<br />
| {{Price|1040}}<br />
|}<br />
<br />
To obtain a Void Chicken; in a random event after you sleep, a witch will fly over one of your Chicken [[Coop]]s, leaving you with a Void Egg in the morning. Alternatively, you can purchase a Void Egg from the [[Traveling Cart]] in [[Cindersap Forest]] or from [[Krobus]] for {{Price|5000}} in [[The Sewers]]. After you obtain the Void Egg, putting the egg into an [[Incubator]] (you must have the [[Coop|Big Coop]]) will result in the hatching of a Void Chicken. <br />
<br />
Whether you receive a white or brown chicken when purchasing from [[Marnie]] is random.<br />
<br />
After seeing [[Shane]]'s 8-heart event, each chicken you purchase from [[Marnie]] has a 1/4 chance of being blue. Aside from appearance, blue chickens are identical to white chickens.<br />
<br />
You may receive a White, Brown, or Blue (If blue has been unlocked) Chicken from incubating an egg of either type (White or Brown).<br />
<br />
===Ducks===<br />
{{main article|Duck}}<br />
Adult ducks will lay an egg or drop a [[Duck Feather]] every other day. Happier ducks have a higher chance to produce Duck Feathers instead of an egg.<br />
<br />
{| class="wikitable" id="roundedborder"<br />
!Image<br />
!Name<br />
!Cost<br />
!Requirements<br />
!Produces<br />
!5 Heart Selling Price<br />
|-<br />
|[[File:Duck.png]]<br />
|[[Duck]]<br />
|{{Price|4000}}<br />
|Big Coop<br />
| [[File:Duck Egg.png|36px]][[Duck Egg]] - 95g <br/>[[File:Duck Feather.png|36px]] [[Duck Feather]] - 125g <br />
|{{Price|5200}}<br />
|}<br />
<br />
===Rabbits===<br />
{{main article|Rabbit}}<br />
{| class="wikitable" id="roundedborder"<br />
!Image<br />
!Name<br />
!Cost<br />
!Requirements<br />
!Produces<br />
!5 Heart Selling Price<br />
|-<br />
|[[File:Rabbit.png]]<br />
|[[Rabbit]]<br />
|{{Price|8000}}<br />
|Deluxe Coop<br />
| [[File:Wool.png|32px]] [[Wool]] - 340g<br>[[File:Rabbit's Foot.png|32px]] [[Rabbit's Foot]] - 565g<br />
|{{Price|10400}}<br />
|}<br />
Once sufficient [[friendship]] is reached, they can produce [[Rabbit's Foot]] automatically just like wool.<br />
<br />
===Dinosaurs===<br />
{{main article|Dinosaur}}<br />
To obtain a Dinosaur, a [[Dinosaur Egg]] must be found while [[Artifacts|Artifact]] hunting, and then placed in an [[Incubator]]. In approximately 12.5 days, a Dinosaur will hatch.<br />
<br />
The Dinosaur acts like any other coop animal, but it lays Dinosaur Eggs every 7 days and makes no sound.<br />
{| class="wikitable" id="roundedborder".<br />
!Image<br />
!Name<br />
!Cost<br />
!Requirements<br />
!Produces<br />
!5 Heart Selling Price<br />
|-<br />
|[[File:Dinosaur.png]]<br />
|[[Dinosaur]]<br />
|n/a<br />
|Big Coop<br />
|[[File:Dinosaur_Egg.png|32px]] [[Dinosaur Egg]] - 350g<br />
|{{Price|1300}}<br />
|}<br />
<br />
==Barn Animals==<br />
These animals cannot be purchased until a [[Barn]] is built on your farm, and must occupy a spot in a barn. Their products are either gathered with a tool, or in the case of pigs, left on the ground outside while grazing.<br />
<br />
Barn animals may become pregnant at random if the pregnancy option is enabled on their status menu. This is opened by interacting with the animal after having done so to give it affection first. An icon to the right of the menu can be toggled to allow pregnancy for that animal. If an animal becomes pregnant, during the night a message box will pop up saying an animal gave birth. The game will then prompt you to choose a name for the new animal. For pregnancy to happen you need to have upgraded to a Big Barn and have enough room for another animal.<br />
<br />
===Cows===<br />
{{main article|Cow}}<br />
{| class="wikitable" id="roundedborder"<br />
! Image<br />
! Name<br />
! Cost<br />
! Produces<br />
! 5 Heart Selling Price<br />
|-<br />
| [[File:White Cow.png]]<br />
| [[Cow]]<br />
|{{Price|1500}}<br />
| [[File:Milk.png|32px]] [[Milk]] - 125g<p>[[File:Large Milk.png|32px]] [[Large Milk]] - 190g</p><br />
|{{Price|1950}}<br />
|-<br />
| [[File:Brown Cow.png]]<br />
| [[Cow]]<br />
|{{Price|1500}}<br />
| [[File:Milk.png|32px]] [[Milk]] - 125g<p>[[File:Large Milk.png|32px]] [[Large Milk]] - 190g</p><br />
|{{Price|1950}}<br />
|-<br />
|}<br />
<br />
===Goats===<br />
{{main article|Goat}}<br />
{| class="wikitable" id="roundedborder"<br />
!Image<br />
!Name<br />
!Cost<br />
!Requirements<br />
!Produces<br />
!5 Heart Selling Price<br />
|-<br />
|[[File:Goat.png]]<br />
|[[Goat]]<br />
|{{Price|4000}}<br />
|Big Barn<br />
| [[File:Goat Milk.png|32px]] [[Goat Milk]] - 225g<br>[[File:Large Goat Milk.png|32px]] [[Large Goat Milk]] - 345g<br />
|{{Price|5200}}<br />
|}<br />
<br />
Goats produce milk every other day.<br />
<br />
===Sheep===<br />
{{main article|Sheep}}<br />
{| class="wikitable" id="roundedborder"<br />
!Image<br />
!Name<br />
!Cost<br />
!Requirements<br />
!Produces<br />
!5 Heart Selling Price<br />
|-<br />
|[[File:Sheep.png]]<br />
|[[Sheep]]<br />
|{{Price|8000}}<br />
|Deluxe Barn<br />
| [[File:Wool.png|32px]] [[Wool]] - 340g<br />
|{{Price|10400}}<br />
|}<br />
<br />
Sheep need to be shorn when their coat grows in. [[Shears]] can be purchased at [[Marnie's Ranch]].<br />
<br />
A sheep will normally grow in its coat every 3rd day if it has been fed and has at least 70 happiness. <br />
<br />
If the player has 900 or more Friendship with the sheep and has pet it at least one time, it will reduce it to every other day. <br />
<br />
If the player also has Shepherd, it will reduce the time required to regrow by a further day, making a sheep grow its coat every single day.<br />
<br />
===Pigs===<br />
{{main article|Pig}}<br />
{| class="wikitable" id="roundedborder"<br />
!Image<br />
!Name<br />
!Cost<br />
!Requirements<br />
!Produces<br />
!5 Heart Selling Price<br />
|-<br />
|[[File:Pig.png]]<br />
|[[Pig]]<br />
|{{Price|16000}}<br />
|Deluxe Barn<br />
|[[File:Truffle.png|32px|link=]] Truffle - 625g<br />
|{{price|20800}}<br />
|}<br />
<br />
Pigs will find [[Truffle]]s after being let outdoors. [[Truffle]]s can be used in the [[Oil Maker]] to make [[Truffle Oil]].<br />
<br />
Collection will be affected by Foraging skill, allowing you to gather iridium quality Truffles with a chance of double harvest.<br />
<br />
During Winter, pigs will not produce [[Truffle]]s since the field is covered in snow and they won't leave the barn.<br />
<br />
==Slime Hutch==<br />
{{main article|Slime Hutch}}<br />
Although technically not an animal, Slimes can reside on the farm similar to other animals. Slimes are unique in that they are not docile and harmless like other animals. They are similar in appearance and behavior to [[Slimes]] found elsewhere in the game, and will attack and damage the player if able to. They are obtained by placing a [[Slime Egg]] in a [[Slime Incubator]], either a player-crafted one or the built-in one that comes with the Slime Hutch.<br />
<br />
[[Slimes]] produce {{name|Slime Ball|class=inline}}s, and do so only when both male and female Slimes are present in the same location, and when given access to water via the troughs in the Slime Hutch. The Slime Ball can be right-clicked to release multiple {{name|Slime|class=inline}} items. These piles of slime have a chance of appearing daily, much like the products of coop animals.<br />
<br />
Male and female slimes will also occasionally breed with each other. The color of the resulting offspring will fall anywhere on a spectrum between the parents' colors (''e.g.'', a green slime may breed with a red slime to produce a yellow or orange slime).<br />
<br />
Slime Eggs can be obtained as rare drops from Slimes or by compressing 100 Slime items in a [[Slime Egg-Press]]. They come in various colors and will produce slimes of the same color as the egg. Slimes of any color can breed with slimes of any other color.<br />
<br />
Slimes incubated or bred in this way can be fought and killed just like any other slimes, and will drop items. A slime hutch can become a very dangerous place after even a few eggs have hatched, and it is advised that players take caution. It is recommended that the player obtain the [[Slime Charmer Ring]] before attempting large-scale slime farming.<br />
<br />
It is also important to note that once the hutch has more than 5 Slimes, there is a 3.5% chance per night per slime to escape and disappear.<br />
<br />
In a [[Random Events|random event]] after going to sleep, a [[Random Events#The Witch|Witch]] will fly over the Slime Hutch, turning all of the [[Slimes]] into [[Slimes#Black.2FTransparent_Slimes|Black Slimes]].<br />
<br />
==Other Animals==<br />
Many animals cannot be interacted with, such as rabbits, squirrels, frogs, crows, woodpeckers, sparrows (small brown birds), butterflies, [[The Merpeople|the sea serpent]], etc. Squirrels may occasionally cause [[Hazelnut]]s or other tree seeds to fall to the ground.<br />
<br />
===Butterflies===<br />
Butterflies are abundant, and come in many colors, though they can only be seen in spring and summer. To see butterflies, walk around, shake or chop trees.<br />
Butterflies also appear in the rebuilt [[Movie Theater]].<br />
[[File:ButterflyAnimated.gif]]<br />
<br />
===Crows===<br />
Every night, there is a chance that crows will eat [[crops]]<ref name="addcrows" /> on [[The Farm]]. Crows will not eat crops grown from [[Crafting#Seeds|wild seeds]], seeds themselves (''i.e.,'' crops planted that day), or crops within range of one or more [[scarecrow]]s.<br />
<br />
For every 16 crops (rounded down), a crow may try to eat a crop. This is maxed at 4 crows.<br />
<br />
Each crow has a 30% chance of attempting to eat. A crow attempting to eat a crop will try 10 times to find an eligible crop. A crow chooses a random tilled tile on the farm. (Note: This is done after overnight un-tilling<ref name="dayupdate" />) If this tile contains a crop that has grown beyond seeds, the crow will stop looking. If the crop is in range of a [[scarecrow]], the crow will be scared off. Otherwise the crow will eat the crop. Note that crows will eat dead crops leftover from previous seasons.<br />
<br />
Each crow will only eat one crop, but may continue to hop around and peck at the ground afterwards. This animation is purely cosmetic.<br />
<br />
Before scarecrows are unlocked, the only way to ensure no crows appear is to plant at most 15 crops at a time. This implies that the initial 15 [[Parsnip Seeds]] provided by [[Lewis]] can all be safely planted; harvesting them gives the player enough experience to reach [[Farming]] level 1 and unlock scarecrows. However, planting just one additional crop (even wild seeds, or a crop at the seed stage) can trigger crows.<br />
<br />
Crows will also appear in the [[Movie Theater]] during [[Fall]] once it has been built.<br />
<br />
[[File:Crow.png|90px|class=pixels]]<br />
<br />
===Fireflies===<br />
Fireflies can be seen everywhere at night, particularly in Cindersap forest, during the summer. They create a small glow of light around them.<br />
<br />
[[File:fireflies.png|90px]]<br />
<br />
===Owls===<br />
[[File:Owl Sprite.png|thumb|Owls as they can only be seen in the data file.]]<br />
<br />
Owls are somewhat uncommon, and can only be seen at night (7:00pm-2:00am). They have been seen in all seasons.<br />
<br />
[[File:owl.png|90px]]<br />
<br />
===Seagulls===<br />
Seagulls appear at the beach. They can be seen floating in the water, doing nothing, or cleaning themselves with their beak. Should the player get too close, they will fly away.<br />
<br />
[[File:seagull.png|90px]]<br />
<br />
==Bugs==<br />
* You can easily glitch through one-tile-wide objects (like [[fences]], [[sprinklers]], or [[scarecrows]]) while riding the horse. Just ride vertically alongside the object, then turn 90° into the object.<div><ul><li style="display: inline-block;">[[File:Riding_1.jpg|thumb|left|Horse riding bug 1]]</li><li style="display: inline-block;">[[File:Riding_2.jpg|thumb|left|Horse riding bug 2]]</li></ul></div><br />
* Placing the horse behind the ice-cream stand when nobody is there lets you buy ice-cream.<br />
<br />
==References==<br />
<references><br />
<ref name="addcrows">See <tt>Farm::addCrows</tt> in the game code.</ref><br />
<ref name="dayupdate">See <tt>Farm::dayUpdate</tt> in the game code.</ref><br />
</references><br />
<br />
==History==<br />
{{History|1.3|Fixed bug causing animal happiness to decrease if the player stayed up after 6pm. Added ability to place hats on horses.}}<br />
{{History|1.4|Added 2 new styles of cat and 2 new styles of dog. Made pet style changeable at Shrine of Illusions. Added ability to remove hats from horses. Removed exploit allowing wallpaper #108 to be used in an incubator in place of a Dinosaur Egg. Rain now fills the pet bowl. Hay can now be used in Tailoring.}}<br />
<br />
{{NavboxAnimals}}<br />
<br />
[[Category:Animals| ]]<br />
[[Category:Bugs tested in 1.3.36]]<!--Did the horse fence glitch get patched?--><br />
<br />
[[de:Tiere]]<br />
[[es:Animales]]<br />
[[fr:Animaux]]<br />
[[it:Animali]]<br />
[[ja:動物]]<br />
[[ko:동물]]<br />
[[hu:Állatok]]<br />
[[pt:Animais]]<br />
[[ru:Животные]]<br />
[[tr:Hayvanlar]]<br />
[[zh:动物]]</div>Wormhttps://stardewvalleywiki.com/mediawiki/index.php?title=Animals&diff=97449Animals2020-03-03T03:14:02Z<p>Worm: /* Horse */</p>
<hr />
<div>{{TOC right|npt=y}}<br />
'''Animals''' fulfill several roles on your farm. Some are wildlife, with which you cannot interact. You may have a pet, a cat or dog, with which you can form a friendship. You may get a horse to ride. And of course, you may buy "farm animals" that are a source of various kinds of produce, providing resources and profit.<br />
<br />
Most animals (not pets or wildlife) require a building to house them. These may be obtained from [[Robin]] at the [[Carpenter's Shop]], and usually require three days each for her to build. Baby "farm animals" (and related equipment needed for harvesting produce) can then be bought from [[Marnie's Ranch]]. Animals may also be hatched from an [[Incubator]]. As soon as an animal is acquired, it must be assigned to an existing farm building of the right kind, which is designated as its home. Each building has a limit to the number of animals to which it can serve as home. If at any later time, you wish to assign an animal to a different building, you can pet it, and the pop-up information box that appears has a control that allows you to make the reassignment.<br />
<br />
Baby farm animals must first mature into adults before they are able to produce animal products. Each morning, adult animals that live in coops (chickens, ducks, rabbits and dinosaurs) have a chance of producing products that can be gathered from the floor of their building. Using the [[Milk Pail]], cows can usually be milked daily, and goats can usually be milked once every two days. Sheep can be shorn with the [[Shears]] when their wool grows in, and pigs can be let outside to dig up truffles that you can then pick up from the barnyard. <br />
<br />
==Cat or Dog==<br />
The player is allowed to adopt either a cat or a dog. The animal you adopt is dependent on which you choose as your preferred one in the character creation menu. You can chose between three different styles of cat and three different styles of dog.<br />
<br />
<gallery mode="nolines" widths="48px"><br />
Cat 1.png<br />
Cat 2.png<br />
Cat 3.png<br />
Dog 1.png<br />
Dog 2.png<br />
Dog 3.png<br />
</gallery><br />
<br />
[[Marnie]] will be waiting outside your door with a dog or cat on the first sunny Wednesday or Friday morning in [[Spring]] after you earn {{price|1000}}. You must exit the [[Farmhouse]] between 6am and 9:30am to trigger this event. (If you haven't made enough money by about the 20th the event will trigger regardless.) Adopting the pet is optional (Marnie will ask if you want to keep it). You will be able to choose any name you want for your pet the moment you adopt it, though you can not change its name after adopting it (If you have not yet met Marnie when she comes with your pet, the meeting will count as an introduction).<br />
<br />
You can click on your pet once a day to pet it and it will show you its love [[File:DialogueBubbleLove.png|24px]].<br />
<br />
Your pet has a maximum friendship of 1000, increasing by 12 every time you pet it. Every 200 points is equal to 1 level, and having 800 will make you eligible for 1 point in [[Grandpa]]'s Evaluation.<br />
<br />
When you reach 1000 friendship points with your pet, you will receive the popup message: " <Animal Name> loves you &#9825;" &nbsp;Other than this message, there is no way to check your friendship level with your pet in-game.<br />
<br />
There is a bowl on some wooden tiles on the top left side of your house that you can fill with water for your pet. If you water your pet's bowl, the next morning your pet's [[friendship]] will increase by 6 points. (Note that this event will not trigger if it is raining the next morning.) On rainy days, your pet's bowl will automatically be full. If it rains before adopting a pet, the bowl will remain full until adopting a pet.<br />
<br />
There is no mechanism for pet friendship to decrease. Ignoring your pet (or even using a [[Weapons#Slingshot|slingshot]] on your pet) will not decrease friendship.<br />
<br />
After earning 4 hearts of [[Friendship]] with the [[Wizard]], you can enter his basement and change the style of cat or dog at [[the Shrine of Illusions]] for {{price|500}}. You cannot change from cat to dog or vice-versa.<br />
<br />
<gallery><br />
Pet Bowl empty.png|Empty pet bowl<br />
Pet Bowl full.png|Full pet bowl<br />
Dog.gif|From [https://www.stardewvalley.net/dev-update-29/ Dev Blog #29]<br />
Cat.gif|From [https://www.stardewvalley.net/dev-update-29/ Dev Blog #29]<br />
</gallery><br />
<br />
==Horse==<br />
[[File:Horse.png]] <br />
<br />
The horse is an in-game mount that provides a +30% movement speed increase. It is obtained by purchasing the [[Stable]] from the [[Carpenter's Shop]]. Like Pets, the horse will be named upon obtaining it, but the prompt is only given when trying to ride the horse for the first time. <br />
<br />
If you leave your horse somewhere, it will wait for you, and upon your return display the message "&lt;Horse name&gt; is wondering where you've been." or "Your loyal horse waits patiently for your return." If you go to bed after leaving your horse outside [[The Farm]], your horse will automatically find its way home and be in the stable the next morning.<br />
<br />
The horse can fit through all gaps like normal when traveling horizontally, but requires a space of 2 squares to travel vertically (Except Gates which the horse can fit through), meaning that while riding the horse, you cannot travel through all small gaps as if you were on foot. The horse does not slow down while riding through crops on the farm.<br />
<br />
[[Hats]] can be placed on horses. Hats can be removed by selecting another hat in inventory and clicking on the horse. (The selected hat will stay in inventory.)<br />
<br />
The Following objects can be interacted with while mounted on your horse.<br />
**[[Gate]] - Can be opened and closed.<br />
**[[Coop]] and [[Barn]] - Animal doors can be opened and closed.<br />
**[[Shipping]] Bin - Items can be placed inside.<br />
**[[Fish Pond]] - Collect items, add fish, add quest items, change appearance and empty pond.<br />
<br />
==Animal Care==<br />
===Friendship===<br />
<div id="infoboxborder" style="min-width:48px"><span style="image-rendering:pixelated;image-rendering:optimizespeed;">[[File:DialogueBubbleLove.png|100px|center]]</span></div><br />
Animals that live in barns and coops have a friendship rating that can be seen by right-clicking the animal after petting (while holding hay, you can not open this window which can be useful if you accidentally open it a lot). The rating is out of 5 hearts, is shown in half-heart increments, and is taken into account when deciding how likely that animal is to produce higher-quality products if that animal is capable of producing them in the first place.<br />
<br />
Each half-heart is equivalent to 100 points of friendship, making the maximum value of Friendship 1000. <br />
<br />
Actions that affect friendship are as follows:<br />
* Petting (+15, or +30 if player has Shepherd or Coopmaster and animal is of relevant type)<br />
* Milking or Shearing (+5, No penalty for not being milked or sheared)<br />
* Eating Grass Outside (+8)<br />
<br />
<br />
* Not Fed (-20 ''Calculated day-end'')<br />
* Trapped outside overnight (-20 ''Calculated day-end'')<br />
* Not Petted/Talked to (-5 to -10, ''Calculated day-end by the formula:'' (10 - (CurrentFriendship / 200))) This means they will lose less friendship, if they are already high friendship.<br />
<br />
===Mood===<br />
Like friendship, an animal's current mood can be checked by right-clicking after petting the animal.<br />
<br />
Mood is a very important factor when determining animal product quality and type. It is only taken into account when the game rolls animal produce at the beginning of the day, and has no effect otherwise.<br />
<br />
Mood is a value from 0 to 255. You can estimate its current value from the message in the animals right click dialogue:<br />
*''<Animal Name> looks really happy today!'' indicates Mood is at least 200 and at most 255.<br />
*''<Animal Name> looks fine.'' indicates Mood is at least 30 and less than 200.<br />
*''<Animal Name> looks sad.'' indicates Mood is at least 0 and less than 30.<br />
<br />
<br />
'''Actions that affect Mood are as follows''' (''every 10 minutes refers to ingame minutes''):<br />
*Petting ('''+32 to +36''' dependent on animal type, '''double''' amount if player has chosen the [[Farming#Farming Skill|Shepherd]] or [[Farming#Farming Skill|Coopmaster]] Profession and the animal is of the relevant type)<br />
*Eating Grass Outside ('''Sets Mood to 255''')<br />
*The Season is Winter and the animal is in an area with a [[Heater]], and has mood 150 or higher ('''+4 to +8 every 10 minutes''' past 6PM the Player stays awake, up to 255. Only one heater required. ''overrides all other "every 10 minutes" effects'')<br />
*Animal was fed ('''+4 to +16''', dependent on animal type, Calculated when the Player sleeps, checks whether the animal ate either hay or grass)<br />
*Animal outside after 6PM, but before 7PM, and has less than 150 Mood ('''+4 to +8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')<br />
<br />
<br />
*Animal outside in the rain or Winter ('''-4 to -8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')<br />
*Animal outside past 7PM ('''-4 to -8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')<br />
*Animal slept outside ('''-Half of current Mood''', Calculated when the Player sleeps)<br />
*Animal was not petted ('''-20 to -40''', dependent on animal type, Calculated when the Player sleeps)<br />
*Animal was not fed ('''-100''' Calculated when the Player sleeps)<br />
<br />
===Produce===<br />
New animals must grow to adulthood before they start producing anything. Each animal type has a different amount of days required before they will be able to make a product. For example, cows and chickens can produce milk and eggs everyday, and goats generally produce milk every other day. Animals who can produce a Deluxe/Large product will sometimes produce more frequently, however (see "Special case" below.)<br />
