Difference between revisions of "Getting Started"

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{{Basics-top}}
 
{{Basics-top}}
 
[[File:Getting Started - Wiki.png|center|400px]]
 
[[File:Getting Started - Wiki.png|center|400px]]
''[[Stardew Valley]]'' is an open-ended game, allowing [[The Player|the player]] to [[Achievements|achieve]] goals non-linearly.<br/>
+
''[[Stardew Valley]]'' is an open-ended game, allowing [[The Player|the player]] to [[Achievements|achieve]] goals non-linearly.<br />
There are various ways to earn [[Gold|income]] and many activities to choose from including [[farming]], [[fishing]], [[foraging]], [[mining]], [[The Mines|combat (fighting enemies)]], [[crafting]], [[cooking]], [[Villagers|gift giving]], completing [[quests]], and restoring the [[Community Center]].
+
There are various ways to earn [[Gold|income]] and many activities to choose from including [[farming]], [[fishing]], [[foraging]], [[mining]], [[The Mines|combat (fighting enemies)]], [[crafting]], [[cooking]], [[Villagers|gift giving]], completing [[quests]], donating to the [[Museum]] and restoring the [[Community Center]].
  
==Character creation==
+
==Character Creation==
 
[[File:Character creation menu.png|350px|right]]
 
[[File:Character creation menu.png|350px|right]]
 
{{main article|The Player}}
 
{{main article|The Player}}
 +
 
The character creation screen allows customization options, such as character Appearance, Gender, Name, Farm Name, Favorite Thing, and Animal Preference.
 
The character creation screen allows customization options, such as character Appearance, Gender, Name, Farm Name, Favorite Thing, and Animal Preference.
  
* There are 2 genders, 24 skin tones, 56 hair styles, 112 shirts, 4 pants, 20 accessories, and 6 animals (3 cats and 3 dogs) to choose from.
+
* There are 2 genders, 24 skin tones, 73 hairstyles, 112 [[Tailoring#Shirts|shirts]], 4 [[Tailoring#Pants|pants]], 20 accessories, and 10 [[Animals#Cat or Dog|animals]] (5 cats and 5 dogs) to choose from.
 +
* The [[villagers]] will refer to you matching the case you put your name in - for example, if you put all lowercase, the first letter will not be corrected to uppercase. {confirmed on mobile iOS and Nintendo Switch}
 
* The sliders next to eye color, hair color, and pants color represent hue, saturation, and value.
 
* The sliders next to eye color, hair color, and pants color represent hue, saturation, and value.
 
* Animal Preference determines which pet will arrive on the farm later.
 
* Animal Preference determines which pet will arrive on the farm later.
* Gender does not affect in-game marriage.
+
* Gender does not affect in-game [[marriage]].
* The "Favorite Thing" will be referenced in-game when the player eats a [[Stardrop]]. If the player chooses [[ConcernedApe]] as their favorite thing, the following message will appear when you eat a Stardrop:
+
* The "Favorite Thing" will be referenced in-game when the player eats a [[Stardrop]]. If the player chooses [[ConcernedApe]] (Capital C and A) as their favorite thing, the following message will appear when eaten.
  
 
[[File:ConcernedApe Favourite.png|500px]]
 
[[File:ConcernedApe Favourite.png|500px]]
  
Players can later change their appearance for {{price|500}}, in the [[Wizard's Tower]], after reaching 4 Hearts of friendship with him or gaining access to the [[Witch's Hut]] and using the portal within.
+
If the player puts anything containing Stardew (capital S), then the following message will appear.
 +
 
 +
[[File:StardewFavorite.png|500px]]
 +
 
 +
Players can later change their appearance for {{price|500}}, in the [[Wizard's Tower]], after reaching 4 Hearts of [[friendship]] with him or gaining access to the [[Witch's Hut]] and using the portal within.
 +
 
