Difference between revisions of "Fish Pond"

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Revision as of 00:54, 6 December 2019

Fish Pond
Fish Pond.png
Raise fish and harvest their produce. Fish multiply over time.
Information
Build cost: data-sort-value="5000">Gold.png5,000g
Build materials: Stone.png Stone (200)Seaweed.png Seaweed (5)Green Algae.png Green Algae (5)
Size: 5x5
5x5
Axe.png
Article Stub

This article is marked as a stub for the following reason:

  • Missing fish quests (randomly generated from a specific subset of items), other info

The Fish Pond is a type of farm building purchasable from Robin at the Carpenter's Shop. It takes three days to build and occupies a 5x5 tile space.

A fish pond can hold and raise most types of fish, including Night Market fish, Crab Pot fish and beach forageables such as Sea Urchins and Coral. The fish produce Roe and random items. The only fish which cannot live in the fish pond are the five legendary fish: Legend, Mutant Carp, Crimsonfish, Glacierfish, and Angler. Fish thrown in the pond also reproduce up to the limit of their pond, except for Tiger Trout, which cannot reproduce. You can harvest one fish by casting your fishing line into the pond. The fish will be caught automatically without the minigame. A harvested fish is always of regular quality.

Each pond holds only one type of fish at a time. You populate a pond by throwing in a fish. Attempting to throw in a fish that cannot live in a pond (because it is a legendary fish or because it is of a different type than the fish already living in the pond) yields a prompt that states the fish would not be happy there.

The initial capacity of a pond is three fish, except for the following fish for which the initial capacity is only one:

After populating the pond, when the fish reproduce themselves to the pond's capacity, an exclamation point appears in the center of the pond, indicating you have a fish quest waiting. Fulfilling a quest raises the capacity of the pond, which can continue up to a maximum capacity of 10 fish. The quests vary in difficulty depending on the rarity and type of fish.

Fishing all the fish from a pond does not "empty the pond". The pond retains its capacity and still can accommodate only the type of fish that were harvested from it. Selecting the “empty pond” option in the fish pond menu empties the pond but any fish inside are lost. Emptying a pond also resets it so that it may be repopulated with any allowed type of fish and returns it to its initial capacity.

Fishing Experience

Harvesting a fish pond (i.e., collecting an item from the chum bucket) grants Fishing XP according to the following equation:

10 + (0.4 × the sell price of the item)

Quests

Axe.png
Section Stub

This section is marked as a stub for the following reason:

  • Incomplete
Fish Population Change Item(s) Required Spawn Frequency
Squid 3 to 4 3 Coral or 1 Sea Urchin Every 3 days
Midnight Squid 3 to 4 3 Coral or 2 Sea Urchin Every 3 days
5 to 6 2 Sardine
8 to 9 1 Ocean Stone
Carp 3 to 4 2 Green Algae Every day
5 to 6 2 Cave Carrot
Herring 3 to 4 3 Driftwood Every day
5 to 6 1 Coral
Sunfish 3 to 4 2 Acorn or 2 Geode Every day
5 to 6 1 Amethyst or 3 Mixed Seeds
Blobfish 1 to 2 3 Coral, 2 Frozen Tear, or 2 Sea Urchin Every 4 days
3 to 4 5 Coffee Bean, 1 Mayonnaise, or 1 Pizza
5 to 6 1 Cookie, 1 Green Tea, or 1 Wine
7 to 8 1 Rainbow Shell or 1 Rice Pudding
Lava Eel 1 to 2 3 Fire Quartz Every 5 days
3 to 4 1 Basalt, 2 Diamond, or 1 Dwarf Scroll III
5 to 6 2 Mega Bomb
7 to 8 1 Iridium Bar
Woodskip 1 to 2 10 Hardwood Every 2 days
3 to 4 2 Common Mushroom or 2 Red Mushroom
5 to 6 1 Oak Resin or 1 Pine Tar
7 to 8 2 Jade or 1 Tea Leaves
Sandfish
Scorpion Carp
3 to 4 3 Cactus Fruit or 3 Coconut Every 4 days
5 to 6 1 Golden Relic
Void Salmon 1 to 2 5 Void Essence Every 4 days
3 to 4 10 Bat Wing
5 to 6 1 Diamond or 1 Void Egg
7 to 8 1 Iridium Ore
Slimejack 1 to 2 20 Slime Every 3 days
3 to 4 10 Bug Meat
5 to 6 1 Algae Soup or 5 Wild Bait
7 to 8 1 Petrified Slime
Stonefish 1 to 2 10 Copper Ore Every 5 days
3 to 4 5 Earth Crystal
5 to 6 10 Coal or 5 Geode
7 to 8 4 Copper Bar or 5 Refined Quartz
Ice Pip 1 to 2 10 Iron Ore Every 5 days
3 to 4 5 Frozen Tear
5 to 6 10 Coal, 1 Crystal Fruit, or 5 Frozen Geode
7 to 8 4 Iron Bar or 10 Refined Quartz
Ghostfish 1 to 2 5 Quartz Every 2 days
3 to 4 5 Cave Carrot
5 to 6 5 White Algae
7 to 8 1 Dwarf Scroll I, 1 Dwarf Scroll II, or 2 Refined Quartz
Sturgeon 1 to 2 1 Diamond Every 4 days
3 to 4 1 Jelly, 2 Maple Syrup, or 1 Pickles
5 to 6 3 Omni Geode
7 to 8 1 Nautilus Shell
Super Cucumber 3 to 4 3 Coral, 1 Honey, 1 Oyster, or 3 Refined Quartz Every 4 days
5 to 6 1 Dried Starfish, 2 Emerald, 2 Omni Geode, or 2 Purple Mushroom
7 to 8 1 Diamond, 3 Gold Bar, 1 Iridium Ore, 1 Jelly, or 1 Pickles

Notes

  • The Lava Eel, Super Cucumber, Slimejack, and Void Salmon change the color of the water upon completing the first quest.
  • Placing a sign (stone or wood) on the pond will turn it into a counter of how many fish are inside, with a sprite of the fish visible on the sign, and a number in the lower right corner.

History

  • 1.4: Introduced.