<br />
If the animal has met the required amount of days to create their product, some additional checks will be made to determine if they will actually produce.<br />
*If the animal was not fed, it will not produce.<br />
*If the animal has less than 70 Mood, there is a chance it will not produce. The lower the mood, the less likely it will produce. (The percent chance it will still produce is equal to Mood/70)<br />
<br />
Whether an animal produces a Deluxe or Large product, and the quality of the products, is determined at the very beginning of the day by some randomness as well as a combination of Mood and Friendship.<br />
<br />
*If an animal has 150 Mood or above, it will gain the ability to produce Quality and Large or Deluxe products. ('''Note, this is just the ability, the actual chance for these items is covered in the sections below, Quality and Large/Deluxe products are not guaranteed''')<br />
*If an animal is below 150 Mood, it still has a chance to have the ability to produce Quality and Large or Deluxe products. The lower the mood, the less likely. (The percent chance to gain the ability is equal to Mood/150)<br />
<br />
Special case: If an animal meets the requirement to produce something, but does not gain the ability to create a Quality or Large/Deluxe product, the game will not register the fact that it produced an item that day. In this case, animals that normally would take multiple days to produce, will produce again immediately the next day.<br />
<br />
====Deluxe and Large Products====<br />
<br />
A "Mood Modifier" is calculated when rolling for whether Deluxe produce (Large products, Duck Feathers, and Rabbit feet) will be created in the following ways:<br />
*If Mood is more than 200, it will be multiplied by 1.5<br />
*If Mood is 100 or less, then "Mood Modifier" will be the animals mood minus 100 (This will always result in a negative or zero modifier)<br />
*Otherwise "Mood Modifier" is Zero (Mood is higher than 100, and up to 200)<br />
<br />
This "Mood Modifier" will be used in different ways depending on the animal.<br />
<br />
''Try to stay above 200 Mood for a large bonus'' <br />
<br />
=====Duck Feathers and Rabbit Feet=====<br />
<br />
Ducks and rabbits will take into account the Daily [[Luck]] to determine if they will create their Deluxe produce.<br />
<br />
For each duck or rabbit, an overall score is created using the following formula: <code>(<span style="color: red;">Friendship</span> + <span style="color: blue;">Mood Modifier</span>)/5000 + <span style="color: green;">Daily Luck</span></code><br />
<br />
For example, an animal with <span style="color: red;">600 Friendship</span> (3 Hearts), <span style="color: blue;">150 Mood</span>, and <span style="color: green;">0.10 (Max) Daily Luck</span>, would be calculated as:<br />
<br />
<code> =(<span style="color: red;">600</span> + (<span style="color: blue;">0</span>))/5000 + <span style="color: green;">0.10</span><br />
<br />
=(600+0)/5000 + 0.10<br />
<br />
='''0.22'''</code><br />
<br />
Each time a product is rolled, a random number between 0-1 is rolled against this score. If the overall score is higher than the random number, a Deluxe product will be created. '''At max Friendship, Mood, and Luck, you will have a 38% chance of getting a Deluxe product'''<br />
<br />
=====Large Eggs and Milk=====<br />
<br />
For animals to produce a Large product, the game will take Mood and Friendship into account.<br />
<br />
Only animals with 200 or higher friendship can produce Large products.<br />
<br />
Each animal will have an overall score created with the following formula: <code>(<span style="color: red;">Friendship</span> + <span style="color: blue;">Mood Modifier</span>)/1200</code><br />
<br />
For example, an animal with <span style="color: red;">600 Friendship</span> (3 Hearts) and <span style="color: blue;">210 Mood</span> would be calculated as:<br />
<br />
<code> =((<span style="color: red;">600</span> + (<span style="color: blue;">210*1.5</span>))/1200<br />
<br />
=(600+315)/1200<br />
<br />
=0.7625</code><br />
<br />
Each time a product is rolled, a number between 0-1 is chosen randomly. If the overall score is higher than the random number, a Large product will be created. In our example there is a 76% chance of a large product. '''An overall score of at least 1200 will guarantee a Large product.'''<br />
<br />
====Quality====<br />
<br />
If the animal has the ability to produce a Quality item, it will roll for quality from normal to iridium.<br />
<br />
Each animal will have an overall '''score''' created with the following formula: <code>((<font color="Red">Friendship</font>/1000) - (1 - (<font color="blue">Mood</font>/225))</code><br />
<br />
For example, an animal with <font color="Red">600 Friendship</font> (3 Hearts) and <font color="Blue">150 Mood</font> would be calculated thus:<br />
<br />
<code>=((<font color="Red">600</font>/1000) - (1 - (<font color="Blue">150</font>/225))<br />
<br />
=0.6 - (1 - 0.666...)<br />
<br />
=0.6 - 0.333...<br />
<br />
='''0.266...''' </code><br />
<br />
If the player has the [[Farming#Farming Skill|Shepherd]] or [[Farming#Farming Skill|Coopmaster]] Profession, 0.333 will be added to the '''score''' for any barn animals or coop animals respectively.<br />
<br />
The game will begin checking what quality to create by first seeing if the '''score''' value is above 0.95. If it is, the '''score''' divided by 2 will be compared against a random number between 0-1. If the '''score''' divided by 2 is greater than the random number, the item will be Iridium quality.<br />
:''In our given example, a score of '''0.266...''' is not above 0.95; the item would not be able to become Iridium.''<br />
<br />
If an Iridium quality item is not produced, the '''score''' divided by 2 will be compared against a random number between 0-1. If the '''score''' divided by 2 is greater than the random number, the item will be Gold quality.<br />
:''In our given example, a score of '''0.266...''' would be divided by 2 to become '''0.133...'''; the item would have a 13% chance to become Gold quality.''<br />
<br />
If a Gold quality item is not produced, the '''score''' will be compared against a random number between 0-1. If it is greater than the random number, the item will be Silver quality.<br />
:''In our given example, if the item was not Gold, it would have a 26.6% chance to be Silver quality.<br />
<br />
If the item is not Silver quality, it will be Normal quality.<br />
<br />
===Housing===<br />
Buildings can be purchased from the [[Carpenter's Shop]], and will be completed within a few days. Once placed, they can be moved around at the [[Carpenter's Shop]] as well.<br />
<br />
[[Barn]]s, [[Coop]]s and [[Slime Hutch]]es house animals, [[Silo]]s store hay, and the [[Stable]] unlocks the [[#Horse|Horse]].<br />
<br />
===Food===<br />
Farm animals who live in barns and coops need to eat every day, one "portion" per animal. They can eat either fresh [[grass]] (if allowed outside) or hay (if kept inside or are unable to find grass). They do not die if not fed, but become upset and cease production of animal products until feeding resumes. They do not need to be fed on a festival day. The game automatically considers them fed, even though no hay or grass is consumed.<br />
<br />
Newly hatched, born, or purchased animals do not need to be fed on the day they arrive on the farm, but baby animals thereafter need to eat one "portion" (the same as adults) each day. If they don't have food, they do not grow on that day.<br />
<br />
Slimes in a [[Slime Hutch]] need no food, but their troughs can be filled daily with water from the watering can. If watered, they will produce [[Slime Ball]]s the next day.<br />
<br />
Horses and pets do not need to eat, but pets will be happier once you fill the water bowl each day.<br />
<br />
====Silos, Hoppers, and Feeding Benches====<br />
[[File:Chickens_fed.png|300px]]<br />
<br />
Hay can be purchased from [[Marnie's Ranch]] for {{price|50}} per piece. Three Hay can also be purchased from the [[Desert Trader]] on [[Days of the Week#Monday|Mondays]] in exchange for 1 [[Omni Geode]]. Place the hay in your [[inventory]] onto the [[Feeding Bench]] in a Coop or Barn to make it available as food for your animals.<br />
<br />
To save the expense of buying hay, you must build at least one [[silo]] (eventually, it is common to have three or more). Each silo stores up to 240 pieces of hay, and can be filled by using a [[scythe]] on grass outside (50% chance of hay from each grass unit cut). If your silos are your storage account for hay, then the [[Hay Hopper]]s in the farm buildings are the hay ATMs, where you can withdraw hay into your [[inventory]] or deposit it into storage. The hopper will give you the exact amount of hay needed to fill the feeding bench for one day for the building you are in. The [[Coop|Deluxe Coop]] and [[Barn|Deluxe Barn]] withdraw and distribute hay to the Feeding Benches automatically.<br />
<br />
Should you wish to have fewer silos, you can pull hay from the hopper and store it in chests. To do so you must have a coop or barn that does not have a full feeding bench and then you can pull multiple times from the hopper, provided you do not have the hay equipped. This becomes impossible if all of your coops and/or barns have been completely upgraded to deluxe as the feeding benches are always full thus you cannot withdraw hay from the hopper.<br />
<br />
It can be placed in the shipping bin but yields 0g.<br />
<br />
In the winter, snow covers the grass completely, making grazing impossible. Therefore, it is advisable to use the scythe to cut some or all of the grass into hay before the end of the fall season to ensure enough reserve hay to feed your animals through the winter. It is generally considered a good practice to build a silo and begin storing hay even before building your first coop or barn.<br />
<br />
Hay can also be made into a Grass Skirt when tailored with Cloth at the sewing machine located inside [[2 Willow Lane|Emily and Haley's house]].<br />
<br />
====Tending to Feeding====<br />
Farm animals prefer fresh grass to hay, and become "very happy today!" (the best mood) upon eating fresh grass. They will not go out in winter, or when it is rainy, stormy, or snowy. Animals that remain inside or do not find grass to eat, eat hay instead, if it is available.<br />
<br />
Animals that do go outside normally return to their buildings by 6pm, to sleep. Closing the gates again in the evening prevents them from leaving immediately in the morning to eat grass, before you have time to pet and tend them the next day. If you close the gate before all the animals have returned, the ones left out over night are vulnerable to wild animal attacks. If they are not eaten, they become unhappy from being exposed to danger.<br />
<br />
====Tailoring====<br />
Hay is used in the spool of the [[2 Willow Lane#Sewing Machine|Sewing Machine]] to create the [[Tailoring#Pants|Grass Skirt]]. [[File:Grass Skirt.png|36px]]<br />
<br />
===Animals Trapped Outside===<br />
An animal may be trapped outside a barn or coop if the doors are closed at night. The conditions that cause an animal to be trapped outside are not clear. It may be more likely for an animal to be trapped outside if the player does not leave the farm after 5pm (when animals begin to return to the barn/coop) and does not enter the barn/coop after 5pm. (Leaving the farm and entering the barn/coop after 5pm both seem to cause animals to transport or spawn to the inside of the barn/coop automatically). It may also be more likely to happen if the player goes to bed before 5pm. <br />
<br />
If it rains the next day, and the animal was left out, the animal will stay outside in the rain. This is the only instance in which a farm animal will be outside during the rain. Similarly, if an animal is trapped outside on the night of [[Fall]] 28, the animal will stay outside on [[Winter]] 1.<br />
<br />
An animal left outside its barn/coop will be grumpy the next day.<br />
<br />
<gallery><br />
animal left outside dialog.png|Grumpy animal<br />
animal in the rain.png|Animal in the rain<br />
AnimalOutsideInWinter.png|Animal outside in winter<br />
</gallery><br />
<br />
===Wild Animal Attacks===<br />
[[File:AnimalAttackDialogue.png|thumb|right|120px|Animal after attack]]<br />
If an animal has been trapped outside (see previous section) with the barn or coop doors closed, there is a chance they will be attacked by a wild animal during the night.<br />
<br />
After the player goes to sleep, any events that will happen during the night (such as Bundle events) are calculated as normal. If no events are due to occur, there will be a 50% chance that the game will attempt to start a wild animal attack event. If this event proceeds, the game will go through all buildings to find a barn or coop that has their doors '''closed''' and has animals left outside.<br />
<br />
For each building, the game takes a random number between 0 and 1 and compares it to 1/(the number of total farm buildings). If the random number is larger, the building is ignored. In other words, the more buildings the player has, the less likely that one will be attacked. For example, if the player has two farm buildings, each building has a 50% chance of being attacked, three buildings would give 33%, four would give 25% chance of being attacked, etc.<br />
<br />
Once a building has been chosen, the event takes the first animal stuck outside from that building to be the target of the attack. The animal will be removed from the game and in the morning, all other animals will have a mood message saying "''&lt;animal name&gt;'' looks stressed and paranoid today. It seems like something bad happened last night."<br />
<br />
===Animal Births===<br />
Similar to animal attacks, if there are no other events occurring in the night, there will be a 50% chance that the game will attempt an animal birth event. The game searches through all buildings for an upgraded Barn that isn't full. The game then makes another check where there is a 0.55% * (the number of animals inside) chance of proceeding with the event. For example, an upgraded barn with three animals inside would have a 1.65% chance of passing this check. If the building fails this check, the game will continue going through all buildings until none are left.<br />
<br />
If a barn passes all these checks, a random animal inside is chosen. If the animal is not a baby and has pregnancy enabled, that animal will give birth.<br />
<br />
==Selling Animals==<br />
To sell a coop or barn animal, right-click the animal after petting. The friendship/mood interface appears. Move the cursor over the gold coin button at the right to see how much you can sell the animal for. Click that button and the confirmation that follows to complete the sale.<br />
<br />
Proceeds from the sale of animals do not count as earnings in the game's accounting of total earnings (visible from the pause menu).<br />
<br />
==Coop Animals==<br />
These animals cannot be purchased until a [[Coop]] is built on your farm, and must occupy a spot in a coop. They will leave their products inside the coop each morning.<br />
<br />
===Chickens===<br />
{{main article|Chicken}}<br />
Adult chickens will produce eggs every morning if fed. Happier chickens may produce larger, more valuable eggs. <br />
<br />
{| class="wikitable" id="roundedborder"<br />
!Image<br />
!Name<br />
!Cost<br />
!Produces<br />
!5 Heart Selling Price<br />
|-<br />
|[[File:White Chicken.png]]<br />
|[[Chicken]]<br />
| {{Price|800}}<br />
| [[File:Egg.png|32px]] [[Egg]] - 50g<br>[[File:Large Egg.png|32px]] [[Large Egg]] - 95g<br />
| {{Price|1040}}<br />
|-<br />
|[[File:Brown Chicken.png]]<br />
|[[Chicken]]<br />
| {{Price|800}}<br />
| [[File:Brown Egg.png|32px]] [[Egg|Brown Egg]] - 50g<br>[[File:Large Brown Egg.png|32px]] [[Large Egg|Large Brown Egg]] - 95g<br />
| {{Price|1040}}<br />
|-<br />
|[[File:Blue Chicken.png]]<br />
|[[Chicken]]<br />
| {{Price|800}}<br />
| [[File:Egg.png|32px]] [[Egg]] - 50g<br>[[File:Large Egg.png|32px]] [[Large Egg]] - 95g<br />
| {{Price|1040}}<br />
|-<br />
|[[File:Void Chicken.png]]<br />
|[[Void Chicken]]<br />
| n/a<br />
| [[File:Void Egg.png|32px]] [[Void Egg]] - 65g<br />
| {{Price|1040}}<br />
|}<br />
<br />
To obtain a Void Chicken; in a random event after you sleep, a witch will fly over one of your Chicken [[Coop]]s, leaving you with a Void Egg in the morning. Alternatively, you can purchase a Void Egg from the [[Traveling Cart]] in [[Cindersap Forest]] or from [[Krobus]] for {{Price|5000}} in [[The Sewers]]. After you obtain the Void Egg, putting the egg into an [[Incubator]] (you must have the [[Coop|Big Coop]]) will result in the hatching of a Void Chicken. <br />
<br />
Whether you receive a white or brown chicken when purchasing from [[Marnie]] is random.<br />
<br />
After seeing [[Shane]]'s 8-heart event, each chicken you purchase from [[Marnie]] has a 1/4 chance of being blue. Aside from appearance, blue chickens are identical to white chickens.<br />
<br />
You may receive a White, Brown, or Blue (If blue has been unlocked) Chicken from incubating an egg of either type (White or Brown).<br />
<br />
===Ducks===<br />
{{main article|Duck}}<br />
Adult ducks will lay an egg or drop a [[Duck Feather]] every other day. Happier ducks have a higher chance to produce Duck Feathers instead of an egg.<br />
<br />
{| class="wikitable" id="roundedborder"<br />
!Image<br />
!Name<br />
!Cost<br />
!Requirements<br />
!Produces<br />
!5 Heart Selling Price<br />
|-<br />
|[[File:Duck.png]]<br />
|[[Duck]]<br />
|{{Price|4000}}<br />
|Big Coop<br />
| [[File:Duck Egg.png|36px]][[Duck Egg]] - 95g <br/>[[File:Duck Feather.png|36px]] [[Duck Feather]] - 125g <br />
|{{Price|5200}}<br />
|}<br />
<br />
===Rabbits===<br />
{{main article|Rabbit}}<br />
{| class="wikitable" id="roundedborder"<br />
!Image<br />
!Name<br />
!Cost<br />
!Requirements<br />
!Produces<br />
!5 Heart Selling Price<br />
|-<br />
|[[File:Rabbit.png]]<br />
|[[Rabbit]]<br />
|{{Price|8000}}<br />
|Deluxe Coop<br />
| [[File:Wool.png|32px]] [[Wool]] - 340g<br>[[File:Rabbit's Foot.png|32px]] [[Rabbit's Foot]] - 565g<br />
|{{Price|10400}}<br />
|}<br />
Once sufficient [[friendship]] is reached, they can produce [[Rabbit's Foot]] automatically just like wool.<br />
<br />
===Dinosaurs===<br />
{{main article|Dinosaur}}<br />
To obtain a Dinosaur, a [[Dinosaur Egg]] must be found while [[Artifacts|Artifact]] hunting, and then placed in an [[Incubator]]. In approximately 12.5 days, a Dinosaur will hatch.<br />
<br />
The Dinosaur acts like any other coop animal, but it lays Dinosaur Eggs every 7 days and makes no sound.<br />
{| class="wikitable" id="roundedborder".<br />
!Image<br />
!Name<br />
!Cost<br />
!Requirements<br />
!Produces<br />
!5 Heart Selling Price<br />
|-<br />
|[[File:Dinosaur.png]]<br />
|[[Dinosaur]]<br />
|n/a<br />
|Big Coop<br />
|[[File:Dinosaur_Egg.png|32px]] [[Dinosaur Egg]] - 350g<br />
|{{Price|1300}}<br />
|}<br />
<br />
==Barn Animals==<br />
These animals cannot be purchased until a [[Barn]] is built on your farm, and must occupy a spot in a barn. Their products are either gathered with a tool, or in the case of pigs, left on the ground outside while grazing.<br />
<br />
Barn animals may become pregnant at random if the pregnancy option is enabled on their status menu. This is opened by interacting with the animal after having done so to give it affection first. An icon to the right of the menu can be toggled to allow pregnancy for that animal. If an animal becomes pregnant, during the night a message box will pop up saying an animal gave birth. The game will then prompt you to choose a name for the new animal. For pregnancy to happen you need to have upgraded to a Big Barn and have enough room for another animal.<br />
<br />
===Cows===<br />
{{main article|Cow}}<br />
{| class="wikitable" id="roundedborder"<br />
! Image<br />
! Name<br />
! Cost<br />
! Produces<br />
! 5 Heart Selling Price<br />
|-<br />
| [[File:White Cow.png]]<br />
| [[Cow]]<br />
|{{Price|1500}}<br />
| [[File:Milk.png|32px]] [[Milk]] - 125g<p>[[File:Large Milk.png|32px]] [[Large Milk]] - 190g</p><br />
|{{Price|1950}}<br />
|-<br />
| [[File:Brown Cow.png]]<br />
| [[Cow]]<br />
|{{Price|1500}}<br />
| [[File:Milk.png|32px]] [[Milk]] - 125g<p>[[File:Large Milk.png|32px]] [[Large Milk]] - 190g</p><br />
|{{Price|1950}}<br />
|-<br />
|}<br />
<br />
===Goats===<br />
{{main article|Goat}}<br />
{| class="wikitable" id="roundedborder"<br />
!Image<br />
!Name<br />
!Cost<br />
!Requirements<br />
!Produces<br />
!5 Heart Selling Price<br />
|-<br />
|[[File:Goat.png]]<br />
|[[Goat]]<br />
|{{Price|4000}}<br />
|Big Barn<br />
| [[File:Goat Milk.png|32px]] [[Goat Milk]] - 225g<br>[[File:Large Goat Milk.png|32px]] [[Large Goat Milk]] - 345g<br />
|{{Price|5200}}<br />
|}<br />
<br />
Goats produce milk every other day.<br />
<br />
===Sheep===<br />
{{main article|Sheep}}<br />
{| class="wikitable" id="roundedborder"<br />
!Image<br />
!Name<br />
!Cost<br />
!Requirements<br />
!Produces<br />
!5 Heart Selling Price<br />
|-<br />
|[[File:Sheep.png]]<br />
|[[Sheep]]<br />
|{{Price|8000}}<br />
|Deluxe Barn<br />
| [[File:Wool.png|32px]] [[Wool]] - 340g<br />
|{{Price|10400}}<br />
|}<br />
<br />
Sheep need to be shorn when their coat grows in. [[Shears]] can be purchased at [[Marnie's Ranch]].<br />
<br />
A sheep will normally grow in its coat every 3rd day if it has been fed and has at least 70 happiness. <br />
<br />
If the player has 900 or more Friendship with the sheep and has pet it at least one time, it will reduce it to every other day. <br />
<br />
If the player also has Shepherd, it will reduce the time required to regrow by a further day, making a sheep grow its coat every single day.<br />
<br />
===Pigs===<br />
{{main article|Pig}}<br />
{| class="wikitable" id="roundedborder"<br />
!Image<br />
!Name<br />
!Cost<br />
!Requirements<br />
!Produces<br />
!5 Heart Selling Price<br />
|-<br />
|[[File:Pig.png]]<br />
|[[Pig]]<br />
|{{Price|16000}}<br />
|Deluxe Barn<br />
|[[File:Truffle.png|32px|link=]] Truffle - 625g<br />
|{{price|20800}}<br />
|}<br />
<br />
Pigs will find [[Truffle]]s after being let outdoors. [[Truffle]]s can be used in the [[Oil Maker]] to make [[Truffle Oil]].<br />
<br />
Collection will be affected by Foraging skill, allowing you to gather iridium quality Truffles with a chance of double harvest.<br />
<br />
During Winter, pigs will not produce [[Truffle]]s since the field is covered in snow and they won't leave the barn.<br />
<br />
==Slime Hutch==<br />
{{main article|Slime Hutch}}<br />
Although technically not an animal, Slimes can reside on the farm similar to other animals. Slimes are unique in that they are not docile and harmless like other animals. They are similar in appearance and behavior to [[Slimes]] found elsewhere in the game, and will attack and damage the player if able to. They are obtained by placing a [[Slime Egg]] in a [[Slime Incubator]], either a player-crafted one or the built-in one that comes with the Slime Hutch.<br />
<br />