 +
At the character creation menu, there is a button with a wrench icon [[File:Advanced Options Button.png|24px|link=]] that contains all of the [[Options|Advanced Options]], which are:
 +
*Changing the community center bundles between normal and remixed
 +
*Making it so the [[Community Center]] is completable in year one by guaranteeing that the [[Traveling Cart]] will sell a [[Red Cabbage Seeds|Red Cabbage Seed]] sometime in the first year
 +
*Changing the chest rewards in [[The Mines]] between normal and remixed
 +
*Making it so [[monsters]] can spawn on the farm
 +
*Changing the profit margin
 +
*Choosing how many starter cabins there are and how far apart they are
 +
*Setting the randomization in the game from the new randomization system to the old one
  
 
==Farm map==
 
==Farm map==
 
{{main article|Farm Maps}}
 
{{main article|Farm Maps}}
Players can select from five different farm maps. Each map offers unique benefits, and favors specific [[skills]].
+
Players can select from seven different farm maps. Each map offers unique benefits, and favors specific [[skills]].
  
After selecting a map it cannot be changed, characters are permanently tied to their map type once created. Space-wise each map takes up the same area, but there are different amounts of usable/farmable/buildable land on each.
+
After selecting a map, it cannot be changed, characters are permanently tied to their map type once created. Space-wise each map takes up the same area, but there are different amounts of usable/farmable/buildable land on each.
{| class=wikitable id=roundedborder
+
{|class="wikitable roundedborder"
! colspan=2 | Name
+
! colspan="2" | Name
 
! Description
 
! Description
 
! Favored&nbsp;Skill&nbsp;
 
! Favored&nbsp;Skill&nbsp;
 
|-
 
|-
|[[File:Standard_Farm_Map_Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Standard Farm]]||The original farm map, designed to maximize open space for crops and animals.||[[File:Farming_Skill_Icon.png|24px|link=]] [[Skills#Farming|Farming]]
+
|[[File:Standard Farm Map Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Standard Farm]]||The original farm map, designed to maximize open space for crops and animals.||[[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]]
 +
|-
 +
|[[File:Forest Farm Map Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Forest Farm]]||The forest encroaches on the land, limiting farming space. However, there are renewable stumps on the west edge of the map, and seasonal [[Foraging|forage]] items spawn there as well. There is a type of [[Weeds|weed]] which spawns on this farm, which looks unique and will always drop [[Mixed Seeds|mixed seeds]] when cut.||[[File:Foraging Skill Icon.png|24px|link=]] [[Skills#Foraging|Foraging]]
 +
|-
 +
|[[File:Hilltop Farm Map Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Hill-top Farm]]||Lots of cliffs and there is a special mining area in the southwest where ore will spawn, as well as unique geode-bearing stones.||[[File:Mining Skill Icon.png|24px|link=]] [[Skills#Mining|Mining]]
 
|-
 
|-
|[[File:Forest_Farm_Map_Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Forest Farm]]||The forest encroaches on the land, limiting farming space. However, there are renewable stumps on the west edge of the map, and seasonal [[Foraging|forage]] items spawn there as well. There is a type of [[Weeds|weed]] which spawns on this farm, which looks unique and will always dropped [[Mixed Seeds|mixed seeds]] when cut.||[[File:Foraging_Skill_Icon.png|24px|link=]] [[Skills#Foraging|Foraging]]
+
|[[File:Riverland Farm Map Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Riverland Farm]]||Lots of water on this map... limiting space for [[crops]] and [[animals]]. Looks nice and [[fishing]] is actually viable on this farm... In fact, players can catch the same [[fish]] that are available in [[Pelican Town|town]].||[[File:Fishing Skill Icon.png|24px|link=]] [[Skills#Fishing|Fishing]]
 
|-
 
|-
|[[File:Hilltop_Farm_Map_Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Hill-top Farm]]||Lots of cliffs and there is a special mining area in the southwest where ore will spawn, as well as unique geode-bearing stones.||[[File:Mining_Skill_Icon.png|24px|link=]] [[Skills#Mining|Mining]]
+
|[[File:Wilderness Farm Map Icon.png|27px|link=Farm Maps]]||<span style="white-space: nowrap;">[[Farm Maps|Wilderness Farm]]</span>||A large lake in the southwest corner, and a cliff along the east and south. [[Monsters]] will come out at night. Their stats scale with player combat level. [[Wilderness Golem]]s are unique to this map.||[[File:Combat Skill Icon.png|24px|link=]] [[Skills#Combat|Combat]]
 
