Difference between revisions of "Fruit Trees"

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{{TOC right|npt=y}}
 
{{TOC right|npt=y}}
{{For|trees that are chopped down for wood|Trees}}
+
{{For|Trees that do not yield fruit|Trees}}
'''Fruit Trees''' require 28 days to mature, after which they produce one fruit per day when in season. Fruit can be allowed to accumulate up to three days before harvesting. Fruit trees do not need to be watered, and will not die in the winter. Fruit saplings will grow during any season, allowing players to plant and prepare for upcoming season to bear fruit.
+
'''Fruit Trees''' require 28 days to mature, after which they produce one [[Fruits|fruit]] per day when in season. Fruit can accumulate up to three days before harvesting. Fruit trees do not need to be watered, and will not die in the winter. Fruit saplings will grow during any season, allowing players to plant and prepare for upcoming seasons to bear fruit.
  
Each Fruit tree must be planted in the center of a clear 3x3 ground area in order to grow. The 3x3 area must remain clear of objects, flooring, and terrain features (including grass); otherwise the tree will not grow or mature. This 3x3 area also cannot overlap the area for another fruit tree. Thus, the nearest you can plant saplings next to each other is with ''two'' tiles between them in every direction.
+
Each Fruit tree must be planted in the center of a clear 3x3 ground area, except that they may be placed next to a permanent structure (''i.e.,'' [[Farmhouse]]). "Clear" means free of objects, flooring/paths, and terrain features including grass, but not including [[Artifact Spot|artifact spots]].<ref name="grow_blocked" /> The 3x3 clear planting area also must not overlap the 3x3 area of another fruit tree. The game prevents planting fruit trees too close to each other, ensuring a minimum distance of two tiles between them in every direction. Fruit tree saplings can be retrieved which was not possible up until the 1.6 update.
  
A Fruit Tree is planted directly into [[Hoes|untilled]] ground. Fruit trees can grow in the [[Greenhouse]], in the center soil or around the border. Fruit trees planted in the greenhouse will bear fruit every day after maturity, and will not change color according to the [[season]].
+
While a fruit tree sapling is immature, the 3x3 area around it must remain clear in order for the sapling to grow. If overnight debris spawns too close to it, the game pops up a message the next morning saying the fruit tree could not grow that night. Objects placed next to a sapling cause the same message and growth obstruction. Once a fruit tree is mature, growth is no longer an issue, and one fruit is produced each day in season. Then objects, including flooring/paths, may be placed next to the fruit tree without hindering production.  
  
Fruit trees can be chopped down, and yield normal [[wood]]. Fruit trees can be struck by [[Weather|lightning]], causing them to become burnt for 4 days. During this time, they will not produce fruit, but will instead produce [[coal]]. After the 4 days are up, they will return to normal.
+
A Fruit Tree is planted directly into [[Hoes|untilled]] ground. Fruit trees can grow in the [[Greenhouse]], in the center soil or around the border. Fruit trees planted in the greenhouse or on [[Ginger Island]] bear fruit every day after maturity, and will not change color according to the [[Seasons|season]].
  
Fruit trees cannot be easily moved or relocated, they must be chopped down and replanted, unless editing game files. Take extra caution in planning and placing saplings, because the expensive sapling cannot be retrieved, and mature trees will take years to age again.
+
Fruit trees can be chopped down, yielding normal [[wood]] and a matching sapling of the same quality as the fruit. When chopped at stage 1 of growth, it will instead drop its respective sapling. High-quality saplings mature faster than normal: a silver sapling grows 2 times faster, a gold sapling grows 3 times faster, and an iridium sapling grows 5 times faster.<ref name="growth_rate" />
  
A complete set of all six fruit tree saplings costs a total of {{price|25400}} if purchased from [[Pierre's General Store]].
+
A complete set of all six fruit tree saplings costs a total of {{Price|25400}} if purchased from [[Pierre's General Store]].
  
