Fish Pond

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Fish Pond
Fish Pond.png
Raise fish and harvest their produce. Fish multiply over time.
Information
Build cost: data-sort-value="5000">Gold.png5,000g
Build materials: Stone.png Stone (200)Seaweed.png Seaweed (5)Green Algae.png Green Algae (5)
Size: 5x5
5x5
Axe.png
Article Stub

This article is marked as a stub for the following reason:

  • Missing fish pond produce, % chances for items to appear

The Fish Pond is a type of farm building purchasable from Robin at the Carpenter's Shop. It takes three days to build and occupies a 5x5 tile space.

A fish pond can hold and raise most types of fish, including Night Market fish, Crab Pot fish and beach forageables such as Sea Urchins and Coral. The fish produce Roe and random items. The only fish which cannot live in the fish pond are the five legendary fish: Legend, Mutant Carp, Crimsonfish, Glacierfish, and Angler. Fish thrown in the pond also reproduce up to the limit of their pond, except for Tiger Trout, which cannot reproduce. You can harvest one fish by casting your fishing line into the pond. The fish will be caught automatically without the minigame. A harvested fish is always of regular quality.

Each pond holds only one type of fish at a time. You populate a pond by throwing in a fish. Attempting to throw in a fish that cannot live in a pond (because it is a legendary fish or because it is of a different type than the fish already living in the pond) yields a prompt that states the fish would not be happy there.

The initial capacity of a pond is three fish, except for the following fish for which the initial capacity is only one:

After populating the pond, when the fish reproduce themselves to the pond's capacity, an exclamation point appears in the center of the pond, indicating you have a fish quest waiting. Fulfilling a quest raises the capacity of the pond, which can continue up to a maximum capacity of 10 fish. The quests vary in difficulty depending on the rarity and type of fish.

Fishing all the fish from a pond does not "empty the pond". The pond retains its capacity and still can accommodate only the type of fish that were harvested from it. Selecting the “empty pond” option in the fish pond menu empties the pond but any fish inside are lost. Emptying a pond also resets it so that it may be repopulated with any allowed type of fish and returns it to its initial capacity.

Fishing Experience

Harvesting a fish pond (i.e., collecting an item from the chum bucket) grants Fishing XP according to the following equation:

10 + (0.4 × the sell price of the item)

Quests

Note that Coral and Sea Urchin will not make requests, their population will automatically increase at the rate indicated in the "Spawn Frequency" column.