|-
 
|-
|[[File:Riverland_Farm_Map_Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Riverland Farm]]||Lots of water on this map... limiting space for [[crops]] and [[animals]]. Looks nice and [[fishing]] is actually viable on this farm... In fact, players can catch the same [[fish]] that are available in [[Pelican Town|town]].||[[File:Fishing_Skill_Icon.png|24px|link=]] [[Skills#Fishing|Fishing]]
+
|[[File:Four Corners Farm Map Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Four Corners Farm]]||The land is divided into four parcels, each with its own perk. Perfect for a group! ||[[File:Multiplayer Icon.png|24px|link=]] [[Multiplayer]]
 
|-
 
|-
|[[File:Wilderness_Farm_Map_Icon.png|27px|link=Farm Maps]]||<span style="white-space: nowrap;">[[Farm Maps|Wilderness Farm]]</span>||A large lake in the southwest corner, and a cliff along the east and south. [[Monsters]] will come out at night. Their stats scale with player combat level. [[Wilderness Golem]]s are unique to this map.||[[File:Combat_Skill_Icon.png|24px|link=]] [[Skills#Combat|Combat]]
+
|[[File:Beach Farm Map Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Beach Farm]]||Good fishing and foraging, and tons of open space. Sometimes, supply crates wash up on shore. However, sprinklers don't work in the sandy soil. Seems more tailored to players who won't rely as much on crops. ||[[File:Foraging Skill Icon.png|24px|link=]] [[Skills#Foraging|Foraging]]<br />[[File:Fishing Skill Icon.png|24px|link=]] [[Skills#Fishing|Fishing]]
 
|-
 
|-
|[[File:Four Corners Farm Map Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Four Corners Farm]]||The land is divided into four parcels, each with it's own perk. Perfect for a group! ||[[Multiplayer]]
+
|[[File:Meadowlands Farm Map Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Meadowlands Farm]]||A varied map, containing a river and two small lakes. Starts with a [[Coop]] and two [[Chicken]]s. Chewy blue grass grows on the map, providing an improved source for food for your animals. Encourages farming, specifically raising animals.||[[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]]
 
|}
 
|}
  
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==Preparing Your First Harvest==
 
==Preparing Your First Harvest==
 
[[File:Parsnipseeds.png|thumb|right|48px|Gift from Mayor Lewis]]
 
[[File:Parsnipseeds.png|thumb|right|48px|Gift from Mayor Lewis]]
 +
On all farm maps except for Meadowlands, [[Lewis|Mayor Lewis]] gives you 15 [[Parsnip Seeds]] to start with. On Meadowlands, you receive 15 [[Hay]] instead.
 
* Use your [[Axes|axe]], [[Pickaxes|pickaxe]], and [[scythe]] on the logs, stones, grass and bushes on your farm to clear about 15 tiles.
 
* Use your [[Axes|axe]], [[Pickaxes|pickaxe]], and [[scythe]] on the logs, stones, grass and bushes on your farm to clear about 15 tiles.
* Use your [[Hoes|hoe]] to till the soil and plant the 15 [[Parsnip Seeds]] provided by [[Lewis|Mayor Lewis]].  
+
* Use your [[Hoes|hoe]] to till the soil and plant the 15 [[Parsnip Seeds]] provided by [[Lewis|Mayor Lewis]]. You obtain these on your first day on the floor inside your home.
 
* Use your [[Watering Cans|watering can]] to water your seeds and soil.
 
* Use your [[Watering Cans|watering can]] to water your seeds and soil.
 
* Continue watering your [[Crops|crops]] every day until they grow in to harvestable crops. Your parsnips will be ready to harvest in 4 days.
 
* Continue watering your [[Crops|crops]] every day until they grow in to harvestable crops. Your parsnips will be ready to harvest in 4 days.
Line 56: Line 76:
 
===Watering Can===
 
===Watering Can===
 
{{main article|Watering Cans}}
 
{{main article|Watering Cans}}
[[Crops]] needs to be watered daily in order to grow. The starting watering can will only water one tile at a time and can be refilled at any pond, river, or other body of water.
+
[[Crops]] needs to be watered daily in order to grow. The starting watering can only waters one tile at a time and can be refilled at any pond, river, or other body of water. This includes the kitchen sink, after getting your first house upgrade.
  
