Fishing

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Revision as of 00:58, 25 January 2022 by StultusV (talk | contribs) (Added reference to the game code for the max casting meter under "Casting Distance")
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For a list of fish and their locations, see the Fish page.
For an index to the completed fish collection, see the Fish Collection page.
For the guide to catching all fish, see Fishing Strategy.
See also: Tackle, Bait

Fishing is a skill associated with catching fish with a fishing rod or by collecting items from crab pots.

Overview & Controls

Fishing interface showing normal and Legendary Fish

To cast a fishing rod into a body of water, hold down the Use Tool button (Left-Click.png on PC, 360 X.png button on Xbox, PS4 Square.png on Playstation, Switch Y.png on Switch). A meter appears, indicating how far the line will go. Release to cast. It is also possible to slightly alter the line's placement mid-cast with the movement keys (or controller stick), allowing for better control over aiming the cast and allowing to "cast diagonally" by 1 tile, which can make it possible to hit bubbles that would otherwise be unreachable.

When a fish bites, the bobber wiggles and an exclamation point appears above the player character's head along with a distinct sound. Click the Use Tool button to start the mini-game.

The mini-game display contains a movable green rectangle that indicates the area of effect for the fishing line. The goal of the fishing mini-game is to keep the small fish icon within the green rectangle until the progress bar to the right is completely filled. If the fish's icon moves above or below the green rectangle, the progress bar decreases, and the fish escapes if the progress bar reaches the bottom.

The green rectangle can be raised by pressing the Use Tool button. Repeated pressing holds the green in place when it is not on the bottom, and holding the button raises it at increasing speed. Be careful moving it though, for it gathers momentum quickly and takes time to reverse, making it easy to overshoot the fish and drain the progress bar.

Upon catching a fish, its name and size are displayed. Players can keep track of how many fish they have caught and their record lengths in their Collections menu.

Specific Mechanics

Types of Fish

The types of fish that can be found is determined by:

  • the season
  • the weather (i.e., sunny or rainy)
  • the body of water
  • the time of day

For example, the forest lake, the forest river, and the town river each contain their own types of fish, though there are some overlaps. The full list can be found on the Fishing Strategy page.

Also note that the legendary fish can only be caught on specific water tiles, but in general, the specific water tile does not matter.

Bar Size

The green rectangle increases in size with higher fishing skill level. At Fishing level 0, the bar size has a length of 96 pixels. This is increased by 8 pixels for every increase in fishing level, so that at level 10, the bar size has a length of 176 pixels. The bar size can be further increased by using either the Cork Bobber or increasing the fishing level past level 10 by using an enchant at the Forge or with food buffs. The maximum possible bar size is therefore 248 pixels, which can be achieved with level 10 fishing, using the cork bobber, using the Master Enchant at the Forge, and eating Seafoam Pudding with Qi Seasoning. The total number of pixels of the entire rectangle is 568.

The upgraded fishing rods (i.e., Fiberglass Rod and Iridium Rod) do not affect the bar size. However, using the Training Rod does affect the bar size; it sets the player's fishing skill equal to level 5 for the purposes of determining how big to make the green bar, if the player has not reached level 5 yet.

Casting Distance

The player's skill level determines the maximum possible casting distance. At level 0, the maximum cast possible is 3 tiles to the south or north and 4 tiles to the east or west. The distance increases by 1 tile (in all directions) at levels 1, 4, 8 and 15.

Reaching a skill level of 15 is possible with a combination of food, Qi Seasoning and/or an enchanted Fishing Pole.

The actual casting distance will be a fraction of the maximum distance, based on the fullness of the mini-game casting meter. Any cast that is more than 99% of the maximum distance is highlighted by the text "Max".[1] "Max" casts do not receive any special benefit.

The length of the cast is less important than where the bobber lands. Longer casts only improve fishing results if the bobber lands further from the shore, increasing the Fishing Zone. Standing next to the water's edge allows casts to go further from land, as does avoiding locations with other nearby shores (e.g., try to fish where a river is as wide and straight as possible).

Fishing Zone

Every water tile is assigned a Fishing Zone of 0, 1, 2, 3, or 5[2] that controls many aspects of fishing. The further from land (in every direction), the better the zone. The game considers most walkable surfaces, including islands, piers, and stone bridges to be "land"; wooden footbridges are one exception.

If the bobber lands at least 5 tiles away from any land, it is located in zone 5. Otherwise, the zone is one less than the distance (in tiles) from the nearest land. Maps of Fishing Zone are available in the Fishing Strategy section on Fishing Zones. Note, however, that fishing zones on iOS are more complicated because of a bug.