[[Slimes]] produce {{name|Slime Ball|class=inline}}s, and do so only when both male and female Slimes are present in the same location, and when given access to water via the troughs in the Slime Hutch. The Slime Ball can be right-clicked to release multiple {{name|Slime|class=inline}} items. These piles of slime have a chance of appearing daily, much like the products of coop animals.<br />
<br />
Male and female slimes will also occasionally breed with each other. The color of the resulting offspring will fall anywhere on a spectrum between the parents' colors (''e.g.'', a green slime may breed with a red slime to produce a yellow or orange slime).<br />
<br />
Slime Eggs can be obtained as rare drops from Slimes or by compressing 100 Slime items in a [[Slime Egg-Press]]. They come in various colors and will produce slimes of the same color as the egg. Slimes of any color can breed with slimes of any other color.<br />
<br />
Slimes incubated or bred in this way can be fought and killed just like any other slimes, and will drop items. A slime hutch can become a very dangerous place after even a few eggs have hatched, and it is advised that players take caution. It is recommended that the player obtain the [[Slime Charmer Ring]] before attempting large-scale slime farming.<br />
<br />
It is also important to note that once the hutch has more than 5 Slimes, there is a 3.5% chance per night per slime to escape and disappear.<br />
<br />
In a [[Random Events|random event]] after going to sleep, a [[Random Events#The Witch|Witch]] will fly over the Slime Hutch, turning all of the [[Slimes]] into [[Slimes#Black.2FTransparent_Slimes|Black Slimes]].<br />
<br />
==Other Animals==<br />
Many animals cannot be interacted with, such as rabbits, squirrels, frogs, crows, woodpeckers, sparrows (small brown birds), butterflies, [[The Merpeople|the sea serpent]], etc. Squirrels may occasionally cause [[Hazelnut]]s or other tree seeds to fall to the ground.<br />
<br />
===Butterflies===<br />
Butterflies are abundant, and come in many colors, though they can only be seen in spring and summer. To see butterflies, walk around, shake or chop trees.<br />
Butterflies also appear in the rebuilt [[Movie Theater]].<br />
[[File:ButterflyAnimated.gif]]<br />
<br />
===Crows===<br />
Every night, there is a chance that crows will eat [[crops]]<ref name="addcrows" /> on [[The Farm]]. Crows will not eat crops grown from [[Crafting#Seeds|wild seeds]], seeds themselves (''i.e.,'' crops planted that day), or crops within range of one or more [[scarecrow]]s.<br />
<br />
For every 16 crops (rounded down), a crow may try to eat a crop. This is maxed at 4 crows.<br />
<br />
Each crow has a 30% chance of attempting to eat. A crow attempting to eat a crop will try 10 times to find an eligible crop. A crow chooses a random tilled tile on the farm. (Note: This is done after overnight un-tilling<ref name="dayupdate" />) If this tile contains a crop that has grown beyond seeds, the crow will stop looking. If the crop is in range of a [[scarecrow]], the crow will be scared off. Otherwise the crow will eat the crop. Note that crows will eat dead crops leftover from previous seasons.<br />
<br />
Each crow will only eat one crop, but may continue to hop around and peck at the ground afterwards. This animation is purely cosmetic.<br />
<br />
Before scarecrows are unlocked, the only way to ensure no crows appear is to plant at most 15 crops at a time. This implies that the initial 15 [[Parsnip Seeds]] provided by [[Lewis]] can all be safely planted; harvesting them gives the player enough experience to reach [[Farming]] level 1 and unlock scarecrows. However, planting just one additional crop (even wild seeds, or a crop at the seed stage) can trigger crows.<br />
<br />
Crows will also appear in the [[Movie Theater]] during [[Fall]] once it has been built.<br />
<br />
[[File:Crow.png|90px|class=pixels]]<br />
<br />
===Fireflies===<br />
Fireflies can be seen everywhere at night, particularly in Cindersap forest, during the summer. They create a small glow of light around them.<br />
<br />
[[File:fireflies.png|90px]]<br />
<br />
===Owls===<br />
[[File:Owl Sprite.png|thumb|Owls as they can only be seen in the data file.]]<br />
<br />
Owls are somewhat uncommon, and can only be seen at night (7:00pm-2:00am). They have been seen in all seasons.<br />
<br />
[[File:owl.png|90px]]<br />
<br />
===Seagulls===<br />
Seagulls appear at the beach. They can be seen floating in the water, doing nothing, or cleaning themselves with their beak. Should the player get too close, they will fly away.<br />
<br />
[[File:seagull.png|90px]]<br />
<br />
==Bugs==<br />
* You can easily glitch through one-tile-wide objects (like [[fences]], [[sprinklers]], or [[scarecrows]]) while riding the horse. Just ride vertically alongside the object, then turn 90° into the object.<div><ul><li style="display: inline-block;">[[File:Riding_1.jpg|thumb|left|Horse riding bug 1]]</li><li style="display: inline-block;">[[File:Riding_2.jpg|thumb|left|Horse riding bug 2]]</li></ul></div><br />
* Placing the horse behind the ice-cream stand when nobody is there lets you buy ice-cream.<br />
<br />
==References==<br />
<references><br />
<ref name="addcrows">See <tt>Farm::addCrows</tt> in the game code.</ref><br />
<ref name="dayupdate">See <tt>Farm::dayUpdate</tt> in the game code.</ref><br />
</references><br />
<br />
==History==<br />
{{History|1.3|Fixed bug causing animal happiness to decrease if the player stayed up after 6pm. Added ability to place hats on horses.}}<br />
{{History|1.4|Added 2 new styles of cat and 2 new styles of dog. Made pet style changeable at Shrine of Illusions. Added ability to remove hats from horses. Removed exploit allowing wallpaper #108 to be used in an incubator in place of a Dinosaur Egg. Rain now fills the pet bowl. Hay can now be used in Tailoring.}}<br />
<br />
{{NavboxAnimals}}<br />
<br />
[[Category:Animals| ]]<br />
[[Category:Bugs tested in 1.3.36]]<!--Did the horse fence glitch get patched?--><br />
<br />
[[de:Tiere]]<br />
[[es:Animales]]<br />
[[fr:Animaux]]<br />
[[it:Animali]]<br />
[[ja:動物]]<br />
[[ko:동물]]<br />
[[hu:Állatok]]<br />
[[pt:Animais]]<br />
[[ru:Животные]]<br />
[[tr:Hayvanlar]]<br />
[[zh:动物]]</div>Wormhttps://stardewvalleywiki.com/mediawiki/index.php?title=Grass_Starter&diff=97447Grass Starter2020-03-03T01:39:43Z<p>Worm: /* Tips */Added hyper links to winter and spring</p>
<hr />
<div>{{Infobox seed<br />
|image = Grass Starter.png<br />
|crop = [[Grass]]<br />
|season = {{Season|Spring}} &bull; {{Season|Summer}} &bull; {{Season|Fall}}<br />
|sellprice = {{price|50}}<br />
|gPrice = {{price|100}}<br />
|jPrice = {{price|125}}<br />
|tPrice = Not Sold<br />
|source = crafting<br />
|ingredients = {{name|Fiber|10}}<br />
|recipe = [[Pierre's General Store|Pierre's]] for {{price|1000}}<br />
|produces = 1 Grass Starter per craft<br />
|recipename = Grass Starter (Recipe)<br />
}}<br />
'''Grass Starter''' will instantly place a patch of [[Grass]] when used on the ground. Over time, a patch of grass will grow and spread to surrounding tiles on the farm. Grass can be harvested with the [[Scythe]] to produce [[Animals#Food|Hay]], once a [[Silo]] is built. On the 1st of [[Winter]], all grass on the farm will die.<br />
<br />
==Gifting==<br />
{{GiftsByItem<br />
|hate=Robin,Demetrius,Maru,Sebastian,Linus,Pierre,Caroline,Abigail,Alex,George,Evelyn,Lewis,Clint,Penny,Pam,Emily,Haley,Jas,Vincent,Jodi,Kent,Sam,Leah,Shane,Marnie,Elliott,Gus,Dwarf,Wizard,Harvey,Sandy,Willy,Krobus<br />
}}<br />
<br />
==Tips==<br />
* To prevent animals from eating your grass starter you can place a fence post or lightning rod on top of it after it is planted. This will let the grass continue to grow without losing the starter.<br />
* Grass Starter is meant to be used outside where farm animals can eat it, but it can be placed inside a [[Carpenter's Shop#Farm Buildings|Farm Building]], or anywhere outside [[The Farm]]. Animals will not eat it, and it will not grow/spread, but it can be harvested to create [[Animals#Food|Hay]].<br />
* Grass Starter placed on the last day of [[Winter]] will experience an accelerated spread on the first day of [[Spring]].<br />
<br />
==Bugs==<br />
* Grass starter can be planted on [[The Farm]] anytime in [[Winter]], and it will grow and spread, just like during any other [[Seasons|season]]. The grass will not die on the 1st of [[Spring]]. However, if you exit your game before [[Spring]], the grass will be dead when you reload.<br />
<br />
==History==<br />
{{History|1.4|Grass Starter can now be crafted for 10 [[Fiber]].}}<br />
<br />
{{NavboxSeeds}}<br />
<br />
[[Category:Spring seeds]]<br />
[[Category:Summer seeds]]<br />
[[Category:Fall seeds]]<br />
[[Category:Bugs tested in an unknown version]]<br />
<br />
[[de:Grasbündel]]<br />
[[es:Parche de hierba]]<br />
[[fr:Gazon (graine)]]<br />
[[it:Avvia-erba]]<br />
[[ja:牧草栽培キット]]<br />
[[ko:번식용 잔디]]<br />
[[hu:Fűmagvak]]<br />
[[pt:Mudas de grama]]<br />
[[ru:Рассада травы]]<br />
[[tr:Çimen Yetiştirici]]<br />
[[zh:草籽]]</div>Wormhttps://stardewvalleywiki.com/mediawiki/index.php?title=Grass_Starter&diff=97446Grass Starter2020-03-03T01:37:07Z<p>Worm: /* Tips */I just discovered this. Next winter I will test to see exactly what the rate of spread is and add the optimal placement distance to completely fill an area.</p>
<hr />
<div>{{Infobox seed<br />
|image = Grass Starter.png<br />
|crop = [[Grass]]<br />
|season = {{Season|Spring}} &bull; {{Season|Summer}} &bull; {{Season|Fall}}<br />
|sellprice = {{price|50}}<br />
|gPrice = {{price|100}}<br />
|jPrice = {{price|125}}<br />
|tPrice = Not Sold<br />
|source = crafting<br />
|ingredients = {{name|Fiber|10}}<br />
|recipe = [[Pierre's General Store|Pierre's]] for {{price|1000}}<br />
|produces = 1 Grass Starter per craft<br />
|recipename = Grass Starter (Recipe)<br />
}}<br />
'''Grass Starter''' will instantly place a patch of [[Grass]] when used on the ground. Over time, a patch of grass will grow and spread to surrounding tiles on the farm. Grass can be harvested with the [[Scythe]] to produce [[Animals#Food|Hay]], once a [[Silo]] is built. On the 1st of [[Winter]], all grass on the farm will die.<br />
<br />
==Gifting==<br />
{{GiftsByItem<br />
|hate=Robin,Demetrius,Maru,Sebastian,Linus,Pierre,Caroline,Abigail,Alex,George,Evelyn,Lewis,Clint,Penny,Pam,Emily,Haley,Jas,Vincent,Jodi,Kent,Sam,Leah,Shane,Marnie,Elliott,Gus,Dwarf,Wizard,Harvey,Sandy,Willy,Krobus<br />
}}<br />
<br />
==Tips==<br />
* To prevent animals from eating your grass starter you can place a fence post or lightning rod on top of it after it is planted. This will let the grass continue to grow without losing the starter.<br />
* Grass Starter is meant to be used outside where farm animals can eat it, but it can be placed inside a [[Carpenter's Shop#Farm Buildings|Farm Building]], or anywhere outside [[The Farm]]. Animals will not eat it, and it will not grow/spread, but it can be harvested to create [[Animals#Food|Hay]].<br />
* Grass Starter placed on the last day of Winter will experience an accelerated spread on the first day of spring.<br />
<br />
==Bugs==<br />
* Grass starter can be planted on [[The Farm]] anytime in [[Winter]], and it will grow and spread, just like during any other [[Seasons|season]]. The grass will not die on the 1st of [[Spring]]. However, if you exit your game before [[Spring]], the grass will be dead when you reload.<br />
<br />
==History==<br />
{{History|1.4|Grass Starter can now be crafted for 10 [[Fiber]].}}<br />
<br />
{{NavboxSeeds}}<br />
<br />
[[Category:Spring seeds]]<br />
[[Category:Summer seeds]]<br />
[[Category:Fall seeds]]<br />
[[Category:Bugs tested in an unknown version]]<br />
<br />
[[de:Grasbündel]]<br />
[[es:Parche de hierba]]<br />
[[fr:Gazon (graine)]]<br />
[[it:Avvia-erba]]<br />
[[ja:牧草栽培キット]]<br />
[[ko:번식용 잔디]]<br />
[[hu:Fűmagvak]]<br />
[[pt:Mudas de grama]]<br />
[[ru:Рассада травы]]<br />
[[tr:Çimen Yetiştirici]]<br />
[[zh:草籽]]</div>Wormhttps://stardewvalleywiki.com/mediawiki/index.php?title=Speed&diff=97351Speed2020-03-01T01:22:19Z<p>Worm: /* Food */Detailed the total achievable movement speed with horse plus dual speed boost.</p>
<hr />
<div>'''Speed''' is a statistic that refers to how fast [[The Player|the player]] or the player's [[Weapons|weapon]] moves.&nbsp; [[File:Speed_w.png|16px|link=]] '''Weapon Speed''' and [[File:Speed.png|16px|link=]] '''Player Speed''' are separate statistics. Each can be affected in a variety of ways.<br />
<br />
==[[File:Speed_w.png|24px|link=]] Weapon Speed==<br />
===Weapons===<br />
The following [[Weapons]] swipe more or less fast than normal.<br />
{| class="wikitable sortable" id="roundedborder"<br />
!Image<br />
!Name<br />
!Level<br />
!Description<br />
!Damage<br />
!Stats<br />
!Location<br />
!Purchase Price<br />
!Sell Price<br />
|-<br />
|[[File:Steel Smallsword.png]]<br />
|[[Steel Smallsword]]<br />
|2<br />
|{{Description|Steel Smallsword}}<br />
|04-08<br />
|{{Name|Speed w|link=Speed|+2}} <br />
|Chest at level 20 in the mines.<br />
|<br />
|data-sort-value=100|{{price|100}}<br />
|-<br />
|[[File:Dark Sword.png|center]]<br />
|[[Dark Sword]]<br />
|8<br />
|{{Description|Dark Sword}}<br />
|30-45<br />
|{{Name|Speed w|link=Speed|&minus;5}}{{name|Weight|+5}}<br />
|[[Haunted Skull]] drop<br />
|<br />
|data-sort-value="400"|{{price|400}}<br />
|-<br />
|[[File:Pirate's Sword.png]]<br />
|[[Pirate's Sword]]<br />
|4<br />
|{{Description|Pirate's Sword}}<br />
|08-14<br />
|{{Name|Speed w|link=Speed|+2}}<br />
|Below level 20 in the mines. Purchase at Adventurer's Guild after reaching level 30 in the mines.<br />
|data-sort-value=850|{{price|850}}<br />
|data-sort-value=200|{{price|200}}<br />
|-<br />
|[[File:Cutlass.png]]<br />
|[[Cutlass]]<br />
|4<br />
|{{Description|Cutlass}}<br />
|09-17<br />
|{{Name|Speed w|link=Speed|+2}} <br />
|Purchase at Adventurer's Guild after reaching level 25 in the mines.<br />
|data-sort-value=1500|{{price|1500}}<br />
|data-sort-value=200|{{price|200}}<br />
|-<br />
|[[File:Forest Sword.png]]<br />
|[[Forest Sword]]<br />
|5<br />
|{{Description|Forest Sword}}<br />
|08-18<br />
|{{Name|Speed w|link=Speed|+2}} {{name|Defense|+1}}<br />
|Rare drop levels 20-60 in the mines.<br />
|<br />
|data-sort-value=250|{{price|250}}<br />
|-<br />
|[[File:Insect Head.png]]<br />
|[[Insect Head]]<br />
|6<br />
|{{Description|Insect Head}}<br />
|10-20<br />
|{{Name|Speed w|link=Speed|+2}}<br />
|Rare drop from bugs. Reward for killing 125 cave insects. Available for purchase at Adventurer's Guild after killing 125 bugs.<br />
|data-sort-value=10000|{{price|10000}}<br />
|data-sort-value=300|{{price|300}}<br />
|-<br />
|[[File:Iron Edge.png]]<br />
|[[Iron Edge]]<br />
|4<br />
|{{Description|Iron Edge}}<br />
|12-25<br />
||{{Name|Speed w|link=Speed|&minus;2}}{{name|Defense|+1}}{{name|Weight|+3}}<br />
|Below level 40 in the mines.<br />
|<br />
|data-sort-value=200|{{price|200}}<br />
|-<br />
|[[File:Rapier.png]]<br />
|[[Rapier]]<br />
|6<br />
|{{Description|Rapier}}<br />
|15-25<br />
|{{Name|Speed w|link=Speed|+2}}<br />
|Unobtainable<br />
|<br />
|data-sort-value=300|{{price|300}}<br />
|-<br />
|[[File:Claymore.png]]<br />
|[[Claymore]]<br />
|6<br />
|{{Description|Claymore}}<br />
|20-32<br />
|{{Name|Speed w|link=Speed|&minus;4}}{{name|Defense|+2}}{{name|Weight|+3}}<br />
|Purchase at Adventurer's Guild after reaching level 45 in the mines.<br />
|data-sort-value=2000|{{price|2000}}<br />
|data-sort-value=300|{{price|300}}<br />
|-<br />
|[[File:Neptune's Glaive.png]]<br />
|[[Neptune's Glaive]]<br />
|7<br />
|{{Description|Neptune's Glaive}}<br />
|18-35<br />
|{{Name|Speed w|link=Speed|&minus;1}}{{name|Defense|+2}}{{name|Weight|+4}}<br />
|[[Fishing#Treasure Chests|Fishing Treasure Chests]]<br />
|<br />
|data-sort-value=350|{{price|350}}<br />
|-<br />
|[[File:Obsidian Edge.png]]<br />
|[[Obsidian Edge]]<br />
|9<br />
|{{Description|Obsidian Edge}}<br />
|30-45<br />
|{{Name|Speed w|link=Speed|&minus;1}}{{name|Crit. Power|+10}}<br />
|Chest at level 90 in the mines.<br />
|<br />
|data-sort-value=450|{{price|450}}<br />
|-<br />
|[[File:Bone Sword.png]]<br />
|[[Bone Sword]]<br />
|10<br />
|{{Description|Bone Sword}}<br />
|20-30<br />
|{{Name|Speed w|link=Speed|+4}}{{name|Weight|+2}}<br />
|Purchase at Adventurer's Guild after reaching level 75 in the mines.<br />
|data-sort-value=6000|{{price|6000}}<br />
|data-sort-value=500|{{price|500}}<br />
|-<br />
|[[File:Steel Falchion.png]]<br />
|[[Steel Falchion]]<br />
|14<br />
|{{Description|Steel Falchion}}<br />
|26-38<br />
|{{Name|Speed w|link=Speed|+4}}{{name|Crit. Power|+20}}<br />
|Purchase at Adventurer's Guild after reaching level 90 in the mines.<br />
|data-sort-value=9000|{{price|9000}}<br />
|data-sort-value=700|{{price|700}}<br />
|-<br />
|[[File:Galaxy Sword.png]]<br />
|[[Galaxy Sword]]<br />
|26<br />
|{{Description|Galaxy Sword}}<br />
|60-80<br />
|{{Name|Speed w|link=Speed|+4}}<br />
|Bring a [[Prismatic Shard]] to the [[The Desert#Three Pillars|Three Pillars in the Desert]]; Holding the shard, enter the center tile between the three pillars (Only one). Purchase from Adventurer's Guild after obtaining at the desert.<br />
|data-sort-value=50000|{{price|50000}}<br />
|data-sort-value=1300|{{price|1300}}<br />
|-<br />
|[[File:Tempered Broadsword.png]]<br />
|[[Tempered Broadsword]]<br />
|8<br />
|{{Description|Tempered Broadsword}}<br />
|29-44<br />
|{{Name|Speed w|link=Speed|&minus;3}}{{name|Defense|+3}}{{name|Weight|+3}}<br />
|[[Skull Cavern]]<br />
|<br />
|data-sort-value=400|{{price|400}}<br />
|-<br />
|}<br />
<br />
===Rings===<br />
The following [[rings]] increase Weapon Speed:<br />
{| class="wikitable" id="roundedborder"<br />
!Image<br />
!Name<br />
!Description<br />
!Location<br />
!Purchase Price<br />
!Sell Price<br />
|-<br />
|[[File:Emerald Ring.png|center]]<br />
|[[Emerald Ring]]<br />
|{{Description|Emerald Ring}}<br />
|Purchase from [[Adventurer's Guild]] after reaching level 40 in [[The Mines]]<br />
|{{price|5000}}<br />
|{{price|300}}<br />
|}<br />
<br />
==[[File:Speed.png|24px|link=]] Player Speed==<br />
===Food===<br />
The following foods increase '''Player Speed'''. [[Coffee]] is available at [[The Stardrop Saloon]] every day for {{Price|300}}, but the other dishes may appear only randomly on Gus' menu.<br />
<br />
Note: A single [[Buffs|buff]] of movement speed appears to be a +17% movement speed increase that stacks with the +30% speed increase while riding a [[Animals#Horse|Horse]]. With the additional unique speed boost of [[Coffee]] or [[Triple Shot Espresso]] <br />
that brings movement speed to a whopping +64%.<br />
{{Recipes|header}}<br />
|-<br />
|[[File:Magic Rock Candy.png|center]]<br />
|[[Magic Rock Candy]]<br />
|{{Description|Magic Rock Candy}}<br />
|N/A<br />
|{{Energy|500}}{{Health|225}}<br />
|{{name|Mining|+2}}{{name|Luck|+5}}{{name|Speed|+1}}{{name|Defense|+5}}{{name|Attack|+5}}<br />
|{{Duration|8m 24s}}<br />
|N/A - Must be [[Desert Trader|purchased]], [[Museum|earned]], or may be dropped by [[Haunted Skull]]s<br />
|{{price|5000}}<br />
|-<br />
|[[File:Coffee.png|center]]<br />
|[[Coffee]]<br />
|It smells delicious. This is sure to give you a boost.<br />
|{{name|Coffee Bean|5}}<br />
|data-sort-value="0003"|{{Energy|3}}{{Health|1}}<br />
|{{name|Speed|+1}}<br />
|{{duration|1m 23s}}<br />
|[[The Stardrop Saloon]]<br />Produced in a [[Keg]]<br />
|data-sort-value="0150"|{{Price|150}}<br />
{{:Crab Cakes|RecipeRow}}<br />
{{:Pepper Poppers|RecipeRow}}<br />
{{:Spicy Eel|RecipeRow}}<br />
{{:Super Meal|RecipeRow}}<br />
{{:Triple Shot Espresso|RecipeRow}}<br />
{{Recipes|footer}}<br />
<br />
===Buffs===<br />
The following [[Buffs]] decrease '''Player Speed'''<br />
<br />
{| class="wikitable" id="roundedborder"<br />
!Image<br />
!Name<br />
!Effect<br />
!Cause<br />
!Duration<br />
|-<br />
|[[File:Tipsy.png]]<br />
|Tipsy<br />
|{{name|Speed|&minus;1}}<br />
|Consuming alcohol ([[Beer]], [[Mead]], [[Pale Ale]], or [[Wine]])<br />
|{{duration|30s}}<br />
|-<br />
|[[File:Slimed.png]]<br />
|Slimed<br />
|{{name|Speed|&minus;4}}<br />
|Being hit by a [[Slimes|Slime]]<br />
|{{duration|2.5-3s}}<br />
|-<br />
|}<br />
<br />
{{NavboxSkillsStats}}<br />
<br />
[[Category:Buffs]]<br />
<br />
[[de:Geschwindigkeit]]<br />
[[es:Velocidad]]<br />
[[fr:Vitesse]]<br />
[[it:Velocità]]<br />
[[ja:速度]]<br />
[[ko:속도]]<br />
[[hu:Sebesség]]<br />
[[pt:Velocidade]]<br />
[[ru:Скорость]]<br />
[[tr:Hız]]<br />
[[zh:速度]]</div>Wormhttps://stardewvalleywiki.com/mediawiki/index.php?title=Triple_Shot_Espresso&diff=97350Triple Shot Espresso2020-03-01T01:09:44Z<p>Worm: Turns out the reason coffee overwrites triple shot espresso is because it's the same unique boost as coffee. I considered adding this fact to both items but I'm certain it would be reversed. Either of these items increasing the horse's movement speed i...</p>
<hr />
<div><onlyinclude>{{{{{1|Infobox cooking}}}<br />
|name = Triple Shot Espresso<br />
|image = Triple Shot Espresso.png<br />
|description = {{Description|Triple Shot Espresso}}<br />
|source = <ul><li>[[Cooking]]</li><li>[[Museum]] donation</li><li>[[Desert Trader]]</li></ul><br />
|recipe = [[File:Gus Icon.png|22px|link=]] [[The Stardrop Saloon#Menu|Stardrop Saloon]] for {{price|5000}}<br />
|ingredients = {{name|Coffee|3}}<br />
|sellprice = 450<br />
|edibility = 3<br />
|buff = {{name|Speed|+1}}<br />
|duration = 4m 12s<br />
|dsvduration = 0412<br />
}}</onlyinclude><br />
'''Triple Shot Espresso''' is a [[Cooking|cooked dish]]. It is prepared using the kitchen inside an upgraded [[farmhouse]]. It can also be obtained as a reward for donating 70 items to the [[Museum]], purchased at the [[Desert Trader]] in exchange for a [[Diamond]], or randomly at the [[Traveling Cart]] for {{tprice|450}}.<br />
<br />
When consumed, it grants the player a unique [[speed|speed boost]] for 4m 12s that stacks with speed boosts from other food items. The speed of the player’s [[Animals#Horse|horse]] is also increased.<br />
<br />
==Gifting==<br />
{{GiftsByItem<br />
|like=Robin,Demetrius,Maru,Sebastian,Linus,Pierre,Caroline,Abigail,Alex,George,Evelyn,Lewis,Clint,Penny,Pam,Emily,Haley,Jodi,Kent,Marnie,Gus,Dwarf,Wizard,Harvey,Sandy,Elliott,Leah,Sam,Shane<br />
|dislike=Willy,Krobus<br />
|hate=Jas,Vincent<br />
}}<br />
<br />
==Tailoring==<br />
Triple Shot Espresso can be used in the spool of the [[2 Willow Lane#Sewing Machine|Sewing Machine]] to create the [[Tailoring|Pour-Over Shirt]]. [[File:Shirt269.png|24px]]<br />
<br />
==Quests==<br />
Triple Shot Espresso is not used in any [[quests]].<br />
<br />
==History==<br />
{{history|1.4|Introduced.}}<br />
{{history|1.4.4|Jas & Vincent now hate it as a gift.}}<br />
<br />
{{NavboxRecipes}}<br />
<br />
[[Category:Recipes]]<br />
[[Category:Cooking]]<br />
<br />
[[de:Dreifacher Espresso]]<br />
[[es:Café con triple de expreso]]<br />
[[fr:Triple dose d’espresso]]<br />
[[it:Espresso triplo]]<br />
[[ja:トリプルショットエスプレッソ]]<br />
[[ko:트리플 샷 에스프레소]]<br />
[[hu:Tripla eszpresszó]]<br />
[[pt:Café Expresso Triplo]]<br />
[[ru:Тройной эспрессо]]<br />
[[tr:Üç Tekli Espresso]]<br />
[[zh:三倍浓缩咖啡]]</div>Wormhttps://stardewvalleywiki.com/mediawiki/index.php?title=Mega_Bomb&diff=97321Mega Bomb2020-02-28T02:10:34Z<p>Worm: /* Effects */Removed false statement. Gem nodes in quarry are affected the same as anywhere else.
