Difference between revisions of "Crab Pot"

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{{Spoiler}}{{Stub|some missing mechanics}}
 
{{Infobox
 
{{Infobox
|name        = Crab Pot
+
|eng          = Crab Pot
|image        = Crab Pot.png
+
|source      = [[Crafting]]
|description  = Used with bait to capture crabs and other sea creatures
 
|source      = Crafting
 
 
|ingredients  = {{name|Wood|40}}{{name|Iron Bar|3}}  
 
|ingredients  = {{name|Wood|40}}{{name|Iron Bar|3}}  
 
|tingredients = {{name|Wood|25}}{{name|Copper Bar|2}}
 
|tingredients = {{name|Wood|25}}{{name|Copper Bar|2}}
|sellprice    = {{price|50}}
+
|sellprice    = 50
 +
|quality      = false
 
|recipe      = [[File:Fishing Skill Icon.png|24px|link=]] [[Fishing]] Level 3
 
|recipe      = [[File:Fishing Skill Icon.png|24px|link=]] [[Fishing]] Level 3
 
}}
 
}}
Crab pots are floated on the shores of bodies of water (lakes, ponds, rivers, or the ocean) and primed with [[Bait (item)|Bait]] in order to catch fish. Players with the [[Skills#Fishing|Luremaster profession]] don't need to refill the pots with bait.
+
'''Crab Pots''' are floated on the shores of bodies of water (lakes, ponds, rivers, or oceans) and primed with [[bait]] to catch [[Fish#Crab Pot Fish|fish]]. Players with the [[Skills#Fishing|Luremaster profession]] don't need to add bait.
  
Crab pots can be [[Crafting|crafted]], or purchased for {{price|1500}} at [[Fish Shop|Willy's Fish Shop]] once you've reached [[Skills#Fishing|fishing skill]] level 3. Three Crab Pots are the reward for completing the {{Bundle|Crab||y}}.
+
Harvesting a crab pot gives 5 [[Fishing]] experience points, even if [[trash]] is caught, the item is normally a [[The Beach|Beach]] [[Foraging|forage]] item, or multiple items were caught in the Crab Pot. [[Fish]] caught with crab pots also count towards the four fishing [[achievements]] (Fisherman, Ol' Mariner, Master Angler, and Mother Catch).  
  
Harvesting a Crab Pot gives 5 [[Fishing]] experience points, even if trash is caught.  [[Fish]] caught with Crab Pots also count towards the four fishing [[Achievements]] (''Fisherman, Ol' Mariner, Master Angler, and Mother Catch'').
+
Crab pots can be [[Crafting|crafted]] or purchased from [[Fish Shop|Willy's Fish Shop]] for {{Price|1500}} after reaching [[Skills#Fishing|Fishing level 3]]. Three crab pots are rewarded for completing the {{Bundle|Crab||y}}. 1 Crab Pot is also one of the prizes from the [[Trout Derby]] festival.
  
 +
If the player has the power from [[The Art O' Crabbing]] book, it gives Crab pots a 25% chance to yield double the amount of items.
 +
 +
==Specialized Bait==
 +
Any type of bait can be used in a crab pot. Using certain types of specialized types of bait will provide additional benefits:
 +
*[[Deluxe Bait]] decreases the chance of junk and increases the quality of Crab Pot fish to silver.
 +
*[[Wild Bait]] decreases the chance of junk (by the same amount).
 +
*[[Targeted Bait]], if used with a crab pot fish, increases the chance to catch that fish.
 +
*[[Magnet]], [[Magic Bait]], and [[Challenge Bait]] do not provide additional benefits compared to [[Bait (item)|standard bait]].
 +
 +
==Stages==
 +
Crab pots have three stages, which can be distinguished visually:
 +
{|class="wikitable"
 +
|-
 +
! Image
 +
! Description
 +
|-
 +
| [[File:Crab Pot.png]]
 +
| The crab pot is empty. Without the [[Skills#Fishing|Luremaster profession]], [[bait]] must be added before it will catch anything.
 +
|-
 +
| [[File:Crab pot (with bait).png]]
 +
| The crab pot contains bait, and will catch something the next morning. (The 'empty' image will be seen instead with the [[Skills#Fishing|Luremaster profession]].)
 +
|-
 +
| [[File:Crab pot (with catch).png]]
 +
| The crab pot caught something and can be harvested. An icon of what it contains will appear above the crab pot.
 +
|}
 +
 +
==Catch==
 