Higher fishing zone values provide several benefits:

  • The chances of catching trash decrease.
  • The size and quality (e.g., normal, silver, or gold) of the fish is better.
  • The chances of hooking difficult-to-catch fish are slightly larger.
  • Some treasure items have zone requirements; in particular, certain valuable treasures can only be caught at Zone=5.
  • Some Legendary Fish have zone requirements.

Note that the color of the water is not a reliable indicator of the fishing zone for a given location. Darker shades of blue indicate deeper water, but in some cases dark blue (deep) water has a fishing zone of 0 (e.g., next to the pier at the Beach); light blue (shallow) water can have a fishing zone of 5 (e.g., at the east end of the Beach).

Perfect Catches

The game displays a "Perfect!" catch if the fish never leaves the green rectangle. Perfect catches grant two benefits:

  • If it is a silver or gold quality fish, the quality of the fish is increased by one. (i.e., a silver quality fish becomes a gold quality fish, a gold quality fish becomes an iridium quality fish).
  • The amount of experience awarded for catching the fish is multiplied by 2.4.

Fish Size & Quality

The factors that influence fish size are fishing zone and level, with some randomness involved. This is controlled by a variable called fFishSize, which used to calculate variations in fish sizes: a value of 0.00 for fFishSize will result in the least possible fish size while 1.00 for fFishSize will result in the highest possible fish size.[3]

The data for the minimum and maximum possible sizes for all fish can be found in Data\Fish.xnb for each fish. The final fish size is calculated by minFishSize + (maxFishSize - minFishSize) * fFishSize, rounded down. If the catch was perfect, this value increases by 1. If the catch was not perfect and the original calculation of the fish size was maxFishSize, this value decreases by 1. A consequence of this feature is that the maximum possible fish size observed in game is always 1 higher than the value for maxFishSize in Data\Fish.xnb. For Legendary Fish, due to the second adjustment for non-perfect catches, the minimum possible fish size will be 1 lower than the value for minFishSize in Data\Fish.xnb.[3]

Base fish quality is directly determined by fFishSize: if fFishSize < 0.33 then the quality is normal, otherwise if fFishSize < 0.66 then the quality is silver, otherwise the quality is gold. This quality can be improved by one grade with the Quality Bobber. It can also be improved by one grade with a perfect catch as long as the fish was at least silver quality initially. These boosts stack with the Quality Bobber boost being considered before the Perfect Catch boost. Note that since the maximum base fish quality is gold, the only way to get an iridium quality fish is by either getting a perfect catch or using the Quality Bobber.[3]

Note that using the Training Rod will cause all fish to be normal quality and minimum size. This overrides all the calculations mentioned above.

Below is the table for the possible quality of the fish depending on the base fish quality and whether or not a Quality Bobber was used or the catch was perfect.

Base Fish Quality With Quality Bobber With A Perfect Catch With Both
Normal Silver Normal Gold
Silver Gold Gold Iridium
Gold Iridium Iridium Iridium

Below is the table for the chances of getting certain fish sizes and base quality based on particular fishing zones and fishing levels. Note that this Base Fish Quality does not take into account improvements in quality from perfect catches or from the Quality Bobber; how those adjustments are made are described in the previous table.

