Difference between revisions of "Fishing"

From Stardew Valley Wiki
Jump to navigation Jump to search
(Undo revision 86702 by Enderking470 (talk) The Skills page says 380. If this value is incorrect, please fix it there as well.)
 
(342 intermediate revisions by 48 users not shown)
Line 1: Line 1:
 +
{{Spoiler}}
 +
{{TOC right|npt=y}}
 
:''For a list of fish and their locations, see the [[Fish]] page.''
 
:''For a list of fish and their locations, see the [[Fish]] page.''
:''For an index to the completed fish collection, see [[Collections#Fish|Collections]].''
+
:''For an index to the completed fish collection, see the [[Collections#Fish|Fish Collection]] page.''
:''For the guide to catch all fish, see [[Fishing Strategy]].''
+
:''For the guide to catching all fish, see [[Fishing Strategy]].''
 
:''See also: [[Tackle]], [[Bait]]''
 
:''See also: [[Tackle]], [[Bait]]''
 +
'''Fishing''' is a [[Skills|skill]] associated with catching [[fish]] with a [[Tools#Fishing Poles|fishing rod]] or by collecting items from [[Crab Pot|crab pots]].
 +
 +
==Overview & Controls==
 +
[[File:Fishingicons.png|200px|thumb|right|Fishing interface showing normal and [[Fish#Legendary Fish|Legendary Fish]]]]
 +
To cast a fishing rod into a body of water, hold down the Use Tool button ([[File:Left-Click.png|24px]] on PC, [[File:360 X.png|24px]] button on Xbox, [[File:PS4 Square.png|24px]] on Playstation, [[File:Switch Y.png|24px]] on Switch). A meter appears, indicating how far the line will go. Release to cast. It is also possible to slightly alter the line's placement mid-cast with the movement keys (or controller stick), allowing for better control over aiming the cast and allowing to "cast diagonally" by 1 tile, which can make it possible to hit bubbles that would otherwise be unreachable.
 +
 +
When a fish bites, the bobber wiggles and an exclamation point appears above the player character's head along with a distinct sound. Click the Use Tool button to start the mini-game.
 +
 +
The mini-game display contains a movable green rectangle that indicates the area of effect for the fishing line. The goal of the fishing mini-game is to keep the small fish icon within the green rectangle until the progress bar to the right is completely filled. If the fish's icon moves above or below the green rectangle, the progress bar decreases, and the fish escapes if the progress bar reaches the bottom.
 +
 +
The green rectangle can be raised by pressing the Use Tool button. Repeated pressing holds the green in place when it is not on the bottom, and holding the button raises it at increasing speed. Be careful moving it though, for it gathers momentum quickly and takes time to reverse, making it easy to overshoot the fish and drain the progress bar.
 +
 +
Upon catching a fish, its name and size are displayed. Players can keep track of how many fish they have caught and their record lengths in their [[Collections#Fish|Collections menu]].
 +
 +
The first time a player catches each specific kind of fish, a message saying "First catch!" appears.
 +
 +
==Specific Mechanics==
 +
 +
===Types of Fish===
 +
The types of fish that can be found is determined by:
 +
* the [[Seasons|season]]
 +
* the [[weather]] (''i.e.,'' sunny or rainy)
 +
* the body of water
 +
* the time of day
 +
 +
For example, the forest lake, the forest river, and the town river each contain their own types of fish, though there are some overlaps. The full list can be found on the [[Fishing Strategy#Location Tables|Fishing Strategy]] page.
 +
 +
Also note that the [[Fish#Legendary Fish|Legendary Fish]] can only be caught on specific water tiles, but in general, the specific water tile does not matter.
 +
 +
===Bar Size===
 +
The green rectangle increases in size with higher fishing skill level. The total number of pixels of the entire rectangle is 568. At Fishing level 0, the bar size has a length of 96 pixels. This is increased by 8 pixels for every increase in fishing level, so that at level 10, the bar size has a length of 176 pixels. The bar size can be further increased by using either the [[Cork Bobber]] or [[Deluxe Bait]] or increasing the fishing level past level 10 by using an enchant at the [[Forge]] or with food [[buffs]]. The maximum possible bar size is therefore 308 pixels, which can be achieved using the [[Advanced Iridium Rod]] and having level 10 fishing, using 2 cork bobbers, using deluxe bait, using the Master Enchant at the Forge, and eating [[Seafoam Pudding]] with [[Qi Seasoning]] and a dish with the Shrimp ingredient from the [[Desert Festival#Chef|Chef]] at the Desert Festival. Outside of the [[Desert Festival]], the maximum possible bar size is 284 pixels, exactly half of the total number of pixels of the rectangle.
 +
 +
The upgraded fishing rods (''i.e.,'' [[Fiberglass Rod]], [[Iridium Rod]], and [[Advanced Iridium Rod]]) do '''not''' affect the bar size. However, using the [[Training Rod]] does affect the bar size; it sets the player's fishing skill equal to level 5 for the purposes of determining how big to make the green bar, if the player has not reached level 5 yet.
 +
 +
===Casting Distance===
 +
The player's skill level determines the maximum possible casting distance.  At level 0, the maximum cast possible is 3 tiles to the south or north and 4 tiles to the east or west. The distance increases by 1 tile (in all directions) at levels 1, 4, 8 and 15.
 +
 +
Reaching a skill level of 15 is possible with a combination of [[Cooking|food]], [[Qi Seasoning]] and/or a Fishing Pole [[Forge#Tool enchantments|enchanted with the Master enchant]].
 +
 +
The actual casting distance will be a fraction of the maximum distance, based on the fullness of the mini-game casting meter. Any cast that is more than 99% of the maximum distance is highlighted by the text "Max".<ref name="max_cast" /> "Max" casts do not receive any special benefit.
 +
 +
The length of the cast is less important than where the bobber lands.  Longer casts only improve fishing results if the bobber lands further from the shore.  Standing next to the water's edge allows casts to go further from land, as does avoiding locations with other nearby shores (''e.g.,'' try to fish where a river is as wide and straight as possible).
 +
 +
===Fish Bite Time===
 +
The fish bite time measures the amount of time that passes before a fish bites once the fishing rod is in the water. This base time is a random number between 0.6 and 30 seconds. Each increase in fishing level decreases the maximum amount of time it takes for a fish to bite by 0.25 seconds. The time it takes for a fish to bite is reduced by 25% if it will be the player's first fish bite after the fishing rod is the water (''i.e.'' if they didn't fail to hook a fish before).
 +
 +
Using [[Bait (item)|Bait]], [[Magnet]], [[Magic Bait]], or any type of [[Targeted Bait]] decreases both the minimum and maximum amount of time it takes for a fish to bite by 50%. [[Wild Bait]] and [[Challenge Bait]] further decreases this by another 25%, for a total of a 62.5% decrease compared to no bait. [[Deluxe Bait]] decreases both the minimum and maximum amount of time it takes for a fish to bite by 67%.
 +
 +
The minimum amount of time it takes for a fish to bite cannot drop below 0.5 seconds.
 +
 +
===Fishing Zone===
 +
{{Stub|Changed to 7 "zones" with beta 1.6; Final 1.6 code needs to be checked. Also "Fishing Zones" needs to be renamed to "Distance from Land"}}
 +
Every water tile is assigned a Fishing Zone of 0, 1, 2, 3, or 5<ref name="fishing_zone" /> that controls many aspects of fishing. The further from land (in every direction), the better the zone. The game considers most walkable surfaces, including islands, piers, and stone bridges to be "land"; wooden footbridges are one exception.
 +
 +
If the bobber lands at least 5 tiles away from any land, it is located in zone 5. Otherwise, the zone is one less than the distance (in tiles) from the nearest land. Maps of Fishing Zone are available in the [[Fishing Strategy]] section on [[Fishing Strategy#Fishing Zones|Fishing Zones]]. Note, however, that fishing zones on iOS and Android are more complicated because of a [[#Bugs|bug]].
 +
 +
Higher fishing zone values provide several benefits:
 +
* The chances of catching trash decrease.
 +
* The size and quality (''e.g.,'' normal, silver, or gold) of the fish is on average better.
 +
* The chances of hooking more difficult fish are slightly larger.
 +
* Some [[#Treasure Chests|treasure chest]] items have zone requirements. In particular, some valuable treasures can only be caught when the fishing zone is 5.
 +
* Some [[Fish#Legendary Fish|Legendary Fish]] have zone requirements.
 +
 +
Darker shades of blue indicate deeper water. However, the color of the water is not a reliable indicator of the fishing zone for a given location. In some cases, dark blue (deep) water can have a fishing zone of 0 (''e.g.,'' next to the pier at [[the Beach]]). Conversely, light blue (shallow) water can have a fishing zone of 5 (''e.g.,'' at the east end of the Beach).
 +
 +
===Perfect Catches===
 +
The game displays a "Perfect!" catch if the fish never leaves the green rectangle. It is also possible to obtain a perfect catch if the fish leaves the green rectangle when the [[Treasure Hunter]] tackle is equipped and the fish leaves the green rectangle only while the treasure chest is being captured. Perfect catches grant two benefits:
 +
* If it is a silver or gold quality fish, the quality of the fish is increased by one. (''i.e.,'' a silver quality fish becomes a gold quality fish, a gold quality fish becomes an iridium quality fish).
 +
* The amount of experience awarded for catching the fish is multiplied by 2.4.
 +
 +
===Fish Size & Quality===
 +
The size of each fish caught using a Fishing Rod is dependent on the Fishing Zone, the farmer's Fishing Level, the type of fish, and how close to "Perfect" the catch was. When catching a fish, a "size factor", <samp>fishSize</samp>, is determined by the equation <code>fishSize = Zone/5 * (Skill+2)/10 * Random/100</code>, where "Zone" refers to the Fishing Zone, "Skill" refers to the farmer's Fishing Level (rounded down to the nearest even value), and "Random" is a random integer value between 90 and 110, inclusive. Also note that if the player has not reached Fishing level 10 yet, the value for Skill ranges ranges between all possible even numbers from the farmer's Fishing Level (rounded down to the nearest even value) and 10 inclusive. This size factor is then limited to a range of 0 to 1 inclusive.<ref name="fishSize"/>
 +
 +
Each type of fish has a minimum and maximum size. When a fish is hooked, it is given an initial size based on these values and the size factor, equal to <code>minFishSize + (maxFishSize - minFishSize) * fishSize + 1</code>, rounded down, in inches.<ref name="fishSizeRange"/> The size shrinks by 1" for every 0.8 seconds that the fish is not being reeled in. However, the size cannot go below <samp>minFishSize</samp>. Additionally, if the catch was imperfect and the final size is equal to <samp>maxFishSize</samp> exactly, the fish size is reduced by 1".<ref name="fishShrinking"/> A consequence of this procedure is that the maximum possible fish size observed in game is always 1 higher than the value of <samp>maxFishSize</samp>, which can be obtained with perfect or near-perfect catch (less than 0.8 seconds not reeling in the fish). In addition, some fish have the same values for <samp>minFishSize</samp> and <samp>maxFishSize</samp>, such as the [[Fish#Legendary Fish|Legendary Fish]] and non-Ghostfish Mines fish. Due to the final adjustment for non-perfect catches, the minimum possible size for these fish is 1 lower than the value of <samp>minFishSize</samp> specified in the data.
 +
 +
Some fish, namely the [[Sandfish]], [[Scorpion Carp]], and [[Goby]], cannot be caught at their maximum theoretical size, as they are limited by the size of their ponds which only have a maximum [[#Fishing Zone|Fishing Zone]] of 2.
 +
 +
Base fish quality is determined directly by the value of <samp>fishSize</samp>. A value below 0.33 corresponds to normal quality, a value between 0.33 and 0.66 corresponds to silver quality, and a value of 0.66 or higher corresponds to gold quality. This quality can be improved by one grade for each [[Quality Bobber]] equipped. It can also be improved by one grade with a perfect catch as long as the fish was at least silver quality initially. These boosts stack, with the Quality Bobber boost considered before the Perfect Catch boost. Since the maximum base fish quality is gold, the only way to get an iridium quality fish is by either getting a perfect catch or using the Quality Bobber.<ref name="fishQuality" />
 +
 +
Any fish caught using a [[Training Rod]] has its size set to the minimum and its quality set to normal, overriding the above procedure.<ref name="fishSizeTrainingRod"/>
 +
 +
Below is the table for the possible quality of the fish depending on the base fish quality, if the catch was perfect, and how many Quality Bobbers were used.
 +
 +
{|class="wikitable"
 +
|-
 +
! Base Fish Quality
 +
! With 1 Quality Bobber
 +
! With 2 Quality Bobbers
 +
! With Perfect Catch
 +
! With Perfect Catch + 1 Quality Bobber
 +
! With Perfect Catch + 2 Quality Bobbers
 +
|-
 +
| Normal
 +
| Silver
 +
| Gold
 +
| Normal
 +
| Gold
 +
| Iridium
 +
|-
 +
| Silver
 +
| Gold
 +
| Iridium
 +
| Gold
 +
| Iridium
 +
| Iridium
 +
|-
 +
| Gold
 +
| Iridium
 +
| Iridium
 +
| Iridium
 +
| Iridium
 +
| Iridium
 +
|}
 +
 +
Below is the table for the chances of getting certain fish sizes and base quality based on particular fishing zones and fishing levels. Note that this Base Fish Quality does not take into account improvements in quality from perfect catches or from the Quality Bobber. Those adjustments are made after the Base Fish Quality is determined as described in the previous table.
 +
 +
Note that Fishing levels greater than 16 are only possible during the [[Desert Festival]], as the player must eat a dish from the [[Desert Festival#Chef|Chef]] with the Shrimp ingredient.
 +
 +
{|class="wikitable sortable"
 +
|-
 +
! rowspan="2" | [[Fishing#Fishing Zone|Fishing Zone]]
 +
! rowspan="2" data-sort-type=number | Fishing Level
 +
! colspan="2" | Size Factor
 +
! colspan="3" | Base Fish Quality (% chance)
 +
! colspan="2" | Perfect Fish Size (inches)
 +
|-
 +
! min
 +
! max
 +
! Normal
 +
! Silver
 +
! Gold
 +
! data-sort-type=number | Sardine
 +
! data-sort-type=number | Herring
 +
|-
 +
| 1    || 0-1      || 0.04    || 0.22    || 100      || 0        || 0        ||  2 - 4  ||  9 - 11
 +
|-
 +
| 1    || 2-3      || 0.07    || 0.22    || 100      || 0        || 0        ||  2 - 4  ||  9 - 11
 +
|-
 +
| 1    || 4-5      || 0.11    || 0.22    || 100      || 0        || 0        ||  3 - 4  || 10 - 11
 +
|-
 +
| 1    || 6-7      || 0.14    || 0.22    || 100      || 0        || 0        ||  3 - 4  || 10 - 11
 +
|-
 +
| 1    || 8-9      || 0.18    || 0.22    || 100      || 0        || 0        ||  3 - 4  || 11
 +
|-
 +
| 1    || 10-11    || 0.22    || 0.26    || 100      || 0        || 0        ||  4      || 11 - 12
 +
|-
 +
| 1    || 12-13    || 0.25    || 0.31    || 100      || 0        || 0        ||  4 - 5  || 12
 +
|-
 +
| 1    || 14-15    || 0.29    || 0.35    || 67      || 33      || 0        ||  5      || 12 - 13
 +
|-
 +
| 1    || 16-17    || 0.32    || 0.40    || 10      || 90      || 0        ||  5 - 6  || 12 - 13
 +
|-
 +
| 1    || 18-19    || 0.36    || 0.44    || 0        || 100      || 0        ||  5 - 6  || 13 - 14
 +
|-
 +
| 2    || 0-1      || 0.07    || 0.44    || 73      || 27      || 0        ||  2 - 6  ||  9 - 14
 +
|-
 +
| 2    || 2-3      || 0.14    || 0.44    || 67      || 33      || 0        ||  3 - 6  || 10 - 14
 +
|-
 +
| 2    || 4-5      || 0.22    || 0.44    || 56      || 44      || 0        ||  4 - 6  || 11 - 14
 +
|-
 +
| 2    || 6-7      || 0.29    || 0.44    || 33      || 67      || 0        ||  5 - 6  || 12 - 14
 +
|-
 +
| 2    || 8-9      || 0.36    || 0.44    || 0        || 100      || 0        ||  5 - 6  || 13 - 14
 +
|-
 +
| 2    || 10-11    || 0.43    || 0.53    || 0        || 100      || 0        ||  6 - 7  || 14 - 15
 +
|-
 +
| 2    || 12-13    || 0.50    || 0.62    || 0        || 100      || 0        ||  7 - 8  || 15 - 16
 +
|-
 +
| 2    || 14-15    || 0.58    || 0.70    || 0        || 67      || 33      ||  8 - 9  || 15 - 17
 +
|-
 +
| 2    || 16-17    || 0.65    || 0.79    || 0        || 10      || 90      ||  9 - 10 || 16 - 18
 +
|-
 +
| 2    || 18-19    || 0.72    || 0.89    || 0        || 0        || 100      ||  9 - 11 || 17 - 19
 +
|-
 +
| 3    || 0-1      || 0.11    || 0.66    || 42      || 57      || 1        ||  3 - 9  || 10 - 16
 +
|-
 +
| 3    || 2-3      || 0.22    || 0.66    || 27      || 71      || 1        ||  4 - 9  || 11 - 16
 +
|-
 +
| 3    || 4-5      || 0.32    || 0.66    || 3        || 95      || 2        ||  5 - 9  || 12 - 16
 +
|-
 +
| 3    || 6-7      || 0.43    || 0.66    || 0        || 98      || 2        ||  6 - 9  || 14 - 16
 +
|-
 +
| 3    || 8-9      || 0.54    || 0.66    || 0        || 95      || 5        ||  7 - 9  || 15 - 16
 +
|-
 +
| 3    || 10-11    || 0.65    || 0.79    || 0        || 10      || 90      ||  9 - 10 || 16 - 18
 +
|-
 +
| 3    || 12-13    || 0.76    || 0.92    || 0        || 0        || 100      || 10 - 12 || 18 - 20
 +
|-
 +
| 3    || 14-15    || 0.86    || 1.00    || 0        || 0        || 100      || 11 - 13 || 19 - 21
 +
|-
 +
| 3    || 16-17    || 0.97    || 1.00    || 0        || 0        || 100      || 13      || 21
 +
|-
 +
| 3    || 18-19    || 1.00    || 1.00    || 0        || 0        || 100      || 13      || 21
 +
|-
 +
| 5    || 0-1      || 0.18    || 1.00    || 20      || 39      || 41      ||  3 - 13 || 11 - 21
 +
|-
 +
| 5    || 2-3      || 0.36    || 1.00    || 0        || 49      || 51      ||  5 - 13 || 13 - 21
 +
|-
 +
| 5    || 4-5      || 0.54    || 1.00    || 0        || 32      || 68      ||  7 - 13 || 15 - 21
 +
|-
 +
| 5    || 6-7      || 0.72    || 1.00    || 0        || 0        || 100      ||  9 - 13 || 17 - 21
 +
|-
 +
| 5    || 8-9      || 0.90    || 1.00    || 0        || 0        || 100      || 11 - 13 || 19 - 21
 +
|-
 +
| 5    || 10-11    || 1.00    || 1.00    || 0        || 0        || 100      || 13      || 21
 +
|-
 +
| 5    || 12-13    || 1.00    || 1.00    || 0        || 0        || 100      || 13      || 21
 +
|-
 +
| 5    || 14-15    || 1.00    || 1.00    || 0        || 0        || 100      || 13      || 21
 +
|-
 +
| 5    || 16-17    || 1.00    || 1.00    || 0        || 0        || 100      || 13      || 21
 +
|-
 +
| 5    || 18-19    || 1.00    || 1.00    || 0        || 0        || 100      || 13      || 21
 +
|}
 +
 