Crops need to be watered every day. Crops that are not watered will not die, but they will not grow either.  
+
Crops need to be watered every day. Crops that are not watered will not die, but they will not grow either.  
  
The best times to upgrade the watering can are the day before it is predicted to rain, as the rain will water the crops, or the 27th day of the [[Seasons|season]] after watering any crops that are expected to ripen on the 28th.  
+
The best times to upgrade the watering can are the day before it is predicted to rain, as the rain will water the crops, or the 27th day of the [[Seasons|season]] after watering any crops that are expected to ripen on the 28th. The [[Blacksmith]] will need 2 days to upgrade any tools, including the watering can.  
The [[Blacksmith]] will need 2 days to upgrade any tools, including the watering can.  
 
  
 
[[Crafting#Sprinklers|Sprinklers]], which must be crafted and placed, will automatically water surrounding tiles every morning. Throughout the gameplay, sprinklers become available in 3 tiers that can water an increasing number of surrounding tiles, starting with 4 tiles (immediately adjacent to the sprinkler), 8 tiles (in the surrounding 3x3 area), and up to 24 tiles (in the surrounding 5x5 area).
 
[[Crafting#Sprinklers|Sprinklers]], which must be crafted and placed, will automatically water surrounding tiles every morning. Throughout the gameplay, sprinklers become available in 3 tiers that can water an increasing number of surrounding tiles, starting with 4 tiles (immediately adjacent to the sprinkler), 8 tiles (in the surrounding 3x3 area), and up to 24 tiles (in the surrounding 5x5 area).
Line 68: Line 87:
 
[[File:HealthBar.png|thumb|right|60px|Energy & Health]]
 
[[File:HealthBar.png|thumb|right|60px|Energy & Health]]
 
{{main article|Energy}}
 
{{main article|Energy}}
Energy limits productivity. One of the main ways to overcome this is by eating [[Cooking|food]]. Eating food is an action, for which default controls are Right Click or type X with the food highlighted in your inventory and then click Yes in the confirmation dialogue to eat the food. Most [[crops]] and many [[Foraging|foraged items]] can be eaten in order to regain energy.
+
Energy limits productivity. One of the main ways to overcome this is by eating [[Cooking|food]]. Eating food is an action, for which default controls are Right Click or type X with the food highlighted in your inventory and then click Yes in the confirmation dialogue to eat the food. Most [[crops]] and many [[Foraging|foraged items]] can be eaten in order to regain energy. Some foods can also subtract energy; hover the cursor over the food to see how much energy it gives/takes away.
  
 
Sleeping at the end of the day will restore the players' energy. After 12:00AM, the player won't restore 100% of the energy. If the player is exhausted when they go to bed or forced sleep at 2:00AM, they'll wake up in the morning with their energy level about half restored.
 
Sleeping at the end of the day will restore the players' energy. After 12:00AM, the player won't restore 100% of the energy. If the player is exhausted when they go to bed or forced sleep at 2:00AM, they'll wake up in the morning with their energy level about half restored.
  
On the third day of summer, an earthquake will remove the rocks that block the path leading to the [[Spa]] (north of the [[Carpenter's Shop]]). The Spa will fully restore energy over a short period of time.
+
In [[Multiplayer]], lying in bed will regain energy over time.
 +
 
 +
The [[Spa]] will fully restore energy over a short period of time.
  