The day after placing a crab pot, the following items can be found in it:
 
The day after placing a crab pot, the following items can be found in it:
  
==Anywhere==
+
===Anywhere===
The following [[trash]] items can be obtained by putting a crab pot in any type of water, which includes the river, the lake and the oceanThey can be [[Recycling Machine|recycled]] into useful items.
+
Unless the player has the [[Skills#Fishing|Mariner]] profession, the following [[trash]] items can be obtained by putting a crab pot in any type of water. The chance of trash is constant at 38% (30% if the player is using [[Deluxe Bait]] or [[Wild Bait]]) regardless of luck or fishing skill (57% in the [[Farm Maps#Beach|Beach Farm]] pond). All trash items are equally likely to appear.<ref name="crabpot_chance" /> Trash can be [[Recycling Machine|recycled]] into useful items.
{{:Recycling Machine}}
+
{{#lst:Recycling Machine|trash}}
  
==Ocean==
+
===Saltwater===
The following creatures can be caught by putting a crab pot in the waters of [[The Beach]]. 
+
The following creatures can be caught by putting a crab pot in any saltwater location.<ref name="crabpot_chance" />
 
+
{|class="wikitable sortable roundedborder"
Note that iridium quality [[Clam]], [[Cockle]], [[Mussel]], or [[Oyster]] can be obtained only by [[Foraging]] them after choosing the [[Skills#Foraging|Botanist Profession]].  The maximum quality obtainable with a crab pot is gold.
+
! style="width: 40px;" rowspan="2"|Image
{| class="wikitable sortable" id="roundedborder"
+
! rowspan="2"|Name
! style="width: 40px;" rowspan=2|Image
+
! rowspan="2"|Description
! rowspan=2|Name
+
! rowspan="2"|Sell Price
! rowspan=2|Description
+
! colspan="2"|Trap Chance
! rowspan=2|Price
+
! rowspan="2"|Used In
! colspan=2|Trap Chance
 
! rowspan=2|Used In
 
 
|-
 
|-
 
! [[File:Mariner.png|24px|link=]] Mariner
 
! [[File:Mariner.png|24px|link=]] Mariner
Line 38: Line 63:
 
|[[File:Lobster.png|center]]
 
|[[File:Lobster.png|center]]
 
|[[Lobster]]
 
|[[Lobster]]
|A large ocean-dwelling crustacean with a strong tail.
+
|{{Description|Lobster}}
|data-sort-value="120"|{{Qualityprice|Lobster|120}}
+
|data-sort-value="120"|{{Price|120}}
|1/7
+
|14%
|3.4%
+
|4%
|{{name|Lobster Bisque}}<p>[[File:Fish.png|24px]][[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}
+
|{{name|Lobster Bisque}}<p class="no-wrap">[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}{{Name|Quests Icon|link=Quests#Wanted Lobster{{!}}"Wanted Lobster" Quest|size=28}}{{NPC|Elliott|Loved Gift}}
 
|-
 
|-
 
|[[File:Clam.png|center]]
 
|[[File:Clam.png|center]]
 
|[[Clam]]
 
|[[Clam]]
|Someone lived here once.
+
|{{Description|Clam}}
|data-sort-value="050"|{{Qualityprice|Clam|50}}
+
|data-sort-value="050"|{{Price|50}}
|1/7
+
|14%
|12%
+
|9%
|{{name|Chowder}}{{name|Speed-Gro}}<p>{{Bundle|Crab Pot}}</p>
+
|{{name|Chowder}}<p>{{Bundle|Crab Pot}}</p>
 
|-
 
|-
 
|[[File:Crab.png|center]]
 
|[[File:Crab.png|center]]
 
|[[Crab]]
 
|[[Crab]]
|A marine crustacean with two powerful pincers.
+
|{{Description|Crab}}
|data-sort-value="100"|{{Qualityprice|Crab|100}}
+
|data-sort-value="100"|{{Price|100}}
|1/7
+
|14%
|6.46%
+
|8%
|{{name|Crab Cakes}}<p>[[File:Fish.png|24px]][[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}
+
|{{name|Crab Cakes}}<p>[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}
 