Trees also now seem to be impervious to explosives, at least in the quarry. I will make further edit to this page after extensive testing in game.</p>
<hr />
<div>{{Infobox<br />
|name = Mega Bomb<br />
|source = <ul><li>[[Crafting]]</li><li>[[Dwarf]]</li><li>{{name|Squid Kid|5.00%}}</li><li>{{name|Iridium Bat|link=Bats{{!}}Iridium Bat|5.00%}}</li><li>{{name|Haunted Skull|1.30%}}</li><li>[[Desert Trader]]</li><li>Crane Game in [[Movie Theater]]</li></ul><br />
|ingredients = {{name|Gold Ore|4}} {{name|Solar Essence|1}} {{name|Void Essence|1}}<br />
|sellprice = {{Price|50}}<br />
|recipe = [[File:Mining Skill Icon.png|24px|link=]] [[Mining]] Level 8<br />
}}<br />
<br />
The [[Mega Bomb]] is a one-time use [[Crafting#Bombs|explosive item]]. It damages certain items within its radius. Other items are impervious to its effects.<br />
<br />
Mega Bombs can be [[Crafting|crafted]] or purchased from the [[Dwarf]] for {{price|1000}}. [[Kent]] may randomly send you a Mega Bomb in the mail. [[Squid Kid]]s, [[Bats|Iridium Bats]], and [[Haunted Skull]]s may also drop a Mega Bomb when slain (5% chance). The [[Desert Trader]] will trade 5 [[Iridium Ore]] for 1 Mega Bomb. It can be won from the Crane Game inside the [[Movie Theater]], during any season. Five Mega Bombs may occasionally be found in [[Skull Cavern#Treasure Rooms|Treasure Rooms]] in the Skull Cavern.<br />
<br />
Tip: Due to the wide blast area it is often a challenge to use the Mega Bomb without taking damage. Ensure you have ample healing supplies.<br />
<br />
==Effects==<br />
Note that the following is not an exhaustive list:<br />
<br />
*Rocks and [[Mining#Mining Nodes|ore/gem nodes]] will drop their respective ores, gems, etc. <br />
*Mushrooms and [[Minerals#Foraged Minerals|foraged minerals]] will be destroyed.<br />
*Any untilled dirt tiles or [[Artifact Spot]]s within a significantly smaller radius will become tilled, dropping any items (''e.g.'', clay, artifacts) at the same rate as a player using a hoe. <br />
*Crafted [[Crafting#Artisan Equipment|artisan]] and [[Crafting#Refining Equipment|refining]] equipment will be destroyed.<br />
*[[Heater]]s will be destroyed.<br />
*[[Auto-Grabber]]s will ''not'' be destroyed, whether empty or containing items.<br />
*[[Tree]]s will be destroyed when their health reaches zero (this may require more than one bomb). Trees will drop [[wood]], [[sap]], and any seeds they contained.<br />
<br />
==Radius==<br />
The Mega Bomb has a radius of 6-8 tiles.<br />
<br />
[[File:Mega Bomb range.png]]<br />
<br />
==Gifting==<br />
{{GiftsByItem<br />
|dislike=Robin,Demetrius,Maru,Sebastian,Linus,Pierre,Caroline,Abigail,Alex,George,Evelyn,Lewis,Clint,Penny,Pam,Emily,Haley,Jas,Vincent,Jodi,Kent,Sam,Leah,Shane,Marnie,Elliott,Gus,Dwarf,Wizard,Harvey,Sandy,Willy,Krobus<br />
}}<br />
<br />
==Tailoring==<br />
A Mega Bomb can be used in the spool of the [[2 Willow Lane#Sewing Machine|Sewing Machine]] to create the [[Tailoring|Bomber Jacket]]. [[File:Shirt155.png|24px]]<br />
<br />
==Quests==<br />
Two Mega Bombs are requested by [[Lava Eel]] in a [[Fish Pond#Quests|Fish Pond quest]] to increase the capacity of the pond from 5 to 7.<br />
<br />
==Trivia==<br />
Under certain conditions, the [[Bouncer]] guarding the [[Casino]] may drop a Mega Bomb to ward off the player if they try to enter the Casino without permission.<br />
<br />
==History==<br />
{{history|1.4|Can now be obtained from Crane Game in the Movie Theater. Ore nodes in the [[Quarry]] now drop ore instead of [[stone]]. A Mega Bomb can now be used in Tailoring. Can be requested in a Fish Pond quest.}}<br />
<br />
{{NavboxEquipment}}<br />
<br />
[[Category:Craftable items]]<br />
<br />
[[de:Mega-Bombe]]<br />
[[es:Megabomba]]<br />
[[fr:Méga-bombe]]<br />
[[it:Megabomba]]<br />
[[ja:メガボム]]<br />
[[ko:거대 폭탄]]<br />
[[hu:Mega bomba]]<br />
[[pt:Megabomba]]<br />
[[ru:Мегабомба]]<br />
[[tr:Büyük Bomba]]<br />
[[zh:超級炸彈]]</div>Wormhttps://stardewvalleywiki.com/mediawiki/index.php?title=Cherry_Bomb&diff=97320Cherry Bomb2020-02-28T02:08:40Z<p>Worm: /* Effects */Removed false statement. Gem nodes in quarry are affected the same as anywhere else.
Trees also now seem to be impervious to explosives, at least in the quarry. I will make further edit to this page after extensive testing in game.</p>
<hr />
<div>{{Infobox<br />
|name = Cherry Bomb<br />
|source = [[Crafting]]<br />[[Dwarf]]<br />[[Rock Crab]] drop (4%)<br />[[Duggy]] drop (25%)<br />
|ingredients = {{name|Copper Ore|4}} {{name|Coal|1}}<br />
|sellprice = {{Price|50}}<br />
|recipe = [[File:Mining Skill Icon.png|24px|link=]] [[Mining]] Level 1<br />
}}<br />
The '''Cherry Bomb''' is a one-time use [[Crafting#Bombs|explosive item]]. It damages certain items within its radius. Other items are impervious to its effects.<br />
<br />
Cherry Bombs can be [[Crafting|crafted]] or purchased from the [[Dwarf]] for {{price|300}}. They can also be dropped by [[Rock Crab]]s or [[Duggy|Duggies]] when slain. Fifteen Cherry Bombs may occasionally be found in [[Skull Cavern#Treasure Rooms|treasure rooms]] in the Skull Cavern.<br />
<br />
==Effects==<br />
Note that the following is not an exhaustive list:<br />
<br />
*Rocks and [[Mining#Mining Nodes|ore/gem nodes]] will drop their respective ores, gems, etc.<br />
*Mushrooms and [[Minerals#Foraged Minerals|foraged minerals]] will be destroyed.<br />
*Any untilled dirt tiles or [[Artifact Spot]]s within a significantly smaller radius will become tilled, dropping any items (''e.g.'', clay, artifacts) at the same rate as a player using a hoe. <br />
*Crafted [[Crafting#Artisan Equipment|artisan]] and [[Crafting#Refining Equipment|refining]] equipment will be destroyed.<br />
*[[Heater]]s will be destroyed.<br />
*[[Auto-Grabber]]s will ''not'' be destroyed, whether empty or containing items.<br />
*[[Tree]]s will be destroyed when their health reaches zero (this may require more than one bomb). Trees will drop [[wood]], [[sap]], and any seeds they contained.<br />
<br />
==Radius==<br />
The Cherry Bomb has a radius of 3 (diameter of 7).<br />
<br />
[[File:Cherry Bomb Range.png]]<br />
<br />
==Gifting==<br />
{{GiftsByItem<br />
|dislike=Robin,Demetrius,Maru,Sebastian,Linus,Pierre,Caroline,Abigail,Alex,George,Evelyn,Lewis,Clint,Penny,Pam,Emily,Haley,Jas,Vincent,Jodi,Kent,Sam,Leah,Shane,Marnie,Elliott,Gus,Dwarf,Wizard,Harvey,Sandy,Willy,Krobus<br />
}}<br />
<br />
==Tailoring==<br />
A Cherry Bomb can be used in the spool of the [[2 Willow Lane#Sewing Machine|Sewing Machine]] to create the [[Tailoring|Bomber Jacket]]. [[File:Shirt155.png|24px]]<br />
<br />
==History==<br />
{{History|1.4|Ore nodes in the [[Quarry]] now drop ore instead of [[stone]]. Cherry Bomb can now be used in Tailoring.}}<br />
<br />
{{NavboxEquipment}}<br />
<br />
[[Category:Craftable items]]<br />
<br />
[[de:Kirschbombe]]<br />
[[es:Minibomba]]<br />
[[fr:Petite bombe]]<br />
[[it:Bombicina]]<br />
[[ja:チェリーボム]]<br />
[[ko:체리 폭탄]]<br />
[[hu:Cseresznye bomba]]<br />
[[pt:Bombinha]]<br />
[[ru:Бомбочка]]<br />
[[tr:Kiraz Bombası]]<br />
[[zh:樱桃炸弹]]</div>Wormhttps://stardewvalleywiki.com/mediawiki/index.php?title=Bomb&diff=97319Bomb2020-02-28T02:07:37Z<p>Worm: /* Effects */Removed false statement. Gem nodes in quarry are affected the same as anywhere else.
Trees also now seem to be impervious to explosives, at least in the quarry. I will make further edit to this page after extensive testing in game.</p>
<hr />
<div>{{Infobox<br />
|name = Bomb<br />
|source = <ul><li>[[Crafting]]</li><li>[[Dwarf]]</li><li>[[Bats]] (2 or 20% chance)</li><li>[[Lava Crab]] (40% chance)</li><li>[[Serpent]] (15% chance)</li><li>[[Squid Kid]] (10% chance)</li><li>[[Desert Trader]]</li></ul><br />
|ingredients = {{name|Iron Ore|4}} {{name|Coal|1}}<br />
|sellprice = {{Price|50}}<br />
|recipe = [[File:Mining Skill Icon.png|24px|link=]] [[Mining]] Level 6<br />
}}<br />
The '''Bomb''' is a one-time use [[Crafting#Bombs|explosive item]]. It damages certain items within its radius. Other items are impervious to its effects.<br />
<br />
Bombs can be [[Crafting|crafted]] or purchased from the [[Dwarf]] for {{price|600}}. They're also offered by the [[Desert Trader]] who will exchange five [[Quartz]] for one bomb. [[Bats]], [[Lava Crab]]s, [[Squid Kid]]s, and [[Serpent]]s can also drop bombs when slain. Ten Bombs may occasionally be found in [[Skull Cavern#Treasure Rooms|treasure rooms]] in the Skull Cavern.<br />
<br />
==Effects==<br />
Note that the following is not an exhaustive list:<br />
<br />
*Rocks and [[Mining#Mining Nodes|ore/gem nodes]] will drop their respective ores, gems, etc.<br />
*Mushrooms and [[Minerals#Foraged Minerals|foraged minerals]] will be destroyed.<br />
*Any untilled dirt tiles or [[Artifact Spot]]s within a significantly smaller radius will become tilled, dropping any items (''e.g.'', clay, artifacts) at the same rate as a player using a hoe. <br />
*Crafted [[Crafting#Artisan Equipment|artisan]] and [[Crafting#Refining Equipment|refining]] equipment will be destroyed.<br />
*[[Heater]]s will be destroyed.<br />
*[[Auto-Grabber]]s will ''not'' be destroyed, whether empty or containing items.<br />
*[[Tree]]s will be destroyed when their health reaches zero (this may require more than one bomb). Trees will drop [[wood]], [[sap]], and any seeds they contained.<br />
<br />
==Radius==<br />
The Bomb has a radius of 5 (diameter of 11).<br />
<br />
==Gifting==<br />
{{GiftsByItem<br />
|dislike=Robin,Demetrius,Maru,Sebastian,Linus,Pierre,Caroline,Abigail,Alex,George,Evelyn,Lewis,Clint,Penny,Pam,Emily,Haley,Jas,Vincent,Jodi,Kent,Sam,Leah,Shane,Marnie,Elliott,Gus,Dwarf,Wizard,Harvey,Sandy,Willy,Krobus<br />
}}<br />
<br />
==Tailoring==<br />
A Bomb can be used in the spool of the [[2 Willow Lane#Sewing Machine|Sewing Machine]] to create the [[Tailoring|Bomber Jacket]]. [[File:Shirt155.png|24px]]<br />
<br />
==History==<br />
{{History|1.4|Ore nodes in the [[Quarry]] now drop ore instead of [[stone]]. A Bomb can now be used in Tailoring.}}<br />
<br />
{{NavboxEquipment}}<br />
<br />
[[Category:Craftable items]]<br />
<br />
[[de:Bombe]]<br />
[[es:Bomba]]<br />
[[fr:Bombe]]<br />
[[it:Bomba]]<br />
[[ja:ボム]]<br />
[[ko:폭탄]]<br />
[[hu:Bomba]]<br />
[[pt:Bomba]]<br />
[[ru:Бомба]]<br />
[[tr:Bomba]]<br />
[[zh:炸弹]]</div>Wormhttps://stardewvalleywiki.com/mediawiki/index.php?title=Coffee&diff=97312Coffee2020-02-28T00:56:22Z<p>Worm: Corrected false information. +1 speed boost and duration overwrites that of other food items and does not stack. Also added % of boost.</p>
<hr />
<div>{{Infobox<br />
|name = Coffee<br />
|source = <ul><li>[[Artisan Goods]]</li><li>[[The Stardrop Saloon|The Saloon]] for {{price|300}}</li><li>[[Night Market]] for free</li></ul><br />
|edibility = 1<br />
|ingredients = {{name|Coffee Bean|5}}<br />
|sellprice = 150<br />
|quality = false<br />
|buff = {{name|Speed|+1}}<br />
|buffduration = 1m 23s<br />
|craftingstation = {{name|Keg}}<br />
|crafttime = 120m (2h)<br />
}}<br />
'''Coffee''' is an edible [[Artisan Goods|Artisan Good]] made by placing 5 [[Coffee Bean]]s inside a [[Keg]]. It is also available at [[The_Stardrop_Saloon|The Saloon]] for {{price|300}}. <br />
<br />
When consumed, it grants the player a unique [[speed|speed boost]] of +17% for 1m 23s that stacks with the +30% speed boost of the player’s [[Animals#Horse|horse]].<br />
<br />
Despite being considered an Artisan Good, the sale price of Coffee does not benefit from the [[Skills#Farming|Artisan Profession]].<br />
<br />
Note that 5 beans of the same quality (normal, silver, or gold) must be used to make coffee; the keg will not accept beans that are not in one stack of 5.<br />
<br />
==Recipes==<br />
{{Recipes|header}}<br />
{{:Triple Shot Espresso|RecipeRow}}<br />
{{Recipes|footer}}<br />
<br />
==Gifting==<br />
{{GiftsByItem<br />
|like=Robin,Demetrius,Maru,Sebastian,Linus,Pierre,Caroline,Abigail,Alex,George,Evelyn,Lewis,Clint,Penny,Pam,Emily,Haley,Jodi,Kent,Sam,Leah,Shane,Marnie,Elliott,Gus,Dwarf,Wizard,Sandy,Willy,Krobus<br />
|hate=Jas,Vincent<br />
|love=Harvey<br />
}}<br />
<br />
==Bundles==<br />
Coffee is not used in any [[bundles]].<br />
<br />
==Tailoring==<br />
Coffee can be used in the spool of the [[2 Willow Lane#Sewing Machine|Sewing Machine]] to create the [[Tailoring|Pour-Over Shirt]]. [[File:Shirt269.png|24px]]<br />
<br />
==Quests==<br />
Coffee is not used in any [[quests]].<br />
<br />
==History==<br />
{{history|1.0|Introduced.}}<br />
{{history|1.1|Added ability to make coffee using [[Coffee Bean]]s in a [[Keg]].}}<br />
{{History|1.4|Can now be used in Tailoring and to make Triple Shot Espresso.}}<br />
<br />
{{NavboxArtisanGoods}}<br />
<br />
[[Category:Artisan Goods]]<br />
<br />
[[de:Kaffee]]<br />
[[es:Café]]<br />
[[fr:Café]]<br />
[[it:Caffè]]<br />
[[ja:コーヒー]]<br />
[[ko:커피]]<br />
[[hu:Kávé]]<br />
[[pt:Café]]<br />
[[ru:Кофе]]<br />
[[tr:Kahve]]<br />
[[zh:咖啡]]</div>Wormhttps://stardewvalleywiki.com/mediawiki/index.php?title=Wood&diff=96959Wood2020-02-20T19:01:44Z<p>Worm: </p>
<hr />
<div>{{Infobox<br />
|image = Wood.png<br />
|source = [[Trees]] • [[Carpenter's Shop]]<br />
|sellprice = 2<br />
|quality = false<br />
}}<br />
'''Wood''' is a basic [[:Category:Resources|resource]] that can be obtained by felling [[Trees]] and branches with an [[Axes|axe]] or bought from [[Robin]] at the [[Carpenter's Shop]]. It can also be found in [[Fishing#Treasure Chests|Fishing Treasure Chests]]. Ninety-nine wood can also be received as a gift from [[Robin]] at the [[Feast of the Winter Star]]. One to 10 Wood can be produced in a [[Woodskip]] [[Fish Pond]], depending on the population of the pond.<br />
<br />
Felling a normal-sized tree will give you between 13 and 17 wood, depending on daily [[Luck]]. After felling the tree, you can also destroy the stump which will give you between 5 and 7 wood. Be careful, as felling trees near water can result in the loss of some, or all of the wood. Contrary to popular belief, stumps will never grow back, either on [[The Farm]] or in areas outside the Farm.<br />
<br />
==Uses==<br />
Wood can be spent on a variety of different things, including:<br />
* Building and upgrading buildings at the [[Carpenter's Shop]]<br />
* [[Crafting]] various items.<br />
* Creating 1 [[coal]] by placing 10 wood into the [[Charcoal Kiln]]<br />
* 198 Wood are used (in two stacks of 99) in the {{Bundle|Construction||y}}<br />
<br />
==Purchase Price==<br />
The price of wood at the [[Carpenter's Shop]] increases from {{price|10}} to {{price|50}} starting in year 2. The player will receive a letter in the mail on Spring 1 of year 2 saying "Notice: The price of raw materials at [[Carpenter's Shop|Robin's shop]] and [[Blacksmith|Clint's shop]] has increased." The gold obtained by selling wood to Robin or through the [[Shipping|Shipping Bin]] is unchanged.<br />
<br />
==Recipes==<br />
{| class="wikitable sortable"<br />
!Image<br />
!Name<br />
!Description<br />
!Ingredients<br />
!Recipe Source<br />
|-<br />
|[[File:Gate.png|center]]<br />
|[[Gate]]<br />
|{{Description|Gate}}<br />
|{{name|Wood|10}}<br />
|''Starter''<br />
|-<br />
|[[File:Wood Fence.png|center]]<br />
|[[Wood Fence]]<br />
|{{Description|Wood Fence}}<br />
|{{name|Wood|2}}<br />
|''Starter''<br />
|-<br />
|[[File:Wood Sign.png|center]]<br />
|[[Wood Sign]]<br />
|{{Description|Wood Sign}}<br />
|{{name|Wood|25}}<br />
|''Starter''<br />
|-<br />
|[[File:Mayonnaise Machine.png|center]]<br />
|[[Mayonnaise Machine]]<br />
|{{Description|Mayonnaise Machine}}<br />
|{{name|Wood|15}}{{name|Stone|15}}{{name|Earth Crystal|1}}{{name|Copper Bar|1}}<br />
|{{name|Farming Skill Icon|link=Farming|Level 2}}<br />
|-<br />
|[[File:Bee House.png|center]]<br />
|[[Bee House]]<br />
|{{Description|Bee House}}<br />
|{{name|Wood|40}}{{name|Coal|8}}{{name|Iron Bar|1}}{{name|Maple Syrup|1}}<br />
|{{name|Farming Skill Icon|link=Farming|Level 3}}<br />
|-<br />
|[[File:Preserves Jar.png|center]]<br />
|[[Preserves Jar]]<br />
|{{Description|Preserves Jar}}<br />
|{{name|Wood|50}}{{name|Stone|40}}{{name|Coal|8}}<br />
|{{name|Farming Skill Icon|link=Farming|Level 4}}<br />
|-<br />
|[[File:Cheese Press.png|center]]<br />
|[[Cheese Press]]<br />
|{{Description|Cheese Press}}<br />
|{{name|Wood|45}}{{name|Stone|45}}{{name|Hardwood|10}}{{name|Copper Bar|1}}<br />
|{{name|Farming Skill Icon|link=Farming|Level 6}}<br />
|-<br />
|[[File:Loom.png|center]]<br />
|[[Loom]]<br />
|{{Description|Loom}}<br />
|{{name|Wood|60}}{{name|Fiber|30}}{{name|Pine Tar|1}}<br />
|{{name|Farming Skill Icon|link=Farming|Level 7}}<br />
|-<br />
|[[File:Keg.png|center]]<br />
|[[Keg]]<br />
|{{Description|Keg}}<br />
|{{name|Wood|30}}{{name|Copper Bar|1}}{{name|Iron Bar|1}}{{name|Oak Resin|1}}<br />
|{{name|Farming Skill Icon|link=Farming|Level 8}}<br />
|-<br />
|[[File:Tapper.png|center]]<br />
|[[Tapper]]<br />
|{{Description|Tapper}}<br />
|{{name|Wood|40}}{{name|Copper Bar|2}}<br />
|{{Name|Foraging Skill Icon|link=Foraging|Level 3}}<br />
|-<br />
|[[File:Cork Bobber.png|center]]<br />
|[[Cork Bobber]]<br />
|{{Description|Cork Bobber}}<br />
|{{name|Wood|10}}{{name|Hardwood|5}}{{name|Slime|10}}<br />
|{{Name|Fishing Skill Icon|link=Fishing|Level 7}}<br />
|-<br />
|[[File:Wood Floor.png|center]]<br />
|[[Wood Floor]]<br />
|{{Description|Wood Floor}}<br />
|{{name|Wood|1}}<br />
|[[File:Robin Icon.png|24px|link=]] [[Carpenter's Shop]]<br />
|-<br />
|[[File:Straw Floor.png|center]]<br />
|[[Straw Floor]]<br />
|{{Description|Straw Floor}}<br />
|{{name|Wood|1}}{{name|Fiber|1}}<br />
|[[File:Robin Icon.png|24px|link=]] [[Carpenter's Shop]]<br />
|-<br />
|[[File:Weathered Floor.png|center]]<br />
|[[Weathered Floor]]<br />
|{{Description|Weathered Floor}}<br />
|{{name|Wood|1}}<br />
|[[File:Dwarf Icon.png|24px|link=]] [[Dwarf]]'s Shop<br />
|-<br />
|[[File:Wood Path.png|center]]<br />
|[[Wood Path]]<br />
|{{Description|Wood Path}}<br />
|{{name|Wood|1}}<br />
|''Starter''<br />
|-<br />
|[[File:Flute Block.png|center]]<br />
|[[Flute Block]]<br />
|{{Description|Flute Block}}<br />
|{{name|Wood|10}}{{name|Copper Ore|2}}{{name|Fiber|20}}<br />