[[File:FishZone.png|200px|thumb|right|Pool of Bubbles]]
 
[[File:FishZone.png|200px|thumb|right|Pool of Bubbles]]
[[File:Fishingicons.png|200px|thumb|right|Fishing interface showing normal and [[Fish#Legendary Fish|Legendary Fish]]]]
 
  
'''Fishing''' is a [[Skills|skill]] associated with catching [[fish]] by using a [[Tools#Fishing Poles|fishing rod]] or [[Crab Pot|crab pots]].
+
===Bubbles===
 +
Sometimes, a pool of bubbles appears in the water. Casting into them results in blue sparkles appearing. Bubbles grant two benefits:<ref name="bubbles" />
 +
* Fish bite four times faster.
 +
* When determining the type of fish that is hooked, the effective [[#Fishing Zone|Fishing Zone]] is increased by 1, ''i.e.,'' trash is less likely to be caught and difficult-to-catch are more likely. Some [[Fish#Legendary Fish|Legendary Fish]] can be found closer to the shore when bubbles are present.
 +
** This adjustment to the fishing zone only applies to the type of fish that is caught.  Bubbles have no effect on fish size or quality or on treasure chests.
  
A fishing rod is used to cast a fishing line into a body of water. To cast, start by holding down the left mouse button. A meter appears, indicating how far the line will go. Release to cast. You can cast further with a higher skill level and better fishing rods. It is possible to slightly alter the line's placement mid-cast with the arrow keys or {{key|W}}{{key|A}}{{key|S}}{{key|D}}, allowing you better control over aiming the cast. The distance your bobber lands away from any dry land determines what kinds of fish you'll hook.
+
No more than one bubble spot can exist per area (''e.g.,'' [[Pelican Town]], [[Cindersap Forest]]) at any given time, but different bubble spots can occur in multiple areas simultaneously. Some bubble spots are not possible for the player to reach with the fishing rod. Bubble spots cannot spawn on [[the Farm]] unless the player has chosen the [[Farm Maps|Riverland Farm Map]]<ref name="performtenminuteupdate" />.
  
Sometimes a pool of bubbles appears in the water. Cast into these pools to get a quicker bite. Sparkles will appear to indicate that the bobber landing in the pool of bubbles. When a fish bites, the game displays "HIT!" and gives a metallic sound cue. Click the left mouse button to start the mini-game.
+
===Fish Frenzies===
 +
Fish Frenzies are events that can randomly happen during the day (before 11 PM) at either [[The Beach]], [[Cindersap Forest]], [[Pelican Town]], or [[The Mountain]]. They can only occur if the player has caught at least three fish and has played for at least 3 days. They can happen regardless of how many fish have been caught if the player has played for at least 14 days. Fish Frenzies cannot happen on [[Festivals|Festival]] days.
  
The mini-game display contains a movable green rectangle that indicates the area of effect for your fishing line. The goal of the fishing mini-game is to keep the small fish icon within the green rectangle until the progress bar to the right is completely filled. If the fish's icon moves above or below the green rectangle, the progress bar decreases, and the fish escapes if the progress bar reaches the bottom. The game displays a "perfect" catch when the fish never leaves the green rectangle.
+
During a frenzy, [[#Bubbles|bubbles]] will spawn for a specific fish (one that can be caught in that location on that day). When a Fish Frenzy happens, players are notified with the message "[Fish name] frenzy has begun in [location]." [[Fish#Legendary Fish|Legendary Fish]] and catchable items will never be the specific fish for the frenzy.
  
You can raise the green rectangle by pressing the Use Tool button (left-click by default). Slower clicking holds the green in place when it is not on the bottom. Hold the left mouse button to raise it at increasing speed. Be careful moving it, though, for it gathers momentum quickly and takes time to reverse, making it easy to overshoot the fish and drain the progress bar.
+
===Energy===
 +
At fishing skill level 0, casting a fishing pole consumes 8 energy. Each subsequent fishing level decreases the amount of energy used by 0.1. (While the game shows whole numbers, internally it does not round numbers.) Thus, on the 10th cast at level 1 fishing, the game shows an energy cost of only 7 instead of 8. At level 10 fishing, all casts use 7 energy.
  
The green rectangle increases in size with higher fishing skill level and better fishing rods. The erratic movement of fish also decreases with higher fishing skill level and better fishing rods, improving your control by means of gentler motions of the rectangle.
+
===Angled Casts===
 +
It is possible to slightly alter the line's placement mid-cast with the movement keys, allowing better control over aiming the cast. Angling the cast is useful in two scenarios:
 +
* In some non-standard fishing spots, it is necessary to angle the cast to get further from land.
 +
* When bubbles spawn in an awkward location, it is sometimes necessary to angle the cast to get the bobber to land in them. Some bubble spots are completely unreachable.
  
==Xbox Controls==
+
===Time===
When using an Xbox controller, first equip your fishing rod. Tap and hold the [[File:360_X.png|25px]] button and release when you are ready to cast your line. Once you're alerted that you have a bite (an ! icon will pop up with a sound effect), tap the [[File:360_X.png|25px]] button again to start the mini-game. Hold/release the [[File:360_X.png|25px]] button or quickly tap the [[File:360_A.png|25px]] button to play the mini-game.
+
* In single-player:
 +
** Time is paused while the mini-game is active.
 +
*** If the player is attacked (for example, by a [[Slimes|slime]] while fishing in the [[Secret Woods]]), the slime will continue to attack and damage the player during the minigame, even though the clock is paused.
 +
*** Active buffs will wear out during the mini-game.
 +
** Time is not paused during the animation when the casting bar is increasing.
 +
** Time is not paused during the animation when the line is going out.
 +
** Time is not paused during the animation when the fish is flying back towards the player.
 +
** Time is not paused during the popup that shows the player what type of fish they have caught.
 +
** If the player caught a treasure chest, time is paused while looking through the chest's inventory.
 +
* In [[multiplayer]], time is never paused.
 +
* During the fishing minigame at the [[Stardew Valley Fair]] and the ice-fishing contest at the [[Festival of Ice]], the contest timer is never paused.
  
 
==Fishing Poles==
 
==Fishing Poles==
Used to catch fish.
+
<!--Note: This table is transcluded on the Tools page.-->
<!--Note: This table is transcluded on the Tools page-->
 
 
<section begin="fishingrods" />
 
<section begin="fishingrods" />
{| class="wikitable"
+
{|class="wikitable"
 
!Image
 
!Image
 
!Name
 
!Name
Line 32: Line 266:
 
!Location
 
!Location
 
!Requirements
 
!Requirements
 +
|-
 +
|[[File:Training Rod.png|center]]
 +
|[[Training Rod]]
 +
|data-sort-value="25"|{{price|25}}
 +
|Easier to use (only catches common [[Fish]]).
 +
|Buy from Willy's [[Fish Shop]]
 +
|
 
|-
 
|-
 
|[[File:Bamboo Pole.png|center]]
 
|[[File:Bamboo Pole.png|center]]
Line 37: Line 278:
 
|data-sort-value="0500"|{{price|500}}
 
|data-sort-value="0500"|{{price|500}}
 
|
 
|
|Given to you by [[Willy]]<p>Buy from Willy's [[Fish Shop]]</p>
+
|Given to the player by [[Willy]]<p>Buy from Willy's [[Fish Shop]]</p>
 
|
 
|
 
|-
 
|-
Line 43: Line 284:
 
|[[Fiberglass Rod]]
 
|[[Fiberglass Rod]]
 
|data-sort-value="1800"|{{price|1800}}
 
|data-sort-value="1800"|{{price|1800}}
|Able to use [[Bait|bait]].
+
|Able to use [[bait]].
 
|Buy from Willy's [[Fish Shop]]
 
|Buy from Willy's [[Fish Shop]]
|[[File:Fishing Skill Icon.png|24px|link=]] Fishing Level 2<p>(You receive a letter the day after it becomes available)</p>
+
|[[File:Fishing Skill Icon.png|24px|link=]] Fishing Level 2<p>(The player receives a letter the day after it becomes available)</p>
 
|-
 
|-
 
|[[File:Iridium Rod.png|center]]
 
|[[File:Iridium Rod.png|center]]
 
|[[Iridium Rod]]
 
|[[Iridium Rod]]
 
|data-sort-value="7500"|{{price|7500}}
 
|data-sort-value="7500"|{{price|7500}}
|Able to use [[Bait|bait]] &amp; [[Tackle|tackle]].
+
|Able to use [[bait]] &amp; [[tackle]].
 
|Buy from Willy's [[Fish Shop]]
 
|Buy from Willy's [[Fish Shop]]
|[[File:Fishing Skill Icon.png|24px|link=]] Fishing Level 6<p>(You receive a letter the day after it becomes available)</p>
+
|[[File:Fishing Skill Icon.png|24px|link=]] Fishing Level 6<p>(The player receives a letter the day after it becomes available)</p>
 +
|-
 +
|[[File:Advanced Iridium Rod.png|center]]
 +
|[[Advanced Iridium Rod]]
 +
|data-sort-value="0000"|N/A
 +
|Able to use [[bait]] &amp; 2 [[tackle]]s.
 +
|[[Mastery Cave]]
 +
|Obtaining [[File:Fishing Skill Icon.png|24px|link=]] [[Mastery Cave#Masteries|Fishing Mastery]].
 
|}<section end="fishingrods" />
 
|}<section end="fishingrods" />
  
==[[File:Fishing_Skill_Icon.png|32px|link=]] Fishing Skill==
+
==[[File:Fishing Skill Icon.png|32px|link=]] Fishing Skill==
<p>Fishing Skill is increased by catching [[Fish]], [[Trash]], [[Seaweed]], [[Green Algae]], or [[White Algae]] with a Fishing Rod/Pole or by harvesting [[Crab Pot]]s.</p>
+
Fishing Skill is increased by catching [[Fish]], [[Trash]], [[Seaweed]], [[Green Algae]], or [[White Algae]] with a Fishing Rod/Pole, by harvesting [[Crab Pot]]s, or by collecting items from [[Fish Pond]]s.
<p>Each level grants +1 Fishing Rod [[Skills#Proficiency|Proficiency]], increases the minimum fish size (in/cm) and bobber bar height, and decreases the max amount of time before fish bite. Fishing skill also increases the chance to find quality (silver or gold star) fish.</p>
+
 
 +
Each level grants +1 Fishing Rod [[Skills#Proficiency|Proficiency]], increases the minimum fish size (in/cm) and bobber bar height, and decreases the max amount of time before a fish bites by 0.25 seconds.
  
 
{{:Fishing/Skill}}
 
{{:Fishing/Skill}}
  
 
==Experience Points==
 
==Experience Points==
The amount of experience earned for each caught fish is as follows: <ref name="fishexp" />
+
Trash, algae and seaweed caught with the fishing pole earn 3 XP each, and crab pots earn the player 5 XP each time the player collects from them, no matter what is collected. Otherwise, for each catch of fish, the amount of experience earned is as follows: <ref name="fishexp" />
 +
 
 +
<code>XP = ((Fish Quality + 1) * 3) + (Fish Difficulty / 3)</code>
 +
:Fish Quality = 0 for normal, 1 for silver, 2 for gold, or 4 for iridium
 +
:Fish Difficulty is a number from 5-110, listed in the data file <samp>Fish.xnb</samp>.
 +
 
 +
For example, a regular quality sardine (difficulty 30) would net the player (0 + 1) * 3 + (30 / 3) = 13 XP. Trash also follows this formula with a quality and difficulty of zero leaving only the base 3 XP.
  
<code>XP = (Fish Quality + 1) * 3 + (Fish Difficulty / 3)</code>
+
XP is multiplied by 2.2 if the player also catches a treasure chest, by 2.4 if the catch was "perfect" and by 5 if the catch was a Legendary fish.  These multiplications stack, and are performed in order (first treasure chest, then perfect, then Legendary). If at any point in the calculation the XP is not a whole number, the decimal part of the number is truncated off before performing the next calculation.
:Fish Quality = 0 for normal, 1 for silver, or 2 for gold
 
:Fish Difficulty is a number from 5-110, listed in the data file <tt>Fish.xnb</tt>.
 
For example, a regular quality sardine (difficulty 30) would net you (0 + 1) * 3 + (30 / 3) = 13XP.
 
  
XP is multiplied by 2.2 if you also catch a treasure chest, by 2.4 if the catch was "perfect" and by 5 if the catch was a Legendary fish. These multiplications stack, and are performed in order (first treasure chest, then perfect, then Legendary).
+
For example, catching a perfect Sardine with a treasure chest would earn the player 13 * 2.2 =  28.6 (truncated to 28) XP, then 28 * 2.4 = 67.2 (truncated to 67) XP.
  