|-
 
|-
 
|[[File:Cockle.png|center]]
 
|[[File:Cockle.png|center]]
 
|[[Cockle]]
 
|[[Cockle]]
|A common saltwater clam.
+
|{{Description|Cockle}}
|data-sort-value="050"|{{Qualityprice|Cockle|50}}
+
|data-sort-value="050"|{{Price|50}}
|1/7
+
|14%
|17.442%
+
|12%
|<p>[[File:Fish.png|24px]][[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}
+
|<p>[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}
 
|-
 
|-
 
|[[File:Mussel.png|center]]
 
|[[File:Mussel.png|center]]
 
|[[Mussel]]
 
|[[Mussel]]
|A common bivalve that often lives in clusters.
+
|{{Description|Mussel}}
|data-sort-value="030"|{{Qualityprice|Mussel|30}}
+
|data-sort-value="030"|{{Price|30}}
|1/7
+
|14%
|14.2443%
+
|10%
|{{name|Fish Stew}}<p>[[File:Fish.png|24px]][[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}
+
|{{name|Fish Stew}}<p>[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}
 
|-
 
|-
 
|[[File:Shrimp.png|center]]
 
|[[File:Shrimp.png|center]]
 
|[[Shrimp]]
 
|[[Shrimp]]
|A scavenger that feeds off the ocean floor. Widely prized for its meat.
+
|{{Description|Shrimp}}
|data-sort-value="060"|{{Qualityprice|Shrimp|60}}
+
|data-sort-value="060"|{{Price|60}}
|1/7
+
|14%
|5.2907%
+
|10%
|{{name|Tom Kha Soup}}<p>[[File:Fish.png|24px]][[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}
+
|{{name|Tom Kha Soup}}{{name|Shrimp Cocktail}}<p>[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}
 
|-
 
|-
 
|[[File:Oyster.png|center]]
 
|[[File:Oyster.png|center]]
 
|[[Oyster]]
 
|[[Oyster]]
|Constantly filters water to find food. In the process, it removes dangerous toxins from the environment.
+
|{{Description|Oyster}}
|data-sort-value="040"|{{Qualityprice|Oyster|40}}
+
|data-sort-value="040"|{{Price|40}}
|1/7
+
|14%
|3.1744%
+
|10%
|<p>[[File:Fish.png|24px]][[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}
+
|<p>[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}
 
|}
 
|}
  
==Freshwater==
+
===Freshwater===
 +
The following creatures can be caught by putting a crab pot into any freshwater location.<ref name="crabpot_chance" />
  
The following creatures can be caught by putting a crab pot in the waters of [[The Farm]]'s ponds, [[The Mountain]] Lake or [[Pelican Town]] / [[Cindersap Forest]] river:
+
[[Farm Pond]]s will yield Crab Pot Fish, even ponds where a Fishing Rod can only catch trash. Crab Pots also work in all underground locations (''e.g.,'' [[The Sewers]]). The pools found in [[the Mines]] are the only exceptions. While Crab Pots can be placed in the mine’s pools, they will vanish and be permanently lost after leaving the level. Crab Pots cannot be placed into fountains (''e.g.,'' in [[Pelican Town]] or outside the [[Spa]]).
  
{| class="wikitable sortable" id="roundedborder"
+
On the [[Farm Maps#Beach|Beach Farm]] pond, if the player does not have the [[Skills#Fishing|Mariner]] profession, the chances of catching a [[Crayfish]], [[Snail]], and [[Periwinkle]] are decreased by 31% as trash is more likely to be caught there. 
! style="width: 40px;" rowspan=2|Image
+
 
! rowspan=2|Name
+
{|class="wikitable sortable roundedborder"
! rowspan=2|Description
+
! style="width: 40px;" rowspan="2"|Image
! rowspan=2|Price
+
! rowspan="2"|Name
! colspan=2|Trap Chance
+
! rowspan="2"|Description
! rowspan=2|Used In
+
! rowspan="2"|Sell Price
 +
! colspan="2"|Trap Chance
 +
! rowspan="2"|Used In
 
|-
 
|-
 
! [[File:Mariner.png|24px|link=]] Mariner
 
! [[File:Mariner.png|24px|link=]] Mariner
Line 110: Line 138:
 