|[[File:Robin Icon.png|24px|link=]] [[Robin]] 6-heart event<br />
|-<br />
|[[File:Torch.png|center]]<br />
|[[Torch]]<br />
|{{Description|Torch}}<br />
|{{name|Wood|1}}{{name|Sap|2}}<br />
|''Starter''<br />
|-<br />
|[[File:Campfire.png|center]]<br />
|[[Campfire]]<br />
|{{Description|Campfire}}<br />
|{{name|Stone|10}}{{name|Wood|10}}{{name|Fiber|10}}<br />
|''Starter''<br />
|-<br />
|[[File:Wooden Brazier.png|center]]<br />
|[[Wooden Brazier]]<br />
|{{Description|Wooden Brazier}}<br />
|{{name|Wood|10}}{{name|Coal|1}}{{name|Fiber|5}}<br />
|[[File:Robin Icon.png|24px|link=]] [[Carpenter's Shop]]<br />
|-<br />
|[[File:Barrel Brazier.png|center]]<br />
|[[Barrel Brazier]]<br />
|{{Description|Barrel Brazier}}<br />
|{{name|Wood|50}}{{name|Solar Essence|1}}{{name|Coal|1}}<br />
|[[File:Robin Icon.png|24px|link=]] [[Carpenter's Shop]]<br />
|-<br />
|[[File:Wood Lamp-post.png|center]]<br />
|[[Wood Lamp-post]]<br />
|{{Description|od Lamp-po}}<br />
|{{name|Wood|50}}{{name|Battery Pack|1}}<br />
|[[File:Robin Icon.png|24px|link=]] [[Carpenter's Shop]]<br />
|-<br />
|[[File:Crab Pot.png|center]]<br />
|[[Crab Pot]]<br />
|{{Description|Crab Pot}}<br />
|{{name|Iron Bar|3}}{{name|Wood|40}}<br />
|{{Name|Fishing Skill Icon|link=Fishing|Level 3}}<br />
|-<br />
|[[File:Chest.png|center]]<br />
|[[Chest]]<br />
|{{Description|Chest}}<br />
|{{name|Wood|50}}<br />
|''Starter''<br />
|-<br />
|[[File:Scarecrow.png|center]]<br />
|[[Scarecrow]]<br />
|{{Description|Scarecrow}}<br />
|{{name|Wood|50}}{{name|Coal|1}}{{name|Fiber|20}}<br />
|{{name|Farming Skill Icon|link=Farming|Level 1}}<br />
|-<br />
|[[File:Deluxe Scarecrow.png|center]]<br />
|[[Deluxe Scarecrow]]<br />
|{{Description|Deluxe Scarecrow}}<br />
|{{name|Wood|50}}{{name|Iridium Ore|1}}{{name|Fiber|40}}<br />
|Mail, after collecting all 8 [[Scarecrow#Rarecrows|Rarecrows]]<br />
|-<br />
|[[File:Seed Maker.png|center]]<br />
|[[Seed Maker]]<br />
|{{Description|Seed Maker}}<br />
|{{name|Wood|25}}{{name|Coal|10}}{{name|Gold Bar|1}}<br />
|{{name|Farming Skill Icon|link=Farming|Level 9}}<br />
|-<br />
|[[File:Charcoal Kiln.png|center]]<br />
|[[Charcoal Kiln]]<br />
|{{Description|Charcoal Kiln}}<br />
|{{name|Wood|20}}{{name|Gold Bar|1}}<br />
|{{Name|Foraging Skill Icon|link=Foraging|Level 4}}<br />
|-<br />
|[[File:Recycling Machine.png|center]]<br />
|[[Recycling Machine]]<br />
|{{Description|Recycling Machine}}<br />
|{{name|Wood|25}}{{name|Stone|25}}{{name|Iron Bar|1}}<br />
|{{Name|Fishing Skill Icon|link=Fishing|Level 4}}<br />
|-<br />
|[[File:Cask.png|center]]<br />
|[[Cask]]<br />
|{{Description|Cask}}<br />
|{{name|Wood|20}}{{name|Hardwood|1}}<br />
|[[Farmhouse]] cellar upgrade<br />
|-<br />
|[[File:Tub o' Flowers.png|48px|center]]<br />
|[[Tub o' Flowers]]<br />
|{{Description|Tub o' Flowers}}<br />
|{{name|Wood|15}}{{name|Tulip Bulb|1}}{{name|Jazz Seeds|1}}{{name|Poppy Seeds|1}}{{name|Spangle Seeds|1}}<br />
|class="no-wrap"|[[File:Pierre Icon.png|24px|link=]] [[Pierre]]'s stand at [[Flower Dance]] ({{price|1000}})<br />
|-<br />
|[[File:Tea Sapling.png|center]]<br />
|[[Tea Sapling]]<br />
|{{Description|Tea Sapling}}<br />
|[[Crafting#Seeds|Wild Seeds]] (Any) (2){{name|Fiber|5}}{{name|Wood|5}}<br />
|[[Caroline]] 2-heart event<br />
|-<br />
|}<br />
<br />
==Buildings==<br />
{| class="wikitable" id="roundedborder"<br />
!Image<br />
!Name<br />
!Description<br />
!Houses<br />
!Cost<br />
!Size<br />
|-<br />
|[[File:House (tier 2).png|72px|center]]<br />
|House Upgrade 1<br />
|Increase house size and adds a Kitchen.<br />
|<br />
|{{price|10000}}{{name|Wood|450}}<br />
|<br />
|-<br />
|[[File:Barn.png|72px|center]]<br />
|[[Barn]]<br />
|{{Description|Barn}}<br />
|[[Cow]]s<br />
|data-sort-value="06000"|{{price|6000}}{{name|Wood|350}}{{name|Stone|150}}<br />
|data-sort-value="28" style="text-align: center;"|'''7x4'''<br />[[File:Marker4x7.png|center]]<br />
|-<br />
|[[File:Big Barn.png|72px|center]]<br />
|[[Barn|Big Barn]]<br />
|{{Description|Big Barn}}<br />
|[[Goat]]s<br />
|data-sort-value="12000"|{{price|12000}}{{name|Wood|450}}{{name|Stone|200}}<br />
|data-sort-value="28" style="text-align: center;"|'''7x4'''<br />[[File:Marker4x7.png|center]]<br />
|-<br />
|[[File:Deluxe Barn.png|72px|center]]<br />
|[[Barn|Deluxe Barn]]<br />
|{{Description|Deluxe Barn}}<br />
|[[Sheep]]<br />
[[Pig]]s<br />
|data-sort-value="25000"|{{price|25000}}{{name|Wood|550}}{{name|Stone|300}}<br />
|data-sort-value="28" style="text-align: center;"|'''7x4'''<br />[[File:Marker4x7.png|center]]<br />
|-<br />
|[[File:Coop.png|72px|center]]<br />
|[[Coop]]<br />
|{{Description|Coop}}<br />
|[[Chicken]]s<br />
|data-sort-value="04000"|{{price|4000}}{{name|Wood|300}}{{name|Stone|100}}<br />
|data-sort-value="18" style="text-align: center;"|'''6x3'''<br />[[File:Marker3x6.png|center]]<br />
|-<br />
|[[File:Big Coop.png|72px|center]]<br />
|[[Coop|Big Coop]]<br />
|{{Description|Big Coop}}<br />
|[[Duck]]s<br />
[[Dinosaur]]s<br />
|data-sort-value="10000"|{{price|10000}}{{name|Wood|400}}{{name|Stone|150}}<br />
|data-sort-value="18" style="text-align: center;"|'''6x3'''<br />[[File:Marker3x6.png|center]]<br />
|-<br />
|[[File:Deluxe Coop.png|72px|center]]<br />
|[[Coop|Deluxe Coop]]<br />
|{{Description|Deluxe Coop}}<br />
|[[Rabbit]]s<br />
|data-sort-value="20000"|{{price|20000}}{{name|Wood|500}}{{name|Stone|200}}<br />
|data-sort-value="18" style="text-align: center;"|'''6x3'''<br />[[File:Marker3x6.png|center]]<br />
|-<br />
|[[File:Mill.png|60px|center]]<br />
|[[Mill]]<br />
|{{Description|Mill}}<br />
|<br />
|data-sort-value="02500"|{{price|2500}}{{name|Stone|50}}{{name|Wood|150}}{{name|Cloth|4}}<br />
|data-sort-value="08" style="text-align: center;"|'''4x2'''<br />[[File:Marker4x2.png|center]]<br />
|-<br />
|[[File:Shed.png|72px|center]]<br />
|[[Shed]]<br />
|{{Description|Shed}}<br />
|<br />
|data-sort-value="15000"|{{price|15000}}{{name|Wood|300}}<br />
|data-sort-value="21" style="text-align: center;"|'''7x3'''<br />[[File:Marker7x3.png|center]]<br />
|-<br />
|[[File:Plank Cabin Stage 1.png|72px|center]]<br />
|[[Cabin|Plank Cabin]]<br />
|{{Description|Cabin}}<br />
|1 Farmhand in a [[Multiplayer]] game.<br />
|data-sort-value="00100"|{{price|100}}{{name|Wood|5}}{{name|Fiber|10}}<br />
|data-sort-value="15" style="text-align: center;"|'''5x3'''<br />[[File:Marker5x3.png|center]]<br />
|-<br />
|[[File:Log Cabin Stage 1.png|72px|center]]<br />
|[[Cabin|Log Cabin]]<br />
|{{Description|Cabin}}<br />
|1 Farmhand in a [[Multiplayer]] game.<br />
|data-sort-value="00100"|{{price|100}}{{name|Wood|10}}<br />
|data-sort-value="15" style="text-align: center;"|'''5x3'''<br />[[File:Marker5x3.png|center]]<br />
|-<br />
|[[File:ShippingBox.png|72px|center]]<br />
|[[Shipping|Shipping Bin]]<br />
|{{Description|Shipping Bin}}<br />
|<br />
|data-sort-value="00250"|{{price|250}}{{name|Wood|150}}<br />
|data-sort-value="02" style="text-align: center;"|'''2x1'''<br />[[File:Marker2x1.png|center]]<br />
|}<br />
<br />
==Gifting==<br />
{{GiftsByItem<br />
|dislike=Robin,Demetrius,Maru,Sebastian,Linus,Pierre,Caroline,Abigail,Alex,George,Evelyn,Lewis,Clint,Penny,Pam,Emily,Haley,Jas,Vincent,Jodi,Kent,Sam,Leah,Shane,Marnie,Elliott,Gus,Dwarf,Wizard,Harvey,Sandy,Willy,Krobus<br />
}}<br />
<br />
==Tailoring==<br />
Wood can be used in the spool of the [[2 Willow Lane#Sewing Machine|Sewing Machine]] to create the dyeable [[Tailoring|Basic Pullover]].<br />
*Male version: [[File:Shirt176.png|24px]]<br />
*Female version: [[File:Shirt177.png|24px]]<br />
<br />
==Gathering==<br />
The fastest and most efficient way of gathering large quantities of wood is to plant trees in straight lines every other space. If you don't have room on your farm for cultivating trees you can use the [[Railroad]] station since it has no grass to impede planting. You can place approximately 100 trees there.<br />
<br />
You can also use the [[Quarry]] however this is not advisable because you will be depriving yourself of potentially valuable mineral nodes that spawn there.<br />
<br />
==History==<br />
{{History|1.3|Increased price of wood at Carpenter's Shop from 10g in year 1 to 50g in year 2+. Added Wood Sign recipe.}}<br />
{{History|1.4|The Forester Profession no longer increases the sale price of Wood. Added Deluxe Scarecrow and Tea Sapling recipes. Can now be used in Tailoring. Can be produced by Fish Ponds.}}<br />
<br />
{{NavboxResources}}<br />
<br />
[[Category:Resources]]<br />
<br />
[[de:Holz]]<br />
[[es:Madera]]<br />
[[fr:Bois]]<br />
[[it:Legno]]<br />
[[ja:木材]]<br />
[[ko:나무 (재료)]]<br />
[[hu:Fa]]<br />
[[pt:Madeira]]<br />
[[ru:Древесина]]<br />
[[tr:Odun]]<br />
[[zh:木材]]</div>Wormhttps://stardewvalleywiki.com/mediawiki/index.php?title=Wood&diff=96958Wood2020-02-20T18:56:17Z<p>Worm: </p>
<hr />
<div>{{Infobox<br />
|image = Wood.png<br />
|source = [[Trees]] • [[Carpenter's Shop]]<br />
|sellprice = 2<br />
|quality = false<br />
}}<br />
'''Wood''' is a basic [[:Category:Resources|resource]] that can be obtained by felling [[Trees]] and branches with an [[Axes|axe]] or bought from [[Robin]] at the [[Carpenter's Shop]]. It can also be found in [[Fishing#Treasure Chests|Fishing Treasure Chests]]. Ninety-nine wood can also be received as a gift from [[Robin]] at the [[Feast of the Winter Star]]. One to 10 Wood can be produced in a [[Woodskip]] [[Fish Pond]], depending on the population of the pond.<br />
<br />
Felling a normal-sized tree will give you between 13 and 17 wood, depending on daily [[Luck]]. After felling the tree, you can also destroy the stump which will give you between 5 and 7 wood. Be careful, as felling trees near water can result in the loss of some, or all of the wood. Contrary to popular belief, stumps will never grow back, either on [[The Farm]] or in areas outside the Farm.<br />
<br />
==Uses==<br />
Wood can be spent on a variety of different things, including:<br />
* Building and upgrading buildings at the [[Carpenter's Shop]]<br />
* [[Crafting]] various items.<br />
* Creating 1 [[coal]] by placing 10 wood into the [[Charcoal Kiln]]<br />
* 198 Wood are used (in two stacks of 99) in the {{Bundle|Construction||y}}<br />
<br />
==Purchase Price==<br />
The price of wood at the [[Carpenter's Shop]] increases from {{price|10}} to {{price|50}} starting in year 2. The player will receive a letter in the mail on Spring 1 of year 2 saying "Notice: The price of raw materials at [[Carpenter's Shop|Robin's shop]] and [[Blacksmith|Clint's shop]] has increased." The gold obtained by selling wood to Robin or through the [[Shipping|Shipping Bin]] is unchanged.<br />
<br />
==Recipes==<br />
{| class="wikitable sortable"<br />
!Image<br />
!Name<br />
!Description<br />
!Ingredients<br />
!Recipe Source<br />
|-<br />
|[[File:Gate.png|center]]<br />
|[[Gate]]<br />
|{{Description|Gate}}<br />
|{{name|Wood|10}}<br />
|''Starter''<br />
|-<br />
|[[File:Wood Fence.png|center]]<br />
|[[Wood Fence]]<br />
|{{Description|Wood Fence}}<br />
|{{name|Wood|2}}<br />
|''Starter''<br />
|-<br />
|[[File:Wood Sign.png|center]]<br />
|[[Wood Sign]]<br />
|{{Description|Wood Sign}}<br />
|{{name|Wood|25}}<br />
|''Starter''<br />
|-<br />
|[[File:Mayonnaise Machine.png|center]]<br />
|[[Mayonnaise Machine]]<br />
|{{Description|Mayonnaise Machine}}<br />
|{{name|Wood|15}}{{name|Stone|15}}{{name|Earth Crystal|1}}{{name|Copper Bar|1}}<br />
|{{name|Farming Skill Icon|link=Farming|Level 2}}<br />
|-<br />
|[[File:Bee House.png|center]]<br />
|[[Bee House]]<br />
|{{Description|Bee House}}<br />
|{{name|Wood|40}}{{name|Coal|8}}{{name|Iron Bar|1}}{{name|Maple Syrup|1}}<br />
|{{name|Farming Skill Icon|link=Farming|Level 3}}<br />
|-<br />
|[[File:Preserves Jar.png|center]]<br />
|[[Preserves Jar]]<br />
|{{Description|Preserves Jar}}<br />
|{{name|Wood|50}}{{name|Stone|40}}{{name|Coal|8}}<br />
|{{name|Farming Skill Icon|link=Farming|Level 4}}<br />
|-<br />
|[[File:Cheese Press.png|center]]<br />
|[[Cheese Press]]<br />
|{{Description|Cheese Press}}<br />
|{{name|Wood|45}}{{name|Stone|45}}{{name|Hardwood|10}}{{name|Copper Bar|1}}<br />
|{{name|Farming Skill Icon|link=Farming|Level 6}}<br />
|-<br />
|[[File:Loom.png|center]]<br />
|[[Loom]]<br />
|{{Description|Loom}}<br />
|{{name|Wood|60}}{{name|Fiber|30}}{{name|Pine Tar|1}}<br />
|{{name|Farming Skill Icon|link=Farming|Level 7}}<br />
|-<br />
|[[File:Keg.png|center]]<br />
|[[Keg]]<br />
|{{Description|Keg}}<br />
|{{name|Wood|30}}{{name|Copper Bar|1}}{{name|Iron Bar|1}}{{name|Oak Resin|1}}<br />
|{{name|Farming Skill Icon|link=Farming|Level 8}}<br />
|-<br />
|[[File:Tapper.png|center]]<br />
|[[Tapper]]<br />
|{{Description|Tapper}}<br />
|{{name|Wood|40}}{{name|Copper Bar|2}}<br />
|{{Name|Foraging Skill Icon|link=Foraging|Level 3}}<br />
|-<br />
|[[File:Cork Bobber.png|center]]<br />
|[[Cork Bobber]]<br />
|{{Description|Cork Bobber}}<br />
|{{name|Wood|10}}{{name|Hardwood|5}}{{name|Slime|10}}<br />
|{{Name|Fishing Skill Icon|link=Fishing|Level 7}}<br />
|-<br />
|[[File:Wood Floor.png|center]]<br />
|[[Wood Floor]]<br />
|{{Description|Wood Floor}}<br />
|{{name|Wood|1}}<br />
|[[File:Robin Icon.png|24px|link=]] [[Carpenter's Shop]]<br />
|-<br />
|[[File:Straw Floor.png|center]]<br />
|[[Straw Floor]]<br />
|{{Description|Straw Floor}}<br />
|{{name|Wood|1}}{{name|Fiber|1}}<br />
|[[File:Robin Icon.png|24px|link=]] [[Carpenter's Shop]]<br />
|-<br />
|[[File:Weathered Floor.png|center]]<br />
|[[Weathered Floor]]<br />
|{{Description|Weathered Floor}}<br />
|{{name|Wood|1}}<br />
|[[File:Dwarf Icon.png|24px|link=]] [[Dwarf]]'s Shop<br />
|-<br />
|[[File:Wood Path.png|center]]<br />
|[[Wood Path]]<br />
|{{Description|Wood Path}}<br />
|{{name|Wood|1}}<br />
|''Starter''<br />
|-<br />
|[[File:Flute Block.png|center]]<br />
|[[Flute Block]]<br />
|{{Description|Flute Block}}<br />
|{{name|Wood|10}}{{name|Copper Ore|2}}{{name|Fiber|20}}<br />
|[[File:Robin Icon.png|24px|link=]] [[Robin]] 6-heart event<br />
|-<br />
|[[File:Torch.png|center]]<br />
|[[Torch]]<br />
|{{Description|Torch}}<br />
|{{name|Wood|1}}{{name|Sap|2}}<br />
|''Starter''<br />
|-<br />
|[[File:Campfire.png|center]]<br />
|[[Campfire]]<br />
|{{Description|Campfire}}<br />
|{{name|Stone|10}}{{name|Wood|10}}{{name|Fiber|10}}<br />
|''Starter''<br />
|-<br />
|[[File:Wooden Brazier.png|center]]<br />
|[[Wooden Brazier]]<br />
|{{Description|Wooden Brazier}}<br />
|{{name|Wood|10}}{{name|Coal|1}}{{name|Fiber|5}}<br />
|[[File:Robin Icon.png|24px|link=]] [[Carpenter's Shop]]<br />
|-<br />
|[[File:Barrel Brazier.png|center]]<br />
|[[Barrel Brazier]]<br />
|{{Description|Barrel Brazier}}<br />
|{{name|Wood|50}}{{name|Solar Essence|1}}{{name|Coal|1}}<br />
|[[File:Robin Icon.png|24px|link=]] [[Carpenter's Shop]]<br />
|-<br />
|[[File:Wood Lamp-post.png|center]]<br />
|[[Wood Lamp-post]]<br />
|{{Description|od Lamp-po}}<br />
|{{name|Wood|50}}{{name|Battery Pack|1}}<br />
|[[File:Robin Icon.png|24px|link=]] [[Carpenter's Shop]]<br />
|-<br />
|[[File:Crab Pot.png|center]]<br />
|[[Crab Pot]]<br />
|{{Description|Crab Pot}}<br />
|{{name|Iron Bar|3}}{{name|Wood|40}}<br />
|{{Name|Fishing Skill Icon|link=Fishing|Level 3}}<br />
|-<br />
|[[File:Chest.png|center]]<br />
|[[Chest]]<br />
|{{Description|Chest}}<br />
|{{name|Wood|50}}<br />
|''Starter''<br />
|-<br />
|[[File:Scarecrow.png|center]]<br />
|[[Scarecrow]]<br />
|{{Description|Scarecrow}}<br />
|{{name|Wood|50}}{{name|Coal|1}}{{name|Fiber|20}}<br />
|{{name|Farming Skill Icon|link=Farming|Level 1}}<br />
|-<br />
|[[File:Deluxe Scarecrow.png|center]]<br />
|[[Deluxe Scarecrow]]<br />
|{{Description|Deluxe Scarecrow}}<br />
|{{name|Wood|50}}{{name|Iridium Ore|1}}{{name|Fiber|40}}<br />
|Mail, after collecting all 8 [[Scarecrow#Rarecrows|Rarecrows]]<br />
|-<br />
|[[File:Seed Maker.png|center]]<br />
|[[Seed Maker]]<br />
|{{Description|Seed Maker}}<br />
|{{name|Wood|25}}{{name|Coal|10}}{{name|Gold Bar|1}}<br />
|{{name|Farming Skill Icon|link=Farming|Level 9}}<br />
|-<br />
|[[File:Charcoal Kiln.png|center]]<br />
|[[Charcoal Kiln]]<br />
|{{Description|Charcoal Kiln}}<br />
|{{name|Wood|20}}{{name|Gold Bar|1}}<br />
|{{Name|Foraging Skill Icon|link=Foraging|Level 4}}<br />
|-<br />
|[[File:Recycling Machine.png|center]]<br />
|[[Recycling Machine]]<br />
|{{Description|Recycling Machine}}<br />
|{{name|Wood|25}}{{name|Stone|25}}{{name|Iron Bar|1}}<br />
|{{Name|Fishing Skill Icon|link=Fishing|Level 4}}<br />
|-<br />
|[[File:Cask.png|center]]<br />
|[[Cask]]<br />
|{{Description|Cask}}<br />
|{{name|Wood|20}}{{name|Hardwood|1}}<br />
|[[Farmhouse]] cellar upgrade<br />
|-<br />
|[[File:Tub o' Flowers.png|48px|center]]<br />
|[[Tub o' Flowers]]<br />
|{{Description|Tub o' Flowers}}<br />
|{{name|Wood|15}}{{name|Tulip Bulb|1}}{{name|Jazz Seeds|1}}{{name|Poppy Seeds|1}}{{name|Spangle Seeds|1}}<br />
|class="no-wrap"|[[File:Pierre Icon.png|24px|link=]] [[Pierre]]'s stand at [[Flower Dance]] ({{price|1000}})<br />
|-<br />
|[[File:Tea Sapling.png|center]]<br />
|[[Tea Sapling]]<br />
|{{Description|Tea Sapling}}<br />
|[[Crafting#Seeds|Wild Seeds]] (Any) (2){{name|Fiber|5}}{{name|Wood|5}}<br />
|[[Caroline]] 2-heart event<br />
|-<br />
|}<br />
<br />
==Buildings==<br />
{| class="wikitable" id="roundedborder"<br />
!Image<br />
!Name<br />
!Description<br />
!Houses<br />
!Cost<br />
!Size<br />
|-<br />
|[[File:House (tier 2).png|72px|center]]<br />
|House Upgrade 1<br />
|Increase house size and adds a Kitchen.<br />
|<br />
|{{price|10000}}{{name|Wood|450}}<br />
|<br />
|-<br />
|[[File:Barn.png|72px|center]]<br />
|[[Barn]]<br />
|{{Description|Barn}}<br />
|[[Cow]]s<br />
|data-sort-value="06000"|{{price|6000}}{{name|Wood|350}}{{name|Stone|150}}<br />
|data-sort-value="28" style="text-align: center;"|'''7x4'''<br />[[File:Marker4x7.png|center]]<br />
|-<br />
|[[File:Big Barn.png|72px|center]]<br />
|[[Barn|Big Barn]]<br />
|{{Description|Big Barn}}<br />
|[[Goat]]s<br />
|data-sort-value="12000"|{{price|12000}}{{name|Wood|450}}{{name|Stone|200}}<br />
|data-sort-value="28" style="text-align: center;"|'''7x4'''<br />[[File:Marker4x7.png|center]]<br />
|-<br />
|[[File:Deluxe Barn.png|72px|center]]<br />
