Difference between revisions of "Fish Pond"

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Revision as of 10:42, 22 January 2020

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Fish Pond
Fish Pond.png
Raise fish and harvest their produce. Fish multiply over time.
Information
Build cost: data-sort-value="5000">Gold.png5,000g
Build materials: Stone.png Stone (200)Seaweed.png Seaweed (5)Green Algae.png Green Algae (5)
Size: 5x5
5x5

The Fish Pond is a type of farm building purchasable from Robin at the Carpenter's Shop. It takes three days to build and occupies a 5x5 tile space.

A fish pond can hold and raise most types of fish, including Night Market fish, Crab Pot fish and beach forageables such as Sea Urchins and Coral. The fish produce Roe and random items. The only fish which cannot live in the fish pond are the five legendary fish: Legend, Mutant Carp, Crimsonfish, Glacierfish, and Angler. (Clam is not considered a fish, and so cannot live in a Fish Pond.) Fish thrown in the pond also reproduce up to the limit of their pond, except for Tiger Trout, which cannot reproduce. You can harvest one fish by casting your fishing line into the pond. The fish will be caught automatically without the minigame. A harvested fish is always of regular quality.

Each pond holds only one type of fish at a time. You populate a pond by throwing in a fish. Attempting to throw in a legendary fish yields a prompt saying "The [fish] wouldn't be happy in there." Attempting to throw a fish into a pond that already contains a different type of fish yields a prompt saying that type of fish doesn't want to live in a pond of another type.

The initial capacity of a pond is three fish, except for the following fish for which the initial capacity is only one: Blobfish, Ghostfish, Ice Pip, Lava Eel, Slimejack, Stonefish, Sturgeon, Void Salmon, Woodskip. Template:Review

Empty Pond

Fishing all the fish from a pond does not "empty the pond". The pond retains its capacity and still can accommodate only the type of fish that were harvested from it. Selecting the “empty pond” option in the fish pond menu empties the pond but any fish inside are lost. Emptying a pond also resets it so that it may be repopulated with any allowed type of fish and returns it to its initial capacity.

Quests

After populating the pond, when the fish reproduce themselves to the pond's capacity, an exclamation point appears in the center of the pond, indicating you have a fish quest waiting. Fulfilling a quest raises the capacity of the pond, which can continue up to a maximum capacity of 10 fish. The quests vary in difficulty depending on the rarity and type of fish.

Note that Coral and Sea Urchin will not make requests, their population will automatically increase at the rate indicated in the "Spawn Frequency" column.