For example, catching a perfect Sardine with a treasure chest would earn you 13 * 2.2 =  28.6 (truncated to 28) XP, then 28 * 2.4 = 67.2 (truncated to 67) XP.
+
A perfect catch will increase a silver quality fish to gold quality, and a gold quality fish to iridium quality, but it is the original quality that is used in the XP equation.
<br />Catching a perfect gold quality Crimsonfish (difficulty 95) with a treasure chest would net you (2+1) * 3 + (95 / 3) = 40.67 (truncated to 40) base XP; 40 * 2.2 = 88XP; 88 * 2.4 = 211.2 (truncated to 211) XP; 211 * 5 = 1055 XP.
 
  
Crab pots earn you 5XP each time you collect from them, no matter what is collected.
+
For example, catching a perfect Iridium quality Sardine would use the original gold quality multiplier, so the player would earn ((2 + 1) * 3) + (30 / 3) * 2.4 = 45 XP.
  
Trash, algae and seaweed caught with the fishing pole earn 3 XP each.
+
As another example, catching a perfect gold quality Crimsonfish (difficulty 95) with a treasure chest would net the player ((1 + 1) * 3) + (95 / 3) = 37.67 (truncated to 37) base XP; 37 * 2.2 = 81.4 (truncated to 81) XP; 81 * 2.4 = 194.4 (truncated to 194) XP; 194 * 5 = 970 XP.
  
 
Experience level is increased immediately upon harvesting a Crab Pot or catching an item with a fishing pole, but the "level up" window doesn't appear until after going to sleep.
 
Experience level is increased immediately upon harvesting a Crab Pot or catching an item with a fishing pole, but the "level up" window doesn't appear until after going to sleep.
  
 
The XP required for leveling up is the same as for all skills:
 
The XP required for leveling up is the same as for all skills:
{| class="wikitable"
+
{|class="wikitable"
 
|-
 
|-
 
! Lvl
 
! Lvl
 
! Total<br />Experience
 
! Total<br />Experience
 
! Total Sardines<br />(No stars)
 
! Total Sardines<br />(No stars)
! Total Gold Star Legend Fish<br />(225XP, highest in game)
+
! Total Gold Star Legend Fish<br />(225XP)
 
! Total Crab Pot
 
! Total Crab Pot
 
|-
 
|-
Line 150: Line 401:
 
|}
 
|}
  
<nowiki>*</nowiki>Note: The first level of fishing cannot normally be completed with [[Crab Pot]]s, because the player does not have access to [[bait]] until level 2. If, however, the player befriends [[Linus]], his [[Linus#Four Hearts|four heart cutscene]] will give the recipe for [[Wild Bait]], which can be used to bait crab pots at any Fishing Skill level.
+
<nowiki>*</nowiki>Note: The first few levels of fishing cannot normally be completed with [[Crab Pot]]s, because the player does not have access to [[Bait]] until level 2 and Crab Pots until level 3. However, the recipe for [[Wild Bait]] can be earned by befriending [[Linus]] and viewing his [[Linus#Four Hearts|four heart cutscene]]. Three crab pots can be earned at any Fishing Level by completing the {{Bundle|Crab|16|y}}. Completing the bundle without playing the fishing mini-game (or using crab pots) requires 4 fish foraged from the beach and 1 crab obtained by killing crabs in the mines.
  
In addition, three crab pots can be earned at any Fishing Level by completing the {{Bundle|Crab|16|y}}.  Completing the bundle without playing the fishing mini-game (or using crab pots) requires 4 fish foraged from the beach and 1 crab obtained by killing crabs in the mines.
+
Note that an alternative method of gaining Fishing XP is by using [[Fish Pond]]s.
  
 
==Food==
 
==Food==
Certain [[Cooking|cooked dishes]] will temporarily increase fishing level.
+
Certain [[Cooking|cooked dishes]] will temporarily increase fishing level. [[Qi Seasoning]] can be applied to further increase the stat buff for dishes cooked by the player.
 
{{Recipes|header}}
 
{{Recipes|header}}
 
{{:Chowder|RecipeRow}}
 
{{:Chowder|RecipeRow}}
{{:Dish o' The Sea|RecipeRow}}
+
{{:Dish O' The Sea|RecipeRow}}
 
{{:Escargot|RecipeRow}}
 
{{:Escargot|RecipeRow}}
 
{{:Fish Stew|RecipeRow}}
 
{{:Fish Stew|RecipeRow}}
Line 164: Line 415:
 
{{:Lobster Bisque|RecipeRow}}
 
{{:Lobster Bisque|RecipeRow}}
 
{{:Maple Bar|RecipeRow}}
 
{{:Maple Bar|RecipeRow}}
 +
{{:Seafoam Pudding|RecipeRow}}
 +
{{:Shrimp Cocktail|RecipeRow}}
 
{{:Trout Soup|RecipeRow}}
 
{{:Trout Soup|RecipeRow}}
 
{{Recipes|footer}}
 
{{Recipes|footer}}
 +
 +
Below is a table of the fishing buffs that can be obtained from the [[Desert Festival#Chef|Chef]] at the [[Desert Festival]]. These stack with normal food buffs.
 +
{|class="wikitable roundedborder"
 +
!Image
 +
!Name
 +
!Buffs
 +
!Buff Duration
 +
!Ingredients
 +
|-
 +
|[[File:Cioppino.png|center]]
 +
|Cioppino
 +
|{{name|Fishing|+3}}{{name|Defense|+1}}
 +
|{{Duration|7m}}
 +
|Shrimp + Rich Marinara
 +
|-
 +
|[[File:Rainforest Shrimp.png|center]]
 +
|Rainforest Shrimp
 +
|{{name|Fishing|+3}}{{name|Mining|+1}}
 +
|{{Duration|7m}}
 +
|Shrimp + Mushroom Creme
 +
|-
 +
|[[File:Shrimp Donut.png|center]]
 +
|Shrimp Donut
 +
|{{name|Fishing|+3}}{{name|Luck|+1}}
 +
|{{Duration|7m}}
 +
|Shrimp + Cherry Syrup
 +
|-
 +
|[[File:Smell Of The Sea.png|center]]
 +
|Smell Of The Sea
 +
|{{name|Fishing|+3}}{{name|Attack|+1}}
 +
|{{Duration|7m}}
 +
|Shrimp + Pungent Garlic
 +
|-
 +
|[[File:Desert Gumbo.png|center]]
 +
|Desert Gumbo
 +
|{{name|Fishing|+3}}{{name|Speed|+1}}
 +
|{{Duration|7m}}
 +
|Shrimp + Uncomfortably Hot Sauce
 +
|}
  
 
==Treasure Chests==
 
==Treasure Chests==
During the fishing mini-game, a treasure chest will occasionally appear inside the vertical bar. Treasure chests have their own progression bar, fillable by keeping the green bobber bar behind the treasure chest icon [[File:Fishing Treasure Chest.png|24px|class=inline]]. If obtained, the player is awarded a random bonus loot after catching the fish. Losing the fish also loses the treasure chest.  
+
During the fishing mini-game, between 1 and 3 seconds after it starts, a treasure chest may appear inside the vertical bar. The base chance of finding a chest is 15%. The probability can be increased by 15% with the [[Magnet]], by 5% with the [[Treasure Hunter]] tackle equipped (by 10% with two equipped), and by 15% with the [[#Fishing Skill|Pirate profession]]. This is adjusted by half the value of daily [[luck]], increasing by 5% at best or decreasing by 5% at worst, with the [[Special Charm]] adding 1.25%. Food/drink buffs add 0.5% for every point of Luck.<ref name="treasure_chance" /> Treasure chests will never appear when playing the fishing minigame at the [[Stardew Valley Fair]] or during the fishing contest at the [[Festival of Ice]].
 +
 
 +
Treasure chests have their own progression bar, fillable by keeping the green bobber bar behind the treasure chest icon [[File:Fishing Treasure Chest.png|24px|class=inline]]. If obtained, the player is awarded random bonus loot after catching the fish. '''Losing the fish also loses the treasure chest.'''
 +
 
 +
After successfully catching a fish and a treasure chest, the treasure chest items will appear in a menu. In the case of successfully catching a fish and a treasure chest while [[inventory]] is full, the caught fish will appear in the treasure chest menu alongside any treasures caught. Dismissing the menu before putting all of the items into inventory will forfeit the rest of the items.
  
The base chance of finding a chest is 15%. The probability can be increased with the [[Magnet]] (+15%), the [[Treasure Hunter]] (+5%) and the [[#Fishing Skill|Pirate profession]] (+15%) for a total of 50% chance. It is further increased by daily [[Luck]] (+Luck/2).
+
Multiple items can appear in a treasure chest. If multiple items appear in a chest, the same item can appear in multiple slots (with some exceptions, such as special items from [[festivals]]). The number of items specified in the table is the number that can appear in a single stack (''e.g.,'' at most one lost book appears in a stack, but two lost books are possible if each appears in a different stack).
  
The following is a list of all items that can be found inside Treasure Chests.
+
Daily Luck, along with the Fishing Zone, slightly increases the chances that various special items appear (as indicated by ≈ in the following table). Luck Buffs increase the chance that a stack of resources or geodes will double in size and also allow better rings to appear ([[Magnet Ring]] instead of [[Small Magnet Ring]] and [[Glow Ring]] instead of [[Small Glow Ring]]).
  
{| class="wikitable sortable" id="roundedborder"
+
===Golden Treasure Chests===
 +
After obtaining [[Mastery Cave#Masteries|Fishing Mastery]], the treasure chest that appears when fishing may be golden. The base chance of a fishing treasure chest being golden is 25%. This is adjusted by the value of daily [[luck]], increasing by 10% at best or decreasing by 10% at worst, with the [[Special Charm]] adding 2.5%.<ref name="treasure_chance" />
 +
 
 +
Golden treasure chests provide on average more items than normal treasure chests and golden treasure chests have about a 70% chance of containing at least one of the following items:<ref name="treasure" /> [[Iridium Bar]], [[Bait And Bobber]], [[Combat Quarterly]], [[Mining Monthly]], [[Stardew Valley Almanac]], [[Woodcutter's Weekly]], [[Carrot Seeds]], [[Summer Squash Seeds]], [[Broccoli Seeds]], [[Powdermelon Seeds]], [[Fish Taco]], [[Fairy Dust]], [[Dressed Spinner]], [[Challenge Bait]], [[Magnet]], [[Stardrop Tea]], [[Pearl]], [[Shrimp Cocktail]], [[Fish Stew]], and [[Sonar Bobber]]. Most of these items cannot be found in normal fishing treasure chests, and those that can have much greater chances of being found in golden ones.
 +
 
 +
===Contents===
 +
The following is a list of all items that can be found inside treasure chests.<ref name="treasure" /> The "Chance" columns provide the probability per treasure chest (normal and golden) that the item will appear at least once in the treasure chest, if all of the requirements for the item are met.
 +
 
 +
All of the items listed below, with the exception of [[Mixed Seeds]], can be found in golden treasure chests. [[Iridium Bar]], [[Carrot Seeds]], [[Summer Squash Seeds]], [[Broccoli Seeds]], [[Powdermelon Seeds]], [[Fish Taco]], [[Fairy Dust]], [[Challenge Bait]], [[Magnet]], [[Stardrop Tea]], [[Pearl]], [[Shrimp Cocktail]], and [[Fish Stew]] cannot be found in normal treasure chests.
 +
 
 +
<!--The items are listed in the order when they first appear in the game code. Please DO NOT rearrange them. -->
 +
{|class="wikitable sortable roundedborder"
 
!Item
 
!Item
!Number in Chest
+
!Number in Stack
 
!Fishing Level Required
 
!Fishing Level Required
!Other Requirements
+
!Notes
!% Chance When Requirements Met <ref name="treasurechestpercents" />
+
!data-sort-type=number|Chance (normal)
 +
!data-sort-type=number|Chance (golden)
 +
|-
 +
|{{name|Rice Shoot}}
 +
|2-10||
 +
|[[Spring]] only, not at [[The Beach]]
 +
|14%
 +
|18%
 +
|-
 +
|{{name|Wild Bait}}
 +
|2-10||
 +
|Must know the recipe for Wild Bait<br />
 +
Chance is significantly increased if more than one fish is caught simultaneously, which is reflected with the extra percentage ranges given
 +
|data-sort-value=9|8-9%, 64-65%
 +
|data-sort-value=6|5-6%, 69%
 +
|-
 +
|{{name|Qi Bean}}
 +
|1-4 ||
 +
|Only if the [[Quests#Qi's Crop|Qi's Crop]] Quest is active
 +
|43%
 +
|51%
 +
|-
 +
|{{name|Mystery Box}}
 +
|1 ||
 +
|Requires having seen Mr. Qi's cutscene and [[Mastery Cave#Masteries|Foraging Mastery]] not obtained<br />
 +
Chance increases with higher daily [[luck]] and if the player has received the power from the [[Book of Mysteries]]
 +
|data-sort-value=13|6-15%
 +
|data-sort-value=16|8-19%
 +
|-
 +
|{{name|Golden Mystery Box}}
 +
|1 ||
 +
|Requires obtaining [[Mastery Cave#Masteries|Foraging Mastery]]<br />
 +
Chance increases with higher daily [[luck]] and if the player has received the power from the [[Book of Mysteries]]
 +
|data-sort-value=13|6-15%
 +
|data-sort-value=16|8-19%
 +
|-
 +
|{{name|Golden Animal Cracker}}
 +
|1 ||
 +
|Requires obtaining [[Mastery Cave#Masteries|Farming Mastery]]
 +
|7%
 +
|9%
 +
|-
 +
|{{name|Iridium Bar}}
 +
|1-5 ||
 +
|
 +
|0%
 +
|7%
 +
|-
 +
|{{name|Bait And Bobber}}
 +
|1  ||
 +
|Must have already opened at least 3 other fishing treasure chests to obtain in normal chests
 +
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
 +
|1.5%
 +
|-
 +
|{{name|Mining Monthly}}
 +
|1  ||
 +
|Must have already opened at least 3 other fishing treasure chests to obtain in normal chests
 +
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
 +
|1.5%
 +
|-
 +
|{{name|Combat Quarterly}}
 +
|1  ||
 +
|Must have already opened at least 3 other fishing treasure chests to obtain in normal chests
 +
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
 +
|1.5%
 +
|-
 +
|{{name|Stardew Valley Almanac}}
 +
|1  ||
 +
|Must have already opened at least 3 other fishing treasure chests to obtain in normal chests
 +
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
 +
|1.5%
 +
|-
 +
|{{name|Woodcutter's Weekly}}
 +
|1  ||
 +
|Must have already opened at least 3 other fishing treasure chests to obtain in normal chests
 +
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
 +
|1.5%
 +
|-
 +
|{{name|Carrot Seeds}}
 +
|2-8 ||
 +
|Must be between [[Winter]] 21 and [[Spring]] 23
 +
|0%
 +
|7%
 +
|-
 +
|{{name|Summer Squash Seeds}}
 +
|2-8 ||
 +
|Must be between [[Spring]] 24 and [[Summer]] 20
 +
|0%
 +
|7%
 +
|-
 +
|{{name|Broccoli Seeds}}
 +
|2-8 ||
 +
|Must be between [[Summer]] 21 and [[Fall]] 20
 +
|0%
 +
|7%
 +
|-
 +
|{{name|Powdermelon Seeds}}
 +
|2-8 ||
 +
|Must be between [[Fall]] 21 and [[Winter]] 20
 +
|0%
 +
|7%
 +
|-
 +
|{{name|Fish Taco}}
 +
|1 ||
 +
|
 +
|0%
 +
|7%
 +
|-
 +
|{{name|Fairy Dust}}
 +
|3-5 ||
 +
|
 +
|0%
 +
|7%
 