Fishing Zone Fishing Level fFishSize Base Fish Quality (% chance) Perfect Fish Size (inches)
min max Normal Silver Gold Sardine Herring
1 0-1 0.04 0.26 100 0 0 2 - 4 9 - 12
1 2-3 0.07 0.26 100 0 0 2 - 4 9 - 12
1 4-5 0.11 0.26 100 0 0 3 - 4 10 - 12
1 6-7 0.14 0.26 100 0 0 3 - 4 10 - 12
1 8-9 0.18 0.26 100 0 0 3 - 4 11 - 12
1 10-11 0.22 0.26 100 0 0 4 11 - 12
1 12-13 0.25 0.31 100 0 0 4 - 5 12
1 14-15 0.29 0.35 67 33 0 5 12 - 13
1 16 0.32 0.40 13 87 0 5 - 6 12 - 13
2 0-1 0.07 0.53 57 43 0 2 - 7 9 - 15
2 2-3 0.14 0.53 49 51 0 3 - 7 10 - 15
2 4-5 0.22 0.53 35 65 0 4 - 7 11 - 15
2 6-7 0.29 0.53 17 83 0 5 - 7 12 - 15
2 8-9 0.36 0.53 0 100 0 5 - 7 13 - 15
2 10-11 0.43 0.53 0 100 0 6 - 7 14 - 15
2 12-13 0.50 0.62 0 100 0 7 - 8 15 - 16
2 14-15 0.58 0.70 0 67 33 8 - 9 15 - 17
2 16 0.65 0.79 0 7 93 9 - 10 16 - 18
3 0-1 0.11 0.79 32 49 19 3 - 10 10 - 18
3 2-3 0.22 0.79 19 58 23 4 - 10 11 - 18
3 4-5 0.32 0.79 2 70 28 5 - 10 12 - 18
3 6-7 0.43 0.79 0 64 36 6 - 10 14 - 18
3 8-9 0.54 0.79 0 48 52 7 - 10 15 - 18
3 10-11 0.65 0.79 0 7 93 9 - 10 16 - 18
3 12-13 0.76 0.92 0 0 100 10 - 12 18 - 20
3 14-15 0.86 1.00 0 0 100 11 - 13 19 - 21
3 16 0.97 1.00 0 0 100 13 21
5 0-1 0.18 1.00 18 40 41 3 - 13 11 - 21
5 2-3 0.36 1.00 0 47 53 5 - 13 13 - 21
5 4-5 0.54 1.00 0 26 74 7 - 13 15 - 21
5 6-7 0.72 1.00 0 0 100 9 - 13 17 - 21
5 8-9 0.90 1.00 0 0 100 11 - 13 19 - 21
5 10-11 1.00 1.00 0 0 100 13 21
5 12-13 1.00 1.00 0 0 100 13 21
5 14-15 1.00 1.00 0 0 100 13 21
5 16 1.00 1.00 0 0 100 13 21
Pool of Bubbles

Bubbles

Sometimes, a pool of bubbles appears in the water. Casting into them results in blue sparkles appearing. Bubbles grant two benefits:[4]

  • Fish bite four times faster.
  • When determining the type of fish that is hooked, the effective Fishing Zone is increased by 1, i.e., trash is less likely to be caught and difficult-to-catch are more likely; some Legendary Fish can be found closer to the shore when bubbles are present.
    • This adjustment to the fishing zone only applies to the type of fish that is caught. Bubbles have no effect on fish size or quality and have no effect on treasure chests.

Energy

At fishing skill level 0, casting a fishing pole consumes 8 energy. Each subsequent fishing level decreases the amount of energy used by 0.1. (While the game shows whole numbers, internally it does not round numbers.) Thus, on the 10th cast at level 1 fishing, the game shows an energy cost of only 7 instead of 8. At level 10 fishing, all casts take (and show) costs of 7 energy.

Angled Casts

It is possible to slightly alter the line's placement mid-cast with the movement keys, allowing better control over aiming the cast. Angling the cast is useful in two scenarios:

  • In some non-standard fishing spots, it is necessary to angle the cast in order to get further from land.
  • When bubbles spawn in an awkward location, it is sometimes necessary to angle the cast in order to get the bobber to land in them.

Time

  • In single-player:
    • Time is paused while the mini-game is active.
      • If the player is attacked (for example, by a slime while fishing in the Secret Woods), the slime will continue to attack and damage the player during the mini-game, even though the clock is paused.
    • Time is not paused during the animation when the casting bar is increasing.
    • Time is not paused during the animation when the line is going out.
    • Time is not paused during the animation when the fish is flying back towards the player.
    • Time is not paused during the popup that shows the player what type of fish they have caught.
    • If the player caught a treasure chest, time is paused while looking through the chest's inventory.
  • In multiplayer, time is never paused.
  • During the fishing minigame at the Stardew Valley Fair and the ice-fishing contest at the Festival of Ice, the contest timer is never paused even during the mini-game.

Fishing Poles

Image Name Cost Improvements Location Requirements
Training Rod.png
Training Rod data-sort-value="25">Gold.png25g Easier to use (only catches common Fish). Buy from Willy's Fish Shop
Bamboo Pole.png
Bamboo Pole data-sort-value="500">Gold.png500g Given to the player by Willy

Buy from Willy's Fish Shop

Fiberglass Rod.png
Fiberglass Rod data-sort-value="1800">Gold.png1,800g Able to use bait. Buy from Willy's Fish Shop Fishing Skill Icon.png Fishing Level 2

(The player receives a letter the day after it becomes available)

Iridium Rod.png
Iridium Rod data-sort-value="7500">Gold.png7,500g Able to use bait & tackle. Buy from Willy's Fish Shop Fishing Skill Icon.png Fishing Level 6

(The player receives a letter the day after it becomes available)

Fishing Skill Icon.png Fishing Skill

Fishing Skill is increased by catching Fish, Trash, Seaweed, Green Algae, or White Algae with a Fishing Rod/Pole, by harvesting Crab Pots, or by collecting items from Fish Ponds.

