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176 bytes removed ,  06:07, 28 February 2016
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The day cycle is a period of 18 hours in game (or 9 minutes real time; 1 in-game hour is 30 seconds) from 6:00AM to 2:00AM. Upon reaching 2:00AM, the player character becomes tired and in need of sleep.If you stay up to 2:00AM then the player will pass out. If a player passes out they will wake up in bed, having been dragged there by first the town's doctor, and then after that a Joja member, who will also have taken some of the players money as a call out fee (details of this transaction will appear as a letter in the player's letter box).
 
The day cycle is a period of 18 hours in game (or 9 minutes real time; 1 in-game hour is 30 seconds) from 6:00AM to 2:00AM. Upon reaching 2:00AM, the player character becomes tired and in need of sleep.If you stay up to 2:00AM then the player will pass out. If a player passes out they will wake up in bed, having been dragged there by first the town's doctor, and then after that a Joja member, who will also have taken some of the players money as a call out fee (details of this transaction will appear as a letter in the player's letter box).
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The game [[Saved Games|saves]] only after the player has gone to bed, commencing the end of the day. Any progress made throughout the day is lost if the player does not sleep.
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The game [[Saved Games|saves]] only after the player has gone to bed, commencing the end of the day.
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Sleep will restore the player's [[Energy]] to full if they go to bed before 12:00AM (Midnight), and to half if they go to bed after. If a player passes out they will start the next day with the same amount of energy as when they passed out.
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Sleep will restore the player's [[Energy]] and [[Health]] to full if they go to bed before 2:00AM (Midnight), and to half if they pass out.
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