|[[File:Crayfish.png|center]]
 
|[[File:Crayfish.png|center]]
 
|[[Crayfish]]
 
|[[Crayfish]]
|A small freshwater relative of the lobster.
+
|{{Description|Crayfish}}
|data-sort-value="075"|{{Qualityprice|Crayfish|75}}
+
|data-sort-value="075"|{{Price|75}}
|1/3
+
|33%
|28%
+
|21%
|{{name|Fish Stew}}<p>[[File:Fish.png|24px]][[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}
+
|{{name|Fish Stew}}<p class="no-wrap">[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}
 
|-
 
|-
 
|[[File:Snail.png|center]]
 
|[[File:Snail.png|center]]
 
|[[Snail]]
 
|[[Snail]]
|A wide-ranging mollusc that lives in a spiral shell.
+
|{{Description|Snail}}
|data-sort-value="065"|{{Qualityprice|Snail|65}}
+
|data-sort-value="065"|{{Price|65}}
|1/3
+
|33%
|13%
+
|20%
|{{name|Escargot}}<p>[[File:Fish.png|24px]][[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}
+
|{{name|Escargot}}<p>[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}{{NPC|Vincent|loved Gift}}
 
|-
 
|-
 
|[[File:Periwinkle.png|center]]
 
|[[File:Periwinkle.png|center]]
 
|[[Periwinkle]]
 
|[[Periwinkle]]
|A tiny freshwater snail that lives in a blue shell.
+
|{{Description|Periwinkle}}
|data-sort-value="020"|{{Qualityprice|Periwinkle|20}}
+
|data-sort-value="020"|{{Price|20}}
|1/3
+
|33%
|21.45%
+
|21%
|{{name|Strange Bun}}{{name|Fish Stew}}<p>[[File:Fish.png|24px]][[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}
+
|{{name|Strange Bun}}{{name|Fish Stew}}<p>[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}
 
|}
 
|}
 
Because these creatures sell for a low value and can be easily caught in large quantities, they are ideal choices to be turned into [[Quality Fertilizer]]; you may want to consider putting a handful of crab pots in your farm's ponds (where they are easily accessible to harvest daily) so that you can make fertilizer out of their catches and net a bit of fishing experience.
 
 
==Quests==
 
The Crab Pot may be used to catch a lobster for the [[Quests#Wanted Lobster|Wanted: Lobster Quest]].
 
  
 
==Gifting==
 
==Gifting==
 
{{GiftsByItem
 
{{GiftsByItem
|hate=Robin,Demetrius,Maru,Sebastian,Linus,Pierre,Caroline,Abigail,Alex,George,Evelyn,Lewis,Clint,Penny,Pam,Emily,Haley,Jas,Vincent,Jodi,Kent,Sam,Leah,Shane,Marnie,Elliott,Gus,Dwarf,Wizard,Harvey,Sandy,Willy,Krobus
+
|hate=Robin,Demetrius,Maru,Sebastian,Linus,Leo,Pierre,Caroline,Abigail,Alex,George,Evelyn,Lewis,Clint,Penny,Pam,Emily,Haley,Jas,Vincent,Jodi,Kent,Sam,Leah,Shane,Marnie,Elliott,Gus,Dwarf,Wizard,Harvey,Sandy,Willy,Krobus
 