Each level grants +1 Fishing Rod Proficiency, increases the minimum fish size (in/cm) and bobber bar height, and decreases the max amount of time before fish bite.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Crafting Recipes: Choose a Profession:
Casting distance increased by one tile Bait.png Bait Crab Pot.png Crab PotDish O' The Sea.png Dish O' The Sea Deluxe Bait.png Deluxe BaitWorm Bin.png Worm BinRecycling Machine.png Recycling Machine
  • Casting distance increased by one tile
Fisher.png Fisher
Fish worth 25% more.
Trapper.png Trapper
Resources required to craft crab pots reduced.
Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Fisher: Trapper:
Bait Maker.png Bait MakerSpinner.png SpinnerTrap Bobber.png Trap BobberSonar Bobber.png Sonar Bobber Cork Bobber.png Cork BobberTreasure Hunter.png Treasure Hunter Deluxe Worm Bin.png Deluxe Worm BinBarbed Hook.png Barbed HookDressed Spinner.png Dressed Spinner Seafoam Pudding.png Seafoam PuddingMagnet.png Magnet Angler Icon.png Angler
Fish worth 50% more.
Mariner.png Mariner
Crab pots no longer produce junk items.
Pirate.png Pirate
Chance to find treasure doubled.
Luremaster.png Luremaster
Crab pots no longer require bait.

Experience Points

Trash, algae and seaweed caught with the fishing pole earn 3 XP each, and crab pots earn the player 5 XP each time the player collects from them, no matter what is collected. Otherwise, for each catch of fish, the amount of experience earned is as follows: [5]

XP = 3 + (3 * Fish Quality) + (1/3 * Fish Difficulty)

Fish Quality = 0 for normal, 1 for silver, 2 for gold, or 4 for iridium
Fish Difficulty is a number from 5-110, listed in the data file Fish.xnb.

For example, a regular quality sardine (difficulty 30) would net the player (0 + 1) * 3 + (30 / 3) = 13 XP. Trash also follows this formula with a quality and difficulty of zero leaving only the base 3 XP.

XP is multiplied by 2.2 if the player also catches a treasure chest, by 2.4 if the catch was "perfect" and by 5 if the catch was a Legendary fish. These multiplications stack, and are performed in order (first treasure chest, then perfect, then Legendary). If at any point in the calculation the XP is not a whole number, the decimal part of the number is truncated off before performing the next calculation.

For example, catching a perfect Sardine with a treasure chest would earn the player 13 * 2.2 = 28.6 (truncated to 28) XP, then 28 * 2.4 = 67.2 (truncated to 67) XP.

A perfect catch will increase a silver quality fish to gold quality, and a gold quality fish to iridium quality, but it is the original quality that is used in the XP equation.

For example, catching a perfect Iridium quality Sardine would use the original gold quality multiplier, so the player would earn (3 + (3 * 2) + (30 / 3)) * 2.4 = 45 XP.

As another example, catching a perfect gold quality Crimsonfish (difficulty 95) with a treasure chest would net the player 3 + (3 * 1) + (95 / 3) = 37.67 (truncated to 37) base XP; 37 * 2.2 = 81.4 (truncated to 81) XP; 81 * 2.4 = 194.4 (truncated to 194) XP; 194 * 5 = 970 XP.

Experience level is increased immediately upon harvesting a Crab Pot or catching an item with a fishing pole, but the "level up" window doesn't appear until after going to sleep.

The XP required for leveling up is the same as for all skills:

Lvl Total
Experience
Total Sardines
(No stars)
Total Gold Star Legend Fish
(225XP)
Total Crab Pot
1 100 8 1 20*
2 380 30 2 76
3 770 60 4 154
4 1300 100 6 260
5 2150 166 10 430
6 3300 254 15 660
7 4800 370 22 960
8 6900 531 31 1380
9 10000 770 45 2000
10 15000 1154 67 3000

*Note: The first level of fishing cannot normally be completed with Crab Pots, because the player does not have access to bait until level 2. If, however, the player befriends Linus, his four heart cutscene will give the recipe for Wild Bait, which can be used to bait crab pots at any Fishing Skill level.

In addition, three crab pots can be earned at any Fishing Level by completing the Bundle Purple.png Crab Pot Bundle in the Fish Tank. Completing the bundle without playing the fishing mini-game (or using crab pots) requires 4 fish foraged from the beach and 1 crab obtained by killing crabs in the mines.