 
==Fruit Quality &amp; Price==
 
==Fruit Quality &amp; Price==
A tree's fruit increases in quality by one star per year of tree age after reaching maturity. Fruit trees will produce silver star fruit after one year, gold after two years, and iridium after three.
+
A tree's fruit increases in quality by one star per year of tree age after reaching maturity. Fruit trees will produce silver star fruit after one year, gold after two years, and iridium after three. Once the tree is fully grown, the surrounding area does not need to be kept clear for the tree's fruit to increase in quality.<ref name="quality" />
  
Fruit Tree fruit receives the [[Farming#Farming Skill|Tiller Profession]] price bonus when sold, and [[Jellies and Pickles|jelly]] or [[wine]] made from fruit tree fruits receives the [[Farming#Farming Skill|Artisan Profession]] price bonus when sold.
+
Fruit Tree fruit receives the [[Farming#Farming Skill|Tiller Profession]] price bonus when sold, and [[Jellies and Pickles|jelly]] or [[wine]] made from fruit tree fruit receives the [[Farming#Farming Skill|Artisan Profession]] price bonus when sold.
  
 
==Spring==
 
==Spring==
 
===[[Apricot Tree]]===
 
===[[Apricot Tree]]===
 
{{#lst:Apricot Tree|stages}}
 
{{#lst:Apricot Tree|stages}}
{| class=wikitable style="text-align:center;" id="roundedborder"
+
{|class="wikitable roundedborder" style="text-align:center;"
 
!Sapling
 
!Sapling
 
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
 
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
 
![[File:Traveling Cart Icon.png|link=]] [[Traveling Cart]] Price
 
![[File:Traveling Cart Icon.png|link=]] [[Traveling Cart]] Price
!Fruit
+
!Fruit  
 
!Fruit Sell Price
 
!Fruit Sell Price
!Fruit Restores
+
!Fruit Restores
 
!Fruit Used In
 
!Fruit Used In
 
|-
 
|-
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|{{tprice|500}}
 
|{{tprice|500}}
 
|{{name|Apricot}}
 
|{{name|Apricot}}
|{{Qualityprice|Apricot|50|iridium}}
+
|{{Qualityprice|Apricot|50|dsv=false}}
|{{Qualityenergy|Apricot|38|15|iridium=true}}
+
|{{EdibilityGrid|Apricot|15}}
 
|style="text-align:left;"|<p>{{Bundle|Artisan}}</p>{{name|Fruit Salad}}<p class="no-wrap">[[File:Quests Icon.png|28px|link=]] [[Quests#Fresh Fruit|Fresh Fruit Quest]]</p>
 
|style="text-align:left;"|<p>{{Bundle|Artisan}}</p>{{name|Fruit Salad}}<p class="no-wrap">[[File:Quests Icon.png|28px|link=]] [[Quests#Fresh Fruit|Fresh Fruit Quest]]</p>
 
|}
 
|}
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===[[Cherry Tree]]===
 
===[[Cherry Tree]]===
 
{{#lst:Cherry Tree|stages}}
 
{{#lst:Cherry Tree|stages}}
{| class=wikitable style="text-align:center;" id="roundedborder"
+
{|class="wikitable roundedborder" style="text-align:center;"
 
!Sapling
 
!Sapling
 
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
 
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
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|{{tprice|850}}
 
|{{tprice|850}}
 
|{{name|Cherry}}
 
|{{name|Cherry}}
|{{Qualityprice|Cherry|80|iridium}}
+
|{{Qualityprice|Cherry|80|dsv=false}}
|{{Qualityenergy|Cherry|38|15|iridium=true}}
+
|{{EdibilityGrid|Cherry|15}}
 
