Health

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Revision as of 00:04, 16 July 2016 by Jaspersprite (talk | contribs) (i never made that last edit. maru never woke me up in the mine. what the hell)
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Robin building.png
“I still have a lot of work to do”
— Robin

Under Construction

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Last edited by Jaspersprite on 2016-07-16 00:04:29.

A slightly drained Health Bar (Left)

Health is measured by a bar next to the player's energy bar in the bottom right corner of the user interface (UI). The health bar is only visible while inside of The Mines or when the health is not full. Outside of the Mines the only way to lose Health is by getting hit by the train on the Railroad, by the slimes in the Secret Woods or by the slimes in the Slime Hutch.

Health can be replenished by either consuming food, sleeping, using the Spa, or eating Stardrops. Maximum health capacity is increased by 5 for each level gained in the player's Combat skill.

Once the player's health reaches zero, they will pass out after which they will be woken up by either Linus, Robin, or Harvey in the entry room of the mine, their bedroom, or in Harvey's Clinic, respectively. Unconscious player inside the Skull Dungeon will be only awake inside the hospital. The player will lose their money, items, and current progress.

If the player is knocked unconscious inside the mines, checkpoint elevators may be lost and the player will be made to reactivate them.

Note: Items that have been lost are non-retrievable. It is a good point that player should keep their valuables at the chest. Note: Money that has been lost or charged is fined by their current money. Up to 5000g (based from game version 1.06) can be lost during the unconsciousness.