Fish Population Quest Occurs at Item(s) Required Normal Spawn Frequency
Squid 3 3 Coral or 1 Sea Urchin Every 3 days
5 2 Sardine
Midnight Squid 3 3 Coral or 2 Sea Urchin Every 3 days
5 2 Sardine
8 1 Ocean Stone
Carp 3 2 Green Algae Every day
5 2 Cave Carrot
Herring 3 3 Driftwood Every day
5 1 Coral
Sunfish 3 2 Acorn or 2 Geode Every day
5 1 Amethyst or 3 Mixed Seeds
Blobfish 1 3 Coral, 2 Frozen Tear, or 2 Sea Urchin Every 4 days
3 5 Coffee Bean, 1 Mayonnaise, or 1 Pizza
5 1 Cookie, 1 Green Tea, or 1 Wine
7 1 Rainbow Shell or 1 Rice Pudding
Lava Eel 1 3 Fire Quartz Every 5 days
3 1 Basalt, 2 Diamond, or 1 Dwarf Scroll III
5 2 Mega Bomb
7 1 Iridium Bar
Woodskip 1 10 Hardwood Every 2 days
3 2-3 Common Mushroom or 2-3 Red Mushroom
5 1 Oak Resin or 1 Pine Tar
7 2 Jade or 1 Tea Leaves
Sandfish
Scorpion Carp
3 3 Cactus Fruit or 3 Coconut Every 4 days
5 1 Golden Relic
Void Salmon 1 5 Void Essence Every 4 days
3 10 Bat Wing
5 1 Diamond or 1 Void Egg
7 1 Iridium Ore
Slimejack 1 20 Slime Every 3 days
3 10 Bug Meat
5 1 Algae Soup or 5 Wild Bait
7 1 Petrified Slime
Stonefish 1 10 Copper Ore Every 5 days
3 5 Earth Crystal
5 10 Coal or 5 Geode
7 4 Copper Bar or 5 Refined Quartz
Ice Pip 1 10 Iron Ore Every 5 days
3 5 Frozen Tear
5 10 Coal, 1 Crystal Fruit, or 5 Frozen Geode
7 4 Iron Bar or 10 Refined Quartz
Ghostfish 1 5 Quartz Every 2 days
3 5 Cave Carrot
5 5 White Algae
7 1 Dwarf Scroll I, 1 Dwarf Scroll II, or 2 Refined Quartz
Sturgeon 1 1 Diamond Every 4 days
3 1 Jelly, 2 Maple Syrup, or 1 Pickles
5 3 Omni Geode
7 1 Nautilus Shell
Super Cucumber[1] 3 3 Coral, 1 Honey, 1 Oyster, 3 Driftwood, or 3 Refined Quartz Every 4 days
5 1 Dried Starfish, 2 Emerald, 2-3 Omni Geode, or 2-3 Purple Mushroom
7 1 Diamond, 3 Gold Bar, 1 Iridium Ore, 1 Jelly, 1 Pickles, or 2 Sea Urchin
Octopus[1] 3 3 Coral, 1 Honey, 1 Oyster, or 3 Refined Quartz Every 4 days
5 1 Dried Starfish, 2 Emerald, 2-3 Omni Geode, or 2-3 Purple Mushroom
7 1 Green Tea
Rainbow Trout[1] 3 3 Coral, 1 Honey, 1 Oyster, or 3 Refined Quartz Every 2 days
5 1 Dried Starfish, 2 Emerald, 2-3 Omni Geode, or 2-3 Purple Mushroom
7 1 Diamond, 3 Gold Bar, 1 Iridium Ore, 1 Jelly, or 1 Pickles
Spook Fish 3 3 Amethyst, 3 Coral, 3 Iron Bar, 1 Oyster, 3 Red Mushroom, or 3 Refined Quartz Every 4 days
5 1 Dried Starfish, 2 Emerald, 1 Granite, 2-3 Omni Geode, or 2-3 Purple Mushroom
7 1 Diamond, 3 Gold Bar, 1 Iridium Ore, 1 Mayonnaise, or 1 Pickles