|-
 
|-
|{{name|Treasure Chest}}
+
|{{name|Dressed Spinner}}
|1||2+|| ||
+
|1   ||6+
 +
|[[#Fishing Zone|Fishing Zone]] must be 5 to obtain in normal chests
 +
|4%
 +
|7-9%
 +
|-
 +
|{{name|Challenge Bait}}
 +
|3-5 ||
 +
|
 +
|0%
 +
|7%
 +
|-
 +
|{{name|Magnet}}
 +
|3-5 ||
 +
|
 +
|0%
 +
|7%
 +
|-
 +
|{{name|Stardrop Tea}}
 +
|1 ||
 +
|
 +
|0%
 +
|7%
 +
|-
 +
|{{name|Pearl}}
 +
|1 ||
 +
|
 +
|0%
 +
|7%
 +
|-
 +
|{{name|Shrimp Cocktail}}
 +
|1 ||
 +
|
 +
|0%
 +
|7%
 +
|-
 +
|{{name|Fish Stew}}
 +
|1 ||
 +
|
 +
|0%
 +
|7%
 +
|-
 +
|{{name|Sonar Bobber}}
 +
|1||6+
 +
|Chance is higher if the recipe for Wild Bait isn't known
 +
|3-4%
 +
|9-10%
 
|-
 
|-
 
|{{name|Iridium Ore}}
 
|{{name|Iridium Ore}}
|1-2|| ||Must cast Max Distance ||0.75%
+
|1-2 ||
 +
|[[#Fishing Zone|Fishing Zone]] must be 5
 +
|1.1%
 +
|0.7%
 
|-
 
|-
 
|{{name|Gold Ore}}
 
|{{name|Gold Ore}}
|1-24|| ||Must cast Max Distance or one tile less than Max Distance ||
+
|1-24||
 +
|[[#Fishing Zone|Fishing Zone]] must be 5
 +
|9%
 +
|6%
 
|-
 
|-
 
|{{name|Iron Ore}}
 
|{{name|Iron Ore}}
|1-24|| || ||
+
|1-24||
 +
|[[#Fishing Zone|Fishing Zone]] must be 3 or 5, More likely at [[#Fishing Zone|Fishing Zone]] 3
 +
|5-10%
 +
|3-6%
 
|-
 
|-
 
|{{name|Copper Ore}}
 
|{{name|Copper Ore}}
|1-24|| || ||
+
|1-24||
 +
|More likely at lower [[#Fishing Zone|Fishing Zone]] values
 +
|5-12%
 +
|3-8%
 
|-
 
|-
 
|{{name|Wood}}
 
|{{name|Wood}}
|1-24|| || ||
+
|1-24||
 +
|More likely at lower [[#Fishing Zone|Fishing Zone]] values
 +
|5-6%
 +
|3-4%
 
|-
 
|-
 
|{{name|Stone}}
 
|{{name|Stone}}
|1-24|| || ||
+
|1-24||
 +
|More likely at lower [[#Fishing Zone|Fishing Zone]] values
 +
|5-6%
 +
|3-4%
 
|-
 
|-
 
|{{name|Coal}}
 
|{{name|Coal}}
|1-24|| || ||
+
|1-24||
 +
|More likely at Fishing levels less than 2 and at lower [[#Fishing Zone|Fishing Zones]] and if [[Lost Book]]s and [[Artifact]]s cannot be found
 +
|9-50%
 +
|6-27%
 
|-
 
|-
|{{name|Dressed Spinner}}
+
|{{name|Deluxe Bait}}
|1||6+ ||Must cast Max Distance or one tile less than Max Distance ||2.5%
+
|5||6+
 +
|Chance is higher if the recipe for Wild Bait isn't known
 +
|21-30%
 +
|14-20%
 
|-
 
|-
|{{name|Bait|link=Bait (item){{!}}Bait}}
+
|{{name|Bait}}
|1-15|| || ||
+
|1-15||
 +
|Chance of obtaining is significantly reduced starting at Fishing level 6<br />
 +
''Cannot appear in multiple slots starting at Fishing level 6''
 +
|9-37%
 +
|6-9%
 
|-
 
|-
 
|{{name|Lost Book|link=Lost Books{{!}}Lost Book}}
 
|{{name|Lost Book|link=Lost Books{{!}}Lost Book}}
|1
+
|1   ||
|
+
|Only if at least 1 Lost Book has already been found, and the [[Museum]]'s Library collection is not complete
|Only if you've already found 1+ Lost Books, and the [[Museum]]'s Library collection is not complete ||2.5%
+
|4%
 +
|2%
 
|-
 
|-
 
|{{name|Skeletal Tail}}
 
|{{name|Skeletal Tail}}
|1||2+||Only if you've already found 1+ artifacts||&#8776;2.1%*
+
|1   ||2+
 +
|Only if at least 1 [[Artifacts|artifact]] has already been found
 +
|2.8-3.1%<ref name="treasure_artifact" />
 +
|1.7-1.9%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Nautilus Fossil}}
 
|{{name|Nautilus Fossil}}
|1||2+||Only if you've already found 1+ artifacts||&#8776;2.1%*
+
|1   ||2+
 +
|Only if at least 1 [[Artifacts|artifact]] has already been found
 +
|2.8-3.1%<ref name="treasure_artifact" />
 +
|1.7-1.9%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Amphibian Fossil}}
 
|{{name|Amphibian Fossil}}
|1-2||2+||Only if you've already found 1+ artifacts||&#8776;2.1%*
+
|1   ||2+
 +
|Only if at least 1 [[Artifacts|artifact]] has already been found
 +
|2.8-3.1%<ref name="treasure_artifact" />
 +
|1.7-1.9%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Ancient Doll}}
 
|{{name|Ancient Doll}}
|1||2+||Only if you've already found 1+ artifacts||0.55%*
+
|1   ||2+
 +
|Only if at least 1 [[Artifacts|artifact]] has already been found
 +
|0.7-0.8%<ref name="treasure_artifact" />
 +
|0.5%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Elvish Jewelry}}
 
|{{name|Elvish Jewelry}}
|1||2+||Only if you've already found 1+ artifacts||0.55%*
+
|1   ||2+
 +
|Only if at least 1 [[Artifacts|artifact]] has already been found
 +
|0.7-0.8%<ref name="treasure_artifact" />
 +
|0.5%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Chewing Stick}}
 
|{{name|Chewing Stick}}
|1||2+||Only if you've already found 1+ artifacts||0.55%*
+
|1   ||2+
 +
|Only if at least 1 [[Artifacts|artifact]] has already been found
 +
|0.7-0.8%<ref name="treasure_artifact" />
 +
|0.5%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Ornamental Fan}}
 
|{{name|Ornamental Fan}}
|1||2+||Only if you've already found 1+ artifacts||0.55%*
+
|1   ||2+
 +
|Only if at least 1 [[Artifacts|artifact]] has already been found
 +
|0.7-0.8%<ref name="treasure_artifact" />
 +
|0.5%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Dinosaur Egg}}
 
|{{name|Dinosaur Egg}}
|1||2+||Only if you've already found 1+ artifacts||0.55%*
+
|1   ||2+
 +
|Only if at least 1 [[Artifacts|artifact]] has already been found
 +
|0.7-0.8%<ref name="treasure_artifact" />
 +
|0.5%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Rare Disc}}
 
|{{name|Rare Disc}}
|1||2+||Only if you've already found 1+ artifacts||0.55%*
+
|1   ||2+
 +
|Only if at least 1 [[Artifacts|artifact]] has already been found
 +
|0.7-0.8%<ref name="treasure_artifact" />
 +
|0.5%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Ancient Sword}}
 
|{{name|Ancient Sword}}
|1||2+||Only if you've already found 1+ artifacts||0.55%*
+
|1   ||2+
 +
|Only if at least 1 [[Artifacts|artifact]] has already been found
 +
|0.7-0.8%<ref name="treasure_artifact" />
 +
|0.5%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Rusty Spoon}}
 
|{{name|Rusty Spoon}}
|1||2+||Only if you've already found 1+ artifacts||0.55%*
+
|1   ||2+
 +
|Only if at least 1 [[Artifacts|artifact]] has already been found
 +
|0.7-0.8%<ref name="treasure_artifact" />
 +
|0.5%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Rusty Spur}}
 
|{{name|Rusty Spur}}
|1||2+||Only if you've already found 1+ artifacts||0.55%*
+
|1   ||2+
 +
|Only if at least 1 [[Artifacts|artifact]] has already been found
 +
|0.7-0.8%<ref name="treasure_artifact" />
 +
|0.5%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Rusty Cog}}
 
|{{name|Rusty Cog}}
|1||2+||Only if you've already found 1+ artifacts||0.55%*
+
|1   ||2+
 +
|Only if at least 1 [[Artifacts|artifact]] has already been found
 +
|0.7-0.8%<ref name="treasure_artifact" />
 +
|0.5%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Chicken Statue}}
 
|{{name|Chicken Statue}}
|1||2+||Only if you've already found 1+ artifacts||0.55%*
+
|1   ||2+
 +
|Only if at least 1 [[Artifacts|artifact]] has already been found
 +
|0.7-0.8%<ref name="treasure_artifact" />
 +
|0.5%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Ancient Seed}}
 
|{{name|Ancient Seed}}
|1||2+||Only if you've already found 1+ artifacts||0.55%*
+
|1   ||2+
 +
|Only if at least 1 [[Artifacts|artifact]] has already been found
 +
|0.7-0.8%<ref name="treasure_artifact" />
 +
|0.5%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Prehistoric Tool}}
 
|{{name|Prehistoric Tool}}
|1||2+||Only if you've already found 1+ artifacts||0.55%*
+
|1   ||2+
 +
|Only if at least 1 [[Artifacts|artifact]] has already been found
 +
|0.7-0.8%<ref name="treasure_artifact" />
 +
|0.5%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Dried Starfish}}
 
|{{name|Dried Starfish}}
|1||2+||Only if you've already found 1+ artifacts||0.55%*
+
|1   ||2+
 +
|Only if at least 1 [[Artifacts|artifact]] has already been found
 +
|0.7-0.8%<ref name="treasure_artifact" />
 +
|0.5%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Anchor}}
 
|{{name|Anchor}}
|1||2+||Only if you've already found 1+ artifacts||0.55%*
+
|1   ||2+
 +
|Only if at least 1 [[Artifacts|artifact]] has already been found
 +
|0.7-0.8%<ref name="treasure_artifact" />
 +
|0.5%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Glass Shards}}
 
|{{name|Glass Shards}}
|1||2+||Only if you've already found 1+ artifacts||0.55%*
+
|1   ||2+
 +
|Only if at least 1 [[Artifacts|artifact]] has already been found
 +
|0.7-0.8%<ref name="treasure_artifact" />
 +
|0.5%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Bone Flute}}
 
|{{name|Bone Flute}}
|1||2+||Only if you've already found 1+ artifacts||0.55%*
+
|1   ||2+
 +
|Only if at least 1 [[Artifacts|artifact]] has already been found
 +
|0.7-0.8%<ref name="treasure_artifact" />
 +
|0.5%<ref name="treasure_artifact" />
 
|-
 
|-
|{{name|Strange Doll (yellow)|link=Strange Doll (yellow){{!}}Strange Doll}}
+
|{{name|Geode}}
|1||2+|| ||
+
|1-6 ||
 +
|More likely at lower [[#Fishing Zone|Fishing Zones]]
 +
|4-16%
 +
|2-11%
 
|-
 
|-
|{{name|Strange Doll (green)|link=Strange Doll (green){{!}}Strange Doll}}
+
|{{name|Magma Geode}}
|1||2+|| ||
+
|1-6 ||
|-
+
|[[#Fishing Zone|Fishing Zone]] must be 5
|{{name|Geode}}
+
|5%
|1-6|| || ||
+
|3%
 
|-
 
|-
 
|{{name|Frozen Geode}}
 
|{{name|Frozen Geode}}
|1-6|| || ||
+
|1-6 ||
|-
+
|[[#Fishing Zone|Fishing Zone]] must be 3 or 5, More likely at [[#Fishing Zone|Fishing Zone]] 3
|{{name|Magma Geode}}
+
|4-12%
|1-6|| ||Must cast Max Distance or one tile less than Max Distance ||
+
|2-8%
 
|-
 
|-
 
|{{name|Fire Quartz}}
 
|{{name|Fire Quartz}}
|1-4||2+||Must cast Max Distance or one tile less than Max Distance ||
+
|1-4 ||2+
 +
|[[#Fishing Zone|Fishing Zone]] must be 5
 +
|3.7%
 +
|2.3%
 
|-
 
|-
 
|{{name|Ruby}}
 
|{{name|Ruby}}
|1-4||2+||Must cast Max Distance or one tile less than Max Distance ||
+
|1-4 ||2+
 +
|[[#Fishing Zone|Fishing Zone]] must be 5
 +
|4.3%
 +
|2.7%
 
|-
 
|-
 
|{{name|Emerald}}
 
|{{name|Emerald}}
|1-4||2+||Must cast Max Distance or one tile less than Max Distance ||
+
|1-4 ||2+
 +
|[[#Fishing Zone|Fishing Zone]] must be 5
 +
|4.3%
 +
|2.7%
 
|-
 
|-
 
|{{name|Frozen Tear}}
 
|{{name|Frozen Tear}}
|1-4||2+|| ||
+
|1-4 ||2+
 +
|[[#Fishing Zone|Fishing Zone]] must be 3
 +
|3.7%
 +
|2.3%
 
|-
 
|-
 
|{{name|Jade}}
 
|{{name|Jade}}
|1-4||2+|| ||
+
|1-4 ||2+
 +
|[[#Fishing Zone|Fishing Zone]] must be 3
 +
|4.3%
 +
|2.7%
 
|-
 
|-
 
|{{name|Aquamarine}}
 
|{{name|Aquamarine}}
|1-4||2+|| ||
+
|1-4 ||2+
 +
|[[#Fishing Zone|Fishing Zone]] must be 3
 +
|4.3%
 +
|2.7%
 
|-
 
|-
 
|{{name|Earth Crystal}}
 
|{{name|Earth Crystal}}
|1-4||2+|| ||
+
|1-4 ||2+
 +
|[[#Fishing Zone|Fishing Zone]] must be 2 or less
 +
|3.7%
 +
|2.3%
 
|-
 
|-
 
|{{name|Amethyst}}
 
|{{name|Amethyst}}
|1-4||2+|| ||
+
|1-4 ||2+
 +
|[[#Fishing Zone|Fishing Zone]] must be 2 or less
 +
|4.3%
 +
|2.7%
 
|-
 
|-
 
|{{name|Topaz}}
 
|{{name|Topaz}}
|1-4||2+|| ||
+
|1-4 ||2+
 +
|[[#Fishing Zone|Fishing Zone]] must be 2 or less
 +
|4.3%
 +
|2.7%
 
|-
 
|-
 
|{{name|Diamond}}
 
|{{name|Diamond}}
|1-2||2+|| ||
+
|1-2 ||2+
|-
+
|More likely at higher [[#Fishing Zone|Fishing Zone]] values
|{{name|Prismatic Shard}}
+
|3-4%
|1||6+|| ||
+
|2-3%
 
|-
 
|-
 
|{{name|Mixed Seeds}}
 
|{{name|Mixed Seeds}}
|1-3|| || ||
+
|1-3 ||<2
 +
|
 +
|12%
 +
|0%
 
|-
 
|-
 
|{{name|Neptune's Glaive}}
 
|{{name|Neptune's Glaive}}
|1||2+|| ||
+
|1   ||2+
 +
|
 +
|data-sort-value=0.6|≈0.6%<ref name="treasure_special" />
 +
|data-sort-value=0.4|≈0.4%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Broken Trident}}
 
|{{name|Broken Trident}}
|1||2+|| ||
+
|1   ||2+
 +
|
 +
|data-sort-value=0.6|≈0.6%<ref name="treasure_special" />
 +
|data-sort-value=0.4|≈0.4%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Small Glow Ring}}
 
|{{name|Small Glow Ring}}
|1||2+|| ||
+
|1   ||2+
 +
|
 +
|data-sort-value=0.29|≈0.29%<ref name="treasure_special" />
 +
|data-sort-value=0.18|≈0.18%<ref name="treasure_special" />
 +
|-
 +
|{{name|Glow Ring}}
 +
|1  ||2+
 +
|Requires a [[Luck]] buff; chance increases with magnitude of buff
 +
|data-sort-value=0.03|≈0.03-0.09%<ref name="treasure_special" />
 +
|data-sort-value=0.02|≈0.02-0.06%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Small Magnet Ring}}
 