}}
 
}}
 +
 +
==Dyeing==
 +
Crab Pot can be used in [[dyeing]], serving as an orange dye at the dye pots, located in [[Emily]]'s and [[Haley]]'s house, [[2 Willow Lane]].
 +
 +
==Gold per Day==
 +
Crab pots make on average {{Price|47}}/day in freshwater and {{Price|50.5}}/day in the ocean, assuming all [[trash]] is [[Recycling Machine|recycled]] and sold. This number can be increased to about {{Price|75}}/day for freshwater or {{Price|81.4}}/day for the ocean if all [[fish]] that are worth less than {{Price|75}} are converted into [[Sashimi]] and the [[Skills#Fishing|Mariner]] profession is chosen. <ref name="goldperday" />
 +
 +
==Tips==
 +
* Because the [[#Freshwater|freshwater catches]] sell for a low value and can be easily caught in large quantities, they're ideal choices for turning into [[Quality Fertilizer]] or [[Sashimi]]. It might be helpful to put a handful of crab pots in the farm's ponds (where they're easily accessible to harvest daily) to make fertilizer/sashimi out of their catches and gain some Fishing experience.
 +
* When the [[Skills#Fishing|Luremaster Profession]] is taken, it becomes very easy to accidentally pick up the crab pots. Since 1.5, this has become easier to avoid; simply target a crab pot that still contains its daily catch, and hold the collection button. As long as the button is held, the player can collect as many as they like without fear of accidentally picking up the crab pot.
 +
** Without the profession, the easiest way is to have the bait selected as the crab pots are emptied, easily baiting the pot right away. Baited Crab Pots cannot be picked up.
 +
* Without the Trapper profession, the total cost of buying materials to build a crab pot is {{Price|3100}}. With the profession, the total cost of materials is {{Price|1300}}. However, these prices more than double starting in Year 2 due to the rise in the cost of raw materials, while the purchase price from [[Fish Shop|Willy's Fish Shop]] remains fixed at {{Price|1500}}. This makes it much more cost-effective to buy crab pots from Willy's starting in Year 2 instead of buying the ingredients, even with the Trapper profession.
 +
 +
==Notes==
 +
*Since the game uses a unique beach map during festival days, items a player has placed on [[the Beach]] (Crab Pots, [[Chest]]s, etc.) may disappear during the [[Night Market]]. These items should return on Winter 18.
 +
 +
==References==
 +
<references>
 +
<ref name="crabpot_chance">Crab pot contents are determined by <samp>CrabPot::DayUpdate</samp>.  For mariners, there is no chance of junk, and all creatures are equally likely.  For non-mariners, there is a 20% chance of junk, then each creature is checked sequentially using the chances specified in <samp>Fish.xnb</samp>. One result of this algorithm is that the actual chance of finding a given creature is smaller than the value in the input file, because it can only be found if junk items and all previous creatures failed their tests. If no creature is found, the code falls back to trash; this adds 18% more chance of trash (for both ocean and freshwater crab pots).  Note that the order in which catches are checked is not the same as the order in the <samp>Data\Fish</samp> table (see [[Talk:Crab Pot|Discussion]] for more details).</ref>
 +
<ref name="goldperday">See the calculations on the [[Talk:Crab Pot#Updated Gold per Day|talk page]].</ref>
 +
</references>
 +
 +
==History==
 +
{{History|1.0|Introduced.}}
 +
{{History|1.01|Fixed issues regarding placing and removing crab pots.}}
 +
{{History|1.02|Fixed more issues regarding crab pots.}}
 +
{{History|1.4|Moving the cursor over a crab pot while holding the action button no longer incorrectly picks it up. Fixed issue where the crab pot placement cursor was always green. Fixed bug where multiple "inventory full" messages would show when harvesting from a Crab Pot with a full inventory.}}
 +
{{History|1.4.4|Fixed issue where crab pots were rendered incorrectly in [[The Desert]].}}
 +
{{History|1.5.2|Fixed crash that could occur in Multiplayer when crab pots were removed by a farmhand.}}
 +
{{History|1.5.3|Crab pots now check the professions of the player who refilled them. This fixes a case in multiplayer where a player's profession (such as Mariner) would appear to not work because the crab pot was originally placed in the water by someone else.}}
 +
{{History|1.6|Now one of the prizes from the [[Trout Derby]] festival. [[Clam]]s are now considered a [[fish]]. [[Clam]]s are no longer used in [[Speed-Gro]]. Increased chance of catching junk on the [[Farm Maps#Beach|Beach Farm]] pond. [[Deluxe Bait]], [[Targeted Bait]] and [[Wild Bait]] now provides special benefits when catching Crab Pot fish. The power from [[The Art O' Crabbing]] gives Crab Pots a 25% chance to yield double items.}}
 +
{{History|1.6.4|Crab pots now have a short time period (0.75 seconds) after harvesting from them during which they can’t be removed.}}
  
 
{{NavboxTools}}
 
{{NavboxTools}}
 +
{{NavboxEquipment}}
  
 
[[Category:Craftable items]]
 
[[Category:Craftable items]]
Line 149: Line 205:
 
[[de:Krabbenreuse]]
 
[[de:Krabbenreuse]]
 
[[es:Trampa para cangrejos]]
 