|style="text-align:left;"|{{Bundle|Artisan}}
 
|style="text-align:left;"|{{Bundle|Artisan}}
 
|}
 
|}
  
 
==Summer==
 
==Summer==
 +
Banana and Mango Trees will grow and produce fruit year-round on [[Ginger Island]]. In the valley, they produce fruit only in Summer.
 +
 +
Note that [[Banana]]s and [[Mango]]s are not considered "Fruit Tree Fruit" for gifting purposes, but instead follow the villager's preferences for "non-Fruit Tree Fruit".
 +
===[[Banana Tree]]===
 +
{{#lst:Banana Tree|stages}}
 +
{|class="wikitable roundedborder" style="text-align:center;"
 +
!Sapling
 +
![[File:Island Trader Icon.png|24px|link=]] [[Island Trader]] Price
 +
!Fruit
 +
!Fruit Sell Price
 +
!Fruit Restores
 +
!Fruit Used In
 +
|-
 +
|[[File:Banana Sapling.png|center]][[Banana Sapling]]
 +
|{{name|Dragon Tooth|5}}
 +
|{{name|Banana}}
 +
|{{Qualityprice|Banana|150|dsv=false}}
 +
|{{EdibilityGrid|Banana|30}}
 +
|style="text-align:left;"|{{name|Island Obelisk|size=24|class=inline}}<p>{{name|Banana Pudding}}</p>
 +
|}
 +
 +
===[[Mango Tree]]===
 +
{{#lst:Mango Tree|stages}}
 +
{|class="wikitable roundedborder" style="text-align:center;"
 +
!Sapling
 +
![[File:Island Trader Icon.png|24px|link=]] [[Island Trader]] Price
 +
!Fruit
 +
!Fruit Sell Price
 +
!Fruit Restores
 +
!Fruit Used In
 +
|-
 +
|[[File:Mango Sapling.png|center]][[Mango Sapling]]
 +
|{{name|Mussel|75}}
 +
|{{name|Mango}}
 +
|{{Qualityprice|Mango|130|dsv=false}}
 +
|{{EdibilityGrid|Mango|40}}
 +
|style="text-align:left;"|<p class="no-wrap">[[File:Leo Icon.png|30px|link=]] [[Leo]] (Loved Gift)</p><p>{{name|Mango Sticky Rice}}</p>
 +
|}
 +
 
===[[Orange Tree]]===
 
===[[Orange Tree]]===
 
{{#lst:Orange Tree|stages}}
 
{{#lst:Orange Tree|stages}}
{| class=wikitable style="text-align:center;" id="roundedborder"
+
{|class="wikitable roundedborder" style="text-align:center;"
 
!Sapling
 
!Sapling
 
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
 
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
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|{{tprice|1000}}
 
|{{tprice|1000}}
 
|{{name|Orange}}
 
|{{name|Orange}}
|{{Qualityprice|Orange|100|iridium}}
+
|{{Qualityprice|Orange|100|dsv=false}}
|{{Qualityenergy|Orange|38|15|iridium=true}}
+
|{{EdibilityGrid|Orange|15}}
 
|style="text-align:left;"|{{Bundle|Artisan}}<p class="no-wrap">[[File:Gus Icon.png|30px|link=]] [[Gus]] (Loved Gift)</p>
 
|style="text-align:left;"|{{Bundle|Artisan}}<p class="no-wrap">[[File:Gus Icon.png|30px|link=]] [[Gus]] (Loved Gift)</p>
 
|}
 
|}
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===[[Peach Tree]]===
 
===[[Peach Tree]]===
 
{{#lst:Peach Tree|stages}}
 
{{#lst:Peach Tree|stages}}
{| class=wikitable style="text-align:center;" id="roundedborder"
+
{|class="wikitable roundedborder" style="text-align:center;"
 
!Sapling
 
!Sapling
 
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
 
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
Line 95: Line 134:
 
|{{tprice|1500}}
 
|{{tprice|1500}}
 
|{{name|Peach}}
 
|{{name|Peach}}
|{{Qualityprice|Peach|140|iridium}}
+
|{{Qualityprice|Peach|140|dsv=false}}
|{{Qualityenergy|Peach|38|15|iridium=true}}
+
|{{EdibilityGrid|Peach|15}}
 
|style="text-align:left;"|{{Bundle|Artisan}}<p class="no-wrap">[[File:Robin Icon.png|30px|link=]] [[Robin]] (Loved Gift)</p>
 
|style="text-align:left;"|{{Bundle|Artisan}}<p class="no-wrap">[[File:Robin Icon.png|30px|link=]] [[Robin]] (Loved Gift)</p>
 
|}
 
|}
Line 103: Line 142:
 
===[[Apple Tree]]===
 
===[[Apple Tree]]===
 
{{#lst:Apple Tree|stages}}
 
{{#lst:Apple Tree|stages}}
{| class=wikitable style="text-align:center;" id="roundedborder"
+
{|class="wikitable roundedborder" style="text-align:center;"
 
!Sapling
 
!Sapling
 
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
 
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
Line 116: Line 155:
 
|{{tprice|1000}}
 
|{{tprice|1000}}
 
|{{name|Apple}}
 
|{{name|Apple}}
|{{Qualityprice|Apple|100|iridium}}
+
|{{Qualityprice|Apple|100|dsv=false}}
|{{Qualityenergy|Apple|38|15|iridium=true}}
+
|{{EdibilityGrid|Apple|15}}
 
|style="text-align:left;"|<p>{{Bundle|Artisan}}</p>{{name|Cranberry Candy}}<p>{{Bundle|Fodder}}</p>
 
|style="text-align:left;"|<p>{{Bundle|Artisan}}</p>{{name|Cranberry Candy}}<p>{{Bundle|Fodder}}</p>
 
|}
 
|}
Line 123: Line 162:
 