|{{name|Small Magnet Ring}}
|1||2+|| ||
+
|1   ||2+
 +
|
 +
|data-sort-value=0.29|≈0.29%<ref name="treasure_special" />
 +
|data-sort-value=0.18|≈0.18%<ref name="treasure_special" />
 +
|
 +
|-
 +
|{{name|Magnet Ring}}
 +
|1  ||2+
 +
|Requires a [[Luck]] buff; chance increases with magnitude of buff
 +
|data-sort-value=0.03|≈0.03-0.09%<ref name="treasure_special" />
 +
|data-sort-value=0.02|≈0.02-0.06%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Amethyst Ring}}
 
|{{name|Amethyst Ring}}
|1||2+|| ||
+
|1   ||2+
 +
|
 +
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
 +
|data-sort-value=0.03|≈0.03%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Topaz Ring}}
 
|{{name|Topaz Ring}}
|1||2+|| ||
+
|1   ||2+
 +
|
 +
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
 +
|data-sort-value=0.03|≈0.03%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Aquamarine Ring}}
 
|{{name|Aquamarine Ring}}
|1||2+|| ||
+
|1   ||2+
 +
|
 +
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
 +
|data-sort-value=0.03|≈0.03%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Jade Ring}}
 
|{{name|Jade Ring}}
|1||2+|| ||
+
|1   ||2+
 +
|
 +
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
 +
|data-sort-value=0.03|≈0.03%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Emerald Ring}}
 
|{{name|Emerald Ring}}
|1||2+|| ||
+
|1   ||2+
 +
|
 +
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
 +
|data-sort-value=0.03|≈0.03%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Ruby Ring}}
 
|{{name|Ruby Ring}}
|1||2+|| ||
+
|1   ||2+
 +
|
 +
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
 +
|data-sort-value=0.03|≈0.03%<ref name="treasure_special" />
 +
|-
 +
|{{name|Treasure Chest}}
 +
|1  ||2+
 +
|
 +
|data-sort-value=0.24|≈0.24%<ref name="treasure_special" />
 +
|data-sort-value=0.16|≈0.16%<ref name="treasure_special" />
 +
|-
 +
|{{name|Prismatic Shard}}
 +
|1  ||6+
 +
|
 +
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
 +
|data-sort-value=0.008|≈0.008%<ref name="treasure_special" />
 +
|-
 +
|{{name|Strange Doll (yellow)|link=Strange Doll (yellow){{!}}Strange Doll}}
 +
|1  ||2+
 +
|Possible even if no [[artifacts]] previously found
 +
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
 +
|data-sort-value=0.08|≈0.08%<ref name="treasure_special" />
 +
|-
 +
|{{name|Strange Doll (green)|link=Strange Doll (green){{!}}Strange Doll}}
 +
|1  ||2+
 +
|Possible even if no [[artifacts]] previously found
 +
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
 +
|data-sort-value=0.08|≈0.08%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Iridium Band}}
 
|{{name|Iridium Band}}
|1||2+|| ||
+
|1   ||2+
 +
|
 +
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
 +
|data-sort-value=0.08|≈0.08%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Sneakers}}
 
|{{name|Sneakers}}
|1 pair||2+|| ||
+
|1 pair||2+
 +
|
 +
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
 +
|data-sort-value=0.008|≈0.008%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Rubber Boots}}
 
|{{name|Rubber Boots}}
|1 pair||2+|| ||
+
|1 pair||2+
 +
|
 +
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
 +
|data-sort-value=0.008|≈0.008%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Leather Boots}}
 
|{{name|Leather Boots}}
|1 pair||2+|| ||
+
|1 pair||2+
 +
|
 +
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
 +
|data-sort-value=0.008|≈0.008%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Work Boots}}
 
|{{name|Work Boots}}
|1 pair||2+|| ||
+
|1 pair||2+
 +
|
 +
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
 +
|data-sort-value=0.008|≈0.008%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Combat Boots}}
 
|{{name|Combat Boots}}
|1 pair||2+|| ||
+
|1 pair||2+
 +
|
 +
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
 +
|data-sort-value=0.008|≈0.008%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Tundra Boots}}
 
|{{name|Tundra Boots}}
|1 pair||2+|| ||
+
|1 pair||2+
 +
|
 +
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
 +
|data-sort-value=0.008|≈0.008%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Thermal Boots}}
 
|{{name|Thermal Boots}}
|1 pair||2+|| ||
+
|1 pair||2+
 +
|
 +
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
 +
|data-sort-value=0.008|≈0.008%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Dark Boots}}
 
|{{name|Dark Boots}}
|1 pair||2+|| ||
+
|1 pair||2+
 +
|
 +
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
 +
|data-sort-value=0.008|≈0.008%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Firewalker Boots}}
 
|{{name|Firewalker Boots}}
|1 pair||2+|| ||
+
|1 pair||2+
 +
|
 +
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
 +
|data-sort-value=0.008|≈0.008%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Genie Shoes}}
 
|{{name|Genie Shoes}}
|1 pair||2+|| ||
+
|1 pair||2+
 +
|
 +
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
 +
|data-sort-value=0.008|≈0.008%<ref name="treasure_special" />
 +
|-
 +
|{{name|Golden Egg}}
 +
|1  ||
 +
|Requires achieving [[Perfection]]
 +
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
 +
|data-sort-value=0.08|≈0.08%<ref name="treasure_special" />
 +
|-
 +
|{{name|Golden Bobber}}
 +
|1 ||
 +
|Can only get when Willy's "Golden Bobber" quest is active during the [[Desert Festival]] and cannot already have Golden Bobber in inventory<br />
 +
''Cannot appear in multiple slots''
 +
|100%
 +
|100%
 +
|-
 +
|{{name|Roe}}
 +
|1-6 ||
 +
|Requires having the power obtained from the [[Jewels Of The Sea]] book, gives the same fish roe as the fish being caught<br />
 +
''Cannot appear in multiple slots''
 +
|25%
 +
|25%
 +
|-
 +
|{{name|Jewels Of The Sea}}
 +
|1  ||5+
 +
|Must have already opened at least 2 other fishing treasure chests, chance is greater if book has not been found before<br />
 +
''Cannot appear in multiple slots''
 +
|data-sort-value=2|>=2%<ref name="roe_book" />
 +
|data-sort-value=2|>=2%<ref name="roe_book" />
 +
|-
 +
|{{name|Golden Tag}}
 +
|1  ||
 +
|Can only get during the [[Trout Derby]] festival when catching a [[Rainbow Trout]] with a Golden Tag<br />
 +
''Cannot appear in multiple slots''
 +
|100%
 +
|100%
 
|}
 
|}
<nowiki>*</nowiki>These values are slightly lower (90% of their chance) if you haven't found all 20 [[Lost Books]].
+
 
 +
==Presents==
 +
By fishing in certain locations, gift boxes containing [[furniture]] or [[hats]] may be obtained. These include:
 +
{{#lst:Secrets|fishingsecrets}}
  
 
==Achievements==
 
==Achievements==
Line 396: Line 1,119:
 
*Fisherman (Catch 10 different [[fish]])
 
*Fisherman (Catch 10 different [[fish]])
 
*Ol' Mariner (Catch 24 different [[fish]])
 
*Ol' Mariner (Catch 24 different [[fish]])
 +
*Mother Catch (Catch 100 [[fish]])
 
*Master Angler (Catch every [[fish]])
 
*Master Angler (Catch every [[fish]])
*Mother Catch (Catch 100 [[fish]])
 
  
 
==Bugs==
 
==Bugs==
* Opening the journal by clicking on the journal icon while fishing pauses time, but fish still bite while it's openSimply click outside the journal window to close the journal and begin reeling in the fish, once it bites.
+
* On iOS and Android, there is a bug that alters most the [[#Fishing Zone|Fishing Zone]] at most locations. The fishing zone is effectively calculated as if the bobber were located one tile northwest of its actual locationTherefore, casts to the south and east typically have a lower zone than they should; casts to the north and west typically have a better zone. This bug affects fish size/quality and treasure chest contents, but it does not affect the locations where Legendary Fish can be caught.
**On Xbox, use the right stick move the mouse over to the journal icon, press A to enter the journal, then press B followed by X when you hear the bite sound.
 
  
 
==References==
 
==References==
 
<references>
 
<references>
<ref name="fishexp">See <tt>Tools/FishingRod::doPullFishFromWater</tt> in the game code.</ref>
+
<ref name="max_cast"> See <samp>FishingRod::doStartCasting</samp> in the game code.</ref>
<ref name="treasurechestpercents">See <tt>Tools/FishingRod::openTreasureMenuEndFunction</tt> in the game code.</ref>
+
<ref name="fishing_zone">The fishing zone is calculated by the function <samp>FishingRod::distanceToLand</samp>; the value is assigned to the variable <samp>clearWaterDistance</samp>.</ref>
 +
<ref name="fishSize">The size factor is determined in the function <samp>FishingRod::startMinigameEndFunction</samp> in the game code.</ref>
 +
<ref name="fishSizeTrainingRod">The effect of the Training Rod on Fish Size and Quality is determined in <samp>BobberBar::BobberBar</samp> in the game code.</ref>
 +
<ref name="fishSizeRange">The values for <samp>minFishSize</samp> and <samp>maxFishSize</samp> are given in <samp>Data/Fish.xnb</samp> in the game files, while the procedure to actually calculate initial fish size is given in <samp>BobberBar::BobberBar</samp> in the game code.</ref>
 +
<ref name="fishShrinking">The shrinking of fish from their initial size to their final size can be found in <samp>BobberBar::Update</samp> in the game code</ref>
 +
<ref name="fishQuality">The conversion from <samp>fishSize</samp> to <samp>fishQuality</samp> can be found in <samp>BobberBar::BobberBar</samp> in the game code.</ref>
 +
<ref name="bubbles">The effects of bubbles on fishing bite times is handled in <samp>FishingRod::DoFunction</samp>, specifically at <samp>if (location.fishSplashPoint != null)</samp>.  The effect of bubbles on fish type is also in <samp>FishingRod::doFunction</samp> in the call to <samp>location.getFish</samp>, where the argument <samp>waterDepth</samp> is set to <samp>clearWaterDistance + (splashPoint ? 1 : 0)</samp>.</ref>
 +
<ref name="fishexp">See <samp>FishingRod::doPullFishFromWater</samp> in the game code.</ref>
 +
<ref name="treasure_chance">See <samp>FishingRod::startMinigameEndFunction</samp> in the game code.</ref>
 +
<ref name="treasure">The contents of a treasure chest are determined by <samp>FishingRod::openTreasureMenuEndFunction</samp>.</ref>
 +
<ref name="treasure_artifact">The chance of an artifact appearing in a treasure chest is higher if [[Lost Books]] are not possible, ''e.g.,'' after the Museum's collection is complete.</ref>
 +
<ref name="treasure_special">The chance of a special item appearing in a treasure chest is adjusted by <samp>LuckModifier</samp>, which is set to <samp>(1 + DailyLuck) * FishingZone/5</samp>. This means that fishing zone is the most important factor, as special items are 5x more likely to be found when caught in a fishing zone of 5 instead of 1. Special items are only 1.25x more likely to be found with maximum daily luck (0.125) instead of minimum (-0.1). For example, the chance of finding a Broken Trident varies from 0.075% (DailyLuck=-0.1, FishingZone=1) to 0.469% (DailyLuck=0.125, FishingZone=5). The page lists the chance of finding special items with neutral luck and Zone=5.</ref>
 +
<ref name="roe_book">If the player has not obtained the [[Jewels Of The Sea]] book before, the chances of the book appearing is <samp>0.02+0.001*X</samp>, where <samp>X</samp> is the total amount of treasure chests the player has opened. If the player has obtained the book before, the chance is constant at <samp>0.021</samp>.</ref>
 +
<ref name="performtenminuteupdate">The bubbles, or 'fishSplashPoint' is placed in <samp>GameLocation::performTenMinuteUpdate</samp>.</ref>
 
</references>
 
</references>
 +
 +
==History==
 +
{{History|1.4|Introduced [[Training Rod]]. Can now attach [[bait]]s, [[tackle]]s, etc., directly from a [[#Treasure Chests|treasure chest]]. Bottom edge of fishing bobber bar made slightly more generous. Effect of fishing level on fish size no longer caps at 10. Removed exploit where clicking the journal icon would pause time but still allow fish to bite. Fixed bug where player's fishing level and bait were not taken into account for the wait time if the first nibble was missed.}}
 +
{{History|1.5|Added [[#Presents|fishing presents]]. Added [[Golden Egg]]s and [[Qi Bean]]s to potential treasure chest rewards. Catching a non-fish item no longer triggers the minigame. Added option to choose between multiple fish-bite chime sounds.}}
 +
{{History|1.5.2|Fixed crash when fishing on [[the Farm]] using [[Magic Bait]].}}
 +
{{History|1.5.4|Fixed softlock when fishing with multiple rods in inventory after catching a treasure and casting from a different rod.}}
 +
{{History|1.5.5|Fixed issue preventing certain spots in the [[The Mountain|Mountain lake]] from spawning bubbles.}}
 +
{{History|1.6|Added [[Advanced Iridium Rod]]. Submerged fishing bobber now automatically recolored to match the water. Added [[Mystery Box]], [[Golden Mystery Box]], [[Golden Animal Cracker]], [[Sonar Bobber]], [[Deluxe Bait]], skill books, Golden Bobber, [[Roe]], [[Jewels Of The Sea]], and Golden Tag to potential treasure chest rewards. Added Golden Fishing Tresure Chests with more exclusive rewards. Players are now notified when they first catch each specific type of fish. If you haven't gained fishing experience after obtaining the Bamboo Pole, before spring 28, year 1, Willy comes to your house and give you a training rod after giving you a quick lesson on fishing basics that makes you reach level 1 fishing.}}
 +
{{History|1.6.3|Fixed bug introduced in v1.6 which caused other types of bait to act as [[Targeted Bait|targeted bait]] for no fish, resulting in excess trash fished.}}
 +
{{History|1.6.4|Added [[#Fish Frenzies|Fish Frenzies]]. Slightly reduced chance to find [[Mystery Box]]es and [[Golden Mystery Box]]es.}}
  
 
{{NavboxSkillsStats}}
 
{{NavboxSkillsStats}}
Line 413: Line 1,158:
 
[[Category:Fishing]]
 
[[Category:Fishing]]
 
[[Category:Achievements]]
 
[[Category:Achievements]]
[[Category:Bugs tested in 1.3.36]]
 
  
 
[[de:Fischen]]
 
[[de:Fischen]]

Latest revision as of 21:46, 18 April 2024

Rotten Plant.png  Warning: Spoilers  Rotten Plant 2.png

This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section.

For a list of fish and their locations, see the Fish page.
For an index to the completed fish collection, see the Fish Collection page.
For the guide to catching all fish, see Fishing Strategy.
See also: Tackle, Bait

Fishing is a skill associated with catching fish with a fishing rod or by collecting items from crab pots.

Overview & Controls

Fishing interface showing normal and Legendary Fish

To cast a fishing rod into a body of water, hold down the Use Tool button (Left-Click.png on PC, 360 X.png button on Xbox, PS4 Square.png on Playstation, Switch Y.png on Switch). A meter appears, indicating how far the line will go. Release to cast. It is also possible to slightly alter the line's placement mid-cast with the movement keys (or controller stick), allowing for better control over aiming the cast and allowing to "cast diagonally" by 1 tile, which can make it possible to hit bubbles that would otherwise be unreachable.

When a fish bites, the bobber wiggles and an exclamation point appears above the player character's head along with a distinct sound. Click the Use Tool button to start the mini-game.

The mini-game display contains a movable green rectangle that indicates the area of effect for the fishing line. The goal of the fishing mini-game is to keep the small fish icon within the green rectangle until the progress bar to the right is completely filled. If the fish's icon moves above or below the green rectangle, the progress bar decreases, and the fish escapes if the progress bar reaches the bottom.

The green rectangle can be raised by pressing the Use Tool button. Repeated pressing holds the green in place when it is not on the bottom, and holding the button raises it at increasing speed. Be careful moving it though, for it gathers momentum quickly and takes time to reverse, making it easy to overshoot the fish and drain the progress bar.

Upon catching a fish, its name and size are displayed. Players can keep track of how many fish they have caught and their record lengths in their Collections menu.

The first time a player catches each specific kind of fish, a message saying "First catch!" appears.