|[[Barn|Deluxe Barn]]<br />
|{{Description|Deluxe Barn}}<br />
|[[Sheep]]<br />
[[Pig]]s<br />
|data-sort-value="25000"|{{price|25000}}{{name|Wood|550}}{{name|Stone|300}}<br />
|data-sort-value="28" style="text-align: center;"|'''7x4'''<br />[[File:Marker4x7.png|center]]<br />
|-<br />
|[[File:Coop.png|72px|center]]<br />
|[[Coop]]<br />
|{{Description|Coop}}<br />
|[[Chicken]]s<br />
|data-sort-value="04000"|{{price|4000}}{{name|Wood|300}}{{name|Stone|100}}<br />
|data-sort-value="18" style="text-align: center;"|'''6x3'''<br />[[File:Marker3x6.png|center]]<br />
|-<br />
|[[File:Big Coop.png|72px|center]]<br />
|[[Coop|Big Coop]]<br />
|{{Description|Big Coop}}<br />
|[[Duck]]s<br />
[[Dinosaur]]s<br />
|data-sort-value="10000"|{{price|10000}}{{name|Wood|400}}{{name|Stone|150}}<br />
|data-sort-value="18" style="text-align: center;"|'''6x3'''<br />[[File:Marker3x6.png|center]]<br />
|-<br />
|[[File:Deluxe Coop.png|72px|center]]<br />
|[[Coop|Deluxe Coop]]<br />
|{{Description|Deluxe Coop}}<br />
|[[Rabbit]]s<br />
|data-sort-value="20000"|{{price|20000}}{{name|Wood|500}}{{name|Stone|200}}<br />
|data-sort-value="18" style="text-align: center;"|'''6x3'''<br />[[File:Marker3x6.png|center]]<br />
|-<br />
|[[File:Mill.png|60px|center]]<br />
|[[Mill]]<br />
|{{Description|Mill}}<br />
|<br />
|data-sort-value="02500"|{{price|2500}}{{name|Stone|50}}{{name|Wood|150}}{{name|Cloth|4}}<br />
|data-sort-value="08" style="text-align: center;"|'''4x2'''<br />[[File:Marker4x2.png|center]]<br />
|-<br />
|[[File:Shed.png|72px|center]]<br />
|[[Shed]]<br />
|{{Description|Shed}}<br />
|<br />
|data-sort-value="15000"|{{price|15000}}{{name|Wood|300}}<br />
|data-sort-value="21" style="text-align: center;"|'''7x3'''<br />[[File:Marker7x3.png|center]]<br />
|-<br />
|[[File:Plank Cabin Stage 1.png|72px|center]]<br />
|[[Cabin|Plank Cabin]]<br />
|{{Description|Cabin}}<br />
|1 Farmhand in a [[Multiplayer]] game.<br />
|data-sort-value="00100"|{{price|100}}{{name|Wood|5}}{{name|Fiber|10}}<br />
|data-sort-value="15" style="text-align: center;"|'''5x3'''<br />[[File:Marker5x3.png|center]]<br />
|-<br />
|[[File:Log Cabin Stage 1.png|72px|center]]<br />
|[[Cabin|Log Cabin]]<br />
|{{Description|Cabin}}<br />
|1 Farmhand in a [[Multiplayer]] game.<br />
|data-sort-value="00100"|{{price|100}}{{name|Wood|10}}<br />
|data-sort-value="15" style="text-align: center;"|'''5x3'''<br />[[File:Marker5x3.png|center]]<br />
|-<br />
|[[File:ShippingBox.png|72px|center]]<br />
|[[Shipping|Shipping Bin]]<br />
|{{Description|Shipping Bin}}<br />
|<br />
|data-sort-value="00250"|{{price|250}}{{name|Wood|150}}<br />
|data-sort-value="02" style="text-align: center;"|'''2x1'''<br />[[File:Marker2x1.png|center]]<br />
|}<br />
<br />
==Gifting==<br />
{{GiftsByItem<br />
|dislike=Robin,Demetrius,Maru,Sebastian,Linus,Pierre,Caroline,Abigail,Alex,George,Evelyn,Lewis,Clint,Penny,Pam,Emily,Haley,Jas,Vincent,Jodi,Kent,Sam,Leah,Shane,Marnie,Elliott,Gus,Dwarf,Wizard,Harvey,Sandy,Willy,Krobus<br />
}}<br />
<br />
==Tailoring==<br />
Wood can be used in the spool of the [[2 Willow Lane#Sewing Machine|Sewing Machine]] to create the dyeable [[Tailoring|Basic Pullover]].<br />
*Male version: [[File:Shirt176.png|24px]]<br />
*Female version: [[File:Shirt177.png|24px]]<br />
<br />
==Gathering==<br />
The fastest and most efficient way of gathering large quantities of wood is to plant trees in straight lines every other space. If you don't have room on your farm for cultivating trees you can use the railroad station since it has no grass to impede planting. You can place approximately 100 trees there.<br />
<br />
You can also use the quarry however this is not advisable because you will be depriving yourself of potentially valuable mineral nodes that spawn there.<br />
<br />
==History==<br />
{{History|1.3|Increased price of wood at Carpenter's Shop from 10g in year 1 to 50g in year 2+. Added Wood Sign recipe.}}<br />
{{History|1.4|The Forester Profession no longer increases the sale price of Wood. Added Deluxe Scarecrow and Tea Sapling recipes. Can now be used in Tailoring. Can be produced by Fish Ponds.}}<br />
<br />
{{NavboxResources}}<br />
<br />
[[Category:Resources]]<br />
<br />
[[de:Holz]]<br />
[[es:Madera]]<br />
[[fr:Bois]]<br />
[[it:Legno]]<br />
[[ja:木材]]<br />
[[ko:나무 (재료)]]<br />
[[hu:Fa]]<br />
[[pt:Madeira]]<br />
[[ru:Древесина]]<br />
[[tr:Odun]]<br />
[[zh:木材]]</div>Wormhttps://stardewvalleywiki.com/mediawiki/index.php?title=Wood&diff=96957Wood2020-02-20T18:54:35Z<p>Worm: </p>
<hr />
<div>{{Infobox<br />
|image = Wood.png<br />
|source = [[Trees]] • [[Carpenter's Shop]]<br />
|sellprice = 2<br />
|quality = false<br />
}}<br />
'''Wood''' is a basic [[:Category:Resources|resource]] that can be obtained by felling [[Trees]] and branches with an [[Axes|axe]] or bought from [[Robin]] at the [[Carpenter's Shop]]. It can also be found in [[Fishing#Treasure Chests|Fishing Treasure Chests]]. Ninety-nine wood can also be received as a gift from [[Robin]] at the [[Feast of the Winter Star]]. One to 10 Wood can be produced in a [[Woodskip]] [[Fish Pond]], depending on the population of the pond.<br />
<br />
Felling a normal-sized tree will give you between 13 and 17 wood, depending on daily [[Luck]]. After felling the tree, you can also destroy the stump which will give you between 5 and 7 wood. Be careful, as felling trees near water can result in the loss of some, or all of the wood. Contrary to popular belief, stumps will never grow back, either on [[The Farm]] or in areas outside the Farm.<br />
<br />
==Uses==<br />
Wood can be spent on a variety of different things, including:<br />
* Building and upgrading buildings at the [[Carpenter's Shop]]<br />
* [[Crafting]] various items.<br />
* Creating 1 [[coal]] by placing 10 wood into the [[Charcoal Kiln]]<br />
* 198 Wood are used (in two stacks of 99) in the {{Bundle|Construction||y}}<br />
<br />
==Purchase Price==<br />
The price of wood at the [[Carpenter's Shop]] increases from {{price|10}} to {{price|50}} starting in year 2. The player will receive a letter in the mail on Spring 1 of year 2 saying "Notice: The price of raw materials at [[Carpenter's Shop|Robin's shop]] and [[Blacksmith|Clint's shop]] has increased." The gold obtained by selling wood to Robin or through the [[Shipping|Shipping Bin]] is unchanged.<br />
<br />
==Recipes==<br />
{| class="wikitable sortable"<br />
!Image<br />
!Name<br />
!Description<br />
!Ingredients<br />
!Recipe Source<br />
|-<br />
|[[File:Gate.png|center]]<br />
|[[Gate]]<br />
|{{Description|Gate}}<br />
|{{name|Wood|10}}<br />
|''Starter''<br />
|-<br />
|[[File:Wood Fence.png|center]]<br />
|[[Wood Fence]]<br />
|{{Description|Wood Fence}}<br />
|{{name|Wood|2}}<br />
|''Starter''<br />
|-<br />
|[[File:Wood Sign.png|center]]<br />
|[[Wood Sign]]<br />
|{{Description|Wood Sign}}<br />
|{{name|Wood|25}}<br />
|''Starter''<br />
|-<br />
|[[File:Mayonnaise Machine.png|center]]<br />
|[[Mayonnaise Machine]]<br />
|{{Description|Mayonnaise Machine}}<br />
|{{name|Wood|15}}{{name|Stone|15}}{{name|Earth Crystal|1}}{{name|Copper Bar|1}}<br />
|{{name|Farming Skill Icon|link=Farming|Level 2}}<br />
|-<br />
|[[File:Bee House.png|center]]<br />
|[[Bee House]]<br />
|{{Description|Bee House}}<br />
|{{name|Wood|40}}{{name|Coal|8}}{{name|Iron Bar|1}}{{name|Maple Syrup|1}}<br />
|{{name|Farming Skill Icon|link=Farming|Level 3}}<br />
|-<br />
|[[File:Preserves Jar.png|center]]<br />
|[[Preserves Jar]]<br />
|{{Description|Preserves Jar}}<br />
|{{name|Wood|50}}{{name|Stone|40}}{{name|Coal|8}}<br />
|{{name|Farming Skill Icon|link=Farming|Level 4}}<br />
|-<br />
|[[File:Cheese Press.png|center]]<br />
|[[Cheese Press]]<br />
|{{Description|Cheese Press}}<br />
|{{name|Wood|45}}{{name|Stone|45}}{{name|Hardwood|10}}{{name|Copper Bar|1}}<br />
|{{name|Farming Skill Icon|link=Farming|Level 6}}<br />
|-<br />
|[[File:Loom.png|center]]<br />
|[[Loom]]<br />
|{{Description|Loom}}<br />
|{{name|Wood|60}}{{name|Fiber|30}}{{name|Pine Tar|1}}<br />
|{{name|Farming Skill Icon|link=Farming|Level 7}}<br />
|-<br />
|[[File:Keg.png|center]]<br />
|[[Keg]]<br />
|{{Description|Keg}}<br />
|{{name|Wood|30}}{{name|Copper Bar|1}}{{name|Iron Bar|1}}{{name|Oak Resin|1}}<br />
|{{name|Farming Skill Icon|link=Farming|Level 8}}<br />
|-<br />
|[[File:Tapper.png|center]]<br />
|[[Tapper]]<br />
|{{Description|Tapper}}<br />
|{{name|Wood|40}}{{name|Copper Bar|2}}<br />
|{{Name|Foraging Skill Icon|link=Foraging|Level 3}}<br />
|-<br />
|[[File:Cork Bobber.png|center]]<br />
|[[Cork Bobber]]<br />
|{{Description|Cork Bobber}}<br />
|{{name|Wood|10}}{{name|Hardwood|5}}{{name|Slime|10}}<br />
|{{Name|Fishing Skill Icon|link=Fishing|Level 7}}<br />
|-<br />
|[[File:Wood Floor.png|center]]<br />
|[[Wood Floor]]<br />
|{{Description|Wood Floor}}<br />
|{{name|Wood|1}}<br />
|[[File:Robin Icon.png|24px|link=]] [[Carpenter's Shop]]<br />
|-<br />
|[[File:Straw Floor.png|center]]<br />
|[[Straw Floor]]<br />
|{{Description|Straw Floor}}<br />
|{{name|Wood|1}}{{name|Fiber|1}}<br />
|[[File:Robin Icon.png|24px|link=]] [[Carpenter's Shop]]<br />
|-<br />
|[[File:Weathered Floor.png|center]]<br />
|[[Weathered Floor]]<br />
|{{Description|Weathered Floor}}<br />
|{{name|Wood|1}}<br />
|[[File:Dwarf Icon.png|24px|link=]] [[Dwarf]]'s Shop<br />
|-<br />
|[[File:Wood Path.png|center]]<br />
|[[Wood Path]]<br />
|{{Description|Wood Path}}<br />
|{{name|Wood|1}}<br />
|''Starter''<br />
|-<br />
|[[File:Flute Block.png|center]]<br />
|[[Flute Block]]<br />
|{{Description|Flute Block}}<br />
|{{name|Wood|10}}{{name|Copper Ore|2}}{{name|Fiber|20}}<br />
|[[File:Robin Icon.png|24px|link=]] [[Robin]] 6-heart event<br />
|-<br />
|[[File:Torch.png|center]]<br />
|[[Torch]]<br />
|{{Description|Torch}}<br />
|{{name|Wood|1}}{{name|Sap|2}}<br />
|''Starter''<br />
|-<br />
|[[File:Campfire.png|center]]<br />
|[[Campfire]]<br />
|{{Description|Campfire}}<br />
|{{name|Stone|10}}{{name|Wood|10}}{{name|Fiber|10}}<br />
|''Starter''<br />
|-<br />
|[[File:Wooden Brazier.png|center]]<br />
|[[Wooden Brazier]]<br />
|{{Description|Wooden Brazier}}<br />
|{{name|Wood|10}}{{name|Coal|1}}{{name|Fiber|5}}<br />
|[[File:Robin Icon.png|24px|link=]] [[Carpenter's Shop]]<br />
|-<br />
|[[File:Barrel Brazier.png|center]]<br />
|[[Barrel Brazier]]<br />
|{{Description|Barrel Brazier}}<br />
|{{name|Wood|50}}{{name|Solar Essence|1}}{{name|Coal|1}}<br />
|[[File:Robin Icon.png|24px|link=]] [[Carpenter's Shop]]<br />
|-<br />
|[[File:Wood Lamp-post.png|center]]<br />
|[[Wood Lamp-post]]<br />
|{{Description|od Lamp-po}}<br />
|{{name|Wood|50}}{{name|Battery Pack|1}}<br />
|[[File:Robin Icon.png|24px|link=]] [[Carpenter's Shop]]<br />
|-<br />
|[[File:Crab Pot.png|center]]<br />
|[[Crab Pot]]<br />
|{{Description|Crab Pot}}<br />
|{{name|Iron Bar|3}}{{name|Wood|40}}<br />
|{{Name|Fishing Skill Icon|link=Fishing|Level 3}}<br />
|-<br />
|[[File:Chest.png|center]]<br />
|[[Chest]]<br />
|{{Description|Chest}}<br />
|{{name|Wood|50}}<br />
|''Starter''<br />
|-<br />
|[[File:Scarecrow.png|center]]<br />
|[[Scarecrow]]<br />
|{{Description|Scarecrow}}<br />
|{{name|Wood|50}}{{name|Coal|1}}{{name|Fiber|20}}<br />
|{{name|Farming Skill Icon|link=Farming|Level 1}}<br />
|-<br />
|[[File:Deluxe Scarecrow.png|center]]<br />
|[[Deluxe Scarecrow]]<br />
|{{Description|Deluxe Scarecrow}}<br />
|{{name|Wood|50}}{{name|Iridium Ore|1}}{{name|Fiber|40}}<br />
|Mail, after collecting all 8 [[Scarecrow#Rarecrows|Rarecrows]]<br />
|-<br />
|[[File:Seed Maker.png|center]]<br />
|[[Seed Maker]]<br />
|{{Description|Seed Maker}}<br />
|{{name|Wood|25}}{{name|Coal|10}}{{name|Gold Bar|1}}<br />
|{{name|Farming Skill Icon|link=Farming|Level 9}}<br />
|-<br />
|[[File:Charcoal Kiln.png|center]]<br />
|[[Charcoal Kiln]]<br />
|{{Description|Charcoal Kiln}}<br />
|{{name|Wood|20}}{{name|Gold Bar|1}}<br />
|{{Name|Foraging Skill Icon|link=Foraging|Level 4}}<br />
|-<br />
|[[File:Recycling Machine.png|center]]<br />
|[[Recycling Machine]]<br />
|{{Description|Recycling Machine}}<br />
|{{name|Wood|25}}{{name|Stone|25}}{{name|Iron Bar|1}}<br />
|{{Name|Fishing Skill Icon|link=Fishing|Level 4}}<br />
|-<br />
|[[File:Cask.png|center]]<br />
|[[Cask]]<br />
|{{Description|Cask}}<br />
|{{name|Wood|20}}{{name|Hardwood|1}}<br />
|[[Farmhouse]] cellar upgrade<br />
|-<br />
|[[File:Tub o' Flowers.png|48px|center]]<br />
|[[Tub o' Flowers]]<br />
|{{Description|Tub o' Flowers}}<br />
|{{name|Wood|15}}{{name|Tulip Bulb|1}}{{name|Jazz Seeds|1}}{{name|Poppy Seeds|1}}{{name|Spangle Seeds|1}}<br />
|class="no-wrap"|[[File:Pierre Icon.png|24px|link=]] [[Pierre]]'s stand at [[Flower Dance]] ({{price|1000}})<br />
|-<br />
|[[File:Tea Sapling.png|center]]<br />
|[[Tea Sapling]]<br />
|{{Description|Tea Sapling}}<br />
|[[Crafting#Seeds|Wild Seeds]] (Any) (2){{name|Fiber|5}}{{name|Wood|5}}<br />
|[[Caroline]] 2-heart event<br />
|-<br />
|}<br />
<br />
==Buildings==<br />
{| class="wikitable" id="roundedborder"<br />
!Image<br />
!Name<br />
!Description<br />
!Houses<br />
!Cost<br />
!Size<br />
|-<br />
|[[File:House (tier 2).png|72px|center]]<br />
|House Upgrade 1<br />
|Increase house size and adds a Kitchen.<br />
|<br />
|{{price|10000}}{{name|Wood|450}}<br />
|<br />
|-<br />
|[[File:Barn.png|72px|center]]<br />
|[[Barn]]<br />
|{{Description|Barn}}<br />
|[[Cow]]s<br />
|data-sort-value="06000"|{{price|6000}}{{name|Wood|350}}{{name|Stone|150}}<br />
|data-sort-value="28" style="text-align: center;"|'''7x4'''<br />[[File:Marker4x7.png|center]]<br />
|-<br />
|[[File:Big Barn.png|72px|center]]<br />
|[[Barn|Big Barn]]<br />
|{{Description|Big Barn}}<br />
|[[Goat]]s<br />
|data-sort-value="12000"|{{price|12000}}{{name|Wood|450}}{{name|Stone|200}}<br />
|data-sort-value="28" style="text-align: center;"|'''7x4'''<br />[[File:Marker4x7.png|center]]<br />
|-<br />
|[[File:Deluxe Barn.png|72px|center]]<br />
|[[Barn|Deluxe Barn]]<br />
|{{Description|Deluxe Barn}}<br />
|[[Sheep]]<br />
[[Pig]]s<br />
|data-sort-value="25000"|{{price|25000}}{{name|Wood|550}}{{name|Stone|300}}<br />
|data-sort-value="28" style="text-align: center;"|'''7x4'''<br />[[File:Marker4x7.png|center]]<br />
|-<br />
|[[File:Coop.png|72px|center]]<br />
|[[Coop]]<br />
|{{Description|Coop}}<br />
|[[Chicken]]s<br />
|data-sort-value="04000"|{{price|4000}}{{name|Wood|300}}{{name|Stone|100}}<br />
|data-sort-value="18" style="text-align: center;"|'''6x3'''<br />[[File:Marker3x6.png|center]]<br />
|-<br />
|[[File:Big Coop.png|72px|center]]<br />
|[[Coop|Big Coop]]<br />
|{{Description|Big Coop}}<br />
|[[Duck]]s<br />
[[Dinosaur]]s<br />
|data-sort-value="10000"|{{price|10000}}{{name|Wood|400}}{{name|Stone|150}}<br />
|data-sort-value="18" style="text-align: center;"|'''6x3'''<br />[[File:Marker3x6.png|center]]<br />
|-<br />
|[[File:Deluxe Coop.png|72px|center]]<br />
|[[Coop|Deluxe Coop]]<br />
|{{Description|Deluxe Coop}}<br />
|[[Rabbit]]s<br />
|data-sort-value="20000"|{{price|20000}}{{name|Wood|500}}{{name|Stone|200}}<br />
|data-sort-value="18" style="text-align: center;"|'''6x3'''<br />[[File:Marker3x6.png|center]]<br />
|-<br />
|[[File:Mill.png|60px|center]]<br />
|[[Mill]]<br />
|{{Description|Mill}}<br />
|<br />
|data-sort-value="02500"|{{price|2500}}{{name|Stone|50}}{{name|Wood|150}}{{name|Cloth|4}}<br />
|data-sort-value="08" style="text-align: center;"|'''4x2'''<br />[[File:Marker4x2.png|center]]<br />
|-<br />
|[[File:Shed.png|72px|center]]<br />
|[[Shed]]<br />
|{{Description|Shed}}<br />
|<br />
|data-sort-value="15000"|{{price|15000}}{{name|Wood|300}}<br />
|data-sort-value="21" style="text-align: center;"|'''7x3'''<br />[[File:Marker7x3.png|center]]<br />
|-<br />
|[[File:Plank Cabin Stage 1.png|72px|center]]<br />
|[[Cabin|Plank Cabin]]<br />
|{{Description|Cabin}}<br />
|1 Farmhand in a [[Multiplayer]] game.<br />
|data-sort-value="00100"|{{price|100}}{{name|Wood|5}}{{name|Fiber|10}}<br />
|data-sort-value="15" style="text-align: center;"|'''5x3'''<br />[[File:Marker5x3.png|center]]<br />
|-<br />
|[[File:Log Cabin Stage 1.png|72px|center]]<br />
|[[Cabin|Log Cabin]]<br />
|{{Description|Cabin}}<br />
|1 Farmhand in a [[Multiplayer]] game.<br />
|data-sort-value="00100"|{{price|100}}{{name|Wood|10}}<br />
|data-sort-value="15" style="text-align: center;"|'''5x3'''<br />[[File:Marker5x3.png|center]]<br />
|-<br />
|[[File:ShippingBox.png|72px|center]]<br />
|[[Shipping|Shipping Bin]]<br />
|{{Description|Shipping Bin}}<br />
|<br />
|data-sort-value="00250"|{{price|250}}{{name|Wood|150}}<br />
|data-sort-value="02" style="text-align: center;"|'''2x1'''<br />[[File:Marker2x1.png|center]]<br />
|}<br />
<br />
==Gifting==<br />
{{GiftsByItem<br />
|dislike=Robin,Demetrius,Maru,Sebastian,Linus,Pierre,Caroline,Abigail,Alex,George,Evelyn,Lewis,Clint,Penny,Pam,Emily,Haley,Jas,Vincent,Jodi,Kent,Sam,Leah,Shane,Marnie,Elliott,Gus,Dwarf,Wizard,Harvey,Sandy,Willy,Krobus<br />
}}<br />
<br />
==Tailoring==<br />
Wood can be used in the spool of the [[2 Willow Lane#Sewing Machine|Sewing Machine]] to create the dyeable [[Tailoring|Basic Pullover]].<br />
*Male version: [[File:Shirt176.png|24px]]<br />
*Female version: [[File:Shirt177.png|24px]]<br />
<br />
==Gathering==<br />
The fastest and most efficient way of gathering large quantities of wood is to plant trees in straight lines every other space. If you don't have room on your farm for cultivating trees you can use the railroad station since it has no grass to impede planting. You can place approximately 100 trees there.<br />
<br />
You can also use the quarry however this is not advisable because you will be depriving yourself of potentially valuable mineral nodes that spawn there.<br />
<br />
==History==<br />
{{History|1.3|Increased price of wood at Carpenter's Shop from 10g in year 1 to 50g in year 2+. Added Wood Sign recipe.}}<br />
{{History|1.4|The Forester Profession no longer increases the sale price of Wood. Added Deluxe Scarecrow and Tea Sapling recipes. Can now be used in Tailoring. Can be produced by Fish Ponds.}}<br />
<br />
{{NavboxResources}}<br />
<br />
[[Category:Resources]]<br />
<br />
[[de:Holz]]<br />
[[es:Madera]]<br />