[[es:Trampa para cangrejos]]
 +
[[fr:Casier à crabes]]
 +
[[it:Nassa per granchi]]
 
[[ja:カニかご]]
 
[[ja:カニかご]]
 +
[[ko:게잡이 통발]]
 +
[[hu:Rákvarsa]]
 
[[pt:Covo]]
 
[[pt:Covo]]
 
[[ru:Крабовая ловушка]]
 
[[ru:Крабовая ловушка]]
 +
[[tr:Yengeç Çömleği]]
 
[[zh:蟹笼]]
 
[[zh:蟹笼]]

Latest revision as of 21:32, 18 April 2024

Rotten Plant.png  Warning: Spoilers  Rotten Plant 2.png

This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section.

Axe.png
Article Stub

This article is marked as a stub for the following reason:

  • some missing mechanics
Crab Pot
Crab Pot.png
Place it in the water, load it with bait, and check the next day to see if you've caught anything. Works in streams, lakes, and the ocean.
Information
Source Crafting
Sell Price data-sort-value="50">Gold.png50g
Crafting
Recipe Source Fishing Skill Icon.png Fishing Level 3
Ingredients Wood.png Wood (40)Iron Bar.png Iron Bar (3)
Trapper.png Trapper Ingredients Wood.png Wood (25)Copper Bar.png Copper Bar (2)

Crab Pots are floated on the shores of bodies of water (lakes, ponds, rivers, or oceans) and primed with bait to catch fish. Players with the Luremaster profession don't need to add bait.

Harvesting a crab pot gives 5 Fishing experience points, even if trash is caught, the item is normally a Beach forage item, or multiple items were caught in the Crab Pot. Fish caught with crab pots also count towards the four fishing achievements (Fisherman, Ol' Mariner, Master Angler, and Mother Catch).

Crab pots can be crafted or purchased from Willy's Fish Shop for data-sort-value="1500">Gold.png1,500g after reaching Fishing level 3. Three crab pots are rewarded for completing the Bundle Purple.png Crab Pot Bundle in the Fish Tank. 1 Crab Pot is also one of the prizes from the Trout Derby festival.

If the player has the power from The Art O' Crabbing book, it gives Crab pots a 25% chance to yield double the amount of items.

Specialized Bait

Any type of bait can be used in a crab pot. Using certain types of specialized types of bait will provide additional benefits:

Stages

Crab pots have three stages, which can be distinguished visually:

Image Description
Crab Pot.png The crab pot is empty. Without the Luremaster profession, bait must be added before it will catch anything.
Crab pot (with bait).png The crab pot contains bait, and will catch something the next morning. (The 'empty' image will be seen instead with the Luremaster profession.)
Crab pot (with catch).png The crab pot caught something and can be harvested. An icon of what it contains will appear above the crab pot.

Catch

The day after placing a crab pot, the following items can be found in it:

Anywhere

Unless the player has the Mariner profession, the following trash items can be obtained by putting a crab pot in any type of water. The chance of trash is constant at 38% (30% if the player is using Deluxe Bait or Wild Bait) regardless of luck or fishing skill (57% in the Beach Farm pond). All trash items are equally likely to appear.[1] Trash can be recycled into useful items.

Image Name Description Produced from Recycling
Trash (item).png
Trash It's junk. Stone.png Stone (1-3)  49%
Coal.png Coal (1-3)  30%
Iron Ore.png Iron Ore (1-3)  21%
Driftwood.png
Driftwood A piece of wood from the sea. Wood.png Wood (1-3)  75%
Coal.png Coal (1-3)  25%
Soggy Newspaper.png
Soggy Newspaper This is trash. Torch.png Torch (3)  90%
Cloth.png Cloth (1)  10%
Broken CD.png
Broken CD It's a JojaNet 2.0 trial CD. They must've made a billion of these things. Refined Quartz.png Refined Quartz (1)
Broken Glasses.png
Broken Glasses It looks like someone lost their glasses. They're busted. Refined Quartz.png Refined Quartz (1)

Saltwater

The following creatures can be caught by putting a crab pot in any saltwater location.[1]

Image Name Description Sell Price Trap Chance Used In
Mariner.png Mariner Non-Mariner
Lobster.png
Lobster A large ocean-dwelling crustacean with a strong tail. data-sort-value="120">Gold.png120g 14% 4% Lobster Bisque.png Lobster Bisque