===[[Pomegranate Tree]]===
 
===[[Pomegranate Tree]]===
 
{{#lst:Pomegranate Tree|stages}}
 
{{#lst:Pomegranate Tree|stages}}
{| class=wikitable style="text-align:center;" id="roundedborder"
+
{|class="wikitable roundedborder" style="text-align:center;"
 
!Sapling
 
!Sapling
 
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
 
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
 
![[File:Traveling Cart Icon.png|link=]] [[Traveling Cart]] Price
 
![[File:Traveling Cart Icon.png|link=]] [[Traveling Cart]] Price
 
!Fruit  
 
!Fruit  
!Fruit Sell Price
+
!Fruit Sell Price
 
!Fruit Restores
 
!Fruit Restores
 
!Fruit Used In
 
!Fruit Used In
Line 136: Line 175:
 
|{{tprice|1500}}
 
|{{tprice|1500}}
 
|{{name|Pomegranate}}
 
|{{name|Pomegranate}}
|{{Qualityprice|Pomegranate|140|iridium}}
+
|{{Qualityprice|Pomegranate|140|dsv=false}}
|{{Qualityenergy|Pomegranate|38|15|iridium=true}}
+
|{{EdibilityGrid|Pomegranate|15}}
 
|style="text-align:left;"|<p>{{Bundle|Artisan}}</p><p class="no-wrap">{{Bundle|Enchanter's}}</p>[[File:Elliott Icon.png|30px|link=]] [[Elliott]] (Loved Gift)
 
|style="text-align:left;"|<p>{{Bundle|Artisan}}</p><p class="no-wrap">{{Bundle|Enchanter's}}</p>[[File:Elliott Icon.png|30px|link=]] [[Elliott]] (Loved Gift)
 
|}
 
|}
  
==Planting around the Greenhouse==
+
==Weather==
If you intend to plant fruit trees to the east of the [[Greenhouse]] on the [[Farm Maps|Standard Farm map]], take extra care to plan your layout. To the north of the Greenhouse there is one row of tiles, directly south of the rockface, that is darker-colored and untillable, but can be used as a walkway. The second row is ordinary tillable farmland. The Greenhouse sits atop the third row of tiles.
+
Fruit trees will not be affected by weather, ''i.e.,'' fruit will keep producing one per day whether it is raining, windy, or sunny.
 
 
To the east of the Greenhouse, two columns of tiles have grass and are untillable, and the third is ordinary tillable farmland, directly south of the cave entrance. In the fourth column east of the Greenhouse, and the third row south of the rockface then, you would expect to be able to plant a fruit tree, according to the normal spacing rules. However, the game refuses to allow a fruit tree planting on the particular tile at their intersection. Either of the tiles to the east or south of this one are allowable. (Ordinary trees ''can'' be planted on that tile.)
 
 
 
Remember that once planted, a fruit tree cannot be removed except by cutting it down, destroying it and sacrificing the investment.
 
  
==Gallery==
+
However, during storms, fruit trees can be struck by [[Weather|lightning]], causing them to become burnt for 4 days. During this time, they will not produce fruit, but will instead produce [[coal]]. After the 4 days are up, they will return to normal. Shown below are fruit trees after being struck by lightning.
Shown below are fruit trees after being struck by lightning.
 