 
==Skills==
 
==Skills==
 
{{main article|Skills}}
 
{{main article|Skills}}
To level up skills, the player must complete certain actions related to that skill. [[Farming]] XP is earned by fully growing a crop. [[Foraging]] XP is earned by foraging or chopping down trees. [[Mining]] XP is earned by breaking rocks and ore deposits. Fishing and using [[Crab Pot|crab pots]] will increase [[fishing]] XP.
+
To level up skills, the player must complete certain actions related to that skill. [[Farming]] XP is earned by harvesting a fully grown crop and taking care of animals. [[Foraging]] XP is earned by foraging or chopping down trees. [[Mining]] XP is earned by breaking rocks and ore deposits. Fishing and using [[Crab Pot|crab pots]] will increase [[fishing]] XP. Killing monsters will increase [[combat]] XP.
 +
 
 
As the skill level increases, the player will earn crafting recipes (every level except level 5 and 10) or professions (on level 5 and 10).
 
As the skill level increases, the player will earn crafting recipes (every level except level 5 and 10) or professions (on level 5 and 10).
  
Professions (level 5 and 10) can give the player a boost on yielding products, including more products gained, additional selling price, using less inventories and others. The players choice of a level 5 profession will determine which profession choices are available at level 10.
+
Professions (level 5 and 10) can give the player a boost on yielding products, including more products gained, additional selling price, using less inventories and others. The player's choice of a level 5 profession will determine which profession choices are available at level 10.
  
 
==Villagers and Friendship==
 
==Villagers and Friendship==
 
{{main article|Villagers|Friendship}}
 
{{main article|Villagers|Friendship}}
 
:''See also: [[Marriage]], [[List of All Gifts]]''
 
:''See also: [[Marriage]], [[List of All Gifts]]''
Giving gifts to villagers will increase their friendship rating. You can give a gift by highlighting it in your inventory or selecting it by typing its hotkey number and then left clicking on the person to whom you wish to give the item. As friendship is earned villagers will send [[cooking]] recipes or food through the mail, give you access to their bedrooms, and treat you differently in dialogue. Unique cutscenes and interactions can also occur as friendship is earned. The player must also earn a high level of friendship in order to date, and eventually marry, an eligible villager.
+
Talking and giving gifts to villagers will increase their friendship rating. You can talk to a villager by right-clicking on them. You can give a gift by highlighting it in your inventory or selecting it by typing its hotkey number and then left-clicking on the intended recipient.  
 +
 
 +
As friendship is earned villagers will send [[cooking]] recipes or gifts through the mail, give you access to their bedrooms, and treat you differently in dialogue. Unique cutscenes and interactions can also occur as friendship is earned. The player must also earn a high level of friendship in order to date, and eventually marry, an eligible villager.
 +
 
 +
Whenever you talk or give a gift to a villager you get friendship points. You need 250 points to get 1 heart with them. Talking gives +20 points which can only be done once per day. Two gifts can be given per week, 1 gift per day.
  
 
==Television==
 
==Television==
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[[de:Anfangen]]
 
[[de:Anfangen]]
[[es:Empezando]]
+
[[es:Guía de Inicio]]
 
[[fr:Commencer]]
 
[[fr:Commencer]]
 
[[it:Guida introduttiva]]
 
[[it:Guida introduttiva]]
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[[ko:시작 안내서]]
 
[[ko:시작 안내서]]
 
[[hu:Kezdő útmutató]]
 
[[hu:Kezdő útmutató]]
[[pt:Começando]]
+
[[pt:Guia de Introdução]]
 
[[ru:Начало]]
 
[[ru:Начало]]
 
[[tr:Başlangıç Kılavuzu]]
 
[[tr:Başlangıç Kılavuzu]]
 
[[zh:新手指南]]
 
[[zh:新手指南]]

Latest revision as of 12:40, 30 March 2024

Getting
Started
The
Player
Options Controls Mobile
Controls
Health Energy Skills Day
Cycle
Getting Started - Wiki.png

Stardew Valley is an open-ended game, allowing the player to achieve goals non-linearly.
There are various ways to earn income and many activities to choose from including farming, fishing, foraging, mining, combat (fighting enemies), crafting, cooking, gift giving, completing quests, donating to the Museum and restoring the Community Center.

Character Creation

Character creation menu.png
Main article: The Player

The character creation screen allows customization options, such as character Appearance, Gender, Name, Farm Name, Favorite Thing, and Animal Preference.