Note that an alternative method of gaining Fishing XP is by using Fish Ponds.

Food

Certain cooked dishes will temporarily increase fishing level. Qi Seasoning can be applied to further increase the stat buff for dishes cooked by the player.

Image Name Description Ingredients Energy / Health Buff(s) Buff Duration Recipe Source(s) Sell Price
Chowder.png
Chowder A perfect way to warm yourself after a cold night at sea. Clam.png Clam (1)Milk.png Milk (1) Energy.png 225
Health.png 101
Fishing.png Fishing (+1) Time Icon.png 16m 47s

Willy Icon.png Willy (Mail - 3+ HeartIconLarge.png)

data-sort-value="135">Gold.png135g
Dish O' The Sea.png
Dish O' The Sea This'll keep you warm in the cold sea air. Sardine.png Sardine (2)Hashbrowns.png Hashbrowns (1) Energy.png 150
Health.png 67
Fishing.png Fishing (+3) Time Icon.png 5m 35s Fishing Skill Icon.png Fishing Level 3 data-sort-value="220">Gold.png220g
Escargot.png
Escargot Butter-soaked snails cooked to perfection. Snail.png Snail (1)Garlic.png Garlic (1) Energy.png 225
Health.png 101
Fishing.png Fishing (+2) Time Icon.png 16m 47s

Willy Icon.png Willy (Mail - 5+ HeartIconLarge.png)

data-sort-value="125">Gold.png125g
Fish Stew.png
Fish Stew It smells a lot like the sea. Tastes better, though. Crayfish.png Crayfish (1)Mussel.png Mussel (1)Periwinkle.png Periwinkle (1)Tomato.png Tomato (1) Energy.png 225
Health.png 101
Fishing.png Fishing (+3) Time Icon.png 16m 47s

Willy Icon.png Willy (Mail - 7+ HeartIconLarge.png)

data-sort-value="175">Gold.png175g
Fish Taco.png
Fish Taco It smells delicious. Tuna.png Tuna (1)Tortilla.png Tortilla (1)Red Cabbage.png Red Cabbage (1)Mayonnaise.png Mayonnaise (1) Energy.png 165
Health.png 74
Fishing.png Fishing (+2) Time Icon.png 7m

Linus Icon.png Linus (Mail - 7+ HeartIconLarge.png)

data-sort-value="500">Gold.png500g
Lobster Bisque.png
Lobster Bisque This delicate soup is a secret family recipe of Willy's. Lobster.png Lobster (1)Milk.png Milk (1) Energy.png 225
Health.png 101
Fishing.png Fishing (+3)Max Energy.png Max Energy (+50) Time Icon.png 16m 47s

Cooking Channel.png The Queen of Sauce
14 Winter, Year 2

Willy Icon.png Willy (Mail - 9+ HeartIconLarge.png)

data-sort-value="205">Gold.png205g
Maple Bar.png
Maple Bar It's a sweet doughnut topped with a rich maple glaze. Maple Syrup.png Maple Syrup (1)Sugar.png Sugar (1)Wheat Flour.png Wheat Flour (1) Energy.png 225
Health.png 101
Farming.png Farming (+1)Fishing.png Fishing (+1)Mining.png Mining (+1) Time Icon.png 16m 47s

Cooking Channel.png The Queen of Sauce
14 Summer, Year 2

data-sort-value="300">Gold.png300g
Seafoam Pudding.png
Seafoam Pudding This briny pudding will really get you into the maritime mindset! Flounder.png Flounder (1)Midnight Carp.png Midnight Carp (1)Squid Ink.png Squid Ink (1) Energy.png 175
Health.png 78
Fishing.png Fishing (+4) Time Icon.png 3m 30s Fishing Skill Icon.png Fishing (Level 9) data-sort-value="300">Gold.png300g
Shrimp Cocktail.png
Shrimp Cocktail A sumptuous appetizer made with freshly-caught shrimp. Tomato.png Tomato (1)Shrimp.png Shrimp (1)Wild Horseradish.png Wild Horseradish (1) Energy.png 225
Health.png 101
Fishing.png Fishing (+1)Luck.png Luck (+1) Time Icon.png 10m 2s

Cooking Channel.png The Queen of Sauce
28 Winter, Year 2

data-sort-value="160">Gold.png160g
Trout Soup.png
Trout Soup Pretty salty. Rainbow Trout.png Rainbow Trout (1)Green Algae.png Green Algae (1) Energy.png 100
Health.png 45
Fishing.png Fishing (+1) Time Icon.png 4m 39s

Cooking Channel.png The Queen of Sauce
14 Fall, Year 1

data-sort-value="100">Gold.png100g

Treasure Chests

During the fishing mini-game, a treasure chest will occasionally appear inside the vertical bar. Treasure chests have their own progression bar, fillable by keeping the green bobber bar behind the treasure chest icon Fishing Treasure Chest.png. If obtained, the player is awarded random bonus loot after catching the fish. Losing the fish also loses the treasure chest.