Fish Population Change Item(s) Required Spawn Frequency
Squid 3 to 4 3 Coral or 1 Sea Urchin Every 3 days
5 to 6 2 Sardine
Midnight Squid 3 to 4 3 Coral or 2 Sea Urchin Every 3 days
5 to 6 2 Sardine
8 to 9 1 Ocean Stone
Carp 3 to 4 2 Green Algae Every day
5 to 6 2 Cave Carrot
Herring 3 to 4 3 Driftwood Every day
5 to 6 1 Coral
Sunfish 3 to 4 2 Acorn or 2 Geode Every day
5 to 6 1 Amethyst or 3 Mixed Seeds
Blobfish 1 to 2 3 Coral, 2 Frozen Tear, or 2 Sea Urchin Every 4 days
3 to 4 5 Coffee Bean, 1 Mayonnaise, or 1 Pizza
5 to 6 1 Cookie, 1 Green Tea, or 1 Wine
7 to 8 1 Rainbow Shell or 1 Rice Pudding
Lava Eel 1 to 2 3 Fire Quartz Every 5 days
3 to 4 1 Basalt, 2 Diamond, or 1 Dwarf Scroll III
5 to 6 2 Mega Bomb
7 to 8 1 Iridium Bar
Woodskip 1 to 2 10 Hardwood Every 2 days
3 to 4 2 Common Mushroom or 2 Red Mushroom
5 to 6 1 Oak Resin or 1 Pine Tar
7 to 8 2 Jade or 1 Tea Leaves
Sandfish
Scorpion Carp
3 to 4 3 Cactus Fruit or 3 Coconut Every 4 days
5 to 6 1 Golden Relic
Void Salmon 1 to 2 5 Void Essence Every 4 days
3 to 4 10 Bat Wing
5 to 6 1 Diamond or 1 Void Egg
7 to 8 1 Iridium Ore
Slimejack 1 to 2 20 Slime Every 3 days
3 to 4 10 Bug Meat
5 to 6 1 Algae Soup or 5 Wild Bait
7 to 8 1 Petrified Slime
Stonefish 1 to 2 10 Copper Ore Every 5 days
3 to 4 5 Earth Crystal
5 to 6 10 Coal or 5 Geode
7 to 8 4 Copper Bar or 5 Refined Quartz
Ice Pip 1 to 2 10 Iron Ore Every 5 days
3 to 4 5 Frozen Tear
5 to 6 10 Coal, 1 Crystal Fruit, or 5 Frozen Geode
7 to 8 4 Iron Bar or 10 Refined Quartz
Ghostfish 1 to 2 5 Quartz Every 2 days
3 to 4 5 Cave Carrot
5 to 6 5 White Algae
7 to 8 1 Dwarf Scroll I, 1 Dwarf Scroll II, or 2 Refined Quartz
Sturgeon 1 to 2 1 Diamond Every 4 days
3 to 4 1 Jelly, 2 Maple Syrup, or 1 Pickles
5 to 6 3 Omni Geode
7 to 8 1 Nautilus Shell
Super Cucumber 3 to 4 3 Coral, 1 Honey, 1 Oyster, or 3 Refined Quartz Every 4 days
5 to 6 1 Dried Starfish, 2 Emerald, 2 Omni Geode, or 2 Purple Mushroom
7 to 8 1 Diamond, 3 Gold Bar, 1 Iridium Ore, 1 Jelly, or 1 Pickles
Octopus 3 to 4 3 Coral, 1 Honey, 1 Oyster, or 3 Refined Quartz Every 4 days
5 to 6 1 Dried Starfish, 2 Emerald, 2 Omni Geode, or 2 Purple Mushroom
7 to 8 1 Green Tea
Rainbow Trout 3 to 4 3 Coral, 1 Honey, 1 Oyster, or 3 Refined Quartz Every 2 days
5 to 6 1 Dried Starfish, 2 Emerald, 2 Omni Geode, or 2 Purple Mushroom
7 to 8 1 Diamond, 3 Gold Bar, 1 Iridium Ore, 1 Jelly, or 1 Pickles
Spook Fish 3 to 4 3 Amethyst, 3 Coral, 3 Iron Bar, 1 Oyster, 3 Red Mushroom, or 3 Refined Quartz Every 4 days
5 to 6 1 Dried Starfish, 2 Emerald, 1 Granite, 2 Omni Geode, or 2 Purple Mushroom
7 to 8 1 Diamond, 3 Gold Bar, 1 Iridium Ore, 1 Mayonnaise, or 1 Pickles
Catfish 3 to 4 2 Amethyst, 3 Copper Bar, 3 Red Mushroom, or 2 Topaz Every 4 days
5 to 6 10 Bat Wing, 2 Earth Crystal, 5 Mixed Seeds, or 2 Purple Mushroom
7 to 8 1 Diamond, 3 Iron Bar, 1 Mayonnaise, or 1 Pickles