Fish.png "Any fish" Recipes

Bundle Purple.png Crab Pot BundleQuests Icon.png "Wanted Lobster" Quest

Elliott Icon.png Elliott (Loved Gift)

Clam.png
Clam There's a chewy little guy in there... data-sort-value="50">Gold.png50g 14% 9% Chowder.png Chowder

Bundle Purple.png Crab Pot Bundle

Crab.png
Crab A marine crustacean with two powerful pincers. data-sort-value="100">Gold.png100g 14% 8% Crab Cakes.png Crab Cakes

Fish.png "Any fish" Recipes

Bundle Purple.png Crab Pot Bundle
Cockle.png
Cockle A common saltwater clam. data-sort-value="50">Gold.png50g 14% 12%

Fish.png "Any fish" Recipes

Bundle Purple.png Crab Pot Bundle
Mussel.png
Mussel A common bivalve that often lives in clusters. data-sort-value="30">Gold.png30g 14% 10% Fish Stew.png Fish Stew

Fish.png "Any fish" Recipes

Bundle Purple.png Crab Pot Bundle
Shrimp.png
Shrimp A scavenger that feeds off the ocean floor. Widely prized for its meat. data-sort-value="60">Gold.png60g 14% 10% Tom Kha Soup.png Tom Kha SoupShrimp Cocktail.png Shrimp Cocktail

Fish.png "Any fish" Recipes

Bundle Purple.png Crab Pot Bundle
Oyster.png
Oyster Constantly filters water to find food. In the process, it removes dangerous toxins from the environment. data-sort-value="40">Gold.png40g 14% 10%

Fish.png "Any fish" Recipes

Bundle Purple.png Crab Pot Bundle

Freshwater

The following creatures can be caught by putting a crab pot into any freshwater location.[1]

Farm Ponds will yield Crab Pot Fish, even ponds where a Fishing Rod can only catch trash. Crab Pots also work in all underground locations (e.g., The Sewers). The pools found in the Mines are the only exceptions. While Crab Pots can be placed in the mine’s pools, they will vanish and be permanently lost after leaving the level. Crab Pots cannot be placed into fountains (e.g., in Pelican Town or outside the Spa).

On the Beach Farm pond, if the player does not have the Mariner profession, the chances of catching a Crayfish, Snail, and Periwinkle are decreased by 31% as trash is more likely to be caught there.

Image Name Description Sell Price Trap Chance Used In
Mariner.png Mariner Non-Mariner
Crayfish.png
Crayfish A small freshwater relative of the lobster. data-sort-value="75">Gold.png75g 33% 21% Fish Stew.png Fish Stew

Fish.png "Any fish" Recipes

Bundle Purple.png Crab Pot Bundle
Snail.png
Snail A wide-ranging mollusc that lives in a spiral shell. data-sort-value="65">Gold.png65g 33% 20% Escargot.png Escargot

Fish.png "Any fish" Recipes

Bundle Purple.png Crab Pot Bundle

Vincent Icon.png Vincent (loved Gift)

Periwinkle.png
Periwinkle A tiny freshwater snail that lives in a blue shell. data-sort-value="20">Gold.png20g 33% 21% Strange Bun.png Strange BunFish Stew.png Fish Stew

Fish.png "Any fish" Recipes

Bundle Purple.png Crab Pot Bundle

Gifting

Villager Reactions

Hate Abigail Icon.png AbigailAlex Icon.png AlexCaroline Icon.png CarolineClint Icon.png ClintDemetrius Icon.png DemetriusDwarf Icon.png DwarfElliott Icon.png ElliottEmily Icon.png EmilyEvelyn Icon.png EvelynGeorge Icon.png GeorgeGus Icon.png GusHaley Icon.png HaleyHarvey Icon.png HarveyJas Icon.png JasJodi Icon.png JodiKent Icon.png KentKrobus Icon.png KrobusLeah Icon.png LeahLeo Icon.png LeoLewis Icon.png LewisLinus Icon.png LinusMarnie Icon.png MarnieMaru Icon.png MaruPam Icon.png PamPenny Icon.png PennyPierre Icon.png PierreRobin Icon.png RobinSam Icon.png SamSandy Icon.png SandySebastian Icon.png SebastianShane Icon.png ShaneVincent Icon.png VincentWilly Icon.png WillyWizard Icon.png Wizard

Dyeing

Crab Pot can be used in dyeing, serving as an orange dye at the dye pots, located in Emily's and Haley's house, 2 Willow Lane.