  • There are 2 genders, 24 skin tones, 73 hairstyles, 112 shirts, 4 pants, 20 accessories, and 10 animals (5 cats and 5 dogs) to choose from.
  • The villagers will refer to you matching the case you put your name in - for example, if you put all lowercase, the first letter will not be corrected to uppercase. {confirmed on mobile iOS and Nintendo Switch}
  • The sliders next to eye color, hair color, and pants color represent hue, saturation, and value.
  • Animal Preference determines which pet will arrive on the farm later.
  • Gender does not affect in-game marriage.
  • The "Favorite Thing" will be referenced in-game when the player eats a Stardrop. If the player chooses ConcernedApe (Capital C and A) as their favorite thing, the following message will appear when eaten.

ConcernedApe Favourite.png

If the player puts anything containing Stardew (capital S), then the following message will appear.

StardewFavorite.png

Players can later change their appearance for data-sort-value="500">Gold.png500g, in the Wizard's Tower, after reaching 4 Hearts of friendship with him or gaining access to the Witch's Hut and using the portal within.

At the character creation menu, there is a button with a wrench icon Advanced Options Button.png that contains all of the Advanced Options, which are:

  • Changing the community center bundles between normal and remixed
  • Making it so the Community Center is completable in year one by guaranteeing that the Traveling Cart will sell a Red Cabbage Seed sometime in the first year
  • Changing the chest rewards in The Mines between normal and remixed
  • Making it so monsters can spawn on the farm
  • Changing the profit margin
  • Choosing how many starter cabins there are and how far apart they are
  • Setting the randomization in the game from the new randomization system to the old one

Farm map

Main article: Farm Maps

Players can select from seven different farm maps. Each map offers unique benefits, and favors specific skills.

After selecting a map, it cannot be changed, characters are permanently tied to their map type once created. Space-wise each map takes up the same area, but there are different amounts of usable/farmable/buildable land on each.

Name Description Favored Skill 
Standard Farm Map Icon.png Standard Farm The original farm map, designed to maximize open space for crops and animals. Farming Skill Icon.png Farming
Forest Farm Map Icon.png Forest Farm The forest encroaches on the land, limiting farming space. However, there are renewable stumps on the west edge of the map, and seasonal forage items spawn there as well. There is a type of weed which spawns on this farm, which looks unique and will always drop mixed seeds when cut. Foraging Skill Icon.png Foraging
Hilltop Farm Map Icon.png Hill-top Farm Lots of cliffs and there is a special mining area in the southwest where ore will spawn, as well as unique geode-bearing stones. Mining Skill Icon.png Mining
Riverland Farm Map Icon.png Riverland Farm Lots of water on this map... limiting space for crops and animals. Looks nice and fishing is actually viable on this farm... In fact, players can catch the same fish that are available in town. Fishing Skill Icon.png Fishing
Wilderness Farm Map Icon.png Wilderness Farm A large lake in the southwest corner, and a cliff along the east and south. Monsters will come out at night. Their stats scale with player combat level. Wilderness Golems are unique to this map. Combat Skill Icon.png Combat
Four Corners Farm Map Icon.png Four Corners Farm The land is divided into four parcels, each with its own perk. Perfect for a group! Multiplayer Icon.png Multiplayer
Beach Farm Map Icon.png Beach Farm Good fishing and foraging, and tons of open space. Sometimes, supply crates wash up on shore. However, sprinklers don't work in the sandy soil. Seems more tailored to players who won't rely as much on crops. Foraging Skill Icon.png Foraging
Fishing Skill Icon.png Fishing
Meadowlands Farm Map Icon.png Meadowlands Farm A varied map, containing a river and two small lakes. Starts with a Coop and two Chickens. Chewy blue grass grows on the map, providing an improved source for food for your animals. Encourages farming, specifically raising animals. Farming Skill Icon.png Farming

Controls

Main article: Controls

All hotkeys can be reassigned by opening the menu and choosing the Options tab Optionstab.png

Key Description
W
A S D
W Move Up
A Move Left
S Move Down
D Move Right
Left-Click.png, C Use tool or place item
Right-Click.png, X Check/Do Action
Escape, E Open Menu
F Open Journal
M Open Map window
Y Open Emote Menu
Mouse Middle Key Light.png Switch Item
Tab Shift Toolbar
Left Shift Run
?, T Open Chat Box
1 - 0,  - ,  =  Inventory hotkeys
F4 Screenshot mode

Preparing Your First Harvest

Gift from Mayor Lewis

On all farm maps except for Meadowlands, Mayor Lewis gives you 15 Parsnip Seeds to start with. On Meadowlands, you receive 15 Hay instead.