 
<gallery mode="nolines">
 
<gallery mode="nolines">
 
AppleTreeLightning.png|Apple Tree
 
AppleTreeLightning.png|Apple Tree
 
ApricotTreeLightning.png|Apricot Tree
 
ApricotTreeLightning.png|Apricot Tree
 +
BananaTreeLightning.png|Banana Tree
 
CherryTreeLightning.png|Cherry Tree
 
CherryTreeLightning.png|Cherry Tree
 +
MangoTreeLightning.png|Mango Tree
 
OrangeTreeLightning.png|Orange Tree
 
OrangeTreeLightning.png|Orange Tree
 
PeachTreeLightning.png|Peach Tree
 
PeachTreeLightning.png|Peach Tree
 
PomegranateTreeLightning.png|Pomegranate Tree
 
PomegranateTreeLightning.png|Pomegranate Tree
 
</gallery>
 
</gallery>
 +
 +
==Bugs==
 +
It should be possible to plant a [[Trees|common tree]] seed (''i.e.,'' [[Acorn]], [[Mahogany Seed]], [[Maple Seed]], or [[Pine Cone]]) and a Fruit Tree sapling (in either order) two tiles away from each other. A bug prevents the player from planting a common tree seed exactly two tiles away from an existing Fruit Tree sapling and from planting a Fruit Tree sapling two tiles away from a common tree seed. The common tree seed is treated as though it were another Fruit Tree sapling.
 +
 +
==References==
 +
<references>
 +
<ref name="grow_blocked">See <samp>FruitTree::IsGrowthBlocked</samp> in the game code.</ref>
 +
<ref name="growth_rate">See <samp>Object::placementAction</samp> in the game code.</ref>
 +
<ref name="quality">See <samp>FruitTree::GetQuality</samp> in the game code.</ref>
 +
</references>
  
 
==History==
 
==History==
{{history|1.0|Introduced.}}
+
{{History|1.0|Introduced.}}
{{history|1.1|Fruit trees can now produce iridium quality fruit. Trees increase quality by 1 star per year of age after reaching maturity.}}
+
{{History|1.1|Fruit trees can now produce iridium quality fruit. Trees increase fruit quality by 1 star per year of age after reaching maturity.}}
{{history|1.4|Removed prior requirement that fruit trees will not age if their 3x3 grid is not kept clear of objects, flooring, and terrain features (including grass).}}
+
{{History|1.4|Removed prior condition where fruits grown by fruit trees would not increase in quality if the trees' 3x3 grid was not kept clear of objects, flooring, and terrain features (including grass). Fruit trees are no longer blocked from growing by [[Artifact Spot|artifact spots]]. Common tree seeds can no longer be placed one or two tiles away from a fruit tree sapling.}}
 +
{{History|1.5|Added [[Banana Sapling]] and [[Mango Sapling]].}}
 +
{{History|1.6|Cutting down a fruit tree now yields the appropriate fruit sapling of the same quality as the fruit. The sapling will mature faster when replanted at higher qualities.}}
  
 
{{NavboxTree}}
 
{{NavboxTree}}
  
 
[[Category:Fruit trees]]
 
[[Category:Fruit trees]]
 +
[[Category:Bugs tested in 1.4]]
  
 
[[de:Obstbäume]]
 
[[de:Obstbäume]]
Line 173: Line 222:
 
[[it:Alberi da frutta]]
 
[[it:Alberi da frutta]]
 
[[ja:果樹]]
 
[[ja:果樹]]
[[ko:과수]]
+
[[ko:과일나무]]
 
[[hu:Gyümölcsfák]]
 
[[hu:Gyümölcsfák]]
 
[[pt:Árvores frutíferas]]
 
[[pt:Árvores frutíferas]]

Latest revision as of 19:17, 6 April 2024

For Trees that do not yield fruit, see Trees.

Fruit Trees require 28 days to mature, after which they produce one fruit per day when in season. Fruit can accumulate up to three days before harvesting. Fruit trees do not need to be watered, and will not die in the winter. Fruit saplings will grow during any season, allowing players to plant and prepare for upcoming seasons to bear fruit.

Each Fruit tree must be planted in the center of a clear 3x3 ground area, except that they may be placed next to a permanent structure (i.e., Farmhouse). "Clear" means free of objects, flooring/paths, and terrain features including grass, but not including artifact spots.[1] The 3x3 clear planting area also must not overlap the 3x3 area of another fruit tree. The game prevents planting fruit trees too close to each other, ensuring a minimum distance of two tiles between them in every direction. Fruit tree saplings can be retrieved which was not possible up until the 1.6 update.

While a fruit tree sapling is immature, the 3x3 area around it must remain clear in order for the sapling to grow. If overnight debris spawns too close to it, the game pops up a message the next morning saying the fruit tree could not grow that night. Objects placed next to a sapling cause the same message and growth obstruction. Once a fruit tree is mature, growth is no longer an issue, and one fruit is produced each day in season. Then objects, including flooring/paths, may be placed next to the fruit tree without hindering production.

A Fruit Tree is planted directly into untilled ground. Fruit trees can grow in the Greenhouse, in the center soil or around the border. Fruit trees planted in the greenhouse or on Ginger Island bear fruit every day after maturity, and will not change color according to the season.