Gold per Day

Crab pots make on average data-sort-value="47">Gold.png47g/day in freshwater and data-sort-value="50.5">Gold.png50.5g/day in the ocean, assuming all trash is recycled and sold. This number can be increased to about data-sort-value="75">Gold.png75g/day for freshwater or data-sort-value="81.4">Gold.png81.4g/day for the ocean if all fish that are worth less than data-sort-value="75">Gold.png75g are converted into Sashimi and the Mariner profession is chosen. [2]

Tips

  • Because the freshwater catches sell for a low value and can be easily caught in large quantities, they're ideal choices for turning into Quality Fertilizer or Sashimi. It might be helpful to put a handful of crab pots in the farm's ponds (where they're easily accessible to harvest daily) to make fertilizer/sashimi out of their catches and gain some Fishing experience.
  • When the Luremaster Profession is taken, it becomes very easy to accidentally pick up the crab pots. Since 1.5, this has become easier to avoid; simply target a crab pot that still contains its daily catch, and hold the collection button. As long as the button is held, the player can collect as many as they like without fear of accidentally picking up the crab pot.
    • Without the profession, the easiest way is to have the bait selected as the crab pots are emptied, easily baiting the pot right away. Baited Crab Pots cannot be picked up.
  • Without the Trapper profession, the total cost of buying materials to build a crab pot is data-sort-value="3100">Gold.png3,100g. With the profession, the total cost of materials is data-sort-value="1300">Gold.png1,300g. However, these prices more than double starting in Year 2 due to the rise in the cost of raw materials, while the purchase price from Willy's Fish Shop remains fixed at data-sort-value="1500">Gold.png1,500g. This makes it much more cost-effective to buy crab pots from Willy's starting in Year 2 instead of buying the ingredients, even with the Trapper profession.

Notes

  • Since the game uses a unique beach map during festival days, items a player has placed on the Beach (Crab Pots, Chests, etc.) may disappear during the Night Market. These items should return on Winter 18.

References

  1. 1.0 1.1 1.2 Crab pot contents are determined by CrabPot::DayUpdate. For mariners, there is no chance of junk, and all creatures are equally likely. For non-mariners, there is a 20% chance of junk, then each creature is checked sequentially using the chances specified in Fish.xnb. One result of this algorithm is that the actual chance of finding a given creature is smaller than the value in the input file, because it can only be found if junk items and all previous creatures failed their tests. If no creature is found, the code falls back to trash; this adds 18% more chance of trash (for both ocean and freshwater crab pots). Note that the order in which catches are checked is not the same as the order in the Data\Fish table (see Discussion for more details).
  2. See the calculations on the talk page.

History

  • 1.0: Introduced.
  • 1.01: Fixed issues regarding placing and removing crab pots.
  • 1.02: Fixed more issues regarding crab pots.
  • 1.4: Moving the cursor over a crab pot while holding the action button no longer incorrectly picks it up. Fixed issue where the crab pot placement cursor was always green. Fixed bug where multiple "inventory full" messages would show when harvesting from a Crab Pot with a full inventory.
  • 1.4.4: Fixed issue where crab pots were rendered incorrectly in The Desert.
  • 1.5.2: Fixed crash that could occur in Multiplayer when crab pots were removed by a farmhand.
  • 1.5.3: Crab pots now check the professions of the player who refilled them. This fixes a case in multiplayer where a player's profession (such as Mariner) would appear to not work because the crab pot was originally placed in the water by someone else.
  • 1.6: Now one of the prizes from the Trout Derby festival. Clams are now considered a fish. Clams are no longer used in Speed-Gro. Increased chance of catching junk on the Beach Farm pond. Deluxe Bait, Targeted Bait and Wild Bait now provides special benefits when catching Crab Pot fish. The power from The Art O' Crabbing gives Crab Pots a 25% chance to yield double items.
  • 1.6.4: Crab pots now have a short time period (0.75 seconds) after harvesting from them during which they can’t be removed.