  • Use your axe, pickaxe, and scythe on the logs, stones, grass and bushes on your farm to clear about 15 tiles.
  • Use your hoe to till the soil and plant the 15 Parsnip Seeds provided by Mayor Lewis. You obtain these on your first day on the floor inside your home.
  • Use your watering can to water your seeds and soil.
  • Continue watering your crops every day until they grow in to harvestable crops. Your parsnips will be ready to harvest in 4 days.

Watering Can

Main article: Watering Cans

Crops needs to be watered daily in order to grow. The starting watering can only waters one tile at a time and can be refilled at any pond, river, or other body of water. This includes the kitchen sink, after getting your first house upgrade.

Crops need to be watered every day. Crops that are not watered will not die, but they will not grow either.

The best times to upgrade the watering can are the day before it is predicted to rain, as the rain will water the crops, or the 27th day of the season after watering any crops that are expected to ripen on the 28th. The Blacksmith will need 2 days to upgrade any tools, including the watering can.

Sprinklers, which must be crafted and placed, will automatically water surrounding tiles every morning. Throughout the gameplay, sprinklers become available in 3 tiers that can water an increasing number of surrounding tiles, starting with 4 tiles (immediately adjacent to the sprinkler), 8 tiles (in the surrounding 3x3 area), and up to 24 tiles (in the surrounding 5x5 area).

Energy

Energy & Health
Main article: Energy

Energy limits productivity. One of the main ways to overcome this is by eating food. Eating food is an action, for which default controls are Right Click or type X with the food highlighted in your inventory and then click Yes in the confirmation dialogue to eat the food. Most crops and many foraged items can be eaten in order to regain energy. Some foods can also subtract energy; hover the cursor over the food to see how much energy it gives/takes away.

Sleeping at the end of the day will restore the players' energy. After 12:00AM, the player won't restore 100% of the energy. If the player is exhausted when they go to bed or forced sleep at 2:00AM, they'll wake up in the morning with their energy level about half restored.

In Multiplayer, lying in bed will regain energy over time.

The Spa will fully restore energy over a short period of time.

Skills

Main article: Skills

To level up skills, the player must complete certain actions related to that skill. Farming XP is earned by harvesting a fully grown crop and taking care of animals. Foraging XP is earned by foraging or chopping down trees. Mining XP is earned by breaking rocks and ore deposits. Fishing and using crab pots will increase fishing XP. Killing monsters will increase combat XP.

As the skill level increases, the player will earn crafting recipes (every level except level 5 and 10) or professions (on level 5 and 10).

Professions (level 5 and 10) can give the player a boost on yielding products, including more products gained, additional selling price, using less inventories and others. The player's choice of a level 5 profession will determine which profession choices are available at level 10.

Villagers and Friendship

Main articles: Villagers, Friendship
See also: Marriage, List of All Gifts

Talking and giving gifts to villagers will increase their friendship rating. You can talk to a villager by right-clicking on them. You can give a gift by highlighting it in your inventory or selecting it by typing its hotkey number and then left-clicking on the intended recipient.

As friendship is earned villagers will send cooking recipes or gifts through the mail, give you access to their bedrooms, and treat you differently in dialogue. Unique cutscenes and interactions can also occur as friendship is earned. The player must also earn a high level of friendship in order to date, and eventually marry, an eligible villager.

Whenever you talk or give a gift to a villager you get friendship points. You need 250 points to get 1 heart with them. Talking gives +20 points which can only be done once per day. Two gifts can be given per week, 1 gift per day.

Television

Main article: Television

The television provides useful information, such as weather forecasts, daily luck, free cooking recipes, and other general tips. All players will have one inside their home when beginning a new game.