Fruit trees can be chopped down, yielding normal wood and a matching sapling of the same quality as the fruit. When chopped at stage 1 of growth, it will instead drop its respective sapling. High-quality saplings mature faster than normal: a silver sapling grows 2 times faster, a gold sapling grows 3 times faster, and an iridium sapling grows 5 times faster.[2]

A complete set of all six fruit tree saplings costs a total of data-sort-value="25400">Gold.png25,400g if purchased from Pierre's General Store.

Fruit Quality & Price

A tree's fruit increases in quality by one star per year of tree age after reaching maturity. Fruit trees will produce silver star fruit after one year, gold after two years, and iridium after three. Once the tree is fully grown, the surrounding area does not need to be kept clear for the tree's fruit to increase in quality.[3]

Fruit Tree fruit receives the Tiller Profession price bonus when sold, and jelly or wine made from fruit tree fruit receives the Artisan Profession price bonus when sold.

Spring

Apricot Tree

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Harvest
Apricot Stage 1.png
Apricot Stage 2.png
Apricot Stage 3.png
Apricot Stage 4.png
Apricot Stage 5.png
Apricot Stage 5 Fruit.png
7 Days 7 Days 7 Days 7 Days Total: 28 Days Spring.png Spring
Sapling Pierre Icon.png Pierre's Price Traveling Cart Icon.png Traveling Cart Price Fruit Fruit Sell Price Fruit Restores Fruit Used In
Apricot Sapling.png
Apricot Sapling
data-sort-value="2000">Gold.png2,000g data-sort-value="500"Gold.png1,500–2,500g Apricot.png Apricot
Apricot.png
50g
Apricot.png
Silver Quality Icon.png
62g
Apricot.png
Gold Quality Icon.png
75g
Apricot.png
Iridium Quality Icon.png
100g
data-sort-value="15"
Energy.png
38
Health.png
17
Energy.png
Silver Quality Icon.png
53
Health.png
Silver Quality Icon.png
23
Energy.png
Gold Quality Icon.png
68
Health.png
Gold Quality Icon.png
30
Energy.png
Iridium Quality Icon.png
98
Health.png
Iridium Quality Icon.png
44

Bundle Purple.png Artisan Bundle

Fruit Salad.png Fruit Salad

Quests Icon.png Fresh Fruit Quest

Cherry Tree

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Harvest
Cherry Stage 1.png
Cherry Stage 2.png
Cherry Stage 3.png
Cherry Stage 4.png
Cherry Stage 5.png
Cherry Stage 5 Fruit.png
7 Days 7 Days 7 Days 7 Days Total: 28 Days Spring.png Spring
Sapling Pierre Icon.png Pierre's Price Traveling Cart Icon.png Traveling Cart Price Fruit Fruit Sell Price Fruit Restores Fruit Used In
Cherry Sapling.png
Cherry Sapling
data-sort-value="3400">Gold.png3,400g data-sort-value="850"Gold.png2,550–4,250g Cherry.png Cherry
Cherry.png
80g
Cherry.png
Silver Quality Icon.png
100g
Cherry.png
Gold Quality Icon.png
120g
Cherry.png
Iridium Quality Icon.png
160g
data-sort-value="15"
Energy.png
38
Health.png
17
Energy.png
Silver Quality Icon.png
53
Health.png
Silver Quality Icon.png
23
Energy.png
Gold Quality Icon.png
68
Health.png
Gold Quality Icon.png
30
Energy.png
Iridium Quality Icon.png
98
Health.png
Iridium Quality Icon.png
44
Bundle Purple.png Artisan Bundle

Summer

Banana and Mango Trees will grow and produce fruit year-round on Ginger Island. In the valley, they produce fruit only in Summer.

Note that Bananas and Mangos are not considered "Fruit Tree Fruit" for gifting purposes, but instead follow the villager's preferences for "non-Fruit Tree Fruit".