Specific Mechanics

Types of Fish

The types of fish that can be found is determined by:

  • the season
  • the weather (i.e., sunny or rainy)
  • the body of water
  • the time of day

For example, the forest lake, the forest river, and the town river each contain their own types of fish, though there are some overlaps. The full list can be found on the Fishing Strategy page.

Also note that the Legendary Fish can only be caught on specific water tiles, but in general, the specific water tile does not matter.

Bar Size

The green rectangle increases in size with higher fishing skill level. The total number of pixels of the entire rectangle is 568. At Fishing level 0, the bar size has a length of 96 pixels. This is increased by 8 pixels for every increase in fishing level, so that at level 10, the bar size has a length of 176 pixels. The bar size can be further increased by using either the Cork Bobber or Deluxe Bait or increasing the fishing level past level 10 by using an enchant at the Forge or with food buffs. The maximum possible bar size is therefore 308 pixels, which can be achieved using the Advanced Iridium Rod and having level 10 fishing, using 2 cork bobbers, using deluxe bait, using the Master Enchant at the Forge, and eating Seafoam Pudding with Qi Seasoning and a dish with the Shrimp ingredient from the Chef at the Desert Festival. Outside of the Desert Festival, the maximum possible bar size is 284 pixels, exactly half of the total number of pixels of the rectangle.

The upgraded fishing rods (i.e., Fiberglass Rod, Iridium Rod, and Advanced Iridium Rod) do not affect the bar size. However, using the Training Rod does affect the bar size; it sets the player's fishing skill equal to level 5 for the purposes of determining how big to make the green bar, if the player has not reached level 5 yet.

Casting Distance

The player's skill level determines the maximum possible casting distance. At level 0, the maximum cast possible is 3 tiles to the south or north and 4 tiles to the east or west. The distance increases by 1 tile (in all directions) at levels 1, 4, 8 and 15.

Reaching a skill level of 15 is possible with a combination of food, Qi Seasoning and/or a Fishing Pole enchanted with the Master enchant.

The actual casting distance will be a fraction of the maximum distance, based on the fullness of the mini-game casting meter. Any cast that is more than 99% of the maximum distance is highlighted by the text "Max".[1] "Max" casts do not receive any special benefit.

The length of the cast is less important than where the bobber lands. Longer casts only improve fishing results if the bobber lands further from the shore. Standing next to the water's edge allows casts to go further from land, as does avoiding locations with other nearby shores (e.g., try to fish where a river is as wide and straight as possible).

Fish Bite Time

The fish bite time measures the amount of time that passes before a fish bites once the fishing rod is in the water. This base time is a random number between 0.6 and 30 seconds. Each increase in fishing level decreases the maximum amount of time it takes for a fish to bite by 0.25 seconds. The time it takes for a fish to bite is reduced by 25% if it will be the player's first fish bite after the fishing rod is the water (i.e. if they didn't fail to hook a fish before).

Using Bait, Magnet, Magic Bait, or any type of Targeted Bait decreases both the minimum and maximum amount of time it takes for a fish to bite by 50%. Wild Bait and Challenge Bait further decreases this by another 25%, for a total of a 62.5% decrease compared to no bait. Deluxe Bait decreases both the minimum and maximum amount of time it takes for a fish to bite by 67%.

The minimum amount of time it takes for a fish to bite cannot drop below 0.5 seconds.

Fishing Zone

Axe.png
Article Stub

This article is marked as a stub for the following reason:

  • Changed to 7 "zones" with beta 1.6; Final 1.6 code needs to be checked. Also "Fishing Zones" needs to be renamed to "Distance from Land"

Every water tile is assigned a Fishing Zone of 0, 1, 2, 3, or 5[2] that controls many aspects of fishing. The further from land (in every direction), the better the zone. The game considers most walkable surfaces, including islands, piers, and stone bridges to be "land"; wooden footbridges are one exception.

If the bobber lands at least 5 tiles away from any land, it is located in zone 5. Otherwise, the zone is one less than the distance (in tiles) from the nearest land. Maps of Fishing Zone are available in the Fishing Strategy section on Fishing Zones. Note, however, that fishing zones on iOS and Android are more complicated because of a bug.

Higher fishing zone values provide several benefits:

  • The chances of catching trash decrease.
  • The size and quality (e.g., normal, silver, or gold) of the fish is on average better.
  • The chances of hooking more difficult fish are slightly larger.
  • Some treasure chest items have zone requirements. In particular, some valuable treasures can only be caught when the fishing zone is 5.
  • Some Legendary Fish have zone requirements.

Darker shades of blue indicate deeper water. However, the color of the water is not a reliable indicator of the fishing zone for a given location. In some cases, dark blue (deep) water can have a fishing zone of 0 (e.g., next to the pier at the Beach). Conversely, light blue (shallow) water can have a fishing zone of 5 (e.g., at the east end of the Beach).

Perfect Catches

The game displays a "Perfect!" catch if the fish never leaves the green rectangle. It is also possible to obtain a perfect catch if the fish leaves the green rectangle when the Treasure Hunter tackle is equipped and the fish leaves the green rectangle only while the treasure chest is being captured. Perfect catches grant two benefits:

  • If it is a silver or gold quality fish, the quality of the fish is increased by one. (i.e., a silver quality fish becomes a gold quality fish, a gold quality fish becomes an iridium quality fish).
  • The amount of experience awarded for catching the fish is multiplied by 2.4.

Fish Size & Quality

The size of each fish caught using a Fishing Rod is dependent on the Fishing Zone, the farmer's Fishing Level, the type of fish, and how close to "Perfect" the catch was. When catching a fish, a "size factor", fishSize, is determined by the equation fishSize = Zone/5 * (Skill+2)/10 * Random/100, where "Zone" refers to the Fishing Zone, "Skill" refers to the farmer's Fishing Level (rounded down to the nearest even value), and "Random" is a random integer value between 90 and 110, inclusive. Also note that if the player has not reached Fishing level 10 yet, the value for Skill ranges ranges between all possible even numbers from the farmer's Fishing Level (rounded down to the nearest even value) and 10 inclusive. This size factor is then limited to a range of 0 to 1 inclusive.[3]

Each type of fish has a minimum and maximum size. When a fish is hooked, it is given an initial size based on these values and the size factor, equal to minFishSize + (maxFishSize - minFishSize) * fishSize + 1, rounded down, in inches.[4] The size shrinks by 1" for every 0.8 seconds that the fish is not being reeled in. However, the size cannot go below minFishSize. Additionally, if the catch was imperfect and the final size is equal to maxFishSize exactly, the fish size is reduced by 1".[5] A consequence of this procedure is that the maximum possible fish size observed in game is always 1 higher than the value of maxFishSize, which can be obtained with perfect or near-perfect catch (less than 0.8 seconds not reeling in the fish). In addition, some fish have the same values for minFishSize and maxFishSize, such as the Legendary Fish and non-Ghostfish Mines fish. Due to the final adjustment for non-perfect catches, the minimum possible size for these fish is 1 lower than the value of minFishSize specified in the data.

Some fish, namely the Sandfish, Scorpion Carp, and Goby, cannot be caught at their maximum theoretical size, as they are limited by the size of their ponds which only have a maximum Fishing Zone of 2.

Base fish quality is determined directly by the value of fishSize. A value below 0.33 corresponds to normal quality, a value between 0.33 and 0.66 corresponds to silver quality, and a value of 0.66 or higher corresponds to gold quality. This quality can be improved by one grade for each Quality Bobber equipped. It can also be improved by one grade with a perfect catch as long as the fish was at least silver quality initially. These boosts stack, with the Quality Bobber boost considered before the Perfect Catch boost. Since the maximum base fish quality is gold, the only way to get an iridium quality fish is by either getting a perfect catch or using the Quality Bobber.[6]

Any fish caught using a Training Rod has its size set to the minimum and its quality set to normal, overriding the above procedure.[7]

Below is the table for the possible quality of the fish depending on the base fish quality, if the catch was perfect, and how many Quality Bobbers were used.

Base Fish Quality With 1 Quality Bobber With 2 Quality Bobbers With Perfect Catch With Perfect Catch + 1 Quality Bobber With Perfect Catch + 2 Quality Bobbers
Normal Silver Gold Normal Gold Iridium
Silver Gold Iridium Gold Iridium Iridium
Gold Iridium Iridium Iridium Iridium Iridium

Below is the table for the chances of getting certain fish sizes and base quality based on particular fishing zones and fishing levels. Note that this Base Fish Quality does not take into account improvements in quality from perfect catches or from the Quality Bobber. Those adjustments are made after the Base Fish Quality is determined as described in the previous table.

Note that Fishing levels greater than 16 are only possible during the Desert Festival, as the player must eat a dish from the Chef with the Shrimp ingredient.

Fishing Zone Fishing Level Size Factor Base Fish Quality (% chance) Perfect Fish Size (inches)
min max Normal Silver Gold Sardine Herring
1 0-1 0.04 0.22 100 0 0 2 - 4 9 - 11
1 2-3 0.07 0.22 100 0 0 2 - 4 9 - 11
1 4-5 0.11 0.22 100 0 0 3 - 4 10 - 11
1 6-7 0.14 0.22 100 0 0 3 - 4 10 - 11
1 8-9 0.18 0.22 100 0 0 3 - 4 11
1 10-11 0.22 0.26 100 0 0 4 11 - 12
1 12-13 0.25 0.31 100 0 0 4 - 5 12
1 14-15 0.29 0.35 67 33 0 5 12 - 13
1 16-17 0.32 0.40 10 90 0 5 - 6 12 - 13
1 18-19 0.36 0.44 0 100 0 5 - 6 13 - 14
2 0-1 0.07 0.44 73 27 0 2 - 6 9 - 14
2 2-3 0.14 0.44 67 33 0 3 - 6 10 - 14
2 4-5 0.22 0.44 56 44 0 4 - 6 11 - 14
2 6-7 0.29 0.44 33 67 0 5 - 6 12 - 14
2 8-9 0.36 0.44 0 100 0 5 - 6 13 - 14
2 10-11 0.43 0.53 0 100 0 6 - 7 14 - 15
2 12-13 0.50 0.62 0 100 0 7 - 8 15 - 16
2 14-15 0.58 0.70 0 67 33 8 - 9 15 - 17
2 16-17 0.65 0.79 0 10 90 9 - 10 16 - 18
2 18-19 0.72 0.89 0 0 100 9 - 11 17 - 19
3 0-1 0.11 0.66 42 57 1 3 - 9 10 - 16
3 2-3 0.22 0.66 27 71 1 4 - 9 11 - 16
3 4-5 0.32 0.66 3 95 2 5 - 9 12 - 16
3 6-7 0.43 0.66 0 98 2 6 - 9 14 - 16
3 8-9 0.54 0.66 0 95 5 7 - 9 15 - 16
3 10-11 0.65 0.79 0 10 90 9 - 10 16 - 18
3 12-13 0.76 0.92 0 0 100 10 - 12 18 - 20
3 14-15 0.86 1.00 0 0 100 11 - 13 19 - 21
3 16-17 0.97 1.00 0 0 100 13 21
3 18-19 1.00 1.00 0 0 100 13 21
5 0-1 0.18 1.00 20 39 41 3 - 13 11 - 21
5 2-3 0.36 1.00 0 49 51 5 - 13 13 - 21
5 4-5 0.54 1.00 0 32 68 7 - 13 15 - 21
5 6-7 0.72 1.00 0 0 100 9 - 13 17 - 21
5 8-9 0.90 1.00 0 0 100 11 - 13 19 - 21
5 10-11 1.00 1.00 0 0 100 13 21
5 12-13 1.00 1.00 0 0 100 13 21
5 14-15 1.00 1.00 0 0 100 13 21
5 16-17 1.00 1.00 0 0 100 13 21
5 18-19 1.00 1.00 0 0 100 13 21
Pool of Bubbles

Bubbles

Sometimes, a pool of bubbles appears in the water. Casting into them results in blue sparkles appearing. Bubbles grant two benefits:[8]

  • Fish bite four times faster.
  • When determining the type of fish that is hooked, the effective Fishing Zone is increased by 1, i.e., trash is less likely to be caught and difficult-to-catch are more likely. Some Legendary Fish can be found closer to the shore when bubbles are present.
    • This adjustment to the fishing zone only applies to the type of fish that is caught. Bubbles have no effect on fish size or quality or on treasure chests.

No more than one bubble spot can exist per area (e.g., Pelican Town, Cindersap Forest) at any given time, but different bubble spots can occur in multiple areas simultaneously. Some bubble spots are not possible for the player to reach with the fishing rod. Bubble spots cannot spawn on the Farm unless the player has chosen the Riverland Farm Map[9].

Fish Frenzies

Fish Frenzies are events that can randomly happen during the day (before 11 PM) at either The Beach, Cindersap Forest, Pelican Town, or The Mountain. They can only occur if the player has caught at least three fish and has played for at least 3 days. They can happen regardless of how many fish have been caught if the player has played for at least 14 days. Fish Frenzies cannot happen on Festival days.

During a frenzy, bubbles will spawn for a specific fish (one that can be caught in that location on that day). When a Fish Frenzy happens, players are notified with the message "[Fish name] frenzy has begun in [location]." Legendary Fish and catchable items will never be the specific fish for the frenzy.

Energy

At fishing skill level 0, casting a fishing pole consumes 8 energy. Each subsequent fishing level decreases the amount of energy used by 0.1. (While the game shows whole numbers, internally it does not round numbers.) Thus, on the 10th cast at level 1 fishing, the game shows an energy cost of only 7 instead of 8. At level 10 fishing, all casts use 7 energy.

Angled Casts

It is possible to slightly alter the line's placement mid-cast with the movement keys, allowing better control over aiming the cast. Angling the cast is useful in two scenarios:

  • In some non-standard fishing spots, it is necessary to angle the cast to get further from land.
  • When bubbles spawn in an awkward location, it is sometimes necessary to angle the cast to get the bobber to land in them. Some bubble spots are completely unreachable.

Time

  • In single-player:
    • Time is paused while the mini-game is active.
      • If the player is attacked (for example, by a slime while fishing in the Secret Woods), the slime will continue to attack and damage the player during the minigame, even though the clock is paused.
      • Active buffs will wear out during the mini-game.
    • Time is not paused during the animation when the casting bar is increasing.
    • Time is not paused during the animation when the line is going out.
    • Time is not paused during the animation when the fish is flying back towards the player.
    • Time is not paused during the popup that shows the player what type of fish they have caught.
    • If the player caught a treasure chest, time is paused while looking through the chest's inventory.
  • In multiplayer, time is never paused.
  • During the fishing minigame at the Stardew Valley Fair and the ice-fishing contest at the Festival of Ice, the contest timer is never paused.

Fishing Poles

Image Name Cost Improvements Location Requirements
Training Rod.png
Training Rod data-sort-value="25">Gold.png25g Easier to use (only catches common Fish). Buy from Willy's Fish Shop
Bamboo Pole.png
Bamboo Pole data-sort-value="500">Gold.png500g Given to the player by Willy

Buy from Willy's Fish Shop

Fiberglass Rod.png
Fiberglass Rod data-sort-value="1800">Gold.png1,800g Able to use bait. Buy from Willy's Fish Shop Fishing Skill Icon.png Fishing Level 2

(The player receives a letter the day after it becomes available)

Iridium Rod.png
Iridium Rod data-sort-value="7500">Gold.png7,500g Able to use bait & tackle. Buy from Willy's Fish Shop Fishing Skill Icon.png Fishing Level 6

(The player receives a letter the day after it becomes available)

Advanced Iridium Rod.png
Advanced Iridium Rod N/A Able to use bait & 2 tackles. Mastery Cave Obtaining Fishing Skill Icon.png Fishing Mastery.

Fishing Skill Icon.png Fishing Skill

Fishing Skill is increased by catching Fish, Trash, Seaweed, Green Algae, or White Algae with a Fishing Rod/Pole, by harvesting Crab Pots, or by collecting items from Fish Ponds.