Catfish[1] 3 2 Amethyst, 3 Copper Bar, 3 Red Mushroom, or 2 Topaz Every 4 days
5 10 Bat Wing, 2 Earth Crystal, 5 Mixed Seeds, or 2-3 Purple Mushroom
7 1 Diamond, 3 Iron Bar, 1 Mayonnaise, or 1 Pickles
Dorado
Lingcod
Pike
3 2 Bream, 2 Carp, or 2 Chub Every 3 days
5 2 Bullhead or 2 Largemouth Bass
7 2 Ghostfish, 2 Sandfish, or 2 Woodskip
Coral N/A N/A Every 2 days
Sea Urchin N/A N/A Every 4 days
Crayfish
Snail
3 5 Clay or 15 Fiber Every 2 days
5 10 Bug Meat, 1 Cave Carrot, or 5 Hardwood
7 1 Field Snack, 5 Solar Essence, or 1 Wild Bait
Periwinkle 3 5 Clay or 15 Fiber Every day
5 10 Bug Meat, 1 Cave Carrot, or 5 Hardwood
7 1 Field Snack, 5 Solar Essence, or 1 Wild Bait
Mussel 3 5 Clay Every day
5 10 Bug Meat or 5 Quartz
7 1 Sea Urchin, 5 Solar Essence, or 1 Wild Bait
Cockle
Oyster
Shrimp
3 5 Clay Every 2 days
5 10 Bug Meat or 5 Quartz
7 1 Sea Urchin, 5 Solar Essence, or 1 Wild Bait
Crab
Lobster
3 5 Clay Every 3 days
5 10 Bug Meat or 5 Quartz
7 1 Sea Urchin, 5 Solar Essence, or 1 Wild Bait
Anchovy 3 3 Driftwood, 1 Frozen Geode, or 1-2 Seaweed Every day
5 2 Clam or 2 Coral
7 2 Aquamarine, 1 Mussel, or 2 Sea Urchin
Albacore
Halibut
Red Mullet
Red Snapper
Sardine
Sea Cucumber
Tilapia
3 3 Driftwood, 1 Frozen Geode, or 1-2 Seaweed Every 2 days
5 2 Clam or 2 Coral
7 2 Aquamarine, 1 Mussel, or 2 Sea Urchin
Eel
Flounder
Tuna
3 3 Driftwood, 1 Frozen Geode, or 1-2 Seaweed Every 3 days
5 2 Clam or 2 Coral
7 2 Aquamarine, 1 Mussel, or 2 Sea Urchin
Pufferfish 3 3 Driftwood, 1 Frozen Geode, or 1-2 Seaweed Every 4 days
5 2 Clam or 2 Coral
7 2 Aquamarine, 1 Mussel, or 2 Sea Urchin
Bream
Chub
Perch
Salmon
Shad
Smallmouth Bass
3 3 Acorn, 10 Bug Meat, 3 Maple Seed, or 3 Pine Cone Every 2 days
5 3 Gold Ore, 1 Maple Syrup, or 5 Mixed Seeds
7 1 Crayfish, 1 Honey, 2 Jade, or 1 Periwinkle
Walleye 3 3 Acorn, 10 Bug Meat, 3 Maple Seed, or 3 Pine Cone Every 3 days
5 3 Gold Ore, 1 Maple Syrup, or 5 Mixed Seeds
7 1 Crayfish, 1 Honey, 2 Jade, or 1 Periwinkle
Bullhead 3 10 Bug Meat, 2-3 Clay, 2-3 Green Algae, or 5 Slime Every 2 days
5 2-3 Common Mushroom, 1-2 Earth Crystal, or 1 Limestone
7 1 Mudstone, 1 Snail, or 5 Wild Bait
Largemouth Bass 3 10 Bug Meat, 2-3 Clay, 2-3 Green Algae, or 5 Slime Every 3 days
5 2-3 Common Mushroom, 1-2 Earth Crystal, or 1 Limestone
7 1 Mudstone, 1 Snail, or 5 Wild Bait
Midnight Carp 3 10 Bug Meat, 2-3 Clay, 2-3 Green Algae, or 5 Slime Every 4 days
5 2-3 Common Mushroom, 1-2 Earth Crystal, or 1 Limestone
7 1 Mudstone, 1 Snail, or 5 Wild Bait