Banana Tree

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Harvest
Banana Stage 1.png
Banana Stage 2.png
Banana Stage 3.png
Banana Stage 4.png
Banana Stage 5.png
Banana Stage 5 Fruit.png
7 Days 7 Days 7 Days 7 Days Total: 28 Days Summer.png Summer
Sapling Island Trader Icon.png Island Trader Price Fruit Fruit Sell Price Fruit Restores Fruit Used In
Banana Sapling.png
Banana Sapling
Dragon Tooth.png Dragon Tooth (5) Banana.png Banana
Banana.png
150g
Banana.png
Silver Quality Icon.png
187g
Banana.png
Gold Quality Icon.png
225g
Banana.png
Iridium Quality Icon.png
300g
data-sort-value="30"
Energy.png
75
Health.png
33
Energy.png
Silver Quality Icon.png
105
Health.png
Silver Quality Icon.png
47
Energy.png
Gold Quality Icon.png
135
Health.png
Gold Quality Icon.png
60
Energy.png
Iridium Quality Icon.png
195
Health.png
Iridium Quality Icon.png
87
Island Obelisk.png Island Obelisk

Banana Pudding.png Banana Pudding

Mango Tree

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Harvest
Mango Stage 1.png
Mango Stage 2.png
Mango Stage 3.png
Mango Stage 4.png
Mango Stage 5.png
Mango Stage 5 Fruit.png
7 Days 7 Days 7 Days 7 Days Total: 28 Days Summer.png Summer
Sapling Island Trader Icon.png Island Trader Price Fruit Fruit Sell Price Fruit Restores Fruit Used In
Mango Sapling.png
Mango Sapling
Mussel.png Mussel (75) Mango.png Mango
Mango.png
130g
Mango.png
Silver Quality Icon.png
162g
Mango.png
Gold Quality Icon.png
195g
Mango.png
Iridium Quality Icon.png
260g
data-sort-value="40"
Energy.png
100
Health.png
45
Energy.png
Silver Quality Icon.png
140
Health.png
Silver Quality Icon.png
63
Energy.png
Gold Quality Icon.png
180
Health.png
Gold Quality Icon.png
81
Energy.png
Iridium Quality Icon.png
260
Health.png
Iridium Quality Icon.png
117

Leo Icon.png Leo (Loved Gift)

Mango Sticky Rice.png Mango Sticky Rice

Orange Tree

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Harvest
Orange Stage 1.png
Orange Stage 2.png
Orange Stage 3.png
Orange Stage 4.png
Orange Stage 5.png
Orange Stage 5 Fruit.png
7 Days 7 Days 7 Days 7 Days Total: 28 Days Summer.png Summer
Sapling Pierre Icon.png Pierre's Price Traveling Cart Icon.png Traveling Cart Price Fruit Fruit Sell Price Fruit Restores Fruit Used In
Orange Sapling.png
Orange Sapling
data-sort-value="4000">Gold.png4,000g data-sort-value="1000"Gold.png3,000–5,000g Orange.png Orange
Orange.png
100g
Orange.png
Silver Quality Icon.png
125g
Orange.png
Gold Quality Icon.png
150g
Orange.png
Iridium Quality Icon.png
200g
data-sort-value="15"
Energy.png
38
Health.png
17
Energy.png
Silver Quality Icon.png
53
Health.png
Silver Quality Icon.png
23
Energy.png
Gold Quality Icon.png
68
Health.png
Gold Quality Icon.png
30
Energy.png
Iridium Quality Icon.png
98
Health.png
Iridium Quality Icon.png
44
Bundle Purple.png Artisan Bundle

Gus Icon.png Gus (Loved Gift)

Peach Tree

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Harvest
Peach Stage 1.png
Peach Stage 2.png
Peach Stage 3.png
Peach Stage 4.png
Peach Stage 5.png
Peach Stage 5 Fruit.png
7 Days 7 Days 7 Days 7 Days Total: 28 Days Summer.png Summer
Sapling Pierre Icon.png Pierre's Price Traveling Cart Icon.png Traveling Cart Price Fruit Fruit Sell Price Fruit Restores Fruit Used In
Peach Sapling.png
Peach Sapling
data-sort-value="6000">Gold.png6,000g data-sort-value="1500"Gold.png4,500–7,500g Peach.png Peach
Peach.png
140g
Peach.png
Silver Quality Icon.png
175g
Peach.png
Gold Quality Icon.png
210g
Peach.png
Iridium Quality Icon.png
280g
data-sort-value="15"
Energy.png
38
Health.png
17
Energy.png
Silver Quality Icon.png
53
Health.png
Silver Quality Icon.png
23
Energy.png
Gold Quality Icon.png
68
Health.png
Gold Quality Icon.png
30
Energy.png
Iridium Quality Icon.png
98
Health.png
Iridium Quality Icon.png
44
Bundle Purple.png Artisan Bundle

Robin Icon.png Robin (Loved Gift)