Each level grants +1 Fishing Rod Proficiency, increases the minimum fish size (in/cm) and bobber bar height, and decreases the max amount of time before a fish bites by 0.25 seconds.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Crafting Recipes: Choose a Profession:
Casting distance increased by one tile Bait.png Bait Crab Pot.png Crab PotDish O' The Sea.png Dish O' The Sea Deluxe Bait.png Deluxe BaitWorm Bin.png Worm BinRecycling Machine.png Recycling Machine
  • Casting distance increased by one tile
Fisher.png Fisher
Fish worth 25% more.
Trapper.png Trapper
Resources required to craft crab pots reduced.
Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Fisher: Trapper:
Bait Maker.png Bait MakerSpinner.png SpinnerTrap Bobber.png Trap BobberSonar Bobber.png Sonar Bobber Cork Bobber.png Cork BobberTreasure Hunter.png Treasure Hunter Deluxe Worm Bin.png Deluxe Worm BinBarbed Hook.png Barbed HookDressed Spinner.png Dressed Spinner Seafoam Pudding.png Seafoam PuddingMagnet.png Magnet Angler Icon.png Angler
Fish worth 50% more.
Mariner.png Mariner
Crab pots no longer produce junk items.
Pirate.png Pirate
Chance to find treasure doubled.
Luremaster.png Luremaster
Crab pots no longer require bait.

Experience Points

Trash, algae and seaweed caught with the fishing pole earn 3 XP each, and crab pots earn the player 5 XP each time the player collects from them, no matter what is collected. Otherwise, for each catch of fish, the amount of experience earned is as follows: [10]

XP = ((Fish Quality + 1) * 3) + (Fish Difficulty / 3)

Fish Quality = 0 for normal, 1 for silver, 2 for gold, or 4 for iridium
Fish Difficulty is a number from 5-110, listed in the data file Fish.xnb.

For example, a regular quality sardine (difficulty 30) would net the player (0 + 1) * 3 + (30 / 3) = 13 XP. Trash also follows this formula with a quality and difficulty of zero leaving only the base 3 XP.

XP is multiplied by 2.2 if the player also catches a treasure chest, by 2.4 if the catch was "perfect" and by 5 if the catch was a Legendary fish. These multiplications stack, and are performed in order (first treasure chest, then perfect, then Legendary). If at any point in the calculation the XP is not a whole number, the decimal part of the number is truncated off before performing the next calculation.

For example, catching a perfect Sardine with a treasure chest would earn the player 13 * 2.2 = 28.6 (truncated to 28) XP, then 28 * 2.4 = 67.2 (truncated to 67) XP.

A perfect catch will increase a silver quality fish to gold quality, and a gold quality fish to iridium quality, but it is the original quality that is used in the XP equation.

For example, catching a perfect Iridium quality Sardine would use the original gold quality multiplier, so the player would earn ((2 + 1) * 3) + (30 / 3) * 2.4 = 45 XP.

As another example, catching a perfect gold quality Crimsonfish (difficulty 95) with a treasure chest would net the player ((1 + 1) * 3) + (95 / 3) = 37.67 (truncated to 37) base XP; 37 * 2.2 = 81.4 (truncated to 81) XP; 81 * 2.4 = 194.4 (truncated to 194) XP; 194 * 5 = 970 XP.

Experience level is increased immediately upon harvesting a Crab Pot or catching an item with a fishing pole, but the "level up" window doesn't appear until after going to sleep.

The XP required for leveling up is the same as for all skills:

Lvl Total
Experience
Total Sardines
(No stars)
Total Gold Star Legend Fish
(225XP)
Total Crab Pot
1 100 8 1 20*
2 380 30 2 76
3 770 60 4 154
4 1300 100 6 260
5 2150 166 10 430
6 3300 254 15 660
7 4800 370 22 960
8 6900 531 31 1380
9 10000 770 45 2000
10 15000 1154 67 3000

*Note: The first few levels of fishing cannot normally be completed with Crab Pots, because the player does not have access to Bait until level 2 and Crab Pots until level 3. However, the recipe for Wild Bait can be earned by befriending Linus and viewing his four heart cutscene. Three crab pots can be earned at any Fishing Level by completing the Bundle Purple.png Crab Pot Bundle in the Fish Tank. Completing the bundle without playing the fishing mini-game (or using crab pots) requires 4 fish foraged from the beach and 1 crab obtained by killing crabs in the mines.

Note that an alternative method of gaining Fishing XP is by using Fish Ponds.

Food

Certain cooked dishes will temporarily increase fishing level. Qi Seasoning can be applied to further increase the stat buff for dishes cooked by the player.

Image Name Description Ingredients Energy / Health Buff(s) Buff Duration Recipe Source(s) Sell Price
Chowder.png
Chowder A perfect way to warm yourself after a cold night at sea. Clam.png Clam (1)Milk.png Milk (1) Energy.png 225
Health.png 101
Fishing.png Fishing (+1) Time Icon.png 16m 47s

Willy Icon.png Willy (Mail - 3+ HeartIconLarge.png)

data-sort-value="135">Gold.png135g
Dish O' The Sea.png
Dish O' The Sea This'll keep you warm in the cold sea air. Sardine.png Sardine (2)Hashbrowns.png Hashbrowns (1) Energy.png 150
Health.png 67
Fishing.png Fishing (+3) Time Icon.png 5m 35s Fishing Skill Icon.png Fishing Level 3 data-sort-value="220">Gold.png220g
Escargot.png
Escargot Butter-soaked snails cooked to perfection. Snail.png Snail (1)Garlic.png Garlic (1) Energy.png 225
Health.png 101
Fishing.png Fishing (+2) Time Icon.png 16m 47s

Willy Icon.png Willy (Mail - 5+ HeartIconLarge.png)

data-sort-value="125">Gold.png125g
Fish Stew.png
Fish Stew It smells a lot like the sea. Tastes better, though. Crayfish.png Crayfish (1)Mussel.png Mussel (1)Periwinkle.png Periwinkle (1)Tomato.png Tomato (1) Energy.png 225
Health.png 101
Fishing.png Fishing (+3) Time Icon.png 16m 47s

Willy Icon.png Willy (Mail - 7+ HeartIconLarge.png)

data-sort-value="175">Gold.png175g
Fish Taco.png
Fish Taco It smells delicious. Tuna.png Tuna (1)Tortilla.png Tortilla (1)Red Cabbage.png Red Cabbage (1)Mayonnaise.png Mayonnaise (1) Energy.png 165
Health.png 74
Fishing.png Fishing (+2) Time Icon.png 7m

Linus Icon.png Linus (Mail - 7+ HeartIconLarge.png)

data-sort-value="500">Gold.png500g
Lobster Bisque.png
Lobster Bisque This delicate soup is a secret family recipe of Willy's. Lobster.png Lobster (1)Milk.png Milk (1) Energy.png 225
Health.png 101
Fishing.png Fishing (+3)Max Energy.png Max Energy (+50) Time Icon.png 16m 47s

Cooking Channel.png The Queen of Sauce
14 Winter, Year 2

Willy Icon.png Willy (Mail - 9+ HeartIconLarge.png)

data-sort-value="205">Gold.png205g
Maple Bar.png
Maple Bar It's a sweet doughnut topped with a rich maple glaze. Maple Syrup.png Maple Syrup (1)Sugar.png Sugar (1)Wheat Flour.png Wheat Flour (1) Energy.png 225
Health.png 101
Farming.png Farming (+1)Fishing.png Fishing (+1)Mining.png Mining (+1) Time Icon.png 16m 47s

Cooking Channel.png The Queen of Sauce
14 Summer, Year 2

data-sort-value="300">Gold.png300g
Seafoam Pudding.png
Seafoam Pudding This briny pudding will really get you into the maritime mindset! Flounder.png Flounder (1)Midnight Carp.png Midnight Carp (1)Squid Ink.png Squid Ink (1) Energy.png 175
Health.png 78
Fishing.png Fishing (+4) Time Icon.png 3m 30s Fishing Skill Icon.png Fishing (Level 9) data-sort-value="300">Gold.png300g
Shrimp Cocktail.png
Shrimp Cocktail A sumptuous appetizer made with freshly-caught shrimp. Tomato.png Tomato (1)Shrimp.png Shrimp (1)Wild Horseradish.png Wild Horseradish (1) Energy.png 225
Health.png 101
Fishing.png Fishing (+1)Luck.png Luck (+1) Time Icon.png 10m 2s

Cooking Channel.png The Queen of Sauce
28 Winter, Year 2

data-sort-value="160">Gold.png160g
Trout Soup.png
Trout Soup Pretty salty. Rainbow Trout.png Rainbow Trout (1)Green Algae.png Green Algae (1) Energy.png 100
Health.png 45
Fishing.png Fishing (+1) Time Icon.png 4m 39s

Cooking Channel.png The Queen of Sauce
14 Fall, Year 1

data-sort-value="100">Gold.png100g

Below is a table of the fishing buffs that can be obtained from the Chef at the Desert Festival. These stack with normal food buffs.

Image Name Buffs Buff Duration Ingredients
Cioppino.png
Cioppino Fishing.png Fishing (+3)Defense.png Defense (+1) Time Icon.png 7m Shrimp + Rich Marinara
Rainforest Shrimp.png
Rainforest Shrimp Fishing.png Fishing (+3)Mining.png Mining (+1) Time Icon.png 7m Shrimp + Mushroom Creme
Shrimp Donut.png
Shrimp Donut Fishing.png Fishing (+3)Luck.png Luck (+1) Time Icon.png 7m Shrimp + Cherry Syrup
Smell Of The Sea.png
Smell Of The Sea Fishing.png Fishing (+3)Attack.png Attack (+1) Time Icon.png 7m Shrimp + Pungent Garlic
Desert Gumbo.png
Desert Gumbo Fishing.png Fishing (+3)Speed.png Speed (+1) Time Icon.png 7m Shrimp + Uncomfortably Hot Sauce

Treasure Chests

During the fishing mini-game, between 1 and 3 seconds after it starts, a treasure chest may appear inside the vertical bar. The base chance of finding a chest is 15%. The probability can be increased by 15% with the Magnet, by 5% with the Treasure Hunter tackle equipped (by 10% with two equipped), and by 15% with the Pirate profession. This is adjusted by half the value of daily luck, increasing by 5% at best or decreasing by 5% at worst, with the Special Charm adding 1.25%. Food/drink buffs add 0.5% for every point of Luck.[11] Treasure chests will never appear when playing the fishing minigame at the Stardew Valley Fair or during the fishing contest at the Festival of Ice.

Treasure chests have their own progression bar, fillable by keeping the green bobber bar behind the treasure chest icon Fishing Treasure Chest.png. If obtained, the player is awarded random bonus loot after catching the fish. Losing the fish also loses the treasure chest.

After successfully catching a fish and a treasure chest, the treasure chest items will appear in a menu. In the case of successfully catching a fish and a treasure chest while inventory is full, the caught fish will appear in the treasure chest menu alongside any treasures caught. Dismissing the menu before putting all of the items into inventory will forfeit the rest of the items.

Multiple items can appear in a treasure chest. If multiple items appear in a chest, the same item can appear in multiple slots (with some exceptions, such as special items from festivals). The number of items specified in the table is the number that can appear in a single stack (e.g., at most one lost book appears in a stack, but two lost books are possible if each appears in a different stack).

Daily Luck, along with the Fishing Zone, slightly increases the chances that various special items appear (as indicated by ≈ in the following table). Luck Buffs increase the chance that a stack of resources or geodes will double in size and also allow better rings to appear (Magnet Ring instead of Small Magnet Ring and Glow Ring instead of Small Glow Ring).

Golden Treasure Chests

After obtaining Fishing Mastery, the treasure chest that appears when fishing may be golden. The base chance of a fishing treasure chest being golden is 25%. This is adjusted by the value of daily luck, increasing by 10% at best or decreasing by 10% at worst, with the Special Charm adding 2.5%.[11]

Golden treasure chests provide on average more items than normal treasure chests and golden treasure chests have about a 70% chance of containing at least one of the following items:[12] Iridium Bar, Bait And Bobber, Combat Quarterly, Mining Monthly, Stardew Valley Almanac, Woodcutter's Weekly, Carrot Seeds, Summer Squash Seeds, Broccoli Seeds, Powdermelon Seeds, Fish Taco, Fairy Dust, Dressed Spinner, Challenge Bait, Magnet, Stardrop Tea, Pearl, Shrimp Cocktail, Fish Stew, and Sonar Bobber. Most of these items cannot be found in normal fishing treasure chests, and those that can have much greater chances of being found in golden ones.

Contents

The following is a list of all items that can be found inside treasure chests.[12] The "Chance" columns provide the probability per treasure chest (normal and golden) that the item will appear at least once in the treasure chest, if all of the requirements for the item are met.

All of the items listed below, with the exception of Mixed Seeds, can be found in golden treasure chests. Iridium Bar, Carrot Seeds, Summer Squash Seeds, Broccoli Seeds, Powdermelon Seeds, Fish Taco, Fairy Dust, Challenge Bait, Magnet, Stardrop Tea, Pearl, Shrimp Cocktail, and Fish Stew cannot be found in normal treasure chests.

Item Number in Stack Fishing Level Required Notes Chance (normal) Chance (golden)
Rice Shoot.png Rice Shoot 2-10 Spring only, not at The Beach 14% 18%
Wild Bait.png Wild Bait 2-10 Must know the recipe for Wild Bait

Chance is significantly increased if more than one fish is caught simultaneously, which is reflected with the extra percentage ranges given

8-9%, 64-65% 5-6%, 69%
Qi Bean.png Qi Bean 1-4 Only if the Qi's Crop Quest is active 43% 51%
Mystery Box.png Mystery Box 1 Requires having seen Mr. Qi's cutscene and Foraging Mastery not obtained

Chance increases with higher daily luck and if the player has received the power from the Book of Mysteries

6-15% 8-19%
Golden Mystery Box.png Golden Mystery Box 1 Requires obtaining Foraging Mastery

Chance increases with higher daily luck and if the player has received the power from the Book of Mysteries

6-15% 8-19%
Golden Animal Cracker.png Golden Animal Cracker 1 Requires obtaining Farming Mastery 7% 9%
Iridium Bar.png Iridium Bar 1-5 0% 7%
Bait And Bobber.png Bait And Bobber 1 Must have already opened at least 3 other fishing treasure chests to obtain in normal chests ≈0.12%[13] 1.5%
Mining Monthly.png Mining Monthly 1 Must have already opened at least 3 other fishing treasure chests to obtain in normal chests ≈0.12%[13] 1.5%
Combat Quarterly.png Combat Quarterly 1 Must have already opened at least 3 other fishing treasure chests to obtain in normal chests ≈0.12%[13] 1.5%
Stardew Valley Almanac.png Stardew Valley Almanac 1 Must have already opened at least 3 other fishing treasure chests to obtain in normal chests ≈0.12%[13] 1.5%
Woodcutter's Weekly.png Woodcutter's Weekly 1 Must have already opened at least 3 other fishing treasure chests to obtain in normal chests ≈0.12%[13] 1.5%
Carrot Seeds.png Carrot Seeds 2-8 Must be between Winter 21 and Spring 23 0% 7%
Summer Squash Seeds.png Summer Squash Seeds 2-8 Must be between Spring 24 and Summer 20 0% 7%
Broccoli Seeds.png Broccoli Seeds 2-8 Must be between Summer 21 and Fall 20 0% 7%
Powdermelon Seeds.png Powdermelon Seeds 2-8 Must be between Fall 21 and Winter 20 0% 7%
Fish Taco.png Fish Taco 1 0% 7%
Fairy Dust.png Fairy Dust 3-5 0% 7%
Dressed Spinner.png Dressed Spinner 1 6+ Fishing Zone must be 5 to obtain in normal chests 4% 7-9%
Challenge Bait.png Challenge Bait 3-5 0% 7%
Magnet.png Magnet 3-5 0% 7%
Stardrop Tea.png Stardrop Tea 1 0% 7%
Pearl.png Pearl 1 0% 7%
Shrimp Cocktail.png Shrimp Cocktail 1 0% 7%
Fish Stew.png Fish Stew 1 0% 7%
Sonar Bobber.png Sonar Bobber 1 6+ Chance is higher if the recipe for Wild Bait isn't known 3-4% 9-10%
Iridium Ore.png Iridium Ore 1-2 Fishing Zone must be 5 1.1% 0.7%
Gold Ore.png Gold Ore 1-24 Fishing Zone must be 5 9% 6%
Iron Ore.png Iron Ore 1-24 Fishing Zone must be 3 or 5, More likely at Fishing Zone 3 5-10% 3-6%
Copper Ore.png Copper Ore 1-24 More likely at lower Fishing Zone values 5-12% 3-8%
Wood.png Wood 1-24 More likely at lower Fishing Zone values 5-6% 3-4%
Stone.png Stone 1-24 More likely at lower Fishing Zone values 5-6% 3-4%
Coal.png Coal 1-24 More likely at Fishing levels less than 2 and at lower Fishing Zones and if Lost Books and Artifacts cannot be found 9-50% 6-27%
Deluxe Bait.png Deluxe Bait 5 6+ Chance is higher if the recipe for Wild Bait isn't known 21-30% 14-20%
Bait.png Bait 1-15 Chance of obtaining is significantly reduced starting at Fishing level 6