[[fr:Bois]]<br />
[[it:Legno]]<br />
[[ja:木材]]<br />
[[ko:나무 (재료)]]<br />
[[hu:Fa]]<br />
[[pt:Madeira]]<br />
[[ru:Древесина]]<br />
[[tr:Odun]]<br />
[[zh:木材]]</div>Wormhttps://stardewvalleywiki.com/mediawiki/index.php?title=Stone&diff=96956Stone2020-02-20T18:39:09Z<p>Worm: </p>
<hr />
<div>{{Infobox<br />
|image = Stone.png<br />
|source = Rocks • [[Carpenter's Shop]] • [[Fishing#Treasure Chests|Fishing]]<br />
|sellprice = 2<br />
|quality = false<br />
}}<br />
'''Stone''' is a basic [[:Category:Resources|resource]] obtained by [[mining]] rocks with a [[Pickaxes|pickaxe]]. Stone can also be purchased from [[Robin]] at the [[Carpenter's Shop]], or found in [[Fishing#Treasure Chests|Fishing Treasure Chests]]. [[Stone Golem]]s and [[Slimes|Gray Slimes]] also drop Stone. Fifty stones can also be received as a gift from [[Robin]] at the [[Feast of the Winter Star]]. Stone may also be obtained by digging up an [[Artifact Spot]]. A [[Stonefish]] [[Fish Pond]] may produce 30 Stone when the population reaches 9.<br />
<br />
Normal rocks yield between 1 and 3 stones. [[Boulder]]s yield 10 stones. <br />
<br />
Stone is used in various [[crafting]] recipes and is also required as a form of payment when purchasing certain buildings and building upgrades at the [[Carpenter's Shop]]. The [[Desert Trader]] will sell 1 [[Fiber]] in exchange for 5 Stone on [[Days of the Week#Tuesday|Tuesdays]].<br />
<br />
==Purchase Price==<br />
The price of stone at the [[Carpenter's Shop]] increases from {{price|20}} to {{price|100}} starting in year 2. The player will receive a letter in the mail on Spring 1 of year 2 saying "Notice: The price of raw materials at Robin's shop and [[Blacksmith|Clint's shop]] has increased." The gold obtained by selling stone to Robin or through the [[Shipping|Shipping Bin]] is unchanged.<br />
<br />
==Recipes==<br />
{| class="wikitable sortable"<br />
!Image<br />
!Name<br />
!Description<br />
!Ingredients<br />
!Recipe Source<br />
|-<br />
|[[File:Stone Fence.png|center]]<br />
|[[Stone Fence]]<br />
|{{Description|Stone Fence}}<br />
|{{name|Stone|2}}<br />
|[[Farming]] Level 2<br />
|-<br />
|[[File:Stone Sign.png|center]]<br />
|[[Stone Sign]]<br />
|{{Description|Stone Sign}}<br />
|{{name|Stone|25}}<br />
|''Starter''<br />
|-<br />
|[[File:Garden Pot.png|center]]<br />
|[[Garden Pot]]<br />
|{{Description|Garden Pot}}<br />
|{{name|Clay|1}}{{name|Stone|10}}{{name|Refined Quartz|1}}<br />
|[[Evelyn]] cutscene after completing the [[Greenhouse]]<br />
|-<br />
|[[File:Mayonnaise Machine.png|center]]<br />
|[[Mayonnaise Machine]]<br />
|{{Description|Mayonnaise Machine}}<br />
|{{name|Wood|15}}{{name|Stone|15}}{{name|Earth Crystal|1}}{{name|Copper Bar|1}}<br />
|[[Farming]] Level 2<br />
|-<br />
|[[File:Preserves Jar.png|center]]<br />
|[[Preserves Jar]]<br />
|{{Description|Preserves Jar}}<br />
|{{name|Wood|50}}{{name|Stone|40}}{{name|Coal|8}}<br />
|[[Farming]] Level 4<br />
|-<br />
|[[File:Cheese Press.png|center]]<br />
|[[Cheese Press]]<br />
|{{Description|Cheese Press}}<br />
|{{name|Wood|45}}{{name|Stone|45}}{{name|Hardwood|10}}{{name|Copper Bar|1}}<br />
|[[Farming]] Level 6<br />
|-<br />
|[[File:Basic Retaining Soil.png|center]]<br />
|[[Basic Retaining Soil]]<br />
|{{Description|Basic Retaining Soil}}<br />
|{{name|Stone|2}}<br />
|[[Farming]] Level 4<br />
|-<br />
|[[File:Quality Retaining Soil.png|center]]<br />
|[[Quality Retaining Soil]]<br />
|{{Description|Quality Retaining Soil}}<br />
|{{name|Stone|3}}{{name|Clay|1}}<br />
|[[Farming]] Level 7<br />
|-<br />
|[[File:Tree Fertilizer.png|center]]<br />
|[[Tree Fertilizer]]<br />
|{{Description|Tree Fertilizer}}<br />
|{{name|Stone|5}}{{name|Fiber|5}}<br />
|[[Foraging]] Level 7<br />
|-<br />
|[[File:Stone Floor.png|center]]<br />
|[[Stone Floor]]<br />
|{{Description|Stone Floor}}<br />
|{{name|Stone|1}}<br />
|[[Carpenter's Shop]]<br />
|-<br />
|[[File:Gravel Path.png|center]]<br />
|[[Gravel Path]]<br />
|{{Description|Gravel Path}}<br />
|{{name|Stone|1}}<br />
|''Starter''<br />
|-<br />
|[[File:Cobblestone Path.png|center|48px]]<br />
|[[Cobblestone Path]]<br />
|{{Description|Cobblestone Path}}<br />
|{{name|Stone|1}}<br />
|''Starter''<br />
|-<br />
|[[File:Stepping Stone Path.png|center]]<br />
|[[Stepping Stone Path]]<br />
|{{Description|Stepping Stone Path}}<br />
|{{name|Stone|1}}<br />
|[[Carpenter's Shop]]<br />
|-<br />
|[[File:Wicked Statue.png|center]]<br />
|[[Wicked Statue]]<br />
|{{Description|Wicked Statue}}<br />
|{{name|Stone|25}}{{name|Coal|5}}<br />
|[[Krobus]]<br />
|-<br />
|[[File:Drum Block.png|center]]<br />
|[[Drum Block]]<br />
|{{Description|Drum Block}}<br />
|{{name|Stone|10}}{{name|Copper Ore|2}}{{name|Fiber|20}}<br />
|[[Robin]] 6-heart event<br />
|-<br />
|[[File:Campfire.png|center]]<br />
|[[Campfire]]<br />
|{{Description|Campfire}}<br />
|{{name|Stone|10}}{{name|Wood|10}}{{name|Fiber|10}}<br />
|''Starter''<br />
|-<br />
|[[File:Stone Brazier.png|center]]<br />
|[[Stone Brazier]]<br />
|{{Description|Stone Brazier}}<br />
|{{name|Stone|10}}{{name|Coal|1}}{{name|Fiber|5}}<br />
|[[Carpenter's Shop]]<br />
|-<br />
|[[File:Marble Brazier.png|center]]<br />
|[[Marble Brazier]]<br />
|{{Description|Marble Brazier}}<br />
|{{name|Marble|1}}{{name|Aquamarine|1}}{{name|Stone|100}}<br />
|[[Carpenter's Shop]]<br />
|-<br />
|[[File:Furnace.png|center]]<br />
|[[Furnace]]<br />
|{{Description|Furnace}}<br />
|{{name|Copper Ore|20}}{{name|Stone|25}}<br />
|[[Clint]] cutscene<br />
|-<br />
|[[File:Staircase.png|center]]<br />
|[[Staircase]]<br />
|{{Description|Staircase}}<br />
|{{name|Stone|99}}<br />
|[[Mining]] Level 2<br />
|-<br />
|[[File:Crystalarium.png|center]]<br />
|[[Crystalarium]]<br />
|{{Description|Crystalarium}}<br />
|{{name|Stone|99}}{{name|Gold Bar|5}}{{name|Iridium Bar|2}}{{name|Battery Pack|1}}<br />
|[[Mining]] Level 9<br />
|-<br />
|[[File:Recycling Machine.png|center]]<br />
|[[Recycling Machine]]<br />
|{{Description|Recycling Machine}}<br />
|{{name|Wood|25}}{{name|Stone|25}}{{name|Iron Bar|1}}<br />
|[[Fishing]] Level 4<br />
|-<br />
|[[File:Warp Totem Mountains.png|center]]<br />
|[[Warp Totem: Mountains]]<br />
|{{Description|Warp Totem: Mountains}}<br />
|{{name|Hardwood|1}}{{name|Iron Bar|1}}{{name|Stone|25}}<br />
|[[Foraging]] Level 7<br />
|-<br />
|}<br />
<br />
==Buildings==<br />
Stone is required to purchase the [[Junimo Hut]] from the [[Wizard's Tower]], and for several buildings purchased from the [[Carpenter's Shop]].<br />
{| class="wikitable sortable" id="roundedborder"<br />
!Image<br />
!Name<br />
!Description<br />
!Cost<br />
!Size<br />
|-<br />
|[[File:Junimo Hut.png|72px|center]]<br />
|[[Junimo Hut]]<br />
|{{Description|Junimo Hut}}<br />
|data-sort-value="20000"|{{price|20000}}{{name|Stone|200}}{{name|Starfruit|9}}{{name|Fiber|100}}<br />
|data-sort-value="06" style="text-align: center;"|'''3x2'''<br />[[File:Marker3x2.png|center]]<br />
|-<br />
|[[File:Barn.png|72px|center]]<br />
|[[Barn]]<br />
|{{Description|Barn}}<br />
|data-sort-value="06000"|{{price|6000}}{{name|Wood|350}}{{name|Stone|150}}<br />
|data-sort-value="28" style="text-align: center;"|'''7x4'''<br />[[File:Marker4x7.png|center]]<br />
|-<br />
|[[File:Big Barn.png|72px|center]]<br />
|[[Barn|Big Barn]]<br />
|{{Description|Big Barn}}<br />
|data-sort-value="12000"|{{price|12000}}{{name|Wood|450}}{{name|Stone|200}}<br />
|data-sort-value="28" style="text-align: center;"|'''7x4'''<br />[[File:Marker4x7.png|center]]<br />
|-<br />
|[[File:Deluxe Barn.png|72px|center]]<br />
|[[Barn|Deluxe Barn]]<br />
|{{Description|Deluxe Barn}}<br />
|data-sort-value="25000"|{{price|25000}}{{name|Wood|550}}{{name|Stone|300}}<br />
|data-sort-value="28" style="text-align: center;"|'''7x4'''<br />[[File:Marker4x7.png|center]]<br />
|-<br />
|[[File:Coop.png|72px|center]]<br />
|[[Coop]]<br />
|{{Description|Coop}}<br />
|data-sort-value="04000"|{{price|4000}}{{name|Wood|300}}{{name|Stone|100}}<br />
|data-sort-value="18" style="text-align: center;"|'''6x3'''<br />[[File:Marker3x6.png|center]]<br />
|-<br />
|[[File:Big Coop.png|72px|center]]<br />
|[[Coop|Big Coop]]<br />
|{{Description|Big Coop}}<br />
|data-sort-value="10000"|{{price|10000}}{{name|Wood|400}}{{name|Stone|150}}<br />
|data-sort-value="18" style="text-align: center;"|'''6x3'''<br />[[File:Marker3x6.png|center]]<br />
|-<br />
|[[File:Deluxe Coop.png|72px|center]]<br />
|[[Coop|Deluxe Coop]]<br />
|{{Description|Deluxe Coop}}<br />
|data-sort-value="20000"|{{price|20000}}{{name|Wood|500}}{{name|Stone|200}}<br />
|data-sort-value="18" style="text-align: center;"|'''6x3'''<br />[[File:Marker3x6.png|center]]<br />
|-<br />
|[[File:Mill.png|60px|center]]<br />
|[[Mill]]<br />
|{{Description|Mill}}<br />
|data-sort-value="02500"|{{price|2500}}{{name|Stone|50}}{{name|Wood|150}}{{name|Cloth|4}}<br />
|data-sort-value="08" style="text-align: center;"|'''4x2'''<br />[[File:Marker4x2.png|center]]<br />
|-<br />
|id="Silo"|[[File:Silo.png|60px|center]]<br />
|[[Silo]]<br />
|{{Description|Silo}}<br />
|data-sort-value="00100"|{{price|100}}{{name|Stone|100}}{{name|Clay|10}}{{name|Copper Bar|5}}<br />
|data-sort-value="09" style="text-align: center;"|'''3x3'''<br />[[File:Marker3x3.png|center]]<br />
|-<br />
|[[File:Slime Hutch.png|72px|center]]<br />
|[[Slime Hutch]]<br />
|{{Description|Slime Hutch}}<br />
|data-sort-value="10000"|{{price|10000}}{{name|Stone|500}}{{name|Refined Quartz|10}}{{name|Iridium Bar|1}}<br />
|data-sort-value="66" style="text-align: center;"|'''11x6'''<br />[[File:Marker6x11.png|center]]<br />
|-<br />
|[[File:Well.png|72px|center]]<br />
|[[Well]]<br />
|{{Description|Well}}<br />
|data-sort-value="01000"|{{price|1000}}{{name|Stone|75}}<br />
|data-sort-value="09" style="text-align: center;"|'''3x3'''<br />[[File:Marker3x3.png|center]]<br />
|-<br />
|[[File:Stone_Cabin_Stage_1.png|72px|center]]<br />
|[[Cabin|Stone Cabin]]<br />
|{{Description|Cabin}}<br />''Houses 1 farmhand in a [[multiplayer]] game.''<br />
|{{price|100}}{{name|Stone|10}}<br />
|style="text-align: center;"|'''5x3'''<br />[[File:Marker5x3.png|center]]<br />
|-<br />
|-<br />
|[[File:Fish Pond.png|96px|center]]<br />
|[[Fish Pond]]<br />
|{{Description|Fish Pond}}<br />
|{{Price|5000}}{{name|Stone|200}}{{name|Seaweed|5}}{{name|Green Algae|5}}<br />
|style="text-align: center;"|'''5x5'''<br />[[File:Marker5x5.png|center|5x5]]<br />
|}<br />
<br />
==Gifting==<br />
{{GiftsByItem<br />
|dislike=Pierre,Caroline,Abigail,Alex,George,Evelyn,Lewis,Clint,Penny,Pam,Emily,Jodi,Leah,Shane,Marnie,Elliott,Gus,Dwarf,Wizard,Harvey,Sandy,Willy,Krobus,Robin,Demetrius,Maru,Sebastian,Linus,Haley,Jas,Vincent,Kent,Sam<br />
}}<br />
<br />
==Bundles==<br />
99 Stone are required for the {{Bundle|Construction||y}}.<br />
<br />
==Tailoring==<br />
It is used in the spool of the [[2 Willow Lane#Sewing Machine|Sewing Machine]] to create the [[Tailoring|Work Shirt]]. [[File:Shirt029.png|24px]]<br />
<br />
==Quests==<br />
It is not used in any [[Quests|quests]].<br />
<br />
==Gathering==<br />
The fastest and most efficient way of gathering large quantities of stone is entering and exiting the 1st level of the mines and only breaking boulders. Since exiting and entering pauses the game your game time will mostly be spent while breaking the boulders. Doing this from 8:00 a.m. to midnight should net you between 500-800 stone.<br />
<br />
==History==<br />
{{History|1.3|Increased price of stone at Carpenter's shop from 20g to 100g in year 2+. Added Stone Sign and Garden Pot recipes.}}<br />
{{History|1.4|Added Fish Pond and Tree Fertilizer recipes. Can now be used in Tailoring. Can be produced by Fish Ponds.}}<br />
<br />
{{NavboxResources}}<br />
<br />
[[Category:Resources]]<br />
<br />
[[de:Stein]]<br />
[[es:Piedra]]<br />
[[fr:Pierre (ressource)]]<br />
[[it:Pietra]]<br />
[[ja:石]]<br />
[[ko:돌]]<br />
[[hu:Kő]]<br />
[[pt:Pedra]]<br />
[[ru:Камень]]<br />
[[tr:Taş]]<br />
[[zh:石头]]</div>Wormhttps://stardewvalleywiki.com/mediawiki/index.php?title=Crystalarium&diff=96955Crystalarium2020-02-20T18:21:25Z<p>Worm: /* Tips */</p>
<hr />
<div>{{Infobox<br />
|name = Crystalarium<br />
|source = Crafting &bull; [[Museum]] donation &bull; {{Bundle|25000}}<br />
|recipe = {{name|Mining|Level 9|image=Mining Skill Icon.png}}<br />
|ingredients = {{name|Stone|99}}{{name|Gold Bar|5}}{{name|Iridium Bar|2}}{{name|Battery Pack|1}}<br />
|sellprice = Cannot be sold<br />
}}<br />
The '''Crystalarium''' will replicate any inserted [[Minerals#Gems|Gem]], [[Minerals#Foraged Minerals|Foraged Mineral]], or [[Minerals#Geode Minerals|Geode Mineral]] except [[Prismatic Shard]]s. (In the [[Museum]] there is a book that states: "For some reason, the EMF from the shard interacts negatively with the crystalarium"). Once inserted, it will replicate that item an infinite number of times. Once a gem or mineral has been inserted into the Crystalarium it cannot be removed, only replaced with another. The original item is lost and so it is best to let it finish at least once to avoid loss.<br />
<br />
It is obtained through [[Crafting]], donating 50 [[Minerals]] to the [[Museum]], as a reward for completing the {{Bundle|25000|16|y}}, and may randomly be found in Treasure Rooms in the [[Skull Cavern]].<br />
<br />
==Use==<br />
{| class="wikitable sortable"<br />
!class="unsortable"|Image<br />
!Name<br />
!Sell Price<br />
!Time to craft<br />(Day:Hour:Min)<br />
!g/day<br />
|-<br />
|[[File:Emerald.png|36px|center]]<br />
|[[Emerald]]<br />
|data-sort-value="250"|{{price|250}}<br />
|2:02:00<br />
|data-sort-value="120"|{{price|120}}<br />
|-<br />
|[[File:Aquamarine.png|36px|center]]<br />
|[[Aquamarine]]<br />
|data-sort-value="180"|{{price|180}}<br />
|1:13:20<br />
|data-sort-value="115.7"|{{price|115.7}}<br />
|-<br />
|[[File:Ruby.png|36px|center]]<br />
|[[Ruby]]<br />
|data-sort-value="250"|{{price|250}}<br />
|2:02:00<br />
|data-sort-value="120"|{{price|120}}<br />
|-<br />
|[[File:Amethyst.png|36px|center]]<br />
|[[Amethyst]]<br />
|data-sort-value="100"|{{price|100}}<br />
|0:22:40<br />
|data-sort-value="105.9"|{{price|105.9}}<br />
|-<br />
|[[File:Topaz.png|36px|center]]<br />
|[[Topaz]]<br />
|data-sort-value="80"|{{price|80}}<br />
|0:18:40<br />
|data-sort-value="102.9"|{{price|102.9}}<br />
|-<br />
|[[File:Jade.png|36px|center]]<br />
|[[Jade]]<br />
|data-sort-value="200"|{{price|200}}<br />
|1:16:00<br />
|data-sort-value="120"|{{price|120}}<br />
|-<br />
|[[File:Diamond.png|36px|center]]<br />
|[[Diamond]]<br />
|data-sort-value="750"|{{price|750}}<br />
|5:00:00<br />
|data-sort-value="150"|{{price|150}}<br />
|-<br />
|[[File:Quartz.png|36px|center]]<br />
|[[Quartz]]<br />
|data-sort-value="25"|{{price|25}}<br />
|0:07:00<br />
|data-sort-value="85.7"|{{price|85.7}}<br />
|-<br />
|[[File:Fire Quartz.png|36px|center]]<br />
|[[Fire Quartz]]<br />
|data-sort-value="100"|{{price|100}}<br />
|0:21:40<br />
|data-sort-value="110.8"|{{price|110.8}}<br />
|-<br />
|[[File:Frozen Tear.png|36px|center]]<br />
|[[Frozen Tear]]<br />
|data-sort-value="75"|{{price|75}}<br />
|0:18:40<br />
|data-sort-value="96.4"|{{price|96.4}}<br />
|-<br />
|[[File:Earth Crystal.png|36px|center]]<br />
|[[Earth Crystal]]<br />
|data-sort-value="50"|{{price|50}}<br />
|0:13:20<br />
|data-sort-value="90"|{{price|90}}<br />
|-<br />
|[[File:Tigerseye.png|36px|center]]<br />
|[[Tigerseye]]<br />
|data-sort-value="275"|{{price|275}}<br />
|3:11:20<br />
|data-sort-value="79.2"|{{price|79.2}}<br />
|-<br />
|[[File:Opal.png|36px|center]]<br />
|[[Opal]]<br />
|data-sort-value="150"|{{price|150}}<br />
|3:11:20<br />
|data-sort-value="43.2"|{{price|43.2}}<br />
|-<br />
|[[File:Fire Opal.png|36px|center]]<br />
|[[Fire Opal]]<br />
|data-sort-value="350"|{{price|350}}<br />
|3:11:20<br />
|data-sort-value="100.8"|{{price|100.8}}<br />
|-<br />
|[[File:Alamite.png|36px|center]]<br />
|[[Alamite]]<br />
|data-sort-value="150"|{{price|150}}<br />
|3:11:20<br />
|data-sort-value="43.2"|{{price|43.2}}<br />
|-<br />
|[[File:Bixite.png|36px|center]]<br />
|[[Bixite]]<br />
|data-sort-value="300"|{{price|300}}<br />
|3:11:20<br />
|data-sort-value="86.4"|{{price|86.4}}<br />
|-<br />
|[[File:Baryte.png|36px|center]]<br />
|[[Baryte]]<br />
|data-sort-value="50"|{{price|50}}<br />
|3:11:20<br />
|data-sort-value="14.4"|{{price|14.4}}<br />
|-<br />
|[[File:Aerinite.png|36px|center]]<br />
|[[Aerinite]]<br />
|data-sort-value="125"|{{price|125}}<br />
|3:11:20<br />
|data-sort-value="36"|{{price|36}}<br />
|-<br />
|[[File:Calcite.png|36px|center]]<br />
|[[Calcite]]<br />
|data-sort-value="75"|{{price|75}}<br />
|3:11:20<br />
|data-sort-value="21.6"|{{price|21.6}}<br />
|-<br />
|[[File:Dolomite.png|36px|center]]<br />
|[[Dolomite]]<br />
|data-sort-value="300"|{{price|300}}<br />
|3:11:20<br />
|data-sort-value="86.4"|{{price|86.4}}<br />
|-<br />
|[[File:Esperite.png|36px|center]]<br />
|[[Esperite]]<br />
|data-sort-value="100"|{{price|100}}<br />
|3:11:20<br />
|data-sort-value="28.8"|{{price|28.8}}<br />
|-<br />
|[[File:Fluorapatite.png|36px|center]]<br />
|[[Fluorapatite]]<br />
|data-sort-value="200"|{{price|200}}<br />
|3:11:20<br />
|data-sort-value="57.6"|{{price|57.6}}<br />
|-<br />
|[[File:Geminite.png|36px|center]]<br />
|[[Geminite]]<br />
|data-sort-value="150"|{{price|150}}<br />
|3:11:20<br />
|data-sort-value="43.2"|{{price|43.2}}<br />
|-<br />
|[[File:Helvite.png|36px|center]]<br />
|[[Helvite]]<br />
|data-sort-value="450"|{{price|450}}<br />
|3:11:20<br />
|data-sort-value="129.6"|{{price|129.6}}<br />
|-<br />
|[[File:Jamborite.png|36px|center]]<br />
|[[Jamborite]]<br />
|data-sort-value="150"|{{price|150}}<br />
|3:11:20<br />
|data-sort-value="43.2"|{{price|43.2}}<br />
|-<br />
|[[File:Jagoite.png|36px|center]]<br />
|[[Jagoite]]<br />
|data-sort-value="115"|{{price|115}}<br />
|3:11:20<br />
|data-sort-value="33.1"|{{price|33.1}}<br />
|-<br />
|[[File:Kyanite.png|36px|center]]<br />
|[[Kyanite]]<br />
|data-sort-value="250"|{{price|250}}<br />
|3:11:20<br />
|data-sort-value="72"|{{price|72}}<br />
|-<br />
|[[File:Lunarite.png|36px|center]]<br />
|[[Lunarite]]<br />
