Difference between revisions of "Lightning Rod"

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(→‎Chance to Intercept: need reference)
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{{Infobox
 
{{Infobox
|name        = Lightning Rod
+
|eng        = Lightning Rod
 
|source      = [[Crafting]]
 
|source      = [[Crafting]]
 
|season      = [[Spring]] • [[Summer]] • [[Fall]]
 
|season      = [[Spring]] • [[Summer]] • [[Fall]]
|recipe      = {{name|Foraging|Level 6|image=Foraging Skill Icon.png}}
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|recipe      = {{name|Foraging Skill Icon|link=Foraging|Level 6}}
 
|ingredients = {{name|Iron Bar|1}}{{name|Refined Quartz|1}}{{name|Bat Wing|5}}
 
|ingredients = {{name|Iron Bar|1}}{{name|Refined Quartz|1}}{{name|Bat Wing|5}}
 
|sellprice  = Cannot be sold
 
|sellprice  = Cannot be sold
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The '''Lightning Rod''' creates a {{Name|Battery Pack|class=inline}} the day after getting hit by lightning during a [[Weather|storm]]. It is not necessary for the player to be on the farm when the lightning strike happens.
 
The '''Lightning Rod''' creates a {{Name|Battery Pack|class=inline}} the day after getting hit by lightning during a [[Weather|storm]]. It is not necessary for the player to be on the farm when the lightning strike happens.
  
Since rods do not protect a specific area, the exact placement of a rod on [[The Farm|the farm]] has no bearing on its chance to intercept a lightning strike. A Lightning Rod has a very good chance of intercepting a lightning bolt if it isn't already processing one.<ref name="oldredditcomment" />
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Lighting Rods also protect [[The Farm]], because lightning that is not intercepted can strike [[Fruit Trees]] or destroy [[Crops]], [[Trees]] and [[The Farm#Debris|Farm Debris]]. Since rods do not protect a specific area, the exact placement of a rod on [[The Farm|the farm]] has no bearing on its chance to intercept a lightning strike. A Lightning Rod has a very good chance of intercepting a lightning bolt if it isn't already processing one.<ref name="oldredditcomment" />
  
Since each rod only protects the farm from harm if it is not already processing a previous lightning strike, it is advisable to place multiple rods on the farm. The number of lightning strikes during one day is random.
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After being hit, the Lightning Rod changes to a "processing" state for the remainder of the day and will not intercept any additional strikes, so multiple rods are needed to intercept additional strikes. The number of lightning strikes during one day is random, and increases with higher daily [[luck]].<ref name="performlightningupdate" />
  
 
A lightning rod is the reward for completing the {{Bundle|10,000|16|y}}.
 
A lightning rod is the reward for completing the {{Bundle|10,000|16|y}}.
  
 
==Chance to Intercept==
 
==Chance to Intercept==
{{Stub|section=true|Need code reference}}
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The chance that a lightning strike will be intercepted is inversely related to the percentage of lightning rods on the farm that are currently holding a charge (either pulsing or holding a battery pack). The exact probability is <code>chance to intercept = 1 - (number of charged lightning rods / total number of lightning rods)&sup2;</code><ref name="performlightningupdate" />. That is, if none of the lightning rods are currently holding a charge, a lightning strike is 100% guaranteed to be intercepted. If 50% of the lightning rods are charged, a lightning strike has a 75% chance to be intercepted. If 90% of the lightning rods are charged, a strike has only a 19% chance to be intercepted. At least one lightning rod must be on the farm to have any chance of intercepting a strike.
The chance of a lightning strike being intercepted is inversely related to the percentage of lightning rods on your farm that are currently busy processing a lightning bolt. The exact probability is <code>chance to intercept = 1 - (number of busy lightning rods / total number of lightning rods)&sup2;</code>. That is, if none of your lightning rods are currently processing a bolt, a lightning strike is 100% guaranteed to be intercepted. If 50% of your lightning rods are processing bolts, a lightning strike has a 75% chance of being intercepted. If 90% of your lightning rods are processing bolts, a strike has only a 19% chance of being intercepted. You must have at least one lightning rod on your farm to have any chance of intercepting a strike.
 
  
A non-intercepted lightning strike has a base 25% chance of hitting a feature on your farm, influenced by daily luck and luck buffs.
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A non-intercepted lightning strike has a base 25% chance of hitting a feature on the farm, influenced by daily [[luck]] and luck buffs.
  
 
==Notes==
 
==Notes==
 
*Though it is possible to place lightning rods outside of the farm map, they will never get hit by lightning there, and thus will produce no battery packs.
 