Cannot appear in multiple slots starting at Fishing level 6

9-37% 6-9%
Lost Book.png Lost Book 1 Only if at least 1 Lost Book has already been found, and the Museum's Library collection is not complete 4% 2%
Skeletal Tail.png Skeletal Tail 1 2+ Only if at least 1 artifact has already been found 2.8-3.1%[14] 1.7-1.9%[14]
Nautilus Fossil.png Nautilus Fossil 1 2+ Only if at least 1 artifact has already been found 2.8-3.1%[14] 1.7-1.9%[14]
Amphibian Fossil.png Amphibian Fossil 1 2+ Only if at least 1 artifact has already been found 2.8-3.1%[14] 1.7-1.9%[14]
Ancient Doll.png Ancient Doll 1 2+ Only if at least 1 artifact has already been found 0.7-0.8%[14] 0.5%[14]
Elvish Jewelry.png Elvish Jewelry 1 2+ Only if at least 1 artifact has already been found 0.7-0.8%[14] 0.5%[14]
Chewing Stick.png Chewing Stick 1 2+ Only if at least 1 artifact has already been found 0.7-0.8%[14] 0.5%[14]
Ornamental Fan.png Ornamental Fan 1 2+ Only if at least 1 artifact has already been found 0.7-0.8%[14] 0.5%[14]
Dinosaur Egg.png Dinosaur Egg 1 2+ Only if at least 1 artifact has already been found 0.7-0.8%[14] 0.5%[14]
Rare Disc.png Rare Disc 1 2+ Only if at least 1 artifact has already been found 0.7-0.8%[14] 0.5%[14]
Ancient Sword.png Ancient Sword 1 2+ Only if at least 1 artifact has already been found 0.7-0.8%[14] 0.5%[14]
Rusty Spoon.png Rusty Spoon 1 2+ Only if at least 1 artifact has already been found 0.7-0.8%[14] 0.5%[14]
Rusty Spur.png Rusty Spur 1 2+ Only if at least 1 artifact has already been found 0.7-0.8%[14] 0.5%[14]
Rusty Cog.png Rusty Cog 1 2+ Only if at least 1 artifact has already been found 0.7-0.8%[14] 0.5%[14]
Chicken Statue.png Chicken Statue 1 2+ Only if at least 1 artifact has already been found 0.7-0.8%[14] 0.5%[14]
Ancient Seed.png Ancient Seed 1 2+ Only if at least 1 artifact has already been found 0.7-0.8%[14] 0.5%[14]
Prehistoric Tool.png Prehistoric Tool 1 2+ Only if at least 1 artifact has already been found 0.7-0.8%[14] 0.5%[14]
Dried Starfish.png Dried Starfish 1 2+ Only if at least 1 artifact has already been found 0.7-0.8%[14] 0.5%[14]
Anchor.png Anchor 1 2+ Only if at least 1 artifact has already been found 0.7-0.8%[14] 0.5%[14]
Glass Shards.png Glass Shards 1 2+ Only if at least 1 artifact has already been found 0.7-0.8%[14] 0.5%[14]
Bone Flute.png Bone Flute 1 2+ Only if at least 1 artifact has already been found 0.7-0.8%[14] 0.5%[14]
Geode.png Geode 1-6 More likely at lower Fishing Zones 4-16% 2-11%
Magma Geode.png Magma Geode 1-6 Fishing Zone must be 5 5% 3%
Frozen Geode.png Frozen Geode 1-6 Fishing Zone must be 3 or 5, More likely at Fishing Zone 3 4-12% 2-8%
Fire Quartz.png Fire Quartz 1-4 2+ Fishing Zone must be 5 3.7% 2.3%
Ruby.png Ruby 1-4 2+ Fishing Zone must be 5 4.3% 2.7%
Emerald.png Emerald 1-4 2+ Fishing Zone must be 5 4.3% 2.7%
Frozen Tear.png Frozen Tear 1-4 2+ Fishing Zone must be 3 3.7% 2.3%
Jade.png Jade 1-4 2+ Fishing Zone must be 3 4.3% 2.7%
Aquamarine.png Aquamarine 1-4 2+ Fishing Zone must be 3 4.3% 2.7%
Earth Crystal.png Earth Crystal 1-4 2+ Fishing Zone must be 2 or less 3.7% 2.3%
Amethyst.png Amethyst 1-4 2+ Fishing Zone must be 2 or less 4.3% 2.7%
Topaz.png Topaz 1-4 2+ Fishing Zone must be 2 or less 4.3% 2.7%
Diamond.png Diamond 1-2 2+ More likely at higher Fishing Zone values 3-4% 2-3%
Mixed Seeds.png Mixed Seeds 1-3 <2 12% 0%
Neptune's Glaive.png Neptune's Glaive 1 2+ ≈0.6%[13] ≈0.4%[13]
Broken Trident.png Broken Trident 1 2+ ≈0.6%[13] ≈0.4%[13]
Small Glow Ring.png Small Glow Ring 1 2+ ≈0.29%[13] ≈0.18%[13]
Glow Ring.png Glow Ring 1 2+ Requires a Luck buff; chance increases with magnitude of buff ≈0.03-0.09%[13] ≈0.02-0.06%[13]
Small Magnet Ring.png Small Magnet Ring 1 2+ ≈0.29%[13] ≈0.18%[13]
Magnet Ring.png Magnet Ring 1 2+ Requires a Luck buff; chance increases with magnitude of buff ≈0.03-0.09%[13] ≈0.02-0.06%[13]
Amethyst Ring.png Amethyst Ring 1 2+ ≈0.05%[13] ≈0.03%[13]
Topaz Ring.png Topaz Ring 1 2+ ≈0.05%[13] ≈0.03%[13]
Aquamarine Ring.png Aquamarine Ring 1 2+ ≈0.05%[13] ≈0.03%[13]
Jade Ring.png Jade Ring 1 2+ ≈0.05%[13] ≈0.03%[13]
Emerald Ring.png Emerald Ring 1 2+ ≈0.05%[13] ≈0.03%[13]
Ruby Ring.png Ruby Ring 1 2+ ≈0.05%[13] ≈0.03%[13]
Treasure Chest.png Treasure Chest 1 2+ ≈0.24%[13] ≈0.16%[13]
Prismatic Shard.png Prismatic Shard 1 6+ ≈0.012%[13] ≈0.008%[13]
Strange Doll (yellow).png Strange Doll 1 2+ Possible even if no artifacts previously found ≈0.12%[13] ≈0.08%[13]
Strange Doll (green).png Strange Doll 1 2+ Possible even if no artifacts previously found ≈0.12%[13] ≈0.08%[13]
Iridium Band.png Iridium Band 1 2+ ≈0.12%[13] ≈0.08%[13]
Sneakers.png Sneakers 1 pair 2+ ≈0.012%[13] ≈0.008%[13]
Rubber Boots.png Rubber Boots 1 pair 2+ ≈0.012%[13] ≈0.008%[13]
Leather Boots.png Leather Boots 1 pair 2+ ≈0.012%[13] ≈0.008%[13]
Work Boots.png Work Boots 1 pair 2+ ≈0.012%[13] ≈0.008%[13]
Combat Boots.png Combat Boots 1 pair 2+ ≈0.012%[13] ≈0.008%[13]
Tundra Boots.png Tundra Boots 1 pair 2+ ≈0.012%[13] ≈0.008%[13]
Thermal Boots.png Thermal Boots 1 pair 2+ ≈0.012%[13] ≈0.008%[13]
Dark Boots.png Dark Boots 1 pair 2+ ≈0.012%[13] ≈0.008%[13]
Firewalker Boots.png Firewalker Boots 1 pair 2+ ≈0.012%[13] ≈0.008%[13]
Genie Shoes.png Genie Shoes 1 pair 2+ ≈0.012%[13] ≈0.008%[13]
Golden Egg.png Golden Egg 1 Requires achieving Perfection ≈0.12%[13] ≈0.08%[13]
Golden Bobber.png Golden Bobber 1 Can only get when Willy's "Golden Bobber" quest is active during the Desert Festival and cannot already have Golden Bobber in inventory

Cannot appear in multiple slots

100% 100%
Roe.png Roe 1-6 Requires having the power obtained from the Jewels Of The Sea book, gives the same fish roe as the fish being caught

Cannot appear in multiple slots

25% 25%
Jewels Of The Sea.png Jewels Of The Sea 1 5+ Must have already opened at least 2 other fishing treasure chests, chance is greater if book has not been found before

Cannot appear in multiple slots

>=2%[15] >=2%[15]
Golden Tag.png Golden Tag 1 Can only get during the Trout Derby festival when catching a Rainbow Trout with a Golden Tag

Cannot appear in multiple slots

100% 100%

Presents

By fishing in certain locations, gift boxes containing furniture or hats may be obtained. These include:

Image Name Location
'Boat'.png
'Boat' Fish at the southwest spot of the Beach Farm.
Decorative Trash Can.png
Decorative Trash Can Fish in the fountain west of the Community Center in Pelican Town. This item can also be found in the Furniture Catalogue.
Foliage Print.png
Foliage Print Fish in the river at the west of Ginger Island North.
Frog Hat.png
Frog Hat Fish in Gourmand Frog's cave on Ginger Island.
Gourmand Statue.png
Gourmand Statue Fish in the Pirate Cove on Ginger Island.
Iridium Krobus.png
Iridium Krobus Fish at the southernmost point of Cindersap Forest near the entrance to the Sewers with a fishing level of at least 15.
Lifesaver.png
Lifesaver Fish in the backroom of Willy's Fish Shop.
'Physics 101'.png
'Physics 101' Fish in the Volcano Caldera.
Pyramid Decal.png
Pyramid Decal Fish in the southern pond in the Calico Desert.
Squirrel Figurine.png
Squirrel Figurine Fish at the west edge of the river in an area on Ginger Island accessible through the volcano.
'Vista'.png
'Vista' Fish in the pond outside the Spa to find a 'Vista' painting. (Cannot be obtained in Winter.)
Wall Basket.png
Wall Basket Fish in the Secret Woods pond during any season.

Achievements

There are 4 Achievements related to Fishing. Note that catching Green Algae, White Algae, or Seaweed counts towards these achievements.

  • Fisherman (Catch 10 different fish)
  • Ol' Mariner (Catch 24 different fish)
  • Mother Catch (Catch 100 fish)
  • Master Angler (Catch every fish)

Bugs

  • On iOS and Android, there is a bug that alters most the Fishing Zone at most locations. The fishing zone is effectively calculated as if the bobber were located one tile northwest of its actual location. Therefore, casts to the south and east typically have a lower zone than they should; casts to the north and west typically have a better zone. This bug affects fish size/quality and treasure chest contents, but it does not affect the locations where Legendary Fish can be caught.

References

  1. See FishingRod::doStartCasting in the game code.
  2. The fishing zone is calculated by the function FishingRod::distanceToLand; the value is assigned to the variable clearWaterDistance.
  3. The size factor is determined in the function FishingRod::startMinigameEndFunction in the game code.
  4. The values for minFishSize and maxFishSize are given in Data/Fish.xnb in the game files, while the procedure to actually calculate initial fish size is given in BobberBar::BobberBar in the game code.
  5. The shrinking of fish from their initial size to their final size can be found in BobberBar::Update in the game code
  6. The conversion from fishSize to fishQuality can be found in BobberBar::BobberBar in the game code.
  7. The effect of the Training Rod on Fish Size and Quality is determined in BobberBar::BobberBar in the game code.
  8. The effects of bubbles on fishing bite times is handled in FishingRod::DoFunction, specifically at if (location.fishSplashPoint != null). The effect of bubbles on fish type is also in FishingRod::doFunction in the call to location.getFish, where the argument waterDepth is set to clearWaterDistance + (splashPoint ? 1 : 0).
  9. The bubbles, or 'fishSplashPoint' is placed in GameLocation::performTenMinuteUpdate.
  10. See FishingRod::doPullFishFromWater in the game code.
  11. 11.0 11.1 See FishingRod::startMinigameEndFunction in the game code.
  12. 12.0 12.1 The contents of a treasure chest are determined by FishingRod::openTreasureMenuEndFunction.
  13. 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 13.12 13.13 13.14 13.15 13.16 13.17 13.18 13.19 13.20 13.21 13.22 13.23 13.24 13.25 13.26 13.27 13.28 13.29 13.30 13.31 13.32 13.33 13.34 13.35 13.36 13.37 13.38 13.39 13.40 13.41 13.42 13.43 13.44 13.45 13.46 13.47 13.48 13.49 13.50 13.51 13.52 13.53 13.54 13.55 13.56 13.57 13.58 13.59 13.60 The chance of a special item appearing in a treasure chest is adjusted by LuckModifier, which is set to (1 + DailyLuck) * FishingZone/5. This means that fishing zone is the most important factor, as special items are 5x more likely to be found when caught in a fishing zone of 5 instead of 1. Special items are only 1.25x more likely to be found with maximum daily luck (0.125) instead of minimum (-0.1). For example, the chance of finding a Broken Trident varies from 0.075% (DailyLuck=-0.1, FishingZone=1) to 0.469% (DailyLuck=0.125, FishingZone=5). The page lists the chance of finding special items with neutral luck and Zone=5.
  14. 14.00 14.01 14.02 14.03 14.04 14.05 14.06 14.07 14.08 14.09 14.10 14.11 14.12 14.13 14.14 14.15 14.16 14.17 14.18 14.19 14.20 14.21 14.22 14.23 14.24 14.25 14.26 14.27 14.28 14.29 14.30 14.31 14.32 14.33 14.34 14.35 14.36 14.37 14.38 14.39 The chance of an artifact appearing in a treasure chest is higher if Lost Books are not possible, e.g., after the Museum's collection is complete.
  15. 15.0 15.1 If the player has not obtained the Jewels Of The Sea book before, the chances of the book appearing is 0.02+0.001*X, where X is the total amount of treasure chests the player has opened. If the player has obtained the book before, the chance is constant at 0.021.

History

  • 1.4: Introduced Training Rod. Can now attach baits, tackles, etc., directly from a treasure chest. Bottom edge of fishing bobber bar made slightly more generous. Effect of fishing level on fish size no longer caps at 10. Removed exploit where clicking the journal icon would pause time but still allow fish to bite. Fixed bug where player's fishing level and bait were not taken into account for the wait time if the first nibble was missed.
  • 1.5: Added fishing presents. Added Golden Eggs and Qi Beans to potential treasure chest rewards. Catching a non-fish item no longer triggers the minigame. Added option to choose between multiple fish-bite chime sounds.
  • 1.5.2: Fixed crash when fishing on the Farm using Magic Bait.
  • 1.5.4: Fixed softlock when fishing with multiple rods in inventory after catching a treasure and casting from a different rod.
  • 1.5.5: Fixed issue preventing certain spots in the Mountain lake from spawning bubbles.
  • 1.6: Added Advanced Iridium Rod. Submerged fishing bobber now automatically recolored to match the water. Added Mystery Box, Golden Mystery Box, Golden Animal Cracker, Sonar Bobber, Deluxe Bait, skill books, Golden Bobber, Roe, Jewels Of The Sea, and Golden Tag to potential treasure chest rewards. Added Golden Fishing Tresure Chests with more exclusive rewards. Players are now notified when they first catch each specific type of fish. If you haven't gained fishing experience after obtaining the Bamboo Pole, before spring 28, year 1, Willy comes to your house and give you a training rod after giving you a quick lesson on fishing basics that makes you reach level 1 fishing.
  • 1.6.3: Fixed bug introduced in v1.6 which caused other types of bait to act as targeted bait for no fish, resulting in excess trash fished.
  • 1.6.4: Added Fish Frenzies. Slightly reduced chance to find Mystery Boxes and Golden Mystery Boxes.