|data-sort-value="200"|{{price|200}}<br />
|3:11:20<br />
|data-sort-value="57.6"|{{price|57.6}}<br />
|-<br />
|[[File:Malachite.png|36px|center]]<br />
|[[Malachite]]<br />
|data-sort-value="100"|{{price|100}}<br />
|3:11:20<br />
|data-sort-value="28.8"|{{price|28.8}}<br />
|-<br />
|[[File:Neptunite.png|36px|center]]<br />
|[[Neptunite]]<br />
|data-sort-value="400"|{{price|400}}<br />
|3:11:20<br />
|data-sort-value="115.2"|{{price|115.2}}<br />
|-<br />
|[[File:Lemon Stone.png|36px|center]]<br />
|[[Lemon Stone]]<br />
|data-sort-value="200"|{{price|200}}<br />
|3:11:20<br />
|data-sort-value="57.6"|{{price|57.6}}<br />
|-<br />
|[[File:Nekoite.png|36px|center]]<br />
|[[Nekoite]]<br />
|data-sort-value="80"|{{price|80}}<br />
|3:11:20<br />
|data-sort-value="23.0"|{{price|23.0}}<br />
|-<br />
|[[File:Orpiment.png|36px|center]]<br />
|[[Orpiment]]<br />
|data-sort-value="80"|{{price|80}}<br />
|3:11:20<br />
|data-sort-value="23.0"|{{price|23.0}}<br />
|-<br />
|[[File:Petrified Slime.png|36px|center]]<br />
|[[Petrified Slime]]<br />
|data-sort-value="120"|{{price|120}}<br />
|3:11:20<br />
|data-sort-value="34.6"|{{price|34.6}}<br />
|-<br />
|[[File:Thunder Egg.png|36px|center]]<br />
|[[Thunder Egg]]<br />
|data-sort-value="100"|{{price|100}}<br />
|3:11:20<br />
|data-sort-value="28.8"|{{price|28.8}}<br />
|-<br />
|[[File:Pyrite.png|36px|center]]<br />
|[[Pyrite]]<br />
|data-sort-value="120"|{{price|120}}<br />
|3:11:20<br />
|data-sort-value="34.6"|{{price|34.6}}<br />
|-<br />
|[[File:Ocean Stone.png|36px|center]]<br />
|[[Ocean Stone]]<br />
|data-sort-value="220"|{{price|220}}<br />
|3:11:20<br />
|data-sort-value="63.4"|{{price|63.4}}<br />
|-<br />
|[[File:Ghost Crystal.png|36px|center]]<br />
|[[Ghost Crystal]]<br />
|data-sort-value="200"|{{price|200}}<br />
|3:11:20<br />
|data-sort-value="57.6"|{{price|57.6}}<br />
|-<br />
|[[File:Jasper.png|36px|center]]<br />
|[[Jasper]]<br />
|data-sort-value="150"|{{price|150}}<br />
|3:11:20<br />
|data-sort-value="43.2"|{{price|43.2}}<br />
|-<br />
|[[File:Celestine.png|36px|center]]<br />
|[[Celestine]]<br />
|data-sort-value="125"|{{price|125}}<br />
|3:11:20<br />
|data-sort-value="36"|{{price|36}}<br />
|-<br />
|[[File:Marble.png|36px|center]]<br />
|[[Marble]]<br />
|data-sort-value="110"|{{price|110}}<br />
|3:11:20<br />
|data-sort-value="31.7"|{{price|31.7}}<br />
|-<br />
|[[File:Sandstone.png|36px|center]]<br />
|[[Sandstone]]<br />
|data-sort-value="60"|{{price|60}}<br />
|3:11:20<br />
|data-sort-value="17.3"|{{price|17.3}}<br />
|-<br />
|[[File:Granite.png|36px|center]]<br />
|[[Granite]]<br />
|data-sort-value="75"|{{price|75}}<br />
|3:11:20<br />
|data-sort-value="21.6"|{{price|21.6}}<br />
|-<br />
|[[File:Basalt.png|36px|center]]<br />
|[[Basalt]]<br />
|data-sort-value="175"|{{price|175}}<br />
|3:11:20<br />
|data-sort-value="50.4"|{{price|50.4}}<br />
|-<br />
|[[File:Limestone.png|36px|center]]<br />
|[[Limestone]]<br />
|data-sort-value="15"|{{price|15}}<br />
|3:11:20<br />
|data-sort-value="4.3"|{{price|4.3}}<br />
|-<br />
|[[File:Soapstone.png|36px|center]]<br />
|[[Soapstone]]<br />
|data-sort-value="120"|{{price|120}}<br />
|3:11:20<br />
|data-sort-value="34.6"|{{price|34.6}}<br />
|-<br />
|[[File:Hematite.png|36px|center]]<br />
|[[Hematite]]<br />
|data-sort-value="150"|{{price|150}}<br />
|3:11:20<br />
|data-sort-value="43.2"|{{price|43.2}}<br />
|-<br />
|[[File:Mudstone.png|36px|center]]<br />
|[[Mudstone]]<br />
|data-sort-value="25"|{{price|25}}<br />
|3:11:20<br />
|data-sort-value="7.2"|{{price|7.2}}<br />
|-<br />
|[[File:Obsidian.png|36px|center]]<br />
|[[Obsidian]]<br />
|data-sort-value="200"|{{price|200}}<br />
|3:11:20<br />
|data-sort-value="57.6"|{{price|57.6}}<br />
|-<br />
|[[File:Slate.png|36px|center]]<br />
|[[Slate]]<br />
|data-sort-value="85"|{{price|85}}<br />
|3:11:20<br />
|data-sort-value="24.5"|{{price|24.5}}<br />
|-<br />
|[[File:Fairy Stone.png|36px|center]]<br />
|[[Fairy Stone]]<br />
|data-sort-value="250"|{{price|250}}<br />
|3:11:20<br />
|data-sort-value="72"|{{price|72}}<br />
|-<br />
|[[File:Star Shards.png|36px|center]]<br />
|[[Star Shards]]<br />
|data-sort-value="500"|{{price|500}}<br />
|3:11:20<br />
|data-sort-value="144"|{{price|144}}<br />
|}<br />
<br />
==Tips==<br />
* The most profitable gem to replicate is the [[Diamond]], yielding a profit of {{price|150}} per day if harvested as soon as it is ready (five days). At this rate, you can recover the base monetary value of the materials used in crafting the Crystalarium in about 32 days (not including a Diamond used to seed it, nor any increase in the value of the crafting materials due to profession bonuses).<br />
<br />
* Only 7 hours is required to replicate [[Quartz]], the shortest time span for any mineral. While the Crystalarium is thus an efficient source of Quartz for making [[Refined Quartz]], Quartz is found abundantly during mining and making Refined Quartz still requires [[Coal]] for smelting. Refined Quartz can also be produced directly in a [[Recycling Machine]] from [[Broken Glasses]] and [[Broken_CD|Broken CDs]], without coal.<br />
<br />
* Another good use of the Crystalarium is replicating [[Jade]] for use in trading with [[Desert Trader]] for [[Staircase]]. This will save countless hours gathering stone. In order for this to be viable however you will need to construct 5 or more Crystalariums.<br />
<br />
==History==<br />
{{history|1.3|Removed an exploit that replaced a ready-to-harvest mineral with a more expensive mineral.}}<br />
{{history|1.4|Can now be stacked in a player's [[inventory]] and in [[Chest|chests]].}}<br />
<br />
{{NavboxEquipment}}<br />
<br />
[[Category:Craftable items]]<br />
<br />
[[de:Kristallarium]]<br />
[[es:Cristalario]]<br />
[[fr:Cristalarium]]<br />
[[it:Cristallario]]<br />
[[ja:結晶コピーマシン]]<br />
[[ko:결정생성기]]<br />
[[hu:Kristalárium]]<br />
[[pt:Cristalário]]<br />
[[ru:Кристалляриум]]<br />
[[tr:Kristalaryum]]<br />
[[zh:宝石复制机]]</div>Wormhttps://stardewvalleywiki.com/mediawiki/index.php?title=Crystalarium&diff=96954Crystalarium2020-02-20T18:18:52Z<p>Worm: /* Tips */</p>
<hr />
<div>{{Infobox<br />
|name = Crystalarium<br />
|source = Crafting &bull; [[Museum]] donation &bull; {{Bundle|25000}}<br />
|recipe = {{name|Mining|Level 9|image=Mining Skill Icon.png}}<br />
|ingredients = {{name|Stone|99}}{{name|Gold Bar|5}}{{name|Iridium Bar|2}}{{name|Battery Pack|1}}<br />
|sellprice = Cannot be sold<br />
}}<br />
The '''Crystalarium''' will replicate any inserted [[Minerals#Gems|Gem]], [[Minerals#Foraged Minerals|Foraged Mineral]], or [[Minerals#Geode Minerals|Geode Mineral]] except [[Prismatic Shard]]s. (In the [[Museum]] there is a book that states: "For some reason, the EMF from the shard interacts negatively with the crystalarium"). Once inserted, it will replicate that item an infinite number of times. Once a gem or mineral has been inserted into the Crystalarium it cannot be removed, only replaced with another. The original item is lost and so it is best to let it finish at least once to avoid loss.<br />
<br />
It is obtained through [[Crafting]], donating 50 [[Minerals]] to the [[Museum]], as a reward for completing the {{Bundle|25000|16|y}}, and may randomly be found in Treasure Rooms in the [[Skull Cavern]].<br />
<br />
==Use==<br />
{| class="wikitable sortable"<br />
!class="unsortable"|Image<br />
!Name<br />
!Sell Price<br />
!Time to craft<br />(Day:Hour:Min)<br />
!g/day<br />
|-<br />
|[[File:Emerald.png|36px|center]]<br />
|[[Emerald]]<br />
|data-sort-value="250"|{{price|250}}<br />
|2:02:00<br />
|data-sort-value="120"|{{price|120}}<br />
|-<br />
|[[File:Aquamarine.png|36px|center]]<br />
|[[Aquamarine]]<br />
|data-sort-value="180"|{{price|180}}<br />
|1:13:20<br />
|data-sort-value="115.7"|{{price|115.7}}<br />
|-<br />
|[[File:Ruby.png|36px|center]]<br />
|[[Ruby]]<br />
|data-sort-value="250"|{{price|250}}<br />
|2:02:00<br />
|data-sort-value="120"|{{price|120}}<br />
|-<br />
|[[File:Amethyst.png|36px|center]]<br />
|[[Amethyst]]<br />
|data-sort-value="100"|{{price|100}}<br />
|0:22:40<br />
|data-sort-value="105.9"|{{price|105.9}}<br />
|-<br />
|[[File:Topaz.png|36px|center]]<br />
|[[Topaz]]<br />
|data-sort-value="80"|{{price|80}}<br />
|0:18:40<br />
|data-sort-value="102.9"|{{price|102.9}}<br />
|-<br />
|[[File:Jade.png|36px|center]]<br />
|[[Jade]]<br />
|data-sort-value="200"|{{price|200}}<br />
|1:16:00<br />
|data-sort-value="120"|{{price|120}}<br />
|-<br />
|[[File:Diamond.png|36px|center]]<br />
|[[Diamond]]<br />
|data-sort-value="750"|{{price|750}}<br />
|5:00:00<br />
|data-sort-value="150"|{{price|150}}<br />
|-<br />
|[[File:Quartz.png|36px|center]]<br />
|[[Quartz]]<br />
|data-sort-value="25"|{{price|25}}<br />
|0:07:00<br />
|data-sort-value="85.7"|{{price|85.7}}<br />
|-<br />
|[[File:Fire Quartz.png|36px|center]]<br />
|[[Fire Quartz]]<br />
|data-sort-value="100"|{{price|100}}<br />
|0:21:40<br />
|data-sort-value="110.8"|{{price|110.8}}<br />
|-<br />
|[[File:Frozen Tear.png|36px|center]]<br />
|[[Frozen Tear]]<br />
|data-sort-value="75"|{{price|75}}<br />
|0:18:40<br />
|data-sort-value="96.4"|{{price|96.4}}<br />
|-<br />
|[[File:Earth Crystal.png|36px|center]]<br />
|[[Earth Crystal]]<br />
|data-sort-value="50"|{{price|50}}<br />
|0:13:20<br />
|data-sort-value="90"|{{price|90}}<br />
|-<br />
|[[File:Tigerseye.png|36px|center]]<br />
|[[Tigerseye]]<br />
|data-sort-value="275"|{{price|275}}<br />
|3:11:20<br />
|data-sort-value="79.2"|{{price|79.2}}<br />
|-<br />
|[[File:Opal.png|36px|center]]<br />
|[[Opal]]<br />
|data-sort-value="150"|{{price|150}}<br />
|3:11:20<br />
|data-sort-value="43.2"|{{price|43.2}}<br />
|-<br />
|[[File:Fire Opal.png|36px|center]]<br />
|[[Fire Opal]]<br />
|data-sort-value="350"|{{price|350}}<br />
|3:11:20<br />
|data-sort-value="100.8"|{{price|100.8}}<br />
|-<br />
|[[File:Alamite.png|36px|center]]<br />
|[[Alamite]]<br />
|data-sort-value="150"|{{price|150}}<br />
|3:11:20<br />
|data-sort-value="43.2"|{{price|43.2}}<br />
|-<br />
|[[File:Bixite.png|36px|center]]<br />
|[[Bixite]]<br />
|data-sort-value="300"|{{price|300}}<br />
|3:11:20<br />
|data-sort-value="86.4"|{{price|86.4}}<br />
|-<br />
|[[File:Baryte.png|36px|center]]<br />
|[[Baryte]]<br />
|data-sort-value="50"|{{price|50}}<br />
|3:11:20<br />
|data-sort-value="14.4"|{{price|14.4}}<br />
|-<br />
|[[File:Aerinite.png|36px|center]]<br />
|[[Aerinite]]<br />
|data-sort-value="125"|{{price|125}}<br />
|3:11:20<br />
|data-sort-value="36"|{{price|36}}<br />
|-<br />
|[[File:Calcite.png|36px|center]]<br />
|[[Calcite]]<br />
|data-sort-value="75"|{{price|75}}<br />
|3:11:20<br />
|data-sort-value="21.6"|{{price|21.6}}<br />
|-<br />
|[[File:Dolomite.png|36px|center]]<br />
|[[Dolomite]]<br />
|data-sort-value="300"|{{price|300}}<br />
|3:11:20<br />
|data-sort-value="86.4"|{{price|86.4}}<br />
|-<br />
|[[File:Esperite.png|36px|center]]<br />
|[[Esperite]]<br />
|data-sort-value="100"|{{price|100}}<br />
|3:11:20<br />
|data-sort-value="28.8"|{{price|28.8}}<br />
|-<br />
|[[File:Fluorapatite.png|36px|center]]<br />
|[[Fluorapatite]]<br />
|data-sort-value="200"|{{price|200}}<br />
|3:11:20<br />
|data-sort-value="57.6"|{{price|57.6}}<br />
|-<br />
|[[File:Geminite.png|36px|center]]<br />
|[[Geminite]]<br />
|data-sort-value="150"|{{price|150}}<br />
|3:11:20<br />
|data-sort-value="43.2"|{{price|43.2}}<br />
|-<br />
|[[File:Helvite.png|36px|center]]<br />
|[[Helvite]]<br />
|data-sort-value="450"|{{price|450}}<br />
|3:11:20<br />
|data-sort-value="129.6"|{{price|129.6}}<br />
|-<br />
|[[File:Jamborite.png|36px|center]]<br />
|[[Jamborite]]<br />
|data-sort-value="150"|{{price|150}}<br />
|3:11:20<br />
|data-sort-value="43.2"|{{price|43.2}}<br />
|-<br />
|[[File:Jagoite.png|36px|center]]<br />
|[[Jagoite]]<br />
|data-sort-value="115"|{{price|115}}<br />
|3:11:20<br />
|data-sort-value="33.1"|{{price|33.1}}<br />
|-<br />
|[[File:Kyanite.png|36px|center]]<br />
|[[Kyanite]]<br />
|data-sort-value="250"|{{price|250}}<br />
|3:11:20<br />
|data-sort-value="72"|{{price|72}}<br />
|-<br />
|[[File:Lunarite.png|36px|center]]<br />
|[[Lunarite]]<br />
|data-sort-value="200"|{{price|200}}<br />
|3:11:20<br />
|data-sort-value="57.6"|{{price|57.6}}<br />
|-<br />
|[[File:Malachite.png|36px|center]]<br />
|[[Malachite]]<br />
|data-sort-value="100"|{{price|100}}<br />
|3:11:20<br />
|data-sort-value="28.8"|{{price|28.8}}<br />
|-<br />
|[[File:Neptunite.png|36px|center]]<br />
|[[Neptunite]]<br />
|data-sort-value="400"|{{price|400}}<br />
|3:11:20<br />
|data-sort-value="115.2"|{{price|115.2}}<br />
|-<br />
|[[File:Lemon Stone.png|36px|center]]<br />
|[[Lemon Stone]]<br />
|data-sort-value="200"|{{price|200}}<br />
|3:11:20<br />
|data-sort-value="57.6"|{{price|57.6}}<br />
|-<br />
|[[File:Nekoite.png|36px|center]]<br />
|[[Nekoite]]<br />
|data-sort-value="80"|{{price|80}}<br />
|3:11:20<br />
|data-sort-value="23.0"|{{price|23.0}}<br />
|-<br />
|[[File:Orpiment.png|36px|center]]<br />
|[[Orpiment]]<br />
|data-sort-value="80"|{{price|80}}<br />
|3:11:20<br />
|data-sort-value="23.0"|{{price|23.0}}<br />
|-<br />
|[[File:Petrified Slime.png|36px|center]]<br />
|[[Petrified Slime]]<br />
|data-sort-value="120"|{{price|120}}<br />
|3:11:20<br />
|data-sort-value="34.6"|{{price|34.6}}<br />
|-<br />
|[[File:Thunder Egg.png|36px|center]]<br />
|[[Thunder Egg]]<br />
|data-sort-value="100"|{{price|100}}<br />
|3:11:20<br />
|data-sort-value="28.8"|{{price|28.8}}<br />
|-<br />
|[[File:Pyrite.png|36px|center]]<br />
|[[Pyrite]]<br />
|data-sort-value="120"|{{price|120}}<br />
|3:11:20<br />
|data-sort-value="34.6"|{{price|34.6}}<br />
|-<br />
|[[File:Ocean Stone.png|36px|center]]<br />
|[[Ocean Stone]]<br />
|data-sort-value="220"|{{price|220}}<br />
|3:11:20<br />
|data-sort-value="63.4"|{{price|63.4}}<br />
|-<br />
|[[File:Ghost Crystal.png|36px|center]]<br />
|[[Ghost Crystal]]<br />
|data-sort-value="200"|{{price|200}}<br />
|3:11:20<br />
|data-sort-value="57.6"|{{price|57.6}}<br />
|-<br />
|[[File:Jasper.png|36px|center]]<br />
|[[Jasper]]<br />
|data-sort-value="150"|{{price|150}}<br />
|3:11:20<br />
|data-sort-value="43.2"|{{price|43.2}}<br />
|-<br />
|[[File:Celestine.png|36px|center]]<br />
|[[Celestine]]<br />
|data-sort-value="125"|{{price|125}}<br />
|3:11:20<br />
|data-sort-value="36"|{{price|36}}<br />
|-<br />
|[[File:Marble.png|36px|center]]<br />
|[[Marble]]<br />
|data-sort-value="110"|{{price|110}}<br />
|3:11:20<br />
|data-sort-value="31.7"|{{price|31.7}}<br />
|-<br />
|[[File:Sandstone.png|36px|center]]<br />
|[[Sandstone]]<br />
|data-sort-value="60"|{{price|60}}<br />
|3:11:20<br />
|data-sort-value="17.3"|{{price|17.3}}<br />
|-<br />
|[[File:Granite.png|36px|center]]<br />
|[[Granite]]<br />
|data-sort-value="75"|{{price|75}}<br />
|3:11:20<br />
|data-sort-value="21.6"|{{price|21.6}}<br />
|-<br />
|[[File:Basalt.png|36px|center]]<br />
|[[Basalt]]<br />
|data-sort-value="175"|{{price|175}}<br />
|3:11:20<br />
|data-sort-value="50.4"|{{price|50.4}}<br />
|-<br />
|[[File:Limestone.png|36px|center]]<br />
|[[Limestone]]<br />
|data-sort-value="15"|{{price|15}}<br />
|3:11:20<br />
|data-sort-value="4.3"|{{price|4.3}}<br />
|-<br />
|[[File:Soapstone.png|36px|center]]<br />
|[[Soapstone]]<br />
|data-sort-value="120"|{{price|120}}<br />
|3:11:20<br />
|data-sort-value="34.6"|{{price|34.6}}<br />
|-<br />
|[[File:Hematite.png|36px|center]]<br />
|[[Hematite]]<br />
|data-sort-value="150"|{{price|150}}<br />
|3:11:20<br />
|data-sort-value="43.2"|{{price|43.2}}<br />
|-<br />
|[[File:Mudstone.png|36px|center]]<br />
|[[Mudstone]]<br />
|data-sort-value="25"|{{price|25}}<br />
|3:11:20<br />
|data-sort-value="7.2"|{{price|7.2}}<br />
|-<br />
|[[File:Obsidian.png|36px|center]]<br />
|[[Obsidian]]<br />
|data-sort-value="200"|{{price|200}}<br />
|3:11:20<br />
|data-sort-value="57.6"|{{price|57.6}}<br />
|-<br />
|[[File:Slate.png|36px|center]]<br />
|[[Slate]]<br />
|data-sort-value="85"|{{price|85}}<br />
|3:11:20<br />
|data-sort-value="24.5"|{{price|24.5}}<br />
|-<br />
|[[File:Fairy Stone.png|36px|center]]<br />
|[[Fairy Stone]]<br />
|data-sort-value="250"|{{price|250}}<br />
|3:11:20<br />
|data-sort-value="72"|{{price|72}}<br />
|-<br />
|[[File:Star Shards.png|36px|center]]<br />
|[[Star Shards]]<br />
|data-sort-value="500"|{{price|500}}<br />
|3:11:20<br />
|data-sort-value="144"|{{price|144}}<br />
|}<br />
<br />
==Tips==<br />
* The most profitable gem to replicate is the [[Diamond]], yielding a profit of {{price|150}} per day if harvested as soon as it is ready (five days). At this rate, you can recover the base monetary value of the materials used in crafting the Crystalarium in about 32 days (not including a Diamond used to seed it, nor any increase in the value of the crafting materials due to profession bonuses).<br />
<br />
* Only 7 hours is required to replicate [[Quartz]], the shortest time span for any mineral. While the Crystalarium is thus an efficient source of Quartz for making [[Refined Quartz]], Quartz is found abundantly during mining and making Refined Quartz still requires [[Coal]] for smelting. Refined Quartz can also be produced directly in a [[Recycling Machine]] from [[Broken Glasses]] and [[Broken_CD|Broken CDs]], without coal.<br />
<br />
* Another good use of the Crystalarium is replicating [[Jade]] for use in trading with [[Desert Trader]] for [[Stairs]]. This will save countless hours gathering stone. In order for this to be viable however you will need to construct 5 or more Crystalariums.<br />
<br />
==History==<br />
{{history|1.3|Removed an exploit that replaced a ready-to-harvest mineral with a more expensive mineral.}}<br />
{{history|1.4|Can now be stacked in a player's [[inventory]] and in [[Chest|chests]].}}<br />
<br />
{{NavboxEquipment}}<br />
<br />
[[Category:Craftable items]]<br />
<br />
[[de:Kristallarium]]<br />
[[es:Cristalario]]<br />
[[fr:Cristalarium]]<br />
[[it:Cristallario]]<br />
[[ja:結晶コピーマシン]]<br />
[[ko:결정생성기]]<br />
[[hu:Kristalárium]]<br />
[[pt:Cristalário]]<br />
[[ru:Кристалляриум]]<br />
[[tr:Kristalaryum]]<br />
[[zh:宝石复制机]]</div>Worm