Dorado
Lingcod
Pike
3 to 4 2 Bream, 2 Carp, or 2 Chub Every 3 days
5 to 6 2 Bullhead or 2 Largemouth Bass
7 to 8 2 Ghostfish, 2 Sandfish, or 2 Woodskip
Coral N/A N/A Every 2 days
Sea Urchin N/A N/A Every 4 days
Crayfish
Snail
3 to 4 5 Clay or 15 Fiber Every 2 days
5 to 6 10 Bug Meat, 1 Cave Carrot, or 5 Hardwood
7 to 8 1 Field Snack, 5 Solar Essence, or 1 Wild Bait
Periwinkle 3 to 4 5 Clay or 15 Fiber Every day
5 to 6 10 Bug Meat, 1 Cave Carrot, or 5 Hardwood
7 to 8 1 Field Snack, 5 Solar Essence, or 1 Wild Bait
Mussel 3 to 4 5 Clay Every day
5 to 6 10 Bug Meat or 5 Quartz
7 to 8 1 Sea Urchin, 5 Solar Essence, or 1 Wild Bait
Cockle
Oyster
Shrimp
3 to 4 5 Clay Every 2 days
5 to 6 10 Bug Meat or 5 Quartz
7 to 8 1 Sea Urchin, 5 Solar Essence, or 1 Wild Bait
Crab
Lobster
3 to 4 5 Clay Every 3 days
5 to 6 10 Bug Meat or 5 Quartz
7 to 8 1 Sea Urchin, 5 Solar Essence, or 1 Wild Bait
Anchovy 3 to 4 3 Driftwood, 1 Frozen Geode, or 1 Seaweed Every day
5 to 6 2 Clam or 2 coral
7 to 8 2 Aquamarine, 1 Mussel, or 2 Sea Urchin
Albacore
Halibut
Red Mullet
Red Snapper
Sardine
Sea Cucumber
Tilapia
3 to 4 3 Driftwood, 1 Frozen Geode, or 1 Seaweed Every 2 days
5 to 6 2 Clam or 2 coral
7 to 8 2 Aquamarine, 1 Mussel, or 2 Sea Urchin
Eel
Flounder
Tuna
3 to 4 3 Driftwood, 1 Frozen Geode, or 1 Seaweed Every 3 days
5 to 6 2 Clam or 2 coral
7 to 8 2 Aquamarine, 1 Mussel, or 2 Sea Urchin
Pufferfish 3 to 4 3 Driftwood, 1 Frozen Geode, or 1 Seaweed Every 4 days
5 to 6 2 Clam or 2 Coral
7 to 8 2 Aquamarine, 1 Mussel, or 2 Sea Urchin
Bream
Chub
Perch
Salmon
Shad
Smallmouth Bass
3 to 4 3 Acorn, 10 Bug Meat, 3 Maple Seed, or 3 Pine Cone Every 2 days
5 to 6 3 Gold Ore, 1 Maple Syrup, or 5 Mixed Seeds
7 to 8 1 Crayfish, 1 Honey, 2 Jade, or 1 Periwinkle
Walleye 3 to 4 3 Acorn, 10 Bug Meat, 3 Maple Seed, or 3 Pine Cone Every 3 days
5 to 6 3 Gold Ore, 1 Maple Syrup, or 5 Mixed Seeds
7 to 8 1 Crayfish, 1 Honey, 2 Jade, or 1 Periwinkle
Bullhead 3 to 4 10 Bug Meat, 2 Clay, 2 Green Algae, or 5 Slime Every 2 days
5 to 6 2 Common Mushroom, 1 Earth Crystal, or 1 Limestone
7 to 8 1 Mudstone, 1 Snail, or 5 Wild Bait
Largemouth Bass 3 to 4 10 Bug Meat, 2 Clay, 2 Green Algae, or 5 Slime Every 3 days
5 to 6 2 Common Mushroom, 1 Earth Crystal, or 1 Limestone
7 to 8 1 Mudstone, 1 Snail, or 5 Wild Bait
Midnight Carp 3 to 4 10 Bug Meat, 2 Clay, 2 Green Algae, or 5 Slime Every 4 days
5 to 6 2 Common Mushroom, 1 Earth Crystal, or 1 Limestone
7 to 8 1 Mudstone, 1 Snail, or 5 Wild Bait

Notes

  • The Lava Eel, Super Cucumber, Slimejack, and Void Salmon change the color of the water upon completing the first quest.
  • Placing a sign (stone or wood) on the pond will turn it into a counter of how many fish are inside, with a sprite of the fish visible on the sign, and a number in the lower right corner.

History

  • 1.4: Introduced.