*Though it is possible to place lightning rods outside of the farm map, they will never get hit by lightning there, and thus will produce no battery packs.
*Storms (and thus lightning) never occur in [[Winter]].
+
*Storms (and thus lightning) never occur in [[Winter]].  Storms never occur on [[Ginger Island]].
*More lightning will strike the longer you stay awake, necessitating more lightning rods.
+
*More lightning will strike the longer the player stays awake, necessitating more lightning rods and giving potential to produce more [[Battery Pack]]s.
 +
*Placing a lightning rod on a [[Grass Starter]] will cause animals to be unable to eat the grass, making the grass stay in place and produce more grass every day without ever being entirely consumed by farm animals. This also works with decorations.
  
 
==References==
 
==References==
 
<references>
 
<references>
 
<ref name="oldredditcomment">[https://www.reddit.com/r/StardewValley/comments/4c93ns/v107_beta_branch_bugsdiscussion/, "v1.07 beta branch Bugs/Discussion"]</ref>
 
<ref name="oldredditcomment">[https://www.reddit.com/r/StardewValley/comments/4c93ns/v107_beta_branch_bugsdiscussion/, "v1.07 beta branch Bugs/Discussion"]</ref>
 +
<ref name="performlightningupdate">See <samp>Utility.performLightningUpdate()</samp> in the game code.</ref>
 
</references>
 
</references>
  
 
==History==
 
==History==
{{History|1.4|Lightning Rods are now ready to harvest the day after a storm, instead of 24 hours later. Lighting Rods can now be stacked in a player's [[inventory]] and in [[Chest|chests]].}}
+
{{History|1.4|Lightning Rods are now ready to harvest the day after a storm, instead of 24 hours later. Lightning Rods can now be stacked in a player's [[inventory]] and in [[Chest|chests]].}}
  
 
{{NavboxEquipment}}
 
{{NavboxEquipment}}

Latest revision as of 05:36, 15 February 2024

Lightning Rod
Lightning Rod.png
Collects energy from lightning storms and turns it into battery packs.
Information
Source Crafting
Season SpringSummerFall
Sell Price Cannot be sold
Crafting
Recipe Source Foraging Skill Icon.png Foraging (Level 6)
Ingredients Iron Bar.png Iron Bar (1)Refined Quartz.png Refined Quartz (1)Bat Wing.png Bat Wing (5)

The Lightning Rod creates a Battery Pack.png Battery Pack the day after getting hit by lightning during a storm. It is not necessary for the player to be on the farm when the lightning strike happens.

Lighting Rods also protect The Farm, because lightning that is not intercepted can strike Fruit Trees or destroy Crops, Trees and Farm Debris. Since rods do not protect a specific area, the exact placement of a rod on the farm has no bearing on its chance to intercept a lightning strike. A Lightning Rod has a very good chance of intercepting a lightning bolt if it isn't already processing one.[1]

After being hit, the Lightning Rod changes to a "processing" state for the remainder of the day and will not intercept any additional strikes, so multiple rods are needed to intercept additional strikes. The number of lightning strikes during one day is random, and increases with higher daily luck.[2]

A lightning rod is the reward for completing the Bundle Yellow.png 10,000 Bundle in the Vault.

Chance to Intercept

The chance that a lightning strike will be intercepted is inversely related to the percentage of lightning rods on the farm that are currently holding a charge (either pulsing or holding a battery pack). The exact probability is chance to intercept = 1 - (number of charged lightning rods / total number of lightning rods)²[2]. That is, if none of the lightning rods are currently holding a charge, a lightning strike is 100% guaranteed to be intercepted. If 50% of the lightning rods are charged, a lightning strike has a 75% chance to be intercepted. If 90% of the lightning rods are charged, a strike has only a 19% chance to be intercepted. At least one lightning rod must be on the farm to have any chance of intercepting a strike.

A non-intercepted lightning strike has a base 25% chance of hitting a feature on the farm, influenced by daily luck and luck buffs.

Notes

  • Though it is possible to place lightning rods outside of the farm map, they will never get hit by lightning there, and thus will produce no battery packs.
  • Storms (and thus lightning) never occur in Winter. Storms never occur on Ginger Island.
  • More lightning will strike the longer the player stays awake, necessitating more lightning rods and giving potential to produce more Battery Packs.
  • Placing a lightning rod on a Grass Starter will cause animals to be unable to eat the grass, making the grass stay in place and produce more grass every day without ever being entirely consumed by farm animals. This also works with decorations.

References

  1. "v1.07 beta branch Bugs/Discussion"
  2. 2.0 2.1 See Utility.performLightningUpdate() in the game code.

History

  • 1.4: Lightning Rods are now ready to harvest the day after a storm, instead of 24 hours later. Lightning Rods can now be stacked in a player's inventory and in chests.