Note that in the case of successfully catching a fish and a Treasure Chest while inventory is full, the caught fish will appear in the Treasure Chest menu, alongside any treasures caught.

The base chance of finding a chest is 15%. The probability can be increased with the Magnet (+15%), the Treasure Hunter (+5%) and the Pirate profession (+15%) for a total of 50% chance. This is adjusted by half the value of daily luck, increasing by 5% at best or decreasing by 5% at worst, with the Special Charm adding 1.25%. Food buffs add 0.5% for every point of Luck.

Multiple items can be found in the same treasure chest. The chance of finding one item is 60%; two items is 24%; three items is 10%; four or more items is 6%. If multiple items appear in a chest, the same item can appear in multiple slots. The number of items specified in the table is the number that can appear in a single stack (e.g., at most one lost book appears in a stack, but two lost books are possible if each appears in a different stack).

Luck has a small effect on a treasure chest's contents. Daily Luck slightly increases the chances that various special items appear (as indicated by ≈ in the following table). A Luck buff can increase the number of items in a stack (specifically, it increases the chance that a stack of resources or geodes will double in size). A luck buff also allows better rings to appear (Magnet Ring instead of Small Magnet Ring and Glow Ring instead of Small Glow Ring).

The following is a list of all items that can be found inside Treasure Chests.[6] The "Chance" column provides the probability per treasure chest that the item will appear, if all requirements for the item are met.

Item Number in Stack Fishing Level Required Notes Chance
Rice Shoot.png Rice Shoot 2-10 Spring only, not at The Beach 16%
Iridium Ore.png Iridium Ore 1-2 Fishing Zone must be 5 1.2%
Gold Ore.png Gold Ore 1-24 Fishing Zone must be 5 19%
Iron Ore.png Iron Ore 1-24 Fishing Zone must be 3 12%
Copper Ore.png Copper Ore 1-24 Fishing Zone must be 3 or less 5-12%
Wood.png Wood 1-24 Fishing Zone must be 3 or less 2-5%
Stone.png Stone 1-24 Fishing Zone must be 3 or less 0.8-2%
Coal.png Coal 1-24 19-59%
Dressed Spinner.png Dressed Spinner 1 6+ Fishing Zone must be 5 4%
Bait.png Bait 1-15 28-42%
Wild Bait.png Wild Bait 2-10 Must know the recipe for Wild Bait

There is an additional 63% chance of 2-4 Wild Bait appearing when two fish are caught simultaneously.

