Energy

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Revision as of 17:32, 16 July 2018 by Margotbean (talk | contribs) (fixed headings (h4 --> h2))
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Getting
Started
The
Player
Options Controls Mobile
Controls
Health Energy Skills Day
Cycle
Exhausted.png

Exhaustion indicator

Energy is consumed by using tools, fishing, combat or eating negative energy food. It can be replenished by eating food or standing in the Spa. If the player is exhausted, restoration effects during sleep time are cut in half. Eating a Stardrop will permanently increase maximum energy by 34 points.

Players become exhausted when their energy drops to 0 or below. At this point, they are unable to run. Eating something will make them able to run again, but the exhaustion indicator will persist through the day. Persisting in energy consuming activities will make them pass out, ending the day.

Consuming Muscle Remedy will remove the exhaustion indicator. If a player is married, kissing his/her spouse will remove the exhaustion indicator too; this only works for the first kiss of the day.

To consume food, put it on the hotbar (the top row of inventory) and right-click it. A notification in the bottom left of the screen will display energy and health gained by eating food. Typically, more expensive food will provide more energy than cheaper food items.

Sleeping at the end of the day will fully restore the player's energy bar. If the player passes out or is exhausted when they go to bed, they'll wake up in the morning with less than 100% energy (roughly 50% - 75% energy). If the player passes out and is found by a Joja Team Member, a medical team will be summoned and the player will be charged up to data-sort-value="1000">Gold.png1,000g for the service.

The Player starts the game with 270 energy. Up to a maximum of 508 energy can be achieved after eating every Stardrop. Certain food can temporarily increase max energy.

Sleeping

Sleeping restores the player's energy level depending on being exhausted or the time the player goes to bed. The player's energy will be restored to 100%, but this percentage is reduced to 50% if exhausted. Going to bed after 12:00AM reduces that by 2.5% per 10 minutes up until 01:00AM. Going to bed after 01:00AM reduces the new energy level by 25%, plus another 2.5% per 10 additional minutes. If the new energy level is below the player's energy level at the time they went to sleep, the player's energy level left unchanged and not reduced.

For example, sleeping at 12:10AM will result in the player waking up with 97.5% of their maximum energy. Going to bed exhausted at 1:50AM will restore the player to 12.5% of their maximum energy.

Leveling Up

Levelling up a skill during the day will result in the player being restored to 100% energy when the skill increase screen is shown, which is after the sleeping calculation is performed. If you gained any skill level during the day, the player will wake up with 100% energy the next day.

Bugs

  • Clicking on the Journal icon while in the middle of the "passing out from exhaustion" animation will prevent the player from actually passing out, and allow the player to resume activity. This exploit does not work if opening the journal using the F key.

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