Produce

Fish ponds may produce items in the chum bucket daily. The chance that a Fish Pond will produce an item starts with the equation (0.15 + 0.08 * population of pond). If a random number is less than the result of the equation, then the game will load the fish pond's data, and test for pond-specific produce. Otherwise, the pond will produce nothing.

The table below shows all possible Fish Pond products, along with the percent chance the item will appear, assuming the pond passes the check for producing something shown in the equation above.

Note that each percent chance is specified in an underlying data file, so the totals for each pond do not add up to 100%. The game code processes the chance for items from top to bottom as listed in the underlying data file. If any item is produced at any point, the checking stops, and the pond produces the item.

Fish Population Item(s) Produced % Chance Order of Check
Squid 7+ 1 Squid Ink 100% 1
5+ 1 Squid Ink 60% 2
3+ 1 Squid Ink 45% 3
1+ 1 Squid Ink 25% 4
Midnight Squid 10 2 Squid Ink 25% 1
7+ 1 Squid Ink 80% 2
5+ 1 Squid Ink 60% 3
3+ 1 Squid Ink 45% 4
1+ 1 Squid Ink 20% 5
Carp
Herring
1+ 1 Roe 100% 1
Sunfish 10 1 Solar Essence 8% 1
1+ 1 Roe 90% 2
Blobfish 9+ 1 Pearl 2% 1
9+ 5 Warp Totem: Farm 2% 2
6+ 1-2 Roe 100% 3
1+ 1 Roe 90% 4
Lava Eel 10 10 Magma Geode 3.3% 1
9+ 5 Magma Geode 2% 2
9+ 5 Spicy Eel 4% 3
9+ 3 Roe 3.3% 4
9+ 2 Roe 15% 5
3+ 5 Gold Ore 10% 6
6+ 1 Roe 100% 7
1+ 1 Roe 80% 8
Woodskip 9+ 1-5 Acorn 5% 1
9+ 1-5 Maple Seed 5% 2
9+ 1-5 Pine Cone 5% 3
8+ 5-10 Wood 8% 4
6+ 5 Hardwood 10% 5
1+ 1 Roe 66% 6
1+ 1-5 Wood 66% 7
Tiger Trout 10 2 Roe 80% 1
5+ 2 Roe 40% 2
1+ 1 Roe 100% 3
Sandfish
Scorpion Carp
10 2-5 Cactus Seeds 5% 1
10 3 Roe 25% 2
8+ 2 Roe 50% 3
1+ 1 Roe 75% 4
Void Salmon 9+ 1 Void Egg 5% 1
8+ 5-10 Void Essence 8% 2
9+ 1-3 Roe 83% 3
1+ 1 Roe 100% 4
Slimejack 9+ 1 Green Slime Egg 2% 1
9+ 50 Slime 7.5% 2
9+ 30 Slime 12% 3
9+ 10 Slime 20% 4
3+ 1 Green Algae 10% 5
1+ 1 Roe 80% 6
Stonefish 9+ 5 Geode 5% 1
9+ 30 Stone 7.5% 2
9+ 1 Geode 12% 3
9+ 1 Diamond 1% 4
3+ 5 Copper Ore 10% 5
9+ 1 Roe 50% 6
1+ 1 Roe 25% 7
Ice Pip 9+ 5 Frozen Geode 5% 1
9+ 5 Frozen Tear 7.5% 2
9+ 1 Frozen Geode 12% 3
9+ 1 Diamond 1% 4
3+ 5 Iron Ore 10% 5
9+ 1 Roe 50% 6
1+ 1 Roe 25% 7
Ghostfish 9+ 5 White Algae 5% 1
9+ 3 Pale Broth 2% 2
9+ 3 Quartz 12% 3
9+ 1 Refined Quartz 5% 4
3+ 1 Quartz 8% 5
1+ 1 Roe 100% 6
Sturgeon 10 2 Sturgeon Roe 25% 1
10 1 Sturgeon Roe 100% 2
9+ 1 Sturgeon Roe 80% 3
6+ 1 Sturgeon Roe 60% 4
3+ 1 Sturgeon Roe 40% 5
1+ 1 Sturgeon Roe 20% 6
Super Cucumber[1] 9+ 1-3 Iridium Ore 5% 1
9+ 1-3 Amethyst 5% 2
1+ 1 Roe 100% 3
Octopus[1] 9+ 3 Omni Geode 6.6% 1
9+ 10 Omni Geode 1% 2
9+ 1 Omni Geode 10% 3
1+ 1 Roe 100% 4
Rainbow Trout[1] 9+ 1 Rainbow Shell 2% 1
9+ 1 Prismatic Shard 0.1% 2
1+ 1 Roe 100% 3
Spook Fish 9+ 1 Treasure Chest 0.3% 1
1+ 1 Roe 100% 2
Catfish[1] 1+ 1 Roe 100% 1
Dorado
Lingcod
Pike
9+ 20 Bug Meat 5% 1
1+ 1 Roe 100% 2
Coral 9+ 1 Dolomite 6% 1
9+ 1 Limestone 6% 2
Sea Urchin 9+ 5 Roe 2% 1
9+ 1 Roe 33% 2
5+ 1 Roe 20% 3
1+ 1 Roe 10% 4
Crayfish
Snail
Periwinkle
9+ 1 Warp Totem: Mountains 7.5% 1
1+ 1-3 Green Algae 5% 2
5+ 2-3 Mixed Seeds 5% 3
1+ 1 Trash 5% 4
1+ 1 Driftwood 5% 5
1+ 1 Broken Glasses 5% 6
1+ 1 Broken CD 5% 7
1+ 1 Soggy Newspaper 5% 8
1+ 1 Trash 5% 9
1+ 1 Roe 20% 10
Cockle
Crab
Lobster
Mussel
Oyster
Shrimp
9+ 1 Nautilus Shell 2% 1
9+ 1 Warp Totem: Beach 7.5% 2
1+ 1-3 Seaweed 8.8% 3
5+ 1 Sea Urchin 5% 4
5+ 1 Coral 7.5% 5
1+ 1 Trash 5% 6
1+ 1 Driftwood 5% 7
1+ 1 Broken Glasses 5% 8
1+ 1 Broken CD 5% 9
1+ 1 Soggy Newspaper 5% 10
1+ 1 Trash 5% 11
1+ 1 Roe 20% 12
Albacore
Anchovy
Eel
Flounder
Halibut
Pufferfish
Red Mullet
Red Snapper
Sardine
Sea Cucumber
Tilapia
Tuna
5+ 1 Roe 100% 1
1+ 1 Roe 70% 2
Bream
Chub
Perch
Salmon
Shad
Smallmouth Bass
Walleye
Bullhead
Largemouth Bass
Midnight Carp
1+ 1 Roe 90% 1

Fishing Experience

Harvesting a fish pond (i.e., collecting an item from the chum bucket) grants Fishing XP according to the following equation:

10 + (0.4 × the sell price of the item)

Notes

  • The Lava Eel, Super Cucumber, Slimejack, and Void Salmon change the color of the water upon completing the first quest.
  • Placing a sign (stone or wood) on the pond will turn it into a counter of how many fish are inside, with a sprite of the fish visible on the sign, and a number in the lower right corner.
  • The pond can be used to refill Watering Cans
  • After raising a pond full of 10 Crabs, the next time the player talks to Willy, he will have special dialogue, and give the player a special gift.

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 As of 1.4.3 there is a bug such that Octopus, Super Cucumber, Rainbow Trout and Catfish do not have the correct (above) quests and productions - until this is fixed they behave (mostly) as standard ocean or river fish, produce their own Roe but nothing else.

History

  • 1.4: Introduced.

Template:Review