Fall

Apple Tree

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Harvest
Apple Stage 1.png
Apple Stage 2.png
Apple Stage 3.png
Apple Stage 4.png
Apple Stage 5.png
Apple Stage 5 Fruit.png
7 Days 7 Days 7 Days 7 Days Total: 28 Days Fall.png Fall
Sapling Pierre Icon.png Pierre's Price Traveling Cart Icon.png Traveling Cart Price Fruit Fruit Sell Price Fruit Restores Fruit Used In
Apple Sapling.png
Apple Sapling
data-sort-value="4000">Gold.png4,000g data-sort-value="1000"Gold.png3,000–5,000g Apple.png Apple
Apple.png
100g
Apple.png
Silver Quality Icon.png
125g
Apple.png
Gold Quality Icon.png
150g
Apple.png
Iridium Quality Icon.png
200g
data-sort-value="15"
Energy.png
38
Health.png
17
Energy.png
Silver Quality Icon.png
53
Health.png
Silver Quality Icon.png
23
Energy.png
Gold Quality Icon.png
68
Health.png
Gold Quality Icon.png
30
Energy.png
Iridium Quality Icon.png
98
Health.png
Iridium Quality Icon.png
44

Bundle Purple.png Artisan Bundle

Cranberry Candy.png Cranberry Candy

Bundle Yellow.png Fodder Bundle

Pomegranate Tree

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Harvest
Pomegranate Stage 1.png
Pomegranate Stage 2.png
Pomegranate Stage 3.png
Pomegranate Stage 4.png
Pomegranate Stage 5.png
Pomegranate Stage 5 Fruit.png
7 Days 7 Days 7 Days 7 Days Total: 28 Days Fall.png Fall
Sapling Pierre Icon.png Pierre's Price Traveling Cart Icon.png Traveling Cart Price Fruit Fruit Sell Price Fruit Restores Fruit Used In
Pomegranate Sapling.png
Pomegranate Sapling
data-sort-value="6000">Gold.png6,000g data-sort-value="1500"Gold.png4,500–7,500g Pomegranate.png Pomegranate
Pomegranate.png
140g
Pomegranate.png
Silver Quality Icon.png
175g
Pomegranate.png
Gold Quality Icon.png
210g
Pomegranate.png
Iridium Quality Icon.png
280g
data-sort-value="15"
Energy.png
38
Health.png
17
Energy.png
Silver Quality Icon.png
53
Health.png
Silver Quality Icon.png
23
Energy.png
Gold Quality Icon.png
68
Health.png
Gold Quality Icon.png
30
Energy.png
Iridium Quality Icon.png
98
Health.png
Iridium Quality Icon.png
44

Bundle Purple.png Artisan Bundle

Bundle Purple.png Enchanter's Bundle

Elliott Icon.png Elliott (Loved Gift)

Weather

Fruit trees will not be affected by weather, i.e., fruit will keep producing one per day whether it is raining, windy, or sunny.

However, during storms, fruit trees can be struck by lightning, causing them to become burnt for 4 days. During this time, they will not produce fruit, but will instead produce coal. After the 4 days are up, they will return to normal. Shown below are fruit trees after being struck by lightning.

Bugs

It should be possible to plant a common tree seed (i.e., Acorn, Mahogany Seed, Maple Seed, or Pine Cone) and a Fruit Tree sapling (in either order) two tiles away from each other. A bug prevents the player from planting a common tree seed exactly two tiles away from an existing Fruit Tree sapling and from planting a Fruit Tree sapling two tiles away from a common tree seed. The common tree seed is treated as though it were another Fruit Tree sapling.

References

  1. See FruitTree::IsGrowthBlocked in the game code.
  2. See Object::placementAction in the game code.
  3. See FruitTree::GetQuality in the game code.

History

  • 1.0: Introduced.
  • 1.1: Fruit trees can now produce iridium quality fruit. Trees increase fruit quality by 1 star per year of age after reaching maturity.
  • 1.4: Removed prior condition where fruits grown by fruit trees would not increase in quality if the trees' 3x3 grid was not kept clear of objects, flooring, and terrain features (including grass). Fruit trees are no longer blocked from growing by artifact spots. Common tree seeds can no longer be placed one or two tiles away from a fruit tree sapling.
  • 1.5: Added Banana Sapling and Mango Sapling.
  • 1.6: Cutting down a fruit tree now yields the appropriate fruit sapling of the same quality as the fruit. The sapling will mature faster when replanted at higher qualities.