9-10%
Lost Book.png Lost Book 1 Only if at least 1 Lost Book has already been found, and the Museum's Library collection is not complete 4%
Skeletal Tail.png Skeletal Tail 1 2+ Only if at least 1 artifact has already been found 3.1-3.4%[7]
Nautilus Fossil.png Nautilus Fossil 1 2+ Only if at least 1 artifact has already been found 3.1-3.4%[7]
Amphibian Fossil.png Amphibian Fossil 1 2+ Only if at least 1 artifact has already been found 3.1-3.4%[7]
Ancient Doll.png Ancient Doll 1 2+ Only if at least 1 artifact has already been found 0.8-0.9%[7]
Elvish Jewelry.png Elvish Jewelry 1 2+ Only if at least 1 artifact has already been found 0.8-0.9%[7]
Chewing Stick.png Chewing Stick 1 2+ Only if at least 1 artifact has already been found 0.8-0.9%[7]
Ornamental Fan.png Ornamental Fan 1 2+ Only if at least 1 artifact has already been found 0.8-0.9%[7]
Dinosaur Egg.png Dinosaur Egg 1 2+ Only if at least 1 artifact has already been found 0.8-0.9%[7]
Rare Disc.png Rare Disc 1 2+ Only if at least 1 artifact has already been found 0.8-0.9%[7]
Ancient Sword.png Ancient Sword 1 2+ Only if at least 1 artifact has already been found 0.8-0.9%[7]
Rusty Spoon.png Rusty Spoon 1 2+ Only if at least 1 artifact has already been found 0.8-0.9%[7]
Rusty Spur.png Rusty Spur 1 2+ Only if at least 1 artifact has already been found 0.8-0.9%[7]
Rusty Cog.png Rusty Cog 1 2+ Only if at least 1 artifact has already been found 0.8-0.9%[7]
Chicken Statue.png Chicken Statue 1 2+ Only if at least 1 artifact has already been found 0.8-0.9%[7]
Ancient Seed.png Ancient Seed 1 2+ Only if at least 1 artifact has already been found 0.8-0.9%[7]
Prehistoric Tool.png Prehistoric Tool 1 2+ Only if at least 1 artifact has already been found 0.8-0.9%[7]
Dried Starfish.png Dried Starfish 1 2+ Only if at least 1 artifact has already been found 0.8-0.9%[7]
Anchor.png Anchor 1 2+ Only if at least 1 artifact has already been found 0.8-0.9%[7]
Glass Shards.png Glass Shards 1 2+ Only if at least 1 artifact has already been found 0.8-0.9%[7]
Bone Flute.png Bone Flute 1 2+ Only if at least 1 artifact has already been found 0.8-0.9%[7]
Geode.png Geode 1-6 3-45%
Frozen Geode.png Frozen Geode 1-6 Fishing Zone must be 3 or 5 3-8%
Magma Geode.png Magma Geode 1-6 Fishing Zone must be 5 8%
Fire Quartz.png Fire Quartz 1-4 2+ Fishing Zone must be 5 4%
Ruby.png Ruby 1-4 2+ Fishing Zone must be 5 5%
Emerald.png Emerald 1-4 2+ Fishing Zone must be 5 5%
Frozen Tear.png Frozen Tear 1-4 2+ Fishing Zone must be 3 4%
Jade.png Jade 1-4 2+ Fishing Zone must be 3 5%
Aquamarine.png Aquamarine 1-4 2+ Fishing Zone must be 3 5%
Earth Crystal.png Earth Crystal 1-4 2+ Fishing Zone must be 2 or less 4%
Amethyst.png Amethyst 1-4 2+ Fishing Zone must be 2 or less 5%
Topaz.png Topaz 1-4 2+ Fishing Zone must be 2 or less 5%
Diamond.png Diamond 1-2 2+ More likely at higher Fishing Zone values 4-5%
Mixed Seeds.png Mixed Seeds 1-3 <2 13%
Prismatic Shard.png Prismatic Shard 1 6+ ≈0.014%[8]
Neptune's Glaive.png Neptune's Glaive 1 2+ ≈0.7%[8]
Broken Trident.png Broken Trident 1 2+ ≈0.7%[8]
Small Glow Ring.png Small Glow Ring 1 2+ ≈0.24-0.32%[8]
Glow Ring.png Glow Ring 1 2+ Requires a Luck buff; chance increases with magnitude of buff ≈0.03-0.09%[8]
Small Magnet Ring.png Small Magnet Ring 1 2+ ≈0.24-0.32%[8]
Magnet Ring.png Magnet Ring 1 2+ Requires a Luck buff; chance increases with magnitude of buff ≈0.03-0.09%[8]
Amethyst Ring.png Amethyst Ring 1 2+ ≈0.05%[8]
Topaz Ring.png Topaz Ring 1 2+ ≈0.05%[8]
Aquamarine Ring.png Aquamarine Ring 1 2+ ≈0.05%[8]
Jade Ring.png Jade Ring 1 2+ ≈0.05%[8]
Emerald Ring.png Emerald Ring 1 2+ ≈0.05%[8]
Ruby Ring.png Ruby Ring 1 2+ ≈0.05%[8]
Treasure Chest.png Treasure Chest 1 2+ ≈0.3%[8]
Strange Doll (yellow).png Strange Doll 1 2+ Possible even if no artifacts previously found ≈0.14%[8]
Strange Doll (green).png Strange Doll 1 2+ Possible even if no artifacts previously found ≈0.14%[8]
Iridium Band.png Iridium Band 1 2+ ≈0.14%[8]
Sneakers.png Sneakers 1 pair 2+ ≈0.014%[8]
Rubber Boots.png Rubber Boots 1 pair 2+ ≈0.014%[8]
Leather Boots.png Leather Boots 1 pair 2+ ≈0.014%[8]
Work Boots.png Work Boots 1 pair 2+ ≈0.014%[8]
Combat Boots.png Combat Boots 1 pair 2+ ≈0.014%[8]
Tundra Boots.png Tundra Boots 1 pair 2+ ≈0.014%[8]
Thermal Boots.png Thermal Boots 1 pair 2+ ≈0.014%[8]
Dark Boots.png Dark Boots 1 pair 2+ ≈0.014%[8]
Firewalker Boots.png Firewalker Boots 1 pair 2+ ≈0.014%[8]
Genie Shoes.png Genie Shoes 1 pair 2+ ≈0.014%[8]
Golden Egg.png Golden Egg 1 2+ Only possible after reaching 100% Perfection ≈0.14%[8]

Presents

Rotten Plant.png  Warning: Spoilers  Rotten Plant 2.png

This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section.

By fishing in certain locations, gift boxes containing furniture or hats may be obtained. These include:

Image Name Location
'Boat'.png
'Boat' Fish at the southwest spot of the Beach Farm.
Decorative Trash Can.png
Decorative Trash Can Fish in the fountain west of the Community Center in Pelican Town. This item can also be found in the Furniture Catalogue.
Foliage Print.png
Foliage Print Fish in the river at the west of Ginger Island North.
Frog Hat.png
Frog Hat Fish in Gourmand Frog's cave on Ginger Island.
Gourmand Statue.png
Gourmand Statue Fish in the Pirate Cove on Ginger Island.
Iridium Krobus.png
Iridium Krobus Fish at the southernmost point of Cindersap Forest near the entrance to the Sewers with a fishing level of at least 15.
Lifesaver.png
Lifesaver Fish in the backroom of Willy's Fish Shop.
'Physics 101'.png
'Physics 101' Fish in the Volcano Caldera.
Pyramid Decal.png
Pyramid Decal Fish in the southern pond in the Calico Desert.
Squirrel Figurine.png
Squirrel Figurine Fish at the west edge of the river in an area on Ginger Island accessible through the volcano.
'Vista'.png
'Vista' Fish in the pond outside the Spa to find a 'Vista' painting. (Cannot be obtained in Winter.)
Wall Basket.png
Wall Basket Fish in the Secret Woods pond during any season.

Achievements

There are 4 Achievements related to Fishing. Note that catching Green Algae, White Algae, or Seaweed counts towards these achievements.

  • Fisherman (Catch 10 different fish)
  • Ol' Mariner (Catch 24 different fish)
  • Master Angler (Catch every fish)
  • Mother Catch (Catch 100 fish)

Bugs

  • On iOS, there is a bug that alters most the Fishing Zone at most locations. The fishing zone is effectively calculated as if the bobber were located one tile northwest of its actual location. Therefore, casts to the south and east typically have a lower zone than they should; casts to the north and west typically have a better zone. This bug affects fish size/quality and treasure chest contents, but it does not affect the locations where Legendary Fish can be caught.

References

  1. See Tools/FishingRod::doStartCasting in the game code.
  2. The fishing zone is calculated by the function FishingRod::distanceToLand; the value is assigned to the variable clearWaterDistance.
  3. 3.0 3.1 3.2 The fish size and quality are determined by the functions FishingRod::startMinigameEndFunction, BobberBar::BobberBar, BobberBar::update, and FishingRod::doPullFishFromWater.
  4. The effects of bubbles on fishing bite times is handled in FishingRod::DoFunction, specifically at if (location.fishSplashPoint != null). The effect of bubbles on fish type is also in FishingRod::doFunction in the call to location.getFish, where the argument waterDepth is set to clearWaterDistance + (splashPoint ? 1 : 0).
  5. See Tools/FishingRod::doPullFishFromWater in the game code.
  6. The contents of a treasure chest are determined by FishingRod::openTreasureMenuEndFunction. PHP code used to calculate the chances of finding specific treasure can be found on github.
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 7.13 7.14 7.15 7.16 7.17 7.18 7.19 The chance of an artifact appearing in a treasure chest is higher if Lost Books are not possible, e.g., after the Museum's collection is complete.
  8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 8.12 8.13 8.14 8.15 8.16 8.17 8.18 8.19 8.20 8.21 8.22 8.23 8.24 8.25 8.26 8.27 The chance of a special item appearing in a treasure chest is adjusted by LuckModifier, which is set to (1 + DailyLuck * FishingZone/5). For example, the chance of finding an Iridium Band varies from 0.072% (DailyLuck=-0.1, FishingZone=5) to 0.09% (DailyLuck=0.125, FishingZone=5).

History

  • 1.4: Introduced Training Rod. Removed exploit where clicking the journal icon would pause time but still allow fish to bite.
  • 1.5: Added fishing presents. Golden eggs are now possible in treasure chests after achieving Perfection.